Academic literature on the topic '3D graphic'

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Journal articles on the topic "3D graphic"

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Iskierka, Sławomir. "Tworzenie aplikacji interaktywnych w wybranych środowiskach 3D." Dydaktyka Informatyki 15 (2020): 141–50. http://dx.doi.org/10.15584/di.2020.15.10.

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Issues related to 3D computer graphics and creating 3D graphic designs were presented. Selected environments for 3D design and programming were described. The possibilities of using selected 2D and 3D graphic environments to create interactive applications were shown.
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Wang, Wujun. "Using 3D Computer Graphics for Enhancing Graphic Design Student Portfolios." International Journal of Design Education 7, no. 4 (2014): 19–33. http://dx.doi.org/10.18848/2325-128x/cgp/v07i04/38414.

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Гузненков and Vladimir Guznenkov. "Information technologies in graphic disciplines of technical university." Geometry & Graphics 1, no. 3 (December 3, 2013): 26–28. http://dx.doi.org/10.12737/2128.

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A structure and content of graphics teaching at technical university with information technologies use are considered in this paper. The necessity to meet the requirements related to information support of products’ life cycle is marked. Educational disciplines of graphic teaching in technical university have been considered and defined. It has been noted that the main feature of modern graphic teaching is a 3D-modeling, and the main purpose of graphics teaching upgrading is a significant increase in the quality of training without increasing the number of training hours. From this it follows that the basic requirement for the geometrical graphics training is significant expansion of modeling volume.
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Cheang, Ka Man, Wenlong Dong, Jiankun Li, and C. C. Jay Kuo. "Postprocessing of Compressed 3D Graphic Data." Journal of Visual Communication and Image Representation 11, no. 1 (March 2000): 80–92. http://dx.doi.org/10.1006/jvci.1999.0430.

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Hablicsek, Márton, Masoud Akbarzadeh, and Yi Guo. "Algebraic 3D graphic statics: Reciprocal constructions." Computer-Aided Design 108 (March 2019): 30–41. http://dx.doi.org/10.1016/j.cad.2018.08.003.

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Akbarzadeh, Masoud, and Márton Hablicsek. "Algebraic 3D Graphic Statics: Constrained Areas." Computer-Aided Design 141 (December 2021): 103068. http://dx.doi.org/10.1016/j.cad.2021.103068.

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Ремонтова, Lyudmila Remontova, Нестеренко, Leonid Nesterenko, Бурлов, V. Burlov, Орлов, and Nikita Orlov. "3D Simulation of Second-Order Surfaces." Geometry & Graphics 4, no. 4 (December 19, 2016): 48–59. http://dx.doi.org/10.12737/22843.

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This paper’s material is destined for high educational institutions’ graduate students and teachers whose professional activity is connected with problems of descriptive geometry and engineering graphics teaching improving on the basis of modern computer technology. The paper will be useful to students of technical universities in their further understanding the course of descriptive geometry and inoculation them an interest in their personal geometric and graphic training, without which a quality engineering creativity is impossible. The paper focuses on use of KOMPAS-3D software possibilities which enables solution of nearly all educational, as well as professional engineering and graphics problems. At the same time, the promotion of domestic IT-product in educational area is an urgent task, arising from the problem of technical education at the present stage of public education’s system development. A number of examples related to solution of spatial problems connected with second-order surfaces simulation have been considered. On the basis of descriptive geometry’s laws applicable to surface problems, a feature of their solution and display on computer screen has been illustrated. For example, in the graphic editor KOMPAS-3D there is the Ellipse command, but there are no Hyperbola or Parabola commands. But without these curves it is impossible to create a 3D model of hyperboloid (one- or two-sheet), paraboloid, or hyperbolic paraboloid. To create these curves it has been proposed to use conics of circular cone, canonical or parametric equations of hyperbolas and parabolas. For each of these options the examples of second-order surfaces 3D models creation have been considered.
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Zhang, Yong, Jun Fang Ni, and Peng Liu. "Research on 3D Reconstruction System for Medical Images." Key Engineering Materials 464 (January 2011): 57–60. http://dx.doi.org/10.4028/www.scientific.net/kem.464.57.

