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Journal articles on the topic '3D-animation'

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1

Gao, Xin Rui. "3D Animation Technologies and Efficiency." Applied Mechanics and Materials 421 (September 2013): 681–84. http://dx.doi.org/10.4028/www.scientific.net/amm.421.681.

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3D animation technologies include FFD, Hierarchies and Kinematics (FK and IK), Dynamic animation, Keyframe, Time based animation, Non-linear animation, Path animation, Layered animation, and Motion capture animation etc. They are related with the efficiency of 3D animation. This thesis discusses these technologies separately and suggests methods to enhance the efficiency of 3D animation.
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Womack, Jordan. "3D ANIMATION\r." Arsenal: The Undergraduate Research Journal of Augusta University 5, no. 1 (2023): 85. http://dx.doi.org/10.21633/issn.2380.5064/s.2023.05.01.85.

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Sun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.

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Type of computer animation using 3D technology can be divided under three seeds that mimic 2D animation, imitating traditional 3D animation, imitating real movie. Mimic 2D animation and imitating real movie are infinitely close with 2D animation and real film movie. Imitating traditional 3D animation is completely different from the traditional three-dimensional animation, which won the visual realism. "Visual realism" to get that 3D animation and real film movie stood on the same competition platform.
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Jing, Yang, and Yang Song. "Application of 3D Reality Technology Combined with CAD in Animation Modeling Design." Computer-Aided Design and Applications 18, S3 (2020): 164–75. http://dx.doi.org/10.14733/cadaps.2021.s3.164-175.

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Computer three-dimensional animation is a new type of animation with the development of computer software and hardware technology in recent years. Three-dimensional animation should apply the software of three-dimensional animation technology to establish a virtual world in the computer. In this virtual three-dimensional world, designers build animated character models and scene models according to the shape and scale of the objects to be represented. Then set the motion trajectory of the character model, the motion of the virtual camera and other animation parameters according to the requirem
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Gao, Xin Rui. "3D Character Animation and Efficiency." Applied Mechanics and Materials 421 (September 2013): 685–89. http://dx.doi.org/10.4028/www.scientific.net/amm.421.685.

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ntroduce the technologies of 3D character animation in 3dsMax and Maya. These technologies include making skeletons, producing muscles, skinning, and creating animation etc. Compare these technologies in 3dsMax and Maya. Discuss the efficiency of 3D character animation and suggests methods to enhance the efficiency of 3D animation.
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Fang, Jie. "An Analysis on Virtual Material Making and its Application in 3D Animation Designs." Advanced Materials Research 211-212 (February 2011): 1172–75. http://dx.doi.org/10.4028/www.scientific.net/amr.211-212.1172.

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Three-dimensional animation is one of the greatest contributions made by computer sciences to the animation industry. The 3D animation has been widely used in movie special effects, commercials, computer games and computer-based education (CBE), and has become a well-known form of art in the world's pop culture. The rapid development of 3D animation also brings about fundamental changes in the materials used in animation production. This paper gives an introduction of the virtual materials in 3D animation, as well as the tools needed and methods of making the materials using 3D animation desig
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Kastawa, I. Wayan Kalani Kekai. "POTENSI PENGGUNAAN SOFTWARE 3D DALAM PEMBELAJARAN 2D ANIMASI." Anima Rupa 2, no. 1 (2024): 26–31. http://dx.doi.org/10.59997/animarupa.v2i1.4539.

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The use of 3D software in learning 2D animation offers a new approach that can improve the efficiency and quality of the learning process. This article aims to explore the potential of using 3D software in teaching 2D animation concepts in an educational environment. In traditional methods, 2D animation is generally learned through manual processes that require a deep understanding of frame-by-frame drawing and drawing techniques. However, with the development of 3D technology, software such as Blender, Maya, and Cinema 4D can be used to make 2D animation easier by using more efficient techniq
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Sarassati, Renovita, Amrullah Amrullah, and Ahmad Saipullah. "Media Video Animasi 3D Sebagai Salah Satu Pembelajaran." CICES 4, no. 1 (2018): 113–24. http://dx.doi.org/10.33050/cices.v4i1.482.

