Academic literature on the topic '3d photography'

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Journal articles on the topic "3d photography"

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Schuhr, W., and J. D. Lee. "Filling gaps in cultural heritage documentation by 3D photography." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W7 (August 13, 2015): 365–69. http://dx.doi.org/10.5194/isprsarchives-xl-5-w7-365-2015.

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This contribution promotes 3D photography as an important tool to obtain objective object information. Keeping mainly in mind World Heritage documentation as well as Heritage protection, it is another intention of this paper, to stimulate the interest in applications of 3D photography for professionals as well as for amateurs. In addition this is also an activity report of the international CIPA task group 3. The main part of this paper starts with “Digging the treasure of existing international 3D photography”. This does not only belong to tangible but also to intangible Cultural Heritage. 3D
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Latto, Richard, and Bernard Harper. "The Non-Realistic Nature of Photography: Further Reasons Why Turner Was Wrong." Leonardo 40, no. 3 (June 2007): 243–47. http://dx.doi.org/10.1162/leon.2007.40.3.243.

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The authors discuss the limitations of photography in producing representations that lead to the accurate perception of shapes. In particular, they consider two situations in which the photographic representation, although an accurate reproduction of the geometry of the two-dimensional image in the eye, does not capture the way human vision changes this geometry to produce a three-dimensionally accurate perception. When looking at a photograph, the viewer's uncertainty of the camera-to-subject distance and the fact that, unnaturally, a photograph presents almost exactly the same view of an obj
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Hedman, Peter, Suhib Alsisan, Richard Szeliski, and Johannes Kopf. "Casual 3D photography." ACM Transactions on Graphics 36, no. 6 (November 20, 2017): 1–15. http://dx.doi.org/10.1145/3130800.3130828.

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Hedman, Peter, and Johannes Kopf. "Instant 3D photography." ACM Transactions on Graphics 37, no. 4 (August 10, 2018): 1–12. http://dx.doi.org/10.1145/3197517.3201384.

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Blade, Richard A. "Stereographic Photography on the Computer." International Journal of Virtual Reality 1, no. 2 (January 1, 1995): 40–42. http://dx.doi.org/10.20870/ijvr.1995.1.2.2605.

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The author provides a semi-technical review of the principles of stereographic photography usable without special equipment and discusses the current methods of viewing stereo photographs as computer images. Included is a discussion of recently developed commercial software called Wireframe Express that allows two or more photographic images of an object, taken at different but arbitrary positions, to be joined into a composite 3D model for stereographic viewing from any angle. Among other things, this recent technology allows the virtual reality simulation of historic buildings and rooms to b
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Setyanto, Daniar Wikan, Puri Sulistiyawati, and Erisa Adyati Rahmasari. "Implementasi Nirmana pada Fotografi Portraiture 3D Anaglyph." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 4, no. 02 (August 28, 2018): 143–56. http://dx.doi.org/10.33633/andharupa.v4i02.1790.

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AbstrakImplementasi teknologi 3D saat ini lebih banyak digunakan di dunia perfilman dan animasi, padahal teknologi tersebut memiliki potensi untuk dikembangkan dalam fotografi, khususnya fotografi 3D. Sampai saat ini masih sedikit fotografer yang mendalami dan tertarik untuk melakukan eksperimen. Fotografi 3D menyimpan potensi untuk dikembangkan karena implementasi 3D dapat membuat media foto tersebut menjadi sangat unik. Fotografi sendiri merupakan salah satu dari bidang ilmu pengetahuan, teknologi dan seni (IPTEKS), oleh karena itu ilmu fotografi seharusnya bergerak dinamis mengikuti perkemb
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Fathoni, Ahmad Faisal Choiril Anam, and Dermawan Syamsuddin. "Perbandingan Metode Depth of Field pada Lensa Kamera Fotografi dengan Efek Lensa pada Software Animasi." Humaniora 4, no. 1 (April 30, 2013): 177. http://dx.doi.org/10.21512/humaniora.v4i1.3427.

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The knowledge of photography becomes fundamental importance in the understanding of digital cinematography. The work of a good photography is a blend of knowledge and photographic ability (skill) correctly. By learning photography properly, it allows an animator or digital art workers to apply some standard cinematography as well. By knowing the comparison between photography with "photographic" in 3D animation, animators will be easier to create a digital aesthetic standard with the help of the software. This paper discusses the comparison of the use of photographic camera lenses and camera p
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Baid, Anisha. "Wild Life." Membrana Journal of Photography, Vol. 3, no. 1 (2018): 20–25. http://dx.doi.org/10.47659/m4.020.art.

