Dissertations / Theses on the topic '3D head'
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Surman, Phil. "Head tracking two-image 3D television displays." Thesis, De Montfort University, 2003. http://hdl.handle.net/2086/10745.
Full textNtawiniga, Frédéric. "Head Motion Tracking in 3D Space for Drivers." Thesis, Université Laval, 2008. http://www.theses.ulaval.ca/2008/25229/25229.pdf.
Full textThis work presents a computer vision module capable of tracking the head motion in 3D space for drivers. This computer vision module was designed to be part of an integrated system to analyze the behaviour of the drivers by replacing costly equipments and accessories that track the head of a driver but are often cumbersome for the user. The vision module operates in five stages: image acquisition, head detection, facial features extraction, facial features detection, and 3D reconstruction of the facial features that are being tracked. Firstly, in the image acquisition stage, two synchronized monochromatic cameras are used to set up a stereoscopic system that will later make the 3D reconstruction of the head simpler. Secondly the driver’s head is detected to reduce the size of the search space for finding facial features. Thirdly, after obtaining a pair of images from the two cameras, the facial features extraction stage follows by combining image processing algorithms and epipolar geometry to track the chosen features that, in our case, consist of the two eyes and the tip of the nose. Fourthly, in a detection stage, the 2D tracking results are consolidated by combining a neural network algorithm and the geometry of the human face to discriminate erroneous results. Finally, in the last stage, the 3D model of the head is reconstructed from the 2D tracking results (e.g. tracking performed in each image independently) and calibration of the stereo pair. In addition 3D measurements according to the six axes of motion known as degrees of freedom of the head (longitudinal, vertical and lateral, roll, pitch and yaw) are obtained. The validation of the results is carried out by running our algorithms on pre-recorded video sequences of drivers using a driving simulator in order to obtain 3D measurements to be compared later with the 3D measurements provided by a motion tracking device installed on the driver’s head.
Anderson, Robert. "Building an expressive text driven 3D talking head." Thesis, University of Cambridge, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708119.
Full textBrar, Rajwinder Singh. "Head tracked multi user autostereoscopic 3D display investigations." Thesis, De Montfort University, 2012. http://hdl.handle.net/2086/6532.
Full textHassanpour, Reza Zare. "Reconstruction Of A 3d Human Head Model From Images." Phd thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/1168269/index.pdf.
Full textCordea, Marius Daniel. "Real time 3D head pose recovery for model-based video coding." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0015/MQ48145.pdf.
Full textMorgan, Kelly. "Novel 3D Head and Neck Cancer Model to Evaluate Chemotherapeutic Efficacy." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3556.
Full textDerkach, Dmytro. "Spectrum analysis methods for 3D facial expression recognition and head pose estimation." Doctoral thesis, Universitat Pompeu Fabra, 2018. http://hdl.handle.net/10803/664578.
Full textFacial analysis has attracted considerable research efforts over the last decades, with a growing interest in improving the interaction and cooperation between people and computers. This makes it necessary that automatic systems are able to react to things such as the head movements of a user or his/her emotions. Further, this should be done accurately and in unconstrained environments, which highlights the need for algorithms that can take full advantage of 3D data. These systems could be useful in multiple domains such as human-computer interaction, tutoring, interviewing, health-care, marketing etc. In this thesis, we focus on two aspects of facial analysis: expression recognition and head pose estimation. In both cases, we specifically target the use of 3D data and present contributions that aim to identify meaningful representations of the facial geometry based on spectral decomposition methods: 1. We propose a spectral representation framework for facial expression recognition using exclusively 3D geometry, which allows a complete description of the underlying surface that can be further tuned to the desired level of detail. It is based on the decomposition of local surface patches in their spatial frequency components, much like a Fourier transform, which are related to intrinsic characteristics of the surface. We propose the use of Graph Laplacian Features (GLFs), which result from the projection of local surface patches into a common basis obtained from the Graph Laplacian eigenspace. The proposed approach is tested in terms of expression and Action Unit recognition and results confirm that the proposed GLFs produce state-of-the-art recognition rates. 2. We propose an approach for head pose estimation that allows modeling the underlying manifold that results from general rotations in 3D. We start by building a fully-automatic system based on the combination of landmark detection and dictionary-based features, which obtained the best results in the FG2017 Head Pose Estimation Challenge. Then, we use tensor representation and higher order singular value decomposition to separate the subspaces that correspond to each rotation factor and show that each of them has a clear structure that can be modeled with trigonometric functions. Such representation provides a deep understanding of data behavior, and can be used to further improve the estimation of the head pose angles.
