Academic literature on the topic '3D modeling and animation'
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Journal articles on the topic "3D modeling and animation"
Waspada, Heri Priya, Ismanto Ismanto, and Firman Hidayah. "Penggunaan Hasil Motion Capture (Data Bvh) Untuk Menganimasikan Model Karakter 3d Agar Menghasilkan Animasi Yang Humanoid." JAMI: Jurnal Ahli Muda Indonesia 1, no. 2 (December 31, 2020): 94–102. http://dx.doi.org/10.46510/jami.v1i2.34.
Full textLiu, Feng. "Research on the Application of Cellular Algorithm in 3D Modeling of Cartoon Characters." Applied Mechanics and Materials 513-517 (February 2014): 1744–47. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.1744.
Full textWu, Qiang. "Construction and 3D Simulation of Virtual Animation Instant Network Communication System Based on Convolution Neural Networks." Computational Intelligence and Neuroscience 2021 (August 28, 2021): 1–9. http://dx.doi.org/10.1155/2021/7277733.
Full textJing, Yang, and Yang Song. "Application of 3D Reality Technology Combined with CAD in Animation Modeling Design." Computer-Aided Design and Applications 18, S3 (October 20, 2020): 164–75. http://dx.doi.org/10.14733/cadaps.2021.s3.164-175.
Full textRetnowati, Nurcahyani Dewi. "Desain Dan Animasi 3D Pesawat Terbang Menggunakan Teknik NURBS." Conference SENATIK STT Adisutjipto Yogyakarta 2 (November 18, 2016): 85. http://dx.doi.org/10.28989/senatik.v2i0.70.
Full textLi, Yan, Jinhui Yu, Kwan-liu Ma, and Jiaoying Shi. "3D paper-cut modeling and animation." Computer Animation and Virtual Worlds 18, no. 4-5 (2007): 395–403. http://dx.doi.org/10.1002/cav.188.
Full textLiu, Yang. "Fast Parameterized Modeling for 3D Animation Role." Advanced Materials Research 108-111 (May 2010): 747–52. http://dx.doi.org/10.4028/www.scientific.net/amr.108-111.747.
Full textRyu, Chang-Su, and Chang-Wu Hur. "ZBrush 3D animation character modeling using ZSphere." Journal of the Korean Institute of Information and Communication Engineering 16, no. 6 (June 30, 2012): 1312–17. http://dx.doi.org/10.6109/jkiice.2012.16.6.1312.
Full textAdibah Najihah Mat Noor, Noor, Norhaida Mohd Suaib, Muhammad Anwar Ahmad, and Ibrahim Ahmad. "Review on 3D Facial Animation Techniques." International Journal of Engineering & Technology 7, no. 4.44 (December 1, 2018): 181. http://dx.doi.org/10.14419/ijet.v7i4.44.26980.
Full textChen, Fang Yi, Tian En Chen, Wei Wang, and Xiao Jing Ma. "A Method of Pepper Plant Modeling and Animation Set-Up in Autodesk Maya." Applied Mechanics and Materials 462-463 (November 2013): 1110–17. http://dx.doi.org/10.4028/www.scientific.net/amm.462-463.1110.
Full textDissertations / Theses on the topic "3D modeling and animation"
Krawczyk, Piotr. "Futurist sculpting: modeling movement in 3D." Texas A&M University, 2006. http://hdl.handle.net/1969.1/5014.
Full textVimont, Ulysse. "Nouvelles méthodes pour la modélisation interactive d'objets complexes et d'animations." Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAM073/document.
