Academic literature on the topic '3D digitization'

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Journal articles on the topic "3D digitization"

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Santos, Pedro, Martin Ritz, Constanze Fuhrmann, and Dieter Fellner. "3D mass digitization: a milestone for archeological documentation." Virtual Archaeology Review 8, no. 16 (May 22, 2017): 1. http://dx.doi.org/10.4995/var.2017.6321.

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In the heritage field, the demand for fast and efficient 3D digitization technologies for historic remains is increasing. Besides, 3D digitization has proved to be a promising approach to enable precise reconstructions of objects. Yet, unlike the digital acquisition of cultural goods in 2D widely used today, 3D digitization often still requires a significant investment of time and money. To make it more widely available to heritage institutions, the <em>Competence Center for Cultural Heritage Digitization</em> at the <em>Fraunhofer Institute for Computer Graphics Research IGD</em> has developed <em>CultLab3D</em>, the world’s first 3D mass digitization facility for collections of three-dimensional objects. <em>CultLab3D</em> is specifically designed to automate the entire 3D digitization process thus allowing to scan and archive objects on a large-scale. Moreover, scanning and lighting technologies are combined to capture the exact geometry, texture, and optical material properties of artefacts to produce highly accurate photo-realistic representations. The unique setup allows to shorten the time needed for digitization to several minutes per artefact instead of hours, as required by conventional 3D scanning methods.
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Damova, Mariana. "Linked Open Data Prototype of the Historical Archive of the European Commission." Archiving Conference 2020, no. 1 (April 7, 2020): 92–97. http://dx.doi.org/10.2352/issn.2168-3204.2020.1.0.92.

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The European Cultural Heritage Strategy for the 21st century has led to an increased demand for fast, efficient and faithful 3D digitization technologies for cultural heritage artefacts. Yet, unlike the digital acquisition of cultural goods in 2D which is widely used and automated today, 3D digitization often still requires significant manual intervention, time and money. To overcome this, the authors have developed CultLab3D, the world's first fully automatic 3D mass digitization technology for collections of three-dimensional objects. 3D scanning robots such as the CultArm3D-P are specifically designed to automate the entire 3D digitization process thus allowing to capture and archive objects on a large-scale and produce highly accurate photo-realistic representations.
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Santos, Francisco, Elena Sanchez, Roberto Lopez, Oscar Martin, Florin Negoescu, and Manuel San-Juan. "Dimensional Validation of a 3D Digitization System." Applied Mechanics and Materials 809-810 (November 2015): 878–83. http://dx.doi.org/10.4028/www.scientific.net/amm.809-810.878.

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A three-dimensional measurement system has been set up. The digital models have been obtained using a webcam and structured light. After this, a software for measuring the digital geometries has been applied. In order to validate the digital models, the workpiece has been measured in a Laboratory of Metrology by means of a Coordinate Measuring Machine. While digital models can be obtained from multiple scan system configurations, not all of them get the same degree of accuracy. After analyzing the results, it can be determined the best condition for obtaining the digital model so that discrepancies between measurements and corresponding digital model of the workpiece are minimized. Also, it has been estimated a value of measurement uncertainty for each of the models studied.
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Pavlidis, George, Despoina Tsiafakis, Anestis Koutsoudis, Fotis Arnaoutoglou, Vassilios Tsioukas, and Christodoulos Chamzas. "Preservation of Architectural Heritage through 3D Digitization." International Journal of Architectural Computing 5, no. 2 (June 2007): 221–37. http://dx.doi.org/10.1260/1478-0771.5.2.222.

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Ahmed, Namir, Michael Carter, and Neal Ferris. "Sustainable archaeology through progressive assembly 3D digitization." World Archaeology 46, no. 1 (January 2014): 137–54. http://dx.doi.org/10.1080/00438243.2014.890911.

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Pavlidis, George, Anestis Koutsoudis, Fotis Arnaoutoglou, Vassilios Tsioukas, and Christodoulos Chamzas. "Methods for 3D digitization of Cultural Heritage." Journal of Cultural Heritage 8, no. 1 (January 2007): 93–98. http://dx.doi.org/10.1016/j.culher.2006.10.007.

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Blundell, Jon. "Managing 3D Collections Data: Developing Systems and Metadata for 3D Digitization at Scale." Biodiversity Information Science and Standards 2 (June 15, 2018): e26704. http://dx.doi.org/10.3897/biss.2.26704.

