Academic literature on the topic '3D computer models'

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Journal articles on the topic "3D computer models"

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Navratil, G., P. Konturek, and I. Giannopoulos. "INTERACTING WITH 3D MODELS – 3D-CAD VS. HOLOGRAPHIC MODELS." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences VI-4/W1-2020 (September 3, 2020): 129–34. http://dx.doi.org/10.5194/isprs-annals-vi-4-w1-2020-129-2020.

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Abstract. A problem with 3D models is that devices used to display them are typically two-dimensional, i.e., computer monitors or printed maps. User interfaces of computer software are based on mouse, touchscreen, keyboards, etc. and are optimized for this dimensionality. However, this causes problems when working with 3D models and the user must adapt her actions by interpreting the missing third dimension. While this might not necessarily pose a problem for frequent users, infrequent users may find this quite challenging. Holographic models, on the other hand, float in front of the user, providing a 3D perspective. Interaction with this kind of models may thus be more intuitive than traditional interaction. In the paper we present the results from a first user test. 15 participants tested interaction with a holographic model visualized using Augmented Reality (AR) technology. The results were compared to those of 15 participants using a traditional 3D-CAD. It was found that the holographic approach is more intuitive leading to a lower frustration level although it is still restricted by technical limitations.
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Gao, Xin Rui, De Qing Zhao, and Ping Ping Yao. "The 3D Computer Game Design Using Java 3D." Advanced Engineering Forum 6-7 (September 2012): 1041–44. http://dx.doi.org/10.4028/www.scientific.net/aef.6-7.1041.

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In this thesis, the two 3D computer games were designed by Java 3D. In the first game, by using 3DMax, one aircraft carrier, one helicopter, submarines, warships, and destroyer escorts etc were designed. By using Loader3DS of MicrocrowLoader in Loader3DS1_2.jar or ModelLoader of Java 3D, these 3D models are loaded into the Java 3D. The second 3D game displays the 3D fighting and collision of tanks. This function is very important for the 3D game design. By using textures, the different appearances of 3D models were designed. By using Java 3D classes such as Alpha and PositionPathInterpolator and Sounds etc, the motions of 3D models and interactions and the sounds were defined.
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Zimina, L. V. "3D MODELING: APPLICATION, APPROACHES TO 3D MODELS DESCRIPTION, METHODS OF 3D COMPUTER ANIMATION." Education and Science without Limits: Fundamental and Applied Researches, no. 12 (2020): 65–71. http://dx.doi.org/10.36683/2500-249x/2020-12/65-71.

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Bojcetic, Nenad, Filip Valjak, Dragan Zezelj, and Tomislav Martinec. "Automatized Evaluation of Students’ CAD Models." Education Sciences 11, no. 4 (March 24, 2021): 145. http://dx.doi.org/10.3390/educsci11040145.

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The article describes an attempt to address the automatized evaluation of student three-dimensional (3D) computer-aided design (CAD) models. The driving idea was conceptualized under the restraints of the COVID pandemic, driven by the problem of evaluating a large number of student 3D CAD models. The described computer solution can be implemented using any CAD computer application that supports customization. Test cases showed that the proposed solution was valid and could be used to evaluate many students’ 3D CAD models. The computer solution can also be used to help students to better understand how to create a 3D CAD model, thereby complying with the requirements of particular teachers.
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Chaouch, Mohamed, and Anne Verroust-Blondet. "Alignment of 3D models." Graphical Models 71, no. 2 (March 2009): 63–76. http://dx.doi.org/10.1016/j.gmod.2008.12.006.

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Gouvatsos, Alexandros, Zhidong Xiao, Neil Marsden, and Jian J. Zhang. "Posing 3D Models from Drawings." Computers in Entertainment 15, no. 2 (April 4, 2017): 1–14. http://dx.doi.org/10.1145/2729984.

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Pollefeys, Marc, and Luc Van Gool. "From images to 3D models." Communications of the ACM 45, no. 7 (July 2002): 50–55. http://dx.doi.org/10.1145/514236.514263.

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Sousa, Mario Costa, and John W. Buchanan. "Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models." Computer Graphics Forum 18, no. 3 (September 1999): 195–208. http://dx.doi.org/10.1111/1467-8659.00340.

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Curless, Brian. "From range scans to 3D models." ACM SIGGRAPH Computer Graphics 33, no. 4 (November 4, 1999): 38–41. http://dx.doi.org/10.1145/345370.345399.

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Smith, MacKenzie. "Curating Architectural 3D CAD Models." International Journal of Digital Curation 4, no. 1 (June 29, 2009): 98–106. http://dx.doi.org/10.2218/ijdc.v4i1.81.

