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Dissertations / Theses on the topic '3D architecture'

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1

Wang, Yufei 1972. "3D architecture form synthesizer." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/51561.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1998.<br>Includes bibliographical references (leaves 70-72).<br>The synthesis of forms is an interesting problem which has faced designers for years. So far, the only solution to this problem is to use the imagination of designers. Even though computers have been used in representing designs, they play only a very passive role in the process of design. Computers are regarded as non-creative and lacking imagination. However, with the theory of Shape Grammar, a rule system that can be used to generate a large number of
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Mahadik, Yusuf. "Investigating 3D woven composite architecture." Thesis, University of Bristol, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.557959.

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Composite parts reinforced with unidirectional or 2D woven reinforcements have been widely used for many years in numerous industries from aerospace to automotive parts. Although their use is widespread, laminated reinforcements have some significant weaknesses that limit their usefulness, including poor interlaminar strength and high cost driven by the need for lengthy hand lay-up to create complex parts. Considerable effort has been put into developing three-dimensional composite reinforcement in order to alleviate these problems. This thesis focuses on materials produced via the weaving met
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Bayik, Tolga. "3D graphics acceleration on a multiprocessor architecture." Thesis, University of Hertfordshire, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.268070.

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4

Stephan, Jean. "Architecture 3D et microclimat lumineux de l'arbre." Phd thesis, Clermont-Ferrand 2, 2007. http://www.theses.fr/2007CLF21754.

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L'effet de deux méthodes de conduite contrastées (Central Leader vs. Conduite Centrifuge) est étudié sur trois cultivars de pommiers architecturalement distincts ; 'Scarletspur Delicious' , 'Golden Delicious' et 'Granny Smith'. Les arbres sont digitalisés en 3D en utilisant un outil électromagnétique à l'échelle des pousses deux fois en cours de première année et avant la récolte en deuxième année. Les pousses sont décrites et classifiées selon leur longueur et leur typologie (fructifères vs. Végétatives). Le bois porteur est également décrit en deuxième année en mettant l'accent sur la straté
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Erlingson, Jimmie. "Utvärdering av Revit Architecture : Med hänsyn till Autocad Architecture." Thesis, Mälardalen University, School of Sustainable Development of Society and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-10159.

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<p>This Degree project summarizes how it is to work in the CAD program Revit Architecture. This was done because AQ Arkitekter in Eskilstuna is interested in how Revit works. Especially compared to AutoCad which is the software they are using today. Will their work become more efficient with the new software?</p><p>The starting point was to find out how it is to work with Revit when you only used AutoCAD Architecture before. The purpose with this Degree project was to investigate whether it was possible to provide all the drawings required in a construction project that AQ Arkitekter normally
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Müller, Ralph Müller Ralph Müller Ralph. "3D assessment and analysis of trabecular bone architecture /." Zürich, 1994. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=10815.

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Nho, Hyunwoo. "A high-speed, low-power 3D-SRAM architecture /." May be available electronically:, 2008. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.

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Preuksakarn, Chakkrit. "Reconstructing plant architecture from 3D laser scanner data." Thesis, Montpellier 2, 2012. http://www.theses.fr/2012MON20116/document.

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Les modèles virtuels de plantes sont visuellement de plus en plus réalistes dans les applications infographiques. Cependant, dans le contexte de la biologie et l'agronomie, l'acquisition de modèles précis de plantes réelles reste un problème majeur pour la construction de modèles quantitatifs du développement des plantes.Récemment, des scanners laser 3D permettent d'acquérir des images 3D avec pour chaque pixel une profondeur correspondant à la distance entre le scanner et la surface de l'objet visé. Cependant, une plante est généralement un ensemble important de petites surfaces sur lesquelle
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Simsek, Ilay. "Development of a 3D Future Launcher Architecture Tool." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-68060.

