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Journal articles on the topic '3D Internet'

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1

Ghadge, Swapnali R. "TOWARDS: 3D INTERNET." COMPUSOFT: An International Journal of Advanced Computer Technology 02, no. 08 (2013): 246–51. https://doi.org/10.5281/zenodo.14613314.

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In today’s ever-shifting media landscape, it can be a complex task to find effective ways to reach your desired audience. As traditional media such as television continue to lose audience share, one venue in particular stands out for its ability to attract highly motivated audiences and for its tremendous growth potential the 3D Internet. The concept of '3D Internet' has recently come into the spotlight in the R&D arena, catching the attention of many people, and leading to a lot of discussions. Basically, one can look into this matter from a few different perspectives: visualization
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SAKAMOTO, Haruo. "Product-based Internet 3D-CAD Education." Proceedings of the JSME annual meeting 2003.5 (2003): 423–24. http://dx.doi.org/10.1299/jsmemecjo.2003.5.0_423.

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Molorodov, Yuri I., and Efrem A. Sleptsov. "3D visualization technologies for virtual 3D reconstruction of the Earth's history." Geoinformatika, no. 4 (December 27, 2022): 20–27. http://dx.doi.org/10.47148/1609-364x-2022-4-20-27.

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The work is devoted to the study of the possibilities of three-dimensional visualization technologies in browsers that allow for reconstruction of various time segments of the Earth and subsequent modular integration into the high-tech popular science Internet portal "History of the Earth: geological perspective" [1]. The possibilities of interaction of augmented reality with this portal are shown. An important goal of the work is to popularize modern scientific geological knowledge based on the use of popular scientific multimedia content and appropriate software. The Internet resource is aim
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Heinzel, W., and D. Helleberg. "Visualisierung von 3D-Anwendungen im Internet." PIK - Praxis der Informationsverarbeitung und Kommunikation 25, no. 3 (2002): 158–66. http://dx.doi.org/10.1515/piko.2002.158.

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Nakamura, Nobutatsu, Kozo Satoda, Ryuichi Hiraike, and Keiji Nemoto. "Ladakh: An internet 3D multiuser system." Systems and Computers in Japan 30, no. 3 (1999): 52–60. http://dx.doi.org/10.1002/(sici)1520-684x(199903)30:3<52::aid-scj6>3.0.co;2-0.

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Rodrigues, Leandro Bezerra, and Júlio César Da Silva. "Framework para Desenvolvimento de Jogos 3D Baseado na API O3D." Revista Eletrônica TECCEN 3, no. 2 (2010): 97. http://dx.doi.org/10.21727/198409932010.teccen.v3i2.97-110.

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Este trabalho apresenta um estudo sobre as atuais tecnologias disponíveis para exibição de conteúdo multimídia 3D na internet. Entre as aplicações-chave nesse mercado estão os jogos eletrônicos on-line. O foco do trabalho foi analisar as tecnologias para desenvolvimento de jogos e propor um framework baseado nessa análise, específico para o desenvolvimento de jogos 3D para internet, o que facilitará o trabalho de tarefas rotineiras do desenvolvedor. Este trabalho foi dividido em três etapas: 1) estudo das etapas de desenvolvimento de jogos 3D; 2) análise das tecnologias de gráficos 3D para int
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Rodrigues, Leandro Bezerra, and Júlio César Da Silva. "Framework para Desenvolvimento de Jogos 3D Baseado na API O3D." Revista Eletrônica TECCEN 3, no. 2 (2016): 97. http://dx.doi.org/10.21727/teccen.v3i2.252.

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Este trabalho apresenta um estudo sobre as atuais tecnologias disponíveis para exibição de conteúdo multimídia 3D na internet. Entre as aplicações-chave nesse mercado estão os jogos eletrônicos on-line. O foco do trabalho foi analisar as tecnologias para desenvolvimento de jogos e propor um framework baseado nessa análise, específico para o desenvolvimento de jogos 3D para internet, o que facilitará o trabalho de tarefas rotineiras do desenvolvedor. Este trabalho foi dividido em três etapas: 1) estudo das etapas de desenvolvimento de jogos 3D; 2) análise das tecnologias de gráficos 3D para int
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Rodrigues, Leandro Bezerra, and Júlio César Da Silva. "Framework para Desenvolvimento de Jogos 3D Baseado na API O3D." Revista Eletrônica TECCEN 3, no. 2 (2010): 97. http://dx.doi.org/10.21727/teccen.v3i2.62.

