Academic literature on the topic 'A game'
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Journal articles on the topic "A game"
Yüce, Arif, Ümit Can Büyükakgül, and Hakan Katırcı. "Game in the Game: Examining In-App Advertising in Mobile Sports Games." PODIUM Sport, Leisure and Tourism Review 8, no. 1 (2019): 34–44. http://dx.doi.org/10.5585/podium.v8i1.319.
Full textTseng, Fan-Chen, and Ching-I. Teng. "Online Gamers' Preferences for Online Game Charging Mechanisms." International Journal of E-Business Research 11, no. 1 (2015): 23–34. http://dx.doi.org/10.4018/ijebr.2015010102.
Full textCampagna, Federico. "Games | Game Design | Game Studies: An Introduction." Design Issues 34, no. 2 (2018): 83–84. http://dx.doi.org/10.1162/desi_r_00488.
Full textKristanto, Damar. "The Impact of Game Avatar Customization in Improving User Experience and Gamer Loyalty: Experiment in Role Playing Game (RPG) Based Video Game." TIJAB (The International Journal of Applied Business) 2, no. 2 (2019): 86. http://dx.doi.org/10.20473/tijab.v2.i2.2018.86-106.
Full textTeng, Ching-I., Shih-Ping Jeng, Henry Ker-Chang Chang, and Soushan Wu. "Who Plays Games Online?" International Journal of E-Business Research 8, no. 4 (2012): 1–14. http://dx.doi.org/10.4018/jebr.2012100101.
Full textBychkova, Olga Anatol'evna, and Aleksandra Valer'evna Nikitina. "Images of game and gamer in the space of literature and computer games." Человек и культура, no. 6 (June 2020): 69–80. http://dx.doi.org/10.25136/2409-8744.2020.6.34481.
Full textTan, Wee Hoe. "Game Coaching System Design and Development." International Journal of Game-Based Learning 3, no. 2 (2013): 77–90. http://dx.doi.org/10.4018/ijgbl.2013040105.
Full textKuswantoro, RB Hendri. "Minat Memainkan Game Edukasi Berbasis Smartphone (Studi Kasus Pada Minat Komunitas Gamer Semarang Memainkan Game Bubble Zoo Collect )." Journal of Animation and Games Studies 4, no. 1 (2018): 51–72. http://dx.doi.org/10.24821/jags.v4i1.2121.
Full textEt al., ChePa. "The Influence of Rewards on Games Flow, Challenge, and Its Effects Towards the Engagement of Malaysian Digital Traditional Games." Baghdad Science Journal 16, no. 2(SI) (2019): 0534. http://dx.doi.org/10.21123/bsj.2019.16.2(si).0534.
Full textChess, Shira, Nathaniel J. Evans, and Joyya JaDawn Baines. "What Does a Gamer Look Like? Video Games, Advertising, and Diversity." Television & New Media 18, no. 1 (2016): 37–57. http://dx.doi.org/10.1177/1527476416643765.
Full textDissertations / Theses on the topic "A game"
Jensen, Remy. "Video Games: Game AI." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-11994.
Full textKew, Francis Christopher. "Constituting games : an analysis of game rules and game-processes." Thesis, University of Leeds, 1990. http://etheses.whiterose.ac.uk/474/.
Full textJohnsen, Andreas Lyngstad, and Georgy Ushakov. "[Lecture Games] Python programming game." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-13582.
Full textSmith, Martin Williamson. "Fantasy game-product congruence : an exploration of game advertising and UK gamer attitudes towards around-game advertising through promotional merchandise." Thesis, University of the West of Scotland, 2015. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.714649.
Full textMuaweyah, Amer. "Game skeletons in Game Maker for the course Design and Programming of Computer Games." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50777.
Full textHerodotou, Christothea. "Game appropriation : where does the gamer fit?" Thesis, University College London (University of London), 2009. http://oro.open.ac.uk/49459/.
Full textFristedt, Ted, and Nicholas Lo. "In-game transactions in Free-to-play games : Player motivation to purchase in-game content." Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-387646.
Full textBarras, Anne Helen Susan. "The great game : games-playing and imperial romance." Thesis, Royal Holloway, University of London, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.368875.
Full textFalk, Anders. "Sacred Games - Becoming Gods : Priming digital game ethics." Licentiate thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18570.
Full textCrone, Logan. "Determinacy of Schmidt's Game and Other Intersection Games." Thesis, University of North Texas, 2020. https://digital.library.unt.edu/ark:/67531/metadc1703306/.
Full textBooks on the topic "A game"
Minoan games and game boards. Department of Archaeology and Ancient History, Lund University, 2005.
Find full textSotamaa, Olli, and Jan Svelch, eds. Game Production Studies. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463725439.
Full textBRITISH BROADCASTING CORPORATION. Interview game: Interviewing game. BBC Enterprises, 1996.
Find full textN, Vorobʹev N. Foundations of game theory: Noncooperative games. Birkhäuser, 1994.
Find full textResearch, Signal, and Gp Publications. Game Player's Encyclopedia of Nintendo Games. Signal Research Inc., 1990.
Find full textGame Player's Encyclopedia of Game Boy Games (Game Players Encyclopedia of Game Boy Games). G.P Publications, 1990.