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The motivation of the thesis is to decrease the time waste that is caused by repetitive processes during the first phase analyses of new launcher projects. Currently, the feasibility check of a launcher project consumes time and effort due to the communication traffic between many disciplines. The thesis provides a tool that performs the first analyses of custom launchers without the need of CAD modelling of the components. 3D Launcher Architecture Tool is developed to be able to analyze many different launcher architectures for advanced projects within a short time. To achieve that, a graphic
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Blakeway, Adam M. "Experiments with 3D printing technologies in masonry construction." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/103493.

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Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, February 2016.<br>Cataloged from PDF version of thesis. "June 2014."<br>Includes bibliographical references (page 34).<br>Modern masonry construction finds itself in a cyclical pattern of "more of the same," insisting on standardized, basic designs consisting of little more than uniform stones laid in regular courses, which do little to add to the variability of the modem world. While these forms attain a surety in structural stability, they offer little in the form of variable aesthetics. 3D-printing, consistentl
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Sabiston, Walter Roberts. "Extracting 3D motion from hand-drawn animated figures." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/13913.

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Au, Kristin C. "Animation : 2D versus 3D and their combined effect." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/92640.

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Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2014.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 53-54).<br>This thesis studies the differences in the perception of space and character movement between 2D and 3D animation. 2D animation is defined by elements constructed in a 2D environment while 3D animation by elements constructed in a 3D environment. Modern day animated films have been seen to mix the two forms for the sake of artistic effect, expedited production, and general convenience. Though some modern animati
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Graba, Tarik. "Etude d'une architecture de traitement pour un capteur intégré de vision 3D." Paris 6, 2006. http://www.theses.fr/2006PA066531.

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Cette thèse porte sur l'étude d'une architecture pour la vision en 3D dans un capteur intégré. L'évolution des technologies et de la densité d'intégration des circuits électroniques permet d'envisager de nouveaux systèmes intégrés capables de réaliser l'acquisition, le traitement et la transmission de données. Grâce à cette évolution nous avons envisagé la réalisation d'un capteur actif de vision 3D intégré. Ce capteur de vision active a pour fonction la restitution du relief en repoussant les limites des systèmes existants. Ceci permet d'entrevoir de nouvelles applications où la taille, la pr
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Thery, David. "Architectural auralizations : towards the integration of virtual acoustic design in architecture." Thesis, université Paris-Saclay, 2020. http://www.theses.fr/2020UPASS016.

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Cette thèse a étudié l’usage des auralisations durant la phase de design de projets architecturaux. Cette technologie, qui consiste à rendre audibles des simulations numériques à partir de modèles acoustiques géométriques, a été beaucoup utilisée en recherche, allant d’études cognitives à l’évaluation de l’acoustique des salles de concert, en passant par des études archéoacoustiques permettant la conservation du patrimoine via la reconstitution de l’empreinte acoustique de lieux historiques. La question ici était donc d’évaluer la potentielle amélioration que l’usage des au
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Cardoso, Llach Daniel. "A generative grammar for 2D manufacturing of 3D objects." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39500.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2007.<br>Includes bibliographical references (p. 49-51).<br>Much of the current research in Design and Computation for Architecture proposes to automate the production of construction information as a means of freeing architects from the sticky and inconvenient contingencies of dealing with physical matter. This approach has yielded promising questions and applications, but is based on two related assumptions that often go unnoticed and that I wish to confront: 1.Designers are more creative if they only need to engage
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Larmore, Robert. "VHome 3D web-based viewer for residential dwellings /." abstract and full text PDF (free order & download UNR users only), 2006. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1438938.

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Whiting, Emily Jing Wei. "Design of structurally-sound masonry buildings using 3D static analysis." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/70102.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2012.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (p. 95-100).<br>In the design of buildings, structural analysis is traditionally performed after the aesthetic design has been determined and has little in uence on the overall form. This thesis presents methods to integrate architectural design and structural analys
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Rossi, Romain. "Reconstruction 3D volumétrique par vision omnidirectionnelle sur architecture massivement parallèle." Rouen, 2011. http://www.theses.fr/2011ROUES025.

