Journal articles on the topic '3D Character Animation'
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Waspada, Heri Priya, Ismanto Ismanto, and Firman Hidayah. "Penggunaan Hasil Motion Capture (Data Bvh) Untuk Menganimasikan Model Karakter 3d Agar Menghasilkan Animasi Yang Humanoid." JAMI: Jurnal Ahli Muda Indonesia 1, no. 2 (December 31, 2020): 94–102. http://dx.doi.org/10.46510/jami.v1i2.34.
Full textJing, Yang, and Yang Song. "Application of 3D Reality Technology Combined with CAD in Animation Modeling Design." Computer-Aided Design and Applications 18, S3 (October 20, 2020): 164–75. http://dx.doi.org/10.14733/cadaps.2021.s3.164-175.
Full textGao, Xin Rui. "3D Character Animation and Efficiency." Applied Mechanics and Materials 421 (September 2013): 685–89. http://dx.doi.org/10.4028/www.scientific.net/amm.421.685.
Full textSong, Hyewon, Suwoong Heo, Jiwoo Kang, and Sanghoon Lee. "3D Character Animation: A Brief Review." Journal of International Society for Simulation Surgery 2, no. 2 (December 19, 2015): 52–57. http://dx.doi.org/10.18204/jissis.2015.2.2.052.
Full textKim, Kyoung-Ho, and Jeongjin Lee. "3D Animation Character Development Pipeline using 3D Printing." Journal of the Korea Contents Association 13, no. 8 (August 31, 2013): 52–59. http://dx.doi.org/10.5392/jkca.2013.13.08.052.
Full textLiang, Ji Sheng, Xi Hong Zhou, Bo Li, Fu Hua Shang, and Wang Hui. "ADL 3D Character Animation Design Table Research and Application." Advanced Materials Research 548 (July 2012): 797–801. http://dx.doi.org/10.4028/www.scientific.net/amr.548.797.
Full textAdis, Fransisca, and Yohanes Merci Widiastomo. "Designing Emotion Of Characters By Referencing From Facs In Short Animated Film “RANA”." ULTIMART Jurnal Komunikasi Visual 9, no. 2 (March 21, 2018): 31–38. http://dx.doi.org/10.31937/ultimart.v9i2.747.
Full textRiyana, Cepi. "THE DEVELOPMENT OF THREE DIMENSIONAL ANIMATION FILM FOR CHARACTER EDUCATION MEDIA IN ELEMENTARY SCHOOL." EDUTECH 14, no. 2 (June 10, 2015): 218. http://dx.doi.org/10.17509/edutech.v14i2.1379.
Full textRyu, Chang-Su, and Chang-Wu Hur. "ZBrush 3D animation character modeling using ZSphere." Journal of the Korean Institute of Information and Communication Engineering 16, no. 6 (June 30, 2012): 1312–17. http://dx.doi.org/10.6109/jkiice.2012.16.6.1312.
Full textHalim, Steven, and Christine Mersiana Lukmanto. "Animating and Designing Movements for Turtle Figure in 3D Animated Short Film Entitled “TUKIK”." IMOVICCON Conference Proceeding 2, no. 1 (July 6, 2021): 111–18. http://dx.doi.org/10.37312/imoviccon.v2i1.55.
Full textLiu, Yang. "3D Garment Real-Time Simulation in Character Animation." Advanced Materials Research 108-111 (May 2010): 753–58. http://dx.doi.org/10.4028/www.scientific.net/amr.108-111.753.
Full textLi, Leiming, Wenyao Zhu, and Hongwei Hu. "Multivisual Animation Character 3D Model Design Method Based on VR Technology." Complexity 2021 (April 20, 2021): 1–12. http://dx.doi.org/10.1155/2021/9988803.
Full textYu, Yang, Jucheng Yang, Xiaofei Zan, Jiangang Huang, and Xiangbo Zhang. "Research of Simulation in Character Animation Based on Physics Engine." International Journal of Digital Multimedia Broadcasting 2017 (2017): 1–7. http://dx.doi.org/10.1155/2017/4815932.