Kučera, Michal. "3D vodní paprsek." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2014. http://www.nusl.cz/ntk/nusl-231503.
Full textOstyn, Mark R. "Reducing Uncertainty in Head and Neck Radiotherapy with Plastic Robotics." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5558.
Full textKhalili, Mahani Najmeh. "3D orbital navigators for measurement of head motion in echo planar magnetic resonance imaging." Thesis, McGill University, 2001. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=32960.
Full textGrip, Helena. "Biomechanical assessment of head and neck movements in neck pain using 3D movement analysis." Doctoral thesis, Umeå : Umeå University, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1600.
Full textPatiño, Mejía Isabel Cristina [Verfasser], and Andreas [Akademischer Betreuer] Zell. "Estimating Head Measurements from 3D Point Clouds / Isabel Cristina Patiño Mejía ; Betreuer: Andreas Zell." Tübingen : Universitätsbibliothek Tübingen, 2019. http://d-nb.info/1201644429/34.
Full textJelier, Pamela. "The integration of soft tissue data into a 3D model of the human head." Thesis, University of Surrey, 1995. http://epubs.surrey.ac.uk/844340/.
Full textŠikl, Jaroslav. "Interaktivní Java applet pro 3D vizualizaci optického disku oka." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218717.
Full textZivčák, Jan. "3D monitor pomocí detekce pozice hlavy." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-236959.
Full textČuma, Zdeněk. "3D FDM tiskárna s výměnnou tiskovou hlavou." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2021. http://www.nusl.cz/ntk/nusl-444263.
Full textJunqueira, Luiz Antonio Custódio Manganelli. "Visualizador 3D baseado em head tracking e estereoscopia para aplicações com o método dos elementos finitos." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/3/3143/tde-29102014-173817/.
Full textThe 3D visualization of Finite Element Method (FEM) simulations is still a limited experience due to the lack of realism of 3D monitors available. In addition to the realistic 3D monitor, better visualization of these simulations depends on a MEF presentation properly developed in order to get the most out of 3D realism. In this work, a 3D MEF viewer is develop, including stereoscopy and head tracking 3D effects, that better explores human depth cues using hardware from cost and benefit perspective and graphics libraries used in conventional applications.
Ramirez, Aaron Eduardo. "Design, fabrication, and characterization of a low-cost flexural bearing based 3D printing tool head." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/59938.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 67).
This thesis discusses the design, characterization and optimization of a low-cost additive rapid-prototyping tool head for a technology known as Fused Filament Fabrication for use in an educational curriculum. Building a 3D printer represents an excellent educational opportunity as it requires knowledge in electronics, mechanics, and thermal-fluids engineering; this particular design also includes a flexural bearing, introducing students to a new and important class of machine element. Polymer flow through the extruder is modeled as pipe flow with pressure drops using Bernoulli's equation with viscous losses; the model predicts that the pressure required to extrude is proportional to 1/d⁴' , where d is the nozzle diameter. Three different extruder designs are considered; a piston-based design, an auger-based design, and a pinch-wheel design. The pinch wheel design best meets the functional requirements after comparing the designs based on factors such as complexity and controllability. Flexural bearings are selected to provide a preload against the polymer filament; HDPE was chosen to be the flexure material after considering factors such as water-jet machinability and yield stress to elastic modulus ratio. Thermal imaging shows that the temperature profile along the heater barrel is not uniform, with the largest variation being 80±2.8°C in large part due to errors in heater wire distribution during assembly. An exponential relationship is observed between the force required to extrude versus the temperature of the heater barrel with the force required to extrude dropping to between 1 and 2N in the range of 200 to 240°C. This data suggests trade-offs between maintaining a reasonable extruding pressure and maintaining good build resolution and speed. A discussion of the low cost rapid prototyping cycle follows, as well as instructions for assembly and use of the extruder. The paper ends with several suggestions to improve extruder performance and a list of ideas for bringing the extruder costs down.
by Aaron Eduardo Ramirez.
S.B.
Gudmandsen, Magnus. "Using a robot head with a 3D face mask as a communication medium for telepresence." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-171402.
