Academic literature on the topic '3D graphic'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic '3D graphic.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "3D graphic"
Iskierka, Sławomir. "Tworzenie aplikacji interaktywnych w wybranych środowiskach 3D." Dydaktyka Informatyki 15 (2020): 141–50. http://dx.doi.org/10.15584/di.2020.15.10.
Full textWang, Wujun. "Using 3D Computer Graphics for Enhancing Graphic Design Student Portfolios." International Journal of Design Education 7, no. 4 (2014): 19–33. http://dx.doi.org/10.18848/2325-128x/cgp/v07i04/38414.
Full textГузненков and Vladimir Guznenkov. "Information technologies in graphic disciplines of technical university." Geometry & Graphics 1, no. 3 (December 3, 2013): 26–28. http://dx.doi.org/10.12737/2128.
Full textCheang, Ka Man, Wenlong Dong, Jiankun Li, and C. C. Jay Kuo. "Postprocessing of Compressed 3D Graphic Data." Journal of Visual Communication and Image Representation 11, no. 1 (March 2000): 80–92. http://dx.doi.org/10.1006/jvci.1999.0430.
Full textHablicsek, Márton, Masoud Akbarzadeh, and Yi Guo. "Algebraic 3D graphic statics: Reciprocal constructions." Computer-Aided Design 108 (March 2019): 30–41. http://dx.doi.org/10.1016/j.cad.2018.08.003.
Full textAkbarzadeh, Masoud, and Márton Hablicsek. "Algebraic 3D Graphic Statics: Constrained Areas." Computer-Aided Design 141 (December 2021): 103068. http://dx.doi.org/10.1016/j.cad.2021.103068.
Full textРемонтова, Lyudmila Remontova, Нестеренко, Leonid Nesterenko, Бурлов, V. Burlov, Орлов, and Nikita Orlov. "3D Simulation of Second-Order Surfaces." Geometry & Graphics 4, no. 4 (December 19, 2016): 48–59. http://dx.doi.org/10.12737/22843.
Full textZhang, Yong, Jun Fang Ni, and Peng Liu. "Research on 3D Reconstruction System for Medical Images." Key Engineering Materials 464 (January 2011): 57–60. http://dx.doi.org/10.4028/www.scientific.net/kem.464.57.
Full textPang, Kai Min, Ying Zhang, Xin Shi, and Wen Jie Zhao. "Research on Three-Dimensional Displaying Technology of Rotary Entity Based on IGES." Applied Mechanics and Materials 644-650 (September 2014): 803–6. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.803.
Full textGökçearslan, Armağan. "REFLECTIONS OF 3D PRINTER ON GRAPHIC DESIGN." e-Journal of New World Sciences Academy 12, no. 2 (April 28, 2017): 135–48. http://dx.doi.org/10.12739/nwsa.2017.12.2.d0195.
Full textDissertations / Theses on the topic "3D graphic"
Lohikoski, Håkansson Laura, and Elin Rudén. "Optimization of 3D Game Models : A qualitative research study in Unreal Development Kit." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-22822.
Full textMålet med vår studie var att se hur stor skillnad optimering av 3D-modeller i spel gör för att förbättra spelprestandan. Efter att ha utfört en pilotstudie beslutade vi oss för att använda en tidigare byggd 3D-scen för undersökningen i vår C-uppsats. Vi skapade två versioner av scenen i Unreal Development Kit, en där inga modeller var optimerade och den andra där vi optimerat modellerna. Vi skrev därefter ner statistik från de olika scenerna, nämligen draw calls, frame rate, millisecond per frame och visible static mesh elements liksom minnesanvändning. Efter att ha jämfört resultaten såg vi att det fanns en väsentlig skillnad mellan scenerna prestandamässigt. Både draw calls, frame rate och minnesanvändningen hade minskat efter optimeringen vilket ledde till att spelet kördes smidigare.
Powell, Robin. "Optimized Graphics for Handheld Real-time CG Applications." Thesis, Uppsala universitet, Institutionen för speldesign, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831.
Full textBarancová, Simona. "3D model vybraného objektu." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2017. http://www.nusl.cz/ntk/nusl-390214.
Full textMasiulionytė, Vaida. "NURBS paviršiai mobiliuosiuose įrenginiuose." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2014. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20140702_195113-10074.
Full textIn the thesis it is analyzed the problems related with NURBS rendering implementation for mobile devices. The main goal of the thesis is to make find out if such implementation is possible at all and to find most effective way to implement it. One more goal is to create a prototype implementation for NURBS standard including Trimmed NURBS. M3G mobile graphics platform was chosen for analysis, which is mostly adopted across the vendors nowadays. There was chosen two rendering algorithms for analysis purposes: Oslo and directional. During analysis it was discovered, that Directional algorithm is more effective than Oslo, and it was adapted to prototype solution – Trimmed NURBS.
Arjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment." [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.
Full textTitle from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
Javůrek, Jan. "Využití 3D počítačové grafiky pro aplikace v medicíně." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-236895.
Full textHarris, Jane. "Surface tension - the aesthetic fabrication of digital textiles : (the design and construction of 3D computer graphic animation)." Thesis, Royal College of Art, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.393907.
Full textGantzer, George Edward IV. "Discovering the Process of Creating an Animated Biography." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1262110820.
Full textMenclík, Tomáš. "3D model z MRI." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219464.
Full textKok, Petrus Jacobus, and A. Bayaga. "Effects of prior spatial experience, gender, 3d solid computer modelling and different cognitive styles on spatial visualisation skills of graphic design students at a rural-based South African university." Thesis, University of Zululand, 2018. http://hdl.handle.net/10530/1811.
Full textStudies pertaining to the relationship and effect of prior spatial experience, gender and how they influence three-dimensional (3D) solid modelling as well as different cognitive styles on the spatial visualisation skills has little to no evidence, especially in graphics design students at rural–universities. Additionally, graphics design students often struggle to understand, process and convert multi-faceted objects from orthographic two-dimensional (2D) views into isometric projections (3D). However, ongoing study established a strong link between spatial visualisation skills and the effective completion of graphics design content. Moreover, conventional teaching and learning practice using textbooks, physical models, and pencil drawings were found to be insufficient for improving spatial visualisation skills among pre-service teacher students at a rural-university. These challenges formed the basis of the present study which focused on the relation and effect of prior spatial experience, gender, three-dimensional (3D) solid modelling software and different cognitive styles on the spatial visualisation skills of graphics design students at a rural–university. Students at this university are from disadvantaged and under-resourced schools and they arrive at university with little or no computer-based experience. Underpinned by Piaget’s perception and imagery theory, the study determined the effect of 3D solid computer modelling on students’ spatial visualisation skills. The study was carried out at the University of Zululand (UNIZULU) a rural-based university, comprising 200 pre-service teachers undertaking a graphics design module. Research method included mixed methods sequential research design. The study employed a spatial experience questionnaire, the Purdue Spatial Visualisation Test and semi-structured interviews to evaluate students’ prior spatial experiences, gender differences, spatial visualisation skills and cognitive styles before and after a 3D solid computer modelling intervention. Based on the research focus, the findings showed no relation between prior spatial experience, gender and spatial visualisation skills, however, mathematics and sketching activity emerged as strong predictors for spatial visualisation. The findings also showed that there was a significant difference with a moderate positive effect in the spatial visualisation skills between the students in the experimental group and those in the control group. As a consequence, a model was developed, aimed at improving rural-based instruction and learning for 2D to 3D drawing.
Books on the topic "3D graphic"
1960-, Massman Andreas, and Schulz Peter 1964-, eds. Amiga 3D graphic programming in BASIC. Grand Rapids, MI: Abacus, 1990.
Find full textWolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.
Find full textWolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.
Find full textLoic, Zimmermann, Ahmadi Mike, and Autodesk Inc, eds. 3D tools for photographers, illustrators & graphic designers. [United States]: Autodesk, 2006.
Find full textFleming, Bill. 3D creature workshop =: Sozdanie triokhmernykh personazhei : uroki masterstva. Moscow, Russia: DMK Izdatel'stvo, 1999.
Find full textScott, Wells, and Beckmann Patricia, eds. Exploring 3D modeling with Maya 7. Clifton Park, NY: Thomson Delmar Learning, 2007.
Find full textJames, O'Connell, ed. Exploring 3D modeling with 3ds Max 7. Clifton Park, NY: Thomson/Delmar Learning, 2005.
Find full textBook chapters on the topic "3D graphic"
Hall, Roy, and Danielle Forsyth. "Graphic Display and Interaction." In Interactive 3D Graphics in Windows®, 305–56. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_12.
Full textHall, Roy, and Danielle Forsyth. "Graphic Display and Interaction." In Interactive 3D Graphics in Windows®, 55–171. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_4.
Full textHall, Roy, and Danielle Forsyth. "Graphic Display and Interaction." In Interactive 3D Graphics in Windows®, 221–63. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_8.
Full textHall, Roy, and Danielle Forsyth. "Integrating Graphic Applications into Windows." In Interactive 3D Graphics in Windows®, 293–303. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_11.
Full textHall, Roy, and Danielle Forsyth. "Integrating Graphic Applications Into Windows." In Interactive 3D Graphics in Windows®, 37–54. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4613-8466-3_3.