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Wild Life is a series of augmented photographs of animals and insects placed in vacant, overgrown spaces in suburban Bangalore. Taken through mobile AR apps like Holo and Augment, these photographs (or screenshots) situate virtual bodies within the frame of the mobile camera – creating something in between a document and fiction. The work investigates these processes of augmentation, which enable 3D representations of things in the real/physical world to be projected back into physical space that are then photographed. The larger phenomenon of AR photography also complicates traditional notion
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Guesdon, Céline. "Toward a New Kind of Image: Photosynthegraphy." Leonardo 39, no. 3 (June 2006): 193–97. http://dx.doi.org/10.1162/leon.2006.39.3.193.

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The author presents a new way of creating images that taps into new interrogations of images. The link between art and technology lies at the heart of her research. She uses a prototype camera that makes it possible to generate a 3D mesh starting from a single photograph. She presents various photographic creations begun during earlier studies in order to explain how her work leads to the perception of photography as volume-images.
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Xue, Xiaowei, Chunxue Wu, Ze Sun, Yan Wu, and Neal Xiong. "Vegetation Greening for Winter Oblique Photography Using Cycle-Consistence Adversarial Networks." Symmetry 10, no. 7 (July 20, 2018): 294. http://dx.doi.org/10.3390/sym10070294.

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A 3D city model is critical for the construction of a digital city. One of the methods of building a 3D city model is tilt photogrammetry. In this method, oblique photography is crucial for generating the model because the visual quality of photography directly impacts the model’s visual effect. Yet, sometimes, oblique photography does not have good visual quality due to a bad season or defective photographic equipment. For example, for oblique photography taken in winter, vegetation is brown. If this photography is employed to generate the 3D model, the result would be bad visually. Yet, comm
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Dissertations / Theses on the topic "3d photography"

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Scott-Murray, Amy. "Applications of 3D computational photography to marine science." Thesis, University of Aberdeen, 2017. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=233937.

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This thesis represents the first dedicated study of the application of computational photography in marine science. It deals chiefly with the acquisition and use of photogrammetrically derived 3D organism models. The use of 3D models as 'virtual specimens' means that they may be securely archived and are accessible by anyone in any part of the world. Interactive 3D objects enhance learning by engaging the viewer in a participatory manner, and can help to clarify features that are unclear in photographs or diagrams. Measurements may be taken from these models for morphometric work, either manua
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Ferguson, Paul. "Development of a 3D audio panning and realtime visualisation toolset using emerging technologies." Thesis, Edinburgh Napier University, 2010. http://researchrepository.napier.ac.uk/Output/6698.

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This thesis documents a body of research that links the field of electro-acoustic diffusion and spatialisation with practice in the music and film post-production industries. Three research questions are posed: "How can the physical user-interfaces used for panning by the music and film post-production industries offer creative alternatives to the fader-based hardware approach commonly used for electro-acoustic performance?" "How can a Digital Audio Workstation (DAW) be used as an alternative to dedicated panning hardware? "How can emerging programming technologies offer creative alternatives
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Slysz, Rémi. "Reconstruction de surface 3D d'objets vivants." Thesis, Troyes, 2014. http://www.theses.fr/2014TROY0022/document.

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Cette thèse s'inscrit dans le cadre du projet CPER Bramms, dont un des objectifs était de développer une méthode d'acquisition de la surface du buste féminin. Les travaux menés ont donc eu pour but la conception, le développement et la réalisation d'une machine de mesure tridimensionnelle adaptée aux objets vivants. Parmi le nombre important de méthodes de mesures tridimensionnelles existantes, l'attention a été portée sur la mise en correspondance par stéréovision ainsi que sur l'utilisation de lumière structurée. La mise en correspondance par stéréovision consiste à retrouver les pixels homo
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FAUSZ, JAMES K. "EXPLORING PUBLIC INVOLVEMENT THROUGH PHOTOGRAPHY AND INTERACTIVE DESIGN." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1147629903.

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Lee, Won Hee. "Bundle block adjustment using 3D natural cubic splines." Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1211476222.

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El-Hajjaji, Abdellah. "Traitement numérique en 3D d'un couple d'images stéréo du satellite SPOT." Rouen, 1993. http://www.theses.fr/1993ROUES028.