Full textDenna uppsats utforskar gångbarheten för ett nytt kommunikationsmedium för telenärvaro, nämligen ett robothuvud med en 3D-ansiktsmask. För att undersöka detta har ett program utvecklats för en existerande social robot, som möjliggör att roboten kan återspegla operatörens ansiktsrörelser. En studie utförs med en operatör placerad framför en dator med en webbkamera, där operatören kopplas genom roboten för att prata med två samtalspartner som är i samma rum som roboten. Detta arrangemang jämförs sedan med ett vanligt videosamtal. Resultaten från studie visar att roboten förbättrar operatörensnärvaro i rummet, och dessutom ger förbättrad simulerad blickriktning och ögonkontakt med samtalspartnerna. Slutligen fastställs att ett robothuvud med en 3D-ansiktsmask är ett gångbart kommunikationsmedium för telenärvaro.
Zhang, Rui. "DEVELOPMENT AND ASSESSMENT OF POLARIZED HEAD MOUNTED PROJECTION DISPLAYS." Diss., The University of Arizona, 2010. http://hdl.handle.net/10150/195289.
Full textVlček, Hynek. "Vodní paprsek s 3D hlavou." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2015. http://www.nusl.cz/ntk/nusl-231986.
Full textGräf, Maximilian. "Analyse von 3D-Visualisierungen durch die Kombination von interaktiven Oberflächen mit Augmented Reality Head-Mounted Displays." Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-236547.
Full textThree-dimensional information visualizations aid precise mental models and are able to communicate multidimensional-spatial relations due too their low level of abstraction. Simultaneously the current generation of Augmented Reality head-mounted displays (AR-HMDs) are offering novel chances for the exploration of 3D-InfoVis and are capable of immersively integrating virtual object into the physical environment of a user. Nevertheless, interaction in AR-environments is still posing a major challenge due to most applications only considering gaze, freehand gesture or speech as input modalities. By combining AR-HMDs with interactive surfaces these limitations can be addressed and direct and natural interaction in the form of multi-touch-, tangible- or pen-input can be enabled. In the scope of this thesis it will be examined how the analysis of 3D-InfoVis can be supported in the context of combining interactive surfaces with AR-HMDs. Therefor the current state of research in associated domains is being summarized and based on that concepts for supporting analytical processes in aforementioned system constellation are being developed. The resulting concepts help addressing limitations, that exist in the representation and interaction of and with 3D-InfoVis in conventional systems in the scope of combining interactive surfaces with AR-HMDs in order to overcome them or reduce their effects. Selected features were implemented and tested in a prototype
Wong, Kevin Winata. "HandsOn : a portable system for collaboration on virtual 3D objects using binocular optical head-mounted display." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/100616.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Title as it appears in the MIT Commencement Exercises program, June 5, 2015: HandsOn: a portable system AR-based remote collaboration Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 61-62).
In this increasingly globalized and technological world, professionals often have to collaborate remotely on 3D content, especially in fields such as urban planning or architectural design. We propose HandOn, a portable system for collaboration on virtual 3D objects. HandsOn leverages the recent advances in optical head-mounted display and finger tracking technology, allowing users to view digital content as if it were merged with the physical reality, while being able to manipulate the objects using simple hand gestures. Supporting both co-located and remote collaboration, this proof-of-concept system is designed to be portable and easy-to-setup, in contrast with many previous systems that require elaborate setup. Our findings suggests that HandsOn greatly increases awareness of remote collaborators and their actions by displaying the remote user'-s hands while interacting with the virtual objects, and that gestural hand-based interactions felt natural to the users. We also found that the illusion of the physical and the virtual being merged improved the overall experience, even though this aspect could be further improved by using better hardware.
by Kevin Winata Wong.
M. Eng.
Günther, Tobias, Erich Querner, and Rainer Groh. "A head-in-hand metaphor for user-centric direct camera control in virtual reality." ACM, 2020. https://tud.qucosa.de/id/qucosa%3A74888.
Full textSlavíček, Jakub. "Konstrukce tiskové hlavy pro 3D tisk betonových směsí." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2020. http://www.nusl.cz/ntk/nusl-447551.
Full textHalamíček, Lukáš. "Návrh 3D tiskárny s dvojicí tiskových hlav." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2017. http://www.nusl.cz/ntk/nusl-318389.
