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Journal articles on the topic '3D sketching'

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1

Zeleznik, Robert. "Sketching in 3D." ACM SIGGRAPH Computer Graphics 32, no. 4 (1998): 45–49. http://dx.doi.org/10.1145/307710.307727.

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2

Balaguer, Jean-Francis, and Enrico Gobbetti. "Sketching 3D Animations." Computer Graphics Forum 14, no. 3 (1995): 241–58. http://dx.doi.org/10.1111/1467-8659.1430241.

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3

Balaguer, Jean-Francis, and Enrico Gobbetti. "Sketching 3D Animations." Computer Graphics Forum 14, no. 3 (1995): 241–58. http://dx.doi.org/10.1111/j.1467-8659.1995.cgf143_0241.x.

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4

Xu, Pengfei, Hongbo Fu, Youyi Zheng, Karan Singh, Hui Huang, and Chiew-Lan Tai. "Model-Guided 3D Sketching." IEEE Transactions on Visualization and Computer Graphics 25, no. 10 (2019): 2927–39. http://dx.doi.org/10.1109/tvcg.2018.2860016.

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5

Poletti, Helen. "A 3D sketching tool." ACM SIGGRAPH Computer Graphics 29, no. 3 (1995): 25–27. http://dx.doi.org/10.1145/209914.209923.

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6

Tung, Yu-Hsin, and Chun-Yen Chang. "How three-dimensional sketching environments affect spatial thinking: A functional magnetic resonance imaging study of virtual reality." PLOS ONE 19, no. 3 (2024): e0294451. http://dx.doi.org/10.1371/journal.pone.0294451.

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Designers rely on sketching to visualize and refine their initial ideas, and virtual reality (VR) tools now facilitate sketching in immersive 3D environments. However, little research has been conducted on the differences in the visual and spatial processes involved in 3D versus 2D sketching and their effects on cognition. This study investigated potential differences in spatial and visual functions related to the use of 3D versus 2D sketching media by analyzing functional magnetic resonance imaging (fMRI) data. We recruited 20 healthy, right-handed students from the Department of Horticulture
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7

Xuan, Cui Xian, Yong Jian Gong, and Qiang Li. "Research Progress of 3D Style Design Based on Sketching." Applied Mechanics and Materials 423-426 (September 2013): 1819–22. http://dx.doi.org/10.4028/www.scientific.net/amm.423-426.1819.

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This paper summarizes research progress of 3D style design based on sketching, especially focuses on 3D modeling method based on sketching, 3D stroke fitting. The future research direction on multi-strokes fitting and the use of digital pen pressure and other information for style design are proposed.
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8

Leal, Anamary, and Doug A. Bowman. "3D Sketching and Flexible Input for Surface Design: A Case Study." Journal on Interactive Systems 5, no. 3 (2014): 1. http://dx.doi.org/10.5753/jis.2014.729.

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Designing three-dimensional (3D) surfaces is difficult in both the physical world and in 3D modeling software, requiring background knowledge and skill. The goal of this work is to make 3D surface design easier and more accessible through natural and tangible 3D interaction, taking advantage of users' proprioceptive senses to help them understand 3D position, orientation, size, and shape. We hypothesize that flexible input based on fabric may be suitable for 3D surface design, because it can be molded and folded into a desired shape, and because it can be used as a dynamic flexible brush for 3
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9

Sheng, Bin, and Enhua Wu. "Laplacian-based Design: Sketching 3D Shapes." International Journal of Virtual Reality 5, no. 3 (2006): 59–65. http://dx.doi.org/10.20870/ijvr.2006.5.3.2700.

