Academic literature on the topic '3D modeling software'

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Journal articles on the topic "3D modeling software"

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Yanagi, H., and H. Chikatsu. "PERFORMANCE EVALUATION OF 3D MODELING SOFTWARE FOR UAV PHOTOGRAMMETRY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B5 (June 15, 2016): 147–52. http://dx.doi.org/10.5194/isprsarchives-xli-b5-147-2016.

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UAV (Unmanned Aerial Vehicle) photogrammetry, which combines UAV and freely available internet-based 3D modeling software, is widely used as a low-cost and user-friendly photogrammetry technique in the fields such as remote sensing and geosciences. In UAV photogrammetry, only the platform used in conventional aerial photogrammetry is changed. Consequently, 3D modeling software contributes significantly to its expansion. However, the algorithms of the 3D modelling software are black box algorithms. As a result, only a few studies have been able to evaluate their accuracy using 3D coordinate check points. With this motive, Smart3DCapture and Pix4Dmapper were downloaded from the Internet and commercial software PhotoScan was also employed; investigations were performed in this paper using check points and images obtained from UAV.
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Yanagi, H., and H. Chikatsu. "PERFORMANCE EVALUATION OF 3D MODELING SOFTWARE FOR UAV PHOTOGRAMMETRY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B5 (June 15, 2016): 147–52. http://dx.doi.org/10.5194/isprs-archives-xli-b5-147-2016.

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UAV (Unmanned Aerial Vehicle) photogrammetry, which combines UAV and freely available internet-based 3D modeling software, is widely used as a low-cost and user-friendly photogrammetry technique in the fields such as remote sensing and geosciences. In UAV photogrammetry, only the platform used in conventional aerial photogrammetry is changed. Consequently, 3D modeling software contributes significantly to its expansion. However, the algorithms of the 3D modelling software are black box algorithms. As a result, only a few studies have been able to evaluate their accuracy using 3D coordinate check points. With this motive, Smart3DCapture and Pix4Dmapper were downloaded from the Internet and commercial software PhotoScan was also employed; investigations were performed in this paper using check points and images obtained from UAV.
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Jean Paul, Vladimir, Timur A. Elberdov, and Marina I. Rynkovskaya. "Helicoids 3D modeling for additive technologies." RUDN Journal of Engineering Researches 21, no. 2 (December 15, 2020): 136–43. http://dx.doi.org/10.22363/2312-8143-2020-21-2-136-143.

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The article provides an analysis of modern and affordable software systems for modelling shells of complex geometry and the possibilities of using these software systems in 3D printing. Such an analysis made it possible to choose software systems that most accurately allow for the implementation of the 3D modeling method proposed in the article with subsequent printing on a 3D printer. This method is considered in detail on the example of constructing several types of helicoids. The process of 3D modeling of a helicoid is described step by step and is divided into several stages: parametric modeling of a helicoid in SCAD, editing of the resulting model in AutoCAD and its export to a special format for 3D printing. The use of the method of parametric modeling is due to its accuracy and uncompromisingness. With its help, one can accurately judge the type of the built surface. Parametric modeling is the construction of a surface by compiling equations on each axis, i.e. along the x, y, z axes, and for each type of surface there are specific characteristic equations. It is not possible to implement the method of parametric modeling in all software systems; in this connection, certain difficulties arise. The article analyzes the difficulties encountered in 3D modeling of the helicoid and suggests ways to solve them.
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Kurniawan, Anton Sugito. "Memahami Digital Sculpting dengan Aplikasi Zbrush." Humaniora 4, no. 2 (October 31, 2013): 1190. http://dx.doi.org/10.21512/humaniora.v4i2.3561.

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This article discusses how to sculpt digitally with ZBrush software. This is a new trend in film, gaming, and animation industry using 3D modelling software like ZBrush. ZBrush is a digital sculpting tool that combines modeling 3D/2.5D, texturing, and painting. The use of a technology called Pixol on the software allows deep storage of lighting, color, and material information in an object in the layer. Moreover, the technology differs Zbrush with other 3d modeling softwares which are more traditional because the software is more like sculpting. Zbrush as a digital sculpting tool is capable of making high-resolution models (up to ten million polygons). The Zbrush capability at the level of high resolution and detail level can be set dynamically, allowing the user to make changes in total or in part on the carvings. Stages described in the article in addition to explain the function of the tool, are also the advantages that exist in ZBrush software compared to other 3d softwares. Sample images from various sources and some projects may help the reader know and understand the Zbrush software and bridge the manual artist to digital 3d artist as well.
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Singh, S. P., K. Jain, and V. R. Mandla. "Image based 3D city modeling : Comparative study." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5 (June 6, 2014): 537–46. http://dx.doi.org/10.5194/isprsarchives-xl-5-537-2014.