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La reconstruction 3D d'une scène inconnue est un problème courant en ision par ordinateur. Les solutions classiques utilisant une paire de améras en configuration stéréoscopique et un algorithme exploitant les dsparités sur l'image ne permettent pas le calcul d'un modèle 3D dense égulièrement échantillonné. De plus, la réalisation de cette tâche en emps-réel est complexe et nécessite bien souvent une implémentation sur ircuits spécialisés (FPGA ou DSP) puissants mais difficiles à mettre en oeuvre. Dans ces travaux, nous proposons une méthode volumétrique ayant pour objectif une reconstruction
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Ford, Nicky. "3D graphics hardware prototyping and implementation." Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.367768.

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Cossairt, Oliver S. (Oliver Strider) 1978. "A view-sequential 3D display." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/61138.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.<br>Includes bibliographical references (p. 65-66).<br>This thesis outlines the various techniques for creating electronic 3D displays and analyzes their commercial potential. The thesis argues for the use of view-sequential techniques in the design of 3D displays based on considerations of state of the art 3D displays and currently available technology. A view-sequential 3D display was built, which is described in detail. The performance of this display is given,
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Sung, Woongki. "Sketching in 3D : towards a fluid space for mind and body." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/82285.

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Thesis (S.M. in Architecture Studies)--Massachusetts Institute of Technology, Dept. of Architecture, 2013.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 80-82).<br>This thesis explores a new type of computer-aided sketching tool for 3-dimensional designs. Sketching, as a process, has been used as an effective way to explore and develop ideas in the design process. However, when designers deal with volumetric designs in 3-dimensional space, current sketching means, including traditional free-hand sketching and contemporary computer-aided design (CAD) modeli
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Liu, Chun. "3D modeling of haussmannian facades." Paris 6, 2011. http://www.theses.fr/2011PA066342.

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La modélisation urbaine a retenu l’attention de nombreux chercheurs a la suite des travaux de Google et Microsoft après qu’ils aient lance leurs logiciels 3D géo. Toutefois, afin d’obtenir des résultats photo-réalistes compatibles avec les derniers jeux vidéo interactifs pour des applications haut de gamme, moins d’efforts ont été consacres a l’automatisation de la reconnaissance des objets urbains et de leur reconstruction. Ce travail présente notre technique de reconnaissance de façade a base d’images de façades haussmanniennes ainsi que leur reconstruction. L’image d’entrée est d’abord rect
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Deshmane, Anisha V. "Imaginative procedural modeling : automated 3D generation and rendering of stylized building designs." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/65736.

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Thesis (S.B. in Art and Design)--Massachusetts Institute of Technology, Dept. of Architecture, 2011.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 29).<br>The entertainment industry relies fairly heavily on computer-generated imagery to depict built environments in current films, video games, and other forms of simulated reality. These often involve highly complex geometries that take a long time to hand-model and are too difficult or costly for many productions' rendering capacities, both in computational costs as well as time. Procedural modeling and the
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Wetzel, Jean-Paul. "Proposition d'un modèle et d'un outil dédiés à la conception morphologique architecturale en phase esquisse." Phd thesis, Institut National Polytechnique de Lorraine - INPL, 2009. http://tel.archives-ouvertes.fr/tel-00557992.

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Le renouveau actuel du vocabulaire formel dans l'univers des architectures dites « non standards » s'appuie largement sur l'utilisation de modeleurs tridimensionnels. Dans cette démarche de conception, la stratégie de modélisation d'objets relève moins de l'utilisation directe de la géométrie que de la formalisation d'une idée. En effet, le travail de recherche morphologique, de la forme idée à la forme visée, nécessite de nombreux ajustements incompatibles avec une démarche linéaire de modélisation géométrique. Nous émettons l'hypothèse que la genèse des formes résulte d'opérations successive
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Gac, Nicolas. "Adéquation Algorithme Architecture pour la reconstruction 3D en imagerie médicale TEP." Phd thesis, Grenoble INPG, 2008. http://tel.archives-ouvertes.fr/tel-00330365.

