Dissertations / Theses on the topic '3D simulator'
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Bozkurt, Nesli. "2d/3d Imaging Simulator." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12610147/index.pdf.
Full textEstelle, Stephen. "Optimizing 3D Printed Prosthetic Hand and Simulator." Digital Commons at Loyola Marymount University and Loyola Law School, 2019. https://digitalcommons.lmu.edu/etd/661.
Full textMelcer, Pavel. "3D Autoškola." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-412569.
Full textForsberg, Sean Michael. "NETWORK CHANNEL VISUALIZING SIMULATOR: A REAL-TIME, 3D, INTERACTIVE NETWORK SIMULATION PLATFORM." DigitalCommons@CalPoly, 2012. https://digitalcommons.calpoly.edu/theses/784.
Full textHuda, Md Nurul. "3D Simulator for Wind Interferometer Data-Model Comparison." Thesis, Virginia Tech, 2019. http://hdl.handle.net/10919/95017.
Full textThe upper Earth atmosphere host’s most of the valuable spacecraft’s and almost all the communication signals go through this portion of the atmosphere. Yet we do not understand what causes variation in the upper atmosphere. In order to answer what’s causing these changes and to understand this complicated region, NASA has developed the ICON mission. ICON we will mainly study the Ionosphere ranging from 90 to 450 km above the earth surface. In this study have developed a tool able to simulate thermospheric wind profiles, O, O2, O+, O2+ densities, Volume emission rate (VER) of green and red line airglow from measurements on the NASA Ionospheric Connection Explorer (ICON) mission from an instrument on board called MIGHTI. However, ICON is yet to launch so do not have MIGHTI to test our algorithm. We chose an instrument which is similar to MIGHTI called Wind Imaging Interferometer (WINDII), from a different mission called Upper Atmosphere Research Satellite (UARS) to test our algorithm. We initially thought asymmetry calculation along the Line of Sight (LOS) would be the limiting factor. We believe there are other things going on such as variability in the winds associated with natural fluctuations in the thermosphere, atmospheric waves, inputs from the sun and the atmosphere below etc., appear to be bigger factor than just asymmetry along the line of sight.
Sewall, Lyle Matthew. "Dielectric Characterization: A 3D EM Simulation Approach." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/35031.
Full textMaster of Science
Bladlund, Sara. "Evolution of 3D User Distribution Models in Real Network Simulator." Thesis, Uppsala universitet, Signaler och System, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-139415.
Full textMa, Ping. "The implementation of a 3D-object simulator using Open-GL." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/MQ59335.pdf.
Full textKröck, Martin. "Ein schneller 3D-Simulator zur Auslegung der Leistungsregelung am Druckwasserreaktor." Berlin dissertation.de, 2007. http://www.dissertation.de/buch.php3?buch=5089.
Full textSheng-Ye, Jin. "Topographic Relief Correlated Monte Carlo 3D Radiative Transfer Simulator for Forests." 京都大学 (Kyoto University), 2017. http://hdl.handle.net/2433/225763.
Full textLundin, Zacharias, and Johan Eriksson. "Datorsimulering av gruvlastare för funktionell testning." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-41989.
Full textThis report presents how a solution for functional testing of mine trucks involving a simulator has been developed. The project has been directed by Atlas Copco and consists of three parts: conduction of a survey in the form of interviews, evaluation of existing simulators and finally selection and implementation of a solution. The result shows a mine truck visualized in a 3D environment with a virtual mining tunnel. This allows for testing of the autonomous navigation systems developed at Atlas Copco, where a machine uses readings from laser sensors to locate itself and navigate through mining tunnels without the help of an operator. At the same time, it allows relevant and interesting values from various sensors, such as inclinometers, to be extracted from the simulation environment.
Flodin, Martin. "Betydelsen av skuggning vid volymrenderad visualisering i en multimodal simulator för operativ extraktion av visdomständer." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-221667.