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3D city model is a digital representation of the Earth’s surface and it’s related objects such as building, tree, vegetation, and some manmade feature belonging to urban area. The demand of 3D city modeling is increasing rapidly for various engineering and non-engineering applications. Generally four main image based approaches were used for virtual 3D city models generation. In first approach, researchers were used Sketch based modeling, second method is Procedural grammar based modeling, third approach is Close range photogrammetry based modeling and fourth approach is mainly based on Computer Vision techniques. SketchUp, CityEngine, Photomodeler and Agisoft Photoscan are the main softwares to represent these approaches respectively. These softwares have different approaches & methods suitable for image based 3D city modeling. Literature study shows that till date, there is no complete such type of comparative study available to create complete 3D city model by using images. <br><br> This paper gives a comparative assessment of these four image based 3D modeling approaches. This comparative study is mainly based on data acquisition methods, data processing techniques and output 3D model products. For this research work, study area is the campus of civil engineering department, Indian Institute of Technology, Roorkee (India). This 3D campus acts as a prototype for city. This study also explains various governing parameters, factors and work experiences. This research work also gives a brief introduction, strengths and weakness of these four image based techniques. Some personal comment is also given as what can do or what can’t do from these softwares. <br><br> At the last, this study shows; it concluded that, each and every software has some advantages and limitations. Choice of software depends on user requirements of 3D project. For normal visualization project, SketchUp software is a good option. For 3D documentation record, Photomodeler gives good result. For Large city reconstruction; CityEngine is a good product. Agisoft Photoscan software creates much better 3D model with good texture quality and automatic processing. So this image based comparative study is useful for 3D city user community. Thus this study will provide a good roadmap for geomatics user community to create photo-realistic virtual 3D city model by using image based techniques.
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Simonovski, Vladimir Filip, and Cliff Schexnayder. "Solving Critical Lifts Utilizing 3D Modeling Software." Practice Periodical on Structural Design and Construction 20, no. 3 (August 2015): 04014036. http://dx.doi.org/10.1061/(asce)sc.1943-5576.0000237.

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Cross, Devon E., Tyler M. Bauer, and Vakhtang Tchantchaleishvili. "3D organ modeling with open‐source software." Artificial Organs 43, no. 6 (December 25, 2018): 596–98. http://dx.doi.org/10.1111/aor.13395.

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Lee, Guk-Hee, and Jaekyung Cho. "A Survey on the 3D Printer Users’ Experiences of 3D Modelling Software and Proposal of 3D Modeling Software Development for Koreans." Journal of the HCI Society of Korea 12, no. 2 (May 31, 2017): 21–29. http://dx.doi.org/10.17210/jhsk.2017.05.12.2.21.

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Fazlulin, Enver Munirovich, Vladimir Anatol'evich Ryabov, and Oleg Anatol'evich Yakovuk. "3D-MODELING SOFTWARE USE IN TEACHING ENGINEERING GRAPHICS." Pedagogy. Issues of Theory and Practice, no. 2 (June 2018): 54–58. http://dx.doi.org/10.30853/pedagogy.2018-2.12.

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Somogyi, A., A. Barsi, B. Molnar, and T. Lovas. "CROWDSOURCING BASED 3D MODELING." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B5 (June 15, 2016): 587–90. http://dx.doi.org/10.5194/isprsarchives-xli-b5-587-2016.

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Web-based photo albums that support organizing and viewing the users’ images are widely used. These services provide a convenient solution for storing, editing and sharing images. In many cases, the users attach geotags to the images in order to enable using them e.g. in location based applications on social networks. &lt;br&gt;&lt;br&gt; Our paper discusses a procedure that collects open access images from a site frequently visited by tourists. Geotagged pictures showing the image of a sight or tourist attraction are selected and processed in photogrammetric processing software that produces the 3D model of the captured object. For the particular investigation we selected three attractions in Budapest. To assess the geometrical accuracy, we used laser scanner and DSLR as well as smart phone photography to derive reference values to enable verifying the spatial model obtained from the web-album images. The investigation shows how detailed and accurate models could be derived applying photogrammetric processing software, simply by using images of the community, without visiting the site.
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Dissertations / Theses on the topic "3D modeling software"

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Zhou, Liting. "Integration of robotic inverse kinematic routines in an algorithmic 3D modeling software." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016.

