Academic literature on the topic '3ds max'
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Journal articles on the topic "3ds max"
Luo, Yuan, and Ai Zhu Ren. "Integration and Conversion of 3D Models from 3DS to OpenFlight." Applied Mechanics and Materials 88-89 (August 2011): 559–63. http://dx.doi.org/10.4028/www.scientific.net/amm.88-89.559.
Full textPleśniak, Dariusz. "Canon 550D vs virtual camera in 3ds Max." Prace Naukowe Akademii im. Jana Długosza w Częstochowie. Edukacja Plastyczna. Fotografia 11 (2016): 205–27. http://dx.doi.org/10.16926/ep.2016.11.09.
Full textKuang, Yang, and Jie Jiang. "Study of Virtual Scene Interaction Based on VRML and 3DS Max." Applied Mechanics and Materials 713-715 (January 2015): 2345–47. http://dx.doi.org/10.4028/www.scientific.net/amm.713-715.2345.
Full textKrzysiak, Zbigniew, Grzegorz Bartnik, Waldemar Samociuk, Janusz Zarajczyk, Marek Szmigielski, Ryszard Kulig, Piotr Brodzki, Dariusz Dziki, and František Brumerčík. "Application of 3ds MAX design software for agricultural engineering visualization." Mechanik, no. 2 (February 2015): 147/47. http://dx.doi.org/10.17814/mechanik.2015.2.69.
Full textYang, Shuai, Jian Feng Meng, and Zhen Xing Shi. "Pro/ENGINEER and 3DS Max Combined with Virtools for Virtual Reality Application." Advanced Materials Research 852 (January 2014): 639–43. http://dx.doi.org/10.4028/www.scientific.net/amr.852.639.
Full textKhoroshko, Leonid Leonidovich, Peter A. Ukhov, and Pavel P. Keyno. "Development of Massive Open Online Courses Based on 3D Computer Graphics and Multimedia." International Journal of Engineering Pedagogy (iJEP) 9, no. 4 (August 29, 2019): 4. http://dx.doi.org/10.3991/ijep.v9i4.10193.
Full textОрещенко, А. В. "Створенння тривимірних реалістичних моделей у програмі 3ds Max." Вісник геодезії та картографії, no. 6 (2009): 35–40.
Find full textSÜDOR, Serdar. "Üç Boyutlu Modelleme Bilgisinin Unity Programı Öğrenimine Katkısı." Ankara Üniversitesi Sosyal Bilimler Dergisi 10, no. 2 (June 30, 2019): 126. http://dx.doi.org/10.33537/sobild.2019.10.2.11.
Full textРадовић, Михаило. "АУТОМАТИЗАЦИЈА ПРОЦЕСА ТЕХНИЧКЕ ПРИПРЕМЕ ЗА ИЗРАДУ КУХИЊЕ." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 34, no. 08 (July 28, 2019): 1363–66. http://dx.doi.org/10.24867/03fa08radovic.
Full textYu, Ji Hong, Xiao Ming Bai, and Jun Wei Lv. "Complex Object Modeling Method Based on 3ds MAX Platform." Applied Mechanics and Materials 184-185 (June 2012): 724–27. http://dx.doi.org/10.4028/www.scientific.net/amm.184-185.724.
Full textDissertations / Theses on the topic "3ds max"
Бурячек, Т. О., and О. В. Вишневська. "Методи оптимізації моделей 3ds Max." Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/4342.
Full textEkman, Viktor, and Jesper Moen. "Exteriör och interiör visualisering av ett bostadshus i 3ds max." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-108867.
Full textNilsson, Linus. "Plug-in for stereoscopic studio production using 3Ds Max." Thesis, University of Gävle, Department of Industrial Development, IT and Land Management, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7357.