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Increasing demand to manage and preserve 3-dimensional models for a variety of physical phenomena (e.g., building and engineering designs, computer games, or scientific visualizations) is creating new challenges for digital archives. Preserving 3D models requires identifying technical formats for the models that can be maintained over time, and the available formats offer different advantages and disadvantages depending on the intended future uses of the models. Additionally, the metadata required to manage 3D models is not yet standardized, and getting intellectual proposal rights for digital models is uncharted territory. The FACADE Project at MIT is investigating these challenges in the architecture, engineering and construction (AEC) industry and has developed recommendations and systems to support digital archives in dealing with digital 3D models and related data. These results can also be generalized to other domains doing 3D modeling.
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Dissertations / Theses on the topic "3D computer models"

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Zhu, Junyi S. M. Massachusetts Institute of Technology. "A software pipeline for converting 3D models into 3D breadboards." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/122732.

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Thesis: S.M. in Computer Science and Engineering, Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 44-46).
3D breadboards are a new form of physical prototypes with breadboard functions directly integrated into its surfaces. 3D breadboards offer both the flexibility and re-configurability of breadboards, while also integrating well with the shape of the prototype. As a result, 3D breadboards can be used to test function directly in context of the actual physical form. Our custom 3D editor plugin supports designers in the process of converting 3D models into 3D breadboards. Our plugin first generates a pinhole pattern on the surface of the 3D model; designers can then connect the holes into power lines and terminal strips depending on the desired layout. To fabricate the 3D breadboards, designers only have to 3D print the housing and then fill the wire channels with conductive silicone. We explore a number of computational design and computer graphics approaches to convert arbitrary 3D models into 3D breadboards. We demonstrate a range of different interactive prototypes designed by our software system, and report on a user study with six participants to validate the concept of integrating breadboards into physical prototypes.
by Junyi Zhu.
S.M. in Computer Science and Engineering
S.M.inComputerScienceandEngineering Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
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Rasmus, Siljedahl. "3D Conversion from CAD models to polygon models." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129881.

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This thesis describes the design and implementation of an application that converts CAD models into polygon models. When going from CAD models to 3D polygon models a conversion of the file type has to be performed. XperDI uses these polygon models in their tool, called sales configurator, to create a photo realistic environment to be able to have a look at the end product before it is manufactured. Existing tools are difficult to use and is missing features that is important for the Sales Configurator. The purpose of this thesis is to create a proof of concept application that converts CAD models into 3D polygon models. This new lightweight application is a simpler alternative to convert CAD models into polygon models and offers features needed for the intended use of these models, that the alternative products do not offer.
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Bici, Mehmet Oguz. "Robust Transmission Of 3d Models." Phd thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612690/index.pdf.

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In this thesis, robust transmission of 3D models represented by static or time consistent animated meshes is studied from the aspects of scalable coding, multiple description coding (MDC) and error resilient coding. First, three methods for MDC of static meshes are proposed which are based on multiple description scalar quantization, partitioning wavelet trees and optimal protection of scalable bitstream by forward error correction (FEC) respectively. For each method, optimizations and tools to decrease complexity are presented. The FEC based MDC method is also extended as a method for packet loss resilient transmission followed by in-depth analysis of performance comparison with state of the art techniques, which pointed significant improvement. Next, three methods for MDC of animated meshes are proposed which are based on layer duplication and partitioning of the set of vertices of a scalable coded animated mesh by spatial or temporal subsampling where each set is encoded separately to generate independently decodable bitstreams. The proposed MDC methods can achieve varying redundancy allocations by including a number of encoded spatial or temporal layers from the other description. The algorithms are evaluated with redundancy-rate-distortion curves and per-frame reconstruction analysis. Then for layered predictive compression of animated meshes, three novel prediction structures are proposed and integrated into a state of the art layered predictive coder. The proposed structures are based on weighted spatial/temporal prediction and angular relations of triangles between current and previous frames. The experimental results show that compared to state of the art scalable predictive coder, up to 30% bitrate reductions can be achieved with the combination of proposed prediction schemes depending on the content and quantization level. Finally, optimal quality scalability support is proposed for the state of the art scalable predictive animated mesh coding structure, which only supports resolution scalability. Two methods based on arranging the bitplane order with respect to encoding or decoding order are proposed together with a novel trellis based optimization framework. Possible simplifications are provided to achieve tradeoff between compression performance and complexity. Experimental results show that the optimization framework achieves quality scalability with significantly better compression performance than state of the art without optimization.
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Magnusson, Henrik. "Integrated generic 3D visualization of Modelica models." Thesis, Linköping University, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-15453.