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An industrial manipulator equipped with an automatic clay extruder is used to realize a machine that can manufacture additively clay objects. The desired geometries are designed by means of a 3D modeling software and then sliced in a sequence of layers with the same thickness of the extruded clay section. The profiles of each layer are transformed in trajectories for the extruder and therefore for the end-effector of the manipulator. The goal of this thesis is to improve the algorithm for the inverse kinematic resolution and the integration of the routine within the development software that controls the machine (Rhino/Grasshopper). The kinematic model is described by homogeneous transformations, adopting the Denavit-Hartenberg standard convention. The function is implemented in C# and it has been preliminarily tested in Matlab. The outcome of this work is a substantial reduction of the computation time relative to the execution of the algorithm, which is halved.
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Macay, Moreira José Miguel. "Using photogrammetric Digital Surface Model in LiDAR software for creating Three Dimensional Buildings." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-14724.

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The way of representing Earth has changed; two dimensional (2D) maps have turned into three Dimensional (3D) representations. There are many studies in order to create 3D city maps as well as areas where these are applied such as 3D cadastral, 3D visualization and flood simulation, etc. These can be created with the aid of different data sources using photogrammetric Digital Surface Model (DSM) derived from image matching and from Light Detection and Ranging (LiDAR) point clouds or both of them combining orthophotos and building footprints. Several software has been developed to ease and speed up this process. In this study, a current state-of-the art in the 3D city modeling with particular interest to commercial software was analyzed. DSMs from image matching (Satellite and Airborne) were used in order to create a 3D city model of Trento, Italy. The objectivewas to examine the degree of automation and the computation time of two available software: Feature Manipulation Engine (FME) and Building Reconstruction (BREC). Other problem such as the quality of the DSM needed would be discussed for each software and the results would be compared to those achieved using LiDAR data. Recommendations and possible problems would also be addressed. In order to create a 3D city model, the ALDPAT software (Airborne LiDAR Data Processing and Analysis Tool) has been used to separate the ground regions (Digital Terrain Model, DTM) from the man-made objects and trees (Normal Digital Surface Model, nDSM). FME and BREC software have been used to reconstruct the 3D city model. The output results from FME and BREC have been analyzed qualitatively and quantitatively. The comparison between the models generated from photogrammetric and LiDAR DSMs have been performed. The results show that buildings generated by satellite images have poorest quality compared with buildings from LiDAR and airborne data. In particular, the performed tests will be shown that among the Level of Details (LoD), a LoD1 and LoD2 3D city models can be generated using a DSM by image matching. A deeper study should be done in order to analyze the level of detail qualitatively.
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Saraf, Nikita Sandip. "Leveraging Commercial and Open Source Software to Process and Visualize Advanced 3D Models on a Web-Based Software Platform." University of Cincinnati / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1613748656629076.

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Axelsson, Veronica. "What technique is most appropriate for 3D modeling a chair for a movie production?" Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-204307.

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Making 3D models with polygon modeling is the most common technique used for a 3D animated movie production, but there are also other good modeling techniques to work with. The aim of this thesis is to examine which of three chosen modeling technique is most appropriate to use for modeling a chair for a 3D animated movie production. I made three models of the same chair design and compared the results. The modeling technique used is polygon modeling, NURBS modeling and digital sculpting. A few factors were considered when I judged which one of the three techniques that was most suitable: The model's geometry, the workflow and the rendering (material and lightning). The three chairs were rendered in the same scene with the same lightning and settings. The results showed that the model's geometry and how smooth it is to work with the modeling technique matter most for judging which technique is the most appropriate. In addition, the results show that how the light falls and reflects the surface depends on how the geometry was placed on the model rather than which of the other modeling techniques that was used.
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Šebánek, Jan. "VYUŽITÍ 3D TECHNOLOGIÍ VE VEŘEJNÉM PROSTORU." Doctoral thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2016. http://www.nusl.cz/ntk/nusl-240509.