Full textIn this day and age when 3D cinema is ever increasing in popularity and 3D television sets on the verge of becoming a reality in our homes, the media production companies are interested in looking at how they can start producing stereoscopic format media for this exciting medium. This thesis proposes a solution to parts of the stereoscopic production pipeline by examining and proposing the extent of the requirements of a plug-in to aid in the setting up and rendering of stereo pairs and ultimately proposing such a plug-in and modifying it to suit the proposed requirements. With a high emphasis on ensuring that the plug-in is capable of producing enjoyable stereoscopic content, the plug-in is tested by rendering a demanding scene previously used in factual production work. The findings of these tests ultimately lead to the evaluation of the plug-ins usefulness as a tool for not only the production studio involved but for anyone interested in generating material for this exciting medium.
Вишневська, О. В. "Особливості створення реалістичних візуалізацій тривимірних сцен у програмі 3ds MAX." Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/10762.
Full textThe results of three-dimensional scenes visualization created by the 3ds Max program are presented. The components of VRay render in renderering are shawn. The optimal sequence of settings for parameters of the visualizer and optimization of rendering are developed.
Дуванов, С. С. "Комплекс інтерактивних тренажерів для вивчення технологій анімації в 3ds Max." Master's thesis, Сумський державний університет, 2021. https://essuir.sumdu.edu.ua/handle/123456789/86877.
Full textЄ, Рижавський К., and Євген Володимирович Мартин. "Дослідження режиму полігонального моделювання Еditable poly у 3ds max для формування 3d-моделей." Thesis, Проблеми та перспективи розвитку системи безпеки життєдіяльності: Зб. наук. праць ХVІ Міжнар. наук.-практ. конф. молодих вчених, курсантів та студентів. – Львів: ЛДУ БЖД, 2021, 2021. http://sci.ldubgd.edu.ua:8080/jspui/handle/123456789/8324.
Full textВойцеховський, Я. С., and В. С. Зубко. "Візуалізація високополігональних моделей в 3D MAX." Thesis, Сумський державний університет, 2014. http://essuir.sumdu.edu.ua/handle/123456789/38748.
Full textEdström, Sofie. "Interior visualization of an office in Braxen 3." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-94545.
Full textБорщова, С. П., and К. В. Донець. "Можливості застосування плагіну Populate: Terrain для моделювання ландшафтних сцен в 3DS Max." Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/4351.
Full textSyversen, Eva. "Wayshowing i Visualiceringscenter C : Jämförelse av observationer under skyltskapande i virtuell miljo." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-80934.
Full textThis bachelor thesis is about wayshowing in a 3D model of Visualiseringscenter C, Norrköping. The aim is to examine different ways to make signs in a virtual environment and which of these ways is the easiest to apply for the user. The essay is based on theory regarding wayshowing and how a good sign should look in order to fulfill its purpose. With the use of this theory, signs have been created in a 3D environment. The collected data which the results are based on comes from two structured observations and one interview. The participant and the observer of the observations was the author herself and the interview was done with a student who has similar experiences in graphic design and 3D as the author. The observations evaluated two different ways to create signs. One way in which the texture was made before the signs were made in the 3D environment and one way in which the texture was made after the signs had been manufactured in the 3D environment. The results of the observations show that the latter approach is more convenient to use because it is easier to adjust the texture after the sign has been created. The observations also considered the digital processes used and the time spent on these processes. The observations revealed that rendering was the most used digital process. The digital process which was most time consuming was the use of tutorials, i.e. to acquire knowledge of how an previously unknown digital process could be performed. The observations also revealed that re-use of cameras, materials, and 3D models was time saving.
Books on the topic "3ds max"
Derakhshani, Dariush. Introducing 3ds max 2008. Indianapolis, Ind: Wiley Pub., 2008.
Find full textVerstak, Vladimir. Videosamouchitel 3ds max 2008. [S.l.]: Book On Demand Ltd, 2013.
Find full textAlexander, Bicalho, and Murray Chris, eds. Mastering 3ds Max 4. San Francisco, CA: Sybex, 2001.
Find full textBook chapters on the topic "3ds max"
Zhao, Qiwang, and Shaochi Pan. "Application of 3ds Max Technology in Archaeology." In Advances in Intelligent Systems and Computing, 10–16. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62746-1_2.
