Journal articles on the topic '360° VR'
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Arshad, Iqra, Paulo De Mello, Martin Ender, Jason D. McEwen, and Elisa R. Ferré. "Reducing Cybersickness in 360-Degree Virtual Reality." Multisensory Research 35, no. 2 (December 16, 2021): 203–19. http://dx.doi.org/10.1163/22134808-bja10066.
Full textKreutzberg, Anette, and Emanuele Naboni. "360° VR for Qualifying Daylight Design." SHS Web of Conferences 64 (2019): 02015. http://dx.doi.org/10.1051/shsconf/20196402015.
Full textJung, Woonsub, Eunju Park, and Hankyu Lim. "Guide for 360 ˚ VR Video Production." IOSR Journal of Computer Engineering 19, no. 03 (May 2017): 126–32. http://dx.doi.org/10.9790/0661-190302126132.
Full textSiivola, Marjaana, Eero Tiainen, Eeva Ekholm, Teemu Leinonen, and Lauri Malmi. "Virtual Reality Childbirth Education With 360° Videos." Journal of Perinatal Education 32, no. 1 (January 1, 2023): 35–47. http://dx.doi.org/10.1891/jpe-2021-0021.
Full textLiu, Yanwei, Jinxia Liu, Antonios Argyriou, Siwei Ma, Liming Wang, and Zhen Xu. "360-Degree VR Video Watermarking Based on Spherical Wavelet Transform." ACM Transactions on Multimedia Computing, Communications, and Applications 17, no. 1 (April 16, 2021): 1–23. http://dx.doi.org/10.1145/3425605.
Full textKim, Hyeongjin, and Sunjin Yu. "Interactive Webtoon System Using VR 360 Cam and Face Detection." Journal of Computational and Theoretical Nanoscience 18, no. 6 (June 1, 2021): 1737–43. http://dx.doi.org/10.1166/jctn.2021.9608.
Full textGuo, Chengjun, Ying Cui, and Zhi Liu. "Optimal Multicast of Tiled 360 VR Video." IEEE Wireless Communications Letters 8, no. 1 (February 2019): 145–48. http://dx.doi.org/10.1109/lwc.2018.2864151.
Full textV Alamäki, Ari, Amir Dirin, Jyrki Suomala, and Cheul Rhee. "Students’ Experiences of 2D and 360° Videos With or Without a Low-Cost VR Headset: An Experimental Study in Higher Education." Journal of Information Technology Education: Research 20 (2021): 309–29. http://dx.doi.org/10.28945/4816.
Full textKim, Hak Gu, Heoun-Taek Lim, Sangmin Lee, and Yong Man Ro. "VRSA Net: VR Sickness Assessment Considering Exceptional Motion for 360° VR Video." IEEE Transactions on Image Processing 28, no. 4 (April 2019): 1646–60. http://dx.doi.org/10.1109/tip.2018.2880509.
Full textDavis, Deborah Pang, and Barbara Millet. "Designing 360 Video for Immersive Journalism." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 1059–63. http://dx.doi.org/10.1177/1071181320641254.
Full textKim, Jin-kon. "A Study on Exploratory 360 Degree VR Contents." Journal of Communication Design 63 (April 30, 2018): 101–12. http://dx.doi.org/10.25111/jcd.2018.63.08.
Full textChoi, Kanghyun, Yeo-Jin Yoon, Oh-Young Song, and Soo-Mi Choi. "Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms." Mobile Information Systems 2018 (October 11, 2018): 1–12. http://dx.doi.org/10.1155/2018/2306031.
Full textGuo, J., Q. K. Pei, G. L. Ma, L. Liu, and X. Y. Zhang. "A New Uniform Format for 360 VR Videos." Computer Graphics Forum 37, no. 7 (October 2018): 245–53. http://dx.doi.org/10.1111/cgf.13564.
Full textMansor, Evi Indriasari. "Exploring the Acceptance of 360 Videos in Virtual Reality Settings for Teaching and Learning." Asia-Pacific Journal of Information Technology and Multimedia 11, no. 01 (June 1, 2022): 78–89. http://dx.doi.org/10.17576/apjitm-2022-1101-07.
Full textTabbaa, Luma, Ryan Searle, Saber Mirzaee Bafti, Md Moinul Hossain, Jittrapol Intarasisrisawat, Maxine Glancy, and Chee Siang Ang. "VREED." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, no. 4 (December 27, 2021): 1–20. http://dx.doi.org/10.1145/3495002.
Full textBruening, Daniel M., Peter Truckenmueller, Christian Stein, Josch Fuellhase, Peter Vajkoczy, Thomas Picht, and Gueliz Acker. "360° 3D virtual reality operative video for the training of residents in neurosurgery." Neurosurgical Focus 53, no. 2 (August 2022): E4. http://dx.doi.org/10.3171/2022.5.focus2261.
Full textPlötner, Kathleen, and Florian Nowotny. "Fremdsprachendidaktik meets 360° & Virtual Reality." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 51 (January 15, 2023): 131–50. http://dx.doi.org/10.21240/mpaed/51/2023.01.15.x.
