Academic literature on the topic '3D-interaction and visualisation technologies'
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Journal articles on the topic "3D-interaction and visualisation technologies"
Szczepańska, Agnieszka, Rafał Kaźmierczak, and Monika Myszkowska. "Virtual Reality as a Tool for Public Consultations in Spatial Planning and Management." Energies 14, no. 19 (September 23, 2021): 6046. http://dx.doi.org/10.3390/en14196046.
Full textWefers, Stefanie, Ashish Karmacharya, Mieke Pfarr-Harfst, and Frank Boochs. "Digital 3D reconstructed models A proposition for structuring visualisation workflows using semantic technologies for recommendations." Studies in Digital Heritage 1, no. 2 (December 14, 2017): 537–46. http://dx.doi.org/10.14434/sdh.v1i2.23327.
Full textGell, C. M., D. E. Meyer, R. A. Majid, and D. J. Carr. "ADVANCES IN VISUALISATION TECHNOLOGIES: A CASE STUDY, LAHO GAS FIELD—OFFSHORE PENINSULAR MALAYSIA." APPEA Journal 44, no. 1 (2004): 513. http://dx.doi.org/10.1071/aj03021.
Full textZlatanova, Sisi, Laure Itard, Mahmud Shahrear Kibria, and Machiel van Dorst. "A User Requirements Study of Digital 3D Models for Urban Renewal." Open House International 35, no. 3 (September 1, 2010): 37–46. http://dx.doi.org/10.1108/ohi-03-2010-b0005.
Full textKersten, Thomas Peter, Felix Tschirschwitz, Maren Lindstaedt, and Simon Deggim. "The historic wooden model of Solomon’s Temple." Journal of Cultural Heritage Management and Sustainable Development 8, no. 4 (November 19, 2018): 448–64. http://dx.doi.org/10.1108/jchmsd-09-2017-0067.
Full textTorregrosa-Fuentes, David, Yolanda Spairani Berrio, José Antonio Huesca Tortosa, Jaime Cuevas González, and Adrián José Torregrosa Fuentes. "Aplicación de la fotogrametría automatizada y de técnicas de iluminación con herramientas SIG para la visualización y el análisis de una piedra con relieves antropomorfos." Virtual Archaeology Review 9, no. 19 (July 20, 2018): 114. http://dx.doi.org/10.4995/var.2018.9531.
Full textCondell, Joan, Niall McShane, Jorge Avlarez, and Alan Miller. "Virtual Community Heritage – An Immersive Approach to Community Heritage." Journal of Media Innovations 7, no. 1 (May 11, 2021): 4–18. http://dx.doi.org/10.5617/jomi.8791.
Full textTadeja, S. K., P. Seshadri, and P. O. Kristensson. "AeroVR: An immersive visualisation system for aerospace design and digital twinning in virtual reality." Aeronautical Journal 124, no. 1280 (June 25, 2020): 1615–35. http://dx.doi.org/10.1017/aer.2020.49.
Full textKuroczynski, Piotr. "Virtual Research Environment for digital 3D reconstructions – Standards, thresholds and prospects." Studies in Digital Heritage 1, no. 2 (December 14, 2017): 456–76. http://dx.doi.org/10.14434/sdh.v1i2.23330.
Full textPirard, Eric. "3D IMAGING OF INDIVIDUAL PARTICLES: A REVIEW." Image Analysis & Stereology 31, no. 2 (June 14, 2012): 65. http://dx.doi.org/10.5566/ias.v31.p65-77.
Full textDissertations / Theses on the topic "3D-interaction and visualisation technologies"
Ferguson, Paul. "Development of a 3D audio panning and realtime visualisation toolset using emerging technologies." Thesis, Edinburgh Napier University, 2010. http://researchrepository.napier.ac.uk/Output/6698.
Full textMeyer, Tobias, Dino Podlesek, Julia Kuß, Falk Uhlemann, Mario Leimert, Marita Simank, Ralf Steinmeier, Gabriele Schackert, Ute Morgenstern, and Matthias Kirsch. "Dreidimensionale Darstellung und Kombination multimodaler Bilddaten in der Neurochirurgie." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2008. http://nbn-resolving.de/urn:nbn:de:bsz:14-ds-1223721584996-39325.