Full textThe aim of this thesis was to investigate the importance shading has on the perception of depth in a multimodal simulator for operative extraction of wisdom teeth. The simulator uses both haptics and stereo graphics to convey information about depth. The problem formulated in the thesis was to investigate the necessity of using shading, which is quite demanding computationally, or if a simpler type of rendering would suffice. User tests have been performed with experienced dentists who have tried different graphical renderings of the same patient case in the simulator. The method used for the tests is called cooperative evaluation and allows for discussions between the user and the evaluator. Shading turns out to play an important role in the users’ perception of depth. It even seems to be more important than the stereo information since the area the dentists focus on is so small the stereo effect seems negligible. The fact that not all people can see depth in stereo images is also important to consider. As the intended users are relatively young dental students, they are accustomed to almost photorealistic graphics in computer games and computer animation. Therefore the graphics in the simulator needs to be as close to that standard as possible. The use of haptics does make it possible for the user to feel where s/he is located depthwise, but when a conflict with the visual feedback occurs, the visual information tends to dominate. The conclusion therefore is to recommend that shading definitely is worth implementing, even though it requires additional resources.
Pernica, Lukáš. "3D Autoškola." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-236792.
Full textOliveira, Junior Geraldo Francisco de. "A generic processing in memory cycle accurate simulator under hybrid memory cube architecture." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/170019.
Full textPIM - a technique which computational elements are added close, or ideally, inside memory devices - was one of the attempts created during the 1990s to try to mitigate the memory wall problem. Nowadays, with the maturation of 3D integration technologies, a new landscape for novel PIM architectures can be investigated. To exploit this new scenario, researchers rely on software simulators to navigate throughout the design evaluation space. Today, most of the works targeting PIM implement in-house simulators to perform their experiments. However, this methodology might hurt overall productivity, while it might also preclude replicability. In this work, we showed the development of a precise, modular and parametrized PIM simulation environment. Our simulator, named CLAPPS, targets the HMC architecture, a popular 3D-stacked memory widely employed in state-of-the-art PIM accelerators. We have designed our mechanism using the SystemC programming language, which allows native parallel simulation. The primary contribution of our work lies in developing a user-friendly interface to allow easy PIM architectures exploitation. To evaluate our system, we have implemented a PIM module that can perform vector operations with different operand sizes using the proposed set of tools.
Alm, Torbjörn. "Simulator-Based Design : Methodology and vehicle display application." Doctoral thesis, Linköpings universitet, Industriell arbetsvetenskap, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-8465.
Full textJonsson, Alexander, and Martin Husell. "Design of an oral surgery simulator : Human-centered design study and implementation on a surgerysimulator." Thesis, KTH, Maskinkonstruktion (Inst.), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-226331.
Full textSimulatorn, kallad Kobra, använder detaljerade virtuella modeller av kirurgiska ingrepp, 3D-haptik och en samlokaliserad stereoskopisk skärm för att skapa en miljö där elever kan öva kirurgiska tekniker. Fyra år efter introduktionen av Kobran klargjordes ett behov av en ny hårdvarudesign som uppfyller kundernas förväntningar på utseende och hårdvarukvalité samt som syftar till att förbättra upplevelsen för slutanvändarna. Denna rapport beskriver designutvecklingsprocessen av den nya exteriören, som hade utgångspunkt från människocentrerad design, varumärkeshantering och småskalig tillverkning. Inspirerad av insikter från en omfattande användarstudie, genomförd på ett lärosäte i Riga och relevant litteratur, såväl som resultaten av prototyptillverkning och utvärdering, syftar den nya designen av Kobran till att förbättra användbarhet och produktens marknadsläge. Detta medans designen är skräddarsydd för att utnyttja de tillverkningsprocesser som är tillgängliga för ett småskaligt internt eller externt produktionslag. En fullskalig fungerande prototyp av konceptet byggdes, med hjälp av de föreslagna tillverkningsmetoderna, som påvisade en nära produktionsklar design.
Saarinen, Christopher, and Sahindal Evin Antoniadis. "Simulerad interaktiv arbetsmiljö : Från teori till design och implementering." Thesis, Uppsala universitet, Institutionen för informatik och media, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-126575.
Full textDetta är ett projekt i två delar en teoretisk och en teknisk, den tekniska är separat från denna och är skriven av Henrik Djerf och Daniel Gomez-Ortega.
Simulerad interaktiv arbetsmiljö
Masotti, Nicola. "Progettazione e sviluppo di un RVE (Reconfigurable Virtual Environment) per applicazioni nei settori dell’ingegneria industriale." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2013. http://amslaurea.unibo.it/5225/.
