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Dissertations / Theses on the topic '3D-pipeline'

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1

Maides, Logan T. "Mocap in a 3D Pipeline." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/235.

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2

Zhu, Junyi S. M. Massachusetts Institute of Technology. "A software pipeline for converting 3D models into 3D breadboards." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/122732.

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Thesis: S.M. in Computer Science and Engineering, Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 44-46).<br>3D breadboards are a new form of physical prototypes with breadboard functions directly integrated into its surfaces. 3D breadboards offer both the flexibility and re-configurability of breadboards, while also integrating well with the shape of the prototype. As a result, 3D breadboards can be used to test function directly in context of the actua
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Nilsson, Morgan, and Andreas Lundmark. "2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry." Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324678.

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This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pipeline, as in, converting 3D geometry to an aesthetic that is similar to hand-drawn classic films such as Snow White And The Seven Dwarfs. This thesis explores methods to produce both exterior and interior lines that indicate shape and form of 3D models, the conclusion from the tested methods leaves with the statement that it is unlikely the human factor will be ever entirely replaced by automated solutions, and instead a mixed approach with shader relied solutions and involvement of texturing te
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4

Fehér, Marcus, and Mikael Borghult. "En arbetsprocess för att skapa 3D datorgrafik till film : Från karaktärsdesign till 3D animation." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-16928.

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Det är svårt att veta hur man på snabbast möjliga sätt kan skapa 3D datorgrafik till film. Detta arbete handlar om processen (pipeline) för att skapa ett troll i 3D till filmat material med målet att arbeta så tidseffektivt som möjligt utan att försämra kvaliteten. Vi utformar en specifik pipeline med hjälp av kunskaper från nyckelpersoner i filmindustrin, egna erfarenheter samt en litteraturstudie. Kortfilmen består av ett 3D troll sammansatt till en minuts filmat material. Kortfilmen förklarar de olika stegen i arbetsprocessen; filmskapandet och vad man ska tänka på från idé till slutlig ani
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5

Kaye, David Paul. "Regular grids : an irregular approach to the 3D modelling pipeline." Thesis, Durham University, 2017. http://etheses.dur.ac.uk/12017/.

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The 3D modelling pipeline covers the process by which a physical object is scanned to create a set of points that lay on its surface. These data are then cleaned to remove outliers or noise, and the points are reconstructed into a digital representation of the original object. The aim of this thesis is to present novel grid-based methods and provide several case studies of areas in the 3D modelling pipeline in which they may be effectively put to use. The first is a demonstration of how using a grid can allow a significant reduction in memory required to perform the reconstruction. The second
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Soberanis, Sabino Ayvar. "3D CAFE modelling of ductile fracture in gas pipeline steel." Thesis, University of Sheffield, 2007. http://etheses.whiterose.ac.uk/10310/.

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This thesis describes a series of experimental and computational studies carried out on Xl00 pipeline steel with the objective to characterise the tearing resistance of the material. A Cellular Automata-Finite Element(CAFE) technique was used in this work to develop a 3D numerical model to provide a more realistic description of the ductile damage mechanisms of the pipeline steel. In this model, the Rousselier micro-mechanisms damage theory and an appropriate cell size in a CA array represent the material behaviour. The experimental work consisted of laboratory tensile specimens in four differ
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7

Pettersson, Mattias. "Mjukvarubaserad 3D-renderare." Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3520.

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Abstrakt Produkten som jag har utvecklat är en mjukvarubaserad 3D-renderare. För att göra en sådan produkt är man tvungen att gå djupt in i området 3D och utföra alla beräkningar på egen hand. Dessa tar annars grafikkortet hand om. Denna rapport förklarar varför jag har valt att göra en egen mjukvarubaserad 3D- renderare och vad den är för något och i vilka områden den används. Här förklaras även min syn på programmering, digitala spel, vad programmering innebär för mig och hur min syn på spel har påverkat mig med tiden. Jag tar även upp mina tankar om spelindustrin och samhällets misstolkade
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8

Chung, Chris Yoochang. "Design and evaluation of a multimedia computing architecture based on a 3D graphics pipeline /." Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/5954.

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9

Niedworok, C. J. "A pipeline for automated assessment of cell location in 3D mouse brain image sets." Thesis, University College London (University of London), 2017. http://discovery.ucl.ac.uk/1546216/.