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L'amélioration constante de la résolution dynamique et temporelle des scanners et des méthodes de reconstruction en imagerie médicale, s'accompagne d'un besoin croissant en puissance de calcul. Les accélérations logicielles, algorithmiques et matérielles sont ainsi appelées à réduire le fossé technologique existant entre les systèmes d'acquisition et ceux de reconstruction.<br />Dans ce contexte, une architecture matérielle de rétroprojection 3D en Tomographie à Emission de Positons (TEP) est proposée. Afin de lever le verrou technologique constitué par la forte latence des mémoires externes d
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Lee, Hyunseok. "Representing Korean Buddhist art and architecture : a 3D animated documentary installation." Thesis, Loughborough University, 2011. https://dspace.lboro.ac.uk/2134/9420.

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This practice-led research One Mind - seeks to represent Korean Buddhist architectural aesthetics and Buddhist spiritual ideas using the animated documentary genre as a form of creative representation. It is intended that the piece be shown either as an installation in a gallery, or within a museum or cultural exhibition context. The key goal is to offer this digital artwork to European audiences, in a spirit of engendering the same feeling state as when present in the real monastery, encouraging an understanding of the sacred, and experiencing a form of transcendence. My art work in some ways
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Hsu, P. H. "3D information place : architecture for virtual place-making and information navigation." Thesis, University of Cambridge, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.604679.

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Performing activities together in online information environments is not unusual. It is functionally possible for shared information environments to become ‘virtual places’ in which social activities take place. Such environments, however, are traditionally designed based on the concept of digital documents accessed remotely from the outside, rather than on the concept of places. This thesis argues that shared information environments can be designed to allow multi-user navigation to take place <i>inside</i> the space, and suggests they should be designed as places, supporting and reflecting s
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Akgün, Yenal Eyüce Özen. "Perception of space through representation media: a comparison between 2D representation techniques and 3D virtual environments/." [s.l.]: [s.n.], 2005. http://library.iyte.edu.tr/tezler/master/mimarlik/T000367.pdf.

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Reed, Matthew Gerard. "The statistical description of 3 dimensional spatial architecture : second-order stereology." Thesis, University of Liverpool, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.266494.

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Taylor, Simon. "3D visualisation of the laetoli footprints on the internet." Master's thesis, University of Cape Town, 2000. http://hdl.handle.net/11427/4979.

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Rozendaal, Ross. "Interactive visualisation using 3D graphics : an archaeological case study." Master's thesis, University of Cape Town, 2000. http://hdl.handle.net/11427/4980.

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Bibliography: leaves 82-84.<br>The methods of displaying data from archaeological surveys are of considerable importance in representing realistic impressions of archaeological sites that few people are able to visit. In many cases, further study of a site is not possible at the location of the site. This would require that the surveyed data of the site be displayed in such a way as to be accurate and realistic as well as including interactive tools, enabling further studies. Traditional displays of archaeological data have been either in textual form or in the conventional hardcopy form of ma
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Yan, Jie. "An Evaluation of Current Applications of 3D Visualization Software in Landscape Architecture." DigitalCommons@USU, 2014. https://digitalcommons.usu.edu/etd/3882.

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The design process is important to all landscape architects. It helps generate ideas to solve problems in an efficient amount of time and insure that all stages of a project are completed. Generally, a design process includes project acquisition, inventory and site analysis, conflicts identification, public involvement, draft products, and final presentation. Among these elements, public involvement has been recognized as one of the most important elements in the landscape design process. It not only helps professionals get projects done smoothly, but it also helps with long-term client retent
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Coblentz, Ryan M. "3D Printed Affordable Housing in Albuquerque." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554374009132889.

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Seversky, Lee Michael. "Interactive 3D part-based segmentation an isoperimetric mesh partitioning approach /." Diss., Online access via UMI:, 2007.

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WEY, MURIEL. "Utilisation de polymeres inorganiques oxydes dans l'elaboration de composites a architecture 3d." Paris 7, 1993. http://www.theses.fr/1993PA077358.

