Academic literature on the topic '3ds max'

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Journal articles on the topic "3ds max"

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Luo, Yuan, and Ai Zhu Ren. "Integration and Conversion of 3D Models from 3DS to OpenFlight." Applied Mechanics and Materials 88-89 (August 2011): 559–63. http://dx.doi.org/10.4028/www.scientific.net/amm.88-89.559.

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OpenFlight is one of the standard formats in Virtual Reality applications. But it only provides crude 3D modeling. Therefore most of the users prefer to build up 3D models in 3DS Max software, while the models created in 3DS MAX could not be used directly in a virtual reality environment. This paper proposed a solution for format conversion between 3DS Max and OpenFlight. Among others it focused on combining triangle meshes in 3DS format into entire faces. A program followed the method proved its availability. The application of this program in a transportation safety education system showed that it has good effects.
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Pleśniak, Dariusz. "Canon 550D vs virtual camera in 3ds Max." Prace Naukowe Akademii im. Jana Długosza w Częstochowie. Edukacja Plastyczna. Fotografia 11 (2016): 205–27. http://dx.doi.org/10.16926/ep.2016.11.09.

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Kuang, Yang, and Jie Jiang. "Study of Virtual Scene Interaction Based on VRML and 3DS Max." Applied Mechanics and Materials 713-715 (January 2015): 2345–47. http://dx.doi.org/10.4028/www.scientific.net/amm.713-715.2345.

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3DS MAX has a capacity of producing visual 3D model, VRML is a kind of Virtual Reality Language. The combination of the two can construct virtual scene and realize interaction between user and virtual scene. This paper introduces the method of using VRML combined with 3DS MAX to achieve dynamic interactive virtual scene, Study on several interactive modes in VRML.
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Krzysiak, Zbigniew, Grzegorz Bartnik, Waldemar Samociuk, Janusz Zarajczyk, Marek Szmigielski, Ryszard Kulig, Piotr Brodzki, Dariusz Dziki, and František Brumerčík. "Application of 3ds MAX design software for agricultural engineering visualization." Mechanik, no. 2 (February 2015): 147/47. http://dx.doi.org/10.17814/mechanik.2015.2.69.

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Yang, Shuai, Jian Feng Meng, and Zhen Xing Shi. "Pro/ENGINEER and 3DS Max Combined with Virtools for Virtual Reality Application." Advanced Materials Research 852 (January 2014): 639–43. http://dx.doi.org/10.4028/www.scientific.net/amr.852.639.

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At present, the most widespread model of development for the Virtools technology is 3DS Max + Virtools, to a certain extent, this limits the application of virtual reality technology in mechanical industry. In order to solve this problem, take the machinery slider as an example, set up entity model using Pro/ENGINEER (Proe), then render the model through the 3DS Max, finally import it into the Virtools platform for interaction design, realize importing and transformation of model from mechanical CAD software to Virtools development platform.
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Khoroshko, Leonid Leonidovich, Peter A. Ukhov, and Pavel P. Keyno. "Development of Massive Open Online Courses Based on 3D Computer Graphics and Multimedia." International Journal of Engineering Pedagogy (iJEP) 9, no. 4 (August 29, 2019): 4. http://dx.doi.org/10.3991/ijep.v9i4.10193.

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This work is devoted to the creation of a laboratory workshop (virtual) for open online courses based on programs of three-dimensional computer graphics and multimedia. The issues of using SolidWorks, Autodesk® 3DS MAX software in distance learning are discussed. The software was used to prepare training materials for the courses course "Machines and mechanisms theory", "Computer Graphics" and "Engineering and Computer Graphics". Using the software product SolidWorks, Autodesk® 3DS MAX has significantly increased the visibility of the course and develop tools for organizing the independent work of students in an interactive mode.
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Орещенко, А. В. "Створенння тривимірних реалістичних моделей у програмі 3ds Max." Вісник геодезії та картографії, no. 6 (2009): 35–40.

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SÜDOR, Serdar. "Üç Boyutlu Modelleme Bilgisinin Unity Programı Öğrenimine Katkısı." Ankara Üniversitesi Sosyal Bilimler Dergisi 10, no. 2 (June 30, 2019): 126. http://dx.doi.org/10.33537/sobild.2019.10.2.11.

