Journal articles on the topic '2D Animation'
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Yang, Zhijun. "2D animation comic character action generation technology based on biomechanics simulation and artificial intelligence." Molecular & Cellular Biomechanics 21, no. 1 (2024): 338. http://dx.doi.org/10.62617/mcb.v21i1.338.
Full textQiu, Shanhui. "Generative AI Processes for 2D Platformer Game Character Design and Animation." Lecture Notes in Education Psychology and Public Media 29, no. 1 (2023): 146–60. http://dx.doi.org/10.54254/2753-7048/29/20231440.
Full textWijanarko, Andang. "Implementasi Prinsip Animasi Straight Ahead Action pada Karakter Hewan Berbasis Animasi 2D." JAMI: Jurnal Ahli Muda Indonesia 1, no. 1 (2020): 73–84. http://dx.doi.org/10.46510/jami.v1i1.20.
Full textYing, Lee, Chih, and Li, Kun Chung. "AIGC-Assisted Instructional Design for the Self-Regulated Learning Course on "Implementing 2D Animation for the Ziyun Temple Stories"." International Journal of Religion 5, no. 1 (2024): 580–91. http://dx.doi.org/10.61707/k556b110.
Full textThifala, Anisa Zalfa, Mitra Istiar Wardhana, and Arif Sutrisno. "Perancangan Animasi 2D Mengenai Upaya Pencegahan Penyakit Saat Musim Hujan." JoLLA: Journal of Language, Literature, and Arts 1, no. 7 (2021): 995–1009. http://dx.doi.org/10.17977/um064v1i72021p995-1009.
Full textZhang, Xiao, Jinhua Xu, and Wei Yang. "Application and Practice of 2D Animation in Chinese Traditional Elements Based on Deep Learning Model." Mobile Information Systems 2022 (August 24, 2022): 1–10. http://dx.doi.org/10.1155/2022/6453320.
Full textPark, Young-Woo. "360 2D Animation Making Research." Korean Journal of animation 16, no. 3 (2020): 55–67. http://dx.doi.org/10.51467/asko.2020.09.16.3.55.
Full textSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Full textHanif, Farhan, I. Nengah Sudika Negara, and Ni Ketut Rini Astuti. "ANIMASI 2D SEBAGAI MEDIA EDUKASI KESEHATAN GIGI ANAK DI PT. PILAR KREATIF TEKNOLOGI DI DENPASAR." AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL 3, no. 02 (2022): 132–42. http://dx.doi.org/10.59997/amarasi.v3i02.1692.
Full textKastawa, I. Wayan Kalani Kekai. "POTENSI PENGGUNAAN SOFTWARE 3D DALAM PEMBELAJARAN 2D ANIMASI." Anima Rupa 2, no. 1 (2024): 26–31. http://dx.doi.org/10.59997/animarupa.v2i1.4539.
Full textMayasari, Candra Nur, M. Arief Soeleman, and Pujiono Pujiono. "Deteksi Pornografi pada Karakter Animasi 2D dengan KNN (K-Nearest Neighbors) Menggunakan Fitur HSV." COMSERVA Indonesian Jurnal of Community Services and Development 2, no. 08 (2022): 1236–50. http://dx.doi.org/10.59141/comserva.v2i08.462.
Full textMayasari, Candra Nur, M. Arief Soeleman, and Pujiono Pujiono. "Deteksi Pornografi pada Karakter Animasi 2D dengan KNN (K-Nearest Neighbors) Menggunakan Fitur HSV." COMSERVA : Jurnal Penelitian dan Pengabdian Masyarakat 2, no. 8 (2022): 1236–50. http://dx.doi.org/10.59141/comserva.v2i8.462.
Full textJiang, Diqiong, Jian Chang, Lihua You, Shaojun Bian, Robert Kosk, and Greg Maguire. "Audio-Driven Facial Animation with Deep Learning: A Survey." Information 15, no. 11 (2024): 675. http://dx.doi.org/10.3390/info15110675.
Full textRafzanjani Bintang, Muhammad Arizafa. "Penciptaan Karya Film Animasi “Sky Land” Dengan Teknik Dua Dimensi." Journal of Animation & Games Studies 3, no. 2 (2018): 151. http://dx.doi.org/10.24821/jags.v3i2.1857.
