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1

Ethier, Stephen J. 3D Studio MAX in motion. Prentice Hall, 1999.

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2

Olguín Díaz, Ernesto. 3D Motion of Rigid Bodies. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-04275-2.

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3

Wedel, Andreas, and Daniel Cremers. Stereo Scene Flow for 3D Motion Analysis. Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-965-9.

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4

Daniel, Cremers, and SpringerLink (Online service), eds. Stereo Scene Flow for 3D Motion Analysis. Springer-Verlag London Limited, 2011.

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5

Ethier, Stephen J. 3D studio MAX in motion: Basics using release 3.1. Prentice Hall, 2001.

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6

Holmes, Per. Hollywood camera work: V.1 : 3D primer : visual effects for directors. Hollywood Camera Work, 2009.

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7

Favaro, Paolo. 3-D shape estimation and image restoration: Exploiting defocus and motion blur. Springer, 2007.

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8

Coelho, Alessandra Martins. Multimedia Networking and Coding: State-of-the Art Motion Estimation in the Context of 3D TV. INTECH, 2013.

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9

Koppenol, P. J. 3D Euler flow simulations on a Cyber 205 vector computer. National Aerospace Laboratory, 1985.

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10

Andrew, Odewahn, and Jepson Brian 1967-, eds. Making things see: 3D vision with Kinect, Processing, Arduino, and MakerBot. O'Reilly, 2012.

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11

Scaramozzino, Michael. Creating a 3D animated CGI short: The making of The audition. Jones and Bartlett, 2011.

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12

Boerstoel, J. W. Progress report of the development of a system for the numerical simulation of Euler flows, with results of preliminary 3D propeller-slipstream/exhaust-jet calculations. National Aerospace Laboratory, 1988.

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13

Scaramozzino, Michael. Creating a 3D animated CGI short: The making of The Autiton Archives- fault effect. Jones and Bartlett, 2011.

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14

R, Reddy T. S., and United States. National Aeronautics and Space Administration., eds. User's manual for DuctE3D: A program for 3D Euler unsteady aerodynamic and aeroelastic analysis of ducted fans. National Aeronautics and Space Administration, 1997.

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15

R, Reddy T. S., and United States. National Aeronautics and Space Administration., eds. User's manual for DuctE3D: A program for 3D Euler unsteady aerodynamic and aeroelastic analysis of ducted fans. National Aeronautics and Space Administration, 1997.

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16

Adventure BibleNIVLenticular 3D Motion. Zondervan, 2010.

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17

Byrne, Bill. 3D Motion Graphics for 2D Artists. Routledge, 2012. http://dx.doi.org/10.1201/9780240815343.

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18

Byrne, Bill. 3D Motion Graphics for 2D Artists. Routledge, 2012. http://dx.doi.org/10.4324/9780240815343.

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19

Ethier, Stephen J., and Christine A. Ethier. 3D Studio MAX in Motion: Basics Using 3D Studio MAX 4.2. Prentice Hall, 2002.

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20

Adventure Bible for Early ReadersNrivLenticular 3D Motion. Zonderkidz, 2011.

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21

Staff, Ethier Ethier. Sm 3d Studio Max Motion Bas Us. Pearson Education, Limited, 1999.

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22

Cremers, Daniel, and Andreas Wedel. Stereo Scene Flow for 3D Motion Analysis. Springer, 2016.

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23

Cremers, Daniel, and Andreas Wedel. Stereo Scene Flow for 3D Motion Analysis. Springer, 2011.

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24

3D Cinema and Beyond. Intellect Books, 2014.

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25

Yong, Liu. 3D Cinematic Aesthetics and Storytelling. Palgrave Macmillan, 2019.

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26

Yong, Liu. 3D Cinematic Aesthetics and Storytelling. Palgrave Macmillan, 2018.

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27

Carlyle, Ryan. 3D Printer Engineering : Volume 1: Motion Platform Design. Independently Published, 2022.

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28

Staff, Hal Leonard Corp. Glee - The 3D Concert Movie Motion Picture Soundtrack. Leonard Corporation, Hal, 2011.

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29

Staff, Hal Leonard Corp. Glee - the 3D Concert Movie Motion Picture Soundtrack. Leonard Corporation, Hal, 2011.

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30

Staff, Hal Leonard Corp. Glee - the 3D Concert Movie Motion Picture Soundtrack. Leonard Corporation, Hal, 2011.

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31

Glee - the 3D Concert Movie Motion Picture Soundtrack. Leonard Corporation, Hal, 2011.

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32

Hackenbroch, Matthias Anno Michael. 3D motion adapted gating (3D MAG): Eine neue Navigatortechnik zur Verkürzung der Messzeit in der 3D MR-Koronarangiographie. 2006.

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33

Ethier, Stephen J., and Christine A. Ethier. 3D Studio MAX in Motion: Basics Using Release 3.1. Prentice Hall, 2000.

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34

Ethier, Stephen J., and Christine A. Ethier. 3D Studio MAX in Motion Basics Using Release 2.5. Prentice Hall, 1999.

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35

3D Studio MAX in Motion Basics Using Release 2.5. Prentice Hall, 1999.

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36

Weetch, Owen. Expressive Spaces in Digital 3D Cinema. Palgrave Macmillan, 2016.

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37

Weetch, Owen. Expressive Spaces in Digital 3D Cinema. Palgrave Macmillan, 2016.

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38

Weetch, Owen. Expressive Spaces in Digital 3D Cinema. Palgrave Macmillan, 2018.

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39

Windham, Ryder, and Cole Horton. Star Wars Millennium Falcon: A 3D Owner's Guide. becker&mayer! kids, 2018.

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40

Byrne, Bill. 3D Motion Graphics for 2D Artists: Conquering the 3rd Dimension. Taylor & Francis Group, 2012.

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41

Sabel, Jan Cornelis, and J. C. Sabel. Calibration and 3D Reconstruction for Multicamera Marker Based Motion Measurement. Delft Univ Pr, 1999.

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42

Byrne, Bill. 3D Motion Graphics for 2D Artists: Conquering the 3rd Dimension. Taylor & Francis Group, 2012.

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43

Byrne, Bill. 3D Motion Graphics for 2D Artists: Conquering the 3rd Dimension. Taylor & Francis Group, 2012.

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44

Byrne, Bill. 3D Motion Graphics for 2D Artists: Conquering the 3rd Dimension. Taylor & Francis Group, 2012.

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45

3D Motion Graphics for 2D Artists: Conquering the Third Dimension. Taylor & Francis Group, 2017.

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46

Yuen, Shelten Gee Jao. Robotic motion compensation for 3D ultrasound-guided beating heart surgery. 2009.

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47

3D motion graphics for 2D artists: Conquering the 3rd dimension. Focal Press, 2012.

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48

3D-Kino: Studien zur Rezeption und Akzeptanz. VS Verlag für Sozialwissenschaften, 2012.

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49

Brubaker, Sam. Realizing 3D Animation in Blender: The Fundamentals of 3D Animation in Blender, from Keyframing to Advanced Motion. Packt Publishing, Limited, 2022.

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50

Wegener, Claudia, Jesko Jockenhövel, and Mariann Gibbon. 3D-Kino: Studien Zur Rezeption und Akzeptanz. VS Verlag fur Sozialwissenschaften GmbH, 2012.

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