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The aim of this thesis is to define the impact of rapid prototyping technology in terms of creative potential to use this technology represents a particularly sculpture and architecture. Rapid Prototyping is a generic term covering a range of technologies: 3D scan converting the already realistic three-dimensional objects in computer memory, parametric modeling, which creates three-dimensional objects based on the formative algorithms, photogrammetry method of compiling three-dimensional object from a photo, technology, 3D printing materializing after each layer objects transferred from the computer's memory. When processing the theoretical work will be explored and discussed possibilities for realization of basic three-dimensional objects using 3D technology. The second step will be to map the different methods of access to artists working with 3D technology. In the end it tried to evaluate the benefits of these technologies in the field of sculpture and architecture in terms of traditional approaches. This paper attempts to describe the possible implications and potential of this progressive field in the classical artistic disciplines such as sculpture and architecture, both in terms of benefits and in terms of the eventual negative impact with respect to increasing the availability of this technology.
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Vasilev, Viktor. "An interactive 3D interface for hybrid model specification." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-35366.

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To ease development and lower the entry barrier for new adopters many development environments offer visual means to edit complex data. Cyber-physical systems are a perfect candidate for such manipulations since they are usually described in the form of isolated, well defined components that can be manipulated individually. The physical parts of such systems often can be directly translated into real world objects and allowing the developer to interact with those in a familiar manner can greatly increase the usability and agility of the development process. In this thesis we focus on the exploration of interactive manipulation of hybrid system models. Our research examines a solution based on the Acumen simulation environment. We describe the tight integration between the textual model and 3D visualisation, go into detailed analysis of the implementation and use case-studies to illustrate concrete applications
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Lazard, Sylvain. "Problèmes de Géométrie Algorithmique sur les Droites et les Quadriques en Trois Dimensions." Habilitation à diriger des recherches, Université Nancy II, 2007. http://tel.archives-ouvertes.fr/tel-00189033.

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Cette thèse présente un ensemble de travaux en géométrie algorithmique non linéaire portant d'une
part sur le développement d'algorithmes géométriques certifiés et efficaces traitant d'objets courbes et, en particulier, de quadriques et, d'autre part, sur les propriétés des droites de l'espace dans un contexte de visibilité tridimensionnelle.

Ma réalisation principale concernant les quadriques est le développement du premier algorithme exacte, complet, quasi optimal et efficace pour calculer une paramétrisation de l'intersection de deux quadriques en trois dimensions. Cette contribution est une avancée très importante sur un problème ancien et c'est la première solution complète et certifiée à l'un des problèmes les plus élémentaires de modélisation par surfaces courbes implicites. Je présente également un très joli résultat sur les diagrammes de Voronoï de trois droites qui sont des partitions de l'espace en cellules bornées par des morceaux de quadriques. Nous montrons que la topologie de tels diagrammes est invariante pour des droites en positions générales et nous obtenons une propriété de monotonie sur les arcs des diagrammes. Nous en déduisons un algorithme simple pour ordonner des points le long de ces arcs, ce qui est vraisemblablement une avancée substantielle pour le développement futur d'algorithmes efficaces pour calculer l'axe médian de polyèdres. La technique de preuve, qui utilise fortement les outils modernes de calcul formel, est également intéressante en elle même.

Concernant les propriétés des droites de l'espace dans un contexte de visibilité tridimensionnelle, je présente un ensemble de résultats cohérents sur différentes problématiques. En premier lieu, je présente des résultats sur les propriétés structurelles des droites tangentes ou transversales à quatre primitives. Précisément, je présente une caractérisation des configurations dégénérées de quatre sphères qui admettent un nombre infini de tangentes communes, une caractérisation de l'ensemble des droites transversales à quatre segments, et une étude du nombre maximum de tangentes à quatre triangles. Je présente ensuite plusieurs résultats sur les propriétés combinatoires de structures géométriques de visibilité tridimensionnelle. En particulier, je présente plusieurs résultats importants sur la complexité des silhouettes de polyèdres depuis un point de vu aléatoire et sur la complexité en moyenne et dans le cas le pire du complexe de visibilité, une structure de données encodant des informations de visibilité. Je présente également de nouvelles bornes étonnantes sur la complexité dans le cas le pire de l'ombre portée sur un plan par une source lumineuse polygonale en présence d'obstacles polyédriques convexes. En dernier lieu, je présente le premier algorithme non trivial et implantable pour calculer l'ensemble des segments tangents à quatre parmi $k$ polyèdres convexes non nécessairement disjoints, c'est-à-dire, essentiellement les sommets du complexe de visibilité.
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Zhong, Ying. "iVirtualWorld: A Domain-Oriented End-User Development Environment for Building 3D Virtual Chemistry Experiments." Ohio University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1364899801.

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Funk, Suzana. "Processo criativo para o design virtual de embalagens." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/29059.

