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Journal articles on the topic '3D design'

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1

Gupta, Harshna, Gaurav Chaudhary, and Krishna Mohan Singh Devendra Kumar Ashish Malik. "Enclosure Design for 3D Printing." International Journal of Trend in Scientific Research and Development Volume-2, Issue-4 (June 30, 2018): 618–23. http://dx.doi.org/10.31142/ijtsrd13023.

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Lee, Young-Hun. "The Study on 3D Design Basic Education using 3D Software - Based on Rowena Reed Kostellow’s 3D Design Practice." Cartoon and Animation Studies 52 (September 30, 2018): 49–71. http://dx.doi.org/10.7230/koscas.2018.52.049.

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龚, 晨靓. "Research on the Application of 3D Technology in Digital Illustration." Design 08, no. 04 (2023): 2411–17. http://dx.doi.org/10.12677/design.2023.84292.

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谢, 淳钰. "The Material Characteristics of 3D Printing Technology Applied to Furniture Hardware." Design 06, no. 03 (2021): 46–51. http://dx.doi.org/10.12677/design.2021.63008.

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余, 子文. "Optimization of 3D Software Interface Design Based on Eye Tracking Testing." Design 08, no. 02 (2023): 313–24. http://dx.doi.org/10.12677/design.2023.82044.

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Malsagov, B. S., M. V. Sygotina, and O. V. Yalovenko. "3D solid design algorithms." Journal of Physics: Conference Series 2032, no. 1 (October 1, 2021): 012143. http://dx.doi.org/10.1088/1742-6596/2032/1/012143.

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7

Fang, Jing‐Jing. "3D collar design creation." International Journal of Clothing Science and Technology 15, no. 2 (April 2003): 88–106. http://dx.doi.org/10.1108/09556220310470088.

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8

Sittas, E. "3D design reference framework." Computer-Aided Design 23, no. 5 (June 1991): 380–81. http://dx.doi.org/10.1016/0010-4485(91)90031-q.

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Sittas, E. "3D design reference framework." Computer-Aided Design 23, no. 5 (June 1991): 383–84. http://dx.doi.org/10.1016/0010-4485(91)90032-r.

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10

Verhunov, S. V. "3D-model and 3D-modeling in industrial design." Educational Dimension 26 (December 14, 2009): 84–89. http://dx.doi.org/10.31812/educdim.6994.

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In the article undertake the attempt to formulate the definition of 3D-model and process of 3D-modeling in industrial design, cons hit definitive aspects of this conception from the position of industrial designer and todays production process.
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Gao, Xin Rui, De Qing Zhao, and Ping Ping Yao. "The 3D Computer Game Design Using Java 3D." Advanced Engineering Forum 6-7 (September 2012): 1041–44. http://dx.doi.org/10.4028/www.scientific.net/aef.6-7.1041.

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In this thesis, the two 3D computer games were designed by Java 3D. In the first game, by using 3DMax, one aircraft carrier, one helicopter, submarines, warships, and destroyer escorts etc were designed. By using Loader3DS of MicrocrowLoader in Loader3DS1_2.jar or ModelLoader of Java 3D, these 3D models are loaded into the Java 3D. The second 3D game displays the 3D fighting and collision of tanks. This function is very important for the 3D game design. By using textures, the different appearances of 3D models were designed. By using Java 3D classes such as Alpha and PositionPathInterpolator and Sounds etc, the motions of 3D models and interactions and the sounds were defined.
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SATO, Seiki, Satoshi SUZUKI, and Muneyoshi NUMADA. "3D Knowledge Design System in Product Design." Transactions of the Japan Society of Mechanical Engineers Series C 74, no. 745 (2008): 2107–13. http://dx.doi.org/10.1299/kikaic.74.2107.

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Kutenev, A. "3D simulations in ship design." Transactions of the Krylov State Research Centre 2, no. 392 (March 5, 2020): 66–70. http://dx.doi.org/10.24937/2542-2324-2020-2-392-66-70.

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SATO, Seiki, Muneyoshi NUMADA, and Taro MORIMOTO. "3D Design from Development Design, Mold Design to Manufacturing." Transactions of the Japan Society of Mechanical Engineers Series C 74, no. 748 (2008): 2837–44. http://dx.doi.org/10.1299/kikaic.74.2837.