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The sketch-based shape modeling is one of the most challenging and active problems in computer graphics. In this paper, we present an interactive modeling system for generating free-form surfaces using a 2D sketch interface. Since inferring 3D shape from 2D sketches is an one to many function with no unique solution, we propose to interpret the given 2D curve to be the projection of the 3D curve that has minimum curvature among all the candidates in 3D. In this way, firstly, we present an algorithm to efficiently find a close approximation of this minimum curvature 3D space curve. In the secon
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10

Seybold, Carsten, and Frank Mantwill. "3D SKETCHES IN VIRTUAL REALITY AND THEIR EFFECT ON DEVELOPMENT TIMES." Proceedings of the Design Society 1 (July 27, 2021): 1–10. http://dx.doi.org/10.1017/pds.2021.1.

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AbstractIn the product development process, digital support continues to advance. Some work steps during product development are still carried out without assistance. Sketch creation is one of these. Therefore, the content created here is rarely documented due to the effort required for digital transformation. An alternative can be sketching in virtual reality. This article explores whether 3D sketching in VR enables faster sketching and can offer the basic features of hand-drawn sketches. To verify this, a tool for 3D sketching was developed. 27 test subjects were asked to solve one out of tw
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Santos, Roi, Xose Pardo, and Xose Fdez-Vidal. "Scene Wireframes Sketching for Drones." Proceedings 2, no. 18 (2018): 1193. http://dx.doi.org/10.3390/proceedings2181193.

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The increasing use of autonomous UAVs inside buildings and around human-made structures demands new accurate and comprehensive representation of their operation environments. Most of the 3D scene abstraction methods use invariant feature point matching, nevertheless some sparse 3D point clouds do not concisely represent the structure of the environment. Likewise, line clouds constructed by short and redundant segments with inaccurate directions limit the understanding of scenes as those that include environments with poor texture, or whose texture resembles a repetitive pattern. The presented
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12

Schmidt, Ryan, Karan Singh, and Ravin Balakrishnan. "Sketching and Composing Widgets for 3D Manipulation." Computer Graphics Forum 27, no. 2 (2008): 301–10. http://dx.doi.org/10.1111/j.1467-8659.2008.01127.x.

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13

Branco, Vasco, Antonio Costa, and F. Nunes Ferreira. "Sketching 3D models with 2D interaction devices." Computer Graphics Forum 13, no. 3 (1994): 489–502. http://dx.doi.org/10.1111/1467-8659.1330489.

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14

이강훈. "Searching Human Motion Data by Sketching 3D Trajectories." Journal of the Korea Computer Graphics Society 19, no. 2 (2013): 1–8. http://dx.doi.org/10.15701/kcgs.2013.19.2.1.

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15

조윤호 and Bo-Hyeon Yoo. "Freehand sketching and 3D modeling commands correlation studies." Journal of Korea Design Knowledge ll, no. 31 (2014): 207–18. http://dx.doi.org/10.17246/jkdk.2014..31.020.

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16

Delanoy, Johanna, Mathieu Aubry, Phillip Isola, Alexei A. Efros, and Adrien Bousseau. "3D Sketching using Multi-View Deep Volumetric Prediction." Proceedings of the ACM on Computer Graphics and Interactive Techniques 1, no. 1 (2018): 1–22. http://dx.doi.org/10.1145/3203197.

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17

Ju, Tao, Qian-Yi Zhou, and Shi-Min Hu. "Editing the topology of 3D models by sketching." ACM Transactions on Graphics 26, no. 3 (2007): 42. http://dx.doi.org/10.1145/1276377.1276430.

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18

Liverani, Alfredo, Alessandro Ceruti, and Gianni Caligiana. "Tablet-based 3D sketching and curve reverse modelling." International Journal of Computer Aided Engineering and Technology 5, no. 2/3 (2013): 188. http://dx.doi.org/10.1504/ijcaet.2013.052936.

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19

Gagnier, Kristin M., Kinnari Atit, Carol J. Ormand, and Thomas F. Shipley. "Comprehending 3D Diagrams: Sketching to Support Spatial Reasoning." Topics in Cognitive Science 9, no. 4 (2016): 883–901. http://dx.doi.org/10.1111/tops.12233.