Full textAsraf, Syed Muhammad Hazry, and Syed Zulkarnain Syed Idrus. "Hybrid Animation: Implementation of Two-Dimensional (2D) Animation." Journal of Physics: Conference Series 1529 (April 2020): 022093. http://dx.doi.org/10.1088/1742-6596/1529/2/022093.
Full textPatterson, J. W. "Computer Assisted Animation: 2D or not 2D?" Computer Journal 37, no. 10 (1994): 829–39. http://dx.doi.org/10.1093/comjnl/37.10.829.
Full textSyarifuddin, Ashrul, and Terry Lucas. "Exploring 3D Playblast-To-2D Animation Rotoscoping Techniques." Trends in Undergraduate Research 4, no. 2 (2021): d1–13. http://dx.doi.org/10.33736/tur.3499.2021.
Full textLei, Zhen, Hosein Taghaddos, SangHyeok Han, Ahmed Bouferguène, Mohamed Al-Hussein, and Ulrich Hermann. "From AutoCAD to 3ds Max: An automated approach for animating heavy lifting studies." Canadian Journal of Civil Engineering 42, no. 3 (2015): 190–98. http://dx.doi.org/10.1139/cjce-2014-0313.
Full textM.M.T. Wickramasinghe, M. H. M. Wickramasinghe,. "Impact of using 2D Animation As a Pedagogical Tool." Psychology and Education Journal 58, no. 1 (2021): 3435–39. http://dx.doi.org/10.17762/pae.v58i1.1283.
Full textPuriningsih, Konita Rhamadani, Aprilina Dwi Astuti, Marwiyati Marwiyati, and Herry Abdul Hakim. "PENGEMBANGAN VIDEO PEMBELAJARAN ANEMIA PADA REMAJA BERBASIS MOTION GRAPHYC." CENDEKIA: Jurnal Ilmu Pengetahuan 5, no. 2 (2025): 535–47. https://doi.org/10.51878/cendekia.v5i2.4553.
Full textPuriningsih, Konita Rhamadani, Aprilina Dwi Astuti, Marwiyati Marwiyati, and Herry Abdul Hakim. "PENGEMBANGAN VIDEO PEMBELAJARAN ANEMIA PADA REMAJA BERBASIS MOTION GRAPHYC." CENDEKIA: Jurnal Ilmu Pengetahuan 5, no. 1 (2025): 407–19. https://doi.org/10.51878/cendekia.v5i1.4553.
Full textLibroto, Daniel Goniansyah, Rizkita Ayu Mutiarani, and Ni Putu Suci Meinarni. "2D Animation Learning Media: A Digital Solution to Support the Mathematics Learning Process at SD Triamarta Tabanan." Karya Ilmiah & Inovasi Mahasiswa Multidisiplin 1, no. 1 (2025): 22–29. https://doi.org/10.31598/karma.v1i1.1823.
Full textAlfatra, Febri Faizin, Mahendradewa Suminto, and Pandan Pareanom Purwacandra. "Penciptaan Film Animasi “Chase!” Dengan Teknik “Digital Drawing”." Journal of Animation and Games Studies 5, no. 1 (2019): 033–56. http://dx.doi.org/10.24821/jags.v5i1.2799.
Full textRohadi, Alifia Diwi Maulidya. "PERANCANGAN VIDEO ANIMASI 2D “OPERASI HITUNG” MENGGUNAKAN TEKNIK MOTION GRAPHIC SEBAGAI MEDIA PEMBELAJARAN." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 5, no. 02 (2023): 72–86. http://dx.doi.org/10.30871/deca.v5i02.5844.
Full textLora, Haditya Aprita, Feriansyah Sesunan, and Ismu Wahyudi. "Perbandingan Pemahaman Konsep Siswa Pada Pembelajaran Impuls Dan Momentum Menggunakan Media Animasi 3D dengan 2D." Jurnal Pendidikan Fisika 7, no. 1 (2019): 46. http://dx.doi.org/10.24127/jpf.v7i1.1395.
Full textHui Yin, Chin, Faris Hazreen Jaysri, Wan Nur Syaziyah Wan Mohamed Zuri, et al. "User Acceptance of 2D Embryology Animation: Early Embryogenesis Made Easy." Malaysian Journal of Medicine and Health Sciences 20, no. 4 (2024): 266–72. https://doi.org/10.47836/mjmhs.20.4.33.