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Rupal, Baltej Singh, Elisa Aznarte Garcia, Cagri Ayranci, and Ahmed Jawad Qureshi. "3D Printed 3D-Microfluidics: Recent Developments and Design Challenges." Journal of Integrated Design and Process Science 22, no. 1 (March 19, 2019): 5–20. http://dx.doi.org/10.3233/jid-2018-0001.

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Sun, Hongbin, Jibang Liu, Rakesh S. Anigundi, Nanning Zheng, Jian-Qiang Lu, Kenneth Rose, and Tong Zhang. "3D DRAM Design and Application to 3D Multicore Systems." IEEE Design & Test of Computers 26, no. 5 (September 2009): 36–47. http://dx.doi.org/10.1109/mdt.2009.105.

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17

Greder, Katherine Celia, Jie Pei, and Jooyoung Shin. "Design in 3D: a computational fashion design protocol." International Journal of Clothing Science and Technology 32, no. 4 (March 6, 2020): 537–49. http://dx.doi.org/10.1108/ijcst-07-2019-0110.

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PurposeThe purpose of this study was to create a corset—understructure as well as fabric covering—using only computational, 3D approaches to fashion design. The process incorporated 3D body scan data, parametric methods for the 3D-printed design, and algorithmic methods for the automated, custom-fit fabric pattern.Design/methodology/approachThe methods or protocol-based framework that nucleated this design project (see Figure 1) enabled more concentrated research into the iterative step-by-step procedure and the computational techniques used herein.FindingsThe 3D computational methods in this study demonstrated a new way of rendering the body-to-pattern relationship through the use of multiple software platforms. Using body scan data and computer coding, the computational construction methods in this study showed a pliant and sustainable method of clothing design where designers were able to manipulate the X, Y, and Z coordinates of the points on the scan surface.Research limitations/implicationsA study of algorithmic methods is inherently a study of limitation. The iterative process of design was defined and refined through the particularity of an algorithm, which required thoughtful manipulation to inform the outcome of this research.Practical implicationsThis study sought to illustrate the use and limitations of algorithm-driven computer programming to advance creative design practices.Social implicationsAs body scan data and biometric information become increasingly common components of computational fashion design practices, the need for more research on the use of these techniques is pressing. Moreover, computational techniques serve as a catalyst for discussions about the use of biometric information in design and data modeling.Originality/valueThe process of designing in 3D allowed for the dynamic capability to manipulate proportion and form using parametric design techniques.
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Siddiqa, Ayesha. "Revolutionary 3D Design with AI." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (May 21, 2024): 1–5. http://dx.doi.org/10.55041/ijsrem34308.

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The 3D design delves into the creation and deployment of an innovative web experience that seamlessly merges Artificial Intelligence (AI) technology and captivating 3D visuals within a React-based framework. It demonstrates the utilization of AI algorithms for enhancing user interactivity, personalization, and the creation of dynamic 3D elements, fostering a captivating user experience. Embark on a transformative journey into the heart of fashion's evolution, this unveils a paradigm-shifting collaboration between Artificial Intelligence (AI) and 3D cloth design, heralding a new era of creativity and innovation within the fashion industry. This explores the fusion of Artificial Intelligence (AI) with 3D cloth design, revolutionizing the fashion industry's creative landscape. Integrating AI into cloth design processes allows for swift ideation, realistic simulations, and diverse fabric explorations, empowering designers to redefine fashion concepts efficiently. Key Words: AI,3D, Design.
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19

Guo, Tao. "Fashion Design Professional Basis Based on Design Process." Advanced Materials Research 989-994 (July 2014): 5098–101. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.5098.

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In the process of fashion design, design process is very important, and it can be implemented by the computer assistant design software using the 2D&3D modeling technique. Virtual fashion design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. In this paper, we study the computer assistant fashion design based on the 2D&3D modeling technique by the design process. We perform an extensive review of the fashion design and its design process, and studied computer assistant fashion design based on the 2D&3D modeling technique.
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Lee, Jong Seok, and Jae Jung Lee. "A Study on the Development of Shoe Design Using 3D Scanning and 3D Printing - Focused on Heel Design -." Korean Society of Fashion Design 16, no. 2 (June 30, 2016): 99–111. http://dx.doi.org/10.18652/2016.16.2.7.