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In accordance with the object-oriented programming, a system for 3D medical images of reconstruction and display has been designed and implemented. The overall software structure is established based on VC++6.0 and display technique of Open Graphics Library. The functional modules, such as acquisition of encoded 3D data, pre-process, reconstruction and display, are achieved by the design and implementation of customized classes. At last the software system provides user-friendly graphical user interfaces, highly efficient data processing and reconstruction, and rapid capability of graphic display.
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Pang, Kai Min, Ying Zhang, Xin Shi, and Wen Jie Zhao. "Research on Three-Dimensional Displaying Technology of Rotary Entity Based on IGES." Applied Mechanics and Materials 644-650 (September 2014): 803–6. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.803.

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For realizing the three-dimensional display of machine parts, in UG5.0 graphic drawing environment, it provides an interactive experimental method to carry out the display of IGES graphics, taken as the data-exchanged interface. Based on depth analysis of IGES, with VC++6.0, the information of all figures could be obtained. Through data processing, three-dimensional data of rotary entity could be generated, which is based on 3D data of lathe turning IGES rotary entity. Afterwards, OpenGL graphic processing technologies (with light, material, textures, et al.) were applied on the three-dimensional display of graphics input from files or program modules. Finally the parts designer could get a full view of machine parts, going on with some proper modifications.
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Gökçearslan, Armağan. "REFLECTIONS OF 3D PRINTER ON GRAPHIC DESIGN." e-Journal of New World Sciences Academy 12, no. 2 (April 28, 2017): 135–48. http://dx.doi.org/10.12739/nwsa.2017.12.2.d0195.

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Dissertations / Theses on the topic "3D graphic"

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Lohikoski, Håkansson Laura, and Elin Rudén. "Optimization of 3D Game Models : A qualitative research study in Unreal Development Kit." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-22822.

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Our goal with this study is to examine how much optimization of 3D game models can affect the overall performance of a game. After a previous pilot study we decided on use a method where we worked with a 3D scene which was made earlier unconnected to this study. We created two versions of the scene in Unreal Development Kit, one with none of the meshes optimized and the second scene where the meshes are optimized. From these two scenes we wrote down the different stats: the draw calls, frame rate, millisecond per frame and visible static mesh elements as well as the memory usage. Comparing these stats from the two scenes, we found that there was a change in the stats. Draw calls and frame rate had dropped in the second scene, as well as the memory usage which made the game run more smoothly without losing much of its aesthetic quality.
Målet med vår studie var att se hur stor skillnad optimering av 3D-modeller i spel gör för att förbättra spelprestandan. Efter att ha utfört en pilotstudie beslutade vi oss för att använda en tidigare byggd 3D-scen för undersökningen i vår C-uppsats. Vi skapade två versioner av scenen i Unreal Development Kit, en där inga modeller var optimerade och den andra där vi optimerat modellerna. Vi skrev därefter ner statistik från de olika scenerna, nämligen draw calls, frame rate, millisecond per frame och visible static mesh elements liksom minnesanvändning. Efter att ha jämfört resultaten såg vi att det fanns en väsentlig skillnad mellan scenerna prestandamässigt. Både draw calls, frame rate och minnesanvändningen hade minskat efter optimeringen vilket ledde till att spelet kördes smidigare.
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Powell, Robin. "Optimized Graphics for Handheld Real-time CG Applications." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831.