Full textT. T. Tran, Huyen, Nam P. Ngoc, Cuong T. Pham, Yong Ju Jung, and Truong Cong Thang. "A Subjective Study on User Perception Aspects in Virtual Reality." Applied Sciences 9, no. 16 (August 16, 2019): 3384. http://dx.doi.org/10.3390/app9163384.
Full textAbraham, Nicola. "Wonder VR: Interactive Storytelling through VR 360 Video with NHS Patients Living with Dementia." Contemporary Theatre Review 30, no. 4 (October 1, 2020): 474–89. http://dx.doi.org/10.1080/10486801.2020.1812591.
Full textAllman, Sarah A., Joanna Cordy, James P. Hall, Victoria Kleanthous, and Elizabeth R. Lander. "Exploring the Perception of Additional Information Content in 360° 3D VR Video for Teaching and Learning." Virtual Worlds 1, no. 1 (May 13, 2022): 1–17. http://dx.doi.org/10.3390/virtualworlds1010001.
Full textVaquero-Blasco, Miguel A., Eduardo Perez-Valero, Christian Morillas, and Miguel A. Lopez-Gordo. "Virtual Reality Customized 360-Degree Experiences for Stress Relief." Sensors 21, no. 6 (March 22, 2021): 2219. http://dx.doi.org/10.3390/s21062219.
Full textMOLO, Ümmühan. "360 Derece VR (Virtual Reality) Teknolojisi ve Selyatağı Filmi." Yedi, no. 26 (July 31, 2021): 1. http://dx.doi.org/10.17484/yedi.910698.
Full textKobayashi, Fumiaki. "7. Implementation for 360 Video VR Application with HTML5." Journal of The Institute of Image Information and Television Engineers 70, no. 3 (2016): 236–39. http://dx.doi.org/10.3169/itej.70.236.
Full textFei, Zesong, Fei Wang, Jing Wang, and Xiang Xie. "QoE Evaluation Methods for 360-Degree VR Video Transmission." IEEE Journal of Selected Topics in Signal Processing 14, no. 1 (January 2020): 78–88. http://dx.doi.org/10.1109/jstsp.2019.2956631.
Full text김영철. "The Pending Issues and Takes Regarding 360 VR Education of the Image Education Institutions Including the Related Universities -Focusing on 360 VR-." journal of the moving image technology associon of korea 1, no. 26 (June 2017): 5–27. http://dx.doi.org/10.34269/mitak.2017.1.26.001.
Full textOlbrecht, Vanessa A., Sara E. Williams, Keith T. O’Conor, Chloe O. Boehmer, Gilbert W. Marchant, Susan M. Glynn, Kristie J. Geisler, Lili Ding, Gang Yang, and Christopher D. King. "Guided relaxation-based virtual reality versus distraction-based virtual reality or passive control for postoperative pain management in children and adolescents undergoing Nuss repair of pectus excavatum: protocol for a prospective, randomised, controlled trial (FOREVR Peds trial)." BMJ Open 10, no. 12 (December 2020): e040295. http://dx.doi.org/10.1136/bmjopen-2020-040295.
Full textSoyluçiçek, Seza. "Looking through the sphere; Illustration in virtual reality." New Trends and Issues Proceedings on Humanities and Social Sciences 5, no. 6 (September 14, 2018): 53–59. http://dx.doi.org/10.18844/prosoc.v5i6.3695.
Full textKim, Chul-Hyun. "VR 360 HDR master production workflow based on HEVC REC.2020." Journal of Digital Contents Society 21, no. 1 (January 31, 2020): 89–97. http://dx.doi.org/10.9728/dcs.2020.21.1.89.
Full textJeong, JongBeom, Dongmin Jang, Jangwoo Son, and Eun-Seok Ryu. "3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming." Sensors 18, no. 9 (September 18, 2018): 3148. http://dx.doi.org/10.3390/s18093148.
Full textŠkola, Filip, Selma Rizvić, Marco Cozza, Loris Barbieri, Fabio Bruno, Dimitrios Skarlatos, and Fotis Liarokapis. "Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion." Sensors 20, no. 20 (October 16, 2020): 5851. http://dx.doi.org/10.3390/s20205851.
Full textBanchi, Yoshihiro, Keisuke Yoshikawa, and Takashi Kawai. "Evaluating user experience of 180 and 360 degree images." Electronic Imaging 2020, no. 2 (January 26, 2020): 244–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.2.sda-244.
Full textChrissandy, Ruby. "TANGGAPAN PENONTON WISATA VIRTUAL VIDEO 360 DERAJAT DENGAN KOMPUTER DAN VR BOX." Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 6, no. 1 (April 28, 2022): 34. http://dx.doi.org/10.24912/jmishumsen.v6i1.13384.2022.
Full textHwang, Angel Hsing-Chi, Jaryung Kim, Shane Neil Lobo, Yingyi Shu, and Andrea Stevenson Won. "Being there to Learn: Narrative Style and Cross-platform Comparison for 360-degree Educational Videos." Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (November 7, 2022): 1–28. http://dx.doi.org/10.1145/3555169.