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O objetivo deste trabalho é sistematizar o processo criativo virtual de embalagens, utilizando softwares de modelagem 3D como ferramentas de apoio à criação e materialização da ideia. As embalagens, atualmente, são cada vez mais reformuladas e em um tempo menor, sendo importantes para o sucesso de produtos e empresas. Assim, é fundamental que sejam feitos estudos sobre como desenvolver embalagens de forma rápida e eficaz, para que as embalagens alcancem os objetivos estratégicos empresariais, possam interagir da melhor forma com as pessoas e sejam menos agressivas ao meio ambiente no contexto da realidade em que são consumidas. Com os recursos tecnológicos disponíveis, a criação das embalagens normalmente é feita com o auxílio de softwares, mas com pouca ou sem sistematização do processo criativo. De modo a abordar o processo criativo virtual de embalagens, foram estudados aspectos teóricos sobre o design da embalagem, criatividade e processos criativos, aspectos tridimensionais da forma e modelagem virtual 3D. Além dos aspectos teóricos, foram feitas pesquisas com profissionais com experiência em modelagem virtual 3D. Foi realizada uma análise qualitativa destes dados e, em seguida, foi feita a sua interligação para elaborar as dez diretrizes que servem como guia para o processo criativo virtual do design de embalagens proposto. Optou-se por organizar estas diretrizes dentro de uma metodologia, a qual consiste das etapas: Buscar, Conectar, Criar e Apresentar. O seu diferencial, em relação às demais metodologias, está nas fases Criar e Apresentar, que envolvem a criação de embalagens utilizando as possibilidades de softwares de modelagem 3D. Na criação das diretrizes referentes à parte do processo criativo em softwares, procurou-se a generalização dos procedimentos, pois no contexto da criação e materialização da ideia podem ser utilizados diferentes softwares. Para colocar em prática esta metodologia, foi realizado o design de um frasco de perfume, seguindo as dez diretrizes propostas. Notou-se que as diretrizes contribuíram significativamente para guiar, organizar e até mesmo inspirar a geração de ideias do processo criativo e conduzir as atividades até a apresentação final do trabalho. Foi observado também que a computação gráfica pode contribuir significativamente com o design, potencializando a criação e a materialização de embalagens. Desta forma, pode-se diminuir o tempo de criação e os custos com a criação de protótipos, além de aperfeiçoar a visualização final do produto.
The aim of this work is to systematize the virtual creative process of packing, using a 3D modeling software as support tools for the creation and materialization of the idea. The current packing has been reformulated in a shorter time, being important for the success of the products and the companies. Thus, studies about how to develop packing in a fast and efficient way are fundamental, in order to reach the company’s strategic goals, a better interaction with people, being less aggressive to the environment inside the context they are consumed. With the available technological resources, the creation of packing is normally done with the help of software, although employing little or no systematization of the creative process. In order to approach the virtual creative process of packing, theoretical aspects regarding the packing design, creativity and creative processes, the tridimensional aspects and 3D virtual modeling were studied. Besides the theoretical aspects, a research with professionals with expertise in 3D virtual modeling was performed. Firstly, a qualitative analysis of these data was performed and, then, the interconnection between them was done in order to elaborate the ten procedures that can serve as a guide for the virtual creative process of the packing design. Then, these procedures were organized inside a methodology, which consists of Search, Connect, Create, Present. Its differential, compared to other methodologies, lies on the Create and Present phases, which involve the creation of packing using the possibilities of 3D modeling software. In the creation of the guides related to the creative process in software, the generalization of the procedures was targeted, because, in the context of the creation and materialization of the idea, different software can be used. To put this methodology into practice, a design of a perfume bottle, following the ten proposed guides, was accomplished. The guidance significantly contributed to lead and to organize the work, even inspiring the generation of ideas of the creative process and leading the activities up to the end of the work. It was also observed that graphical computation can significantly contribute with the design, increasing the creation and the materialization of packing. With these results, the creation time and the costs of creating prototypes can be reduced, besides improving the final visualization of the product.
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Gauci, Marc-Olivier. "Description et classification 3D des glènes arthrosiques pour une planification préopératoire 3D assistée par ordinateur : l'épaule digitale normale et arthrosique Patient-specific glenoid guides provide accuracy and reproducibility in total shoulder arthroplasty, in The Bone & Joint Journal 98-B(8), 2016 A modification to the Walch classification of the glenoid in primary glenohumeral osteoarthritis using three-dimensional imaging, in Journal of Shoulder and Elbow Surgery 25(10), October 2016 Automated three-dimensional measurement of glenoid version and inclination in arthritic shoulders, in the Journal of Bone & Joint Surgery 100(1), January 2018 Proper benefit of a three dimensional pre-operative planning software for glenoid component positioning in total shoulder arthroplasty, in International Orthopaedics 42, 2018 The reverse shoulder arthroplasty angle: a new measurement of glenoid inclination for reverse shoulder arthroplasty, in Journal of Shoulder and Elbow Surgery 28(7), July 2019." Thesis, Brest, 2019. http://www.theses.fr/2019BRES0091.