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3D animation is the creation of moving images in 3 dimensional digital space. This is done by creating a frame that simulates each image. In 3D video animation learning is very much in the interest of today's society and the future, so the 3D media is very important in making animation, filmed with a virtual camera, and the output of the video which is already rendering or Realtime, if the goal is to create a game. 3D animations typically display at speeds in excess of 24 frames per second. The concept of 3D animation itself is a model that has the shape, volume, and space. 3D animation is at
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Gao, Xin Rui. "Research of Efficiency of Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 672–75. http://dx.doi.org/10.4028/www.scientific.net/amm.421.672.

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3D animation is an application of computer graphics. The factors that affect the efficiency of 3D animation include animation algorithms, 3D models, materials and textures, rendering, and LOD (level of detail). This thesis discusses these technologies separately. By using these technologies properly, we could reduce the complexity of algorithms and the overall data quantity and then enhance the efficiency of 3D animation.
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Asraf, Syed Muhammad Hazry, and Syed Zulkarnain Syed Idrus. "Hybrid Animation: Implementation of Three-Dimensional (3D) Animation." Journal of Physics: Conference Series 1529 (April 2020): 022094. http://dx.doi.org/10.1088/1742-6596/1529/2/022094.

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Mohd Suki, Norbayah, Norazah Mohd Suki, Mohamed Mustafa Ishak, Rosliza Ahmad, and Kamal Bahrin Sudin. "Discovering the Global Landscape of 3D Animation: A Bibliometric Analysis." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 09 (2022): 41–54. http://dx.doi.org/10.3991/ijim.v16i09.30371.

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The purpose of this study is to conduct a bibliometric analysis of publications on 3D animation in the Scopus database. Microsoft Excel, VOSviewer for data visualisation, and Harzing's Publish or Perish for citation metrics and analysis were employed to conduct the bibliometric analysis. Data were analysed among a sample of 305 publications on 3D animation published between 1984 and 2021 available in the Scopus database. The bibliometric analysis reveals that the number of publications on 3D animation research has been constantly increasing since 2002. In 2020, the total number of documents pu
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Sneha, Agarwal. "Crafting Worlds: 3d Animation." International Journal of Scientific Research and Engineering Trends 11, no. 2 (2025): 2331–42. https://doi.org/10.61137/ijsret.vol.11.issue2.431.

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Das, Aloke, and Gunja Soni. "CREATIVE RESURGENCE: THE POPULARITY OF 2D ANIMATION AFTER THE CRISIS." ShodhKosh: Journal of Visual and Performing Arts 5, ICETDA24 (2024): 376–82. http://dx.doi.org/10.29121/shodhkosh.v5.iicetda24.2024.1350.

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The animation industry, like many other sectors, experienced significant shifts during the pandemic. While 3D and CGI animation have dominated previous decades, the post-pandemic era has renewed interest in 2D animation. This thesis talks about the origin and evolution of animation from the 1920s, the rise of Disney, and the origin of feature-length animated movies. With this study, we can have a closer look at the production process of both 2D and 3D animation, by going through the traditional medium of animation with the use of hand-drawn images over celluloid to modern age 3D animated rende
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Zhang, Yang. "Computer Technology-Based Three-Dimensional Animation Production System Management." Journal of Physics: Conference Series 2146, no. 1 (2022): 012018. http://dx.doi.org/10.1088/1742-6596/2146/1/012018.

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Abstract Animation is one of the most fascinating industries in recent years. Nowadays, the most popular three-dimensional animation creation design, three-dimensional animation creation is to rely on CG technology to simulate and realize through the powerful computing power of computers. As designers have higher and higher requirements for animation, the animation creation process has become more complicated, so the skill-based management of the 3D animation creation process will be a problem. This article will study the management of the 3D animation creation system based on computer technol
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Gao, Xin Rui. "Key Technologies and Efficiency in Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 676–80. http://dx.doi.org/10.4028/www.scientific.net/amm.421.676.

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In 3D animation, there are several key technologies used to make the 3D characters, scene, and environments look much real and alive. The key technologies include motion capture, 3D fur and hair design, particle system, clothes design, and Billboard etc. These technologies are related with the efficiency of 3D animation. This thesis discusses these technologies separately and suggests methods to enhance the efficiency of 3D animation.
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Ji, Yuanyuan, and Yajuan Liu. "Development of Intelligent Teaching System Based on 3D Technology in the Course of Digital Animation Production." International Journal of Emerging Technologies in Learning (iJET) 11, no. 09 (2016): 81. http://dx.doi.org/10.3991/ijet.v11i09.6116.