Full textHwang, Soochan, and Yonghwan Kim. "Content-Based 3D Graphic Information Retrieval." In Neural Information Processing, 341–49. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11893295_39.
Full textAmoruso, Giuseppe, Alberto Sdegno, and Andrea Manti. "Surveying and 3D Modelling of the Andrea Palladio’s Teatro Olimpico in Vicenza. First Studies on Geometric Analysis and Perspectives." In Graphic Imprints, 427–38. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-93749-6_35.
Full textBonte, Therese, Andrea Galimberti, and Caterina Rizzi. "A 3D graphic environment for garments design." In From Geometric Modeling to Shape Modeling, 137–50. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-0-387-35495-8_11.
Full textKim, Yonghwan, and Soochan Hwang. "A Content-Based 3D Graphic Information Retrieval System." In Information Retrieval Technology, 567–73. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11880592_47.
Full textMughal, Muhammad Farhan, Ming Ronnier Luo, Yuzhao Wang, Lihao Xu, and Muhammad Safdar. "Calibration of 3D Images in Terms of Spectral Reflectance." In Advanced Graphic Communications, Packaging Technology and Materials, 41–46. Singapore: Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-10-0072-0_6.
Full textConference papers on the topic "3D graphic"
Park, Won Vien, Jae Hyuck Jang, Sung Woon Kang, Chang Geun Song, Sun Jung Kim, Jin Kim, and Young Woong Ko. "Trading Card Game Exploiting RFID and 3D Graphic." In 2010 3rd International Conference on Human-Centric Computing (HumanCom). IEEE, 2010. http://dx.doi.org/10.1109/humancom.2010.5563357.
Full textChen, Lican. "Application of 3D Design Software in Graphic Design." In 4th International Conference on Art Studies: Science, Experience, Education (ICASSEE 2020). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200907.095.
Full textYan, Zhidong, Sunil Kumar, Jiankun Li, and C. C. Jay Kuo. "Error-resilient coding technique for 3D graphic models." In Electronic Imaging, edited by Bhaskaran Vasudev, T. Russell Hsing, Andrew G. Tescher, and Robert L. Stevenson. SPIE, 2000. http://dx.doi.org/10.1117/12.382968.
Full textGielis, Johan, and Bert Beirinckx. "Superformula solutions for 3D graphic arts and CAD/CAM." In ACM SIGGRAPH 2004 Posters. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186415.1186420.
Full textGielis, Johan, Edwin Bastiaens, Tom Krikken, Albert Kiefer, and Marc de Blochouse. "Variational superformula curves for 2D and 3D graphic arts." In ACM SIGGRAPH 2004 Posters. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186415.1186421.
Full textIm, Soojun, and Dongkun Shin. "OpenGL ESSL optimizing compiler for embedded 3D graphic processor." In 2012 IEEE 1st Global Conference on Consumer Electronics (GCCE). IEEE, 2012. http://dx.doi.org/10.1109/gcce.2012.6379965.
Full textCheang, Ka Man, Jiankun Li, and C. C. Jay Kuo. "Postprocessing of compressed 3D graphic data by using subdivision." In SPIE's International Symposium on Optical Science, Engineering, and Instrumentation, edited by Andrew G. Tescher. SPIE, 1998. http://dx.doi.org/10.1117/12.323204.
Full textBanjanin, Bojan, Magdolna Pál, Vladimir Dimovski, Savka Adamović, and Ana Lilić. "3D printing in the education of graphic engineering and design students." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p51.
Full textČuk, Marjeta, Matejka Bizjak, Deja Muck, and Tanja Nuša Kočevar. "3D printing and functionalization of textiles." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p56.
Full textFarag, Sara, Wael Abdelrahman, Saeid Nahavandi, and Douglas Creighton. "Towards a parameterless 3D mesh segmentation." In 2012 International Conference on Graphic and Image Processing, edited by Zeng Zhu. SPIE, 2013. http://dx.doi.org/10.1117/12.2010891.
Full textReports on the topic "3D graphic"
Azar, Maurice, Mike Clark, Nicholas J. Stute, Holly S. Bautsch, and Matthew R. Gdowski. 3D Graphics Investigation. Fort Belvoir, VA: Defense Technical Information Center, August 1998. http://dx.doi.org/10.21236/ada389195.
Full textMEHLHORN, DEREK T. Generating Complex Molecular Graphics Using Automated Programs that Work with Raster 3D. Office of Scientific and Technical Information (OSTI), January 2000. http://dx.doi.org/10.2172/750324.
Full textAtkins, R. J., and J. L. Luternauer. Re - Evaluation of Slope Failure Volume Estimates Involving 3d Computer Graphics For the Fraser River Delta Front, British Columbia. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1991. http://dx.doi.org/10.4095/132628.
Full text