Find full textBook chapters on the topic "A game"
Fujiwara-Greve, Takako. "Games in Game Theory." In Non-Cooperative Game Theory. Springer Japan, 2015. http://dx.doi.org/10.1007/978-4-431-55645-9_1.
Full textHalpern, Jared. "Games and Game Engines." In Developing 2D Games with Unity. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3772-4_1.
Full textCracknell, H. L., and G. Nobis. "Game." In The New Catering Repertoire. Macmillan Education UK, 1989. http://dx.doi.org/10.1007/978-1-349-20391-8_9.
Full textReinhardt, Jonathon. "Game." In Gameful Second and Foreign Language Teaching and Learning. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04729-0_4.
Full textHogg, Chad, Stephen Lee-Urban, Héctor Muñoz-Avila, Bryan Auslander, and Megan Smith. "Game AI for Domination Games." In Artificial Intelligence for Computer Games. Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-8188-2_4.
Full textLiu, Andy. "Sample GAME Math Unfair Games." In S.M.A.R.T. Circle Overview. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-56823-2_8.
Full textBostan, Barbaros, and Ozhan Tingoy. "Game Design and Gamer Psychology." In Gamer Psychology and Behavior. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29904-4_7.
Full text"Playing, Making, Thinking Games." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-001.
Full text"Introduction." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-002.
Full text"1. What is a Game? Systematic and Historical Approaches." In Games | Game Design | Game Studies. transcript-Verlag, 2015. http://dx.doi.org/10.14361/9783839429839-003.
Full textConference papers on the topic "A game"
Vatansever, Özlem. "The Transformation of Computer Games to Ideological Devices: a Review Through the Mobile Legends Game." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctcspc.21/ctc21.032.
Full textYu, Fang, Toshiya Kaihara, and Nobutada Fujii. "Hierarchical-Game Based Negotiation for Supply Chain Network." In ASME/ISCIE 2012 International Symposium on Flexible Automation. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/isfa2012-7160.
Full textCobos, Maximo, Miguel Arevalillo-Herráez, Esther De Ves, et al. "Game-based learning supported by audience response tools: game proposals and preliminary assessment." In Fourth International Conference on Higher Education Advances. Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/head18.2018.8044.
Full textKosmadoudi, Zoe, Theodore Lim, James Ritchie, Ying Liu, and Raymond C. W. Sung. "Analytic Models in Game Based Productive Systems." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34366.
Full textKultima, Annakaisa, Johannes Niemelä, Janne Paavilainen, and Hannamari Saarenpää. "Designing game idea generation games." In the 2008 Conference. ACM Press, 2008. http://dx.doi.org/10.1145/1496984.1497007.
Full textKukhorenko, Natalia Vyacheslavovna. "Pedagogical games and game technology." In IX International Research-to-practice conference. TSNS Interaktiv Plus, 2016. http://dx.doi.org/10.21661/r-113868.
Full textKoriche, Frédéric, Sylvain Lagrue, Éric Piette, and Sébastien Tabary. "Constraint-Based Symmetry Detection in General Game Playing." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/40.
Full textShen, Ruimin, Yan Zheng, Jianye Hao, et al. "Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/466.
Full textAziz, El-Sayed, Yizhe Chang, Serdar Tumkor, Sven K. Esche, and Constantin Chassapis. "Adapting Computer Game Technology to Support Engineering Laboratories." In ASME 2010 International Mechanical Engineering Congress and Exposition. ASMEDC, 2010. http://dx.doi.org/10.1115/imece2010-39591.
Full textDos Santos, Wilk Oliveira, and Clovis Gomes Da Silva Junior. "Challenges of Games Virtualization Applied to Educational." In V Workshop de Desafios da Computação aplicada à Educação. Sociedade Brasileira de Computação - SBC, 2020. http://dx.doi.org/10.5753/desafie.2016.9160.
Full textReports on the topic "A game"
Platzer, Andre. Differential Game Logic for Hybrid Games. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada561153.
Full textGray, Christopher, Leif Bergey, and Walter A. Berbrick. Fleet Arctic Operations Game: Game Report. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada591588.
Full textDimitriou, Panagiotis. CARTEL: a board game for teaching game theory. The Economics Network, 2018. http://dx.doi.org/10.53593/n3132a.
Full textMargolius, Barbara. Derivative Matching Game. The MAA Mathematical Sciences Digital Library, 2008. http://dx.doi.org/10.4169/loci002651.
Full textArmenta, Mikaela, Laura Epifanovskaya, Joshua Letchford, et al. SIGNAL Game Manual. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1643226.
Full textHypes, Victoria, Kimberly Pestovich, and Gabriel Levine. SWESST Jeopardy Game. Office of Scientific and Technical Information (OSTI), 2020. http://dx.doi.org/10.2172/1657083.
Full textWashburn, Alan R. Notes on Game Theory. Defense Technical Information Center, 2000. http://dx.doi.org/10.21236/ada383137.
Full textChen, Jessie Y. Utility of Game Instructions. Defense Technical Information Center, 2003. http://dx.doi.org/10.21236/ada414105.
Full textRaimondi, Pantaleo. SLC: The End Game. Office of Scientific and Technical Information (OSTI), 2003. http://dx.doi.org/10.2172/813015.
Full textSimon, Herbert A., and Jonathan Schaeffer. The Game of Chess. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada225613.
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