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In recent years, the 3D digital technology based on computers and the Internet has developed rapidly, and people have realized the visual and 3D observation of the real world. The visual and 3D characteristics of this technology completely conform to the teaching objective of the digital animation course. Thus, developing a 3D intelligent teaching system and applying it in the course of digital animation production have a profound practical significance. This study used digital animation production as the experimental course, comparatively analyzed the difference in teaching effect of using th
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Saputra, Cecep, Dandi Sunardi, Yuza Reswan, and Yovi Apridiansyah. "Penerapan Shot List dan Story Line Sinematografi Pada Perancangan Video Animasi 3D Promosi SMA Negeri 4 Seluma." JUKOMIKA (Jurnal Ilmu Komputer dan Informatika) 5, no. 2 (2023): 66–77. http://dx.doi.org/10.54650/jukomika.v5i2.462.

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The development of technology is currently developing so fast. Especially technology in the field of information and 3D animation. 3D animation is made with manual techniques to digital techniques. In making 3D animation, usually using software such as SketchUp, Blender, Unity and many other software. At this time 3D animation is used for many things, from making films, making video games, to the promotion of a certain building or agency, which aims to inform the general public about details, a shape or impression of the object. 3D animation has its own uniqueness which in the manufacturing pr
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Agus Dharma, I. Wayan Susila, and Triowali Rosandy. "APLIKASI MEDIA PEMBELAJARAN 3D MODELLING & ANIMATION PADA SMK YADIKA BANDAR LAMPUNG BERBASIS ANDROID." Jurnal RESTIKOM : Riset Teknik Informatika dan Komputer 5, no. 2 (2023): 197–208. http://dx.doi.org/10.52005/restikom.v5i2.156.

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Media pembelajaran memiliki peran yang penting dalam proses pendidikan modern, khususnya pengenalan 3D modelling & animation. Tujuan dari penelitian ini adalah untuk mengembangkan sebuah aplikasi media pembelajaran berbasis Android yang menggunakan metode interactive multimedia untuk mengajarkan siswa tentang pengenalan dasar 3D modelling & animation, sehingga dapat meningkatkan minat dan pemahaman siswa. Aplikasi ini memiliki potensi untuk digunakan sebagai alat pembelajaran yang efektif dan menarik dalam mengajarkan konsep dasar 3D modelling & animation. Hasil dari penelitian ini
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Lasseter, John. "Principles of traditional animation applied to 3D computer animation." ACM SIGGRAPH Computer Graphics 21, no. 4 (1987): 35–44. http://dx.doi.org/10.1145/37402.37407.

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Kousalya, Dr A., Dhivya R, Kalaivani P, Revathi R, and Dharani V. "Text-To-Animation: Generating 3D Animation Using Textual Descriptions." International Journal for Research in Applied Science and Engineering Technology 13, no. 4 (2025): 2763–69. https://doi.org/10.22214/ijraset.2025.68842.

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Abstract: The quick progress in generative AI Opened new doors in 3D animation by adding allowing automated animation generation from text description. This paper presents Text to Animation (TTA), a new system that fine-tunes the DeepSeekCoder-5.7BMQA-Base model to convert natural language inputs into Blender Python Scripts. By incorporating Chainlit, the system provides real-time script generation and execution inside Blender with minimal human effort and improved user feedback. For performance rendering, animations are rendered on the cloud, maximizing computational effectiveness. The AIbase
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Zhou, Ming. "A proposed reconstruction method of a 3D animation scene based on a fuzzy long and short-term memory algorithm." PeerJ Computer Science 10 (February 29, 2024): e1864. http://dx.doi.org/10.7717/peerj-cs.1864.

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With the development of computer technology leading to a broad range of virtual technology implementations, the construction of virtual tasks has become highly demanded and has increased rapidly, especially in animation scenes. Constructing three-dimensional (3D) animation characters utilizing properties of actual characters could provide users with immersive experiences. However, a 3D face reconstruction (3DFR) utilizing a single image is a very demanding operation in computer graphics and vision. In addition, limited 3D face data sets reduce the performance improvement of the proposed approa
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Zhu, Yu, and Shifan Xie. "Simulation methods realized by virtual reality modeling language for 3D animation considering fuzzy model recognition." PeerJ Computer Science 10 (November 13, 2024): e2354. http://dx.doi.org/10.7717/peerj-cs.2354.