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As 3D digitization becomes more common in collections documentation and research, there is a growing need for tools which address the special needs of 3D data stewardship. Systems are needed to manage both the scan data collected during digitization activities, as well as the 3D models generated from that data. These systems need to be able to preserve and make transparent the complex relationships inherent in the data created from 3D digitization activities. They need to connect digital surrogates back to the objects they represent as well as provide an easy way to discover and retrieve that data for research, conservation, and public access. At the core of such systems there needs to be metadata models that can account for the intricacies and specific needs of managing 3D data. This year, the Smithsonian Institution will be deploying new infrastructure which does just that, based on a metadata model developed by a cross disciplinary working group comprised of content experts from across the institution. The platform, which not only manages scan data, but also automates the processing and delivery of 3D digitized content, is open source and is built around modular design principles for easier adoption. This talk builds upon last year’s SPNHC presentation “Automating 3D collection capture: Developing systems for 3D digitization at scale” as it addresses the information systems and infrastructure needed to support the management and delivery of 3D data at scale. We will cover the basic functionality of the Smithsonian’s 3D data repository, how it facilitates data administration, the workflows involved in managing and processing data, and how it connects to the larger Smithsonian infrastructure. As part of this, we will explore the metadata model behind the system and how the model can support greater usability and transparency when sharing and working with 3D scan data.
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Lanz, O., F. Sottsas, M. Conni, M. Boschetti, E. Nocerino, F. Menna, and F. Remondino. "A VERSATILE MULTI-CAMERA SYSTEM FOR 3D ACQUISITION AND MODELING." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 785–90. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-785-2020.

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Abstract. Image-based 3D models generation typically involves three stages, namely: 2D image acquisition, data processing, and 3D surface generation and editing. The availability of different easy-to-use and low-cost image acquisition solutions, combined with open-source or commercial processing tools, has democratized the 3D reconstruction and digital twin generation. But high geometric and texture fidelity on small- to medium-scale objects as well as integrated commercial system for mass 3D digitization are not available. The paper presents our effort to build such a system, i.e. a market-ready multi-camera solution and a customized reconstruction process for mass 3D digitization of small to medium objects. The system is realized as a joint work between industrial and academic partners, in order to employ the latest technologies for the needs of the market. The proposed versatile image acquisition and processing system pushes to the limits the 3D digitization pipeline combining a rigid capturing system with photogrammetric reconstruction methods.
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Molnár, Ivan, and Ladislav Morovič. "3D Digitization and Additive Manufacturing Technologies in Medicine." Research Papers Faculty of Materials Science and Technology Slovak University of Technology 26, no. 42 (June 1, 2018): 165–70. http://dx.doi.org/10.2478/rput-2018-0020.

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Abstract The paper discusses the use of 3D digitization and additive manufacturing technologies in the field of medicine. In addition, applications of the use of 3D digitization and additive manufacturing methods are described, focusing on the design and manufacture of individual medical aids. Subsequently, the process of designing and manufacturing of orthopedic aids using these technologies is described and the advantages of introducing the given technologies into the design and manufacturing processes in the medicine sector are presented.
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Menna, F., E. Nocerino, F. Remondino, M. Dellepiane, M. Callieri, and R. Scopigno. "3D DIGITIZATION OF AN HERITAGE MASTERPIECE - A CRITICAL ANALYSIS ON QUALITY ASSESSMENT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B5 (June 16, 2016): 675–83. http://dx.doi.org/10.5194/isprsarchives-xli-b5-675-2016.

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Despite being perceived as interchangeable when properly applied, close-range photogrammetry and range imaging have both their pros and limitations that can be overcome using suitable procedures. Even if the two techniques have been frequently cross-compared, critical analysis discussing all sub-phases of a complex digitization project are quite rare. Comparisons taking into account the digitization of a cultural masterpiece, such as the Etruscan Sarcophagus of the Spouses (Figure 1) discussed in this paper, are even less common. The final 3D model of the Sarcophagus shows impressive spatial and texture resolution, in the order of tenths of millimetre for both digitization techniques, making it a large 3D digital model even though the physical size of the artwork is quite limited. The paper presents the survey of the Sarcophagus, a late 6th century BC Etruscan anthropoid Sarcophagus. Photogrammetry and laser scanning were used for its 3D digitization in two different times only few days apart from each other. The very short time available for the digitization was a crucial constraint for the surveying operations (due to constraints imposed us by the museum curators). Despite very high-resolution and detailed 3D models have been produced, a metric comparison between the two models shows intrinsic limitations of each technique that should be overcome through suitable onsite metric verification procedures as well as a proper processing workflow.
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Dissertations / Theses on the topic "3D digitization"

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Steiner, Alexis K. "3D Digitization and Wear Analysis of Sauropod Teeth." Bowling Green State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1525990888624381.