Full textPurwaningsih, Dominika Anggraeni. "PUPPET MOVEMENTS IN STRUCTURE-SPECIFIC TRADITIONAL PAPER CUT OUT ANIMATION PRODUCTION." Ultimart: Jurnal Komunikasi Visual 13, no. 2 (December 22, 2020): 61–68. http://dx.doi.org/10.31937/ultimart.v13i2.1821.
Full textIsmail, Ismahafezi, Mohd Shahrizal Sunar, and Cik Suhaimi Yusof. "Exploring Dynamic Character Motion Techniques for Games Development." International Journal of Virtual Reality 11, no. 1 (January 1, 2012): 51–57. http://dx.doi.org/10.20870/ijvr.2012.11.1.2837.
Full textSaputra, M. Aris, M. Suyanto, and Sukoco. "MENGENDALIKAN EKSPRESI WAJAH KARAKTER 3D MENGGUNAKAN TEKNIK UV WARP." MULTITEK INDONESIA 11, no. 2 (February 7, 2018): 98. http://dx.doi.org/10.24269/mtkind.v11i2.642.
Full textHornung, Alexander, Ellen Dekkers, and Leif Kobbelt. "Character animation from 2D pictures and 3D motion data." ACM Transactions on Graphics 26, no. 1 (January 2007): 1. http://dx.doi.org/10.1145/1189762.1189763.
Full textJang, Seok-Woo, Sun-Hee Weon, and Hyung-Il Choi. "Estimation of 3D Rotation Information of Animation Character Face." Journal of the Korea Society of Computer and Information 16, no. 8 (August 31, 2011): 49–56. http://dx.doi.org/10.9708/jksci.2011.16.8.049.
Full textJonison, Muhammad Adha Fajri, and Anggy Trisnadoli. "Implementation of Rotoscoping Technique in the making of the Hang Tuah Ksatria Melayu 3D Animated Film." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 4, no. 5 (October 30, 2020): 943–50. http://dx.doi.org/10.29207/resti.v4i5.2404.
Full textBian, Shaojun, Anzong Zheng, Lin Gao, Greg Maguire, Willem Kokke, Jon Macey, Lihua You, and Jian J. Zhang. "Fully Automatic Facial Deformation Transfer." Symmetry 12, no. 1 (December 21, 2019): 27. http://dx.doi.org/10.3390/sym12010027.
Full textTandiary, Raynaldo Oscar, and Christine Mersiana Lukmanto. "Designing a Rabbit Character's Motion While Waiting in 3D Animation Short "Yue Bing"." Ultimart: Jurnal Komunikasi Visual 13, no. 2 (December 22, 2020): 69–75. http://dx.doi.org/10.31937/ultimart.v13i2.1813.
Full textZhang, Man Yu. "Application of Performance Motion Capture Technology in Film and Television Performance Animation." Applied Mechanics and Materials 347-350 (August 2013): 2781–84. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.2781.
Full textShchehelska, Yu. "ПРОБЛЕМАТИКА ЗАСТОСУВАННЯ ТРИВИМІРНОЇ АНІМАЦІЇ ТА СПЕЦИФІКА ЇЇ СПРИЙНЯТТЯ В ДОДАНІЙ РЕАЛЬНОСТІ: КОМУНІКАЦІЙНИЙ АСПЕКТ." State and Regions. Series: Social Communications, no. 2(42) (March 18, 2020): 132. http://dx.doi.org/10.32840/cpu2219-8741/2020.2(42).20.
Full textHu, Guo Feng, and Chung Gun Jang. "Research on Characteristic Color Usage for 3D Animation Image Character." Korea Institute of Design Research Society 5, no. 3 (September 30, 2020): 22–34. http://dx.doi.org/10.46248/kidrs.2020.3.22.
Full textMurdoch, Steven. "Agent-oriented modelling in the production of 3D character animation." Studies in Australasian Cinema 10, no. 1 (January 2, 2016): 35–52. http://dx.doi.org/10.1080/17503175.2015.1133486.