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Este trabalho apresenta um estudo sobre as atuais tecnologias disponíveis para exibição de conteúdo multimídia 3D na internet. Entre as aplicações-chave nesse mercado estão os jogos eletrônicos on-line. O foco do trabalho foi analisar as tecnologias para desenvolvimento de jogos e propor um framework baseado nessa análise, específico para o desenvolvimento de jogos 3D para internet, o que facilitará o trabalho de tarefas rotineiras do desenvolvedor. Este trabalho foi dividido em três etapas: 1) estudo das etapas de desenvolvimento de jogos 3D; 2) análise das tecnologias de gráficos 3D para int
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Prendinger, Helmut, Sebastian Ullrich, Arturo Nakasone, and Mitsuru Ishizuka. "MPML3D: Scripting Agents for the 3D Internet." IEEE Transactions on Visualization and Computer Graphics 17, no. 5 (2011): 655–68. http://dx.doi.org/10.1109/tvcg.2010.66.

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Martin-Brualla, Ricardo, David Gallup, and Steven M. Seitz. "3D Time-Lapse Reconstruction from Internet Photos." International Journal of Computer Vision 125, no. 1-3 (2017): 52–64. http://dx.doi.org/10.1007/s11263-017-1003-0.

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Ji-kai Zhang, Ji-kai Zhang, Jun Zhao Ji-kai Zhang, Qi Li Jun Zhao, Xiao-qi Lv Qi Li, and Jun-lan Nie Xiao-qi Lv. "3D Gesture Estimation from RGB Images Based on DB-InterNet." 電腦學刊 32, no. 5 (2021): 001–14. http://dx.doi.org/10.53106/199115992021103205001.

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The booming of deep learning has made it possible to estimate 3D gestures from ordinary color images. However, the high accuracy of inferring 3D hand postures from RGB images is still not available due to the high flexibility of the gestures themselves. This paper aims to address the problem of low accuracy of keypoint coordinates position in InterNet gesture estimation network, by means of improving the confidence coordinate function, and selecting different suppression factor &amp;beta; according to different keypoints to fit t interacting hand estimation. By doing so, the maximum position c
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Abdul Ameer, Noor Hayder, Zahraa Faiz Hussain, and May Sabri Mohammed. "ENCRYPTION THREE-DIMENSION IMAGE USING TINY ALGORITHM." Iraqi Journal for Computers and Informatics 46, no. 2 (2020): 6–11. http://dx.doi.org/10.25195/ijci.v46i2.259.

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The development of systems allows providing the capability of using three-dimension (3D) pictures over the internet especially in social media. In previous years, animation pictures and videos are not used in the internet due to the sizes of these two data and need the huge amount of data to work over internet and need supporting program to deal with presenting the data to the users of the internet in either websites or social media. Most of the security over internet used on ciphering text or ciphering images but not cipher video or 3D picture because video and 3D pictures are not used until
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Paszotta, Zygmunt, Malgorzata Szumilo, and Jakub Szulwic. "Internet Photogrammetry for Inspection of Seaports." Polish Maritime Research 24, s1 (2017): 174–81. http://dx.doi.org/10.1515/pomr-2017-0036.

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Abstract This paper intends to point out the possibility of using Internet photogrammetry to construct 3D models from the images obtained by means of UAVs (Unmanned Aerial Vehicles). The solutions may be useful for the inspection of ports as to the content of cargo, transport safety or the assessment of the technical infrastructure of port and quays. The solution can be a complement to measurements made by using laser scanning and traditional surveying methods. In this paper the authors recommend a solution useful for creating 3D models from images acquired by the UAV using non-metric images f
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Kuang, Ruiying. "Design and Implementation of 3D Film and Television Scene Production Algorithm Based on the Internet of Things." Wireless Communications and Mobile Computing 2021 (August 27, 2021): 1–11. http://dx.doi.org/10.1155/2021/1219849.

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Film and television itself is a product of culture and innovation, combining digital technology, creative thinking, and artistic design. In the rapid development of 3D film and television, the situation of scene design and production has also become an important role. In a typical environment, the main scene plays the role of film and television and coherent plot. This thesis mainly analyzes the design and implementation of a 3D movie scene production algorithm based on the Internet of Things and also makes 3D movie scenes through the algorithm of Internet of Things technology. This article al
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Groenendyk, Michael. "Cataloging the 3D web: the availability of educational 3D models on the internet." Library Hi Tech 34, no. 2 (2016): 239–58. http://dx.doi.org/10.1108/lht-09-2015-0088.