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Miller, Megan. "Making History: Applications of Digitization and Materialization Projects in Repositories." Master's thesis, Temple University Libraries, 2014. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/305627.

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History
M.A.
This project draws upon material culture, digital humanities, and archival theory and method in the service of public history investigations. After selecting an artifact and performing object analysis, I will digitize the artifact and materialize a new object. I will then perform another object analysis on the 3D printed object. This exercise will provide the familiar benefits of object analysis, but the decisions and interactions necessary to digitize and materialize the object provide a fresh perspective. I will propose approaches for performing similar investigations in repositories, along with a pedagogical argument for doing so. By emphasizing modularity, flexibility, and minimal capital requirements, I hope these approaches can be adapted to a variety of institutions and audiences. Researchers will reap the benefits of intellectual and emotional engagement, hands-on learning, and technological experimentation. Public historians will have the opportunity to engage in outreach and innovative education and exploration of their collections.
Temple University--Theses
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Michalisko, Jan. "Využití 3D skenování pro přípravu obrábění odlitků součástí parních turbín." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2012. http://www.nusl.cz/ntk/nusl-230261.

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The technical paper deals with the application of 3D scanning for the preparation of cast machining which is a part of steam turbines manufactured by the Industrial Turbo machinery branch office of the Siemens Ltd. in Brno. There is a theoretic explanation of general terms which relate to the 3D digitization process in the first part. Further in the theoretic part, the used digitization systems TRITOP and ATOS are described in detail. In practical part, the analysis of the current process has been carried out and the alternate process of the cast preparation for a subsequent machining has been suggested. By means of above mentioned systems, the cast has been converted in a digital form and compared with the source CAD module. The comparison results in material allowance check and the suitable setting for a following machining process. In conclusion, the technical economic evaluation of both processes has been carried out.
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Sewell, Gwendolyn Vera. "Plumage." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/77435.

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Plumage is a stereoscopic 3D experience showcasing the culmination of a personal exploration and observation of birds: a digitally modeled and rendered, fantastical bird referred to simply as a Phoenix. In many cultures birds are tied to ideas of freedom, power, and the otherworldly. Preconceived notions of a phoenix exist across many cultures as well, but for this project I wanted to create my own interpretation. While working, I drew upon my admiration of birds for their qualities of strength, beauty, and curiosity to infuse into the project. Inspired by the dynamic and detailed works of naturalists like John James Audubon, I took the opportunity to make my own observations and records of birds. I began exploring different processes of digitizing three-dimensional forms by scanning bird skins. However, due to the nature of fibrous and reflective materials (of which birds are often both) I ran into challenges that made accurate and detailed representation difficult if not impossible. From there I made the decision to pursue a more imaginative artistic approach to the project. More than just a homage to feathers and birds, this project represents the continued value of artists in the field of preservation and their ability to push visuals further with their own observations where automation and digitization fall short. Using life references I created my own textures and forms with details meant to emulate my favorite aspects of the birds that inspired me throughout my journey. Larger-than-life, projected stereoscopic 3D allows the audience to see details clearly and enhances the dynamic quality of the piece; both very important elements that needed to shine through in the final artwork. Plumage is made possible through the use of the Cyclorama, a series of convex screens that surround an audience and allow them to appreciate scenes projected in stereoscopic 3D.
Master of Fine Arts
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Keil, Christiane, Dominik Haim, Ines Zeidler-Rentzsch, Franz Tritschel, Bernhard Weiland, Olaf Müller, Thomas Treichel, and Günter Lauer. "3D-volldigitalisierte Behandlungsplanung bei Lippen-Kiefer-Gaumenspalten (LKGS-3D)." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2021. https://tud.qucosa.de/id/qucosa%3A75877.