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OpenModelica is a complete environment for developing and simulatingModelica models based on free software. It is promoted and developed bythe OpenModelica Consortium. This thesis details a method for describingand consequently displaying visualizations of Modelica models in OMNote-book, an application in the OpenModelica suite where models can be writtenand simulated in a document mixed with text, images and plots. Two dif-ferent approaches are discussed; one based on Modelica annotations and onebased on creating a simple object hierarchy which can be connected to exist-ing models. Trial implementations are done which make it possible to discardthe annotation approach, and show that an object based solution is the onebest suited for a complete implementation. It is expanded into a working 3Dvisualization solution, embedded in OMNotebook.

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Aubry, Mathieu. "Representing 3D models for alignment and recognition." Thesis, Paris, Ecole normale supérieure, 2015. http://www.theses.fr/2015ENSU0006/document.

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Cette thèse explore différentes représentations de modèles 3D pour la mise en correspondance de formes 3D, l’alignement d’une instance 2D et de son modèle 3D et l’alignement de modèles 3D à une image 2D pour toute une catégorie d’objets. La géométrie d’une forme 3D est presque entièrement encodée par les fonctions et valeurs propres de l’opérateur de Laplace-Beltrami sur cette forme. Nous utilisons cette représentation mathématiquement élégante pour caractériser les points d’une forme en développant une nouvelle notion d’échelle. Nous montrons que cette signature présente plusieurs avantages. Un élément clé de la compréhension d’une image est l’alignement des objets qu’elle contient à leur modèle 3D. Nous considérons ce problème d’alignement 2D-3D pour une représentation 2D arbitraire, telle un dessin ou une peinture. Nous représentons le modèle d’un site architectural par un ensemble d’elements visuels discriminants. Nous développons ensuite une procédure pour mettre ces éléments en correspondance avec une représentation 2D du site. Nous validons notre méthode sur une nouvelle base de données de représentations historiques et non-photographiques. Nous étendons cette approche pour décrire non pas un unique site architectural, mais une catégorie entière d’objets, représentée par une grande collection de modèles 3D. Notre méthode d’alignement 2D-3D pour une catégorie d’objets non seulement détecte les instances, mais identifie une approximation de leur style et de leur point de vue. Nous évaluons notre approche sur un sous-ensemble de la difficile base de donnée “Pascal VOC 2007” pour la catégorie des chaises, que nous représentons pas une base de donnée de 1394 modèles 3D
Thanks to the success of 3D reconstruction algorithms and the development of online tools for computer-aided design (CAD) the number of publicly available 3D models has grown significantly in recent years, and will continue to do so. This thesis investigates representations of 3D models for 3D shape matching, instance-level 2D-3D alignment, and category-level 2D-3D recognition. The geometry of a 3D shape can be represented almost completely by the eigen-functions and eigen-values of the Laplace-Beltrami operator on the shape. We use this mathematically elegant representation to characterize points on the shape, with a new notion of scale. This 3D point signature can be interpreted in the framework of quantum mechanics and we call it the Wave Kernel Signature (WKS). We show that it has advantages with respect to the previous state-of-the-art shape descriptors, and can be used for 3D shape matching, segmentation and recognition. A key element for understanding images is the ability to align an object depicted in an image to its given 3D model. We tackle this instance level 2D-3D alignment problem for arbitrary 2D depictions including drawings, paintings, and historical photographs. This is a tremendously diffcult task as the appearance and scene structure in the 2D depictions can be very different from the appearance and geometry of the 3D model, e.g., due to the specific rendering style, drawing error, age, lighting or change of seasons. We represent the 3D model of an entire architectural site by a set of visual parts learned from rendered views of the site. We then develop a procedure to match those scene parts that we call 3D discriminative visual elements to the 2D depiction of the architectural site. We validate our method on a newly collected dataset of non-photographic and historical depictions of three architectural sites. We extend this approach to describe not only a single architectural site but an entire object category, represented by a large collection of 3D CAD models. We develop a category-level 2D-3D alignment method that not only detects objects in cluttered images but also identifies their approximate style and viewpoint. We evaluate our approach both qualitatively and quantitatively on a subset of the challenging Pascal VOC 2012 images of the \chair" category using a reference library of 1394 CAD models downloaded from the Internet
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Gil, Camacho Carlos. "Part Detection in Oneline-Reconstructed 3D Models." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-51600.