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The creation of 3D animation increasingly prioritizes the enhancement of character effects, narrative depth, and audience engagement to address the growing demands for visual stimulation, cultural enrichment, and interactive experiences. The advancement of virtual reality (VR) animation is anticipated to require sustained collaboration among researchers, animation experts, and hardware developers over an extended period to achieve full maturity. This article explores the use of Virtual Reality Modeling Language (VRML) in generating 3D stereoscopic forms and environments, applying texture mappi
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Li, Wang, Shafilla Binti Subri, Faryna Binti Mohd Khalis, Bai Lian, Liu Wenhua, and Yi Zhongyao. "Shaping the Future of Animation towards Role of 3D Simulation Technology in Animation Film and Television." International Journal on Recent and Innovation Trends in Computing and Communication 11, no. 6s (2023): 34–43. http://dx.doi.org/10.17762/ijritcc.v11i6s.6808.

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The application of 3D simulation technology has revolutionized the field of animation film and television art, providing new possibilities and creative opportunities for visual storytelling. This research aims to explore the various aspects of applying 3D simulation technology in animation film and television art. It examines how 3D simulation technology enhances the creation of realistic characters, environments, and special effects, contributing to immersive and captivating storytelling experiences. The research also investigates the technical aspects of integrating 3D cloud simulation techn
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Yekti, Bharoto. "Study of Laika’s Facial Expression Mechanism System for Stop-Motion Animation Puppet Through Knock-Down Strategies on Home-Scaled 3D Printer." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 11 (2017): 185–93. http://dx.doi.org/10.18844/prosoc.v4i11.2873.

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The growth of 3D printing has been rapid over the decades. Laika is a United States-based animation production company, and the pioneer of 3D printing technology in stop-motion animation. Laika uses this technology in their production pipeline for making stop-motion puppets in most of their films, including their latest films, Kubo and the Two Strings (2016). Due to limited access and information of details of Laika’s facial expression, communities and fans of animation have tried to conduct experiments with their own 3D print, using footages of behind-the-screen processes from Laika studio. T
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Shan, Feng, and Youya Wang. "Animation Design Based on 3D Visual Communication Technology." Scientific Programming 2022 (January 5, 2022): 1–11. http://dx.doi.org/10.1155/2022/6461538.

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The depth synthesis of image texture is neglected in the current image visual communication technology, which leads to the poor visual effect. Therefore, the design method of film and TV animation based on 3D visual communication technology is proposed. Collect film and television animation videos through 3D visual communication content production, server processing, and client processing. Through stitching, projection mapping, and animation video image frame texture synthesis, 3D vision conveys animation video image projection. In order to ensure the continuous variation of scaling factors be
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Bhatti, Zeeshan, Abdul Waheed Mahesar, Ghullam Asghar Bhutto, and Fida Hussain Chandio. "Enhancing Cognitive Theory of Multimedia Leaning through 3D Animation." Sukkur IBA Journal of Computing and Mathematical Sciences 1, no. 2 (2017): 25. http://dx.doi.org/10.30537/sjcms.v1i2.43.

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Cognitive theory of Multimedia learning has been a widely used principle in education. However, with current technological advancements and usage, the teaching and learning trend of children’s have also changed with more dependability towards technology. This research work explores and implement the use of 3D Animation as tool for multimedia learning based on cognitive theory. This new dimension in cognitive learning, will foster the latest multimedia tools and application driven through 3D Animation, Virtual Reality and Augmented Reality. The three principles, that facilitate cognitive theory
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Chen, Chengxian. "Research on the Production Process of Digital Media 3D Animation." Highlights in Art and Design 7, no. 2 (2024): 28–31. http://dx.doi.org/10.54097/xm4cba08.

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With the rapid advancement of science and technology in the field of digital media art, a large number of 3D animation production software have emerged in the industry, which has greatly improved the work efficiency of practitioners and facilitated learning for many enthusiasts. This article takes Blender as an example to deeply explore and explain the 3D animation production process in digital media art. Through the study of modeling, shading, motion and camera settings, rendering and other steps, it analyzes the implementation methods and techniques in Blender, providing a comprehensive prod
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Zeng, Min. "3D Simulation Design of Ideal City." Journal of Physics: Conference Series 2219, no. 1 (2022): 012015. http://dx.doi.org/10.1088/1742-6596/2219/1/012015.

