Journal articles on the topic '3D-animation'
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Gao, Xin Rui. "3D Animation Technologies and Efficiency." Applied Mechanics and Materials 421 (September 2013): 681–84. http://dx.doi.org/10.4028/www.scientific.net/amm.421.681.
Full textWomack, Jordan. "3D ANIMATION\r." Arsenal: The Undergraduate Research Journal of Augusta University 5, no. 1 (2023): 85. http://dx.doi.org/10.21633/issn.2380.5064/s.2023.05.01.85.
Full textSun, Zhen Tao. "Animation Type Analysis after Using Computer 3D Animation Technology." Advanced Materials Research 971-973 (June 2014): 1553–56. http://dx.doi.org/10.4028/www.scientific.net/amr.971-973.1553.
Full textJing, Yang, and Yang Song. "Application of 3D Reality Technology Combined with CAD in Animation Modeling Design." Computer-Aided Design and Applications 18, S3 (2020): 164–75. http://dx.doi.org/10.14733/cadaps.2021.s3.164-175.
Full textGao, Xin Rui. "3D Character Animation and Efficiency." Applied Mechanics and Materials 421 (September 2013): 685–89. http://dx.doi.org/10.4028/www.scientific.net/amm.421.685.
Full textFang, Jie. "An Analysis on Virtual Material Making and its Application in 3D Animation Designs." Advanced Materials Research 211-212 (February 2011): 1172–75. http://dx.doi.org/10.4028/www.scientific.net/amr.211-212.1172.
Full textKastawa, I. Wayan Kalani Kekai. "POTENSI PENGGUNAAN SOFTWARE 3D DALAM PEMBELAJARAN 2D ANIMASI." Anima Rupa 2, no. 1 (2024): 26–31. http://dx.doi.org/10.59997/animarupa.v2i1.4539.
Full textSarassati, Renovita, Amrullah Amrullah, and Ahmad Saipullah. "Media Video Animasi 3D Sebagai Salah Satu Pembelajaran." CICES 4, no. 1 (2018): 113–24. http://dx.doi.org/10.33050/cices.v4i1.482.
Full textGao, Xin Rui. "Research of Efficiency of Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 672–75. http://dx.doi.org/10.4028/www.scientific.net/amm.421.672.
Full textAsraf, Syed Muhammad Hazry, and Syed Zulkarnain Syed Idrus. "Hybrid Animation: Implementation of Three-Dimensional (3D) Animation." Journal of Physics: Conference Series 1529 (April 2020): 022094. http://dx.doi.org/10.1088/1742-6596/1529/2/022094.
Full textMohd Suki, Norbayah, Norazah Mohd Suki, Mohamed Mustafa Ishak, Rosliza Ahmad, and Kamal Bahrin Sudin. "Discovering the Global Landscape of 3D Animation: A Bibliometric Analysis." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 09 (2022): 41–54. http://dx.doi.org/10.3991/ijim.v16i09.30371.
Full textSneha, Agarwal. "Crafting Worlds: 3d Animation." International Journal of Scientific Research and Engineering Trends 11, no. 2 (2025): 2331–42. https://doi.org/10.61137/ijsret.vol.11.issue2.431.
Full textDas, Aloke, and Gunja Soni. "CREATIVE RESURGENCE: THE POPULARITY OF 2D ANIMATION AFTER THE CRISIS." ShodhKosh: Journal of Visual and Performing Arts 5, ICETDA24 (2024): 376–82. http://dx.doi.org/10.29121/shodhkosh.v5.iicetda24.2024.1350.
Full textZhang, Yang. "Computer Technology-Based Three-Dimensional Animation Production System Management." Journal of Physics: Conference Series 2146, no. 1 (2022): 012018. http://dx.doi.org/10.1088/1742-6596/2146/1/012018.
Full textGao, Xin Rui. "Key Technologies and Efficiency in Computer 3D Animation." Applied Mechanics and Materials 421 (September 2013): 676–80. http://dx.doi.org/10.4028/www.scientific.net/amm.421.676.
Full textJi, Yuanyuan, and Yajuan Liu. "Development of Intelligent Teaching System Based on 3D Technology in the Course of Digital Animation Production." International Journal of Emerging Technologies in Learning (iJET) 11, no. 09 (2016): 81. http://dx.doi.org/10.3991/ijet.v11i09.6116.
Full textSaputra, Cecep, Dandi Sunardi, Yuza Reswan, and Yovi Apridiansyah. "Penerapan Shot List dan Story Line Sinematografi Pada Perancangan Video Animasi 3D Promosi SMA Negeri 4 Seluma." JUKOMIKA (Jurnal Ilmu Komputer dan Informatika) 5, no. 2 (2023): 66–77. http://dx.doi.org/10.54650/jukomika.v5i2.462.