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L'objectif de notre recherche est d'extraire les altitudes h d'une scène donnée prise en image sous deux angles différents donnés par le satellite SPOT. Dans ce but nous avons modélisé le mouvement du satellite et de son système optique afin de transformer les deux images initiales en images épipolaires, ce qui nous permettra de réduire le temps d'appariement et de trouver les pixels homologues avec succès. Pour la mise en correspondance, nous avons utilisé une technique qui est à base de la corrélation et de la programmation dynamique. Cette méthode nous a permet d'apparier 96 % des pixels ho
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Abranches, Gonçalo Botelho de Sousa. "Determinação da qualidade geométrica de superfície refletoras com recurso à fotogrametria." Master's thesis, Universidade de Évora, 2018. http://hdl.handle.net/10174/23893.

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Neste trabalho é utilizada a Fotogrametria como ferramenta para avaliação geométrica de concentradores solares térmicos. Coletores do tipo cpc – coletores parabólicos compostos são submetidos a diversas experiências fotogramétricas e avaliados quanto à sua forma. Outros objetos com superfícies refletoras e não refletoras como concentradores solares ptc – parabolic through concentrator e fornos solares também são alvo de experiências fotogramétricas com o objetivo de estudar os efeitos de diferentes tipos de superfícies na fotogrametria. É também comparado o modelo 3D do concentrador ideal com
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Silva, Roger Correia Pinheiro. "Desenvolvimento e análise de um digitalizador câmera-projetor de alta definição para captura de geometria e fotometria." Universidade Federal de Juiz de Fora (UFJF), 2011. https://repositorio.ufjf.br/jspui/handle/ufjf/3515.

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Marques, Clarissa Codá dos Santos Cavalcanti. "Um sistema de calibração de câmera." Universidade Federal de Alagoas, 2007. http://repositorio.ufal.br/handle/riufal/1051.

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A camera calibration procedure corresponds to determine the digital geometric and optical characteristics of the camera from a known initial data set. This problem can be divided into three steps: a) acquisition of initial data; b) calibration process itself; and c) optimization. This work presents the development of a calibration tool based on a generic architecture for any calibration approach. For this aim, the presented system allows the personalization of each calibration step. In the proposed tool new calibration procedures are introduced dynamically, allowing a better integration betwee
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Hudec, Jiří. "Vizualizace výrobních podkladů ve firmě IFE Brno." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2011. http://www.nusl.cz/ntk/nusl-229956.

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This thesis deals with the effectivity of the work procedure visualisations. This thesis describes basic programs used for work procedure visualisation in the IFE company. The example of a product and following time sequences shows how time -efficient the use of visualized procedures is. The final focus of the thesis is on improving work procedures by using 3D models for simpler assembly procedures and preassembly procedures.
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Books on the topic "3d photography"

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Ruff, Thomas. Thomas Ruff: [andere Porträts + 3D. Ostfildern: Cantz, 1995.

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Ablan, Dan. Digital Photography for 3D Imaging and Animation. New York: John Wiley & Sons, Ltd., 2007.

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Châu, Chân. Thăng Long Hà Nội qua công nghệ 3D =: Thang Long-Hanoi in 3D. Hà Nội?]: Chân Châu, 2010.

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3D and animated lenticular photography: Between Utopia and entertainment. Berlin: Walter De Gruyter GmbH, 2015.

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Hanson, Dian. The Big Butt Book 3D: The anaglyph age of bumptious bottoms. Köln: TASCHEN, 2014.

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Magic 3D: Discover the revolutionary world of photographic free-viewing. London: Stanley Paul, 1995.

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Photoshop wan mei 3D yan yi. Beijing: Qing hua da xue chu ban she, 2011.

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Materials & lighting: Release 3 and4. New York: Delmar Publishers, 1995.

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Dobbins, Patria. 3D rendering in computer graphics. Delhi: White Word Publications, 2012.

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Süveg, Ildikó. Reconstruction of 3D building models from aerial images and maps. Delft: Netherlands Geodetic Commission, 2003.

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Book chapters on the topic "3d photography"

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Negrín Díaz, María Luz. "3D Photography." In Photography in Clinical Medicine, 527–36. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-24544-3_31.

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Harila, Virpi, Tuomo Heikkinen, Ville Vuollo, George K. B. Sándor, and Pertti Pirttiniemi. "3D photography in cleft patients." In Cleft lip and palate management, 257–62. Hoboken, NJ, USA: John Wiley & Sons, Inc, 2015. http://dx.doi.org/10.1002/9781119050858.ch18.