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Abstract From static and single model display to dynamic and complex scenes such as 3d animation of real estate and hotel, 3D roaming, 3D virtual city and character animation, all of these can be realized by strong technical strength. This project uses 3D Max to complete the animation production of park landscape planning, venue greening, community greening and real estate landscape. Its effect is real, three-dimensional, vivid, traditional renderings can not be compared. At the same time, a unique modeling scheme is proposed. Then, with the help of AE and PR, the animation clips are combined
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Tseng, Juin-Ling. "An Improved Surface Simplification Method for Facial Expression Animation Based on Homogeneous Coordinate Transformation Matrix and Maximum Shape Operator." Mathematical Problems in Engineering 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/2370919.

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Facial animation is one of the most popular 3D animation topics researched in recent years. However, when using facial animation, a 3D facial animation model has to be stored. This 3D facial animation model requires many triangles to accurately describe and demonstrate facial expression animation because the face often presents a number of different expressions. Consequently, the costs associated with facial animation have increased rapidly. In an effort to reduce storage costs, researchers have sought to simplify 3D animation models using techniques such as Deformation Sensitive Decimation an
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Lora, Haditya Aprita, Feriansyah Sesunan, and Ismu Wahyudi. "Perbandingan Pemahaman Konsep Siswa Pada Pembelajaran Impuls Dan Momentum Menggunakan Media Animasi 3D dengan 2D." Jurnal Pendidikan Fisika 7, no. 1 (2019): 46. http://dx.doi.org/10.24127/jpf.v7i1.1395.

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This research aims to know a better concept comprehension between using 3D animation learning media with 2D on Impuls and Momentum learning and describe the concept comprehension on both treatments. The research method used is quantitative and descriptive. The research data was obtained through multiple choice test with the certainty of response index (CRI) answer sheet. The research design used was Pretest-Posttest Equivalent Group Design with a sample of two experimental classes selected at random. The results using Mann Whitney U-test showed a significance value of 0.009. This shows that th
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Hartawan, I. Nyoman Buda, and Ayu Manik Dirgayusari. "Analisis Rendering Video Animasi 3D Menggunakan Aplikasi Blender Berbasis Network Render." Jurnal RESISTOR (Rekayasa Sistem Komputer) 1, no. 1 (2018): 25–33. http://dx.doi.org/10.31598/jurnalresistor.v1i1.223.

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Rendering is a process for generating a 2D or 3D image. The use of high computer specifications in the rendering process encourages the need for super computer provision. In this research is done rendering video 3D animation analysis using blender application based on network render. In this research used experimental research method, that is by giving variation of frame value to know execution time when done rendering process of 3D animation video. On each computer in the workstation is done Blender application configuration, as Master, Slave, and Client. The results show that 3D animation vi
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KAVITHA, DHANUSHKODI, A. P. VASANTHA KUMARAN, K. VIGNESH, and V. VIMAL RAJ. "SPEECH DRIVEN 3D FACE ANIMATION." i-manager's Journal on Information Technology 10, no. 2 (2021): 13. http://dx.doi.org/10.26634/jit.10.2.18167.

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Khatri, Preety. "3D Animation: Maya or Blender." Global Sci-Tech 10, no. 1 (2018): 40. http://dx.doi.org/10.5958/2455-7110.2018.00007.1.

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Wittlief, Kenneth. "Stereoscopic 3D film and animation." ACM SIGGRAPH Computer Graphics 41, no. 3 (2007): 2. http://dx.doi.org/10.1145/1281324.1281326.

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Gómez, Julian E. "TWIXT: A 3D animation system." Computers & Graphics 9, no. 3 (1985): 291–98. http://dx.doi.org/10.1016/0097-8493(85)90056-1.

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Zhang, Weihua, and Sang-Bing Tsai. "A Corpus-Based and Complex Computing Digital Media System for 3D Animation." Wireless Communications and Mobile Computing 2021 (December 22, 2021): 1–12. http://dx.doi.org/10.1155/2021/7578957.