Full textAs virtual content continually grows in quantity and quality, new challenges arise.Amongst others, generating and manipulating 3D shapes and animations have become intricate tasks.State of the art methods attempt to hide this complexity through complex tools, which exploit content semantics for running optimization procedures, yielding constraint matching outputs.However, the control offered by such methods is often indirect, object-specific, and heavy, which imposes long trial-and-error cycles and restrains artistic freedom.The focus of this thesis is twofolds:First, improving user control through interactive and direct content manipulation;Second, enlarging the spectrum of manipulable content with innovative or generic content representations.We introduce three new mehods related to 3D shapes design:A part-based modeling tool allowing to generate assembly shapes with semantic adjacency constraints;A painting tool for distributing objects in a 3D scene;And a grammar-based hierarchical deformation paradigm, enabling the interactive deformation of complex models.We also propose two methods related to the design of animated contents: A vectorial editing tool to synthesize consistent waterfall scenes;And finally a sculpting method enabling to design new liquid animation from examples
Williams, Jared Van. "Rocky: virtual sculpting as the basis for computer generated character development." Thesis, University of Iowa, 2012. https://ir.uiowa.edu/etd/3011.
Full textNadtoka, Nataliya. "Analysis modelling and animation of emotional speech in 3d." Thesis, University of Surrey, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.549468.
Full textWang, Jing. "Reconstruction and Analysis of 3D Individualized Facial Expressions." Thesis, Université d'Ottawa / University of Ottawa, 2015. http://hdl.handle.net/10393/32588.
Full textWei, Xiaozhou. "3D facial expression modeling and analysis with topographic information." Diss., Online access via UMI:, 2008.
Find full textTriki-Bchir, Olfa. "Modélisation, reconstruction et animation de personnages virtuels 3D à partir de dessins manuels 2D." Phd thesis, Université René Descartes - Paris V, 2005. http://tel.archives-ouvertes.fr/tel-00273248.
Full textLes défis à relever par l'industrie du dessin animé 2D se formulent donc en termes de:
1. Réutilisation des contenus selon le paradigme Create once, render many,
2. Facilité d'échange et de transmission des contenus, ce qui nécessite de disposer d'un unique format de représentation,
3. Production efficace et économique des contenus, requérant une animation automatisée par ordinateur.
Dans ce contexte compétitif, ce travail de thèse, réalisé dans le cadre du projet industriel TOON financé par la société Quadraxis avec le support de l' Agence Nationale de Valorisation de la Recherche (Oséo-ANVAR), a pour objectif de contribuer au développement d'une plate-forme de reconstruction, déformation et animation de modèles 3D pour les dessins animés 2D.
Un état de l'art des méthodes et outils contribuant à la reconstruction de modèles 3D et à leur animation est présenté et discuté au regard des contraintes spécifiques des règles de création des dessins animés 2D et de la chaîne de fabrication traditionnelle. Ayant identifié les verrous technologiques à lever, nos contributions ont porté sur :
* l'élaboration d'une méthode de reconstruction de personnages virtuels 3D à partir de dessins 2D,
* la mise au point d'une procédure de reconstruction surfacique par NURBS dotée d'une capacité de déformation interactive 2D/3D,
* la conception d'un module de modélisation 3D pour surfaces maillées, compatible avec le standard d'animation MPEG-4/AFX.
Les développements réalisés, intégrés dans un prototype de la plate-forme TOON, montrent un gain en temps de 20% sur l'ensemble de la chaîne de production tout en garantissant une complète interopérabilité des applications via le standard MPEG-4.
Bailey, Shasta. "Building and Using a Character in 3D Space." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/214.
Full textNikoo, Elham. "Come with Me." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/82404.
Full textMaster of Fine Arts
Spousta, Martin. "Elektronický obchod ve 3D rozměru." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2011. http://www.nusl.cz/ntk/nusl-222821.
Full textBooks on the topic "3D modeling and animation"
1947-, Ross William A., ed. Mastering 3D Studio: Modeling, rendering, and animation. Boston: PWS Pub. Co., 1996.
Find full textEssential skills for 3D modeling, rendering, and animation. Boca Raton: Taylor & Francis, 2015.
Find full textKhemlani, Lachmi. Into 3D with form·Z: Modeling, rendering, and animation. New York: McGraw-Hill, 1999.
Find full textservice), ScienceDirect (Online, ed. 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation. San Diego: Focal Press [Imprint], 2011.
Find full textInspired 3D modeling and texture mapping. [Indianapolis, Ind.]: Premier Press, 2002.
Find full textGorden, Jonny. Lightwave 3D 8 cartoon character creation: Modeling & texturing. Plano, Tex: Wordware, 2005.