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Purpose – The number of 3D models available on the internet to both students and educators is rapidly expanding. Not only are the 3D model collections of popular websites like Thingiverse.com growing, organizations such as the Smithsonian Institution and NASA have also recently begun to build collections of 3D models and make these openly accessible online. Yet, even with increased interest in 3D printing and 3D scanning technologies, little is known about the overall structure of the 3D models available on the internet. The paper aims to discuss this issue. Design/methodology/approach – To in
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TAMAI, Satoshi, Koji AMIMOTO, Haruo SAKAMOTO, and Masaoki SAKAMOTO. "Internet Multi-stations 3D-CAD for Complex products." Proceedings of the JSME annual meeting 2003.4 (2003): 255–56. http://dx.doi.org/10.1299/jsmemecjo.2003.4.0_255.

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17

Lin, Mu-Sheng, Jenq-Shiou Leu, Kuen-Han Li, and Jean-Lien C. Wu. "Zigbee-based Internet of Things in 3D Terrains." Computers & Electrical Engineering 39, no. 6 (2013): 1667–83. http://dx.doi.org/10.1016/j.compeleceng.2012.09.018.

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18

Wolfe, Rosalee. "3D freebies: a guide to high quality 3D software available via the Internet." ACM SIGGRAPH Computer Graphics 32, no. 2 (1998): 31–33. http://dx.doi.org/10.1145/282037.282045.

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19

Bai, Xiaobo, Kai Wu, Song Qin, Yi Wang, and Qian Yang. "Research on custom-tailored swimming goggles applied to the internet." Mechanics & Industry 23 (2022): 13. http://dx.doi.org/10.1051/meca/2022011.

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Custom-tailored designs have attracted increasing attention from both consumers and manufacturers due to increasingly intense market competition. We propose and verify a method for custom designing swimming goggles that is suitable for use on the Internet. Twenty-five points representing head features were first identified, and the relationship between these points and the size of the goggles were confirmed. The correct position for photography was then experimentally determined, and a camera-position corrector was designed and manufactured. A three-dimensional (3D) scanning model was divided
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20

Bento, Antonio Carlos. "An Experimental Research with 3D Objects for the Internet of Things." International Research Journal of Engineering, IT & Scientific Research 4, no. 2 (2018): 24. http://dx.doi.org/10.21744/irjeis.v4i2.627.

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This study presents the results of an experimental research with the use of 3D resources, such as the creation and printing of physical objects, that can serve as interface for 3D devices, The creation of solutions for the internet of things, requires, besides the knowledge of programming, electronics, internet and computing, also requires the creation of parts, which are often complex, for coupling and manipulation of devices to the internet of things. Personal experience during computer classes was the main motivation for the development of this work, demonstrating how to create solutions th
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Bento, Antonio Carlos. "An Experimental Research with 3D Objects for the Internet of Things." International research journal of engineering, IT & scientific research 4, no. 2 (2018): 24–32. http://dx.doi.org/10.21744/irjeis.v4n2.60.

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This study presents the results of an experimental research with the use of 3D resources, such as the creation and printing of physical objects, that can serve as interface for 3D devices, The creation of solutions for the internet of things, requires, besides the knowledge of programming, electronics, internet and computing, also requires the creation of parts, which are often complex, for coupling and manipulation of devices to the internet of things. Personal experience during computer classes was the main motivation for the development of this work, demonstrating how to create solutions th
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22

Zhang, Jian Qing, Ping Wu, Tao Yu, Qian Qian Cao, and Feng Xiong. "Research of Application of 3D Pipeline in Mobile E-Commerce." Advanced Materials Research 989-994 (July 2014): 4694–97. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.4694.

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In recent years, the OTT (Over The Top) was very popular in the communications industry and the mobile Internet industry. The behavior of Internet companies such cross operators, to develop a variety of value-added services and products Internet-based or mobile-Internet-based poses a serious threat to the operators’ benefits. In order to change this situation and enhance their competitiveness, it is necessary for the operators to find new interests growth point. So the concept of three-dimensional mobile operators is proposed, and the nature of the pipeline, such as systematicness, spatiality
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Nugroho, Setiyo adi, and Arie Atwa Magriyanti. "PERKEMBANGAN TEKNOLOGI DALAM PROSES PERCETAKAN 3 DIMENSI DAN APLIKASINYA." Pixel :Jurnal Ilmiah Komputer Grafis 13, no. 1 (2020): 61–68. http://dx.doi.org/10.51903/pixel.v13i1.194.