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In this paper, we design a corpus-based 3D animation digital media system to improve the accuracy of 3D animation generation and realize crossplatform animation display. The corpus module extracts high-precision data through web crawling, web cleaning, Chinese word separation, and text classification steps; the character animation generation module uses the semantic description method to expand the frame information description of the extracted data, calculates the object spatial 3D coordinates, and uses the built-in animation execution script to generate 3D character animation; the improved d
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Ashshiddiqie, Muhammad Farhan, I. Putu Arya Janottama, and I. Wayan Nuriarta. "PERANCANGAN ANIMASI 3 DIMENSI SEBAGAI UPAYA PENGEDUKASIAN MASYARAKAT MENGENAI PENTINGNYA MENCINTAI RUPIAH SEBAGAI MATA UANG NEGARA INDONESIA." AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL 3, no. 02 (2022): 159–72. http://dx.doi.org/10.59997/amarasi.v3i02.1689.

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Rupiah is the official currency of the Indonesian people. Love for the rupiah is an important thing for the people of Indonesia, because the rupiah is a symbol of Indonesian ownership. However, over time, the love for the Rupiah has faded. Not caring for rupiah currency, not appreciating or even destroying it are some signs of depletion of love for rupiah currency. 3D animation can be an effective means of instilling certain values, especially among children. Through 3D animation, the love for the Rupiah currency can be instilled indirectly in the general public and children in particular. Bas
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Chechko, D. A., and A. V. Radionova. "THE VIDEOCOURSE “FACIAL ANIMATION IN BLENDER”." Informatics in school, no. 9 (December 20, 2018): 57–60. http://dx.doi.org/10.32517/2221-1993-2018-17-9-57-60.

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One of the most difcult areas of 3D computer graphics is a facial animation. To create it, you need knowledge of facial muscles anatomy, methods and techniques of facial animation, skills in a 3D modeling software. The article describes facial animation tutorials in Blender. The tutorials introduce two methods of facial animation: using shape keys and motion tracking. The tutorials can be used at school, but requires basic Blender knowledge.
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Adibah Najihah Mat Noor, Noor, Norhaida Mohd Suaib, Muhammad Anwar Ahmad, and Ibrahim Ahmad. "Review on 3D Facial Animation Techniques." International Journal of Engineering & Technology 7, no. 4.44 (2018): 181. http://dx.doi.org/10.14419/ijet.v7i4.44.26980.

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Generating facial animation has always been a challenge towards the graphical visualization area. Numerous efforts had been carried out in order to achieve high realism in facial animation. This paper surveys techniques applied in facial animation targeting towards realistic facial animation. We discuss the facial modeling techniques from different viewpoints; related geometric-based manipulation (that can be further categorized into interpolations, parameterization, muscle-based and pseudo–muscle-based model) and facial animation techniques involving speech-driven, image-based and data-captur
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Sun, Shuo, and Chunbao Ge. "A New Method of 3D Facial Expression Animation." Journal of Applied Mathematics 2014 (2014): 1–6. http://dx.doi.org/10.1155/2014/706159.

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Animating expressive facial animation is a very challenging topic within the graphics community. In this paper, we introduce a novel ERI (expression ratio image) driving framework based on SVR and MPEG-4 for automatic 3D facial expression animation. Through using the method of support vector regression (SVR), the framework can learn and forecast the regression relationship between the facial animation parameters (FAPs) and the parameters of expression ratio image. Firstly, we build a 3D face animation system driven by FAP. Secondly, through using the method of principle component analysis (PCA
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Wu, Shan, Hubin Liu, Qi Xu, and Yulong Liu. "Design and Research of Interactive Animation of Immersive Space Scene Based on Computer Vision Technology." Mathematical Problems in Engineering 2021 (July 8, 2021): 1–10. http://dx.doi.org/10.1155/2021/5554879.

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With the development of computational simulation technology, the need for stable and immersive display effects of space scene animation in the field of life experience and visual art has gradually increased. In this case, the requirements for immersive characteristics of space scene animation have also been strengthened. The existing 3D space scene animation has a limited degree of stereoscopic display model and data visualization. However, the current space scene interactive animation adopts a plane layout as a whole, and the size of the view interface is generally fixed, including the size o
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Maulahikmah, Galinium, Yapri Jason, and Purnama James. "Markerless motion capture for 3D human model animation using depth camera." TELKOMNIKA Telecommunication, Computing, Electronics and Control 17, no. 3 (2019): 1300–1309. https://doi.org/10.12928/TELKOMNIKA.v17i3.8939.