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The purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on existing literature studiesregarding the subject. It will explore the topic on how to deal with draw calls, shaderoptimizations, hard/smooth edges and how engines deal with polygons and textures and howthis correlates with current technical limitations of current game engines for handheld realtime applications such as the iPhone. On these grounds, the thesis will expand on the subject of how those topics affect the hardware; more specifically targeted the GPU and CPU onmobile devices. Today, the hardware used on mobile devices on the market is limited; it is important tounderstand that a lot of factors come in to play and making optimization a part of the design, not a final step regarding the creation of content is vital when creating CG applications formobile devices. A closer look at the available evidences suggests that when dealing with the limited resources available every performance aspect should be closely looked into. It is vital to optimize the content and correlate your game budget accordingly to the marketed device. In the end it will make for a better game. This thesis sheds a light on the development strategiesfor CG applications on handheld devices.
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Barancová, Simona. "3D model vybraného objektu." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2017. http://www.nusl.cz/ntk/nusl-390214.

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The aim of this thesis is creation of 3D model by a selected program. In the introduction of the thesis is a brief description of chosen object – St. Václav's temple in Brno. Next follows preparation works before measuring, creating of measuring net by GNSS and measuring of object by tachymetric method. In the following chapters is briefly described 2D and 3D computer graphic and program AutoCAD Civil 3D, which was used for create resulting model of the object.
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Masiulionytė, Vaida. "NURBS paviršiai mobiliuosiuose įrenginiuose." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2014. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20140702_195113-10074.

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Darbe yra apžvelgiamos NURBS paviršių atvaizdavimo realizavimo problemos mobiliesiems įrenginiams. Pagrindinis darbo tikslas yra įsitikinti tokios realizacijos galimumu, bei surasti kiek įmanoma efektyvesnį būdą, išsprendžiantį mobiliųjų platformų realizacijų problemas. Dar vienas tikslas, sukurti prototipinį sprendimą, padengiantį NURBS standartą. Analizei pasirinkta M3G mobiliosios grafikos standartas, kuris šiuo metu yra labiausiai paplitęs. Realizacijų palyginimui buvo pasirinkti du algoritmai: Oslo ir tiesioginis. Atlikus veikimo analizę nustatyta, jog tiesioginis algoritmas yra efektyvesnis, kurio pagrindu buvo išbaigtas NURBS standartas, realizuojant Trimmed NURBS modelius.
In the thesis it is analyzed the problems related with NURBS rendering implementation for mobile devices. The main goal of the thesis is to make find out if such implementation is possible at all and to find most effective way to implement it. One more goal is to create a prototype implementation for NURBS standard including Trimmed NURBS. M3G mobile graphics platform was chosen for analysis, which is mostly adopted across the vendors nowadays. There was chosen two rendering algorithms for analysis purposes: Oslo and directional. During analysis it was discovered, that Directional algorithm is more effective than Oslo, and it was adapted to prototype solution – Trimmed NURBS.
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Arjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment." [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.

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Thesis (M.F.A.)--East Tennessee State University, 2004.
Title from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
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Javůrek, Jan. "Využití 3D počítačové grafiky pro aplikace v medicíně." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-236895.

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Harris, Jane. "Surface tension - the aesthetic fabrication of digital textiles : (the design and construction of 3D computer graphic animation)." Thesis, Royal College of Art, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.393907.

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Gantzer, George Edward IV. "Discovering the Process of Creating an Animated Biography." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1262110820.

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Menclík, Tomáš. "3D model z MRI." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219464.

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The main aim of the thesis is the reconstruction of three-dimensional surface from a~set of two-dimensional images. For the implementation of this application the programming language Java and its extension, that allows work with three-dimensional models, were chosen. First, viewing of three-dimensional models of two different file formats was necessary to allow. To create the three-dimensional models, the Marching Cubes algorithm was used. This algorithm is decribed theoretically in the text, description of the implementation and correction of deficiencies follows. Finally, the implementation of the inversion procedure of reconstruction of the three-dimensional surface, which is the extraction of two-dimensional images from the three-dimensional model, is described.
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Kok, Petrus Jacobus, and A. Bayaga. "Effects of prior spatial experience, gender, 3d solid computer modelling and different cognitive styles on spatial visualisation skills of graphic design students at a rural-based South African university." Thesis, University of Zululand, 2018. http://hdl.handle.net/10530/1811.