Full textBach, Willy, and Petter Vidarsson. "Integrering av en robotgräsklippare i en 3-dimensionell simulering." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-47454.
Full textHäggmark, Erik. "Mörkerkörning: Realtidssimulering och visualisering av fordonsbelysning för mörkerkörning i körsimulator." Thesis, Linköping University, Department of Electrical Engineering, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2663.
Full textTo give a realistic impression in a driving simulator for nighttime driving, there are many challenging aspects to consider. One of the most important aspects is the illumination caused by the headlights of the own vehicle. To give a realistic impression there is the need to consider the characteristics of the headlight in use to be able to represent main and dipped beam, but also to represent different models and types of headlights.
Another important aspect is the dazzling effects caused by the light cast by other vehicles upon the driver. These effects are not only important to give a realistic and visually appealing simulation, but also to simulate blinding effects which may affect the drivers ability to perceive the traffic environment to a large degree.
This thesis describes methods to simulate these vital aspects of night-drive simulation in real-time using the capabilities of today's graphics cards.
Sac, Hakan. "Opti-acoustic Stereo Imaging." Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614782/index.pdf.
Full textGarcía, Pañella Oscar. "General Dynamic Surface Reconstruction: Application to the 3D Segmentation of the Left Ventricle." Doctoral thesis, Universitat Ramon Llull, 2004. http://hdl.handle.net/10803/9162.
Full textEls nostres algorismes i implementacions han estat aplicats a dades sintètiques i reals amb diferències relatives a la quantitat de dades inexistents, casuístiques presents a casos patològics i anormals. Els conjunts de dades inclouen adquisicions d'instants concrets i de cicles cardíacs complets. La bondat del sistema de reconstrucció ha estat avaluada mitjançant paràmetres mèdics per a poder comparar els nostres resultats finals amb aquells derivats a partir de programari típic utilitzat pels professionals de la medicina.
A més de l'aplicació directa al diagnòstic mèdic, la nostra metodologia permet reconstruccions de tipus genèric en el camp dels Gràfics 3D per ordinador. Les nostres reconstruccions permeten generar models tridimensionals amb un baix cost en quant a la interacció manual necessària i a la càrrega computacional associada. Altrament, el nostre mètode pot entendre's com un robust algorisme de triangularització que construeix superfícies partint de núvols de punts que poden obtenir-se d'escàners làser o sensors magnètics, per exemple.
Esta tesis describe nuestra contribución a la reconstrucción tridimensional de las superficies interna y externa del ventrículo izquierdo humano. La reconstrucción es un primer proceso que forma parte de una aplicación global de Realidad Virtual diseñada como una importante herramienta de diagnóstico para hospitales. La aplicación parte de la reconstrucción de las superficies y provee al experto de manipulación interactiva del modelo en tiempo real, además de cálculos de volúmenes y de otros parámetros de interés. El proceso de recuperación de las superficies se caracteriza por su velocidad de convergencia, la suavidad en las mallas finales y la precisión respecto de los datos recuperados. Dado que el diagnóstico de patologías cardíacas requiere experiencia, tiempo y mucho conocimiento profesional, la simulación es un proceso clave que mejora la eficiencia.
Nuestros algoritmos e implementaciones han sido aplicados a datos sintéticos y reales con diferencias en cuanto a la cantidad de datos inexistentes, casuística presente en casos patológicos y anormales. Los conjuntos de datos incluyen adquisiciones de instantes concretos y de ciclos cardíacos completos. La bondad del sistema de reconstrucción ha sido evaluada mediante parámetros médicos para poder comparar nuestros resultados finales con aquellos derivados a partir de programario típico utilizado por los profesionales de la medicina.
Además de la aplicación directa al diagnóstico médico, nuestra metodología permite reconstrucciones de tipo genérico en el campo de los Gráficos 3D por ordenador. Nuestras reconstrucciones permiten generar modelos tridimensionales con un bajo coste en cuanto a la interacción manual necesaria y a la carga computacional asociada. Por otra parte, nuestro método puede entenderse como un robusto algoritmo de triangularización que construye superficies a partir de nubes de puntos que pueden obtenerse a partir de escáneres láser o sensores magnéticos, por ejemplo.