Full textRoush, Grant Corwin. "Finding Cadaveric Human Head Masses and Center of Gravity: A Comparison of Direct Measurement to 3D ing." Wright State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=wright1282766380.
Full textZhao, Yajie. "3D Human Face Reconstruction and 2D Appearance Synthesis." UKnowledge, 2018. https://uknowledge.uky.edu/cs_etds/66.
Full textWilliams, Matthew R. "Evaluation of 2D and 3D Command Sources for Individuals with High Tetraplegia." Cleveland, Ohio : Case Western Reserve University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=case1238682202.
Full textAbstract Title from OhioLINK abstract screen (viewed on 13 April 2009) Department of Biomedical Engineering Available online via the OhioLINK ETD Center
Torregrosa, Martin Claudio. "Coupled 3D Thermo-mechanical Analysis of Nordic BWR Lower Head Failure in case of Core Melt Severe Accident." Thesis, KTH, Fysik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-141381.
Full textHu, Xinda. "Development Of The Depth-Fused Multi-Focal-Plane Display Technology." Diss., The University of Arizona, 2014. http://hdl.handle.net/10150/338957.
Full textHäuslschmid, Renate [Verfasser], and Andreas [Akademischer Betreuer] Butz. "Extending head-up displays : exploring the potential of large & 3D automotive windshield displays / Renate Häuslschmid ; Betreuer: Andreas Butz." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2018. http://d-nb.info/1166559610/34.
Full textLindhoff, Mattias. "Är tiden inne för virtual reality i hemmet? - En experimentell studie av virtual reality med 3D och head tracking." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20372.
Full textThrough the years, interest in and focus on entertainment in three dimensional form (3D) has gone in waves. Today, most cinemas have support for showing 3D-movies. In addition to this interest, an increasing amount of technology for 3D at home has become available in recent years. A number of different new, more immersive and intuitive input devices with elements of virtual reality for home use, have also been introduced. The companies Sony, Nintendo and Microsoft have all launched various types of such advanced input technology for their game consoles. These techniques contribute in various ways to more immersive entertain-ment. In the way many of these technical solutions are used today, they are still limited by the requirement of standing and looking in a specific direction. The report reflects an experimental study that aims to explore the feasibility of using commercially obtainable material to create immersive virtual reality for home entertainment, which is portable and wearable. Initially it explains the basics of human depth perception, and how different 3D displays work. Hereafter, we will look at virtual reality and the im-portance of a high level of immersion in this context. In regards to virtual reality however, the starting point will be of a more theoretical nature, to give an idea of in which direction the development is heading. This part thereby goes further than what the experiment covers, because of this theory not yet beeing fully applied in practice. The hypothesis for the experiment is that the technology "head tracking", in the form of a head-mounted motion-sensor that detects the orientation of the head, in part, may be a solution to the problem of immersion – as the user isn’t dependant on a specific location.Finally an analysis of both theory and experiment is made in which it is concluded that VRD might be a promissing future technology. The hypothesis is partially confirmed and the report culminates in a final reflection where it is found that technology for creating a higher level of immersion and VR at home is available – even though some additional work with data handling would be required.
Helienek, Matúš. "Rozšíření 3D tiskárny o speciální tiskovou hlavu." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2018. http://www.nusl.cz/ntk/nusl-320177.
Full textRamos, Yessenia Deysi Yari. "Estimativa da pose da cabeça em imagens monoculares usando um modelo no espaço 3D." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2013. http://hdl.handle.net/10183/76248.
Full textThis dissertation presents a new method to accurately compute the head pose in mono cular images. The head pose is estimated in the camera coordinate system, by comparing the positions of specific facial features with the positions of these facial features in multiple instances of a prior 3D face model. Given an image containing a face, our method initially locates some facial features, such as nose, eyes, and mouth; these features are detected and located using an Adaptive Shape Model for faces , this algorithm was trained using on a data set with a variety of head poses. For each face, we obtain a collection of feature locations (i.e. points) in the 2D image space. These 2D feature locations are then used as references in the comparison with the respective feature locations of multiple instances of our 3D face model, projected on the same 2D image space. To obtain the depth of every feature point, we use the 3D spatial constraints imposed by our face model (i.e. eyes are at a certain depth with respect to the nose, and so on). The head pose is estimated by minimizing the comparison error between the 3D feature locations of the face in the image and a given instance of the face model (i.e. a geometrical transformation of the face model in the 3D camera space). Our preliminary experimental results are encouraging, and indicate that our approach can provide more accurate results than comparable methods available in the literature.