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21

Madhu, Aravind P., C. Akhil Balu, Akshay Krishnan, Adithya Aravind, Jibin Noble, and Vishnu Sankar. "Design of 3D volumetric display." Journal of Physics: Conference Series 2070, no. 1 (November 1, 2021): 012204. http://dx.doi.org/10.1088/1742-6596/2070/1/012204.

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Abstract Stereoscopic, or multi-view, display systems that can give significant visual clues for the human brain to understand three-dimensional (3D) objects, they are regarded as better alternatives to traditional two-dimensional (2D) displays. A device that can render 3D images for viewers without the use of specific headgear or glasses is known as an auto-stereoscopic display. Manipulation of light rays via Light engines is also used to create 3D images in 3D space. We introduce a new auto-stereoscopic swept-volume display (SVD) system based on light-emitting diode (LED) arrays in this research. A display device plus a graphics control sub-system makes up this system. The display device is a 2D revolving panel of LEDs that generates 3D images using “persistence of vision”.
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22

Hadfield, Thomas E., and Charlotte M. Deane. "AI in 3D compound design." Current Opinion in Structural Biology 73 (April 2022): 102326. http://dx.doi.org/10.1016/j.sbi.2021.102326.

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23

Friedrich, Aline, Bernd Geck, Oliver Klemp, Adrian Posselt, and Ingo Kriebitzsch. "3D-Antennensysteme Design und Validierung." ATZelektronik 9, no. 6 (November 26, 2014): 44–51. http://dx.doi.org/10.1365/s35658-014-0506-5.

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24

Osawa, Miho. "304 3D Design and Optimization." Proceedings of OPTIS 2010.9 (2010): _304–1_—_304–3_. http://dx.doi.org/10.1299/jsmeoptis.2010.9._304-1_.

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25

Vermeer, Gijs J. O. "3D seismic survey design optimization." Leading Edge 22, no. 10 (October 2003): 934–41. http://dx.doi.org/10.1190/1.1623633.

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26

Gillet, V. J., A. P. Johnson, P. Mata, and S. Sike. "Automated structure design in 3D." Tetrahedron Computer Methodology 3, no. 6 (January 1990): 681–96. http://dx.doi.org/10.1016/0898-5529(90)90167-7.

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27

Hinds, B. K., J. McCartney, C. Hadden, and J. Diamond. "3D CAD for Garment Design." International Journal of Clothing Science and Technology 4, no. 4 (April 1992): 6–14. http://dx.doi.org/10.1108/eb002998.

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28

Bradshaw, J. "3D QSAR in drug design." Trends in Pharmacological Sciences 15, no. 12 (December 1994): 469–70. http://dx.doi.org/10.1016/0165-6147(94)90062-0.

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29

Nurhaliza, Nabilla, and Apriansyah. "Midnight school 3d game design." International Journal Cister 1, no. 02 (August 1, 2022): 85–91. http://dx.doi.org/10.56481/cister.v1i02.80.

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The game that is a favorite among gamers is the FPS type game ( First Game).Person Shooter ) and the horror genre. This research designs game genre horror and FPS type which is a very interesting combination for developed. The author will develop this game using Blender software as an in- game terrain creation, programming language C# and uses Unity 3D 5.3 as its engine. The features of this game are:mysteries/riddles, hints, and jumpscares where players will be surprised with sound, moving objects and so on. Device design method The software used is the Extreme Programming (XP) Development Method. which has the following stages: Planning, Design, Coding and Testing. The results of the research are in the form of a game called Midnight School with see First Person Shooter Horror 3D setting. Ease of Rating the game can be concluded based on the opinion of the respondents as a whole ie this game is very easy to play.
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30

Wang, Song Hao, Steven Melendez, Chyi Shyan Tsai, and Chi Wei Wu. "Parametric Design and Design Associability in 3D CAD." Materials Science Forum 594 (August 2008): 461–68. http://dx.doi.org/10.4028/www.scientific.net/msf.594.461.