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Bu araştırmada bilgisayar destekli üç boyutlu modelleme işleminde kullanılan 3DS Max programını öğrenirken edinilen yetilerin, (sanal ortamda 3D mekan algısı, koordinat algısını ve üç boyutlu ortamda yönlendirme ve yönelebilme yetisinin gelişmesinin) öğrencinin Unity 3D programına adaptasyonu ve öğrenim sürecindeki avantajları anlatılmıştır. Araştırmada elde edilen veriler, genel tarama modeli çerçevesinde literatür taraması ve araştırmayı gerçekleştiren yazarın öğrencileri ile beraber geçirdiği çoklu ortam tasarımı dersinin vizeden finale kadar olan süre içerisinde elde edilen verilerine dayanarak durum değerlendirmesi şeklinde oluşturulmuştur. Araştırmanın sonucunda üç boyutlu modellemede kullanılan 3DS Max programının hazır bilinirliğinin Unity 3D programını öğrenmeye ve kullanmaya olan etkileri gösterilmiştir.
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Радовић, Михаило. "АУТОМАТИЗАЦИЈА ПРОЦЕСА ТЕХНИЧКЕ ПРИПРЕМЕ ЗА ИЗРАДУ КУХИЊЕ." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 34, no. 08 (July 28, 2019): 1363–66. http://dx.doi.org/10.24867/03fa08radovic.

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У овом раду је описан поступак пројектовања скрипте за 3ds Max у програмском језику Max Script. Поред тога, изведени софтвер је упоређен са постојећим софтверима исте или сличне намене, анализирани су недостаци новопројектованог програма и могућности истог за унапређење.
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Yu, Ji Hong, Xiao Ming Bai, and Jun Wei Lv. "Complex Object Modeling Method Based on 3ds MAX Platform." Applied Mechanics and Materials 184-185 (June 2012): 724–27. http://dx.doi.org/10.4028/www.scientific.net/amm.184-185.724.

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Ship modeling is more complicated than any other artificial architecture according to its complicated structure, anomalous formation, all types of surface. Based on analysis on the hull, we studied the skills and methods with three views and lofting technique on the platform of 3ds MAX. Firstly, collect detail parameters and views from Internet, then preprocess orthographic views before establishing reference hull and fragmented curves by lofting technique. At last a complete ship model by combing hull and weapons is established. The simulation result is lifelike; it can provide an attractive experiment environment for Virtual Reality, Object Recognition, Engineering Analysis, etc.
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Dissertations / Theses on the topic "3ds max"

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Бурячек, Т. О., and О. В. Вишневська. "Методи оптимізації моделей 3ds Max." Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/4342.

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Ekman, Viktor, and Jesper Moen. "Exteriör och interiör visualisering av ett bostadshus i 3ds max." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-108867.

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Denna rapport beskriver och drar jämförelser mellan olika visualiseringstekniker i 3D Studio Max och Adobe Photoshop CS3. Syftet med studien är att undersöka olika visualiserings- och renderingstekniker för att se vilka tekniker som ger ett smidigast och mest verklighetstroget resultat utifrån olika förutsättningar. Studien grundar sig på en huvudfråga och två stycken underfrågor. Hur skapar man ett effektivt och verklighetstroget visualiseringsresultat av ett bostadskvarter för intressenter? • Vilka fördelar och nackdelar finns det med olika visualiseringstekniker? • Vilka metoder ger ett verklighetstroget visualiseringsresultat vid interiör respektive exteriör visualisering? Slutsatsen med studien är att varje situation är unik och att det finns fördelar och nackdelar med varje teknik och metod i de olika programmen. För att nå ett önskat slutresultat så gäller det att lära sig hur varje metod fungerar och sedan anpassa den utifrån varje enskild situation.
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Nilsson, Linus. "Plug-in for stereoscopic studio production using 3Ds Max." Thesis, University of Gävle, Department of Industrial Development, IT and Land Management, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-7357.