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Die Idealvorstellung eines vollständig digitalisierten Behandlungsalltags rückt mit fortschreitender technologischer und informationeller Entwicklung stetig näher an die Realität. Zu Beginn bestand lediglich die Möglichkeit einer elektronischen Patientenakte, hinzu kamen vielfältige Möglichkeiten der digitalen Bildgebung und wurden schließlich um das Ziel eines vollständigen digitalen Workflows ergänzt. Die Planung der interdisziplinären kieferorthopädischen / kieferchirurgischen Versorgung von Patienten mit Lippen-Kiefer-Gaumen-Spalten (LKGS) wurde bis vor kurzem am Universitätsklinikum Dresden noch hauptsächlich analog durchgeführt. Eine volldigitalisierte Behandlungsplanung unter Einbeziehung aller beteiligten Behandler fand nicht statt. Ziel des Projektes war es deshalb, eine digitale Plattform zur interdisziplinären zahnmedizinischen Versorgung von LKGS-Patienten zu schaffen. Dazu wurde zuerst die bisher erforderliche Abdrucknahme mittels Alginat und die anschließende Herstellung eines Gipsmodells durch einen intraoralen 3D-Scan der Zahnbögen des Patienten abgelöst. Anhand des intraoralen 3D-Scans können nun die erforderlichen Trinkplatten mittels 3D-Druck erstellt werden. Zweiter Schritt war die Anfertigung von 3D-Aufnahmen der Weichteile des Gesichtes mittels eines extraoralen 3D-Scanners. Als dritter Schritt erfolgte die Anfertigung von Digitalen Volumentomografie (DVT)-Aufnahmen zur 3D-Darstellung des Schädelknochens und Kieferskeletts. Nach der Anfertigung wurden diese bildbasierten Datensätze zu einem „digitalen Zwilling“ (virtuelles 3D-Modell aus DVT, intra- und extraoralen 3D-Scan) zusammengefasst, wodurch erstmalig ein umfassendes 3D-Modell des Mund-Kiefer-Raumes einschließlich wichtiger Informationen zum Kiefergelenk und der anliegenden Weichteile entstand. Dieses virtuelle Modell bildet jetzt die Grundlage für die Behandlungsplanung und die Planung der weiteren zahnmedizinischen und medizinischen Versorgung. Es konnte also im Projekt die komplette Digitalisierung der Diagnostik, die Etablierung einer Fusionsplattform und der Datenaustausch zwischen Uniklinik und privater Praxis umgesetzt werden.
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Suchý, Lukáš. "Otočný stolek k 3D skeneru." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2020. http://www.nusl.cz/ntk/nusl-413239.

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This master thesis deals with the 3D scanning. This thesis explain methods of reversal engineering with a special aim for technical disciplines. Also some examples are being given. Next part deals with the 3D scanning technology and focuses on separation of scanners to a different groups and associated technology. Basically the scanning methods are separable to destructive and non-destructive groups. An images are obtained by 3D scan, its problematics and z-axis acquisition follow in next part of the thesis. Afterwards some key parameters suitable for selection of scanning systems are selected. A scanner "David SLS2" and its basic parameters, manipulation, service and calibrating process is being described. Last part deals with function and construction of rotating table used together with the 3D scanner David SLS2.
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Davies, Jones Gregory Marcel. "A 3D Sub-Surface Characterisation of the Arnager Greensand, South-west Skåne." Thesis, Uppsala universitet, Institutionen för geovetenskaper, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-393263.

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A surface characterisation of the Arnager Greensand in south Sweden, a deep saline aquifer found to be suitable for geological storage of CO2 or energy storage, was undertaken in this thesis. Vintage seismic reflection data only available as scanned tiff images of the final stacked sections were digitized and processed using modern interpretation software to provide new insights into the morphology of the Arnager Greensand and to analyse the reservoir’s potential as an energy storage unit. The primary energy storage method discussed and evaluated was Compressed Air Energy Storage (CAES). This is a modern energy storage method developed as a tool for regulating inherently intermittent renewable energy sources. Such methods are key to the growth of the renewable sector and for providing a competitive alternative to fossil fuels. Moreover, in comparison with other energy storage methods such as battery storage, CAES is known to have strong potential to deliver highperformance energy storage at large scales for relatively low costs compared with any other solution. Previous studies conducted in the 1980’s by Swedegas produced a 2D isochrone surface map of the Arnager Greensand by hand interpolation methods utilizing analogue data collected by Oljeprospektering AB (OPAB, currently Svenska Petroleum). The Geological Survey of Sweden (SGU) has now transferred a vast amount of the historical OPAB dataset to modern digital format. This thesis contributes to those efforts and seeks to find new interpretations from the vintage data. A more comprehensive 3D model of the top of the Arnager Greensand employing the application of modern interpretation software was produced in this study. Strong similarities between morphology and dip-trend have been observed between the surface model generated in this report and the historical Swedegas isochrone surface map. Reservoir properties such as thickness, porosity and permeability gleaned from the earlier reports show the Arnager Greensand to exhibit excellent potential as a storage unit. Preliminary effective capacity estimates by Nordic CCS Competence centre show the Aranger Greensand to be one of the top three storage aquifers in Sweden. These positive appraisals highlight the need for a better characterization of the Aranger Greensand through data digitization and modern interpretation means. This thesis contributes to that endeavour.
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Alencastro, Yvana Oliveira de. "Faça-você-mesmo a digitalização 3D de acervos museológicos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/184715.