Full textTai, Peng-yi. "The Animator as Inventor: Labour and the New Animated Machine Comedy of the 2010s." Animation 13, no. 3 (November 2018): 238–51. http://dx.doi.org/10.1177/1746847718805163.
Full textPrayoonrat, Chinnawat. "Raising Energy Awareness through 3D Computer Animation." Applied Mechanics and Materials 752-753 (April 2015): 1116–20. http://dx.doi.org/10.4028/www.scientific.net/amm.752-753.1116.
Full textSalim Rasheed, Ali, Rasool Hasan Finjan, Ahmed Abdulsahib Hashim, and Mustafa Murtdha Al-Saeedi. "3D face creation via 2D images within blender virtual environment." Indonesian Journal of Electrical Engineering and Computer Science 21, no. 1 (January 1, 2021): 457. http://dx.doi.org/10.11591/ijeecs.v21.i1.pp457-464.
Full textRyu, Seuc-Ho, Yong-Hyun Park, Byung-Pyo Kyung, Dong-Lyeor Lee, and Wan-Bok Lee. "3D Game Character Animation Pipe-line to Improve Utilization of Motion Capture." Journal of the Korea Contents Association 8, no. 7 (July 28, 2008): 120–27. http://dx.doi.org/10.5392/jkca.2008.8.7.120.
Full textJoo, Heon Sik. "Production of 3D Character Video Contents Using IK Rigging Animation Technique." KOREA SCIENCE & ART FORUM 14 (December 31, 2013): 471. http://dx.doi.org/10.17548/ksaf.2013.12.14.471.
Full textKANAKUBO, Tetsuya, and Atsushi MIYAZAWA. "Latest Technologies and Trends of 3D Character Animation in Computer Games." Journal of The Institute of Electrical Engineers of Japan 129, no. 9 (2009): 616–19. http://dx.doi.org/10.1541/ieejjournal.129.616.
Full textYun, Hwang-Rok, Seuc-Ho Ryu, and Dong-Lyeor Lee. "Digital Motion Capture for Types and Shapes of 3D Character Animation." Journal of the Korea Contents Association 7, no. 8 (August 28, 2007): 102–8. http://dx.doi.org/10.5392/jkca.2007.7.8.102.
Full textKim, Joo-Chan, and Hae-Jung Suk. "Suggestion of Emotional Expression with Human Character in 3D Animation using Layering Method." Journal of the Korea Contents Association 15, no. 5 (May 28, 2015): 1–17. http://dx.doi.org/10.5392/jkca.2015.15.05.001.
Full textChae, Eel-Jin. "'Master Character Set-up' for Effective Management of 3D Animation Pipe Line." Journal of the Korea Contents Association 7, no. 4 (April 28, 2007): 133–40. http://dx.doi.org/10.5392/jkca.2007.7.4.133.
Full textAditya, Christian. "Designing The World Of 3D CG Animation “BALLOON” Through Low Poly Visual Style." ULTIMART Jurnal Komunikasi Visual 9, no. 1 (March 21, 2018): 41–49. http://dx.doi.org/10.31937/ultimart.v9i1.739.
Full textPratama, Riens, and Riana Defi Mahadji Putri. "Penerapan Animasi 3D pada Media Pembelajaran Mengenal Huruf Vocal untuk Anak 2-4 Tahun." Jurnal Teknologi Informasi dan Ilmu Komputer 7, no. 6 (December 2, 2020): 1099. http://dx.doi.org/10.25126/jtiik.2020762175.
Full textLim, Sooyeon. "Linear Interpolation Transition of Character Animation for Immediate 3D Response to User Motion." International Journal of Contents 11, no. 1 (March 28, 2015): 15–20. http://dx.doi.org/10.5392/ijoc.2015.11.1.015.
Full textKim, Hye-jeong. "A Study on the Character Content Type by Making 3D Animation for Mobile." Journal of Communication Design 66 (January 31, 2019): 223–32. http://dx.doi.org/10.25111/jcd.2019.66.17.