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In this day and age when 3D cinema is ever increasing in popularity and 3D television sets on the verge of becoming a reality in our homes, the media production companies are interested in looking at how they can start producing stereoscopic format media for this exciting medium. This thesis proposes a solution to parts of the stereoscopic production pipeline by examining and proposing the extent of the requirements of a plug-in to aid in the setting up and rendering of stereo pairs and ultimately proposing such a plug-in and modifying it to suit the proposed requirements. With a high emphasis on ensuring that the plug-in is capable of producing enjoyable stereoscopic content, the plug-in is tested by rendering a demanding scene previously used in factual production work. The findings of these tests ultimately lead to the evaluation of the plug-ins usefulness as a tool for not only the production studio involved but for anyone interested in generating material for this exciting medium.

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Вишневська, О. В. "Особливості створення реалістичних візуалізацій тривимірних сцен у програмі 3ds MAX." Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/10762.

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Наведено результати досліджень щодо візуалізації тривимірних сцен, створених програмою 3ds Max. Окреслено складові елементи процесу рендеру візуалізатора VRay. Розроблено оптимальну послідовність налаштувань параметрів візуалізатора та оптимізацію процесу рендеру.
The results of three-dimensional scenes visualization created by the 3ds Max program are presented. The components of VRay render in renderering are shawn. The optimal sequence of settings for parameters of the visualizer and optimization of rendering are developed.
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Дуванов, С. С. "Комплекс інтерактивних тренажерів для вивчення технологій анімації в 3ds Max." Master's thesis, Сумський державний університет, 2021. https://essuir.sumdu.edu.ua/handle/123456789/86877.

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Дипломний проєкт присвячено розробці серії інтерактивних веб-тренажерів для вивчення основ створення анімації в програмі 3Ds Max. В роботі проведено аналіз предметної області та існуючих аналогів, розглянуто їх недоліки та переваги. Обрано засоби та технології реалізації проєкту. Виконано моделювання роботи серії веб-тренажерів з використанням методологій IDEF0 та UML, проведено планування робіт. Розроблено дизайн інтерфейсів, створено теоретичні блоки та блоки із завданнями для кожного веб-тренажера із серії. Результатом виконання проєкту є розроблена серія веб-тренажерів для вивчення основ створення тривимірної анімації в програмі 3ds Max для дистанційного курсу дисципліни "Технології анімації та візуалізації" університету СумДУ за темами: "Кінематика пов'язаних об'єктів", "Анімація об'єктів Bones", "Анімація за ключовими кадрами".
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Є, Рижавський К., and Євген Володимирович Мартин. "Дослідження режиму полігонального моделювання Еditable poly у 3ds max для формування 3d-моделей." Thesis, Проблеми та перспективи розвитку системи безпеки життєдіяльності: Зб. наук. праць ХVІ Міжнар. наук.-практ. конф. молодих вчених, курсантів та студентів. – Львів: ЛДУ БЖД, 2021, 2021. http://sci.ldubgd.edu.ua:8080/jspui/handle/123456789/8324.

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Войцеховський, Я. С., and В. С. Зубко. "Візуалізація високополігональних моделей в 3D MAX." Thesis, Сумський державний університет, 2014. http://essuir.sumdu.edu.ua/handle/123456789/38748.

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Проведення профорієнтаційної роботи на факультеті ЕлІТ з метою збільшення контингенту студентів наразі є важливою та актуальною задачею. Щоб привернути увагу майбутніх абітурієнтів до спеціальностей факультету використовуються в тому числі і рекламні відеоролики.
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Edström, Sofie. "Interior visualization of an office in Braxen 3." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-94545.

