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1

BAÑÓN, Carlos, and Félix RASPALL. 3D Printing Architecture. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-8388-9.

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2

Eberly, David H. 3D Game Engine Architecture. Elsevier Science, 2009.

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3

Duda, Eugeniusz, and Anna Jakimyszyn. Cracovia Iudaeorum 3D. Edited by Muzeum Historyczne Miasta Krakowa. Muzeum Historyczne Miasta Krakowa, 2013.

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4

Home, Sierra. Custom landDesigner: 3D design. Sierra Home, 2001.

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5

Bousquet, Michele. Linking AutoCAD to 3D studio R3 for architecture. Autodesk Press, 1996.

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6

Bousquet, Michele. Linking AutoCAD to 3D studio R3 for architecture. Autodesk Press, 1996.

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7

Bousquet, Michele. Linking AutoCAD to 3D studio R2 for architecture. Autodesk Press, 1996.

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8

McCarthy, Martin. Reality architecture: Building 3D worlds in Java and VRML. Prentice Hall, 1998.

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9

Ruff, Thomas. Thomas Ruff: [andere Porträts + 3D. Cantz, 1995.

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10

Ole, Bouman, Mlakar Sp̌ela, and Sadar Vuga Arhitekti, eds. 3D > 2D: The Designers Republic's adventures in and out of architecture. Laurence King], 2001.

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11

Upson, Christopher S. Design and implementation of a software communication architecture for the Janus-3D visualizer. Naval Postgraduate School, 1994.

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12

AutoCAD 2009 for interior design: A 3D modeling approach. Pearson/Prentice Hall, 2009.

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13

Wissen, Ulrike. Virtuelle Landschaften zur partizipativen Planung: Optimierung von 3D-Landschaftsvisualisierungen zur Informationsvermittlung. vdf, 2007.

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14

Marek, Marta. Cracovia 3D: Rekonstrukcje cyfrowe historycznej zabudowy Krakowa = digital reconstructions of the historical built-up areas of Kraków. Muzeum Historyczne Miasta Krakowa, 2013.

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15

Richards, Nathan. Virtual modeling and 3D photogrammetry for maritime heritage: Exercises in EOS PhotoModeler Pro 5.0. Program in Maritime Studies, East Carolina University, 2006.

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16

Jalloh, Isa. Novel 3D DCT/IDCT architectures for coding of integral 3D images. De Montfort University, 2003.

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17

Sheibanyrad, Abbas, Frédéric Pétrot, and Axel Jantsch, eds. 3D Integration for NoC-based SoC Architectures. Springer New York, 2010. http://dx.doi.org/10.1007/978-1-4419-7618-5.

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18

Tatas, Konstantinos, Kostas Siozios, Dimitrios Soudris, and Axel Jantsch. Designing 2D and 3D Network-on-Chip Architectures. Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4614-4274-5.

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19

Zatt, Bruno. 3D Video Coding for Embedded Devices: Energy Efficient Algorithms and Architectures. Springer New York, 2013.

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20

Zhu, Ce. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges. Springer New York, 2013.

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21

Khan, Nauman. Designing TSVs for 3D Integrated Circuits. Springer New York, 2013.

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22

Hvorostov, Dmitriy. 3D Studio Max + VRay + Corona. Designing the environment design. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1056727.

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The tutorial provides practical tips for using the professional program Autodesk 3D Studio Max and visualizers VRay and Corona Renderer to work with project graphics in art and design universities. The issues of designing the subject-spatial environment as a whole and its individual components: buildings, interiors, furniture, accessories, lighting sources are considered. The recommendations contained in the manual on the use of computer programs will help you master the techniques of working with three-dimensional graphics while studying courses related to design, interior, landscape and arch
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23

Manna, Kanchan, and Jimson Mathew. Design and Test Strategies for 2D/3D Integration for NoC-based Multicore Architectures. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-31310-4.