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Cette recherche entre dans le cadre des etudes visant a developper de nouveaux materiaux composites a matrice ceramique susceptibles d'utilisations thermostructurales (pieces de cols de tuyeres par exemple). Le travail a porte sur l'elaboration de composites a renfort fibreux 3d de carbone et a matrice oxyde, par l'association de deux techniques : l'infiltration de poudres, la post-infiltration d'alcoolates precurseurs de ceramiques et leur gelification in-situ avant conversion en ceramique par pyrolyse. L'origine des faibles proprietes mecaniques des materiaux poreux elabores par infiltration
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Pangracious, Vinod. "High Performance Three-Dimensional Tree-based FPGA Architecture using 3D Technology Process." Thesis, Paris 6, 2014. http://www.theses.fr/2014PA066480.

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Les FPGAs (Field Programmable Gate Arrays) sont aujourd'hui des acteurs fondamen-taux dans le domaine des calculateurs qui etait auparavant domin par les microprocesseurs et les ASICs. Le principal enjeu de la conception de FPGA est de trouver le bon compromis entre les performances et la exibilite. Les caractristiques d'un FPGA dependent de trois facteurs : la qualite de l'architecture, la qualite des outils permettant d'implantes l'application sur le FPGA et la technologie utilisee. Le but de cette thse est de proposer une methodologie de conception pour la realisation physique de FPGA en te
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Dent, Kyle Clayton. "Architecture and assembly of maize streak virus: insights from 3D electron microscopy." Master's thesis, University of Cape Town, 2014. http://hdl.handle.net/11427/13389.

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Includes bibliographical references.<br>Maize streak virus (MSV), circular single stranded DNA (ssDNA) virus (~2.7kb), is the causative agent of Maize streak disease, and is a devastating pathogen that causes severe crop losses to subsistence farmers in sub-Saharan Africa. MSV is transmitted by the leafhopper Cicadulina mbila, and is the type member of the Mastrevirus genus (family Geminiviridae). MSV shares a unique twinned icosahedral ("geminate") virion architecture (22 x 38 nm) with all other family members. Geminate particles consist of 110 coat protein (CP) subunits that assemble onto a
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Chouiten, Mehdi. "Architecture distribuée dédiée aux applications de Réalité Augmentée mobile." Phd thesis, Université d'Evry-Val d'Essonne, 2013. http://tel.archives-ouvertes.fr/tel-00903538.

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La réalité augmentée (RA) mobile consiste à faire coexister en temps-réel des mondes virtuel et réel. La mobilité est facilitée par l'utilisation de nouveaux dispositifs de types smartphones, et mini-PC embarquant un certain nombre de capteurs (visuels, inertiels,...). Ces dispositifs disposent toutefois d'une puissance de calcul limitée, qui peut s'avérer critique au vu des applications envisagées. L'une des solutions est de recourir à des mécanismes de distributions pour répartir les calculs sur un ensemble hétérogène de machines (serveurs ou autre terminaux mobiles). L'objectif de cette thè
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Kim, Kyungsik M. Arch Massachusetts Institute of Technology. "Printing the vernacular : 3D printing technology and its impact on the City of Sana'a, Yemen." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/103469.

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Thesis: M. Arch., Massachusetts Institute of Technology, Department of Architecture, 2016.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (page 121).<br>This thesis project is a speculative proposal; it assumes that 3D printing technology is a major manufacturing and construction method in the future. The industrial revolution that has begun in the 19th century was the transition to a new manufacturing process. This transition included going from hand production to machine production and eventually changed the entire way of making things, buying things, moving
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Wong, Cheok-hung. "An analysis of the use of an interactive 3D hypermedia paradigm for architecture /." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B19472742.

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Sarhan, Hossam. "Design methodology and technology assessment for high-desnity 3D technologies." Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAT134/document.

