Academic literature on the topic '3d videography'

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Journal articles on the topic "3d videography"

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Salgado, Moses D., Shane Curtiss, and Travis T. Tollefson. "Evaluating Symmetry and Facial Motion Using 3D Videography." Facial Plastic Surgery Clinics of North America 18, no. 2 (May 2010): 351–56. http://dx.doi.org/10.1016/j.fsc.2010.01.011.

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Flores, Francisco J., Silvia Sedano, Ana M. de Benito, and Juan C. Redondo. "Validity and reliability of a 3-axis accelerometer for measuring weightlifting movements." International Journal of Sports Science & Coaching 11, no. 6 (November 11, 2016): 872–79. http://dx.doi.org/10.1177/1747954116676114.

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The purpose of the current study was to assess the validity and reliability of measures obtained by a 3-axis commercial accelerometer during weightlifting movements in comparison with kinematic data derived from the 3D videography. Kinematic data from 3D videography were obtained from 11 track & field throwers performing 3 trials each one at different loads in power snatch, power clean and jerk from the rack. The results showed that the accelerometer measures were highly correlated with derived acceleration data from 3D videography data in the vertical plane (Z axis) taking up to the pull phase (including first pull, transition and second pull) for power snatch and power clean and up to the highest point of the bar path before the catch position (including dip, drive and split phases) for jerk from the rack. On the basis of these results, this device was proven to be valid and reliable on Z axis on the weightlifting movements studied. Thus, this system may be a useful and easy to handle tool to measure acceleration during real-time training sessions.
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de Margerie, E., M. Simonneau, J. P. Caudal, C. Houdelier, and S. Lumineau. "3D tracking of animals in the field using rotational stereo videography." Journal of Experimental Biology 218, no. 16 (June 8, 2015): 2496–504. http://dx.doi.org/10.1242/jeb.118422.

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Tran, Huy Hoang, Kiyoshi Matsumiya, Ken Masamune, Ichiro Sakuma, Takeyoshi Dohi, and Hongen Liao. "Interactive 3D Navigation System for Image-guided Surgery." International Journal of Virtual Reality 8, no. 1 (January 1, 2009): 9–16. http://dx.doi.org/10.20870/ijvr.2009.8.1.2708.

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This paper presents a novel surgery navigation system based on a three-dimensional (3D) imaging technique, integral videography (IV). In our system, the 3D structure of the object of interest is reconstructed using surface rendering and corresponding pixel distribution methods. We developed a high-speed algorithm that renders high-quality IV images from the surface model in real time and allows interactions like rotating and scaling to be done smoothly. Using the patient-image registration method, IV images can be displayed with the correct size and relative position with respect to the surgical instruments. Experiments were carried out with various anatomical models, and the results show that our system could be useful in many clinical situations such as orthopedic surgery and neurosurgery.
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Liao, Hongen, Susumu Nakajima, Makoto Iwahara, Etsuko Kobayashi, Ichiro Sakuma, Naoki Yahagi, and Takeyoshi Dohi. "Development of Real-Time 3D Navigation System for Intra-operative Information by Integral Videography." Journal of Japan Society of Computer Aided Surgery 2, no. 4 (2001): 245–52. http://dx.doi.org/10.5759/jscas1999.2.245.

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Liu, Qi, James G. Hay, and James G. Andrews. "Body Roll and Handpath in Freestyle Swimming: An Experimental Study." Journal of Applied Biomechanics 9, no. 3 (August 1993): 238–53. http://dx.doi.org/10.1123/jab.9.3.238.

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The purpose of this study was to determine the influence of (a) body roll, and (b) the motion of the arm relative to the trunk, on the medial-lateral component of the path followed by the hand during the pull phase in freestyle swimming. Ten male swimmers swam three trials of freestyle at a long-distance workout pace. Three-dimensional (3D) underwater videography was used to record the body roll angle-time history and the path followed by the hand during the pull phase. A mathematical model was used to characterize the motion of a swimmer's right upper limb in accord with 3D data from the videotape images, and to determine what the path of the hand would have been as a result of body roll alone. The contribution of body roll to the actual handpath was found to be nearly equal to the contribution of medial-lateral motions of the hand relative to the trunk.
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Boley, M., F. Abt, R. Weber, and T. Graf. "X-Ray and Optical Videography for 3D Measurement of Capillary and Melt Pool Geometry in Laser Welding." Physics Procedia 41 (2013): 488–95. http://dx.doi.org/10.1016/j.phpro.2013.03.105.