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Developing of prototype now are became easier with the existence of 3 d printer, now is common known as rapid prototyping method. There are many different method on 3d printing depend on material used for printing. The wide range of material that can be print using 3d printer such as metal to plastic even ceramic. The rapid prototyping using 3d printer have various advantage compare to traditional prototyping. The development of 3d printing makes it not only for prototyping but can be a small batch manufacture, where economic scale of production cannot be reach with traditional production. The
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Chen, Jing, Jiawei Li, and Mo Li. "Progressive Visualization of Complex 3D Models Over the Internet." Transactions in GIS 20, no. 6 (2016): 887–902. http://dx.doi.org/10.1111/tgis.12185.

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Lea, Rodger, Yasuaki Honda, and Kouichi Matsuda. "Virtual Society: Collaboration in 3D Spaces on the Internet." Computer Supported Cooperative Work (CSCW) 6, no. 2-3 (1997): 227–50. http://dx.doi.org/10.1023/a:1008672915465.

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Pittet, Jean-Jacques, Christiaan Henn, Andreas Engel, and J. Bernard Heymann. "Visualizing 3D Data Obtained from Microscopy on the Internet." Journal of Structural Biology 125, no. 2-3 (1999): 123–32. http://dx.doi.org/10.1006/jsbi.1998.4075.

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Seyidova, I., and I. Alizade. "RESEARCH OF HUMAN-COMPUTER INTERFACE USING INTERNET OF THINGS TECHNOLOGY." Sciences of Europe, no. 163 (April 27, 2025): 80–83. https://doi.org/10.5281/zenodo.15292554.

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Nowadays, internet of things technology is a technology that already provides many benefits to users today. For this purpose, the article examines the human-computer interface using the example of a Smart Home. For visual modeling we use 3D rendering and VR technologies. In building a human-computer interface, a modular principle is considered, consisting of three modules<strong>:</strong> data collection, SketChup modeling and Unity 3D rendering.
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Yanagi, H., and H. Chikatsu. "PERFORMANCE EVALUATION OF 3D MODELING SOFTWARE FOR UAV PHOTOGRAMMETRY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B5 (June 15, 2016): 147–52. http://dx.doi.org/10.5194/isprs-archives-xli-b5-147-2016.

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UAV (Unmanned Aerial Vehicle) photogrammetry, which combines UAV and freely available internet-based 3D modeling software, is widely used as a low-cost and user-friendly photogrammetry technique in the fields such as remote sensing and geosciences. In UAV photogrammetry, only the platform used in conventional aerial photogrammetry is changed. Consequently, 3D modeling software contributes significantly to its expansion. However, the algorithms of the 3D modelling software are black box algorithms. As a result, only a few studies have been able to evaluate their accuracy using 3D coordinate che
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Yanagi, H., and H. Chikatsu. "PERFORMANCE EVALUATION OF 3D MODELING SOFTWARE FOR UAV PHOTOGRAMMETRY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B5 (June 15, 2016): 147–52. http://dx.doi.org/10.5194/isprsarchives-xli-b5-147-2016.

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UAV (Unmanned Aerial Vehicle) photogrammetry, which combines UAV and freely available internet-based 3D modeling software, is widely used as a low-cost and user-friendly photogrammetry technique in the fields such as remote sensing and geosciences. In UAV photogrammetry, only the platform used in conventional aerial photogrammetry is changed. Consequently, 3D modeling software contributes significantly to its expansion. However, the algorithms of the 3D modelling software are black box algorithms. As a result, only a few studies have been able to evaluate their accuracy using 3D coordinate che
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30

Tzimos, Nikolaos, George Voutsakelis, Sotirios Kontogiannis, and Georgios Kokkonis. "Evaluation of Haptic Textures for Tangible Interfaces for the Tactile Internet." Electronics 13, no. 18 (2024): 3775. http://dx.doi.org/10.3390/electronics13183775.