Full textAoki, Shuichi. "5. Current Status of Standardization Activities on VR/360° Services." Journal of The Institute of Image Information and Television Engineers 73, no. 1 (2019): 29–33. http://dx.doi.org/10.3169/itej.73.29.
Full textGuo, Chengjun, Ying Cui, and Zhi Liu. "Optimal Multicast of Tiled 360 VR Video in OFDMA Systems." IEEE Communications Letters 22, no. 12 (December 2018): 2563–66. http://dx.doi.org/10.1109/lcomm.2018.2873005.
Full textLee, Wei-Tse, Hsin-I. Chen, Ming-Shiuan Chen, I.-Chao Shen, and Bing-Yu Chen. "High-resolution 360 Video Foveated Stitching for Real-time VR." Computer Graphics Forum 36, no. 7 (October 2017): 115–23. http://dx.doi.org/10.1111/cgf.13277.
Full textSutrisno, Arif. "STUDI PERBANDINGAN ANIMASI 360 DERAJAT BERTEMA SEJARAH." JADECS (Jurnal of Art, Design, Art Education & Cultural Studies) 6, no. 1 (April 16, 2021): 22. http://dx.doi.org/10.17977/um037v6i12021p22-34.
Full textOrtet, Cláudia Pedro, Ana Isabel Veloso, and Liliana Vale Costa. "Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology." Sensors 22, no. 16 (August 17, 2022): 6169. http://dx.doi.org/10.3390/s22166169.
Full textEngberg, Maria, and Jay David Bolter. "The aesthetics of reality media." Journal of Visual Culture 19, no. 1 (April 2020): 81–95. http://dx.doi.org/10.1177/1470412920906264.
Full textLee, You-Na, and Jin-Wan Park. "Arrangement of narrative events and background in the contents of VR 360 video." Journal of Digital Contents Society 19, no. 9 (September 30, 2018): 1631–39. http://dx.doi.org/10.9728/dcs.2018.19.9.1631.
Full textBanchi, Yoshihiro, and Takashi Kawai. "Evaluating user experience of different angle VR images." Electronic Imaging 2021, no. 2 (January 18, 2021): 98–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.2.sda-098.
Full textHamus-Vallée, Réjane. "Le documentaire en 360°, un point de vue impossible ? Étude de NYT VR et Arte 360." Studies in French Cinema 18, no. 3 (February 9, 2018): 223–38. http://dx.doi.org/10.1080/14715880.2017.1324097.
Full textMoody, Paul. "An ‘Amuse-Bouche at Best'." International Journal of E-Politics 8, no. 3 (July 2017): 42–50. http://dx.doi.org/10.4018/ijep.2017070104.
Full textShahid Anwar, Muhammad, Jing Wang, Sadique Ahmad, Asad Ullah, Wahab Khan, and Zesong Fei. "Evaluating the Factors Affecting QoE of 360-Degree Videos and Cybersickness Levels Predictions in Virtual Reality." Electronics 9, no. 9 (September 18, 2020): 1530. http://dx.doi.org/10.3390/electronics9091530.
Full textIbourk, El Mehdi, and Amer Al-Adwan. "Subtitling Virtual Reality into Arabic: Eye Tracking 360-Degree Video for Exploring Viewing Experience." Lebende Sprachen 64, no. 2 (November 5, 2019): 286–308. http://dx.doi.org/10.1515/les-2019-0016.
Full textDeng, Yilin, Sang-Yun Han, Jianyi Li, Jinjin Rong, Wenyu Fan, and Tiancong Sun. "The design of tourism product CAD three-dimensional modeling system using VR technology." PLOS ONE 15, no. 12 (December 28, 2020): e0244205. http://dx.doi.org/10.1371/journal.pone.0244205.
Full textJeppsson, Mattis, Håvard N. Espeland, Tomas Kupka, Ragnar Langseth, Andreas Petlund, Qiaoqiao Peng, Chuansong Xue, et al. "Efficient Live and On-Demand Tiled HEVC 360 VR Video Streaming." International Journal of Semantic Computing 13, no. 03 (September 2019): 367–91. http://dx.doi.org/10.1142/s1793351x19400166.
Full textSzita, Kata, Pierre Gander, and David Wallstén. "The Effects of Cinematic Virtual Reality on Viewing Experience and the Recollection of Narrative Elements." PRESENCE: Virtual and Augmented Reality 27, no. 4 (2018): 410–25. http://dx.doi.org/10.1162/pres_a_00338.
Full textChao, Yi-Ping, Hai-Hua Chuang, Li-Jen Hsin, Chung-Jan Kang, Tuan-Jen Fang, Hsueh-Yu Li, Chung-Guei Huang, et al. "Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial." JMIR Serious Games 9, no. 4 (November 22, 2021): e13124. http://dx.doi.org/10.2196/13124.
Full textNisi, Valentina, Mara Sofia Dionisio, Paulo Bala, Tom Gross, Time's Up, and Nuno Jardim Nunes. "Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components." International Journal of Creative Interfaces and Computer Graphics 10, no. 1 (January 2019): 1–15. http://dx.doi.org/10.4018/ijcicg.2019010101.
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