Academic literature on the topic '2D character design'
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Journal articles on the topic "2D character design"
Purwaningsih, Dominika Anggraeni, and David Haryanto Ruswandi. "Designing Anthropomorphic Cat Family Characters in 2D Animated Short Film “Hanyut"." IMOVICCON Conference Proceeding 2, no. 1 (July 6, 2021): 54–63. http://dx.doi.org/10.37312/imoviccon.v2i1.57.
Full textQiu, Jie, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu, and Konstantin Melikhov. "Auto Coloring with Enhanced Character Registration." International Journal of Computer Games Technology 2008 (2008): 1–7. http://dx.doi.org/10.1155/2008/135398.
Full textMahmudi, Mentar, Pawan Harish, Benoît Le Callennec, and Ronan Boulic. "Artist-oriented 3D character posing from 2D strokes." Computers & Graphics 57 (June 2016): 81–91. http://dx.doi.org/10.1016/j.cag.2016.03.008.
Full textJian, JinFeng, HuanZhen Chen, and BaoHai Shi. "Numerical Simulation for 2D Sedimentation Model by an Upwind Discontinuous Galerkin Procedure." Mathematical Problems in Engineering 2017 (2017): 1–17. http://dx.doi.org/10.1155/2017/2487136.
Full textSalim Rasheed, Ali, Rasool Hasan Finjan, Ahmed Abdulsahib Hashim, and Mustafa Murtdha Al-Saeedi. "3D face creation via 2D images within blender virtual environment." Indonesian Journal of Electrical Engineering and Computer Science 21, no. 1 (January 1, 2021): 457. http://dx.doi.org/10.11591/ijeecs.v21.i1.pp457-464.
Full textCho, KyeongSook. "Judiciary Elements of Originality in 2D Character Design - Focused on the Precedents of Copyright Infringement -." Journal of the Korean Society of Costume 66, no. 5 (August 31, 2016): 33–48. http://dx.doi.org/10.7233/jksc.2016.66.5.033.
Full textPratama, Ari Bakkas, Mahendradewa Suminto, and Andri Nur Patrio. "FILM ANIMASI 2 DIMENSI, “JACK THE CHICKEN!”." Journal of Animation and Games Studies 5, no. 2 (August 13, 2019): 091–106. http://dx.doi.org/10.24821/jags.v5i2.2994.
Full textPurwaningsih, Dominika Anggraeni. "PUPPET MOVEMENTS IN STRUCTURE-SPECIFIC TRADITIONAL PAPER CUT OUT ANIMATION PRODUCTION." Ultimart: Jurnal Komunikasi Visual 13, no. 2 (December 22, 2020): 61–68. http://dx.doi.org/10.31937/ultimart.v13i2.1821.
Full textArifin, Abidin Syamsul, Arif Sulistiyono, and Mahendradewa Suminto. "Penciptaan Serial “AKURA-POPO” Episode “SAMPAH” Dengan Teknik Animasi Komputer 2D." Journal of Animation & Games Studies 3, no. 1 (June 2, 2017): 57. http://dx.doi.org/10.24821/jags.v3i1.1717.
Full textXu, Zhi Xiang. "FE Modeling for Load Distribution Analysis of Multi-Bolt Composite Joints." Applied Mechanics and Materials 551 (May 2014): 104–7. http://dx.doi.org/10.4028/www.scientific.net/amm.551.104.
Full textDissertations / Theses on the topic "2D character design"
Fredriksson, Emma. "Combining Shape, Color and Postures for Ambiguous Character Roles." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327036.
Full textLindell, Tomas, and Wennergren Nils. "Is What You See What You Get? : A Study of the Elements that Influence and Distort a Player’s Perception of the Behavior of Digital Opponents." Thesis, Uppsala universitet, Institutionen för speldesign, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-295541.
Full textSom ett kandidatexamensarbete undersöktes vilka element som kan påverka eller förvränga spelares uppfattning om motståndares beteende i spel. Mer specifikt i stationära karaktärsdrivna spel så som Texas Hold ‘em Poker. Element som utvaldes för undersökningen utgjordes av visuell karaktärsdesign och medverkandes tidigare erfarenheter, så som kunskap om spel i allmänhet och kännedom om Texas Hold ‘em Poker. En spelprototyp skapades som ett verktyg för att undersöka ämnet. I spelprototypen sattes spelare vid ett Texas Hold ‘em Poker-bord och mötte två motståndare. En motståndare var utformad att vara visuellt aggressiv och den andra visuellt defensiv. Medverkande i studien blev tillfrågade via ett frågeformulär och de resulterande svaren analyserades i ett försök att hitta relevant information gällande ämnet. Studiens resultat antyder att elementen som valdes verkligen påverkar spelares uppfattning om motståndares beteende i spel.