Full textIn neurosurgery, three-dimensional data from different modalities are registered, segmented and visualised for pre-, intraand post-operative medical imaging. A combination of the multimodal data sets provides additional information for the analyses of anatomic and functional correlations and for surgical planning. For routine use, it is important to design a software application that is simple and intuitive to use. A neurosurgical operation planning system is realised in combination with novel 3D-interaction and visualisation technologies. The development of additional functions, such as automatic segmentation and elastic registration, enhances the usability of the systems to approach further clinical objectives
Norberg, Amanda, and Elliot Rask. "3D visualisation of breast reconstruction using Microsoft HoloLens." Thesis, Uppsala universitet, Signaler och System, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-367277.
Full textWang, Nan. "Visualisation et interaction pour l'exploration et la perception immersive de données 3D." Phd thesis, Ecole Nationale Supérieure des Mines de Paris, 2012. http://pastel.archives-ouvertes.fr/pastel-00821004.
Full textWang, Nan. "Visualisation et interaction pour l’exploration et la perception immersive de données 3D." Thesis, Paris, ENMP, 2012. http://www.theses.fr/2012ENMP0090/document.
Full textThe objective in this case is not only to be realistic, but also to provide new and intelligible ways of model representation. This raises new issues in data perception. The question of perception of complex data, especially regarding visual feedback, is an open question, and it is the subject of this work. This PhD thesis studied the human perception in Immersive Virtual Environments of complex datasets, one of the applications is the scientific visualization of scalar values stemming from physics models, such as temperature distribution inside a vehicle prototype.The objective of the first part is to study the perceptive limits of volumetric rendering for the display of scientific volumetric data, such as a volumetric temperature distribution rendering using point cloud. We investigate the effect on the user perception of three properties of a point cloud volumetric rendering: point size, cloud density and near clipping plane position. We present an experiment where a series of pointing tasks are proposed to a set of users. User behavior and task completion time are evaluated during the test. The study allowed to choose the most suitable combination of these properties, and provided guidelines for volumetric data representation in VR immersive systems.In the second part of our work, we evaluate one interaction method and four display techniques for exploring volumetric datasets in virtual reality immersive environments. We propose an approach based on the display of a subset of the volumetric data, as isosurfaces, and an interactive manipulation of the isosurfaces to allow the user to look for local properties in the datasets. We also studied the influence of four different rendering techniques for isosurface rendering in a virtual reality system. The study is based on a search and point task in a 3D temperature field. User precision, task completion time and user movement were evaluated during the test. The study allowed to choose the most suitable rendering mode for isosurface representation, and provided guidelines for data exploration tasks in immersive environments
Muñoz, Álvaro Aranda. "Comparing 3D interfaces of virtual factories : an iconic 3D interface against an abstract 3D visualisation." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4115.
Full textThis thesis explores and compares two prototypes that present a visualisation of the process state of a factory. The first prototype presents a generic interface in which primitive 3D shapes convey the information of the factory status. The second prototype is complemented with specific and iconic 3D models of the factory that help the users associating the conveyed information to the factory flow. The motivation behind this dissertation is that the type of generic interface presented can lead to more reusable interfaces in the future.
Besançon, Lonni. "An interaction Continuum for 3D Dataset Visualization." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLS554/document.