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Mapping the neuronal connectivity of the mouse brain has long been hampered by the laborious and time-consuming process of slicing, staining and imaging the brain tissue. Recent developments in automated 3D fluorescence microscopy, such as serial two- photon tomography (STP) and light sheet fluorescence microscopy, now allow for automated rapid 3D imaging of a complete mouse brain at cellular resolution. In combination with transsynaptic viral tracers, this paves the way for high-throughput brain mapping studies, which could greatly advance our understanding of the function of the brain. Becau
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10

Taylor, Kenneth William 1980. "The design and implementation of a 3D graphics pipeline for the raw reconfigurable architecture." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28540.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.<br>Includes bibliographical references (p. 345-346).<br>This thesis presents the design and implementation of a 3D graphics pipeline, built on top of the "Raw" processor developed at MIT. The Raw processor consists of a tiled array of CPUs, caches, and routing processors connected by several high-speed networks, and can be treated as a coarse-grained reconfigurable architecture. The graphics pipeline has four stages, and four-way parallelism in each stage, and is mapped on to a 16-
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11

Wu, Xiaojun. "Parallel pipeline volume intersection for real-time 3D shape reconstruction on a PC cluster." 京都大学 (Kyoto University), 2005. http://hdl.handle.net/2433/144803.

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12

Odstrčil, Marek. "Posouzení softwaru Smap3D při návrhu odpařovací technologie." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2021. http://www.nusl.cz/ntk/nusl-443154.

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The main goal of the master thesis is an evaluation of a software package Smap 3D Plant Design in design of evaporation technology, specifically 3D of the pipeline network and its subsequent documentation. The thesis describes evaporation technology in general, then the evaporator testing site in Laboratory of Energy Intensive Processes in NETME Centre is presented, where pipeline network needs to be designed. In the next part a reference 3D model was created as well as a documentation using SolidWorks routing. Subsequently, an equivalent 3D model was created using Smap 3D Plant Design – Pipin
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13

Haley, Brent Kreh. "A Pipeline for the Creation, Compression, and Display of Streamable 3D Motion Capture Based Skeletal Animation Data." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1300989069.

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14

Bews, M. D. "The design and implementation of a comprehensive pipeline of algorithms for 3D digitising under structure illumination using portable equipment." Thesis, Swansea University, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.636090.

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Much research has been conducted in this area, primarily in the field of computer and robotic vision, rather than for digitising per se; relevant work and alternative schemes are considered and compared where appropriate. In particular, consideration is given to existing digitising methods, image processing techniques, and structured illumination models. In spite of the research that has already been conducted into three dimensional digitising and related fields, there remains a complete absence of portable and inexpensive digitisers, which provides the original motivation for this research. T
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15

Lundgren, Therese. "Digitizing the Parthenon using 3D Scanning : Managing Huge Datasets." Thesis, Linköping University, Department of Science and Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2636.

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<p>Digitizing objects and environments from real world has become an important part of creating realistic computer graphics. Through the use of structured lighting and laser time-of-flight measurements the capturing of geometric models is now a common process. The result are visualizations where viewers gain new possibilities for both visual and intellectual experiences. </p><p>This thesis presents the reconstruction of the Parthenon temple and its environment in Athens, Greece by using a 3D laser-scanning technique. </p><p>In order to reconstruct a realistic model using 3D scanning techniques
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16

Shabani, Behnam. "Wave-Associated Seabed Behaviour near Submarine Buried Pipelines." University of Sydney, 2008. http://hdl.handle.net/2123/3532.

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Master of Engineering (Research)<br>Soil surrounding a submarine buried pipeline consolidates as ocean waves propagate over the seabed surface. Conventional models for the analysis of soil behaviour near the pipeline assume a two-dimensional interaction problem between waves, the seabed soil, and the structure. In other words, it is often considered that water waves travel normal to the orientation of pipeline. However, the real ocean environment is three-dimensional and waves approach the structure from various directions. It is therefore the key objective of the present research to study the
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17

Bayik, Tolga. "3D graphics acceleration on a multiprocessor architecture." Thesis, University of Hertfordshire, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.268070.

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18

Willey, Stephen. "Improving the pipeline for stereo post-production." Thesis, University of Bath, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.760908.

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We investigate some problems commonly found when dealing with stereo images. Working within the context of visual effects for films, we explore software solutions to issues arising with stereo images captured on-set. These images originate from a wide variety of hardware which may or may not provide additional data support for post-production needs. Generic software solutions are thus greatly to be preferred. This dissertation documents contributions in the following three areas. Each project was undertaken at Double Negative and investigated with the aim of improving the post-production pipel
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19

Sand, Victor. "Dynamic Visualization of Space Weather Simulation Data." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-112092.