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Entende-se que ao assumir uma atitude faça-você-mesmo, bem como táticas de apropriação e princípios maker, é possível uma aproximação e maior interação dos museus com a sociedade contemporânea, podendo oferecer uma renovação participativa e contínua de processos. Isto tudo, sem demandar grandes investimentos, motivando os participantes a aprender fazendo e a compartilhar o conhecimento. O uso de uma técnica de digitalização tridimensional faça-você-mesmo, além de trazer agregada a atitude, possibilita a valorização do acervo museológico. Um objeto da coleção torna-se, então, capaz de transpor sua singularidade para alcançar distâncias além das geográficas, levando para o público seu conhecimento para valorização e conscientização de salvaguardar o acervo. Neste sentido, esta pesquisa contempla o desafio de propor diretrizes projetuais para o uso da digitalização 3D faça-você-mesmo em diferentes tipologias de acervos museológicos. Essas diretrizes foram construídas a partir de informações levantadas em experimentos e entrevistas, posteriormente, trabalhadas através de um processo criativo realizado num workshop no Museu Júlio de Castilhos, instituição museológica mais antiga do Rio Grande do Sul, e, por fim, diretrizes e resultados do workshop passam por um refinamento para a confecção de um framework de diretrizes projetuais. O perfil da instituição participante das atividades da pesquisa foi estabelecido por sua variedade de coleção, por apresentar peças com diferentes características físicas, químicas e morfológicas. Os resultados obtidos indicaram a oportunidade de tornar o acervo do museu mais acessível ao público de forma segura, possibilitando diferentes atividades educativas, maior disponibilidade, alcance para as pesquisas e maior conhecimento do acervo do museu.
It is understood that by taking a do-it-yourself attitude, as well as appropriation tactics and maker principles, it is possible to approach and interact more museums with contemporary society and can offer a participatory and continuous renewal of processes. All this, without demanding large investments, motivating participants to learn by doing and sharing knowledge. The use of a three-dimensional digitization technique do-it-yourself, in addition to bringing aggregates to the attitude, makes possible the valuation of the museological collection. An object of the collection becomes able to transpose its singularity to reach distances beyond the geographic ones, taking to the public its knowledge for valuation and awareness to safeguard these collections. In this sense, this research contemplates the challenge of proposing design guidelines for the use of do-it-yourself 3D digitization to be used in different types of museums. These guidelines were constructed from information collected in experiments and interviews, later worked through a creative process carried out in a workshop at the Júlio de Castilhos Museum, the oldest museum in Rio Grande do Sul, and, finally, guidelines and results of the workshop will go through a refinement for the creation of a framework of design guidelines. The profile of the institution participating in the research activities was established by its collection variety, because it presents pieces with different physical, chemical and morphological characteristics. The results indicated the opportunity to make the museum's collection more accessible to the public in a safe way, allowing different educational activities, greater availability, scope for research and greater knowledge of the museum's collection.
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Al, Sadi Sarmad, and Dylan Hododi. "Digitalisering av byggsektorn." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-15576.