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The purpose of this research is to make design automation possible by parametric design and design associability in 3D CAD. Applications of the technology in liquid food packaging machinery and its advantages are presented in the paper. For regular shapes such as circles or lines, parameters are used to link the dimensions of relative parts while for irregular shapes such as curves, associability is used to do the job in an assembly. Commercial 3D CAD software and Microsoft Excel software were used for the application. It is proved that same merit applies to designs of other machineries, on reducing design time and design mistake, enhancing consistency and easy documentation, therefore liberating designers from redundant day-to-day routine computer-paperwork to make more innovative contributions to their job. The impact of the design-automation technology on machine design is great.
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Gao, Yang. "Application of 3D Design Technology in Substation Design." IOP Conference Series: Materials Science and Engineering 782 (April 15, 2020): 032086. http://dx.doi.org/10.1088/1757-899x/782/3/032086.

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32

Kahraman, Emine, and Meltem Maras. "Analysis of Pre-Service Science Teachers' Development Processes of 3D Designs and Design Products." International Journal of Technology in Education 5, no. 2 (May 18, 2022): 296–320. http://dx.doi.org/10.46328/ijte.223.

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In this study, 3D design products of pre-service science teachers were evaluated, and the opinions of the candidates regarding the 3D design process and the design products they created were investigated. This study is a case study of qualitative research designs. The research was carried out with 48 pre-service science teachers studying as sophomores at the education faculty of a university in Turkey. The research was carried out in the course named General Biology Practices II in 7 weeks as three classes per week. As data collection tools in the research, a interview form was used to obtain the opinions of pre-service teachers and rubrics prepared in line with the criteria that should be found in 3D designs and the design process. As a result of the research, it was found that pre-service teachers had a sufficient performance, and created good designs while establishing 3D design products. Candidates gave a positive opinion regarding the 3D design process. In particular, they stated that the implementation process helped the improvement of 3D thinking ability, thereby gaining different perspectives. They also stated that 3D design products created could be used as teaching materials.
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Jo, Yong Jae, and Won Suk Nam. "A Study on 3D Graphic Design Education with Utilization of Backward Design Model." Korea Institute of Design Research Society 7, no. 3 (September 30, 2022): 174–88. http://dx.doi.org/10.46248/kidrs.2022.3.174.

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With recent technological advancements and social changes, the industry based on 3D Graphic Design Technology is rapidly growing. As the value of 3D Graphic Design in the industrial field has been highlighted, it has become critical to develop 3D Graphic Design skills in vocational high school design education that is oriented toward practical learning to develop future designers. As a result, this study attempted to find a more effective teaching method for 3D Graphic Design education in Vocational High Schools by applying the Backward Design Model. To that end, a review of the literature on the outline and goals of 3D Graphic Design education in vocational high schools was conducted. The current status of 3D Graphic Design education was investigated and analyzed based on the current 3D Graphic Design-related curriculum and operation plans for each school, as well as literature research, to understand the actual situation of 3D Graphic Design classes. Furthermore, classes were held for students in the first and second grades of vocational high schools after conducting a literature study on the concept. After that, the researcher prepared guidelines for teaching by applying the backward design theory to the 3D Graphic Design class. As a result, the theory and practical learning difficulty levels were 4.35 and 4.42, respectively, and the overall satisfaction with the class was 4.58, which indicated high effectiveness and confirmed the effectiveness of this study.
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Han, Jung-Soo. "Construction Design 3D Modeling in Smart Phone." Journal of Digital Policy and Management 11, no. 12 (December 28, 2013): 333–38. http://dx.doi.org/10.14400/jdpm.2013.11.12.333.

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Xia, Ji, and Cong Li Song. "Design and Realization of 3D Design System for Integrating Metro Depot Outdoor Pipelines." Advanced Materials Research 926-930 (May 2014): 1269–72. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.1269.

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This paper explained function structure and main modules of 3D design system for integrating metro depot outdoor pipelines, and emphatically expounded how to realize threshold value detection algorithm of 3D pipeline. The results show that the system can overcome inadaptabilities of the traditional 3D pipe software in integrating metro depot outdoor pipelines, improves the 3D design efficiency, and has a good effect in practical use.
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Oh, Seol-Young, Dong-Ae Suh, and Hyung-Gyu Kim. "Last Design for Men's Shoes using 3D Foot Scanner and 3D Printer." Journal of the Korea Contents Association 16, no. 2 (February 28, 2016): 186–99. http://dx.doi.org/10.5392/jkca.2016.16.02.186.

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37

Li, Xuenan, Danhua Zhao, and Jianghong Zhao. "A Design Case Study: 3D Printer Software Interface Design Based on Home Users Preferences Knowledge." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 639–48. http://dx.doi.org/10.1017/dsi.2019.68.