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The work described in this thesis is part of the Open Space project, a collaboration between Linköping University, NASA and the American Museum of Natural History. The long-term goal of Open Space is a multi-purpose, open-source scientific visualization software. The thesis covers the research and implementation of a pipeline for preparing and rendering volumetric data. The developed pipeline consists of three stages: A data formatting stage which takes data from various sources and prepares it for the rest of the pipeline, a pre-processing stage which builds a tree structure of of the raw dat
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20

Borke, Lukas. "Dynamic Clustering and Visualization of Smart Data via D3-3D-LSA." Doctoral thesis, Humboldt-Universität zu Berlin, 2017. http://dx.doi.org/10.18452/18307.

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Mit der wachsenden Popularität von GitHub, dem größten Online-Anbieter von Programm-Quellcode und der größten Kollaborationsplattform der Welt, hat es sich zu einer Big-Data-Ressource entfaltet, die eine Vielfalt von Open-Source-Repositorien (OSR) anbietet. Gegenwärtig gibt es auf GitHub mehr als eine Million Organisationen, darunter solche wie Google, Facebook, Twitter, Yahoo, CRAN, RStudio, D3, Plotly und viele mehr. GitHub verfügt über eine umfassende REST API, die es Forschern ermöglicht, wertvolle Informationen über die Entwicklungszyklen von Software und Forschung abzurufen. Unsere Arbei
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21

Huang, Hsin-Cheng, and 黃信誠. "A Visual-Based 3D Segmentation Pipeline." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/b6rxw3.

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碩士<br>國立臺灣海洋大學<br>資訊工程學系<br>107<br>Medical image segmentation plays an important role in different medi¬cal fields. By visualizing the segmented data, physicians or medical students can analyze the pathology structure more easily. Moreover, segmented result can be used as input model for rapid prototyping or bio-printing. Through these two robust technologies, we create the phantom of the organ or the bone for medical education, medical research, and surgical planning. Also, by replacing the materials, we can create artificial organs and medical prosthesis for implant surgery and bone reconstr
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22

FAN, HUANG HSIU, and 黃秀帆. "Application of 3D Laser Scanning on Pipeline Locating." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/56488100223252709432.

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碩士<br>正修科技大學<br>營建工程研究所<br>103<br>After the completion of all types of buildings, the space or pipeline configuration within the building may be modified due to future enlargement, revamping or replacement of equipment. However, it will increase maintenance time and labor cost resulting from lacking of updating data and revised drawings after modification of pipeline and equipment over the years. With the advancement of technology, invention of 3D scanner allows to present objects more specifically in a way of 3D digitization. Nowadays the scanners are not only small and light to be carried, b
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23

Pinto, Edgar Marchiel. "A graphics pipeline for directtly rendering 3D scenes on web browsers." Master's thesis, 2009. http://hdl.handle.net/10400.6/3863.

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In this dissertation we propose a graphics pipeline, in the form of aWeb3D graphics library, for directly rendering 3D scenes on web browsers. This open sourceWeb3D graphics library is called Glypher3D. It is entirely written in JavaScript (together with the HTML5 canvas element) and aims at enabling the creation, manipulation and rendering of 3D contents within a browser, without the need of installing any type of web browser plug-ins or add-ons (i.e. it does not take advantage of hardware acceleration), which is the main difference when compared to other Web3D technologies. As a libra
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Chen, Hung-Tai, and 陳宏泰. "A Method to Estimate Pipeline Manufacturing Cost Based on 3D Piping Models." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/82283488741433873199.

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碩士<br>國立高雄海洋科技大學<br>輪機工程研究所<br>100<br>This research analyzed the process in which the costs of piping system manufacturing are built up in a large shipyard, developed a piping system manufacturing cost estimation method, and proposed the design of pipe component cost database. The daily used pipe assembly ISO drawings, pipe piece manufacturing worksheets, pipe material purchasing order specifications, and solid models of piping system design were studied. The constructions of the identification codes of blocks, pellets, pipe components, pipe specifications are analyzed and introduced. These
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Lopes, Dylan Ângelo. "Multi to Single PPR: Unsupervised generation of PPR data from image collections for learning single-image PPR." Master's thesis, 2020. http://hdl.handle.net/10316/92585.