This thesis describes a contribution to the three-dimensional reconstruction of the internal and external surfaces of the human's left ventricle. The reconstruction is a first process fitting in a complete VR application that will serve as an important diagnosis tool for hospitals. Beginning with the surfaces reconstruction, the application will provide volume and interactive real-time manipulation to the model. We focus on speed, precision and smoothness for the final surfaces. As long as heart diseases diagnosis requires experience, time and professional knowledge, simulation is a key-process that enlarges efficiency.
The algorithms and implementations have been applied to both synthetic and real datasets with differences regarding missing data, present in cases where pathologies and abnormalities arise. The datasets include single acquisitions and complete cardiac cycles. The goodness of the reconstructions has been evaluated with medical parameters in order to compare our results with those retrieved by typical software used by physicians.
Besides the direct application to medicine diagnosis, our methodology is suitable for generic reconstructions in the field of computer graphics. Our reconstructions can serve for getting 3D models at low cost, in terms of manual interaction and CPU computation overhead. Furthermore, our method is a robust tessellation algorithm that builds surfaces from clouds of points that can be retrieved from laser scanners or magnetic sensors, among other available hardware.
Cetin, Yasemin. "Evaluation Of Visual Cues Of Three Dimensional Virtual Environments For Helicopter Simulators." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/2/12610100/index.pdf.
Full textKulkarni, Aditya. "Simulation of three dimensional current spreading in photonic crystal VCSEL structures." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/28254.
Full textMa, Yue. "Modèles compacts électro-thermiques du premier ordre et considération de bruit pour les circuits 3D." Thesis, Lyon, 2018. http://www.theses.fr/2018LYSEI042/document.
Full textThree Dimensional (3D) Integration and Packaging has been successful in mainstream devices to increase logic density and to reduce data movement distances. It solves the fundamental limits of scaling e.g. increasing delay in interconnections, development costs and variability. Most memory devices shipped today have some form of chip-stacking involved. But because of the power dissipation limits of ICs, today’s MPU’s operating frequency has been limited to a few GHz. The aim of the thesis is to provide a global design method for the 3D integrated circuit in electrical, thermal, electro-thermal and also noise field. To this end, the research question is as follows: How to realize the 3D IC design, how to manage VLS 3D IC and how to solve the thermal issues in the 3D IC. In this context, the simulation methods for substrate and also relative connectivity (TSV, RDL, Micro strip and circuits embedded into the substrate) are proposed. In order to satisfy the research demand, a 3D-TLE and a substrate impedance are programmed in Matlab, which can automatically extract from any contacts; impedance, of arbitrary shape and arbitrary material. The extractor is 100% compatible with SPICE core simulator, and verified with measurement results and FEM simulation results. And as for a demo, a 26 GHz frequency and 2GHz bandwidth RF filter is propose in this work. Another electro-thermal simulator is also programmed and verified with ADS. As a solution to the local heat dissipation, flat heat pipe (FHP) is proposed as a prospective component. The heat-pipe model is verified with FEM simulation. The substrates noise analysis method and electrical and thermos-mechanical keep-out-of-zone (KOZ) calculation methods are also presented
Hacaj, Marián. "Jednoduchý letecký simulátor na Windows Phone 7." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-236974.
Full textMcIntire, John Paul. "Investigating the Relationship between Binocular Disparity, Viewer Discomfort, and Depth Task Performance on Stereoscopic 3D Displays." Wright State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=wright1400790668.
Full textPorč, Jiří. "Autoškola - pravidla silničního provozu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237142.
Full textGalavis, Benítez Frederick Isard. "Simulador Ecológico 3D." Thesis, Universidad de las Américas Puebla, 2010. http://catarina.udlap.mx/u_dl_a/tales/documentos/lis/galavis_b_fi/.