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Den här rapporten beskriver ett antal olika visualiseringstekniker som testats med hjälp av 3ds Max Design 2012, Revit Architecture 2012 samt Photoshop CS5. Syftet var att ta reda på om de kunde användas vid interiör visualisering och hur de används. Projektet grundar sig i att White Arkitekter AB arbetar med utvecklingen av sitt blivande kontor i Braxen 3 och de ville testa de olika teknikerna i utvecklingssyfte i samband med designutveckling av kontoret. Visualiseringsteknikerna beskrivs utifrån vad de kan användas till och vad de har används till i de tre olika scener som byggts upp med hjälp av programmen, men även hur arbetsgången fungerade. Viss jämförelse mellan olika tekniker och olika sätt att utföra samma tekniker har gjorts. Till en början beskrivs hur modelleringen av scenerna har gått till. Efter det beskrivs de tekniker som används för att utveckla de tre olika scenerna och för att nå ett resultat i form av ett antal slutrenderingar som sedan redovisas i resultatdelen. Slutsatsen som drogs var att alla de tekniker som beskrivits är tillämpbara för interiör visualisering rent praktiskt, men de kanske inte är tillämpbara av tids- och kostnadsaspekter. Sedan diskuterar författaren kring teknikernas användbarhet och åsikter som utvecklats kring teknikerna och arbetsgången under arbetets genomförande.
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Борщова, С. П., and К. В. Донець. "Можливості застосування плагіну Populate: Terrain для моделювання ландшафтних сцен в 3DS Max." Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/4351.

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Syversen, Eva. "Wayshowing i Visualiceringscenter C : Jämförelse av observationer under skyltskapande i virtuell miljo." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-80934.

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Denna kandidatuppsats behandlar wayshowing i en 3D-modell av Visualiseringscenter C, Norrköping. Syftet är att undersöka olika sätt att göra skyltar i virtuell miljö och vilket sätt som är mest lättarbetat för användaren som ska skapa dessa skyltar. Uppsatsen utgår från teori om wayshowing och om hur en bra skylt ska se ut för att uppfylla sitt syfte. Med hjälp av denna teori har skyltar skapats i en 3D-miljö. Det insamlade materialet som resultaten är baserade på kommer från två strukturerade observationer och en intervju. Deltagaren och observatören i observationerna var författaren själv och under intervjun hördes en student med liknande erfarenheter kring grafisk design och 3D som författaren. I observationerna testades två sätt att skapa skyltar; ett sätt där texturen gjordes innan skyltarna tillverkades i 3D-miljön och ett sätt där texturen gjordes efter det att skyltarna hade tillverkats i 3D- miljön. Resultaten från observationerna visar att det senare sättet är smidigast att använda eftersom det är lättare att anpassa texturen till skylten efter det att skylten har blivit modellerad i 3D. Observationerna undersökte även vilka digitala processer som användes och vilken tid de processerna tog. Under observationerna framkom att rendering var den digitala process om användes flest gånger. Den process som ansågs ta mest tid var så kallade tutorials, att ta reda på och införskaffa kunskap om hur ett moment kan utföras. Observationerna visade även att det är tidssparande att återanvända kameror, material och 3D-modeller.
This bachelor thesis is about wayshowing in a 3D model of Visualiseringscenter C, Norrköping. The aim is to examine different ways to make signs in a virtual environment and which of these ways is the easiest to apply for the user. The essay is based on theory regarding wayshowing and how a good sign should look in order to fulfill its purpose. With the use of this theory, signs have been created in a 3D environment. The collected data which the results are based on comes from two structured observations and one interview. The participant and the observer of the observations was the author herself and the interview was done with a student who has similar experiences in graphic design and 3D as the author. The observations evaluated two different ways to create signs. One way in which the texture was made before the signs were made in the 3D environment and one way in which the texture was made after the signs had been manufactured in the 3D environment. The results of the observations show that the latter approach is more convenient to use because it is easier to adjust the texture after the sign has been created. The observations also considered the digital processes used and the time spent on these processes. The observations revealed that rendering was the most used digital process. The digital process which was most time consuming was the use of tutorials, i.e. to acquire knowledge of how an previously unknown digital process could be performed. The observations also revealed that re-use of cameras, materials, and 3D models was time saving.
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Books on the topic "3ds max"

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Boardman, Ted. 3ds max 6. Paris: CampusPress, 2004.

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Murdock and Murdock Kelly, eds. 3Ds Max 2010. Hoboken: Wiley [Imprint], 2009.

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Бордман, Т. 3ds max 5. Санкт-Петербург: Питер, 2003.

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Boughen, Nicholas. 3ds Max lighting. Plano, Tex: Wordware Pub., 2005.

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3ds Max 5 bible. New York: Wiley, 2003.

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3ds Max 2009 bible. Hoboken, N.J: Wiley, 2008.

