Books on the topic '3D architecture'
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BAÑÓN, Carlos, and Félix RASPALL. 3D Printing Architecture. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-8388-9.
Full textDuda, Eugeniusz, and Anna Jakimyszyn. Cracovia Iudaeorum 3D. Edited by Muzeum Historyczne Miasta Krakowa. Muzeum Historyczne Miasta Krakowa, 2013.
Find full textBousquet, Michele. Linking AutoCAD to 3D studio R3 for architecture. Autodesk Press, 1996.
Find full textBousquet, Michele. Linking AutoCAD to 3D studio R3 for architecture. Autodesk Press, 1996.
Find full textBousquet, Michele. Linking AutoCAD to 3D studio R2 for architecture. Autodesk Press, 1996.
Find full textMcCarthy, Martin. Reality architecture: Building 3D worlds in Java and VRML. Prentice Hall, 1998.
Find full textOle, Bouman, Mlakar Sp̌ela, and Sadar Vuga Arhitekti, eds. 3D > 2D: The Designers Republic's adventures in and out of architecture. Laurence King], 2001.
Find full textUpson, Christopher S. Design and implementation of a software communication architecture for the Janus-3D visualizer. Naval Postgraduate School, 1994.
Find full textAutoCAD 2009 for interior design: A 3D modeling approach. Pearson/Prentice Hall, 2009.
Find full textWissen, Ulrike. Virtuelle Landschaften zur partizipativen Planung: Optimierung von 3D-Landschaftsvisualisierungen zur Informationsvermittlung. vdf, 2007.
Find full textMarek, Marta. Cracovia 3D: Rekonstrukcje cyfrowe historycznej zabudowy Krakowa = digital reconstructions of the historical built-up areas of Kraków. Muzeum Historyczne Miasta Krakowa, 2013.
Find full textRichards, Nathan. Virtual modeling and 3D photogrammetry for maritime heritage: Exercises in EOS PhotoModeler Pro 5.0. Program in Maritime Studies, East Carolina University, 2006.
Find full textJalloh, Isa. Novel 3D DCT/IDCT architectures for coding of integral 3D images. De Montfort University, 2003.
Find full textSheibanyrad, Abbas, Frédéric Pétrot, and Axel Jantsch, eds. 3D Integration for NoC-based SoC Architectures. Springer New York, 2010. http://dx.doi.org/10.1007/978-1-4419-7618-5.
Full textTatas, Konstantinos, Kostas Siozios, Dimitrios Soudris, and Axel Jantsch. Designing 2D and 3D Network-on-Chip Architectures. Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4614-4274-5.
Full textZatt, Bruno. 3D Video Coding for Embedded Devices: Energy Efficient Algorithms and Architectures. Springer New York, 2013.
Find full textZhu, Ce. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges. Springer New York, 2013.
Find full textHvorostov, Dmitriy. 3D Studio Max + VRay + Corona. Designing the environment design. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1056727.
Full textManna, Kanchan, and Jimson Mathew. Design and Test Strategies for 2D/3D Integration for NoC-based Multicore Architectures. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-31310-4.
Full textSüveg, Ildikó. Reconstruction of 3D building models from aerial images and maps. Netherlands Geodetic Commission, 2003.
Find full textA, Ethier Christine, ed. Instant AutoCAD: 3D modeling using AutoCAD 2004. Pearson/Prentice Hall, 2005.
Find full textThe CAD design studio: 3D modeling as a fundamental design skill. McGraw-Hill, 1991.
Find full textLim, Sung Kyu. Design for High Performance, Low Power, and Reliable 3D Integrated Circuits. Springer New York, 2013.
Find full textAl, Sanchez, ed. Fallingwater in 3D studio: A case study and tutorial. OnWord Press, 1994.
Find full text1937-, Höhne K. H., and North Atlantic Treaty Organization. Scientific Affairs Division., eds. Pictorial information systems in medicine. Springer-Verlag, 1986.
Find full textTed, Boardman, ed. Rendering with Mental Ray and 3Ds Max. 2nd ed. Focal Press, 2009.
Find full textHöhl, Wolfgang. Interactive environments with open-source software: 3D walkthroughs and augmented reality for architects with Blender 2.43, DART 3.0 and ARToolKit 2.72. Springer, 2009.
Find full textPeddie, Jon. The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR. Springer London, 2013.
Find full textEberly, David. 3D Game Engine Architecture. CRC Press, 2004. http://dx.doi.org/10.1201/9781482267310.
Full textDavid, Crawley, Nikolić Konstantin, Forshaw Michael, and Institute of Physics (Great Britain), eds. 3D nanoelectronic computer architecture and implementation. Institute of Physics Publishing, 2005.
Find full textCrawley, David, Konstantin Nikolic, and Michael Forshaw, eds. 3D Nanoelectronic Computer Architecture and Implementation. Taylor & Francis, 2004. http://dx.doi.org/10.1201/9781420034783.
Full textAutodeskpress. Links to Architecture: AutoCAD and 3D Studio. Delmar Publishers, 1996.
Find full textauthor, San Fratello Virginia, ed. Printing architecture: Innovative recipes for 3D printing. Princeton Architectural Press, 2018.
Find full textBlender 3D Architecture, Buildings, and Scenery: Create Photorealistic 3d Architectural Visualizations of Buildings Interiors And Environmental Scenery. Packt Publishing, 2008.
Find full textBossert, Daivd. 3D Disneyland: Like You've Never Seen It Before. Old Mill Press, The, 2020.
Find full textBlender 3D 2.49 Architecture, Buildings, and Scenery: Create Photorealistic 3d Architectural Visualizations of Buildings, Interiors, and Environmental Scenery with Blender. Packt Publishing, 2010.
Find full textSoudris, Dimitrios, Konstantinos Tatas, and Kostas Siozios. Designing 2D and 3D Network-on-Chip Architectures. Springer, 2013.
Find full textJantsch, Axel, Dimitrios Soudris, Konstantinos Tatas, and Kostas Siozios. Designing 2D and 3D Network-on-Chip Architectures. Springer, 2016.
Find full textJantsch, Axel, Dimitrios Soudris, Konstantinos Tatas, and Kostas Siozios. Designing 2D and 3D Network-on-Chip Architectures. Springer, 2013.
Find full textHallam, Elizabeth. 3D Modelling: Bodies and Buildings in Anthropology, Anatomy and Architecture. Taylor & Francis Group, 2019.
Find full text3D Thinking in Design and Architecture: From Antiquity to the Future. Thames & Hudson, 2018.
Find full textUltimate 3D Game Engine Design & Architecture (Charles River Media Game Development). Charles River Media, 2006.
Find full textEberly, David H. 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann, 2004.
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