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1

3D for graphic designers. San Francisco: Wiley Pub., 2011.

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2

1960-, Massman Andreas, and Schulz Peter 1964-, eds. Amiga 3D graphic programming in BASIC. Grand Rapids, MI: Abacus, 1990.

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3

Kane, Bob. Batman 3D. New York: DC Comics, 1990.

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4

Wolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.

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5

Wolfe, R. J. 3D graphics: A visual approach. New York: Oxford University Press, 2000.

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6

Loic, Zimmermann, Ahmadi Mike, and Autodesk Inc, eds. 3D tools for photographers, illustrators & graphic designers. [United States]: Autodesk, 2006.

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7

Fleming, Bill. 3D creature workshop =: Sozdanie triokhmernykh personazhei : uroki masterstva. Moscow, Russia: DMK Izdatel'stvo, 1999.

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8

Yokoyama, Tadashi. The best of 3D books. [Tokyo]: Rikuyo-sha Pub., 1989.

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9

Scott, Wells, and Beckmann Patricia, eds. Exploring 3D modeling with Maya 7. Clifton Park, NY: Thomson Delmar Learning, 2007.

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10

James, O'Connell, ed. Exploring 3D modeling with 3ds Max 7. Clifton Park, NY: Thomson/Delmar Learning, 2005.

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11

Enterprises, N. E. Thing. Disney's magic eye: 3D illusions. Kansas City: Andrews and McMeel, 1994.

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12

Scott, Wells, ed. Exploring 3D animation with Maya 7. 2nd ed. Clifton Park, NY: Delmar Thomson Learning, 2007.

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13

Mullen, Tony. 3D for iPhone Apps with Blender and SIO2. New York: John Wiley & Sons, Ltd., 2010.

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14

Koepfer, Thomas. 3D- grafisch-interaktive Arbeitsplanung: Ein Ansatz zur Aufhebung der Arbeitsteilung. Berlin: Springer-Verlag, 1991.

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15

3D for iPhone apps with Blender and SIO2: Your guide to creating 3D games and more with open-source software. Indianapolis, Ind: Wiley Pub., 2010.

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16

Ole, Bouman, Mlakar Sp̌ela, and Sadar Vuga Arhitekti, eds. 3D > 2D: The Designers Republic's adventures in and out of architecture. [London: Laurence King], 2001.

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17

3D computer graphics. 3rd ed. Harlow, England: Addison-Wesley, 2000.

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18

Watt, Alan H. 3D computer graphics. 2nd ed. Wokingham, England: Addison-Wesley Pub. Co., 1993.

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19

Lemay, Laura. 3D graphics & VRML 2.0. Indianpolis, Ind: Sams.net, 1996.

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20

Bielig-Schulz, Gisela, and Christoph Schulz. 3D-Graphik in PASCAL. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-92756-9.

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21

Woo, Jeong-Ho, Ju-Ho Sohn, Byeong-Gyu Nam, and Hoi-Jun Yoo. Mobile 3D Graphics SoC. Chichester, UK: John Wiley & Sons, Ltd, 2010. http://dx.doi.org/10.1002/9780470823798.

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22

Christov, Ljubomir, and Markus Gorzelanczyk. 3D-Graphik mit HOOPS. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-78870-3.

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23

Interactive 3D computer graphics. Chichester [West Sussex]: Wiley, 1988.

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24

Ch, Schulz, ed. 3D graphics in Pascal. Chichester: Wiley, 1990.

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25

Höfele, Claus. Mobile 3D graphics: Learning 3D graphics with the Java micro edition. Boston, MA: Thomson Course Technology, 2007.

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26

Peddie, Jon. The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR. London: Springer London, 2013.

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27

3D graphics for game programming. Boca Raton, FL: Chapman and Hall/CRC, 2011.

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28

3D graphics: Tips, tricks & techniques. Boston: AP Professional, 1996.

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29

3D graphics programming in Windows. Reading, Mass: Addison-Wesley, 1994.

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30

Tyler, Andrew. Amiga real-time 3D graphics. Wilmslow: Sigma Press, 1992.

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31

Foundations of 3D computer graphics. Cambridge, MA: MIT Press, 2012.

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32

Fast algorithms for 3D-graphics. New York: Springer-Verlag, 1994.

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33

Glaeser, Georg. Fast Algorithms for 3D-Graphics. New York, NY: Springer New York, 1994. http://dx.doi.org/10.1007/978-1-4612-2664-2.

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34

Glaeser, Georg. Fast Algorithms for 3D-Graphics. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-662-25798-2.

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35

Chen, Jim X., and Chunyang Chen. Foundations of 3D Graphics Programming. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-284-5.

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36

Lin, Norman. Advanced Linux 3D graphics programming. Plano, Tex: Wordware Pub., 2001.

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37

Dobbins, Patria. 3D rendering in computer graphics. Delhi: White Word Publications, 2012.

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38

Hall, Roy. Interactive 3D graphics in Windows. New York: Springer, 1995.

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39

Lussier, Kyle. Power-3D: High speed 3D graphics in Windows 95/NT. Greenwich, CT: Manning, 1997.

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40

The Best of 3D Graphics (Graphic Design). Rockport Publishers, 2003.

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41

Connell, Ellery. 3D for Graphic Designers. Wiley & Sons, Incorporated, John, 2011.

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42

Lapham, David, William Christensen, and Gianluca Pagliarani. Crossed 3D. Avatar Press, Incorporated, 2011.

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43

3D Sweeties. Norton & Company, Incorporated, W. W., 2019.

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44

3D Creature Workshop. Charles River Media, 1998.

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45

3d Typography. Mark Batty Publisher, 2010.

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46

Koehler, Ralph D. 2D/3D Graphics and Splines: A Graphic System and Source Code. 1st Books Library, 2000.

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47

Wolfe, R. J. 3D Graphics: A Visual Approach. Oxford University Press, USA, 1999.

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48

Peterson, Michael. 3D Studio 4 Level 1. New Riders Pub, 1996.

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49

Digital 3D Design: The Use of 3D Applications in Digital Graphic Design. Watson-Guptill Publications, 2001.

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50

Vogel, C. Introduction to 2d & 3d Design (Design & Graphic Design). John Wiley & Sons, 1998.

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