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Syfte: Den digitala utvecklingen inom byggproduktionssektorn ligger efter jämfört med många andra branscher och har fått ryktet om att vara rent av konservativ. Att säga att utvecklingen står stilla stämmer inte då majoriteten av företagen arbetar aktivt för en mer digitaliserad sektor. Trots detta domineras produktionsplatserna av pappersdokument, icke autonoma system och själva arbetet utförs mer eller mindre på samma sätt som det gjort i flera decennier. Trots att flertalet digitala verktyg och implementeringsmodeller finns tillgängliga möter dem inom byggproduktionssektorn en hel del motstånd. Denna rapport granskar de digitala innovationer som är på uppgång och som kan göra betydande nytta inom byggproduktion. Metod: Via sökmotorer på högskolans databas, samt internet gjordes insamling av rådata som sedan skulle analyseras och ligga till grund för kvalitativ insamlingsmetod. Litteraturstudien var grundpelaren som betingade de semistrukturerade intervjuerna, som i sin tur möjliggjorde en jämförelse mellan det teoretiska ramverket och intervjuresultat. Resultat: En klar majoriteten av de intervjuade aktörerna ansåg att 3D-skrivaren någon gång i framtiden kommer att inta byggsektorn. En implementering av 3D-skrivaren skulle medföra kortare produktionstider, reducerade produktionskostnader, eliminering av spill och mindre arbetskostnader. Autonoma systems inträde i byggproduktionssektorn kommer förmodligen inte ske inom en snar framtid då olika byggprojekt skiljer sig åt väldigt mycket. Hade byggandet blivit mer monotont skulle det underlätta väldigt mycket, men i dagsläget är sällan ett projekt det andra likt. Big data är en innovation som skulle kunna revolutionera byggbranschen på flera håll. Respondenterna förstod dock inte begreppets innebörd vilket tyder på att det inte satsas någonting på Big data inom produktionssektorn. Möjligheterna för Big data är många och det kan bland annat användas för effektivare kommunikation, effektivisering av produktionsplatsen, mer detaljerad koll på olika maskiner och mer kontrollerade material leveranser. Konsekvenser: För en allmänt lyckad implementering av 3D-skrivaren krävs det att även de mindre företagen kan införskaffa apparaten. De större företagen riskerar annars att konkurrera ut de mindre företagen. Då betong i allmänhet är ett material med förhållandevis hög miljöpåverkan medför detta konsekvenser för miljön som redan befinner sig i en utsatt position. Då det arbetas väldigt aktivt med att förbättra omvärldens miljöpåverkan är det därför viktigt att lägga fokus på att försöka producera mer miljövänlig betong. Begränsningar: Studien begränsades till ett fåtal svenska byggföretag i göteborgsregionen. I rapporten tas därför endast de fåtal respondenters åsikter med.
Purpose: The digital progress is slow within the constructional sector in comparison to other type of businesses and it has the reputation of being relatively conservative. To say that the progress is standing still would be mistake since the majority of constructional companies are working actively for a more digital construction site. Even though these companies are working hard towards a more digital sector the construction site is dominated by paper documents, non-autonomic systems and the labor is done the same way as it has been done for decades. Even though multiple digital tools and implementation models are available the construction sector is facing a lot of resistance. This report examines those digital innovations that are on the rampaging and can do a significant good within the construction sector. Method: Through search engines at the university's database, as well as the internet, collection of raw data was collected, which would then be analyzed and underlie for qualitative collection methods. The literature study was the foundation of the semistructured interviews, which in turn enabled a comparison between the theoretical framework and interview results. Findings: A vast majority of the interviewed participants believe that the 3D-printer sometime in the future may be used within the construction sector. An implementation of the 3D-printer would induce shorter production times, reduced production costs, elimination of waste and reduced costs for labor. Autonomic systems will probably not be implemented on construction sites within a short future since different construction projects are to diverse. If the construction would become more monotonic it would ease considerably, but today one project is rarely analogous to the other. Big data is an innovation that could revolutionize the construction sector in a lot of different ways. The respondents did not understand the meaning of the term, which interpret that it is not an innovation in focus for the time being. The possibilities of Big data are substantial and it could be used for more effective communication, more efficiency within the construction site, more detailed checkups of machinery and more controlled building material checkups. Implications: For a generally successful implementation of 3D-printers they need to be affordable for the smaller companies. Otherwise the larger firms risk to put the smaller firms out of business. Since concrete is a material with a relatively large impact on the environment this may cause consequences for the environment in the future since its already in an exposed situation. Since it´s globally working actively with improving the environment the focus should be in producing more environmentally acceptable concrete for the 31d-printers. Limitations: The study was limited to a handful of Swedish constructional companies within the Gothenburg region. In the report, only the opinions of a few respondent are taken to consideration.
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Flath, Tobias, Alexandra Springwald, Michaela Schulz-Siegmund, Michael C. Hacker, and Peter Schulze. "Das Potenzial 3D-gedruckter Gradientenwerkstoffe für pharmazeutische Applikationen." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2019. https://tud.qucosa.de/id/qucosa%3A36952.