Full text(cont.) De hecho, en el ámbito computacional existen nuevas tecnologías que por su uso y accesibilidad se han visto beneficiadas para diseñar los nuevos ambientes de apoyo al aprendizaje colaborativo y asistido por computadora. Una de estas es el uso de mundos de inmersión y objetos 3D. Por tal motivo se propone la creación del Simulador Ecológico 3D (SE-3D), un pequeño centro de educación virtual sobre el cambio climático desarrollado en un ambiente de inmersión 3D que logre crear una mayor conciencia ecológica y que involucre a los usuarios con los problemas ambientales de su comunidad real. El SE-3D se desarrolló en una de las comunidades virtuales de inmersión 3D más conocidas en la actualidad, Second Life. Éste mundo virtual ofrece una plataforma viable para desarrollar Objetos de aprendizaje 3D (OA3D) porque mantiene un balance entre la realidad, desempeño e interactividad. Con la intención de darle más sustento al SE-3D se implemento el modelo de aprendizaje InterOA-3D que propone el uso de estilos de enseñanza para la creación de OA3D, con el propósito de mejorar la experiencia del usuario potencializando el aprendizaje individual y colaborativo sobre la problemática ambiental en la que se centra este proyecto, el cambio climático.
(cont.) El Instituto del Clima en México encontró interesante el desarrollo de éste proyecto por lo que decidió colaborar con información e imágenes satelitales que son usadas en el SE-3D con el objetivo de mostrar información real y bien fundamentada por organizaciones como la NOAA y la NASA. Todos estos elementos fueron primordiales para el desarrollo y sustento del SE-3D. Por ultimo, este proyecto se convirtió en un prototipo que servirá como propuesta ante los directivos del Instituto del Clima en México para obtener recursos económicos y poder tener la oportunidad de desarrollar un centro de educación virtual ambiental sobre cambio climático del tamaño de una isla en el mundo de Second Life. Teniendo la oportunidad de poder seguir desarrollando aplicaciones en esta plataforma de inmersión 3D que ayuden a crear una mayor cultura ambiental sobre nuestro planeta Tierra.
Sundaraj, Kenneth. "Real-time dynamic simulation and 3D interaction of biological tissue : application to medical simulators." Grenoble INPG, 2004. http://www.theses.fr/2004INPG0012.
Full textGonçalves, de Barros Paulo. "ITRANS Simulador de trânsito 3D." Universidade Federal de Pernambuco, 2005. https://repositorio.ufpe.br/handle/123456789/2764.
Full textO planejamento de tráfego urbano tem um papel fundamental na sociedade atual, pois permite um melhor aproveitamento das vias de tráfego e otimiza o fluxo de veículos e pedestres. Este planejamento também reduz engarrafamentos, períodos de viagem e poluição, ajudando não só a economia, mas a população, através da garantia de uma melhor qualidade de vida. A fim de solucionar os problemas do tráfego, diversos modelos matemáticos foram criados. O advento do computador fez com que esses modelos passassem a ser não somente construídos, mas também simulados. Tais modelos são chamados de modelos de macro-simulação, pois apresentam o trânsito através dos fluxos em cada rua, ao invés da representação de cada veículo. Com o aumento da capacidade de processamento dos computadores, novos modelos de simulação computacional foram desenvolvidos e surgiram as micro-simulações, que constroem um modelo para o trânsito baseado na simulação de comportamento de cada entidade de trânsito: os veículos e pedestres. Dentre esses dois grandes grupos, pode-se dizer que a micro-simulação tem atualmente recebido uma ênfase crescente, e é neste contexto que está inserido o presente trabalho. O objetivo primordial deste trabalho é o desenvolvimento de uma interface de realidade virtual (RV) para simuladores de trânsito. Para atingir este objetivo, um simulador básico foi desenvolvido com uma interface de realidade virtual tridimensional desktop. A simulação também possui uma estrutura que servirá de base para o desenvolvimento de um simulador de trânsito com arquitetura distribuída semelhante às desenvolvidas na área de Sistemas Distribuídos. Procura-se também definir uma interface para simulação de trânsito em ambientes virtuais 3D que busca explorar o potencial obtido de uma terceira dimensão. Essa tarefa demandou não só o estudo aprofundado de modelos de simulação, mas também a análise de interfaces de realidade virtual
Govori, Arbnor. "Water simulation in 3D." Thesis, University of Gävle, Department of Industrial Development, IT and Land Management, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7471.
