Journal articles on the topic '3D IMMERSIVE TOOL'
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Chhikara, Vanshika. "IMMERSIVE ANALYTICS." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem33585.
Full textSadeghi, Amir H., Wouter Bakhuis, Frank Van Schaagen, et al. "Immersive 3D virtual reality imaging in planning minimally invasive and complex adult cardiac surgery." European Heart Journal - Digital Health 1, no. 1 (2020): 62–70. http://dx.doi.org/10.1093/ehjdh/ztaa011.
Full textMedeiros, Daniel, Felipe Carvalho, Lucas Teixeira, Priscilla Braz, Alberto Raposo, and Ismael Santos. "Proposal and evaluation of a tablet-based tool for 3D virtual environments." Journal on Interactive Systems 4, no. 2 (2014): 1. http://dx.doi.org/10.5753/jis.2013.633.
Full textAvola, Danilo, Luigi Cinque, and Daniele Pannone. "Design of a 3D Platform for Immersive Neurocognitive Rehabilitation." Information 11, no. 3 (2020): 134. http://dx.doi.org/10.3390/info11030134.
Full textPapadopoulou, A., D. Kontos, and A. Georgopoulos. "DEVELOPING A VR TOOL FOR 3D ARCHITECTURAL MEASUREMENTS." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-2/W1-2022 (February 25, 2022): 421–27. http://dx.doi.org/10.5194/isprs-archives-xlvi-2-w1-2022-421-2022.
Full textByrd, B., M. Warren, J. Fenwick, and P. Bridge. "Development of a novel 3D immersive visualisation tool for manual image matching." Journal of Radiotherapy in Practice 18, no. 4 (2019): 318–22. http://dx.doi.org/10.1017/s1460396919000219.
Full textLi, Yuxuan, Hua Luo, and Yiren Zhou. "Design and Implementation of Virtual Campus Roaming System Based on Unity3d." Journal of Physics: Conference Series 2173, no. 1 (2022): 012038. http://dx.doi.org/10.1088/1742-6596/2173/1/012038.
Full textSubramaniyam, Bala, Dharshan Shylesh, Jaganathan Ramasamy, and Navin Kumar. "A Virtual Reality Tool for Accuracy Assessment of 3D Models in an Immersive Virtual Environment." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences X-4-2024 (October 18, 2024): 333–40. http://dx.doi.org/10.5194/isprs-annals-x-4-2024-333-2024.
Full textHakeem, Abeer, Hind Bitar, and Ayman Alfahid. "ALHK: Integrating 3D Holograms and Gesture Interaction for Elementary Education." Inteligencia Artificial 28, no. 75 (2024): 30–45. http://dx.doi.org/10.4114/intartif.vol28iss75pp30-45.
Full textChastenay, Pierre. "Digital Planetariums as New Tools for Conceptual Change." Communicating Astronomy with the Public Journal 17, no. 2 (2023): 21–23. https://doi.org/10.5281/zenodo.14986650.
Full textGuindy, Mary, Attila Barsi, Peter A. Kara, Vamsi K. Adhikarla, Tibor Balogh, and Aniko Simon. "Camera Animation for Immersive Light Field Imaging." Electronics 11, no. 17 (2022): 2689. http://dx.doi.org/10.3390/electronics11172689.
Full textHolly, Michael, Carina Weichselbraun, Florian Wohlmuth, et al. "VRChances: An Immersive Virtual Reality Experience to Support Teenagers in Their Career Decisions." Multimodal Technologies and Interaction 8, no. 9 (2024): 78. http://dx.doi.org/10.3390/mti8090078.
Full textFatima, Ishrath, and Kavitha Sooda. "Advancing Product Showcase Based on Virtual Reality." International Journal of Research 10, no. 9 (2023): 85–96. https://doi.org/10.5281/zenodo.8323422.
Full textAstaneh Asl, Bita, and Carrie Sturts Dossick. "Immersive VR versus BIM for AEC Team Collaboration in Remote 3D Coordination Processes." Buildings 12, no. 10 (2022): 1548. http://dx.doi.org/10.3390/buildings12101548.