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Das Potenzial, welches der 3D-Druck im Tissue Engineering für Weichteilgewebe und Knochenersatz hinsichtlich Formgebung und Materialanpassung bietet, wird zunehmend genutzt, weiterentwickelt und ausgebaut. Die Diversität der dabei betrachteten, biologisch aktiven Biomaterialien setzt voraus, dass unterschiedliche Technologien wie Stereolithographie (STL), Fused Deposition Modelling (FDM), Selektives Lasersintern (SLS) in verschiedenen Ausbaustufen zum Einsatz kommen. In medizinischen Anwendungen und besonders im pharmazeutischen Bereich, sind neben den drei räumlichen Dimensionen zusätzlich weitere Dimensionen hinsichtlich der Produkteigenschaften interessant. Einerseits besteht diese Mehrdimensionalität aus strukturellen und geometrischen Gradienten (An, Teoh, Suntornnond & Chua, 2015; Jones et al., 2007; Neri Oxman, Steven Keating & Elizabeth Tsai, 2012). Zusätzlich sind aber auch stoffliche Abstufungen der prozentualen Anteile wichtig. Das betrifft beispielsweise die Einbringung von Wirkstoffen in die generativ aufgebauten Strukturen (Goole & Amighi, 2016; Kalaskar, 2017; Ursan, Chiu & Pierce, 2013). Meist werden dabei scharf abgegrenzte Abstufungen der Materialeigenschaften gezeigt. Dies erfolgt im 3D-Druck beispielsweise durch die Nutzung unterschiedlicher Dosierköpfe in einem Prozess für die jeweiligen Materialien/Materialabstufungen oder durch die getrennte Herstellung der einzelnen Bereiche und anschließendem Fügen der Scaffolds (Diaz-Gomez et al., 2019). Ein allmählich ansteigender/abflachender gradueller Verlauf des zugemischten Anteils (Wirkstoff/Marker) wird bisher nicht beschrieben. Gelingt eine Regelung der Wirkstoffzumischung während des generativen Prozesses, entstehen neue Freiheitsgrade in der Gestaltung der Eigenschaften, wie beispielsweise der pharmazeutischen Wirksamkeit der Produkte. Im biomedizinischen Kontext sind durch Gradientengestaltung innerhalb eines Implantates, unterschiedliche Wirkstoffkonzentrationen oder funktionelle Parameter, wie Festigkeit, Verformbarkeit oder Reaktivität einstellbar. Bei der Zumischung innerhalb des 3D-Drucks ist auch der Einsatz solcher Wirkstoffe denkbar, die bei konventionellen Herstellungsprozessen herausgelöst oder zersetzt würden. Innerhalb der interdisziplinären Zusammenarbeit zwischen der Pharmazeutischen Technologie (Institut für Pharmazie, Medizinische Fakultät) der Universität Leipzig und der Fakultät Maschinenbau und Energietechnik (Maschinenbautechnisches Institut) an der HTWK Leipzig wurde ein miniaturisierter Doppelschneckenextruder (DSE-DK) als Dosierkopf in eine 3D-Druckanlage integriert. Mit der auf dem FDM-Verfahren basierenden Technologie konnte bereits nachgewiesen werden, dass Polymere wie Polycaprolacton (PCL) verarbeitet und mit zugemischten Pulvern homogenisiert werden können (Flath et al., 2016). Es wurden innerhalb eines 3D-Druckprozesses Materialmischungen aus einer aufgeschmolzenen Polymerphase und einem zugeführten Pulver erzeugt. In diesem Aufbau konnten alle Materialien als Pulver zugeführt und dosiert werden. Ziel der hier betrachteten Arbeiten war es, den DSE-DK für pastöse Ausgangsstoffe zur Erweiterung des Einsatzspektrums nutzbar zu machen. Zusätzlich sollten Pasten/Pulver Mischungen und die Möglichkeit der Herstellung von graduellen Zusatzstoffkonzentrationen während der dreidimensionalen Verarbeitung untersucht werden. [... aus der Einleitung]
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Book chapters on the topic "3D digitization"

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Héno, Raphaële, and Laure Chandelier. "3D Digitization Using Images." In 3D Modeling of Buildings, 21–83. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118648889.ch2.

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Héno, Raphaële, and Laure Chandelier. "3D Digitization by Laser Scanner." In 3D Modeling of Buildings, 85–124. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118648889.ch3.

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Guidi, Gabriele, and Bernard D. Frischer. "3D Digitization of Cultural Heritage." In 3D Imaging, Analysis and Applications, 631–97. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44070-1_13.

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Guidi, Gabriele, Sara Gonizzi Barsanti, Laura Loredana Micoli, and Michele Russo. "Massive 3D Digitization of Museum Contents." In Built Heritage: Monitoring Conservation Management, 335–46. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-08533-3_28.

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Héno, Raphaële, and Laure Chandelier. "Specific Requirements for the 3D Digitization of Outstanding Sites." In 3D Modeling of Buildings, 1–19. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118648889.ch1.

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Zhu, Zhiwei, and Shi Lin. "On Digitization of Chinese Calligraphy." In Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology, 231–38. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-3867-4_27.