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Espinheira Gomes, Filipe, and Eric Ledbetter. "Canine and feline fundus photography and videography using a nonpatented 3D printed lens adapter for a smartphone." Veterinary Ophthalmology 22, no. 1 (May 11, 2018): 88–92. http://dx.doi.org/10.1111/vop.12577.

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Curran, Michael F., Kyle Summerfield, Emma-Jane Alexander, Shawn G. Lanning, Anna R. Schwyter, Melanie L. Torres, Scott Schell, Karen Vaughan, Timothy J. Robinson, and Douglas I. Smith. "Use of 3-Dimensional Videography as a Non-Lethal Way to Improve Visual Insect Sampling." Land 9, no. 10 (September 23, 2020): 340. http://dx.doi.org/10.3390/land9100340.

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Insects, the most diverse and abundant animal species on the planet, are critical in providing numerous ecosystem services which are significant to the United Nation’s Sustainable Development Goals (UN-SDGs). In addition to the UN-SDGs, the UN has declared the period 2021–2030 as the “Decade on Ecosystem Restoration.” Insects, because of the ecosystem services they provide, are critical indicators of restoration success. While the importance of insects in providing ecosystem services and their role in helping fulfil the UN-SDGs is recognized, traditional techniques to monitor insects may result in observer bias, high rates of type-I and type-II statistical error, and, perhaps most alarmingly, are often lethal. Since insects are critical in maintaining global food security, contribute to biological control and are a key food source for higher trophic levels, lethal sampling techniques which may harm insect populations are undesirable. In this study, we propose a method to visually sample insects which involves non-lethal 3-dimensional video cameras and virtual reality headsets. A total of eight observers viewed video captured insects visiting floral resources in a landscaped area on a university campus. While interobserver variability existed among individuals who partook in this study, the findings are similar to previous visual sampling studies. We demonstrate a combination of 3D video and virtual reality technology with a traditional insect count methodology, report monitoring results, and discuss benefits and future directions to improve insect sampling using these technologies. While improving quantitative monitoring techniques to study insects and other forms of life should always be strived for, it is a fitting time to introduce non-lethal sampling techniques as preservation and restoration of biodiversity are essential components of the UN-SDGs and the “Decade on Ecosystem Restoration”.
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Kwiatek, K., and R. Tokarczyk. "Photogrammetric Applications of Immersive Video Cameras." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences II-5 (May 28, 2014): 211–18. http://dx.doi.org/10.5194/isprsannals-ii-5-211-2014.

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The paper investigates immersive videography and its application in close-range photogrammetry. Immersive video involves the capture of a live-action scene that presents a 360° field of view. It is recorded simultaneously by multiple cameras or microlenses, where the principal point of each camera is offset from the rotating axis of the device. This issue causes problems when stitching together individual frames of video separated from particular cameras, however there are ways to overcome it and applying immersive cameras in photogrammetry provides a new potential. The paper presents two applications of immersive video in photogrammetry. At first, the creation of a low-cost mobile mapping system based on Ladybug®3 and GPS device is discussed. The amount of panoramas is much too high for photogrammetric purposes as the base line between spherical panoramas is around 1 metre. More than 92 000 panoramas were recorded in one Polish region of Czarny Dunajec and the measurements from panoramas enable the user to measure the area of outdoors (adverting structures) and billboards. A new law is being created in order to limit the number of illegal advertising structures in the Polish landscape and immersive video recorded in a short period of time is a candidate for economical and flexible measurements off-site. The second approach is a generation of 3d video-based reconstructions of heritage sites based on immersive video (structure from immersive video). A mobile camera mounted on a tripod dolly was used to record the interior scene and immersive video, separated into thousands of still panoramas, was converted from video into 3d objects using Agisoft Photoscan Professional. The findings from these experiments demonstrated that immersive photogrammetry seems to be a flexible and prompt method of 3d modelling and provides promising features for mobile mapping systems.
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Dissertations / Theses on the topic "3d videography"

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Gurram, Prudhvi K. "Automated 3D object modeling from aerial video imagery /." Online version of thesis, 2009. http://hdl.handle.net/1850/11207.

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Books on the topic "3d videography"

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Roberts, Steve. Character animation in 3D: Use traditional drawing techniques to produce stunning CGI animation. Oxford: Focal, 2004.

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Shoot 3D Video Like a Pro: 3D Camcorder Tips, Tricks & Secrets - the 3D Movie Making Manual They Forgot to Include. Organik Media Press, 2011.