Full textFanini, Bruno, and Giorgio Gosti. "A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users’ Sessions in 3D Environments." Future Internet 16, no. 5 (2024): 147. http://dx.doi.org/10.3390/fi16050147.
Full textLütjens, Mona, Thomas Kersten, Boris Dorschel, and Felix Tschirschwitz. "Virtual Reality in Cartography: Immersive 3D Visualization of the Arctic Clyde Inlet (Canada) Using Digital Elevation Models and Bathymetric Data." Multimodal Technologies and Interaction 3, no. 1 (2019): 9. http://dx.doi.org/10.3390/mti3010009.
Full textOrghidan, Radu, Mihaela Gordan, Marius Danciu, and Aurel Vlaicu. "A Prototype for the Creation and Interactive Visualization of 3D Human Face Models." Advanced Engineering Forum 8-9 (June 2013): 45–54. http://dx.doi.org/10.4028/www.scientific.net/aef.8-9.45.
Full textWiriasto, Giri Wahyu, Misbahuddin, A. Sjamsjiar Rachman, et al. "Study on the Development of a Virtual Reality Application for Skeletal Anatomy Learning Using Rapid Application Development (RAD)." Jurnal Penelitian Pendidikan IPA 10, no. 8 (2024): 5726–33. http://dx.doi.org/10.29303/jppipa.v10i8.8722.
Full textShojaei, Alireza, Saeed Rokooei, Amirsaman Mahdavian, Lee Carson, and George Ford. "Using immersive video technology for construction management content delivery: a pilot study." Journal of Information Technology in Construction 26 (November 4, 2021): 886–901. http://dx.doi.org/10.36680/j.itcon.2021.047.
Full textRuiz, Maria, Idoia Mujika, Arantza Arregi, et al. "EDUKA: Design and development of an intelligent tutor and author tool for the personalised generation of itineraries and training activities in inmersive 3D and 360° educational environments." International Journal of Production Management and Engineering 11, no. 1 (2023): 31–42. http://dx.doi.org/10.4995/ijpme.2023.18013.
Full textPagar, Nilima. "CollegeAR Pathway: Enhancing College Exploration with Machine Learning and Virtual Reality." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 04 (2025): 1–9. https://doi.org/10.55041/ijsrem45891.
Full textGonsalves, Jesleena. "Blender as an Alternative to Architectural Apps." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 03 (2024): 1–11. http://dx.doi.org/10.55041/ijsrem29069.
Full textFleury, Sylvain, Benjamin Poussard, Philippe Blanchard, Laurent Dupont, Peter Meister Broekema, and Simon Richir. "Innovative Process for Furniture Design: Contributions of 3D Scan and Virtual Reality." Computer-Aided Design and Applications 19, no. 5 (2022): 868–78. https://doi.org/10.14733/cadaps.2022.868-878.
Full textSurya, R., K. Akila, and K. M. Senthilkumar. "Virtual Laboratory in Mixed Reality with 3D Modelling for Sustainable Design." Applied Mechanics and Materials 920 (March 5, 2024): 149–54. http://dx.doi.org/10.4028/p-cuybj4.
Full textKliestik, Tomas, Pavol Kral, Martin Bugaj, and Pavol Durana. "Generative artificial intelligence of things systems, multisensory immersive extended reality technologies, and algorithmic big data simulation and modelling tools in digital twin industrial metaverse." Equilibrium. Quarterly Journal of Economics and Economic Policy 19, no. 2 (2024): 429–61. http://dx.doi.org/10.24136/eq.3108.
Full textHussein, Sara M., Andrew F. Emanuels, Luciano César P. C. Leonel, et al. "Facial Anatomy Teaching for Aesthetic Surgery: Using 3-dimensional Photogrammetry and Immersive Virtual Reality." Plastic and Reconstructive Surgery - Global Open 13, no. 7 (2025): e6972. https://doi.org/10.1097/gox.0000000000006972.