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20

Ranscombe, Charlie, Wenwen Zhang, Jacob Rodda, and David Mathias. "Digital Sketch Modelling: Proposing a Hybrid Visualisation Tool Combining Affordances of Sketching and CAD." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (2019): 309–18. http://dx.doi.org/10.1017/dsi.2019.34.

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AbstractVisualisation of ideas and emergent designs is an essential ingredient in design practice. Sketching and CAD represent two widely used visualisation tools, each with complementary affordances that dictate their typical use during the design process. Sketching has affordances of fast and fluent visualisation whereas CAD affords easy modification of detailed designs. This paper proposes a hybrid tool, Digital Sketch Modelling, investigating the extent to which it can deliver complementary affordances of both sketching to CAD. Analysis of diary entries made by 62 postgraduate designers us
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21

Jacquemyn, Carl, Margaret E. H. Pataki, Gary J. Hampson, et al. "Sketch-based interface and modelling of stratigraphy and structure in three dimensions." Journal of the Geological Society 178, no. 4 (2021): jgs2020–187. http://dx.doi.org/10.1144/jgs2020-187.

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Geological modelling is widely used to predict resource potential in subsurface reservoirs. However, modelling is often slow, requires use of mathematical methods that are unfamiliar to many geoscientists, and is implemented in expert software. We demonstrate here an alternative approach using sketch-based interface and modelling, which allows rapid creation of complex three-dimensional (3D) models from 2D sketches. Sketches, either on vertical cross-sections or in map-view, are converted to 3D surfaces that outline geological interpretations. We propose a suite of geological operators that ha
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22

Rourke, Patrick, and Lyn Merritt. "Real-Time Semiautomatic 3D Pipe Routing." Journal of Ship Production 23, no. 03 (2007): 180–84. http://dx.doi.org/10.5957/jsp.2007.23.3.180.

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The routing of pipe, ducts, and other services in 3D through congested areas is difficult, even with the best available 3D CAD systems. This paper describes a new approach in which a real-time automatic 2D router is combined with a simple user interface to create a 3D sketching environment in which a designer can rapidly create optimal 3D routes for piping, ductwork, and cableways.
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23

Mendoza, Sonia, Andrés Cortés-Dávalos, Luis Martín Sánchez-Adame, and Dominique Decouchant. "An Architecture for Collaborative Terrain Sketching with Mobile Devices." Sensors 21, no. 23 (2021): 7881. http://dx.doi.org/10.3390/s21237881.

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3D terrains used in digital animations and videogames are typically created by several collaborators with a single-user application, which constrains them to update the shared terrain from their PCs, using a turn-taking strategy. Moreover, collaborators have to visualize the terrain through 2D views, confusing novice users when conceiving its shape in 3D. In this article, we describe an architecture for collaborative applications, which allow co-located users to sketch a terrain using their mobile devices concurrently. Two interaction modes are supplied: the standard one and an augmented reali
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24

Liu, Yun. "Virtual Reality Scenario Analysis of Art Design Taking into Account Interactive Digital Media Pattern Generation Technology." Scalable Computing: Practice and Experience 25, no. 4 (2024): 2411–26. http://dx.doi.org/10.12694/scpe.v25i4.2827.

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In art design, 3D printing technology is crucial, and more and more creators conceive scenes using 3D modeling software to get a three-dimensional and beautiful work. Due to the large amount of noise and redundant points in the raw data collected during the modeling process, the generation speed and rendering effect of 3D models are reduced. Given the above problems, the study designed an interactive 3D lightweight modeling system based on the combination of hand-drawn sketching and laser 3D scanning based on the streamlined algorithm. The experimental results showed that when the hand-drawn s
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25

Onkar, Prasad S., and Dibakar Sen. "Controlled direct 3D sketching with haptic and motion constraints." International Journal of Computer Aided Engineering and Technology 8, no. 1/2 (2016): 33. http://dx.doi.org/10.1504/ijcaet.2016.073268.

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26

Shpitalni, M., and H. Lipson. "3D conceptual design of sheet metal products by sketching." Journal of Materials Processing Technology 103, no. 1 (2000): 128–34. http://dx.doi.org/10.1016/s0924-0136(00)00400-3.