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Every texture in the real world provides us with the essential information to identify the physical characteristics of real objects. In addition to sight, humans use the sense of touch to explore their environment. Through haptic interaction we obtain unique and distinct information about the texture and the shape of objects. In this paper, we enhance X3D 3D graphics files with haptic features to create 3D objects with haptic feedback. We propose haptic attributes such as static and dynamic friction, stiffness, and maximum altitude that provide the optimal user experience in a virtual haptic e
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邵, 秀丽. "The Realization of the 3D Cloud Printer Operation Based on the Internet." Computer Science and Application 05, no. 02 (2015): 39–44. http://dx.doi.org/10.12677/csa.2015.52006.

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Zhang, Fan, Hao Zhang, Ying Luo, and Kui Xu. "3D Cloud Rendering Visualization based on Nuclear Power Industrial Internet." Journal of Physics: Conference Series 2253, no. 1 (2022): 012020. http://dx.doi.org/10.1088/1742-6596/2253/1/012020.

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Abstract Industrial Internet is a new generation of information and communication technology, which is a deep integration of industrial economy with new infrastructure, application mode and industrial ecology. As the development of nuclear power industry, it raises many demands on the use of industrial internet. China National Nuclear Power has been devoted to constructing the Nuclear Power Industrial Internet since 2018. Many of its business and process needs 3D visualizationto demonstrate the real-time operating data. Therefore, a cloud rendering technical proposal is designed to realize thi
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Schrank, Franz. "Sensor Integration Technologies for Internet of Things." International Symposium on Microelectronics 2015, S1 (2015): S1—S34. http://dx.doi.org/10.4071/isom-2015-slide-3.

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Internet of things (IoT) will influence all areas from consumer to health care to building and home automation and to observation. IoT enables direct communication between objects via internet. The main functional blocks of IoT devices are sensing, data transmitting, processing and analysis and subsequent actuation. As a result such a system will consist of sensors, actuators, wireless connection, data processing, power management, energy harvesting, memory and software. A total market volume of almost 400 Bio US$ is predicted for 2024 whereof about 12Bio US$ are expected for IoT sensors (Yole
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34

Feldmann, K., A. Sutanto, and M. Brossog. "Kollaborative 3D-Montageplanung über das Internet – Ein webbasiertes Lösungsmodell zur durchgängigen Unterstützung der 3D-Montagesystemplanung." wt Werkstattstechnik online 95, no. 9 (2005): 620–26. http://dx.doi.org/10.37544/1436-4980-2005-9-620.

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Li, L., David K. Harrison, John S. Lynn, and Kai Cheng. "Modern Data Information Retrieval and an Approach towards Content-Based Collaborative System." Applied Mechanics and Materials 10-12 (December 2007): 62–66. http://dx.doi.org/10.4028/www.scientific.net/amm.10-12.62.

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With the fast deploying and development of information sharing technologies, the Internet has been extensively applied by modern enterprises to pursue a good, efficient communication with their customers and thus research activities supported by global companies zealously motivate onto the Internet which can be used to advertise their products and provide relevant information within design and manufacturing process. Modern enterprises of manufacturing utilize the benefits of global resource from Internet to make the solution which could cut cycle time and reduce costs during the procedure of p
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Naik, Kshirasagar, Tejas Pandit, Nitin Naik, and Parth Shah. "Activity Recognition in Residential Spaces with Internet of Things Devices and Thermal Imaging." Sensors 21, no. 3 (2021): 988. http://dx.doi.org/10.3390/s21030988.

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In this paper, we design algorithms for indoor activity recognition and 3D thermal model generation using thermal images, RGB images, captured from external sensors, and the internet of things setup. Indoor activity recognition deals with two sub-problems: Human activity and household activity recognition. Household activity recognition includes the recognition of electrical appliances and their heat radiation with the help of thermal images. A FLIR ONE PRO camera is used to capture RGB-thermal image pairs for a scene. Duration and pattern of activities are also determined using an iterative a
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Wu, Jing Wen, Ji Cheng Quan, Xiu Ying Zhao, Yu Liu, and Hong Wei Wang. "Web Roaming of 3D Taiwan Island Based on Skyline Prototype System." Applied Mechanics and Materials 190-191 (July 2012): 237–40. http://dx.doi.org/10.4028/www.scientific.net/amm.190-191.237.