Full textAn increasing number of interaction paradigms and devices are being developed and studied for 3D manipulations. This development benefits, in particular, scientific domains such as visualization which rely on manipulation of 3D data. Numerous studies have proven the benefits of each one of them for specific tasks involved in visualization. Yet, classical graphical user interfaces as well as mouse and keyboards still prevail in most interactive settings: such environments are still useful for specific tasks and because they are readily available and accessible when compared to innovative interaction paradigms and devices. In contrast to the usual approach to create or study a new interaction paradigm, technique, or device, the work presented in this thesis paves the way towards an interaction continuum: the possibility to transition between and combine two or more interaction paradigms to benefit from their inherent advantages. To achieve this goal we take several steps. First, building on the observation that mouse and keyboard, tactile interaction and tangible interaction are now standards or are getting close to being standard interaction paradigms for casual or specific use cases, this thesis studies and compares their inherent advantages and limitations for 3D manipulations. Based on this work, we then create a hybrid tactile/tangible interaction paradigm. Based on the needs of scientific visualization for fluid dynamics, we implement specific 3D explorative interaction techniques with the hybrid paradigm and evaluate them with domain experts. The prototypical implementation of this hybrid paradigm is a tactile-enabled and spatially-aware tablet. Based on the feedback from domain experts, such a combination is more flexible than the state of the art and still facilitates precise 3D manipulations. With the potential of this hybrid paradigm, we then tackle the complex task of 3D subsets selection---a major initial step for data understanding. While 3D subset selection is usually conducted with an initial 2D input later extended by the machine, our combination of tactile and tangible interaction allows users to have a fully manual selection technique with the same spatially-aware tablet: a 2D lasso can be drawn with tactile input which can then be extended into 3D when moving the tablet. Not only does this combination fill in an empty space in the taxonomy of 3D subset selection techniques, but we also found it to be more precise than partially-automated solutions---albeit being slower. Finally, building on the observation that tangible interaction with a locally-coupled device might need gain factor adjustments, we propose to use a specific aspect of tactile interaction, pressure-sensing, to control the gain factors of tangible manipulations. The work presented in this thesis thus demonstrates the potential of an interaction continuum for visualization by proposing hybrid interaction paradigms in an easy-to-maintain, easy-to-integrate, and affordable setup. It provides the necessary initial steps for an interaction continuum that will hopefully inspire the creation of more hybrid interaction techniques for 3D data interaction
Musa, Shahrulniza. "Visualising network security attacks with multiple 3D visualisation and false alert classification." Thesis, Loughborough University, 2008. https://dspace.lboro.ac.uk/2134/14241.
Full textHayat, Khizar. "Visualisation 3D adaptée par insertion synchronisée de données cachées." Phd thesis, Université Montpellier II - Sciences et Techniques du Languedoc, 2009. http://tel.archives-ouvertes.fr/tel-00400762.
Full textBerthaut, Florent. "Construction, manipulation et visualisation de processus sonores dans des environnements virtuels immersifs pour la performance musicale." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2010. http://tel.archives-ouvertes.fr/tel-00573382.
Full textBook chapters on the topic "3D-interaction and visualisation technologies"
Keenan, Iain D., and Abdullah ben Awadh. "Integrating 3D Visualisation Technologies in Undergraduate Anatomy Education." In Advances in Experimental Medicine and Biology, 39–53. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06070-1_4.
Full textRao, Guruprasad Kuppu, Battula Kalyana Chakravarthy, and Ravi Bhallamudi. "Pre-surgical Visualisation Made Easy by 3D Printed Patient-Specific Heart Models." In Smart Innovation, Systems and Technologies, 629–39. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-5974-3_55.
Full textBranson, Toby M., Leonard Shapiro, and Rudolph G. Venter. "Observation of Patients’ 3D Printed Anatomical Features and 3D Visualisation Technologies Improve Spatial Awareness for Surgical Planning and in-Theatre Performance." In Advances in Experimental Medicine and Biology, 23–37. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76951-2_2.
Full textLupton, Deborah. "3D Printing Technologies: A Third Wave Perspective." In Human–Computer Interaction Series, 89–104. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73356-2_6.
Full textZahariadis, Theodore, Ioannis Koufoudakis, Helen C. Lelligou, Lambros Sarakis, and Panagiotis Karkazis. "Utilizing Social Interaction Information for Efficient 3D Immersive Overlay Communications." In Novel 3D Media Technologies, 225–40. New York, NY: Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4939-2026-6_12.
Full textChen, Si, Chenqing Wang, and Jianping Huang. "An Application of Somatosensory Interaction for 3D Virtual Experiments." In Human-Computer Interaction. Recognition and Interaction Technologies, 215–24. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22643-5_17.
Full textLi, Xiangdong, Wenqian Chen, Yunzhan Zhou, Surabhi Athalye, Wai Kit Daniel Chin, Russell Goh Wei Kit, Vincent Setiawan, and Preben Hansen. "Mobile Phone-Based Device for Personalised Tutorials of 3D Printer Assembly." In Human-Computer Interaction. Recognition and Interaction Technologies, 37–48. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22643-5_4.
