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1

Kerger, Felix. OGRE 3D 1.7 beginner's guide: Create real time 3D applications using OGRE 3D from scratch. Packt, 2010.

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2

S, Orem Nancy, ed. AutoCAD Civil 3D 2009: Procedures and applications. Pearson/Prentice-Hall, 2009.

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3

Sithu, Kyaw Aung, ed. Irrlicht 1.7 realtime 3D engine: Beginner's guide : create complete 2D and 3D applications with this cross-platform, high performance engine. Packt Publishing, 2011.

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4

Wilson, John. AutoCAD: A visual approach : 3D basics. Autodesk, 1997.

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5

Kari, Pulli, ed. Mobile 3D graphics with OpenGL ES and M3G. Elsevier/Morgan Kaufmann Publishers, 2008.

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6

John, Wilson. AutoCAD: A visual approach, 3D release 14. Autodesk Press, 1999.

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7

Bousquet, Michele. Morphing & animation: Release 3 and 4. Delmar Publishers, 1995.

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8

John, Wilson. AutoCAD: A visual approach, 3D basics, release 13 Windows/DOS. Autodesk Press, 1997.

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9

Inc, ebrary, ed. Away3D 3.6 essentials: Take Flash to the next dimension by creating detailed, animated, and interactive 3D worlds with Away3D. Packt Pub. Ltd., 2011.

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10

P, Curtin Dennis. Software and applications. Prentice-Hall, 1986.

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11

Arntson, L. Joyce. Business software applications. South-Western Pub. Co., 1991.

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12

Zhang, David. 3D Biometrics: Systems and Applications. Springer New York, 2013.

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13

Liu, Yonghuai, Nick Pears, Paul L. Rosin, and Patrik Huber, eds. 3D Imaging, Analysis and Applications. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44070-1.

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14

Pears, Nick, Yonghuai Liu, and Peter Bunting, eds. 3D Imaging, Analysis and Applications. Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4063-4.

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15

Matsuyama, Takashi, Shohei Nobuhara, Takeshi Takai, and Tony Tung. 3D Video and Its Applications. Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4120-4.

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16

1960-, Toriya H., and Chiyokura Hiroaki, eds. 3D CAD principles and applications. Springer-Verlag, 1993.

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17

Toriya, Hiroshi. 3D CAD: Principles and Applications. Springer Berlin Heidelberg, 1993.

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18

Yonghuai, Liu, Bunting Peter, and SpringerLink (Online service), eds. 3D Imaging, Analysis and Applications. Springer London, 2012.

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19

Shohei, Nobuhara, Takai Takeshi, Tung Tony, and SpringerLink (Online service), eds. 3D Video and Its Applications. Springer London, 2012.

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20

Henning, Bomholt Lars, ed. The 3D electrodynamic wave simulator: 3D MMP software and user's guide. Wiley, 1993.

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21

Andersen, Peter. Virtual Applications: Applications with Virtual Inhabited 3D Worlds. Springer London, 2004.

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22

Peter, Bogh Andersen, and Qvortrup Lars, eds. Virtual applications: Applications with virtual inhabited 3D worlds. Springer, 2004.

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23

Elliott, Steven D. Inside 3D studio Max. New Riders Pub., 1996.

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24

F, Tiako Pierre, ed. Software applications: Concepts, methodologies, tools, and applications. Information Science Reference, 2009.

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25

P, Curtin Dennis. Microcomputers: Software and applications. 2nd ed. Prentice Hall, 1989.

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26

The Art of Maya: An Introduction to 3D Computer Graphics. 4th ed. Sybex, 2007.

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27

Programming 3d Applications With Html5 And Webgl. O'Reilly Media, Inc, USA, 2013.

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28

Introducing Maya 6: 3d for beginners. Maya Press, 2004.

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29

Parisi, Tony. Programming 3D Applications with Html5 and Webgl: 3D Animation and Visualization for Web Pages. O'Reilly Media, Incorporated, 2014.

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30

Goodwill, James, and Wesley Matlock. Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit. Apress, 2017.

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31

Autodesk and Harry O. Ward. Autodesk Civil 3D: Procedures & Applications 2008 (Autodesk Design Institute Press). Prentice Hall, 2007.

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32

Kolundzija, Branko M., Jovan S. Ognjanovic, and Tapan Sarkar. WIPL-D Microwave: Circuit And 3D EM Simulation For RF & Microwave Applications: Software And Users Manual. Artech House Publishers, 2006.

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33

Tübingen, Universität, ed. Geometric modelling and 3D-visualisation of hydrogeological systems: Software design and application. 2006.

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34

Ormsby, Tim, and Jonell Alvi. Extending ArcView GIS: With Network Analyst, Spatial Analyst and 3D Analyst. ESRI Press, 1999.

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35

OGRE 3D 1. 7 Application Development Cookbook. Packt Publishing, Limited, 2012.

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36

OGRE 3D 1. 7 Application Development Cookbook. Packt Publishing, Limited, 2012.

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37

Petzold, Charles. 3D Programming for Windows (Pro - Developer). Microsoft Press, 2007.

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38

Jackson, Wallace. Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation. Apress, 2015.

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39

Melenhorst, Glenn, and Michele Bousquet. Morphing & Animation: Release 3 and 4 (3d Studio Tips & Tricks Series/Book and Disk). Delmar Thomson Learning, 1994.

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40

3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Wiley Pub., 2010.

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41

Learning Three.js: The JavaScript 3D Library for WebGL. Packt Publishing, 2013.

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42

Wilson, John. AutoCAD R14: A Visual Approach -- 3D. Thomson Delmar Learning, 1998.

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43

Roosendaal, Ton, and Stefano Selleri. The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering. 3rd ed. No Starch Press, 2005.

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44

Till, Steven, and Jim O'Connell. Exploring 3D Modeling with 3ds Max 7 (Design Exploration). Cengage Delmar Learning, 2005.

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45

3D programming for Windows: Three-dimensional graphics programming fo the Windows presentation foundation. Microsoft Press, 2007.

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46

Learning Maya 7: Maya Unlimited Features. Sybex, 2006.

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47

Learning Maya 7: The Special Effects Handbook. Sybex, 2005.

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48

Learning Maya 7: The Modeling and Animation Handbook. Sybex, 2005.

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49

Getting Started with Unity 5: Leverage the Power of Unity 5 to Create Amazing 3D Games. Packt Publishing, Limited, 2015.

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50

Learning Autodesk Maya 2009: The special effects handbook. Autodesk, 2008.

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