Full textQinran, YIN, and CAO Weiqun. "Video‐Driven 2D Character Animation." Chinese Journal of Electronics 30, no. 6 (2021): 1038–48. http://dx.doi.org/10.1049/cje.2021.07.016.
Full textOlimpos, Paul T. "Effect of Computer-Based Training Materials Using Flat Diagrams and Graphics Animations on Students’ Familiarization of Marine Auxiliary Machinery." European Journal of Education and Pedagogy 5, no. 3 (2024): 55–62. http://dx.doi.org/10.24018/ejedu.2024.5.3.821.
Full textDas, Aloke, and Gunja Soni. "CREATIVE RESURGENCE: THE POPULARITY OF 2D ANIMATION AFTER THE CRISIS." ShodhKosh: Journal of Visual and Performing Arts 5, ICETDA24 (2024): 376–82. http://dx.doi.org/10.29121/shodhkosh.v5.iicetda24.2024.1350.
Full textTri Widadijo, Wahju. "PERSEPSI RUANG TRI MATRA DALAM ANIMASI 2D." AKSA: Jurnal Desain Komunikasi Visual 6, no. 2 (2023): 913–25. https://doi.org/10.37505/aksa.v6i2.89.
Full textApriadi, Apriadi, Mitha Mitha, Noferianto Sitompul, and Salahuddin Salahuddin. "ANIMASI 2D CERITA RAKYAT PAK SALOI “BERBURU KIJANG” DENGAN MENERAPKAN METODE MDLC." Pixel :Jurnal Ilmiah Komputer Grafis 16, no. 2 (2023): 49–57. http://dx.doi.org/10.51903/pixel.v16i2.1387.
Full textRosanensi, Melati, Lanang Sakti, Heroe Santoso, Humaediah Lestari, Miftahul Madani, and Hasbullah. "Penyuluhan Bahaya Rokok Elektrik Menggunakan Animasi 2 Dimensi Iklan Layanan Masyarakat pada Pemuda Desa." JILPI : Jurnal Ilmiah Pengabdian dan Inovasi 2, no. 2 (2023): 575–86. http://dx.doi.org/10.57248/jilpi.v2i2.347.
Full textDewi, Sri Rizki Wulandari, Ambarita Alben, and Yuniarti Tina. "Analysis of Learning Media Needs for 2d Animation Video on Cube and Block Material in Grade V Elementary School." International Journal of Social Science and Human Research 05, no. 06 (2022): 2511–14. https://doi.org/10.5281/zenodo.6718553.
Full textReno, Terrence, Arta Uly Siahaan, and Alfian Alfian. "IMPLEMENTASI MOTION GRAFIS VIDEO ANIMASI 2D UNTUK PENGENALAN NIRMANA." JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) 1, no. 2 (2018): 113–22. http://dx.doi.org/10.30871/deca.v1i2.859.
Full textLionardi, Angelia, I. Gusti Agung Rangga Lawe, Farah Aulia, Yasmin Zahra Firdaus, and Sheril Luthfiana Tobing. "2D Animation Storyboard Design “Mira and the Batik Fairy: Batik Sawat Pengantin Cirebon” for Children." Rekam 19, no. 2 (2023): 121–28. http://dx.doi.org/10.24821/rekam.v19i2.9216.
Full textSurya, Rahmad, Hendri Ahmadian, Ridwan Ridwan, Khairan AR, Sri Wahyuni, and Bustami Bustami. "Perancangan Aplikasi E-Modul Berbasis Android untuk Pelajaran Animasi 2D dan 3D." Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro 7, no. 1 (2023): 1. http://dx.doi.org/10.22373/crc.v7i1.13632.
Full textAhmad, Ainul Maulid bin, Mu’azah Bt Md Aziz, Wan Mahani Bt Abdullah, Muhammad Shahrizan B. Shahrudin, Airuddin B. Ahmad, and Muhammadda-E. Dalee. "User Acceptance of Digital 2D Animation for Educational Visualization Application: Bintang Hati Novel." Journal of Computational and Theoretical Nanoscience 17, no. 2 (2020): 1177–82. http://dx.doi.org/10.1166/jctn.2020.8785.