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La modélisation tridimensionnelle est devenue plus accessible et plus rapide en orthopédie et en particulier en chirurgie de l’épaule. L’analyse morphométrique qui en est issue est utilisée pour permettre une meilleure compréhension de l’omarthrose. L’objectif global de cette thèse était de valider l’application d’un logiciel de segmentation automatisée tridimensionnelle dans les étapes de prise en charge du patient. Huit études ont permis de valider les mesures automatiques calculées par le logiciel, d’améliorer la classification des omarthroses primaires puis de décrire la géométrie 3D normale et pathologique de l’épaule. Des seuils numériques précis ont pu être établis entre les différents types. Le logiciel a permis de développer et valider l’utilisation d’un angle (RSA-angle) permettant de mieux positionner l’implant glénoïdien dans les prothèses inversées d’épaule. L’utilisation des mobilités simulées en 3D démontrait l’intérêt du logiciel dans la compréhension des conflits osseux après prothèse et des faiblesses de design d’implant. Enfin, le positionnement de l’implant glénoïdien en peropératoire avec un guide patient-spécifique imprimé en 3D correspondait fidèlement à sa planification préopératoire, cependant, la planification à elle seule améliorait déjà considérablement ce positionnement. Ce travail de thèse a permis de valider les performances et l’utilisation d’un logiciel de segmentation tridimensionnel et de planification préopératoire. Son application se retrouve dans plusieurs étapes de la prise en charge d’un patient atteint d’omarthrose et devrait progressivement s’intégrer dans la pratique quotidienne des chirurgiens
Three-dimensional modelling has become more accessible and faster in orthopedics and especially in shoulder surgery. The subsequent morphometric analysis is used to provide a better understanding of shoulder arthritis.The overall objective of this Thesis was to validate the use of a 3D-automated segmentation software in the various steps of patients management.Eight studies allowed validating the automatic measurements calculated by the software, improving the classification of primary shoulder arthritis and then describing the normal and pathological 3D geometry of the shoulder. Accurate numerical thresholds could be established between the different types. The software developed and validated the use of an angle (RSAangle) to better position the glenoid implant in reverse shoulder arthroplasty. The use of simulated range of motion in 3D demonstrated the software’s interest in understanding bone impingements after prosthesis and implant design weaknesses.Finally, the positioning of the glenoid implant intraoperatively with a patient specific guide printed in 3D corresponded faithfully to its preoperative planning. However, planning alone already greatly improved this positioning. This Thesis made it possible to validate the performance and use of a software of three-dimensional segmentation and pre-operative planning. Its application is found in several steps of the management of a patient with shoulder arthritis and should gradually be integrated into the daily practice of surgeons
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Books on the topic "3D modeling software"

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Scott, Wells, and Beckmann Patricia, eds. Exploring 3D modeling with Maya 7. Clifton Park, NY: Thomson Delmar Learning, 2007.

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James, O'Connell, ed. Exploring 3D modeling with 3ds Max 7. Clifton Park, NY: Thomson/Delmar Learning, 2005.

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Beginning Blender: Open source 3D modeling, animation, and game design. [New York]: Apress, 2010.

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Stefano, Selleri, ed. The Official Blender 2.3 guide: Free 3D creation suite for modeling, animation, and rendering. San Francisco: No Starch Press, 2004.

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Blokdyk, Gerardus. 3D Modeling Software a Complete Guide - 2020 Edition. Emereo Pty Limited, 2020.

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Jha, Sachidanand. ANSYS 3D Exercises: 200 3D Practice Drawings For ANSYS and Other Feature-Based 3D Modeling Software. Independently published, 2019.

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Miller, Philip L., Joshua R. Andersen, Steve Burke, Eric C. Peterson, Ken Allen Robertson, Jonathan Sawyer, Lee Steel, et al. Inside 3d Studio Max: Advanced Modeling and Materials (Inside). New Riders Publishing, 1997.

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Jha, Sachidanand. TurboCAD Exercises: 200 3D Practice Drawings For TurboCAD and Other Feature-Based 3D Modeling Software. Independently published, 2019.