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Submitted in fulfilment to the Department of Planning and Administration of the requirements for the degree of Doctor in Education in the Faculty of Education at the University of Zululand’ 2018.
Studies pertaining to the relationship and effect of prior spatial experience, gender and how they influence three-dimensional (3D) solid modelling as well as different cognitive styles on the spatial visualisation skills has little to no evidence, especially in graphics design students at rural–universities. Additionally, graphics design students often struggle to understand, process and convert multi-faceted objects from orthographic two-dimensional (2D) views into isometric projections (3D). However, ongoing study established a strong link between spatial visualisation skills and the effective completion of graphics design content. Moreover, conventional teaching and learning practice using textbooks, physical models, and pencil drawings were found to be insufficient for improving spatial visualisation skills among pre-service teacher students at a rural-university. These challenges formed the basis of the present study which focused on the relation and effect of prior spatial experience, gender, three-dimensional (3D) solid modelling software and different cognitive styles on the spatial visualisation skills of graphics design students at a rural–university. Students at this university are from disadvantaged and under-resourced schools and they arrive at university with little or no computer-based experience. Underpinned by Piaget’s perception and imagery theory, the study determined the effect of 3D solid computer modelling on students’ spatial visualisation skills. The study was carried out at the University of Zululand (UNIZULU) a rural-based university, comprising 200 pre-service teachers undertaking a graphics design module. Research method included mixed methods sequential research design. The study employed a spatial experience questionnaire, the Purdue Spatial Visualisation Test and semi-structured interviews to evaluate students’ prior spatial experiences, gender differences, spatial visualisation skills and cognitive styles before and after a 3D solid computer modelling intervention. Based on the research focus, the findings showed no relation between prior spatial experience, gender and spatial visualisation skills, however, mathematics and sketching activity emerged as strong predictors for spatial visualisation. The findings also showed that there was a significant difference with a moderate positive effect in the spatial visualisation skills between the students in the experimental group and those in the control group. As a consequence, a model was developed, aimed at improving rural-based instruction and learning for 2D to 3D drawing.
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Books on the topic "3D graphic"

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3D for graphic designers. San Francisco: Wiley Pub., 2011.

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1960-, Massman Andreas, and Schulz Peter 1964-, eds. Amiga 3D graphic programming in BASIC. Grand Rapids, MI: Abacus, 1990.

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Kane, Bob. Batman 3D. New York: DC Comics, 1990.

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Wolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.

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Wolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.

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Loic, Zimmermann, Ahmadi Mike, and Autodesk Inc, eds. 3D tools for photographers, illustrators & graphic designers. [United States]: Autodesk, 2006.

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Fleming, Bill. 3D creature workshop =: Sozdanie triokhmernykh personazhei : uroki masterstva. Moscow, Russia: DMK Izdatel'stvo, 1999.

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Yokoyama, Tadashi. The best of 3D books. [Tokyo]: Rikuyo-sha Pub., 1989.

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Scott, Wells, and Beckmann Patricia, eds. Exploring 3D modeling with Maya 7. Clifton Park, NY: Thomson Delmar Learning, 2007.

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James, O'Connell, ed. Exploring 3D modeling with 3ds Max 7. Clifton Park, NY: Thomson/Delmar Learning, 2005.

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Book chapters on the topic "3D graphic"

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Hall, Roy, and Danielle Forsyth. "Graphic Display and Interaction." In Interactive 3D Graphics in Windows®, 305–56. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_12.

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Hall, Roy, and Danielle Forsyth. "Graphic Display and Interaction." In Interactive 3D Graphics in Windows®, 55–171. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_4.

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Hall, Roy, and Danielle Forsyth. "Graphic Display and Interaction." In Interactive 3D Graphics in Windows®, 221–63. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_8.

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Hall, Roy, and Danielle Forsyth. "Integrating Graphic Applications into Windows." In Interactive 3D Graphics in Windows®, 293–303. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_11.

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Hall, Roy, and Danielle Forsyth. "Integrating Graphic Applications Into Windows." In Interactive 3D Graphics in Windows®, 37–54. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_3.