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The combination of the 3D reconstruction and the internet boosts well as WebGIS. Based on Skyline prototype system, this paper studies the basic 3D environment construction and the mechanism and techniques to speed up the respond on the client side of web roaming in 3D Taiwan Island. This paper then implements a 3D Taiwan Island roaming system on local area network. The respond speed proves to be quick for web roaming of a 3D environment.
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Du, Liufeng, Linghua Zhang, and Xu Wang. "Spatiotemporal Feature Learning Based Hour-Ahead Load Forecasting for Energy Internet." Electronics 9, no. 1 (2020): 196. http://dx.doi.org/10.3390/electronics9010196.

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In this paper, we analyze the characteristics of the load forecasting task in the Energy Internet context and the deficiencies of existing methods and then propose a data driven approach for one-hour-ahead load forecasting based on the deep learning paradigm. The proposed scheme involves three aspects. First, we formulate a historical load matrix (HLM) with spatiotemporal correlation combined with the EI scenario and then create a three-dimensional historical load tensor (HLT) that contains the HLMs for multiple consecutive time points before the forecasted hour. Second, we preprocess the HLT
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Kim, Bruce, and Sang-Bock Cho. "3D TSV-based Inductor Design for a Secure Internet of Things." International Symposium on Microelectronics 2016, no. 1 (2016): 000364–67. http://dx.doi.org/10.4071/isom-2016-wp53.

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Abstract This paper describes the design and modeling of through-silicon via (TSV)-based high-density 3D inductors for Internet of Things (IoT) applications and presents some possible challenges for TSV-based inductors in IoT applications. For cybersecurity infrastructure, we designed IoT with hardware security in mind. We provide a secure design for Internet of Things based on secure 3D inductors and then show case studies of high-density RF packages with TSV-based inductors that require hardware security, such as military applications. We use ferromagnetic materials to achieve high inductanc
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Ade Chandra Priyatna, I. Putu, I. G. A. P. Raka Agung, and Yoga Divayana. "PENGARUH PENAMBAHAN SISTEM IOT RASPBERRY PI TERHADAP KECEPATAN CETAK DAN TINGKAT PRODUKTIVITAS OPERATOR 3D PRINTER REPRAP." Jurnal SPEKTRUM 8, no. 2 (2021): 128. http://dx.doi.org/10.24843/spektrum.2021.v08.i02.p15.

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Most of desktop-scale 3D printers are based on the open-source design of the ReplicatingRapid Prototyper (REPRAP) community. One aspect that can be developed in REPRAP 3Dprinters is the addition of Internet of Things (IoT) technology. Therefore, a Raspberry Pi-based IoTsystem that can be implemented on a REPRAP 3D printer is developed. The IoT system allowsthe 3D Printer to connect into internet network and has a website-based interface. This study aimsto compare the impact of Raspberry Pi based IoT systems implementation on the 3D printingspeed and to measure productivity level of 3D printer
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Gómez Merino, José Luis. "La comunicación de la Arqueología Virtual." Virtual Archaeology Review 2, no. 3 (2011): 39. http://dx.doi.org/10.4995/var.2011.4602.

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&lt;p&gt;Virtual Archaeology started as 3D reconstructions, but 3D images are published inserted in the Media. Those who edit these Media have the control of Virtual Archaeology, so we aim that 3D designers should know the programs to publish Virtual information on Internet and other uses such interactive programs for Museums or Education.&lt;/p&gt;
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Yang, Xiao Ping, Wei Ping Hu, and Jing Jing Wang. "Discussion on Modeling Approach of 3-Dimensional Models Based on Web3D." Applied Mechanics and Materials 300-301 (February 2013): 261–64. http://dx.doi.org/10.4028/www.scientific.net/amm.300-301.261.

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Web3D can be understood as 3D model displaying for the Internet browser. In the regard of Web3D technology, to name a few, modeling of 3D models, texture mapping of 3D models, interactive design will pose influence on the final on-line displaying. The paper discusses feasibility of Web3D technology development from modeling methods for Web3D models.
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Eden, Bradford Lee. "2D and 3D information visualization: The next big Internet revolution." College & Research Libraries News 68, no. 4 (2007): 247–51. http://dx.doi.org/10.5860/crln.68.4.7787.

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Bing-Yu Chen, Tzong-Jer Yang, and Ming Ouhyoung. "JavaGL-a 3D graphics library in Java for Internet browsers." IEEE Transactions on Consumer Electronics 43, no. 3 (1997): 271–78. http://dx.doi.org/10.1109/30.628613.