Full textBairamian, David, Shinuo Liu, and Behzad Eftekhar. "Virtual Reality Angiogram vs 3-Dimensional Printed Angiogram as an Educational tool—A Comparative Study." Neurosurgery 85, no. 2 (2019): E343—E349. http://dx.doi.org/10.1093/neuros/nyz003.
Full textDr., S. Dharchana, and Aishwarya Ramesh Ms. "Virtual Reality as a Tool for Enhanced Industrial Product Demonstration: A Study on Pump Selection." International Journal of Current Research and Techniques 15, no. 2 (2025): 50820–25. https://doi.org/10.5281/zenodo.15529329.
Full textFeodorovici, Philipp, Philipp Schnorr, Benedetta Bedetti, Donatas Zalepugas, Joachim Schmidt, and Jan C. Arensmeyer. "Collaborative Virtual Reality Real-Time 3D Image Editing for Chest Wall Resections and Reconstruction Planning." Innovations: Technology and Techniques in Cardiothoracic and Vascular Surgery 18, no. 6 (2023): 525–30. http://dx.doi.org/10.1177/15569845231217072.
Full textWeißmann, Marco, Dennis Edler, Julian Keil, and Frank Dickmann. "Creating an Interactive Urban Traffic System for the Simulation of Different Traffic Scenarios." Applied Sciences 13, no. 10 (2023): 6020. http://dx.doi.org/10.3390/app13106020.
Full textYanbastieva-Petrova, L. "BEYOND THE TEXTBOOK: EXPLORING THE EFFECTS OF MOZABOOK'S 3D SCENES ON READING INSTRUCTION IN THE EFL CLASSROOM." Scientific heritage, no. 150 (December 11, 2024): 30–35. https://doi.org/10.5281/zenodo.14378584.
Full textImpey, Christopher, and Alexander Danehy. "Exploring the frontiers of space in 3D: Immersive virtual reality for astronomy outreach." Communicating Astronomy with the Public Journal 16, no. 1 (2022): 28–36. https://doi.org/10.5281/zenodo.14949715.
Full textPARTHIBAN, Mr S. "An Innovation in Virtual Art : Designing An Interactive 3D Museum Gallery." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 02 (2025): 1–9. https://doi.org/10.55041/ijsrem41669.
Full textMcDuff, Joseph Kevin, Armin Karimi, and Zahra Gharineiat. "Enhancing Spatial Awareness and Collaboration: A Guide to VR-Ready Survey Data Transformation." ISPRS International Journal of Geo-Information 14, no. 2 (2025): 59. https://doi.org/10.3390/ijgi14020059.
Full textSoto-Martin, Ovidia, Alba Fuentes-Porto, and Jorge Martin-Gutierrez. "A Digital Reconstruction of a Historical Building and Virtual Reintegration of Mural Paintings to Create an Interactive and Immersive Experience in Virtual Reality." Applied Sciences 10, no. 2 (2020): 597. http://dx.doi.org/10.3390/app10020597.
Full textGuanuche, Adriana, Wilman Paucar, William Oñate, and Gustavo Caiza. "Immersive Haptic Technology to Support English Language Learning Based on Metacognitive Strategies." Applied Sciences 15, no. 2 (2025): 665. https://doi.org/10.3390/app15020665.
Full textZaatar, Muriel T. "Exploring the Virtual Frontier: The Impact of Virtual Reality on Undergraduate Biology Education at the American University in Dubai." International Journal of Information and Education Technology 14, no. 5 (2024): 675–80. http://dx.doi.org/10.18178/ijiet.2024.14.5.2092.
Full textSun, Shaoming, Tianwei Xu, and Juxiang Zhou. "The Design and Implementation of Computer Hardware Assembling Virtual Laboratory in the VR Environment." MATEC Web of Conferences 232 (2018): 01051. http://dx.doi.org/10.1051/matecconf/201823201051.