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This thesis introduces a system to identify objects into a 3D reconstructed model. In particular, this is applied to automatize the inspection of an engine of a truck by detecting some parts in an online reconstructed 3D model. In this way, the work shows how the use of the augmented reality and the computer vision can be applied into a real application to automatize a task of inspection. To do this, the system employs the Signed Distance Function for the 3D representation which has been proven in other research as an efficient method for 3D reconstruction of environments. Then, some of the common processes for the recognition of shapes are applied to identify the pose of a specific part of the 3D model. This thesis explains the steps to achieve this task. The model is built using an industrial robot arm with a depth camera attached to the end effector. This allows taking snapshots from different viewpoints that are fused in a same frame to reconstruct the 3D model. The path for the robot is generated by applying translations to the initial pose of the end effector. Once the model is generated, the identification of the part is carried out. The reconstructed model and the model to be detected are analysed by detecting keypoints and features descriptors. These features can be computed together to obtain several instances over the target model, in this case the engine. Last, these instances can be filtered by the application of some constrains to get the true pose of the object over the scene. Last, some results are presented. The models were generated from a real engine truck. Then, these models were analysed to detect the oil filters by using different keypoint detectors. The results show that the quality of the recognition is good for almost all of the cases but it still presents some failures for some of the detectors. Keypoints too distinctive are more prune to produce wrong registrations due to the differences between the target and the scene. At the same time, more constrains make the detection more robust but also make the system less flexible.
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Buchholz, Henrik. "Real-time visualization of 3D city models." Phd thesis, Universität Potsdam, 2006. http://opus.kobv.de/ubp/volltexte/2007/1333/.

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Shlyakhter, Ilya 1975, and Max 1976 Rozenoer. "Reconstruction of 3D tree models from instrumented photographs." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80136.

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Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.
Also issued with order of names reversed on t.p.
Includes bibliographical references (leaves 33-36).
by Ilya Shlyakhter and Max Rozenoer.
M.Eng.
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Huang, Jennifer 1980. "Component-based face recognition with 3D morphable models." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/87403.

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Thesis (M.Eng. and S.B.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 2003.
Includes bibliographical references (p. 36-38).
by Jennifer Huang.
M.Eng.and S.B.
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Marks, Tim K. "Facing uncertainty 3D face tracking and learning with generative models /." Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2006. http://wwwlib.umi.com/cr/ucsd/fullcit?p3196545.

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Thesis (Ph. D.)--University of California, San Diego, 2006.
Title from first page of PDF file (viewed February 27, 2006). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references (p. 143-148).
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Books on the topic "3D computer models"

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3D modeling in AutoCAD: Creating and using 3D models in AutoCAD 2000. San Francisco: Miller Freeman Books, 1999.

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3D modeling in AutoCAD: Creating and using 3D models in AutoCAD 2000, 2000i, 2002. 2nd ed. Lawrence, Kan: CMP Books, 2002.

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Abdelguerfi, Mahdi. 3D Synthetic Environment Reconstruction. Boston, MA: Springer US, 2001.

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Rajesh, Pai, ed. Learning computer graphics: From 3D models to animated movies on your PC. New York: Springer, 1998.

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Krzysztof, Walczak, and SpringerLink (Online service), eds. Interactive 3D Multimedia Content: Models for Creation, Management, Search and Presentation. London: Springer London, 2012.

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Designing 3D graphics: How to create real-time 3D models for games and virtual reality. New York: Wiley Computer Pub., 1996.

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Digital beauties: 2D & 3D computer generated digital models, virtual idols and characters. Köln: Taschen, 2002.

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Elberink, Sander Oude. Acquisition of 3D topography: Automated 3D road and building reconstruction using airborne laser scanner data and topographic maps. Delft: NCG, Netherlands Geodetic Commission, 2010.

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The Waite Group 3D modeling lab: Create beautiful 3-D photorealistic models on your PC. Corte Madera, Calif: Waite Group Press, 1994.

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P, Planchard Marie, ed. Engineering design with SolidWorks 2010 and multimedia CD: A step-by-step project based approach utilizing 3D solid modeling. Mission, KS: SDC Publications, 2010.

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Book chapters on the topic "3D computer models"

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Pacheco, Julio, M. Teresa Escrig Monferrer, and Francisco Toledo Lobo. "Integrating 3D Orientation Models." In Lecture Notes in Computer Science, 88–100. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-36079-4_8.

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Oliveira, Nuno, and Jorge Gustavo Rocha. "Tiling 3D Terrain Models." In Lecture Notes in Computer Science, 550–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39637-3_43.

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Junqueira Amorim, Paulo Henrique, Thiago Franco de Moraes, Rodrigo Alvarenga Rezende, Jorge Vicente Lopes da Silva, and Helio Pedrini. "Medical Imaging for Three-Dimensional Computer-Aided Models." In 3D Printing and Biofabrication, 1–27. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-40498-1_6-1.