Ross, Karen C. "“Awake:” An Animated Exploration of Self-Discovery Through Mindfulness." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1471826821.
Full textMöller, Fredrik. "Step Into My Office!" Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-21995.
Full text楊東岳. "Study of Character Design and 2D Computer Animation :Chinese History Fantasy Time Machine." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/40064918785950533733.
Full text國立臺灣藝術大學
多媒體動畫藝術研究所
92
During the recent years of computer development in software and hardware, there is no doubt computers started the development of computer animation art. In Taiwan no matter in the field of study or business, are all concerning the development and influence of computer animation. Animation and comic are two industries that are combined together; each has its own method of presentation and esthetics, but the content has similarities. Designing characters directly influence the style and fondness of the viewer, that’s reason why it plays an important role in comics and animation. During the five thousand years of history of China, there are so many stories, tales,and legendary characters that can inspire many original ideas, and many cultural art assets can be put in to use. Using modern technique to describe the history of China is there for one of the main target for this research. This thesis is to use the history of China as a background, reconstruct and reorganize to a whole new story, redesigning the main characters in history and analyze a way of performing, to expect more subject matter concerning Chinese style in computer animation.
Books on the topic "2D character design"
Digital beauties: 2D & 3D computer generated digital models, virtual idols and characters. Köln: Taschen, 2002.
Find full textDigital Beauties: 2D & 3D Computer Generated Digital Models, Virtual Idols and Characters. Taschen, 2001.
Find full textBook chapters on the topic "2D character design"
Poon, Stephen. "A Contagious Thrill: Identifying Experiential Factors for 2D Graphic Art Appeal Through Character Design for Video Games." In Reconceptualizing the Digital Humanities in Asia, 155–74. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-4642-6_10.
Full text"Character Design." In Producing Independent 2D Character Animation, 69–77. Routledge, 2013. http://dx.doi.org/10.4324/9780080514956-18.
Full text"Music and Sound Design." In Producing Independent 2D Character Animation, 242–47. Routledge, 2013. http://dx.doi.org/10.4324/9780080514956-48.
Full textSmart, Paul Richard, Tom Scutt, Katia Sycara, and Nigel R. Shadbolt. "Integrating ACT-R Cognitive Models with the Unity Game Engine." In Integrating Cognitive Architectures into Virtual Character Design, 35–64. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0454-2.ch002.
Full textBorovikov, Eugene, Ilya Zavorin, and Sergey Yershov. "On Vision-Based Human-Centric Virtual Character Design." In Integrating Cognitive Architectures into Virtual Character Design, 1–34. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0454-2.ch001.
Full textBorovikov, Eugene, Ilya Zavorin, and Sergey Yershov. "On Vision-Based Human-Centric Virtual Character Design." In Human Performance Technology, 1897–923. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-8356-1.ch094.
Full textCohen, Michael, and Elizabeth M. Wenzel. "The Design of Multidimensional Sound Interfaces." In Virtual Environments and Advanced Interface Design. Oxford University Press, 1995. http://dx.doi.org/10.1093/oso/9780195075557.003.0017.
Full textCarpio de los Pinos, Carmen, and Arturo Galán González. "Facilitating Accessibility: A Study on Innovative Didactic Materials to Generate Emotional Interactions with Pictorial Art." In The Science of Emotional Intelligence. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.97796.
Full textConference papers on the topic "2D character design"
Gerdroodbary, M. Barzegar, A. M. Goudarzi, Misagh Imani, K. Sedighi, and D. D. Ganji. "Influence of Opposing Jet on an Aerodisk Nose Cone at Hypersonic Flow." In ASME 2014 12th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/esda2014-20450.
Full textLi, Sha, Jibin Wang, Xiang Meng, and Boliang Ji. "A Contrastive Analysis on Effect Evaluation of 3D-to-2D Rendering Technologies for Animated Characters." In 2020 International Conference on Innovation Design and Digital Technology (ICIDDT). IEEE, 2020. http://dx.doi.org/10.1109/iciddt52279.2020.00077.
Full textBenra, Friedrich-Karl, Hans Josef Dohmen, and Marcel Zwingenberg. "Comparison of Experimental and Numerical Obtained Velocity Fields in a Single-Blade Centrifugal Pump." In ASME 2006 2nd Joint U.S.-European Fluids Engineering Summer Meeting Collocated With the 14th International Conference on Nuclear Engineering. ASMEDC, 2006. http://dx.doi.org/10.1115/fedsm2006-98351.
Full textWolfrum, Nina, Patrick Bechlars, Maximilian Beck, Christian Frey, and Daniel Schlüß. "On the Formulation of Nonreflecting Boundary Conditions for Turbomachinery Configurations: Part II — Application and Analysis." In ASME Turbo Expo 2020: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/gt2020-15358.
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