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AbstractThe rapid development of 3D printing technology has an impact on all aspects of modern manufacturing, design and society. However, the home use of 3D printers is still limited by the difficulty in deploying the software and the technology which both need professional understanding and training. How to enable non-technical home users to use 3D printers without the need for training, becomes an urgent problem for both academics and the industry. This paper is concerned in an investigation into home use of 3D printers, their needs and preferences, their impacts on the interaction design of 3D printing. First, a questionnaire survey supported by 127 non-technical users is conducted to understand their preferences on several key steps of the 3D printing procedure. Then, we integrate the survey results into the interaction design process to improve the usability of the 3D printing software. Finally, the advantage of our implementation is tested via the user satisfaction and feedback towards the post-use period. Our design project shows a simple method to extend 3D printing interactive software to non-technical users, and pushes forward the landscape of the home use of 3D printers.
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Feng, Yuan-Ling, Charith Lasantha Fernando, Jan Rod, and Kouta Minamizawa. "AeroGlove: 3D Printed Airbag Design for Scalable Haptic Display." Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2017 (2017): 2P1—N02. http://dx.doi.org/10.1299/jsmermd.2017.2p1-n02.

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JEE, Jae-Hoon. "A Study on Retrofitting BWTS using 3D Digital Design." JOURNAL OF FISHRIES AND MARINE SCIENCES EDUCATION 29, no. 2 (April 30, 2017): 503–12. http://dx.doi.org/10.13000/jfmse.2017.29.2.503.

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Zulkifli, N. A., A. Abdul Rahman, and M. I. Hassan. "DESIGN OF 3D TOPOLOGICAL DATA STRUCTURE FOR 3D CADASTRE OBJECTS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W1 (September 30, 2016): 325–27. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w1-325-2016.

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This paper describes the design of 3D modelling and topological data structure for cadastre objects based on Land Administration Domain Model (LADM) specifications. Tetrahedral Network (TEN) is selected as a 3D topological data structure for this project. Data modelling is based on the LADM standard and it is used five classes (i.e. point, boundary face string, boundary face, tetrahedron and spatial unit). This research aims to enhance the current cadastral system by incorporating 3D topology model based on LADM standard.
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Porotikova, I. V., D. V. Serbul, and M. B. Kirillova. "3D-DESIGN AND PRODUCTION OF COMPLEX DETAIL BY 3D-PRINTER." Вестник Санкт-Петербургского государственного университета технологии и дизайна. Серия 4: Промышленные технологии, no. 4 (2021): 66–74. http://dx.doi.org/10.46418/2619-0729_2021_4_8.

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42

Kuo, Ming-Shiou, and Tsung-Yen Chuang. "Developing a 3D Game Design Authoring Package to Assist Students’ Visualization Process in Design Thinking." International Journal of Distance Education Technologies 11, no. 4 (October 2013): 1–16. http://dx.doi.org/10.4018/ijdet.2013100101.

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The teaching of 3D digital game design requires the development of students’ meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to visualize ideas from imagination. Therefore, 3D visualization is a key skill in this context. To help students fully focus on game design rather than on complicated 3D modeling or animation skills, this study developed an authoring package that is integrated with Google 3D Warehouse, SketchUp, and a web-based 3D multi-user platform: 3D Cyber Worlds. The proposed game design authoring package was used with 53 college students for one semester, while a total of 108 students were involved in the overall study. The results indicate that the package achieved its aim of in assisting students in the game design process, including that of 3D modeling, and is feasible for future development using advance web technologies. Examples of the students’ game design projects and feedback on the use of this authoring package are also presented and discussed.
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43

Greenhalgh, Scott. "The effects of 3D printing in design thinking and design education." Journal of Engineering, Design and Technology 14, no. 4 (October 3, 2016): 752–69. http://dx.doi.org/10.1108/jedt-02-2014-0005.