Find full textPrinciples of three-dimensional computer animation: Modeling, rendering, and animating with 3D computer graphics. New York: Norton, 1995.
Find full textPrinciples of three-dimensional computer animation: Modeling, rendering, and animating with 3D computer graphics. 3rd ed. New York: Norton, 2003.
Find full textPrinciples of three-dimensional computer animation: Modeling, rendering, and animating with 3D computer graphics. New York: Norton, 1998.
Find full textBook chapters on the topic "3D modeling and animation"
Thalmann, Nadia Magnenat, and Daniel Thalmann. "Object Modeling in 3D Animation." In Computer Animation, 61–70. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2_6.
Full textWen, Sun. "3D Modeling Technology in 3D Film and Television Animation Production." In Application of Intelligent Systems in Multi-modal Information Analytics, 793–97. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51556-0_123.
Full textWang, Yushun, and Yueting Zhuang. "3D Facial Modeling for Animation: A Nonlinear Approach." In Lecture Notes in Computer Science, 64–73. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/978-3-540-69423-6_7.
Full textBai, Li, Yi Song, and Yangsheng Wang. "3D Modelling for Metamorphosis for Animation." In Technologies for E-Learning and Digital Entertainment, 781–88. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-69736-7_83.
Full textGe, Bao-zhen, Qing-guo Tian, K. David Young, and Yu-chen Sun. "Color 3D Digital Human Modeling and Its Applications to Animation and Anthropometry." In Digital Human Modeling, 82–91. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73321-8_10.
Full textWei, Xinliang, Xiaolong Wan, Sihui Huang, and Wei Sun. "The Application of Motion Capture and 3D Skeleton Modeling in Virtual Fighting." In Next Generation Computer Animation Techniques, 99–113. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-69487-0_8.
Full textde Aguiar, Edilson, Christian Theobalt, Carsten Stoll, and Hans-Peter Seidel. "Marker-Less 3D Feature Tracking for Mesh-Based Human Motion Capture." In Human Motion – Understanding, Modeling, Capture and Animation, 1–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-75703-0_1.
Full textKing, Roger. "The Gold Standard of Polygon Modeling and the NURBS Alternative." In 3D Animation for the Raw Beginner Using Autodesk Maya, 39–84. Second edition. | Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019.: Chapman and Hall/CRC, 2019. http://dx.doi.org/10.1201/9781351172684-2.
Full textKing, Roger. "Using the New(er) Sculpting Toolset in Maya in a Polygon Modeling Workflow." In 3D Animation for the Raw Beginner Using Autodesk Maya, 121–62. Second edition. | Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019.: Chapman and Hall/CRC, 2019. http://dx.doi.org/10.1201/9781351172684-4.
Full textKing, Roger. "An Introduction to 3D Modeling, Animation, and Rendering with a Focus on Autodesk Maya." In 3D Animation for the Raw Beginner Using Autodesk Maya, 1–38. Second edition. | Boca Raton, FL : CRC Press/Taylor & Francis Group, 2019.: Chapman and Hall/CRC, 2019. http://dx.doi.org/10.1201/9781351172684-1.
Full textConference papers on the topic "3D modeling and animation"
Shi Min, Mao Tianlu, and Wang Zhaoqi. "3D interactive clothing animation." In 2010 International Conference on Computer Application and System Modeling (ICCASM 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccasm.2010.5623169.
Full textMahapatra, Saurabh. "Enhancing Simulation Studies with 3D Animation." In AIAA Modeling and Simulation Technologies Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2011. http://dx.doi.org/10.2514/6.2011-6244.
Full textManith, Eath, Sokchomrern Ean, and Kwan-Hee Yoo. "X3D Modeling and Animation for Human Respiratory Organ." In Web3D '19: The 24th International Conference on 3D Web Technology. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3329714.3338139.
Full textRupprecht, Christian, Olivier Pauly, Christian Theobalt, and Slobodan Ilic. "3D Semantic Parameterization for Human Shape Modeling: Application to 3D Animation." In 2013 International Conference on 3D Vision (3DV). IEEE, 2013. http://dx.doi.org/10.1109/3dv.2013.41.