Full textRecognition is one of the first steps towards success for any business. A strong visual logo design enables consumers to recognize the business easily. If the company does not have an efficient marketing strategy, the customer will not buy their products, which is a loss in the company’s sales. While working with a company, a 3D logo and corporate video was created to simulate realistic water flow with Dynamic Fluids using Autodesk Maya and Real Flow. This research examines the behavior of different fluids, water, how different forces affect the water and how waves are formed and their movements, as well as gravitational forces. The result was a dynamic fluid simulated logo in which water starts flowing in the middle and spreads out to all of the letters of the company’s name, Pool-Friends
Lai, Ching-Hung. "Simulation of 3D sensors." Thesis, University of Manchester, 2013. https://www.research.manchester.ac.uk/portal/en/theses/simulation-of-3d-sensors(81998ca6-7b0a-4253-89fc-f38a127a5457).html.
Full textAlotaibi, Fahad Mazaed. "Classroom simulation for trainee teachers using 3D virtual environments and simulated smartbot student behaviours." Thesis, De Montfort University, 2014. http://hdl.handle.net/2086/10080.
Full textMatyskiewicz, Jiří. "3D simulační toolbox." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-218941.
Full textBergamini, Jeffrey Albert. "Virterrain 3D visual earth environment simulation /." View Senior Project online:, 2003. http://srproj.lib.calpoly.edu/projects/CSC/bbergamini.
Full textSilva, Nathalie Rey da. "Visualização 3D de dados oceanográficos simulados." Pontifícia Universidade Católica do Rio Grande do Sul, 2006. http://hdl.handle.net/10923/1707.
Full textOceanography is the study of the physical and biological features of the oceans and seas. Several climatic and meteorological aspects are affected by the ocean behavior. Besides, great mineral deposits, such as petroleum and gas, exist deep in the ocean. The simulation of oceanic data consists in forecasting oceanic behavior through the processing of numeric models. With the advance of computational power, great volumes of data are generated, obtaining as a result a better information accuracy. Thus, tools for the visualization of these data become essential to aid the oceanographers in the information analysis and interpretation. The main goal of this work is to present the design and development of a tool for 3D visualization of simulated oceanic data. The data were obtained through the Princeton Ocean Model (POM). Scalar and vector visualization, selection of region of interest using curvilinear cuts, and animation of the volume were developed to observe the physics aspects of the ocean and the parameters variation along the time, through 3D visualization. In this work, initially a study of techniques and visualization algorithms of oceanic data were done. Several features present in the visualization tools were also approached, which served as base for the specification of the necessary functionalities of the system.
A Oceanografia é o estudo das características físicas e biológicas dos oceanos e dos mares. Diversos aspectos climáticos e meteorológicos são afetados pelo comportamento do oceano. Além disso, no fundo oceânico existem grandes depósitos de minerais, como petróleo e gás. A simulação oceânica consiste em realizar previsões do seu comportamento, através do processamento de modelos numéricos. Com o avanço do poder computacional, grandes volumes de dados são gerados, obtendo com isso uma maior exatidão das informações. Assim, ferramentas para a visualização destes dados tornam-se imprescindíveis para auxiliar os oceanógrafos na análise e interpretação das informações. O presente trabalho tem como objetivo apresentar o projeto e desenvolvimento de uma ferramenta para visualização 3D de dados oceânicos simulados. Os dados foram obtidos através do modelo Princeton Ocean Model (POM). Para observar as características físicas do oceano, foram desenvolvidas técnicas para a visualização de dados escalares e vetoriais, seleção de regiões de interesse utilizando cortes curvilíneos e animação do volume para observar a variação dos parâmetros ao longo do tempo, através da visualização tridimensional do oceano. Para este trabalho, inicialmente foi realizado um estudo das técnicas e algoritmos de visualização de dados oceânicos. Também foram abordadas diversas características presentes em sistemas de visualização, que serviram como base para especificação das funcionalidades desenvolvidas na ferramenta.
Valldeperas, Roger. "Production Cell Simulation Visualization in 3D." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-27964.
Full textYang, Xiaoyan. "Dynamic simulation of 3D weaving process." Diss., Kansas State University, 2015. http://hdl.handle.net/2097/18970.