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Derakhshani, Dariush. Introducing 3ds max 2008. Indianapolis, Ind: Wiley Pub., 2008.

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Verstak, Vladimir. Videosamouchitel 3ds max 2008. [S.l.]: Book On Demand Ltd, 2013.

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Inside 3ds max 4. Indianapolis, Ind: New Riders, 2002.

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Alexander, Bicalho, and Murray Chris, eds. Mastering 3ds Max 4. San Francisco, CA: Sybex, 2001.

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Book chapters on the topic "3ds max"

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Zhao, Qiwang, and Shaochi Pan. "Application of 3ds Max Technology in Archaeology." In Advances in Intelligent Systems and Computing, 10–16. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62746-1_2.

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Autodesk. "Understanding 3ds Max." In Learning Autodesk 3ds Max 2008 Foundation, 13–37. Elsevier, 2008. http://dx.doi.org/10.1016/b978-0-240-80927-4.50010-0.

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Gahan, Andrew. "Introduction to 3ds Max." In 3ds Max Modeling for Games, 1–16. Elsevier, 2011. http://dx.doi.org/10.1016/b978-0-240-81582-4.00001-2.

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"The 3ds Max Interface." In 3ds Max 8 MAXScript Essentials, 87–106. Elsevier, 2006. http://dx.doi.org/10.1016/b978-0-240-80858-1.50006-6.

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"Introduction to 3ds Max." In 3ds Max Modeling for Games, 19–34. Routledge, 2013. http://dx.doi.org/10.4324/9780240815831-10.

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"The 3ds Max Interface." In 3ds Max MAXScript Essentials, 93–103. Elsevier, 2007. http://dx.doi.org/10.1016/b978-0-240-80932-8.50006-5.

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"Rendering in 3ds Max." In Learning Autodesk 3ds Max 2008 Foundation, 430–31. Routledge, 2013. http://dx.doi.org/10.4324/9780080557519-87.

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"The 3ds Max Interface." In 3ds Max MAXScript Essentials, 103–13. CRC Press, 2013. http://dx.doi.org/10.4324/9780080927527-7.

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Autodesk. "Working with Autodesk 3ds Max." In Learning Autodesk 3ds Max 2008 Foundation, 153–67. Elsevier, 2008. http://dx.doi.org/10.1016/b978-0-240-80927-4.50016-1.

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Lapidus, Richard. "Introduction to the Interface and Seeing Animation in a New Way." In Tradigital 3ds Max, 1–16. Elsevier, 2012. http://dx.doi.org/10.1016/b978-0-240-81730-9.00001-3.

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Conference papers on the topic "3ds max"

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Razina, D. A., and O. A. Sosnina. "SCRIPTS FOR ARCHITECTURAL MODELING IN 3DS MAX." In КОГРАФ - 2020. Нижний Новгород: Нижегородский государственный технический университет им. Р.Е. Алексеева, 2020. http://dx.doi.org/10.46960/43791586_2020_99.

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Attila, Safar, Balonyi Adam, and Kovats Robert. "Surface models view designs with 3DS MAX software." In 2013 IEEE 9th International Conference on Computational Cybernetics (ICCC). IEEE, 2013. http://dx.doi.org/10.1109/icccyb.2013.6617627.

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Yutong, Han, Feng Wenlong, and Feng Yinshuang. "Research on model optimization based on 3DS max modeling." In 2018 IEEE International Conference on Applied System Innovation (ICASI). IEEE, 2018. http://dx.doi.org/10.1109/icasi.2018.8394362.

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Wang, Wen-bo. "Research of Traffic Safety Simulation Based on 3DS MAX." In 2009 International Conference on Computer Modeling and Simulation (ICCMS). IEEE, 2009. http://dx.doi.org/10.1109/iccms.2009.49.

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Poddorogina, Evgeniya Alexandrovna, and Konstantin Avgustovich Shumilov. "Modeling building objects in Autodesk 3ds Max using MAXScript." In II International Conference “BIM in Construction & Architecture”. Saint Petersburg State University of Architecture and Civil Engineering, 2019. http://dx.doi.org/10.23968/bimac.2019.031.