Full textYen, Chen-Lan, Chia-Chang Li, Chih-Chang Chen, Ko-Shyang Wang, and Po-Lung Chen. "Camera-based 3D Animation Generator in a Home Environment." In Digital Human Modeling for Design and Engineering Symposium. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 2008. http://dx.doi.org/10.4271/2008-01-1926.
Full textYu, Chi-Yuang, Ming-Hui Liang Liang, Yen-Hui Lin, and Yu-Cang Huang. "The Development of Human Animation Figures Using 3D Anthropometrical Database." In Digital Human Modeling for Design and Engineering Symposium. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 2008. http://dx.doi.org/10.4271/2008-01-1924.
Full textWeon, Sunhee, Hyungil Choi, and Gyeyoung Kim. "A Study on 3D Face Modeling for Animation Matching." In 2008 Fourth International Conference on Networked Computing and Advanced Information Management (NCM). IEEE, 2008. http://dx.doi.org/10.1109/ncm.2008.243.
Full textYu, Hanchao, Hong Liu, and Xiaopeng Yang. "Evolutionary computing method in 3D animation modeling cooperative design." In 2011 15th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2011. http://dx.doi.org/10.1109/cscwd.2011.5960089.
Full textLi, Ling. "3D Human Modeling and Animation Based on Monocular Images." In Proceedings of the International Conference. World Scientific Publishing Company, 2008. http://dx.doi.org/10.1142/9789812799524_0002.
Full textMin, Zeng. "Dynamic Modeling of Interactive Scene in 3D Animation Teaching." In 2020 International Conference on Robots & Intelligent System (ICRIS). IEEE, 2020. http://dx.doi.org/10.1109/icris52159.2020.00167.
Full textReports on the topic "3D modeling and animation"
Russell, H. A. J., B. Brodaric, F. R. Brunton, T. Carter, J. Clark, C. Logan, and L. Sutherland. An animation of the 3D Phanerozoic geological model of southern Ontario. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2018. http://dx.doi.org/10.4095/306573.
Full textHursky, Paul. 3D Gaussian Beam Modeling. Fort Belvoir, VA: Defense Technical Information Center, September 2011. http://dx.doi.org/10.21236/ada571660.
Full textLarmat, Carene, Ross Maguire, Foivos Karakostas, and Lucie Rolland. InSight, 3D modeling CTX impact. Office of Scientific and Technical Information (OSTI), July 2019. http://dx.doi.org/10.2172/1530768.
Full textNelson, S. D. EM modeling for GPIR using 3D FDTD modeling codes. Office of Scientific and Technical Information (OSTI), October 1994. http://dx.doi.org/10.2172/93462.
Full textPrescott, Steven, Ramprasad Sampath, Curtis Smith, and Timothy Yang. 3D Modeling Engine Representation Summary Report. Office of Scientific and Technical Information (OSTI), September 2014. http://dx.doi.org/10.2172/1166048.
Full textNewman, G. A., and D. L. Alumbaugh. Electromagnetic modeling of subsurface 3D structures. Office of Scientific and Technical Information (OSTI), March 1996. http://dx.doi.org/10.2172/207599.
Full textZakhor, Avideh. Fast, Automated, 3D Modeling of Building Interiors. Fort Belvoir, VA: Defense Technical Information Center, October 2012. http://dx.doi.org/10.21236/ada577478.
Full textSun, Lushan, and Jean Parsons. 3D Printing for Apparel Design: Exploring Apparel Design Process using 3D Modeling Software. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-915.
Full textDimitre A Dimitrov and David L Bruhwiler. Advanced 3D Photocathode Modeling and Simulations Final Report. Office of Scientific and Technical Information (OSTI), June 2005. http://dx.doi.org/10.2172/840533.
Full textLazerson, Samuel A. STELLOPT Modeling of the 3D Diagnostic Response in ITER. Office of Scientific and Technical Information (OSTI), May 2013. http://dx.doi.org/10.2172/1090609.
Full text