Full textAutodesk. "Understanding 3ds Max." In Learning Autodesk 3ds Max 2008 Foundation, 13–37. Elsevier, 2008. http://dx.doi.org/10.1016/b978-0-240-80927-4.50010-0.
Full textGahan, Andrew. "Introduction to 3ds Max." In 3ds Max Modeling for Games, 1–16. Elsevier, 2011. http://dx.doi.org/10.1016/b978-0-240-81582-4.00001-2.
Full text"The 3ds Max Interface." In 3ds Max 8 MAXScript Essentials, 87–106. Elsevier, 2006. http://dx.doi.org/10.1016/b978-0-240-80858-1.50006-6.
Full text"Introduction to 3ds Max." In 3ds Max Modeling for Games, 19–34. Routledge, 2013. http://dx.doi.org/10.4324/9780240815831-10.
Full text"The 3ds Max Interface." In 3ds Max MAXScript Essentials, 93–103. Elsevier, 2007. http://dx.doi.org/10.1016/b978-0-240-80932-8.50006-5.
Full text"Rendering in 3ds Max." In Learning Autodesk 3ds Max 2008 Foundation, 430–31. Routledge, 2013. http://dx.doi.org/10.4324/9780080557519-87.
Full text"The 3ds Max Interface." In 3ds Max MAXScript Essentials, 103–13. CRC Press, 2013. http://dx.doi.org/10.4324/9780080927527-7.
Full textAutodesk. "Working with Autodesk 3ds Max." In Learning Autodesk 3ds Max 2008 Foundation, 153–67. Elsevier, 2008. http://dx.doi.org/10.1016/b978-0-240-80927-4.50016-1.
Full textLapidus, Richard. "Introduction to the Interface and Seeing Animation in a New Way." In Tradigital 3ds Max, 1–16. Elsevier, 2012. http://dx.doi.org/10.1016/b978-0-240-81730-9.00001-3.
Full textConference papers on the topic "3ds max"
Razina, D. A., and O. A. Sosnina. "SCRIPTS FOR ARCHITECTURAL MODELING IN 3DS MAX." In КОГРАФ - 2020. Нижний Новгород: Нижегородский государственный технический университет им. Р.Е. Алексеева, 2020. http://dx.doi.org/10.46960/43791586_2020_99.
Full textAttila, Safar, Balonyi Adam, and Kovats Robert. "Surface models view designs with 3DS MAX software." In 2013 IEEE 9th International Conference on Computational Cybernetics (ICCC). IEEE, 2013. http://dx.doi.org/10.1109/icccyb.2013.6617627.
Full textYutong, Han, Feng Wenlong, and Feng Yinshuang. "Research on model optimization based on 3DS max modeling." In 2018 IEEE International Conference on Applied System Innovation (ICASI). IEEE, 2018. http://dx.doi.org/10.1109/icasi.2018.8394362.
Full textWang, Wen-bo. "Research of Traffic Safety Simulation Based on 3DS MAX." In 2009 International Conference on Computer Modeling and Simulation (ICCMS). IEEE, 2009. http://dx.doi.org/10.1109/iccms.2009.49.
Full textPoddorogina, Evgeniya Alexandrovna, and Konstantin Avgustovich Shumilov. "Modeling building objects in Autodesk 3ds Max using MAXScript." In II International Conference “BIM in Construction & Architecture”. Saint Petersburg State University of Architecture and Civil Engineering, 2019. http://dx.doi.org/10.23968/bimac.2019.031.
Full textStojanov, Igor, Blagoj Ristevski, Zoran Kotevski, and Snezana Savoska. "Application of 3ds Max for 3D Modelling and Rendering." In International conference on Applied Internet and Information Technologies. University "St. Kliment Ohridski" Bitola, Macedonia, 2016. http://dx.doi.org/10.20544/aiit2016.17.