Full textBaxter, W. V., P. Barla, and K. i. Anjyo. "Compatible Embedding for 2D Shape Animation." IEEE Transactions on Visualization and Computer Graphics 15, no. 5 (2009): 867–79. http://dx.doi.org/10.1109/tvcg.2009.38.
Full textWillis, Philip, and Robert Oddy. "Rendering NURB Regions For 2D Animation." Computer Graphics Forum 11, no. 3 (1992): 35–44. http://dx.doi.org/10.1111/1467-8659.1130035.
Full textBai, Yunfei, Danny M. Kaufman, C. Karen Liu, and Jovan Popović. "Artist-directed dynamics for 2D animation." ACM Transactions on Graphics 35, no. 4 (2016): 1–10. http://dx.doi.org/10.1145/2897824.2925884.
Full textBaxter, William, Pascal Barla, and Ken Anjyo. "N-way morphing for 2D animation." Computer Animation and Virtual Worlds 20, no. 2-3 (2009): 79–87. http://dx.doi.org/10.1002/cav.310.
Full textХасухаджиева, Л. А., and Н. А. Моисеенко. "REVIEW OF EXISTING DEVELOPMENTS FOR CREATING ANIMATED VIDEOS AND THEIR COMPARATIVE ANALYSIS." Вестник ГГНТУ. Технические науки, no. 2(24) (August 25, 2021): 11–17. http://dx.doi.org/10.34708/gstou.2021.95.28.002.
Full textNawawel Sakti Aroisi, Nawawel. "Iklan Animasi “Sebuah Kenangan Manis” Dalam Perspektif Kritik." CITRAWIRA : Journal of Advertising and Visual Communication 3, no. 2 (2022): 169–82. http://dx.doi.org/10.33153/citrawira.v3i2.4638.
Full textIskandar, Dicky, Herlina Harahap, and Sumi Khairani. "Animasi 2D Sebagai Informasi Pelayanan E-KTP Kepada Masyarakat di Kantor Kecamatan Medan Denai." Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) 3, no. 2 (2021): 42–51. http://dx.doi.org/10.35447/jikstra.v3i2.436.
Full textCervera, Aleah. "Digital Learning Material in 2D Animation for First Year Drafting Technology Students." Psychology and Education: A Multidisciplinary Journal 24, no. 2 (2024): 223–31. https://doi.org/10.5281/zenodo.13363889.
Full textPuspitawati, Endah, and Herjuna Ardi Prakosa. "Designing an Educational Video About the Dangers of Software Piracy Using 2D-Based Motion Graphic Techniques." Journal of Multimedia Trend and Technology 3, no. 2 (2024): 87–94. http://dx.doi.org/10.35671/jmtt.v3i2.70.
Full textAuliya Puteri Hapsari, Iqnatia Alfiansyah, and Nataria Wahyuning Subayani. "Pengaruh Media Video Animasi Dua Dimensi (2D) Terhadap Hasil Belajar IPAS Materi Siklus Air." Dewantara : Jurnal Pendidikan Sosial Humaniora 4, no. 1 (2025): 226–36. https://doi.org/10.30640/dewantara.v4i1.3965.
Full textNidiansyah, Rafinur, Arif Sulistiyono, and Pandan Pareanom Purwacandra. "Penciptaan Karya Film Animasi 2D “Miliv” Dengan Teknik Hybrid." Journal of Animation and Games Studies 5, no. 1 (2019): 057–76. http://dx.doi.org/10.24821/jags.v5i1.2800.
Full textRahman, Yudi, Irsyadunas Irsyadunas, and Regina Ade Darman. "ANDROID-BASED LEARNING MEDIA DEVELOPMENT FOR CHAPTER 2D AND 3D ANIMATION." Jurnal Riset Fisika Edukasi dan Sains 8, no. 2 (2021): 126–33. http://dx.doi.org/10.22202/jrfes.2021.v8i2.5297.
Full textHendrianto, Gayus. "Penciptaan Animasi “Upload” Dengan Teknik Animasi Digital 2D." Journal of Animation & Games Studies 3, no. 2 (2018): 185. http://dx.doi.org/10.24821/jags.v3i2.1858.
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