Full textDepartment of Mechanical and Nuclear Engineering
Youqi Wang
Textile fabrics and textile composite materials demonstrate exceptional mechanical properties, including high stiffness, high strength to weight ratio, damage tolerance, chemical resistance, high temperature tolerance and low thermal expansion. Recent advances in weaving techniques have caused various textile fabrics to gain applications in high performance products, such as aircrafts frames, aircrafts engine blades, ballistic panels, helmets, aerospace components, racing car bodies, net-shape joints and blood vessels. Fabric mechanical properties are determined by fabric internal architectures and fabric micro-geometries are determined by the textile manufacturing process. As the need for high performance textile materials increases, textile preforms with improved thickness and more complex structures are designed and manufactured. Therefore, the study of textile fabrics requires a reliable and efficient CAD/CAM tool that models fabric micro-geometry through computer simulation and links the manufacturing process with fabric micro-geometry, mechanical properties and weavability. Dynamic Weaving Process Simulation is developed to simulate the entire textile process. It employs the digital element approach to simulate weaving actions, reed motion, boundary tension and fiber-to-fiber contact and friction. Dynamic Weaving Process Simulation models a Jacquard loom machine, in which the weaving process primarily consists of four steps: weft insertion, beating up, weaving and taking up. Dynamic Weaving Process Simulation simulates these steps according to the underlying loom kinematics and kinetics. First, a weft yarn moves to the fell position under displacement constraints, followed by a beating-up action performed by reed elements. Warp yarns then change positions according to the yarn interlacing pattern defined by a weaving matrix, and taking-up action is simulated to collect woven fabric for continuous weaving process simulation. A Jacquard loom machine individually controls each warp yarn for maximum flexibility of warp motion, managed by the weaving matrix in simulation. Constant boundary tension is implemented to simulate the spring at each warp end. In addition, process simulation adopts re-mesh function to store woven fabric and add new weft yarns for continuous weaving simulation. Dynamic Weaving Process Simulation fully models loom kinetics and kinematics involved in the weaving process. However, the step-by-step simulation of the 3D weaving process requires additional calculation time and computer resource. In order to promote simulation efficiency, enable finer yarn discretization and improve accuracy of fabric micro geometry, parallel computing is implemented in this research and efficiency promotion is presented in this dissertation. The Dynamic Weaving Process Simulation model links fabric micro-geometry with the manufacturing process, allowing determination of weavability of specific weaving pattern and process design. Effects of various weaving process parameters on fabric micro-geometry, fabric mechanical properties and weavability can be investigated with the simulation method.
Sala, Lorenzo. "Modélisation mathématique et simulation de flux sanguins oculaires et leur interactions." Thesis, Strasbourg, 2019. http://www.theses.fr/2019STRAD021.
Full textOptic neuropathies such as glaucoma are often late-onset, progressive and incurable diseases. Despite the recent progress in clinical research, there are still numerous open questions regarding the etiology of these disorders and their pathophysiology. Furthermore, data on ocular posterior tissues are difficult to estimate noninvasively and their clinical interpretation remains challenging due to the interaction among multiple factors that are not easily isolated. The recent use of mathematical models applied to biomedical problems has helped unveiling complex mechanisms of the human physiology. In this very compelling context, our contribution is devoted to designing a mathematical and computational model coupling tissue perfusion and biomechanics within the human eye. In this thesis we have developed a patient-specific Ocular Mathematical Virtual Simulator (OMVS), which is able to disentangle multiscale and multiphysics factors in a accessible environment by employing advanced and innovative mathematical models and numerical methods. Moreover, the proposed framework may serve as a complementary method for data analysis and visualization for clinical and experimental research, and a training application for educational purposes
Kbayer, Nabil. "Advanced Signal Processing Methods for GNSS Positioning with NLOS/Multipath Signals." Thesis, Toulouse, ISAE, 2018. http://www.theses.fr/2018ESAE0017/document.
Full textRecent trends in Global Navigation Satellite System (GNSS) applications inurban environments have led to a proliferation of studies in this field that seek to mitigatethe adverse effect of non-line-of-sight (NLOS). For such harsh urban settings, this dissertationproposes an original methodology for constructive use of degraded MP/NLOS signals, insteadof their elimination, by applying advanced signal processing techniques or by using additionalinformation from a 3D GNSS simulator. First, we studied different signal processing frameworks,namely robust estimation and regularized estimation, to tackle this GNSS problemwithout using an external information. Then, we have established the maximum achievablelevel (lower bounds) of GNSS Stand-Alone positioning accuracy in presence of MP/NLOSconditions. To better enhance this accuracy level, we have proposed to compensate for theMP/NLOS errors using a 3D GNSS signal propagation simulator to predict the biases andintegrate them as observations in the estimation method. This could be either by correctingdegraded measurements or by scoring an array of candidate positions. Besides, new metricson the maximum acceptable errors on MP/NLOS errors predictions, using GNSS simulations,have been established. Experiment results using real GNSS data in a deep urban environmentshow that using these additional information provides good positioning performance enhancement,despite the intensive computational load of 3D GNSS simulation
Oprea, Alexandra. "3D Fuel Tank Models for System Simulation." Thesis, KTH, Aerodynamik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-102084.