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Hwang, Soochan, and Yonghwan Kim. "Content-Based 3D Graphic Information Retrieval." In Neural Information Processing, 341–49. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11893295_39.

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Amoruso, Giuseppe, Alberto Sdegno, and Andrea Manti. "Surveying and 3D Modelling of the Andrea Palladio’s Teatro Olimpico in Vicenza. First Studies on Geometric Analysis and Perspectives." In Graphic Imprints, 427–38. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-93749-6_35.

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Bonte, Therese, Andrea Galimberti, and Caterina Rizzi. "A 3D graphic environment for garments design." In From Geometric Modeling to Shape Modeling, 137–50. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-0-387-35495-8_11.

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Kim, Yonghwan, and Soochan Hwang. "A Content-Based 3D Graphic Information Retrieval System." In Information Retrieval Technology, 567–73. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11880592_47.

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Mughal, Muhammad Farhan, Ming Ronnier Luo, Yuzhao Wang, Lihao Xu, and Muhammad Safdar. "Calibration of 3D Images in Terms of Spectral Reflectance." In Advanced Graphic Communications, Packaging Technology and Materials, 41–46. Singapore: Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-10-0072-0_6.

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Conference papers on the topic "3D graphic"

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Park, Won Vien, Jae Hyuck Jang, Sung Woon Kang, Chang Geun Song, Sun Jung Kim, Jin Kim, and Young Woong Ko. "Trading Card Game Exploiting RFID and 3D Graphic." In 2010 3rd International Conference on Human-Centric Computing (HumanCom). IEEE, 2010. http://dx.doi.org/10.1109/humancom.2010.5563357.

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Chen, Lican. "Application of 3D Design Software in Graphic Design." In 4th International Conference on Art Studies: Science, Experience, Education (ICASSEE 2020). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200907.095.

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Yan, Zhidong, Sunil Kumar, Jiankun Li, and C. C. Jay Kuo. "Error-resilient coding technique for 3D graphic models." In Electronic Imaging, edited by Bhaskaran Vasudev, T. Russell Hsing, Andrew G. Tescher, and Robert L. Stevenson. SPIE, 2000. http://dx.doi.org/10.1117/12.382968.

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Gielis, Johan, and Bert Beirinckx. "Superformula solutions for 3D graphic arts and CAD/CAM." In ACM SIGGRAPH 2004 Posters. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186415.1186420.

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Gielis, Johan, Edwin Bastiaens, Tom Krikken, Albert Kiefer, and Marc de Blochouse. "Variational superformula curves for 2D and 3D graphic arts." In ACM SIGGRAPH 2004 Posters. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186415.1186421.

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Im, Soojun, and Dongkun Shin. "OpenGL ESSL optimizing compiler for embedded 3D graphic processor." In 2012 IEEE 1st Global Conference on Consumer Electronics (GCCE). IEEE, 2012. http://dx.doi.org/10.1109/gcce.2012.6379965.

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Cheang, Ka Man, Jiankun Li, and C. C. Jay Kuo. "Postprocessing of compressed 3D graphic data by using subdivision." In SPIE's International Symposium on Optical Science, Engineering, and Instrumentation, edited by Andrew G. Tescher. SPIE, 1998. http://dx.doi.org/10.1117/12.323204.

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Banjanin, Bojan, Magdolna Pál, Vladimir Dimovski, Savka Adamović, and Ana Lilić. "3D printing in the education of graphic engineering and design students." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p51.