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Purpose Rapid prototyping and three-dimensional (3D) printing allows the direct creation of objects from 3D computer-aided design files. To identify the effects 3D printing may have on student experiences and the learning of the design process, students were asked to create a design and create a prototype of that design. Design/methodology/approach This study follows an experimental design involving four total courses of interior design students. After conceptualizing a design, students were randomly selected to either create the prototype by hand or given access to 3D printing equipment. The models were graded by three subject experts using a rubric that focused on three key aspects of the model project, namely, craftsmanship, design quality and scale (proportion). Findings All three measures produced significant mean differences with a medium effect size when comparing the 3D printed models to the traditionally built models. Additional observations provided insights into the design processes approached by students using hand-constructed and 3D printed modeling. The most notable difference was the propensity for curved and rectilinear shapes by available design technologies. Research limitations/implications The experiment showed that the design technology (3D printing) did have an impact on the designs students conceptualized. This suggests that students do connect ideation to implementation, and the availability of enabling technology impacts the design process. This research was conducted in an interior design environment and consists of primarily female students. The experimental research may be limited to design programs with similar student populations and levels of exposure to various design technologies. Practical implications This research is designed to provide instructors and programs valuable information when looking at implementing new design technologies into the curriculum. Instructors are made aware that new design technologies do impact student design strategies. Additionally, although certain design technologies allow for revisions, it was apparent that students continued to be resistant to revise their initial models suggesting instructors prepare to address this issue in instruction. Social implications There is a strong body of research indicating inequality in education where students have differing access to technologies in schools. This research shows that 3D printing, similar to many technologies in education, can impact the cognitive processes of content being learned. Originality/value There is limited research on how design technologies impact design cognition and the experiences of design students. This paper looked specifically at one design technology (3D printing/rapid prototyping) and how it impacts the processes and quality of design, in addition to the quality of design products (prototypes or models). Research such as this provides instructors and faculty members an insight into how design technologies impact their curriculum.
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44

Sheng, Bin, and Enhua Wu. "Laplacian-based Design: Sketching 3D Shapes." International Journal of Virtual Reality 5, no. 3 (January 1, 2006): 59–65. http://dx.doi.org/10.20870/ijvr.2006.5.3.2700.

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The sketch-based shape modeling is one of the most challenging and active problems in computer graphics. In this paper, we present an interactive modeling system for generating free-form surfaces using a 2D sketch interface. Since inferring 3D shape from 2D sketches is an one to many function with no unique solution, we propose to interpret the given 2D curve to be the projection of the 3D curve that has minimum curvature among all the candidates in 3D. In this way, firstly, we present an algorithm to efficiently find a close approximation of this minimum curvature 3D space curve. In the second step, our system could identify the 3D surfaces automatically, and then we apply Delaunay triangulation on these surfaces. Finally, the shape of the triangular surface mesh that follows the 3D profile curves is computed using harmonic interpolation by solving Laplacian equations. We present experimental results on various kinds of drawings by the interactive modeler
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45

Wei, Yong Jun, Guo Jie Ji, Xiao Lin Zhao, Ying Dong Chen, and Peng Han. "Design on Geographical Multi-Scale 3D Symbol Library." Advanced Materials Research 468-471 (February 2012): 839–47. http://dx.doi.org/10.4028/www.scientific.net/amr.468-471.839.

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3D Geographic Information System (3D GIS); 3D symbol library; Modeling. Abstract. The 3D symbol is the basic approach to represent geographic themes in 3D GIS. In this paper, a multi-scale data model for 3D symbol library is designed to solve the problems in the organization, storage and display for multi-scale symbols. The particle system and animation technology are utilized in dynamic display of 3D symbols. A multi-scale and dynamic 3D symbol library system prototype is constructed and applied in many 3D visualization systems. The results show that the 3D symbol library based on multi-scale and dynamic technology presents high performance.
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Matthys, Mario, Laure De Cock, Lieze Mertens, Kobe Boussauw, Philippe De Maeyer, and Nico Van de Weghe. "Rethinking the Public Space Design Process Using Extended Reality as a Game Changer for 3D Co-Design." Applied Sciences 13, no. 14 (July 20, 2023): 8392. http://dx.doi.org/10.3390/app13148392.