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Stojanov, Igor, Blagoj Ristevski, Zoran Kotevski, and Snezana Savoska. "Application of 3ds Max for 3D Modelling and Rendering." In International conference on Applied Internet and Information Technologies. University "St. Kliment Ohridski" Bitola, Macedonia, 2016. http://dx.doi.org/10.20544/aiit2016.17.

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Gao, Linlin, and Zhikun Wang. "Hierarchical Virtual Experiment Design Based on 3ds MAX and VRP." In 2017 5th International Conference on Mechatronics, Materials, Chemistry and Computer Engineering (ICMMCCE 2017). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/icmmcce-17.2017.259.

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Zhu, Yuying, Shuning Zhang, Huichang Zhao, and Si Chen. "Complex Ground-target Electromegnetical Modeling Using 3ds Max and TDIE." In 2021 IEEE 6th International Conference on Signal and Image Processing (ICSIP). IEEE, 2021. http://dx.doi.org/10.1109/icsip52628.2021.9688882.

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Fanlei Yan and Lianhe Yang. "A method of 3D simulation for yarn based on 3DS MAX." In 2010 3rd IEEE International Conference on Computer Science and Information Technology (ICCSIT 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccsit.2010.5564115.

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Li, Dongxiao, Chen Sun, Fangqin Hu, Dongning Zang, Lianghao Wang, and Ming Zhang. "Real-time performance-driven facial animation with 3ds Max and Kinect." In 2013 3rd International Conference on Consumer Electronics, Communications and Networks (CECNet). IEEE, 2013. http://dx.doi.org/10.1109/cecnet.2013.6703372.

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Reports on the topic "3ds max"

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Smith, Jeanne, Isiah Davenport, and Huaining Cheng. Simulated Lidar Images of Human Pose using a 3DS Max Virtual Laboratory. Fort Belvoir, VA: Defense Technical Information Center, December 2015. http://dx.doi.org/10.21236/ada626763.

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Cherniavskyi, Ruslan, Yaroslav Krainyk, and Anzhela Boiko. Modeling university environment: means and applications for university education. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3742.

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In the paper, we establish an investigation on the development of university 3D-model and its possible applications for educational and research fields. We assume that 3D-model of university can help in various scenarios and should be used to adopt modern immersing technologies into to university processes. Different means are employed for the development of the model. Bottom-up approach for using these means and their connection with each other are shown in the work. Then, details of the 3D-model design process are provided with peculiarities related to the university building location and corpuses positions. Finally, assembled models of university are shown in 3ds Max and Unity environments. In the final part of the paper, we suggest scenarios of model usage for educational and research fields. Universities can gain various benefits from integrating their research efforts to employ new technology and identify new development opportunities for both science and education in university. In case of the developed 3D-model, it is planned to use it in the projects connected with client-server applications, Internet-of-Things, Smart Grid, etc. In the educational process it will be a part of case-studies for learning 3D-modeling, development in Unity environment, training for emergency situations.
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Kiv, Arnold E., Vladyslav V. Bilous, Dmytro M. Bodnenko, Dmytro V. Horbatovskyi, Oksana S. Lytvyn, and Volodymyr V. Proshkin. The development and use of mobile app AR Physics in physics teaching at the university. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4629.

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This paper outlines the importance of using Augmented Reality (AR) in physics education at the university as a valuable tool for visualization and increasing the attention and motivation of students to study, solving educational problems related to future professional activities, improving the interaction of teachers and students. Provided an analysis of the types of AR technology and software for developing AR apps. The sequences of actions for developing the mobile application AR Physics in the study of topics: “Direct electronic current”, “Fundamentals of the theory of electronic circuits”. The software tools for mobile application development (Android Studio, SDK, NDK, Google Sceneform, 3Ds MAX, Core Animation, Asset Media Recorder, Ashampoo Music Studio, Google Translate Plugin) are described. The bank of 3D models of elements of electrical circuits (sources of current, consumers, measuring devices, conductors) is created. Because of the students’ and teachers’ surveys, the advantages and disadvantages of using AR in the teaching process are discussed. Mann-Whitney U-test proved the effectiveness of the use of AR for laboratory works in physics by students majoring in “Mathematics”, “Computer Science”, and “Cybersecurity”.
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Furman, Burford, Laxmi Ramasubramanian, Shannon McDonald, Ron Swenson, Jack Fogelquist, Yu Chiao, Alex Pape, and Mario Cruz. Solar-Powered Automated Transportation: Feasibility and Visualization. Mineta Transportation Institute, December 2021. http://dx.doi.org/10.31979/mti.2021.1948.