Lagacé, Pierre-yves. "Développement et validation d’une méthode d’évaluation destranslations glénohumérales 3d sous EOS(mc)." Thesis, Paris, ENSAM, 2012. http://www.theses.fr/2012ENAM0059/document.
Full textPrecise morpho-functional analysis of the shoulder, including of the glenohumeral (GH) joint, would allow improving our understanding of shoulder dysfunction associated to rotator cuff tears. However, technical difficulties make analysis of shoulder morphology and motion difficult in a clinical setting. The work carried out during this thesis allowed developing a method for 3D analysis of GH translations relying on the acquisition of sequences of biplanar radiographs with the EOS™ system. A pilot study carried out on 10 healthy subjects allowed verifying the ease of application of an image acquisition protocol and evaluating the repeatability of shoulder landmark identification on the radiographs. The final proposed method allows, following the acquisition of radiographs, obtaining a personalized morphologically realistic reconstruction of the scapula and a simplified model of the humerus. These models are then interactively registered to the images acquired at different arm positions and used to describe GH translations for these positions. The proposed method was validated in terms of precision and repeatability on images acquired of cadaveric shoulders and of patients with rotator cuff tears. The last part of the work presented here consists in applying the developed method to 30 subjects (25 patients and 5 asymptomatic subjects) for whom rotator cuff condition and shoulder function were assessed, and to study correlations between GH translations and shoulder function
Munn, Susan M. "3D head motion, point-of-regard and encoded gaze fixations in real scenes : next-generation portable video-based monocular eye tracking /." Online version of thesis, 2009. http://hdl.handle.net/1850/11206.
Full textLaha, Bireswar. "Immersive Virtual Reality and 3D Interaction for Volume Data Analysis." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/51817.
Full textPh. D.
Fraser, Danielle. "Image guided radiation therapy applications for head and neck, prostate, and breast cancers using 3D ultrasound imaging and Monte Carlo dose calculations." Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=95017.
Full textDes incertitudes dans la dose délivrée aux patients existent toujours car les changements anatomiques sont imprévisibles et spécifiques à chaque patient. La radiothérapie guidée par l'image (IGRT) dépend de l'imagerie en ligne afin de suivre la tumeur et les tissus sains adjacents, et s'assure que leur positions, par rapport au faisceau de radiation, est telle que planifiés. L'objectif de cette thèse a été de déterminer l'impact dosimétrique du désalignement de la cible par rapport au faisceau de radiation du aux erreurs d'installation, aux mouvement des organes, à la déformation de la tumeur, aux changements de l'habitus du corps et aux erreurs dans la planification du traitement. À cette fin, un nouveau système ultrason 3D (Restitu, Resonant Medical, Inc.) a été utilisé pour acquérir des images référence de la cible dans la salle de simulation tomodensitométrique au moment de la planification du traitement, et ensuite pour acquérir des images quotidiennes de la cible au moment du traitement. Les images quotidiennes ont été comparées à l'image de référence et les différences de position et volume ont été incorporées dans des calculs de dose Monte Carlo. La famille de logiciels EGSNRC (National Research Council, Canada) a été utilisée pour modéliser des accélérateurs linéaires Varian et des paramètres spécifiques à chaque patient ainsi que pour estimer la dose à la cible et aux organes à risque. Premièrement, les calculs de dose Monte Carlo, longs mais précis, ont été validés pour la région homogène du pelvis. Ensuite, l'influence du mouvement de la prostate inter fractions et du réalignement du patient sur la distribution de dose délivrée a été investiguée. Pour 32 patients nous avons démontré que l'utilisation des techniques conformes 3D combinée à une marge de 7 mm autour de la cible se traduit par une différence de moins de 0.5% entre la dose délivrée et la dose planifiée pour la prostate,$
Ji, Wei. "Viewing Options for the Virtual Haptic Back (VHB)." Ohio University / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1125440000.
Full textBalzani, Laura. "Preliminary stages and studies for the development of a 3D aquifer physical model." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/19033/.
Full textStanley, Raymond M. "Measurement and validation of bone-conduction adjustment functions in virtual 3D audio displays." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29754.