Full textYao-Yang Tsai, Wen-Chieh Lin, K. B. Cheng, Jehee Lee, and Tong-Yee Lee. "Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model." IEEE Transactions on Visualization and Computer Graphics 16, no. 2 (March 2010): 325–37. http://dx.doi.org/10.1109/tvcg.2009.76.
Full textPark, Sunghwan, Haerang Chang, Jongsu Lee, Manseok Pyo, Soonchul Kwon, and Seunghyun Lee. "A Study of Character Animation Production using 3D Scanner and Application in Broadcasting." Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology 5, no. 3 (June 30, 2015): 65–74. http://dx.doi.org/10.14257/ajmahs.2015.06.14.
Full textGunanto, Samuel Gandang. "Evaluasi Sintesis Ekspresi Wajah Realistik pada Sistem Animasi Wajah 3D dengan Teknologi Motion Capture." REKAM: Jurnal Fotografi, Televisi, dan Animasi 14, no. 2 (December 10, 2018): 87–96. http://dx.doi.org/10.24821/rekam.v14i2.1747.
Full textTroy, Troy, and Pranowo Pranowo. "Transformasi Ruang 2D Ke 3D Pada Animasi Wajah Berbasis Data Marker Menggunakan Radial Basis Function." Journal of Animation & Games Studies 2, no. 2 (December 18, 2016): 229. http://dx.doi.org/10.24821/jags.v2i2.1422.
Full textParkhomenko, Yana A., and Anatoly Yu Lugovtsev. "The Role of Object Design in the Creation of Animation Imagery. Art Analysis Experience." Observatory of Culture 16, no. 4 (September 13, 2019): 374–85. http://dx.doi.org/10.25281/2072-3156-2019-16-4-374-385.
Full textLin, Gwo-Long, and Peng-Hsin Chen. "Dissemination of Biomedical Cell Sheets using Reality Technology and Digital Tools." Journal of Humanities and Social Sciences Studies 3, no. 4 (April 25, 2021): 46–53. http://dx.doi.org/10.32996/jhsss.2021.3.4.5.
Full textBasori, Ahmad Hoirul, and Hani Moaiteq Abdullah AlJahdali. "Performance Driven-biped Control for Animated Human Model with Motion Synthesis Data." Journal of Information Systems Engineering and Business Intelligence 4, no. 2 (October 28, 2018): 162. http://dx.doi.org/10.20473/jisebi.4.2.162-168.
Full textHülsken, Frank, Christian Eckes, Roland Kuck, Jörg Unterberg, and Sophie J�rg. "Modeling and Animating Virtual Humans for Real-Time Applications." International Journal of Virtual Reality 6, no. 4 (January 1, 2007): 11–20. http://dx.doi.org/10.20870/ijvr.2007.6.4.2704.
Full textKang, Yun-Geuk. "Study on the Character Geometry Naming Convention of CGI Pipeline for VFX, 3D Animation Industry." Korean Journal of animation 14, no. 1 (March 31, 2018): 7–31. http://dx.doi.org/10.51467/asko.2018.03.14.1.7.
Full textNowak, Marta, and Robert Sitnik. "High-Detail Animation of Human Body Shape and Pose From High-Resolution 4D Scans Using Iterative Closest Point and Shape Maps." Applied Sciences 10, no. 21 (October 26, 2020): 7535. http://dx.doi.org/10.3390/app10217535.
Full textLi, Wanyi, Yuqi Zeng, Qian Zhang, Yilin Wu, and Guoming Chen. "Human Motion Capture Based on Incremental Dimension Reduction and Projection Position Optimization." Wireless Communications and Mobile Computing 2021 (April 28, 2021): 1–9. http://dx.doi.org/10.1155/2021/5589100.
Full textFu, Qiang, Xingui Zhang, Jinxiu Xu, and Haimin Zhang. "Capture of 3D Human Motion Pose in Virtual Reality Based on Video Recognition." Complexity 2020 (November 20, 2020): 1–17. http://dx.doi.org/10.1155/2020/8857748.
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