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27

Wang, Song-Hao, Steven Melendez, and Chyi-Shyan Tsai. "Application of Parametric Sketching and Associability in 3D CAD." Computer-Aided Design and Applications 5, no. 6 (2008): 822–30. http://dx.doi.org/10.3722/cadaps.2008.822-830.

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28

Sha, Chen Ming, Ya Jie Yue, and Xiao Jing Zhang. "Multi-Resolution Meshes Deformation Based on the Offset of Sketching." Applied Mechanics and Materials 380-384 (August 2013): 2888–91. http://dx.doi.org/10.4028/www.scientific.net/amm.380-384.2888.

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The 3D meshes deformation is the deformation on 3D mesh models under users want, and keeping the mesh details at the same time. In this paper, we present a technique for multi-resolution meshes deformation based on the offset of sketching. In order to decrease the computational cost, the proposed method reduces the number of vertices involved in the deformation. First, we construct a simplified mesh using a modified CPM algorithm; and then correct Laplacian coordinates rotation by the offset of sketching and generate the deformed models by solving linear system in least squares sense with Gaus
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29

Marchai, Théo, and Nicolas Rémy. "Esquis’Sons! Sketching architecture by listening." SHS Web of Conferences 64 (2019): 01006. http://dx.doi.org/10.1051/shsconf/20196401006.

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The Esquis’Sons! application can be used to envision sound atmospheres and prior to designing spaces. The Esquis’Sons application is a compiled module written in the MAX/MSP musical and visual programming language which generates stereophonic sound tracks in relation to geometric parameters extracted from the CAD software Rhinoceros 3D and its plugin Grasshopper. Rhinoceros and Esquis’Sons communicate and sound is played in real time depending on the listening point chosen by the designer and on the architectural scene created. This paper compiles several training periods during which Esquis’S
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30

Sandnes, Frode Eika, and Yuriy Lianguzov. "Quick and Easy 3D modelling for All: A Browser-based 3D-Sketching Framework." International Journal of Online Engineering (iJOE) 13, no. 11 (2017): 120. http://dx.doi.org/10.3991/ijoe.v13i11.7734.

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<span lang="EN-US">Modelling in 3D is considered time-consuming and difficult, relying on special skills. To make matters worse, there are currently no user interface conventions for how to work with 3D data and different modelling applications adopt varying interaction techniques. This paper thus presents a framework for simple 3D modelling based on 2D drawings of height maps. The framework is intended to be quick and easy to use for untrained users and no special software is needed as the application runs in the browser. An experimental evaluation confirmed that all of the eight partic
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31

Lee, Joon Hyub, Hanbit Kim, and Seok-Hyung Bae. "Rapid design of articulated objects." ACM Transactions on Graphics 41, no. 4 (2022): 1–8. http://dx.doi.org/10.1145/3528223.3530092.

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Designing articulated objects is challenging because, unlike with static objects, it requires complex decisions to be made regarding the form, parts, rig, poses, and motion. We present a novel 3D sketching system for rapidly authoring concepts of articulated objects for the early stages of design, when designers make such decisions. Compared to existing CAD software, which focuses on slowly but elaborately producing models consisting of precise surfaces and volumes, our system focuses on quickly but roughly producing models consisting of key curves through a small set of coherent pen and multi
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32

Zhao, Zheng Fa. "Hand Sketching in 3D Computer Animation Model Rendering and Editing." Advanced Materials Research 690-693 (May 2013): 2742–45. http://dx.doi.org/10.4028/www.scientific.net/amr.690-693.2742.