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L'impact des interconnections d'un circuit intégré sur les performances et la consommation est de plus en plus important à partir du nœud CMOS 28 nm et au-delà, ayant pour effet de minimiser de plus ne plus la loi de Moore. Cela a motivé l'intérêt des technologies d'empilement 3D pour réduire l'effet des interconnections sur les performances des circuits. Les technologies d'empilement 3D varient suivant différents procédés de fabrication d'où l'on mettra en avant la technologie Trough Silicon Via (TSV) – Collage Cuivre-Cuivre (Cu-Cu) et 3D Monolithique. TSV et Cu-Cu présentent des diamètres d'
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Schmitz, Ralf. "Using 3D simulation, CAD, and image processing techniques in golf course management and redesign." The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1407508802.

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Widell, Alex. "An expansion of the 3D rendering discussion." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6282.

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Su, Tianyu. "An Architecture for 3D Multi-view video Transmission based on Dynamic Adaptive Streaming over HTTP (DASH)." Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/32505.

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Recent advancement in cameras and image processing technology has generated a paradigm shift from traditional 2D and 3D video to Multi-view Video (MVV) technology, while at the same time improving video quality and compression through standards such as High Efficiency video Coding (HEVC). In multi-view, cameras are placed in predetermined positions to capture the video from various views. Delivering such views with high quality over the Internet is a challenging prospect, as MVV traffic is several times larger than traditional video since it consists of multiple video sequences each captured f
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Upson, Christopher S. "Design and implementation of a software communication architecture for the Janus-3D visualizer." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1994. http://handle.dtic.mil/100.2/ADA288509.

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黃卓鴻 and Cheok-hung Wong. "An analysis of the use of an interactive 3D hypermedia paradigm for architecture." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31237824.

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Levisse, Alexandre. "3D high density memory based on emering resistive technologies : circuit and architecture design." Thesis, Aix-Marseille, 2017. http://www.theses.fr/2017AIXM0584.

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Alors que les mémoires non-volatiles conventionnelles, telles que les mémoires flash à grille flottante, deviennent de plus en plus complexes à intégrer et souffrent de performances et d’une fiabilité de plus en plus réduite, les mémoires à variation de résistance (RRAM) telles que les OxRAM, CBRAM, MRAM ou PCM sont vues dans la communauté scientifique comme une alternative crédible. Cependant, les architectures de RRAM standard (telles que la 1Transistor-1RRAM) ne sont pas compétitives avec les mémoires flash sur le terrain de la densité. Ainsi, cette thèse se propose d’explorer le potentiel
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Chen, Kailiang. "A Column-Row-Parallel ASIC architecture for 3D wearable / portable medical ultrasonic imaging." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/87916.

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Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 163-174).<br>This work presents a scalable Column-Row-Parallel ASIC architecture for 3D wearable / portable medical ultrasound. It leverages programmable electronic addressing to achieve linear scaling for both hardware interconnection and software data acquisition. A 16x16 transceiver ASIC is fabricated and flip-chip bonded to a 16x16 capacitive micromachined ultrasonic transducer (CMUT) t
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Libs, Jean-Marc. "Architecture multiprocesseur dédiée à la résolution des équations aux dérivées partielles en 3D." Ecully, Ecole centrale de Lyon, 1994. http://www.theses.fr/1994ECDL0010.

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Cette etude consistait a poser les principes d'une architecture multiprocesseur dediee a une fonction specifique: la resolution des systemes d'equations aux derivees partielles en 3d. Nous visons un gain de temps grace au parallelisme et aux restrictions du domaine d'application du systeme. L'aspect numerique repose sur une methode iterative de gauss-seidel relaxee, appliquee a une discretisation de type volumes finis sur un maillage adaptatif entrelace. Ces choix ont ete faits avec l'idee d'une approche multiprocesseur, pour optimiser les gains du parallelisme et limiter les contraintes de ce
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Liu, Ke. "COMPARISON OF AUTOCAD, FORM-Z AND EDVIZ IN ARCHITECTURAL COMPUETER MODELING: EXPLORE A PRAGMATIC WAY OF 3D MODELING IN ARCHITECTURE." The University of Arizona, 2000. http://hdl.handle.net/10150/555265.

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