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Zador, I., N. Greene, and L. Platt. "P16.07: Internet based remote interpretation of the 3D-4D datasets." Ultrasound in Obstetrics and Gynecology 26, no. 4 (2005): 468. http://dx.doi.org/10.1002/uog.2572.

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Singh, Rajesh, Anita Gehlot, Shaik Vaseem Akram, et al. "Cloud Manufacturing, Internet of Things-Assisted Manufacturing and 3D Printing Technology: Reliable Tools for Sustainable Construction." Sustainability 13, no. 13 (2021): 7327. http://dx.doi.org/10.3390/su13137327.

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The United Nations (UN) 2030 agenda on sustainable development goals (SDGs) encourages us to implement sustainable infrastructure and services for confronting challenges such as large energy consumption, solid waste generation, depletion of water resources and emission of greenhouse gases in the construction industry. Therefore, to overcome challenges and establishing sustainable construction, there is a requirement to integrate information technology with innovative manufacturing processes and materials science. Moreover, the wide implementation of three-dimensional printing (3DP) technology
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Gwangwava, Norman, Albert U. Ude, Enock Ogunmuyiwa, and Richard Addo-Tenkorang. "Cloud Based 3D Printing Business Modeling in the Digital Economy." International Journal of E-Entrepreneurship and Innovation 8, no. 2 (2018): 25–43. http://dx.doi.org/10.4018/ijeei.2018070103.

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3D printing, also known as additive manufacturing, is becoming the industry standard for manufacturing and prototyping. Although the technology is very old, it gained a huge traction in the past two decades. 3D printing favors unique once-off orders (mass customization) in contrast to mass production. This calls for innovative business models in order to realize economic gains from the technology. Increased product innovations in the global economy also contribute to wide adoption of 3D printing unlike in the old days. A transition in the manufacturing field has brought e-manufacturing and now
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Chigilipalli, Bharat Kumar, Teja Karri, Sathish Naidu Chetti, Girish Bhiogade, Ravi Kumar Kottala, and Muralimohan Cheepu. "A Review on Recent Trends and Applications of IoT in Additive Manufacturing." Applied System Innovation 6, no. 2 (2023): 50. http://dx.doi.org/10.3390/asi6020050.

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The Internet of Things (IoT) is a new way of communicating that is changing the way things are monitored and controlled from a distance. Gradually, companies want to digitalize their production processes and implement control and monitoring systems on the shop floor. On the basis of the Industry 4.0 concept, internet features and database services have been incorporated into processes in order to reinvent manufacturing. This study proposes a proof-of-concept system for the management of additive manufacturing (AM) machines, where an internet integration of beacon technology in the manufacturin
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Stefko, Robert, Katarina Frajtova-Michalikova, Jarmila Strakova, and Andrej Novak. "Digital twin-based virtual factory and cyber-physical production systems, collaborative autonomous robotic and networked manufacturing technologies, and enterprise and business intelligence algorithms for industrial metaverse business intelligence algorithms for industrial metaverse." Equilibrium. Quarterly Journal of Economics and Economic Policy 20, no. 1 (2025): 389–425. https://doi.org/10.24136/eq.3557.

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Research background: Cognitive computing and robotic technologies, enterprise digital twin system modeling, and sensory perception algorithms optimize industrial big data exchange and production collaboration, production floor management, and smart device 3D simulation and visualization in the Industry 5.0 metaverse and virtual shop floor environments. Enterprise metaverse business operations, multi-granularity cognitive computing, and industrial big data fusion simulation integrate virtual and augmented reality technologies, collaborative robotic and industrial cyber-physical production syste
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Zhang, J. Q., Tao Yu, P. Wu, and F. Xiong. "Research of 3D Pipeline Model Based on Telecom Operators." Applied Mechanics and Materials 743 (March 2015): 679–82. http://dx.doi.org/10.4028/www.scientific.net/amm.743.679.

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In recent years, with the arrival of the era of mobile Internet, the “pipeline” crisis of telecom operators began to highlight, and tends to be serious. To avoid channelization, the leading telecom industry proposed successively the development strategy of “intelligent pipeline” on mobile Internet. In this context, the pipeline capacity requirements are analyzed, and the concept of 3D pipeline are put forward, then the nature of pipeline, such as extensity, systematicness and openness, are analyzed. Secondly, this paper also researches the method (add, subtract, multiply and divide) of pipelin
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