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Tu, Liyun, Antonio R. Porras, Scott Ensel, Deki Tsering, Beatriz Paniagua, Andinet Enquobahrie, Albert Oh, Robert Keating, Gary F. Rogers, and Marius George Linguraru. "Intracranial Volume Quantification from 3D Photography." In Lecture Notes in Computer Science, 116–23. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-67543-5_11.

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Lindsay, Clifford, and Emmanuel Agu. "3D Previsualization Using a Computational Photography Camera." In Advances in Visual Computing, 904–14. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-14364-4_87.

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Fan, Zhencheng, Sen Zhang, Yitong Weng, Guowen Chen, and Hongen Liao. "3D Quantitative Evaluation System for Integral Photography based 3D Autostereoscopic Medical Display." In IFMBE Proceedings, 850–53. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19387-8_208.

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Lacombe, Suzanne, Marius Hack, and Shadi Samawi. "Use of Dental Photography in Orthodontic Diagnosis and Treatment Planning." In 3D Diagnosis and Treatment Planning in Orthodontics, 21–42. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-57223-5_2.

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Hou, Zhenjie, Junsheng Huang, and Jianhua Zhang. "Research on 3D Object Rounding Photography Systems and Technology." In Information Computing and Applications, 152–58. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34062-8_20.

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Zhang, Ben, Ran Ju, Tongwei Ren, and Gangshan Wu. "Say Cheese: Personal Photography Layout Recommendation Using 3D Aesthetics Estimation." In Lecture Notes in Computer Science, 13–23. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-48896-7_2.

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Jinji, Zheng, and Wang Yuanqin. "Research on Stereo Image Synthesis Based on Oblique Photography of UAV." In Advances in 3D Image and Graphics Representation, Analysis, Computing and Information Technology, 287–95. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-3863-6_32.

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Zhang, Shenghao, Zhenyu Wang, Mingtong Zhu, and Ronggang Wang. "An End-to-End Real-Time 3D System for Integral Photography Display." In Advances in Multimedia Information Processing – PCM 2018, 246–56. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00776-8_23.

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Conference papers on the topic "3d photography"

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Strat, Askold V., and Manuel M. Oliveira. "Casual 3D photography." In the SIGGRAPH 2003 conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/965400.965445.

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Lanman, Douglas, Peter G. Sibley, Daniel Crispell, Yong Zhao, and Gabriel Taubin. "Multi-flash 3D photography." In ACM SIGGRAPH 2006 Research posters. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1179622.1179736.

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Bouguet, J. Y., and P. Perona. "3D photography using shadows." In ISCAS '98 Proceedings of the 1998 IEEE International Symposium on Circuits and Systems. IEEE, 1998. http://dx.doi.org/10.1109/iscas.1998.694540.

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Mena-Chalco, Jesús P., Ives Macêdo, Luiz Velho, and Roberto M. Cesar. "PCA-Based 3D Face Photography." In 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing. IEEE, 2008. http://dx.doi.org/10.1109/sibgrapi.2008.40.

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Clark, David C., and Myung K. Kim. "Holographic 3D photography under ambient light." In 2014 International Conference on Information and Communication Technology Convergence (ICTC). IEEE, 2014. http://dx.doi.org/10.1109/ictc.2014.6983352.

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Wood, Daniel N., Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David H. Salesin, and Werner Stuetzle. "Surface light fields for 3D photography." In the 27th annual conference. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/344779.344925.

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Kawakita, Masahiro, Hisayuki Sasaki, Naoto Okaichi, Hayato Watanabe, Masanori Kano, Tomoyuki Mishina, and Jun Arai. "3D TV based on integral photography." In Three-Dimensional Imaging, Visualization, and Display 2018, edited by Jung-Young Son, Bahram Javidi, and Osamu Matoba. SPIE, 2018. http://dx.doi.org/10.1117/12.2304800.

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Kutulakos, Kiriakos N. "Light Transport Analysis for 3D Photography." In Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM 2007). IEEE, 2007. http://dx.doi.org/10.1109/3dim.2007.33.

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Qiu, Di, Jin Zeng, Zhanghan Ke, Wenxiu Sun, and Chengxi Yang. "Towards Geometry Guided Neural Relighting with Flash Photography." In 2020 International Conference on 3D Vision (3DV). IEEE, 2020. http://dx.doi.org/10.1109/3dv50981.2020.00124.

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Pavelka, Karel. "FROM DIGITAL PHOTOGRAPHY TO A VIRTUAL 3D." In 18th International Multidisciplinary Scientific GeoConference SGEM2018. Stef92 Technology, 2018. http://dx.doi.org/10.5593/sgem2018/2.3/s10.016.

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