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Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Faculdade de Ciências e Tecnologia<br>Automatic dense 3D reconstructions has long been a challenge in computer vision, being fundamental for a wide variety of applications, e.g. robotics, object recognition, etc. However, developed algorithms have difficulties in handling poorly textured or specular surfaces slant, etc. To overcome these issues, many authors employ the planarity assumption, since most of these challenges occur in man-made environments which are predominantly composed by planar surfa
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Betrabet, Siddhant S. "Data Acquisition and Processing Pipeline for E-Scooter Tracking Using 3d Lidar and Multi-Camera Setup." Thesis, 2020. http://hdl.handle.net/1805/24776.

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Indiana University-Purdue University Indianapolis (IUPUI)<br>Analyzing behaviors of objects on the road is a complex task that requires data from various sensors and their fusion to recreate the movement of objects with a high degree of accuracy. A data collection and processing system are thus needed to track the objects accurately in order to make an accurate and clear map of the trajectories of objects relative to various coordinate frame(s) of interest in the map. Detection and tracking moving objects (DATMO) and Simultaneous localization and mapping (SLAM) are the tasks that needs to be a
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(9708467), Siddhant Srinath Betrabet. "Data Acquisition and Processing Pipeline for E-Scooter Tracking Using 3D LIDAR and Multi-Camera Setup." Thesis, 2021.

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<div><p>Analyzing behaviors of objects on the road is a complex task that requires data from various sensors and their fusion to recreate movement of objects with a high degree of accuracy. A data collection and processing system are thus needed to track the objects accurately in order to make an accurate and clear map of the trajectories of objects relative to various coordinate frame(s) of interest in the map. Detection and tracking moving objects (DATMO) and Simultaneous localization and mapping (SLAM) are the tasks that needs to be achieved in conjunction to create a clear map of the road
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28

Tsai, Hung-I., and 蔡弘毅. "Visualization of Electromagnetic Energy Flow in 3D Structure in Frequency Domain Using Programmable Graphics Pipeline and CUDA." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/99599007573505719455.

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碩士<br>國立臺灣大學<br>電子工程學研究所<br>102<br>Due to the technology evolving, IC is becoming much smaller than before. A lot of functions are integrated into a single chip. Circuit becomes more complex. It brings a lot of problem such as electromagnetic interfere (EMI). Although , there are a lot of commercial tools. In order to observe these EM phenomena, a three dimensional visualization tool is required. We develop a program that can plot the layout, electromagnetic field and power flow line. These data is extracted from the commercial tool like HFSS. This program will plot the scene in 3D by OpenGL.
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Lin, Ching-Ying, and 林靜瑩. "Using UAV images and MOU data to 3D Pipeline Locating - a Case Study on Transmission Line in ChungHua Road, Kaohsiung City." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/8v9jzm.

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碩士<br>國立高雄應用科技大學<br>土木工程與防災科技研究所<br>104<br>The longer time of local construction cause the more complicated underground pipelines. There are more and more problems about the pipelines management, such as unclear pipeline locations and depth, even the nonexistence. That makes the damage accidences appeared often. The most important of all is to control the correct information of those pipelines. In order to draw 3-dimension information of those pipelines to be the references of manage for management to constructions, Unmanned Aerial Vehicle (UAV), which has the advantages as high flexibility, a
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Milligan, Ryan. "Introduction to Critical Strain and a New Method for the Assessment of Mechanical Damage in Steel Line Pipe." Thesis, 2013. http://hdl.handle.net/1969.1/151331.

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The pipeline industry has conducted a vast amount of research on the subject of mechanical damage. Mechanical damage makes up a large portion of the total amount of pipeline failures that occur each year. The current methods rely on engineering judgment and experience rather than scientific theory. The method for the assessment of mechanical damage introduced in this study uses a material property called critical strain to predict the onset of cracking within the pipe wall. The critical strain is compared to the strain within a dent using a ductile failure damage indicator (DFDI). To investi
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31

Vieira, Tatiana Severim. "Keepers of intheris: story and aesthetics." Master's thesis, 2017. http://hdl.handle.net/10400.13/1636.

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The recent releases of new and affordable software for developing video games, combined with an educated population and the large amount of knowledge available for free on the internet has created an explosion in the number of video games being developed and released independently. This project details part of the development of a video game based on a previously existing board game. This project focuses on the aesthetics and story, two elements of the game design tetrad that, all games possess in varying degrees. During this project the interface of the video game was designed, prototyped, te
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