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24

Süveg, Ildikó. Reconstruction of 3D building models from aerial images and maps. Netherlands Geodetic Commission, 2003.

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25

A, Ethier Christine, ed. Instant AutoCAD: 3D modeling using AutoCAD 2004. Pearson/Prentice Hall, 2005.

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26

The CAD design studio: 3D modeling as a fundamental design skill. McGraw-Hill, 1991.

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27

M, Harper Jeffrey, ed. Mastering Autodesk 3Ds Max Design 2011. Wiley, 2010.

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28

Lim, Sung Kyu. Design for High Performance, Low Power, and Reliable 3D Integrated Circuits. Springer New York, 2013.

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29

Al, Sanchez, ed. Fallingwater in 3D studio: A case study and tutorial. OnWord Press, 1994.

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30

1937-, Höhne K. H., and North Atlantic Treaty Organization. Scientific Affairs Division., eds. Pictorial information systems in medicine. Springer-Verlag, 1986.

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31

Ted, Boardman, ed. Rendering with Mental Ray and 3Ds Max. 2nd ed. Focal Press, 2009.

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32

Höhl, Wolfgang. Interactive environments with open-source software: 3D walkthroughs and augmented reality for architects with Blender 2.43, DART 3.0 and ARToolKit 2.72. Springer, 2009.

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33

Peddie, Jon. The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR. Springer London, 2013.

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34

3D-Printed Body Architecture. Wiley & Sons, Incorporated, John, 2018.

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35

Eberly, David. 3D Game Engine Architecture. CRC Press, 2004. http://dx.doi.org/10.1201/9781482267310.

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36

David, Crawley, Nikolić Konstantin, Forshaw Michael, and Institute of Physics (Great Britain), eds. 3D nanoelectronic computer architecture and implementation. Institute of Physics Publishing, 2005.

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37

Crawley, David, Konstantin Nikolic, and Michael Forshaw, eds. 3D Nanoelectronic Computer Architecture and Implementation. Taylor & Francis, 2004. http://dx.doi.org/10.1201/9781420034783.

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38

Autodeskpress. Links to Architecture: AutoCAD and 3D Studio. Delmar Publishers, 1996.

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39

author, San Fratello Virginia, ed. Printing architecture: Innovative recipes for 3D printing. Princeton Architectural Press, 2018.

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40

Blender 3D Architecture, Buildings, and Scenery: Create Photorealistic 3d Architectural Visualizations of Buildings Interiors And Environmental Scenery. Packt Publishing, 2008.

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41

Bossert, Daivd. 3D Disneyland: Like You've Never Seen It Before. Old Mill Press, The, 2020.

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42

Blender 3D 2.49 Architecture, Buildings, and Scenery: Create Photorealistic 3d Architectural Visualizations of Buildings, Interiors, and Environmental Scenery with Blender. Packt Publishing, 2010.

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43

Soudris, Dimitrios, Konstantinos Tatas, and Kostas Siozios. Designing 2D and 3D Network-on-Chip Architectures. Springer, 2013.

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44

Jantsch, Axel, Dimitrios Soudris, Konstantinos Tatas, and Kostas Siozios. Designing 2D and 3D Network-on-Chip Architectures. Springer, 2016.

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45

Jantsch, Axel, Dimitrios Soudris, Konstantinos Tatas, and Kostas Siozios. Designing 2D and 3D Network-on-Chip Architectures. Springer, 2013.

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46

Hallam, Elizabeth. 3D Modelling: Bodies and Buildings in Anthropology, Anatomy and Architecture. Taylor & Francis Group, 2019.

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47

Gregory, David. An intuitive approach to building 3D environments. 1997.

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48

3D Thinking in Design and Architecture: From Antiquity to the Future. Thames & Hudson, 2018.

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49

Ultimate 3D Game Engine Design & Architecture (Charles River Media Game Development). Charles River Media, 2006.

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50

Eberly, David H. 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann, 2004.

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