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Today, 3D printing is taking its constantly growing part in a lot of different manufacturing industries, educational institutions and a lot of entrepreneurship and home businesses. Besides prototyping and proof of concept, utilization of 3D printing is undoubtedly spreading its roots in manufacturing of production and spare parts but also in aiding research and teaching processes. 3D printing has reinforced the self-employed segment of market called makers but also has influenced forming a significant number of educational online video channels. A lot of crowdfunded web sites promote affordable desktop 3D printers and 3D modellers and designers who design models exclusively for 3D printing, taking its specificity into account. Also, a community of designers, through 3D printing hubs where their work can be purchased, are thriving. There is also a massive trend in developing new materials for 3D printing such as electrically conductive composites, fire-resistant materials and materials with high strength or resilience. In the graphic industry, there is some progress regarding the utilization of 3D printing in the form of tactile maps and picture books, manufacturing customizable packaging, embossing tools, making parts for colour measuring equipment and printing of textiles. However, there is undoubtedly undiscovered usage intended for improvements in this branch of industry. The first part of this research aims to present existing researches and projects regarding the usage of 3D printing in creative and interdisciplinary industries such as graphic industry. The second part of this paper focuses on different initiatives in aiding educational process worldwide, and some of the methodology of implementing 3D printing in education. In the final part of this research, the potential of 3D printing for educational purposes of graphic engineering and design students is discussed. Methodology for getting theoretical and practical knowledge is proposed through a designed catalogue of 3D printing parameters. The purpose of this catalogue is to introduce undergraduate students with one of the most used and affordable 3D printing technique known as Fused Deposition Modelling (FDM) and to provide them with basic knowledge of 3D printing parameters which further on can be expanded and supplemented.
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Čuk, Marjeta, Matejka Bizjak, Deja Muck, and Tanja Nuša Kočevar. "3D printing and functionalization of textiles." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p56.

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3D printing is used to produce individual objects or to print on different substrates to produce multi-component products. In the textile industry, we encounter various 3D printing technologies in fashion design, functional apparel manufacturing (protective, military, sports, etc.), including wearable electronics, where textile material is functionalized. 3D printing enables the personalization of the product, which in the apparel industry can be transformed into the production of clothing or parts of clothing or custom accessories. Additive technology allows a more rational use of the material than traditional technologies. In the textile industry we meet different uses of it, one is the printing of flexible structures based on rigid materials, another is the printing with flexible materials and the third is the printing directly on textile substrate. All rigid, hard and soft or flexible materials can be integrated into the final design using 3D printing directly on the textile substrate. We speak of so-called multi-material objects and systems, which have many advantages, mainly in the increasing customization and functionalization of textiles or clothing. The article gives a broader overview of 3D printing on textiles and focuses mainly on the influence of different parameters of printing and woven fabric properties on the adhesion of 3D printed objects on the textile substrate. In our research we investigated the influence of twill weave and its derivate as well as different weft densities of the woven fabric on the adhesion of printed objects on textile substrate. Therefore, five samples of twill polyester/cotton fabrics were woven and their physical properties measured for this research. 3D objects were printed on textile substrates using the extrusion based additive manufacturing technique with polylactic acid (PLA) filament. Preliminary tests were carried out to define printing parameters and different methods of attaching the fabric to a printing bed were tested. T - Peel adhesion tests were performed on the Instron dynamometer to measure the adhesion between 3D printed objects and textile substrates.
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Farag, Sara, Wael Abdelrahman, Saeid Nahavandi, and Douglas Creighton. "Towards a parameterless 3D mesh segmentation." In 2012 International Conference on Graphic and Image Processing, edited by Zeng Zhu. SPIE, 2013. http://dx.doi.org/10.1117/12.2010891.

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Reports on the topic "3D graphic"

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Azar, Maurice, Mike Clark, Nicholas J. Stute, Holly S. Bautsch, and Matthew R. Gdowski. 3D Graphics Investigation. Fort Belvoir, VA: Defense Technical Information Center, August 1998. http://dx.doi.org/10.21236/ada389195.

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MEHLHORN, DEREK T. Generating Complex Molecular Graphics Using Automated Programs that Work with Raster 3D. Office of Scientific and Technical Information (OSTI), January 2000. http://dx.doi.org/10.2172/750324.

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Atkins, R. J., and J. L. Luternauer. Re - Evaluation of Slope Failure Volume Estimates Involving 3d Computer Graphics For the Fraser River Delta Front, British Columbia. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1991. http://dx.doi.org/10.4095/132628.

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