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With The high development of science and technology, computer hardware and auxiliary technologies have a major influence on 3D animation; As for hand-painted interactively assistive technology, which also should be applied to 3D animation combined with better elements of science and technology. Hand sketching gathers the advantage of pen-paper and computer so that the model rendering will be more quickly, at the same time, to get the efficiency of editing more grid details and provide a basis for creating the internal structure and local details of the complex model; to improve the model quali
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33

Lorusso, Marcello, Marco Rossini, Marina Carulli, Momica Bordegoni, and Giorgio Colombo. "A Virtual Reality Application for 3D Sketching in Conceptual Design." Computer-Aided Design and Applications 19, no. 2 (2021): 256–68. http://dx.doi.org/10.14733/cadaps.2022.256-268.

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34

Company, Pedro, Manuel Contero, Julian Conesa, and Ana Piquer. "An optimisation-based reconstruction engine for 3D modelling by sketching." Computers & Graphics 28, no. 6 (2004): 955–79. http://dx.doi.org/10.1016/j.cag.2004.08.007.

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35

Masry, M., D. Kang, and H. Lipson. "A freehand sketching interface for progressive construction of 3D objects." Computers & Graphics 29, no. 4 (2005): 563–75. http://dx.doi.org/10.1016/j.cag.2005.05.008.

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36

Delanoy, Johanna, David Coeurjolly, Jacques-Olivier Lachaud, and Adrien Bousseau. "Combining voxel and normal predictions for multi-view 3D sketching." Computers & Graphics 82 (August 2019): 65–72. http://dx.doi.org/10.1016/j.cag.2019.05.024.

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37

Oti, Alfred, and Nathan Crilly. "Immersive 3D sketching tools: Implications for visual thinking and communication." Computers & Graphics 94 (February 2021): 111–23. http://dx.doi.org/10.1016/j.cag.2020.10.007.

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38

Díaz González, Elena M., Rachid Belaroussi, Ovidia Soto-Martín, Montserrat Acosta, and Jorge Martín-Gutierrez. "Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields." Applied Sciences 15, no. 8 (2025): 4205. https://doi.org/10.3390/app15084205.

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This research paper explores the impact of immersive virtual reality (IVR) on the teaching of conceptual design in engineering and architecture fields, focusing on the use of interactive 3D drawing tools in virtual and augmented reality environments. The study analyzes how IVR influences spatial understanding, idea communication, and immersive 3D sketching for industrial and architectural design. Additionally, it examines user perceptions of virtual spaces prior to physical construction and evaluates the effectiveness of these technologies through surveys administered to mechanical engineering
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39

Zhou, Ding, Guohua Wei, and Xiaojun Yuan. "Three-Dimensional Shape Reconstruction from Digital Freehand Design Sketching Based on Deep Learning Techniques." Applied Sciences 14, no. 24 (2024): 11717. https://doi.org/10.3390/app142411717.

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This paper proposes a method for 3D reconstruction from Freehand Design Sketching (FDS) in architecture and industrial design. The implementation begins by extracting features from the FDS using the self-supervised learning model DINO, followed by the continuous Signed Distance Function (SDF) regression as an implicit representation through a Multi-Layer Perceptron network. Taking eyeglass frames as an example, the 2D contour and freehand sketch optimize the alignment by their geometrical similarity while exploiting symmetry to improve reconstruction accuracy. Experiments demonstrate that this
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40

He, Jizheng. "Edge Detection Algorithm Used in a 3D Sketching & Photogrammetry System." Journal of Physics: Conference Series 1792, no. 1 (2021): 012007. http://dx.doi.org/10.1088/1742-6596/1792/1/012007.

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41

Aras, Rıfat, Barkın Başarankut, Tolga Çapın, and Bülent Özgüç. "3D Hair sketching for real-time dynamic & key frame animations." Visual Computer 24, no. 7-9 (2008): 577–85. http://dx.doi.org/10.1007/s00371-008-0238-8.

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42

Tian, Chao, Mark Masry, and Hod Lipson. "Physical sketching: Reconstruction and analysis of 3D objects from freehand sketches." Computer-Aided Design 41, no. 3 (2009): 147–58. http://dx.doi.org/10.1016/j.cad.2009.02.002.