Full textAgus Dharma, I. Wayan Susila, and Triowali Rosandy. "APLIKASI MEDIA PEMBELAJARAN 3D MODELLING & ANIMATION PADA SMK YADIKA BANDAR LAMPUNG BERBASIS ANDROID." Jurnal RESTIKOM : Riset Teknik Informatika dan Komputer 5, no. 2 (2023): 197–208. http://dx.doi.org/10.52005/restikom.v5i2.156.
Full textLasseter, John. "Principles of traditional animation applied to 3D computer animation." ACM SIGGRAPH Computer Graphics 21, no. 4 (1987): 35–44. http://dx.doi.org/10.1145/37402.37407.
Full textKousalya, Dr A., Dhivya R, Kalaivani P, Revathi R, and Dharani V. "Text-To-Animation: Generating 3D Animation Using Textual Descriptions." International Journal for Research in Applied Science and Engineering Technology 13, no. 4 (2025): 2763–69. https://doi.org/10.22214/ijraset.2025.68842.
Full textZhou, Ming. "A proposed reconstruction method of a 3D animation scene based on a fuzzy long and short-term memory algorithm." PeerJ Computer Science 10 (February 29, 2024): e1864. http://dx.doi.org/10.7717/peerj-cs.1864.
Full textZhu, Yu, and Shifan Xie. "Simulation methods realized by virtual reality modeling language for 3D animation considering fuzzy model recognition." PeerJ Computer Science 10 (November 13, 2024): e2354. http://dx.doi.org/10.7717/peerj-cs.2354.
Full textLi, Wang, Shafilla Binti Subri, Faryna Binti Mohd Khalis, Bai Lian, Liu Wenhua, and Yi Zhongyao. "Shaping the Future of Animation towards Role of 3D Simulation Technology in Animation Film and Television." International Journal on Recent and Innovation Trends in Computing and Communication 11, no. 6s (2023): 34–43. http://dx.doi.org/10.17762/ijritcc.v11i6s.6808.
Full textYekti, Bharoto. "Study of Laika’s Facial Expression Mechanism System for Stop-Motion Animation Puppet Through Knock-Down Strategies on Home-Scaled 3D Printer." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 11 (2017): 185–93. http://dx.doi.org/10.18844/prosoc.v4i11.2873.
Full textShan, Feng, and Youya Wang. "Animation Design Based on 3D Visual Communication Technology." Scientific Programming 2022 (January 5, 2022): 1–11. http://dx.doi.org/10.1155/2022/6461538.
Full textBhatti, Zeeshan, Abdul Waheed Mahesar, Ghullam Asghar Bhutto, and Fida Hussain Chandio. "Enhancing Cognitive Theory of Multimedia Leaning through 3D Animation." Sukkur IBA Journal of Computing and Mathematical Sciences 1, no. 2 (2017): 25. http://dx.doi.org/10.30537/sjcms.v1i2.43.
Full textChen, Chengxian. "Research on the Production Process of Digital Media 3D Animation." Highlights in Art and Design 7, no. 2 (2024): 28–31. http://dx.doi.org/10.54097/xm4cba08.
Full textZeng, Min. "3D Simulation Design of Ideal City." Journal of Physics: Conference Series 2219, no. 1 (2022): 012015. http://dx.doi.org/10.1088/1742-6596/2219/1/012015.
Full textTseng, Juin-Ling. "An Improved Surface Simplification Method for Facial Expression Animation Based on Homogeneous Coordinate Transformation Matrix and Maximum Shape Operator." Mathematical Problems in Engineering 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/2370919.
Full textLora, Haditya Aprita, Feriansyah Sesunan, and Ismu Wahyudi. "Perbandingan Pemahaman Konsep Siswa Pada Pembelajaran Impuls Dan Momentum Menggunakan Media Animasi 3D dengan 2D." Jurnal Pendidikan Fisika 7, no. 1 (2019): 46. http://dx.doi.org/10.24127/jpf.v7i1.1395.
Full textHartawan, I. Nyoman Buda, and Ayu Manik Dirgayusari. "Analisis Rendering Video Animasi 3D Menggunakan Aplikasi Blender Berbasis Network Render." Jurnal RESISTOR (Rekayasa Sistem Komputer) 1, no. 1 (2018): 25–33. http://dx.doi.org/10.31598/jurnalresistor.v1i1.223.
Full textKAVITHA, DHANUSHKODI, A. P. VASANTHA KUMARAN, K. VIGNESH, and V. VIMAL RAJ. "SPEECH DRIVEN 3D FACE ANIMATION." i-manager's Journal on Information Technology 10, no. 2 (2021): 13. http://dx.doi.org/10.26634/jit.10.2.18167.
Full textKhatri, Preety. "3D Animation: Maya or Blender." Global Sci-Tech 10, no. 1 (2018): 40. http://dx.doi.org/10.5958/2455-7110.2018.00007.1.