Full textCommittee Chair: Walker, Bruce N.; Committee Member: Corballis, Paul M.; Committee Member: Corso, Gregory M.; Committee Member: Folds, Dennis J.; Committee Member: Houtsma, Adrianus J. M. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Reski, Nico. "Change your Perspective : Exploration of a 3D Network created with Open Data in an Immersive Virtual Reality Environment using a Head-mounted Display and Vision-based Motion Controls." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-46779.
Full textSoria, Sergio Gilberto Rodriguez. "Estudos sobre personalização da função de transferência relativa à cabeça em sistemas biaurais de reprodução acústica virtual." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-21032006-144134/.
Full textThis work presents several proposals associated with the optimal use of head-related transfer functions (HRTF) in virtual auditory spaces presented via headphones. These proposals lead to personalization of the HRTF to particular individuals, using a combination of the structural and morphological modeling techniques. In the context of structural modeling, this work focuses on modeling the contribution of the pinna to the HRTF. The pinna is the anatomical structure responsible for vertical sound localization. Thus, the first step was to extract a set of pinna-related transfer functions (PRTFs) from HRTFs published in a database. This was accomplished using several techniques like linear prediction analysis for tracking the resonances, windowing for eliminating the torso influence, autocorrelation and group delay functions for emphasizing the notches and other algorithms for combining resonances and notches in only one magnitude response. Using this novel database of PRTFs and a set of proposed anthropometric parameters plus some others registered in the database, a vector space corresponding to pinna anthropometry is linearly mapped into a vector space corresponding to spectral features of the PRTF, being calculated, in this way, several linear transformations for estimation of new PRTFs, outside the database. The estimation attains 66% of reconstruction in the training group. The work focuses on the exploration of spectral characteristics important for elevation perception, therefore, it is limited to the median plane where there are no meaningful interaural differences nor head diffraction effects. Finally, a system for sound localization tests is proposed in order to validate the model.
Vuollo, V. (Ville). "3D imaging and nonparametric function estimation methods for analysis of infant cranial shape and detection of twin zygosity." Doctoral thesis, Oulun yliopisto, 2018. http://urn.fi/urn:isbn:9789526218557.
Full textTiivistelmä Pään ja kasvojen pehmytkudoksen 3D-kuvantaminen on yleistynyt lääketieteessä, ja siihen tarvittava teknologia on kehittynyt huomattavasti viime vuosina. 3D-mallit ovat melko tarkkoja, ja kuvaus stereofotogrammetriaan perustuvalla laitteella on nopea ja helppo tilanne kuvattavalle. Kasvojen ja pään 3D-mallien analysointi voi kuitenkin olla haastavaa, ja tarve tehokkaille kvantitatiivisille menetelmille on kasvanut. Tässä väitöskirjassa kehitetään uusia matemaattisia kraniofakiaalisten rakenteiden mittausmenetelmiä ja -työkaluja. Työ on jaettu kolmeen osaan. Ensimmäisessä osassa pyritään määrittämään liettualaisten kaksosten tsygositeetti kasvojen 3D-datan perusteella. Luokituksessa hyödynnetään tilastollista hahmontunnistusta, ja tuloksia verrataan DNA-testituloksiin. Toisessa osassa analysoidaan pään epämuodostumia imeväisikäisten päiden 3D-kuvista laskettujen pintanormaalivektorien suuntiin perustuvan jakauman avulla. Tasaisuuden ja epäsymmetrian määrää mitataan normaalivektorien suuntakulmien ydinestimaatin funktionaalien avulla. Kehitettyä menetelmää verrataan joihinkin aiemmin ehdotettuihin lähestymistapoihin mittaamalla kolmen kuukauden ikäisten imeväisten 3D-malleja ja tarkastelemalla asiantuntijoiden tekemiä kliinisiä pisteytyksiä. Menetelmää sovelletaan myös kliiniseen pitkittäistutkimukseen, jossa tutkitaan pään epämuodostumien ja niihin liittyvien riskitekijöiden kehitystä kolmena eri ajankohtana otettujen 3D-kuvien perusteella. Viimeisessä osassa esitellään uusi tilastollinen skaala-avaruusmenetelmä SphereSiZer, jolla tutkitaan yksikköpallon tiheysfunktion rakenteita. Toisessa osassa kehitettyjä työkaluja sovelletaan SphereSiZerin toteutukseen. SphereSiZer-menetelmässä tiheysfunktion eri skaalojen piirteet visualisoidaan projisoimalla tilastollisesti merkitsevät gradientit tiheysfunktiota kuvaavalle isoviivakartalle. Menetelmää sovelletaan imeväisikäisen pään pintanormaalivektoridataan ja simuloituihin, pallotiheysfunktioihin perustuviin otoksiin. Tulosten ja esimerkkien perusteella väitöskirjassa esitetyt uudet menetelmät toimivat hyvin. Menetelmiä voidaan myös kehittää edelleen ja laajentaa jatkotutkimuksissa. Pään ja kasvojen 3D-mallit tarjoavat paljon mahdollisuuksia uusien ja laadukkaiden analyysityökalujen kehitykseen myöhemmissä tutkimuksissa
Pospíšil, Aleš. "Detekce a sledování polohy hlavy v obraze." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-218928.