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43

Cheutet, V., C. E. Catalano, J. P. Pernot, B. Falcidieno, F. Giannini, and J. C. Leon. "3D sketching for aesthetic design using fully free-form deformation features." Computers & Graphics 29, no. 6 (2005): 916–30. http://dx.doi.org/10.1016/j.cag.2005.09.009.

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44

Agirbas, Asli. "A methodology for 3D digital sketching practice in undergraduate architectural education." Art, Design & Communication in Higher Education 22, no. 2 (2023): 171–85. http://dx.doi.org/10.1386/adch_00073_1.

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Paper-based sketches used in the first stage of architectural design have started to be replaced by digital sketches. Since many universities have switched to online education during the pandemic period, digital sketches have come to the fore in this period. It is seen that the architectural forms in the digital sketches are shaped according to the computer programme used, especially in undergraduate architecture education. This situation was identified as a problem in this study. As a solution to this, it is aimed to develop a method in order to develop the form-oriented creativity of the stu
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45

Gao, Lin, Feng-Lin Liu, Shu-Yu Chen, et al. "SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields." ACM Transactions on Graphics 42, no. 4 (2023): 1–17. http://dx.doi.org/10.1145/3592100.

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Realistic 3D facial generation based on Neural Radiance Fields (NeRFs) from 2D sketches benefits various applications. Despite the high realism of free-view rendering results of NeRFs, it is tedious and difficult for artists to achieve detailed 3D control and manipulation. Meanwhile, due to its conciseness and expressiveness, sketching has been widely used for 2D facial image generation and editing. Applying sketching to NeRFs is challenging due to the inherent uncertainty for 3D generation with 2D constraints, a significant gap in content richness when generating faces from sparse sketches, a
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46

Abdelhamid, Tarek Galal. "Digital Techniques for Cultural Heritage and Artifacts Recording." Resourceedings 2, no. 2 (2019): 72. http://dx.doi.org/10.21625/resourceedings.v2i2.606.

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This paper will examine the current techniques available for recording of heritage sites and archaeological artifacts, that is: cultural heritage. Techniques include: digital freehand sketching, digital measurement, photographic techniques for generation of panoramas, 3D models and interactive tours, generation of 2D and 3D models to create interactive virtual tours, VR techniques and other trends. The paper will review the available hardware and software, the different workflows, processes, software, types of tools available for those interested in recording digital heritage. Future and expec
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47

Yu, Rongrong, Ning Gu, and Soroush Masoumzadeh. "Exploring the Impact of Digital Technologies on Team Collaborative Design." Buildings 14, no. 10 (2024): 3263. http://dx.doi.org/10.3390/buildings14103263.

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This paper presents the results of a protocol study exploring the impact of various digital technologies on team collaborative design processes. Previous studies have suggested that compared to traditional methods such as sketching, digital technologies can provide further benefits for collaborative processes. However, there persists a lack of understanding about the impacts of digital technologies on such processes, particularly in relation to emerging significant digital technologies such as immersive Virtual Reality (VR). Therefore, this study aims to fill that gap by exploring team collabo
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48

Cohen, Miri, Daniele Regazzoni, and Chen Vrubel. "A 3D Virtual Sketching System Using NURBS Surfaces and Leap Motion Controller." Computer-Aided Design and Applications 17, no. 1 (2019): 167–77. http://dx.doi.org/10.14733/cadaps.2020.167-177.

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49

Ku, Daychyi, Shengfeng Qin, David K. Wright, and Cuixia Ma. "Online Personalised Non‐photorealistic Rendering Technique for 3D Geometry from Incremental Sketching." Computer Graphics Forum 27, no. 7 (2008): 1861–68. http://dx.doi.org/10.1111/j.1467-8659.2008.01333.x.

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50

Schwartz, Ariel, Ronit Schneor, Gila Molcho, and Miri Weiss Cohen. "Surface detection and modeling of an arbitrary point cloud from 3D sketching." Computer-Aided Design and Applications 15, no. 2 (2017): 227–37. http://dx.doi.org/10.1080/16864360.2017.1375673.

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