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3D animation is created using keyframe based system in 3D animation software such as Blender and Maya. Due to the long time interval and the need of high expertise in 3D animation, motion capture devices were used as an alternative and Microsoft Kinect v2 sensor is one of them. This research analyses the capabilities of the Kinect sensor in producing 3D human model animations using motion capture and keyframe based animation system in reference to a live motion performance. The quality, time interval and cost of both animation results were compared. The experimental result shows that motion ca
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Oh, Eui-Sang, and Jung-Hwan Sung. "Simulation of Virtual Marionette with 3D Animation Data." Journal of the Korea Contents Association 9, no. 12 (2009): 1–9. http://dx.doi.org/10.5392/jkca.2009.9.12.001.

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Zarrad, Anis. "A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment." International Journal of Computer Games Technology 2016 (2016): 1–13. http://dx.doi.org/10.1155/2016/8489278.

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Avatar facial expression and animation in 3D collaborative virtual environment (CVE) systems are reconstructed through a complex manipulation of muscles, bones, and wrinkles in 3D space. The need for a fast and easy reconstruction approach has emerged in the recent years due to its application in various domains: 3D disaster management, virtual shopping, and military training. In this work we proposed a new script language based on atomic parametric action to easily produce real-time facial animation. To minimize use of the game engine, we introduced script-based component where the user intro
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Habibillah, Ahmad Yasin, Adhi Prahara, and Murinto Murinto. "Motion Capture Technique with Enhancement Filters for Humanoid Model Movement Animation." Mobile and Forensics 5, no. 1 (2023): 36–43. http://dx.doi.org/10.12928/mf.v5i1.6534.

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The definition of 3D animation is a representation of objects that are made into animation using characters or objects to look more alive and real. Making 3D animation itself requires a long process and a large amount of funding. This is because most 3D animated films still use key-framing technology which causes the process to make an animation to take a lot of steps. In this research, a motion capture technique with an enhancement filter is proposed to make humanoid movement animation using Kinect 2.0. The method consists of several steps such as recording every skeleton joint of human movem
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Kim, Kyoung-Ho, and Jeongjin Lee. "3D Animation Character Development Pipeline using 3D Printing." Journal of the Korea Contents Association 13, no. 8 (2013): 52–59. http://dx.doi.org/10.5392/jkca.2013.13.08.052.

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Balaguer, J. F., and E. Gobbetti. "3D user interfaces for general-purpose 3D animation." Computer 29, no. 8 (1996): 71–78. http://dx.doi.org/10.1109/2.532048.

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QIN, Zhenyan, and Zonghua TAO. "A Low Memory 3D Animation Technology for "Animation Design" Course." International Journal of Emerging Technologies in Learning (iJET) 11, no. 05 (2016): 68. http://dx.doi.org/10.3991/ijet.v11i05.5697.

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This paper introduces a “low memory” 3D animation design technology teaching system, and fully describes the design requirements, design thought, and main modules of the system. On this basis, an analysis of the teaching process of applying the system in animation design curriculum in universities is made with the method of contrastive teaching experiment. Results show: comparing with traditional multimedia teaching method, the application of “low memory” 3D animation design technology significantly improves the effectiveness of animation design teaching. This teaching method is of prominent i
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Jensen, Justin A., and Robert P. Burton. "Fourveo: Integration of 4D animation into conventional 3D animation workflows." Computer Animation and Virtual Worlds 29, no. 3-4 (2018): e1816. http://dx.doi.org/10.1002/cav.1816.

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Nuraisah, Aas, and Aina Febri Andini. "Bibliometric Analysis of Towards Development Teaching and Learning Based on 3D Animation." West Science Interdisciplinary Studies 1, no. 12 (2023): 1309–21. http://dx.doi.org/10.58812/wsis.v1i12.437.

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Learning is the process by which a person acquires new knowledge, ability, understanding, or experience through interaction with information, teachers, the environment, or their own learning experiences. In addition, its learning methods are not always relevant and are often monotonous, causing students to be bored, uninvolved or unmotivated during the learning process. This can lead to difficulty understanding and retaining the subject matter. Animated 3D-based learning has become one of the increasingly popular modern educational methods to overcome monotonous learning. This method combines
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