Full textWittlief, Kenneth. "Stereoscopic 3D film and animation." ACM SIGGRAPH Computer Graphics 41, no. 3 (2007): 2. http://dx.doi.org/10.1145/1281324.1281326.
Full textGómez, Julian E. "TWIXT: A 3D animation system." Computers & Graphics 9, no. 3 (1985): 291–98. http://dx.doi.org/10.1016/0097-8493(85)90056-1.
Full textZhang, Weihua, and Sang-Bing Tsai. "A Corpus-Based and Complex Computing Digital Media System for 3D Animation." Wireless Communications and Mobile Computing 2021 (December 22, 2021): 1–12. http://dx.doi.org/10.1155/2021/7578957.
Full textAshshiddiqie, Muhammad Farhan, I. Putu Arya Janottama, and I. Wayan Nuriarta. "PERANCANGAN ANIMASI 3 DIMENSI SEBAGAI UPAYA PENGEDUKASIAN MASYARAKAT MENGENAI PENTINGNYA MENCINTAI RUPIAH SEBAGAI MATA UANG NEGARA INDONESIA." AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL 3, no. 02 (2022): 159–72. http://dx.doi.org/10.59997/amarasi.v3i02.1689.
Full textChechko, D. A., and A. V. Radionova. "THE VIDEOCOURSE “FACIAL ANIMATION IN BLENDER”." Informatics in school, no. 9 (December 20, 2018): 57–60. http://dx.doi.org/10.32517/2221-1993-2018-17-9-57-60.
Full textAdibah Najihah Mat Noor, Noor, Norhaida Mohd Suaib, Muhammad Anwar Ahmad, and Ibrahim Ahmad. "Review on 3D Facial Animation Techniques." International Journal of Engineering & Technology 7, no. 4.44 (2018): 181. http://dx.doi.org/10.14419/ijet.v7i4.44.26980.
Full textSun, Shuo, and Chunbao Ge. "A New Method of 3D Facial Expression Animation." Journal of Applied Mathematics 2014 (2014): 1–6. http://dx.doi.org/10.1155/2014/706159.
Full textWu, Shan, Hubin Liu, Qi Xu, and Yulong Liu. "Design and Research of Interactive Animation of Immersive Space Scene Based on Computer Vision Technology." Mathematical Problems in Engineering 2021 (July 8, 2021): 1–10. http://dx.doi.org/10.1155/2021/5554879.
Full textMaulahikmah, Galinium, Yapri Jason, and Purnama James. "Markerless motion capture for 3D human model animation using depth camera." TELKOMNIKA Telecommunication, Computing, Electronics and Control 17, no. 3 (2019): 1300–1309. https://doi.org/10.12928/TELKOMNIKA.v17i3.8939.
Full textOh, Eui-Sang, and Jung-Hwan Sung. "Simulation of Virtual Marionette with 3D Animation Data." Journal of the Korea Contents Association 9, no. 12 (2009): 1–9. http://dx.doi.org/10.5392/jkca.2009.9.12.001.
Full textZarrad, Anis. "A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment." International Journal of Computer Games Technology 2016 (2016): 1–13. http://dx.doi.org/10.1155/2016/8489278.
Full textHabibillah, Ahmad Yasin, Adhi Prahara, and Murinto Murinto. "Motion Capture Technique with Enhancement Filters for Humanoid Model Movement Animation." Mobile and Forensics 5, no. 1 (2023): 36–43. http://dx.doi.org/10.12928/mf.v5i1.6534.
Full textKim, Kyoung-Ho, and Jeongjin Lee. "3D Animation Character Development Pipeline using 3D Printing." Journal of the Korea Contents Association 13, no. 8 (2013): 52–59. http://dx.doi.org/10.5392/jkca.2013.13.08.052.
Full textBalaguer, J. F., and E. Gobbetti. "3D user interfaces for general-purpose 3D animation." Computer 29, no. 8 (1996): 71–78. http://dx.doi.org/10.1109/2.532048.
Full textQIN, Zhenyan, and Zonghua TAO. "A Low Memory 3D Animation Technology for "Animation Design" Course." International Journal of Emerging Technologies in Learning (iJET) 11, no. 05 (2016): 68. http://dx.doi.org/10.3991/ijet.v11i05.5697.
Full textJensen, Justin A., and Robert P. Burton. "Fourveo: Integration of 4D animation into conventional 3D animation workflows." Computer Animation and Virtual Worlds 29, no. 3-4 (2018): e1816. http://dx.doi.org/10.1002/cav.1816.
Full textNuraisah, Aas, and Aina Febri Andini. "Bibliometric Analysis of Towards Development Teaching and Learning Based on 3D Animation." West Science Interdisciplinary Studies 1, no. 12 (2023): 1309–21. http://dx.doi.org/10.58812/wsis.v1i12.437.
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