Full textCárdenas, Delgado Sonia Elizabeth. "VR systems for memory assessment and depth perception." Doctoral thesis, Universitat Politècnica de València, 2018. http://hdl.handle.net/10251/94629.
Full textThe evolution of Virtual Reality (VR) technology has contributed in all fields, including psychology. This evolution involves improvements in hardware and software allowing more immersive experiences. In a VR environment users can perceive the sensation of "presence" and feel "immersed". These sensations are possible using VR devices as HMDs. Nowadays, the development of the HMDs has focused on improving their technical features to offer full immersion. In psychology, VR environments are research tools because they allow the use of new paradigms that are not possible to employ in a real environment. There are some applications for assessing spatial memory that use basic methods of HCI. However, VR systems that incorporate stereoscopy and physical movement have not yet been exploited in psychology. In this thesis, a novel VR system combining immersive, interactive and motion features was developed. This system was used for the assessment of the spatial memory and the evaluation of depth perception. For this system, a virtual maze task was designed and implemented. In this system, two different types of interaction were integrated: a locomotion-based interaction pedaling a fixed bicycle (condition1), and a stationary interaction using a gamepad (condition2). This system integrated two types of display systems: 1) The Oculus Rift; 2) A large stereo screen. Two studies were designed to determine the efficacy of the VR system using physical movement and immersion. The first study (N=89) assessed the spatial short term memory using the Oculus Rift and the two types of interaction The results showed that there were statistically significant differences between both conditions. The participants who performed the condition2 got better performance than participants who performed the condition1. However, there were no statistically significant differences in satisfaction and interaction scores between both conditions. The performance on the task correlated with the performance on other classical neuropsychological tests, revealing a verisimilitude between them. The second study (N=59) involved participants who had and who had not stereopsis. This study assessed the depth perception by comparing the two display systems. The participants performed the task using the condition2. The results showed that the different features of the display system did not influence the performance on the task between the participants with and without stereopsis. Statistically significant differences were found in favor of the HMD between the two conditions and between the two groups of participants regard to depth perception. The participants who did not have stereopsis and could not perceive the depth when they used other display systems (e.g. CAVE); however, they had the illusion of depth perception when they used the Oculus Rift. The study suggests that for the people who did not have stereopsis, the head tracking largely influences the 3D experience. The statistical results of both studies have proven that the VR system developed for this research is an appropriate tool to assess the spatial short-term memory and the depth perception. Therefore, the VR systems that combine full immersion, interaction and movement can be a helpful tool for the assessment of human cognitive processes as the memory. General conclusions from these studies are: 1) The VR technology and immersion provided by current HMDs are appropriate tools for psychological applications, in particular, the assessment of spatial short-term memory; 2) A VR system like the one presented in this thesis could be used as a tool to assess or train adults in skills related to spatial short-term memory; 3) The two types of interaction (condition1 and condition2) used for navigation within the virtual maze could be helpful to use with different collectives; 4) The Oculus Rift allows that the users without stereopsis can perceive the depth perception of 3D objects and have rich 3D experiences.