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A solar-powered automated transportation network (ATN) connecting the North and South campuses of San José State University with three passenger stations was designed, visualized, and analyzed in terms of its energy usage, carbon offset, and cost. The study’s methodology included the use of tools and software such as ArcGIS, SketchUp, Infraworks, Sketchup, Rhinoceros, and Autodesk 3DS Max. ATN vehicle energy usage was estimated using data from the university’s Park & Ride shuttle bus operation and by modeling with SUMOPy, the advanced simulation suite for the micro-traffic simulator SUMO. The energy study showed that an extensive solar photovoltaic (PV) canopy over the guideway and stations is sufficient for the network to run 24/7 in better-than-zero net-metered conditions—even if ridership were to increase 15% above that predicted from SJSU Park & Ride shuttle data. The resulting energy system has a PV-rated output of 6.2 MW, a battery system capacity of 9.8 MWh, and an estimated cost of $11.4 million USD. The solar ATN also produces 98% lower CO2 and PM2.5 emissions compared to the Park & Ride shuttle bus. A team of experts including urban planners, architects, and engineers designed and visualized the conceptual prototype, including a comprehensive video explaining the need for solar ATN and what a typical rider would experience while utilizing the system. This research demonstrates both benefits and challenges for solar-powered ATN, as well as its functionality within the urban built environment to serve diverse San José neighborhoods.
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Pantea, Cristian. Report May 2018 - High-Resolution 3D Acoustic Borehole Integrity Monitoring. Office of Scientific and Technical Information (OSTI), May 2018. http://dx.doi.org/10.2172/1438138.

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Troost, K. G., and D. B. Booth. Cost of 1:12,000-scale geologic map; $500,000: cost of 3D data, priceless. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2006. http://dx.doi.org/10.4095/221901.

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Kennedy, Alan, Mark Ballentine, Andrew McQueen, Christopher Griggs, Arit Das, and Michael Bortner. Environmental applications of 3D printing polymer composites for dredging operations. Engineer Research and Development Center (U.S.), January 2021. http://dx.doi.org/10.21079/11681/39341.

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This Dredging Operations Environmental Research (DOER) technical note disseminates novel methods to monitor and reduce contaminant mobility and bioavailability in water, sediments, and soils. These method advancements are enabled by additive manufacturing (i.e., three-dimensional [3D] printing) to deploy and retrieve materials that adsorb contaminants that are traditionally applied as unbound powders. Examples of sorbents added as amendments for remediation of contaminated sediments include activated carbon, biochar, biopolymers, zeolite, and sand caps. Figure 1 provides examples of sorbent and photocatalytic particles successfully compounded and 3D printed using polylactic acid as a binder. Additional adsorptive materials may be applicable and photocatalytic materials (Friedmann et al. 2019) may be applied to degrade contaminants of concern into less hazardous forms. This technical note further describes opportunities for U.S. Army Corps of Engineers (USACE) project managers and the water and sediment resource management community to apply 3D printing of polymers containing adsorptive filler materials as a prototyping tool and as an on-site, on-demand manufacturing capability to remediate and monitor contaminants in the environment. This research was funded by DOER project 19-13, titled “3D Printed Design for Remediation and Monitoring of Dredged Material.”
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Schetselaar, E., M. Currie, S. Pehrsson, C. Devine, and J. Mwenifumbo. 3D drill hole and geologic map database of the Flin Flon Mining District, Manitoba and Saskatchewan. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 2011. http://dx.doi.org/10.4095/288062.

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Ravazdezh, Faezeh, Julio A. Ramirez, and Ghadir Haikal. Improved Live Load Distribution Factors for Use in Load Rating of Older Slab and T-Beam Reinforced Concrete Bridges. Purdue University, 2021. http://dx.doi.org/10.5703/1288284317303.