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Jha, Sachidanand. OpenSCAD Exercises: 200 3D Practice Drawings For OpenSCAD and Other Feature-Based 3D Modeling Software. Independently published, 2019.

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Chang, Christian. Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library). Wordware Publishing, Inc., 2006.

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Book chapters on the topic "3D modeling software"

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Sergent, Philippe. "Non-Linear Waves With REFLUX 3D." In Modeling Software, 1–28. Hoboken, NJ USA: John Wiley & Sons, Inc., 2013. http://dx.doi.org/10.1002/9781118557891.ch1.

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Duhovnik, Jože, Ivan Demšar, and Primož Drešar. "3D-Modelling Software Packages." In Space Modeling with SolidWorks and NX, 71–96. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-03862-9_4.

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Kamali, Maryam, Luigia Petre, Kaisa Sere, and Masoud Daneshtalab. "Refinement-Based Modeling of 3D NoCs." In Fundamentals of Software Engineering, 236–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-29320-7_16.

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Krótkiewicz, Marek, Krystian Wojtkiewicz, and Radosław Kardas. "ACL Rehabilitation Enhanced by 3D Modeling Software." In Advances in Intelligent and Soft Computing, 439–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13105-9_44.

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Whitt, Phillip. "Desktop Publishing, Illustration, Painting, and 3D Modeling Software." In Pro Freeware and Open Source Solutions for Business, 59–85. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-1130-4_3.

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Chen, Min-Bin, Ya-Ning Yen, Wun-Bin Yang, and Hung-Ming Cheng. "Developing the Software Toolkit on 3DS Max for 3D Modeling of Heritage." In Advances in Intelligent and Soft Computing, 503–8. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-28314-7_68.

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Larralde, A., C. Boldak, M. Garreau, C. Toumoulin, D. Boulmier, and Y. Rolland. "Evaluation of a 3D Segmentation Software for the Coronary Characterization in Multi-slice Computed Tomography." In Functional Imaging and Modeling of the Heart, 39–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44883-7_5.

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Nemer, Luciana, and Igor Klein. "Spatial Analysis and 3D Modeling: Drawing the Cathedral of Brasilia in Different Software." In Advances in Intelligent Systems and Computing, 2223–26. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95588-9_207.

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Hao, Rui-can, Hua-gang Liu, and Shang Wang. "Study on Teaching of Engineering Design Course with 3D Modeling Software and 3D Printer in International Training Course." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 362–69. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-63952-5_31.

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Kelly, Tom. "CityEngine: An Introduction to Rule-Based Modeling." In Urban Informatics, 637–62. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-8983-6_35.

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AbstractCityEngine is a rule-based urban modeling software package. It offers a flexible pipeline to transform 2D data into 3D urban models. Typical applications include processing 2D urban cartographic geographic information system (GIS) data to create a detailed 3D city model, creating a detailed visualization of a proposed development, or exploring the design space of a potential project. The rule-based core of Esri’s CityEngine has some unique advantages: Huge cities can be created as easily as small ones, while the quality of the models is consistent throughout. Additionally, this rule-based approach means that large design spaces can be explored quickly, interactively, and analytically compared. Such advantages must be carefully balanced against the increased time to create and parameterize the rules and the sometimes stylistic or approximate models created; coming from more traditional workflows, CityEngine’s pipeline can be initially overwhelming. We introduce the principal workflows and the flexibility they afford, sketch the procedural programming language used, and discuss the export pathways available.
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Conference papers on the topic "3D modeling software"

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Jiang, Yongwu, and Ming Wang. "Using UG Software Straight Bevel Gear 3D Modeling." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5661113.

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Bradtmiller, Bruce, and Mary E. Gross. "3D Whole Body Scans: Measurement Extraction Software Validation." In Digital Human Modeling For Design And Engineering Conference And Exposition. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 1999. http://dx.doi.org/10.4271/1999-01-1892.

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Michell, Vaughan. "3D Printing and Additive Manufacturing Capability Modelling." In Sixth International Symposium on Business Modeling and Software Design. SCITEPRESS - Science and and Technology Publications, 2016. http://dx.doi.org/10.5220/0006222400730083.

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Li Yongcheng, Shen Naiqi, Li Biao, Yan Yan, and Dong Mei. "Research on 3D Geological Modeling by Using GOCAD Software." In 2010 Second World Congress on Software Engineering (WCSE 2010). IEEE, 2010. http://dx.doi.org/10.1109/wcse.2010.45.