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Li, Renju, Tao Luo, and Hongbin Zha. "3D Digitization and Its Applications in Cultural Heritage." In Digital Heritage, 381–88. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16873-4_29.

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Li, Xiaojie, Bao-zhen Ge, Dan Zhao, Qing-guo Tian, and K. David Young. "Auto-calibration of a Laser 3D Color Digitization System." In Digital Human Modeling, 691–99. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02809-0_73.

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Valach, Jaroslav, Jan Bryscejn, Tomáš Fíla, Daniel Vavřík, and Petra Štefcová. "3D Digitization of Selected Collection Items Using Photometric Stereo." In Digital Cultural Heritage, 31–36. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75826-8_3.

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Zhang, Jun, Mingxia Liu, Li Wang, Chunfeng Lian, and Dinggang Shen. "Machine Learning for Craniomaxillofacial Landmark Digitization of 3D Imaging." In Machine Learning in Dentistry, 15–26. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-71881-7_2.

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Conference papers on the topic "3D digitization"

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Stelldinger, P., and L. J. Latecki. "3D Object Digitization: Topology Preserving Reconstruction." In 18th International Conference on Pattern Recognition (ICPR'06). IEEE, 2006. http://dx.doi.org/10.1109/icpr.2006.30.

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Mahesh, V. S., K. Senthilkumaran, and P. C. Jha. "3D Digitization of Sub Surface Features Using 3D GPR." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-48044.

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Ground Penetrating Radars (GPR) finds its applications in civil engineering, archeology, earth sciences, military and environmental studies. This paper proposes a framework for using GPR as a digitizing technique that can make 3D digitization/measurement of the buried objects. Currently, the 3D radar volume data is acquired by dense subset of parallel 2D radar profiles. However, it results in a very large amount data and related processing time, and needs to be avoided due to the significant computer resources and processing time required to process the data. In order to achieve simplified and faster processing as well as to reduce memory requirements, it is often useful to convert the original image data to a more compact representation. The conversion removes as much of the redundant information as possible. Then the data is processed by removing noise initially and then eliminating undesired presence of ground surface echo. Further, propagation losses are compensated followed by segmentation and skeletonizing. However the accuracy of the 3D measurement depends upon number of parameters such as antenna design, scan paths, scan spacing and frequency which needs to be evaluated in detail. The framework presented in this paper would help to measure the buried objects accurately using 3D GPR.
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Cubaud, Pierre, Jérôme Dupire, and Alexandre Topol. "Digitization and 3D modeling of movable books." In the 5th ACM/IEEE-CS joint conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1065385.1065440.

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Rozenwald, Gabriel F., Ralph Seulin, and Yohan D. Fougerolle. "Fully automatic 3D digitization of unknown objects." In IS&T/SPIE Electronic Imaging, edited by David Fofi and Kurt S. Niel. SPIE, 2010. http://dx.doi.org/10.1117/12.838887.

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Zhu, X., S. Miller, M. Kwan, and I. C. Smith. "A high resolution 3D laser camera for 3D object digitization." In Defense and Security, edited by Gary W. Kamerman. SPIE, 2005. http://dx.doi.org/10.1117/12.602904.

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D' Apuzzo, Nicola. "Overview of 3D surface digitization technologies in Europe." In Electronic Imaging 2006, edited by Brian D. Corner, Peng Li, and Matthew Tocheri. SPIE, 2006. http://dx.doi.org/10.1117/12.650123.

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Li, Zhong, Lele Chen, Celong Liu, Yu Gao, Yuanzhou Ha, Chenliang Xu, Shuxue Quan, and Yi Xu. "3D Human Avatar Digitization from a Single Image." In VRCAI '19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3359997.3365707.

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Stelldinger, P., and L. J. Latecki. "3D Object Digitization: Majority Interpolation and Marching Cube." In 18th International Conference on Pattern Recognition (ICPR'06). IEEE, 2006. http://dx.doi.org/10.1109/icpr.2006.28.

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Stelldinger, P., and L. J. Latecki. "3D Object Digitization: Majority Interpolation and Marching Cubes." In 18th International Conference on Pattern Recognition (ICPR'06). IEEE, 2006. http://dx.doi.org/10.1109/icpr.2006.29.

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Ion, Babuca. "USING 3D SCANNING TECHNOLOGY FOR DIGITIZATION OF HISTORICAL BUILDINGS." In 18th International Multidisciplinary Scientific GeoConference SGEM2018. Stef92 Technology, 2018. http://dx.doi.org/10.5593/sgem2018/2.3/s10.033.

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