Full textGao, Linlin, and Zhikun Wang. "Hierarchical Virtual Experiment Design Based on 3ds MAX and VRP." In 2017 5th International Conference on Mechatronics, Materials, Chemistry and Computer Engineering (ICMMCCE 2017). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/icmmcce-17.2017.259.
Full textZhu, Yuying, Shuning Zhang, Huichang Zhao, and Si Chen. "Complex Ground-target Electromegnetical Modeling Using 3ds Max and TDIE." In 2021 IEEE 6th International Conference on Signal and Image Processing (ICSIP). IEEE, 2021. http://dx.doi.org/10.1109/icsip52628.2021.9688882.
Full textFanlei Yan and Lianhe Yang. "A method of 3D simulation for yarn based on 3DS MAX." In 2010 3rd IEEE International Conference on Computer Science and Information Technology (ICCSIT 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccsit.2010.5564115.
Full textLi, Dongxiao, Chen Sun, Fangqin Hu, Dongning Zang, Lianghao Wang, and Ming Zhang. "Real-time performance-driven facial animation with 3ds Max and Kinect." In 2013 3rd International Conference on Consumer Electronics, Communications and Networks (CECNet). IEEE, 2013. http://dx.doi.org/10.1109/cecnet.2013.6703372.
Full textReports on the topic "3ds max"
Smith, Jeanne, Isiah Davenport, and Huaining Cheng. Simulated Lidar Images of Human Pose using a 3DS Max Virtual Laboratory. Fort Belvoir, VA: Defense Technical Information Center, December 2015. http://dx.doi.org/10.21236/ada626763.
Full textCherniavskyi, Ruslan, Yaroslav Krainyk, and Anzhela Boiko. Modeling university environment: means and applications for university education. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3742.
Full textKiv, Arnold E., Vladyslav V. Bilous, Dmytro M. Bodnenko, Dmytro V. Horbatovskyi, Oksana S. Lytvyn, and Volodymyr V. Proshkin. The development and use of mobile app AR Physics in physics teaching at the university. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4629.
Full textFurman, Burford, Laxmi Ramasubramanian, Shannon McDonald, Ron Swenson, Jack Fogelquist, Yu Chiao, Alex Pape, and Mario Cruz. Solar-Powered Automated Transportation: Feasibility and Visualization. Mineta Transportation Institute, December 2021. http://dx.doi.org/10.31979/mti.2021.1948.
Full textPantea, Cristian. Report May 2018 - High-Resolution 3D Acoustic Borehole Integrity Monitoring. Office of Scientific and Technical Information (OSTI), May 2018. http://dx.doi.org/10.2172/1438138.
Full textTroost, K. G., and D. B. Booth. Cost of 1:12,000-scale geologic map; $500,000: cost of 3D data, priceless. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2006. http://dx.doi.org/10.4095/221901.
Full textKennedy, Alan, Mark Ballentine, Andrew McQueen, Christopher Griggs, Arit Das, and Michael Bortner. Environmental applications of 3D printing polymer composites for dredging operations. Engineer Research and Development Center (U.S.), January 2021. http://dx.doi.org/10.21079/11681/39341.
Full textSchetselaar, E., M. Currie, S. Pehrsson, C. Devine, and J. Mwenifumbo. 3D drill hole and geologic map database of the Flin Flon Mining District, Manitoba and Saskatchewan. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2011. http://dx.doi.org/10.4095/288062.
Full textRavazdezh, Faezeh, Julio A. Ramirez, and Ghadir Haikal. Improved Live Load Distribution Factors for Use in Load Rating of Older Slab and T-Beam Reinforced Concrete Bridges. Purdue University, 2021. http://dx.doi.org/10.5703/1288284317303.
Full textDahm, Philipp, Michelle Brasure, Elizabeth Ester, Eric J. Linskens, Roderick MacDonald, Victoria A. Nelson, Charles Ryan, et al. Therapies for Clinically Localized Prostate Cancer. Agency for Healthcare Research and Quality (AHRQ), September 2020. http://dx.doi.org/10.23970/ahrqepccer230.
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