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This report describes a methodology for demand estimate through the improvement of load distribution factors in reinforced concrete flat-slab and T-beam bridges. The proposed distribution factors are supported on three-dimensional (3D) Finite Element (FE) analysis tools. The Conventional Load Rating (CLR) method currently in use by INDOT relies on a two-dimensional (2D) analysis based on beam theory. This approach may overestimate bridge demand as the result of neglecting the presence of parapets and sidewalks present in these bridges. The 3D behavior of a bridge and its response could be better modeled through a 3D computational model by including the participation of all elements. This research aims to investigate the potential effect of railings, parapets, sidewalks, and end-diaphragms on demand evaluation for purposes of rating reinforced concrete flat-slab and T-beam bridges using 3D finite element analysis. The project goal is to improve the current lateral load distribution factor by addressing the limitations resulting from the 2D analysis and ignoring the contribution of non-structural components. Through a parametric study of the slab and T-beam bridges in Indiana, the impact of selected parameters on demand estimates was estimated, and modifications to the current load distribution factors in AASHTO were proposed.
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Dahm, Philipp, Michelle Brasure, Elizabeth Ester, Eric J. Linskens, Roderick MacDonald, Victoria A. Nelson, Charles Ryan, et al. Therapies for Clinically Localized Prostate Cancer. Agency for Healthcare Research and Quality (AHRQ), September 2020. http://dx.doi.org/10.23970/ahrqepccer230.

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Objective. To update findings from previous Agency for Healthcare Research and Quality (AHRQ)- and American Urological Association (AUA) funded reviews evaluating therapies for clinically localized prostate cancer (CLPC). Sources. Bibliographic databases (2013–January 2020); ClinicalTrials.gov; systematic reviews Methods. Controlled studies of CLPC treatments with duration ≥5 years for mortality and metastases and ≥1 year for quality of life and harms. One investigator rated risk of bias (RoB), extracted data, and assessed certainty of evidence; a second checked accuracy. We analyzed English-language studies with low or medium RoB. We incorporated findings from randomized controlled trials (RCTs) identified in the prior reviews if new RCTs provided information on the same intervention comparison. Results. We identified 67 eligible references; 17 were unique RCTs. Among clinically rather than prostate specific antigen (PSA) detected CLPC, Watchful Waiting (WW) may increase mortality and metastases versus Radical Prostatectomy (RP) at 20+ years. Urinary and erectile dysfunction were lower with WW versus RP. WW’s effect on mortality may vary by tumor risk and age but not by race, health status, comorbidities, or PSA. Active Monitoring (AM) probably results in little to no difference in mortality in PSA detected CLPC versus RP or external beam radiation (EBR) plus Androgen Deprivation (AD) regardless of tumor risk. Metastases were slightly higher with AM. Harms were greater with RP than AM and mixed between EBR plus AD versus AM. 3D-conformal EBR and AD plus low-dose-rate brachytherapy (BT) provided a small reduction in all-cause mortality versus three dimensional conformal EBR and AD but little to no difference on metastases. EBR plus AD versus EBR alone may result in a small reduction in mortality and metastases in higher risk disease but may increase sexual harms. EBR plus neoadjuvant AD versus EBR plus concurrent AD may result in little to no difference in mortality and genitourinary toxicity. Conventionally fractionated EBR versus ultrahypofractionated EBR may result in little to no difference in mortality and metastases and urinary and bowel toxicity. Active Surveillance may result in fewer harms than photodynamic therapy and laparoscopic RP may result in more harms than robotic-assisted RP. Little information exists on other treatments. No studies assessed provider or hospital factors of RP comparative effectiveness. Conclusions. RP reduces mortality versus WW in clinically detected CLPC but causes more harms. Effectiveness may be limited to younger men or to those with intermediate risk disease and requires many years to occur. AM results in little to no mortality difference versus RP or EBR plus AD. EBR plus AD reduces mortality versus EBR alone in higher risk CLPC but may worsen sexual function. Adding low-dose-rate BT to 3D-conformal EBR and AD may reduce mortality in higher risk CLPC. RCTs in PSA-detected and MRI staged CLPC are needed.
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