Full textPark, Minho. "Ontology-based customizable 3D modeling for simulation." [Gainesville, Fla.] : University of Florida, 2005. http://purl.fcla.edu/fcla/etd/UFE0010095.
Full textWang, Rong. "A 3D phase field simulation of solidification." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape17/PQDD_0004/MQ32409.pdf.
Full textMillar, Campbell. "3D simulation techniques for biological ion channels." Thesis, University of Glasgow, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.401999.
Full textForcolin, Giulio. "Development and simulation of 3D diamond detectors." Thesis, University of Manchester, 2018. https://www.research.manchester.ac.uk/portal/en/theses/development-and-simulation-of-3d-diamond-detectors(e36cda77-f476-46e8-be59-64c1edb70e51).html.
Full textLontos, Athanasios. "Modélisation et simulation 3D de la morphogenèse." Thesis, Grenoble, 2013. http://www.theses.fr/2013GRENM064/document.
Full textThe embryo of the Drosophila Melanogaster undergoes a series of cell movements during its early development. Gastrulation is the process describing the segregation of the future internal tissues into the interior of the developing embryo. Gastrulation starts with the formation of the ventral furrow, a process commonly known as the ventral furrow invagination. During this process, the most ventrally located blastoderm cells flatten and progressively constrict their apical sides until they are wedge shaped. As a result of these cell-shape changes, the blastoderm epithelium first forms an indentation, the ventral furrow, which is then completely internalized. We focus on the study of the mechanisms that drive the invagination. The main questions that gave birth to this thesis are: “What is the role of the apical constriction of the ventral cells in the invagination?” and “Once the ventral cells are internalized, what is the mechanism that drives the ventral closure?” We attempt to answer to these two questions from a biomechanical point of view. For this purpose, a 3D mesh of the embryo of the Drosophila Melanogaster has been created. Based on this mesh, two “a minima” biomechanical models of the Drosophila embryo have been created, a physically based discrete model and a model based on the Finite Element Method. The results of the simulations in both models show that the geometry of the embryo plays a crucial role in the internalization of the ventral cells. The two models efficiently simulate the internalization of the ventral cells but are incapable of reproducing the ventral closure. We hypothesize that the ventral closure can be explained by the interplay of forces developed in the embryo once the internalized ventral cells undergo cell division. We propose an approach to divide elements in a Finite Element Mesh and we integrate it to the Finite Element Model of the Drosophila Melanogaster
Kamat, Vineet Rajendra. "Enabling 3D Visualization of Simulated Construction Operations." Thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/35470.
Full textMaster of Science
Perkins, Keith M. "Implementing realistic helicopter physics in 3D game environments." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2002. http://library.nps.navy.mil/uhtbin/hyperion-image/02sep%5FPerkins.pdf.
Full textThesis advisor(s). Includes bibliographical references (p. 79-80). Also available online.
Petersson, Jenny. "3D-simulation som avprovningsmetod : Inriktat mot tights för sportutövning." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-14789.
Full textThis study on 3D fitting for sports tights is a Final Bachelor Degree Thesis in design technology. The company the study is developed for works with sportswear and currently has an interest in using 3D simulation as a fitting method. For the development of tights adapted for training, several prototypes are currently being sent between the company and the supplier before the product can start to be produced. In order for the production of the product to take less time, become more environmentally friendly and cost less, the study investigate if 3D fitting is applicable in the company's product development process. To check the validity of 3D fitting of tights, three surveys were made with the purpose of understanding the differences between physical and virtual testing. The studies focus on the base size Small and the largest size Extra Large. The study shows that 3D simulation is partially functional testing method for tights when it comes to controlling the design. In order to control the ease, the method in this study is not working. The participants of the study showed a positive attitude to use the method in their product development process, but mainly as a complement to physical fittings early in the design process.