Full textVirtanen, Juho-Pekka, Kaisa Jaalama, Tuulia Puustinen, Arttu Julin, Juha Hyyppä, and Hannu Hyyppä. "Near Real-Time Semantic View Analysis of 3D City Models in Web Browser." ISPRS International Journal of Geo-Information 10, no. 3 (2021): 138. http://dx.doi.org/10.3390/ijgi10030138.
Full textSpengler, Alex, Kailey Pascoe, Cliff Kapono, Haunani Kane, and John Burns. "MEGA Vision: Integrating Reef Photogrammetry Data into Immersive Mixed Reality Experiences." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-2-2024 (June 11, 2024): 409–14. http://dx.doi.org/10.5194/isprs-archives-xlviii-2-2024-409-2024.
Full textWalmsley, A., and T. P. Kersten. "LOW-COST DEVELOPMENT OF AN INTERACTIVE, IMMERSIVE VIRTUAL REALITY EXPERIENCE OF THE HISTORIC CITY MODEL STADE 1620." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W17 (November 29, 2019): 405–11. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w17-405-2019.
Full textFierro, Guillermo Gándara, and Ana Gabriela Rodríguez Mendoza. "Motivation for Learning in Virtual Environments." Journal of Social Science Studies 10, no. 1 (2023): 98. http://dx.doi.org/10.5296/jsss.v10i1.20895.
Full textKaźmierczak, Rafał, Robert Skowroński, Cezary Kowalczyk, and Grzegorz Grunwald. "Creating Interactive Scenes in 3D Educational Games: Using Narrative and Technology to Explore History and Culture." Applied Sciences 14, no. 11 (2024): 4795. http://dx.doi.org/10.3390/app14114795.
Full textGumonan, Kenn Migan Vincent, and Aleta Fabregas. "ASIAVR: Asian Studies Virtual Reality Game a Learning Tool." International Journal of Computing Sciences Research 5, no. 1 (2021): 475–88. http://dx.doi.org/10.25147/ijcsr.2017.001.1.53.
Full textPérez, Gabriel, Xavier F. Rodríguez, Josep María Burgués, Marc Solé, and Julià Coma. "3D immersive learning in architecture and construction areas = Aprendizaje inmersivo 3D en el campo de la arquitectura y construcción." Advances in Building Education 4, no. 2 (2020): 9. http://dx.doi.org/10.20868/abe.2020.2.4460.
Full textPinter, Logan, and Mohammad Faridul Haque Siddiqui. "Enhancing Calculus Learning through Interactive VR and AR Technologies: A Study on Immersive Educational Tools." Multimodal Technologies and Interaction 8, no. 3 (2024): 19. http://dx.doi.org/10.3390/mti8030019.
Full textKrajčovič, Martin, Marián Matys, Gabriela Gabajová, and Dávid Komačka. "Utilization of Immersive Virtual Reality as an Interactive Method of Assignment Presentation." Electronics 13, no. 8 (2024): 1430. http://dx.doi.org/10.3390/electronics13081430.
Full textSancho, Jaime, Pallab Sutradhar, Gonzalo Rosa, et al. "GoRG: Towards a GPU-Accelerated Multiview Hyperspectral Depth Estimation Tool for Medical Applications." Sensors 21, no. 12 (2021): 4091. http://dx.doi.org/10.3390/s21124091.
Full textHiramatsu, Masaaki, Naohiro Takanashi, S. Asagiri, Shiro K. Kawagoe, Stella G. Amano, and Kazuhisa Kamegai. "Virtual ALMA Tour in VRChat: A Whole New Experience." Communicating Astronomy with the Public Journal 15, no. 2 (2021): 18–27. https://doi.org/10.5281/zenodo.14981389.
Full textKundan Khandare, Shashikant V. Athawale. "Developing Virtual Reality Apps to Enhance Tourism." Proceeding International Conference on Science and Engineering 11, no. 1 (2023): 65–68. http://dx.doi.org/10.52783/cienceng.v11i1.91.
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