L'evolució de la tecnologia de Realitat Virtual (RV) ha contribuït en tots els camps, incloent la psicologia. Aquesta evolució implica millores en el maquinari i el programari que permeten experiències més immersives. En un entorn de RV, els usuaris poden percebre la sensació de "presència" i sentir-se "immersos". Aquestes sensacions són possibles utilitzant HMDs. Avui dia, el desenvolupament dels HMDs s'ha centrat a millorar les seves característiques tècniques per oferir immersió plena. En la psicologia, els entorns de RV són eines de recerca. Hi ha algunes aplicacions per avaluar la memòria espacial que utilitzen mètodes bàsics d'interacció. Tanmateix, sistemes de RV que incorporen estereoscòpia i moviment físic no s'han explotat en psicologia. En aquesta tesi, s'ha desenvolupat un sistema de RV novell que combina immersió, interacció i moviment. El sistema (tasca en un laberint virtual) s'ha utilitzat per a l'avaluació de la memòria espacial i la percepció de profunditat. S'han integrat dos tipus d'interacció: una interacció basada en locomoció pedalejant una bicicleta fixa (condició1), i l'altra una interacció estacionària usant un gamepad (condició2). S'han integrat dos tipus de sistemes de pantalla: 1) L'Oculus Rift; 2) Una gran pantalla estereoscòpica. Dos estudis van ser dissenyats. El primer estudi (N=89) va avaluar la memòria a curt termini i espacial utilitzant l'Oculus Rift i els dos tipus d'interacció. Els resultats indiquen que hi havia diferències significatives entre les dues condicions. Els participants que van utilitzar la condició2 van obtenir millor rendiment que els participants que van utilitzar la condició1. Tanmateix, no hi havia diferències significatives dins satisfacció i puntuacions d'interacció entre les dues condicions. El rendiment de la tasca va correlacionar amb el rendiment en les proves neuropsicològiques clàssiques, revelant versemblança entre elles. El segon estudi (N=59) va implicar participants que van tenir i que van haver-hi no estereopsis. Aquest estudi va avaluar la percepció de profunditat comparant els dos sistemes de pantalla. Els participants realitzen la tasca utilitzant la condició2. Els resultats van mostrar que les diferents característiques del sistema de pantalla no va influir en el rendiment en la tasca entre els participants qui tenien i els qui no tenien estereopsis. Diferències significatives van ser trobades a favor del HMD entre les dues condicions i entre els dos grups de participants. Els participants que no van tenir estereopsis i no podien percebre la profunditat quan van utilitzar altres sistemes de pantalla (per exemple, CAVE), van tenir la il.lusió de percepció de profunditat quan van utilitzar l'Oculus Rift. L'estudi suggereix que per les persones que no van tenir estereopsis, el seguiment del cap influeix en gran mesura en l'experiència 3D. Els resultats estadístics dels dos estudis han provat que el sistema de RV desenvolupat per aquesta recerca és una eina apropiada per avaluar la memòria espacial a curt termini i la percepció de profunditat. Per això, els sistemes de RV que combinen immersió plena, interacció i moviment poden ser una eina útil per la avaluació de processos cognitius humans com la memòria Les conclusions generals que s'han extret d'aquests estudis, són les següents: 1) La tecnologia de RV i la immersió proporcionada pels HMDs són eines apropiades per aplicacions psicològiques, en particular, la avaluació de memòria espacial a curt termini; 2) Un sistema de RV com el presentat podria ser utilitzat com a eina per avaluar o entrenar adults en habilitats relacionades amb la memòria espacial a curt termini; 3) Els dos tipus d'interacció utilitzats per navegació dins del laberint virtual podrien ser útils per al seu ús amb diferent col.lectius; 3) L'Oculus Rift permet que els usuaris que no tenen estereopsis puguen percebre la percepció de profunditat dels objectes 3D i tenir
Cárdenas Delgado, SE. (2017). VR systems for memory assessment and depth perception [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/94629
TESIS
Ravinuthala, Sridhar. "Thermal management in 3D packaging." Diss., Online access via UMI:, 2008.
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Matabosch, Geronès Carles. "Hand-held 3D-scanner for large surface registration." Doctoral thesis, Universitat de Girona, 2007. http://hdl.handle.net/10803/7742.
Full textThe goal of this thesis is to study the different techniques used to register 3D acquisitions. This study detects the main drawbacks of the existing techniques, presents a new classification and provides significant solutions of some perceived shortcomings, especially in 3D real time registration. A 3D hand-held sensor has been designed to acquire these views without any motion restriction and global minimization techniques have been studied to decrease the error propagation effects.