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Chatzivasileiadi, Aikaterini, Nicholas Wardhana, Wassim Jabi, Robert Aish, and Simon Lannon. "A Review of 3D Solid Modeling Software Libraries for Non-Manifold Modeling." In CAD'18. CAD Solutions LLC, 2018. http://dx.doi.org/10.14733/cadconfp.2018.59-65.

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Xiao, Laiyuan, Weiwei Zuo, and Daoxun Liao. "3D-Modeling and Simulation of Mechanics Properties Analysis for 3D-Braided Composites CNGV." In 2009 International Conference on Computational Intelligence and Software Engineering. IEEE, 2009. http://dx.doi.org/10.1109/cise.2009.5363126.

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Bærentzen, Andreas, Jeppe Revall Frisvad, and Karan Singh. "Signifier-Based Immersive and Interactive 3D Modeling." In VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3359996.3364257.

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Sajjawiso, Theeraphat, and Pizzanu Kanongchaiyos. "3D Hand pose modeling from uncalibrate monocular images." In 2011 International Joint Conference on Computer Science and Software Engineering (JCSSE). IEEE, 2011. http://dx.doi.org/10.1109/jcsse.2011.5930116.

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Grebinnik, Roman, and Alexander Lipanov. "Interactive 3D scene modeling and visualization system." In 2010 6th Central and Eastern European Software Engineering Conference in Russia (CEE-SECR 2010). IEEE, 2010. http://dx.doi.org/10.1109/cee-secr.2010.5783162.

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Schmidt, S., H. J. Götze, Ch Fichler, J. Ebbing, and M. R. Alvers. "3D Gravity, FTG and Magnetic Modeling: the new IGMAS+ Software." In EGM 2007 International Workshop. European Association of Geoscientists & Engineers, 2007. http://dx.doi.org/10.3997/2214-4609-pdb.166.d_pp_06.

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Reports on the topic "3D modeling software"

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Sun, Lushan, and Jean Parsons. 3D Printing for Apparel Design: Exploring Apparel Design Process using 3D Modeling Software. Ames: Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-915.

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Smith, Curtis L., Steven Prescott, Kellie Kvarfordt, Ram Sampath, and Katie Larson. Status of the phenomena representation, 3D modeling, and cloud-based software architecture development. Office of Scientific and Technical Information (OSTI), September 2015. http://dx.doi.org/10.2172/1245516.

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Wilson, D., Daniel Breton, Lauren Waldrop, Danney Glaser, Ross Alter, Carl Hart, Wesley Barnes, et al. Signal propagation modeling in complex, three-dimensional environments. Engineer Research and Development Center (U.S.), April 2021. http://dx.doi.org/10.21079/11681/40321.

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The Signal Physics Representation in Uncertain and Complex Environments (SPRUCE) work unit, part of the U.S. Army Engineer Research and Development Center (ERDC) Army Terrestrial-Environmental Modeling and Intelligence System (ARTEMIS) work package, focused on the creation of a suite of three-dimensional (3D) signal and sensor performance modeling capabilities that realistically capture propagation physics in urban, mountainous, forested, and other complex terrain environments. This report describes many of the developed technical capabilities. Particular highlights are (1) creation of a Java environmental data abstraction layer for 3D representation of the atmosphere and inhomogeneous terrain that ingests data from many common weather forecast models and terrain data formats, (2) extensions to the Environmental Awareness for Sensor and Emitter Employment (EASEE) software to enable 3D signal propagation modeling, (3) modeling of transmitter and receiver directivity functions in 3D including rotations of the transmitter and receiver platforms, (4) an Extensible Markup Language/JavaScript Object Notation (XML/JSON) interface to facilitate deployment of web services, (5) signal feature definitions and other support for infrasound modeling and for radio-frequency (RF) modeling in the very high frequency (VHF), ultra-high frequency (UHF), and super-high frequency (SHF) frequency ranges, and (6) probabilistic calculations for line-of-sight in complex terrain and vegetation.
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Bajc, A. F., and M. J. Newton. 3D modelling of Quaternary deposits in Waterloo Region, Ontario; a case study using Datamine Studio Software. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2006. http://dx.doi.org/10.4095/221877.

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Briere, E., D. Larrauri, and J. Olive. ASTRID: A 3D Eulerian software for subcooled boiling modelling - comparison with experimental results in tubes and annuli. Office of Scientific and Technical Information (OSTI), September 1995. http://dx.doi.org/10.2172/107021.

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