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Amorim, Paulo Henrique Junqueira, Thiago Franco de Moraes, Rodrigo Alvarenga Rezende, Jorge Vicente Lopes da Silva, and Helio Pedrini. "Medical Imaging for Three-Dimensional Computer-Aided Models." In 3D Printing and Biofabrication, 195–221. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-45444-3_6.

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Pepik, Bojan, Peter Gehler, Michael Stark, and Bernt Schiele. "3D2PM – 3D Deformable Part Models." In Computer Vision – ECCV 2012, 356–70. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33783-3_26.

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Markova, V., and S. Piskunov. "Computer models of 3D cellular structures." In Lecture Notes in Computer Science, 70–84. Berlin, Heidelberg: Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/3-540-60222-4_98.

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Cimen, Gokcen, Abdullah Bulbul, Bulent Ozguc, and Tolga Capin. "Perceptual Caricaturization of 3D Models." In Computer and Information Sciences III, 201–7. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4594-3_21.

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Lao, Dong, and Ganesh Sundaramoorthi. "Extending Layered Models to 3D Motion." In Computer Vision – ECCV 2018, 441–57. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01249-6_27.

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Tsuda, Satoshi, Yuta Muraki, and Ken-ichi Kobori. "Design Aid of 3D Wire Art Using 3D Models." In Communications in Computer and Information Science, 698–703. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50732-9_89.

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Wyvill, Brian, Craig McPheeters, and Milan Novacek. "High Level Descriptions for 3D Stochastic Models." In Computer-Generated Images, 26–34. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68033-8_3.

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Conference papers on the topic "3D computer models"

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Jingu Heo and M. Savvides. "In between 3D Active Appearance Models and 3D Morphable Models." In 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR Workshops). IEEE, 2009. http://dx.doi.org/10.1109/cvpr.2009.5204300.

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Heo, Jingu, and Marios Savvides. "In between 3D Active Appearance Models and 3D Morphable Models." In 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2009. http://dx.doi.org/10.1109/cvprw.2009.5204300.

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Singstad, Ingar, O. Birkeland, T. E. Grahl-Nielsen, L. Helseth, and Kjell E. Olsen. "Holographic stereograms to visualize 3D computer models." In Holography 2000, edited by Tung H. Jeong and Werner K. Sobotka. SPIE, 2000. http://dx.doi.org/10.1117/12.402470.

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Patel, Ankur, and William A. P. Smith. "3D morphable face models revisited." In 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops (CVPR Workshops). IEEE, 2009. http://dx.doi.org/10.1109/cvpr.2009.5206522.

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Polini, M., and T. Hulkkonen. "Model Reuse—The Link Between 3D Models for Basic Design and 3D Models for Detailed and Production Design." In International Conference on Computer Applications in Shipbuilding 2015. RINA, 2015. http://dx.doi.org/10.3940/rina.iccas.2015.56.

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Patel, Ankur, and William A. P. Smith. "Simplification of 3D morphable models." In 2011 IEEE International Conference on Computer Vision (ICCV). IEEE, 2011. http://dx.doi.org/10.1109/iccv.2011.6126252.

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"3D OBJECT CATEGORIZATION WITH PROBABILISTIC CONTOUR MODELS - Gaussian Mixture Models for 3D Shape Representation." In International Conference on Computer Vision Theory and Applications. SciTePress - Science and and Technology Publications, 2011. http://dx.doi.org/10.5220/0003317402590270.

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Uemura, Tomoki, Janne J. Näppi, Toru Hironaka, Hyoungseop Kim, and Hiroyuki Yoshida. "Comparative performance of 3D-DenseNet, 3D-ResNet, and 3D-VGG models in polyp detection for CT colonography." In Computer-Aided Diagnosis, edited by Horst K. Hahn and Maciej A. Mazurowski. SPIE, 2020. http://dx.doi.org/10.1117/12.2549103.

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Patel, A., and W. A. P. Smith. "3D morphable face models revisited." In 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2009. http://dx.doi.org/10.1109/cvprw.2009.5206522.

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Szoka, Tom. "Automated Drawing Production from 3D Models." In International Conference on Computer Applications in Shipbuilding. RINA, 2009. http://dx.doi.org/10.3940/rina.iccas.2009.11.

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Reports on the topic "3D computer models"

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Kalashnik, N. CREATION AND COMPUTER RESEARCH OF A 3D MODEL OF THE EURASIAN PLATE. Государственное высшее учебное заведение "Национальный горный университет", 2018. http://dx.doi.org/10.18411/nmu-2018-1-4-248-253.

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