Full textNumata, Satoshi, Masanao Koeda, Katsuhiko Onishi, Kaoru Watanabe, and Hiroshi Noborio. "Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery." In Human-Computer Interaction. Recognition and Interaction Technologies, 524–33. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22643-5_41.
Full textRatchatanantakit, Neeranut, Nonnarit O-larnnithipong, Armando Barreto, and Sudarat Tangnimitchok. "Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development." In Human-Computer Interaction. Recognition and Interaction Technologies, 377–87. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22643-5_29.
Full textAlmeida, Rodrigo, Pierre Cubaud, Jérôme Dupire, Stéphane Natkin, and Alexandre Topol. "Experiments Towards 3D Immersive Interaction for Digital Libraries." In Technologies for E-Learning and Digital Entertainment, 1348–57. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_168.
Full textConference papers on the topic "3D-interaction and visualisation technologies"
Schwandt, Hartmut, and Joachim Weinhold. "3D Technologies for Museums in Berlin." In Electronic Visualisation and the Arts (EVA 2014). BCS Learning & Development, 2014. http://dx.doi.org/10.14236/ewic/eva2014.61.
Full textUccheddu, Francesca, Anna Pelagotti, Vito Cappellini, and Emanuela Massa. "3D Technologies for Measurement of Painting Surface Deformations: A Case Study." In Electronic Visualisation and the Arts (EVA 2014). BCS Learning & Development, 2014. http://dx.doi.org/10.14236/ewic/eva2014.10.
Full textRoth, Diane J., Alexander E. Minovich, Guixin Li, and Anatoly V. Zayats. "Broadband visible reflective metasurfaces for the visualisation of 3D effects (Conference Presentation)." In Digital Optical Technologies II, edited by Bernard C. Kress and Peter Schelkens. SPIE, 2019. http://dx.doi.org/10.1117/12.2527594.
Full textSmith, Ann, Donald Alexander, Aikaterini Fragaki, Phil Jones, and Simon Lannon. "VIRVIL, A 3D Virtual Village to Assess the Impact of Low and Zero Carbon Technologies in the Built Environment." In 2008 International Conference Visualisation VIS. IEEE, 2008. http://dx.doi.org/10.1109/vis.2008.9.
Full textPajorova, Eva, and Ladislav Hluchy. "The Usefulness of the Virtual Speaking Head, as Well as 3D Visualization Tools in the New Presentation Technologies." In 2015 19th International Conference on Information Visualisation (iV). IEEE, 2015. http://dx.doi.org/10.1109/iv.2015.100.
Full textTubman, Philip, Murat Oztok, and Phil Benachour. "New Platform Affordances for Encouraging Social Interaction in MOOCs: The "Comment Discovery Tool" Interactive Visualisation Plugin." In 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2019. http://dx.doi.org/10.1109/icalt.2019.00014.
Full textBlanco, Silvia, Berta Carrión, and José Luis Lerma. "REVIEW OF AUGMENTED REALITY AND VIRTUAL REALITY TECHNIQUES IN ROCK ART." In ARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/arqueologica8.2016.3561.
Full textTrystuła, Agnieszka. "Concept of a Polish Database of a Multi-Dimensional Cadastral System with Particular Focus on Geo-Hazards." In Environmental Engineering. VGTU Technika, 2017. http://dx.doi.org/10.3846/enviro.2017.247.
Full textBOLOGNESI, CECILIA MARIA, and Martina Signorini. "DIGITAL TWINS: COMBINED SURVEYING PRAXIS FOR MODELLING." In ARQUEOLÓGICA 2.0 - 9th International Congress & 3rd GEORES - GEOmatics and pREServation. Editorial Universitat Politécnica de Valéncia: Editorial Universitat Politécnica de Valéncia, 2021. http://dx.doi.org/10.4995/arqueologica9.2021.12137.
Full textGhaffar, Mehmood, Niklas Biere, Daniel Jäger, Karsten Klein, Falk Schreiber, Olaf Kruse, and Björn Sommer. "3D Modelling and Visualisation of Heterogeneous Cell Membranes in Blender." In VINCI '18: The 11th International Symposium on Visual Information Communication and Interaction. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3231622.3231639.
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