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Public space design processes are complex. Numerous preconditions and the involvement of stakeholders impede rapid decision making. Two-dimensional drawings remain the norm, although these are difficult for citizen stakeholders to understand. Public space designers rarely use 3D city models, infrastructure building information modeling, digital twins, or extended reality. Usually, 3D images (without animation) are only rendered after decision making for communication purposes. This study consists of an online questionnaire of 102 Flemish region (Belgium) stakeholders to show the appeal of and resistance to the use of 3D and extended reality in public space design processes. In a follow-up experiment, 37 participants evaluated various graphic techniques by their designs and observations. The questionnaire showed that all stakeholders lack experience with the use of virtual reality in design processes. We found that non-designer stakeholders and designers indicated that using virtual reality and interactive online 3D tools using game engines provided a better insight into communication and design. Reusing 3D designs in cycling simulators during the design process results in cost-effective quality optimization, and integration into digital twins or animated spatial time machines paves the way for hybrid, 4D cities. Extended reality supports 3D co-design that has simplicity and clarity from the outset of the design process, a trait that makes it a game changer.
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47

Jankoska, Maja. "Application CAD methods in 3D clothing design." Tekstilna industrija 68, no. 4 (2020): 31–37. http://dx.doi.org/10.5937/tekstind2004031j.

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Modeling virtual garments is known as a very laborious process, which includes designing 2D patterns, positioning, and sewing them in 3D, performing a physically-based simulation, and then iteratively adjusting patterns and parameters, repeating the process until the expected effect is achieved. The aim of this paper is to make a 2D pattern and 3D simulation of a men's shirt. First, the computer construction of the men's shirt model was made on a sketch-based, i.e. a 2D pattern is developed. Secondly, 2D pattern is developed by flattening 3D surface patches, then a 3D fine garment is formed directly based on the information of sewing relations and correspondence between 3D surfaces and 2D patterns. The method is able to design 3D garments and 2D patterns efficiently and accurately.
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48

Rudolf, A., Z. Stjepanović, and A. Cupar. "DESIGN OF GARMENTS USING ADAPTABLE DIGITAL BODY MODELS." TEXTEH Proceedings 2021 (October 22, 2021): 9–17. http://dx.doi.org/10.35530/tt.2021.09.

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In recent years, the 3D design software has been mostly used to improve the garment design process by generating virtual 3D garment prototypes. Many researchers have been working on the development of 3D virtual garment prototypes using 3D body models and involving the 3D human body scanning in different postures. The focus of research in this field today relies on generating a kinematic 3D body model for the purposes of developing the individualized garments, the exploration of which is presented in this paper. The discussed area is also implemented in the Erasmus+ project OptimTex - Software tools for textile creatives, which is fully aligned with the new trends propelled by the digitization of the whole textile sector. The Slovenian module focuses on presenting the needs of digitization for the development of individualized garments by using different software tools: 3D Sense, PotPlayer, Meshroom, MeshLab, Blender and OptiTex. The module provides four examples: 3D human body scanning using 3D photogrammetry, 3D human body modelling and reconstruction, construction of a kinematic 3D body model and 3D virtual prototyping of individualized smart garments, and thus displays the entire process for the needs of 3D virtual prototyping of individualized garments. In the OptimTex project, the 3D software Blender was used to demonstrate and teach students how to construct the "armature" of the human body as an object for rigging or the virtual skeleton for a 3D kinematic body model, using the knee as an example.
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Baronos, Athena, Odysseas Manoliadis, and Aristeidis Pavlidis. "Design of Multiple Mailboxes." MATEC Web of Conferences 318 (2020): 01041. http://dx.doi.org/10.1051/matecconf/202031801041.

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In today’s world the design of multiple mailboxes comes to cover the evolution of logistics in delivering mail where the postman is not required to visit every user. In this research the 3D visualization is used for the design of multiple mailboxes for domestic use. It concerns the design of mailboxes in ergonomic building blocks and apartment complexes in 3D design so that they can be easily manufactured. Between the advantages of this design will be rapid production of ready-made products production of prototypes that enables testing at the design stage and reduces the time and the cost of production. The design when done with 3D CAD can be manufactured with modern machine tooling methods. In this paper after an extensive Literature Review the postal multiple mailboxes is used as a case study in the use of 3D CAD for 3D printing. A methodology is proposed that enables the examination of prototypes at the design stage according to specifications and allows the manufacturing department of a company to prepare the right tools and begin installing production lines. Conclusively this method gives the advantage of designing the product and supporting the production of scaffolds that can be functionally and ergonomically tested before finalizing the production.
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段, 帆琳. "Design of 3D Pseudo Hologram Projector." Optoelectronics 08, no. 02 (2018): 42–50. http://dx.doi.org/10.12677/oe.2018.82007.

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