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Book chapters on the topic "3d videography"

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Ma, Cong, Guowen Chen, and Hongen Liao. "Automatic Fast-Registration Surgical Navigation System Using Depth Camera and Integral Videography 3D Image Overlay." In Lecture Notes in Computer Science, 392–403. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-43775-0_36.

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Beckett, Ronald G., Fátima Alba Rendón-Huerta, and Michael J. Wright. "Photography Associated with Paleoimaging: With Notes on Videography, LiDAR, Ground Penetrating Radar, and 3D Surface Scanning." In Advances in Paleoimaging, 1–10. CRC Press, 2020. http://dx.doi.org/10.4324/9781315203089-1.

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Conference papers on the topic "3d videography"

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Haggren, Henrik G. A., and Saara Mattila. "3D indoor modeling from videography." In Optical Science, Engineering and Instrumentation '97, edited by Sabry F. El-Hakim. SPIE, 1997. http://dx.doi.org/10.1117/12.279781.

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Finegan, Mike. "3D Point of View Videography for Sporting Activities." In SMPTE Technical Conference. IEEE, 2011. http://dx.doi.org/10.5594/m001111.

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Haggren, Henrik G. A., Olli T. Jokinen, Ilkka Niini, and Petteri Pontinen. "Three-dimensional digitizing of objects using stereo videography." In Optical 3D Measurement Techniques II: Applications in Inspection, Quality Control, and Robotics, edited by Armin Gruen and Heribert Kahmen. SPIE, 1994. http://dx.doi.org/10.1117/12.169893.

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Zhang, Jianing, Tianyi Zhu, Anke Zhang, Xiaoyun Yuan, Zihan Wang, Sebastian Beetschen, Lan Xu, Xing Lin, Qionghai Dai, and Lu Fang. "Multiscale-VR: Multiscale Gigapixel 3D Panoramic Videography for Virtual Reality." In 2020 IEEE International Conference on Computational Photography (ICCP). IEEE, 2020. http://dx.doi.org/10.1109/iccp48838.2020.9105244.

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Liao, Hognen, Susumu Nakajima, Makoto Iwahara, Nobukiko Hata, Ichiro Sakuma, and Takeyoshi Dohi. "Real-time 3D-image-guided navigation system based on integral videography." In International Symposium on Biomedical Optics, edited by Tuan Vo-Dinh, David A. Benaron, and Warren S. Grundfest. SPIE, 2002. http://dx.doi.org/10.1117/12.466654.

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Wang, Ning, and Robert Stern. "USING VIDEOGRAPHY, 3D PHOTOREALISTIC MODELS AND AN INEXPENSIVE DRONE TO HELP IMPROVE GEOSCIENCE RESEARCH AND EDUCATION AT THE UNIVERSITY OF TEXAS AT DALLAS." In 51st Annual GSA South-Central Section Meeting - 2017. Geological Society of America, 2017. http://dx.doi.org/10.1130/abs/2017sc-289483.

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Elsisy, Moataz, Evan Poska, and Mostafa Bedewy. "Current-Dependent Kinetics of Self-Folding for Multi-Layer Polymers Using Local Resistive Heating." In ASME 2018 13th International Manufacturing Science and Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/msec2018-6628.

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The purpose of this paper is to characterize the kinetics and direction of self-folding of pre-strained polystyrene (PSPS) and non-pre-strained styrene (NPS), which results from local shrinkage using a resistively heated ribbon in contact with the polymer sheet. A temperature gradient across the thickness of this shape memory polymer (SMP) sheet induces folding along the line of contact with the heating ribbon. Varying the electric current changes the degree of folding and extent of local material flow. This method can be used to create practical 3D structures. Sheets of PSPS and NPS were cut to 10 × 20 mm samples and their folding angles were plotted with respect to time, as obtained from in situ videography. In addition, the use of polyimide tape (Kapton) was investigated for controlling the direction of self-folding. Results show that folding happens on the opposite side of the sample with respect to the tape, regardless of which side the heating ribbon is on, or whether gravity is opposing the folding direction. Given the tunability of fold times and extent of local material flow, heat-assisted folding is a promising approach for manufacturing complex 3D lightweight structures by origami engineering.
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Mann, Steve, Steve Feiner, Soren Harner, Mir Adnan Ali, Ryan Janzen, Jayse Hansen, and Stefano Baldassi. "Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance." In TEI '15: Ninth International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2677199.2683590.

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