Academic literature on the topic 'Acrophobic'

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Journal articles on the topic "Acrophobic"

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Jackson, Russell E. "Individual differences in distance perception." Proceedings of the Royal Society B: Biological Sciences 276, no. 1662 (February 25, 2009): 1665–69. http://dx.doi.org/10.1098/rspb.2009.0004.

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Distance perception is among the most pervasive mental phenomena and the oldest research topics in behavioural science. However, we do not understand well the most pervasive finding of distance perception research, that of large individual differences. There are large individual differences in acrophobia (fear of heights), which we commonly assume consists of an abnormal fear of stimuli perceived normally. Evolved navigation theory (ENT) instead suggests that acrophobia consists of a more normal fear of stimuli perceived abnormally. ENT suggests that distance perception individual differences produce major components of acrophobia. Acrophobia tested over a broad range in the present study predicted large individual differences in distance estimation of surfaces that could produce falls. This fear of heights correlated positively with distance estimates of a vertical surface—even among non-acrophobic individuals at no risk of falling and without knowledge of being tested for acrophobia. Acrophobia score predicted magnitude of the descent illusion, which is thought to reflect the risk of falling. These data hold important implications in environmental navigation, clinical aetiology and the evolution of visual systems.
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Juan, M. Carmen, Rosa Baños, Cristina Botella, David Pérez, Mariano Alcaníiz, and Carlos Monserrat. "An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography." Presence: Teleoperators and Virtual Environments 15, no. 4 (August 1, 2006): 393–402. http://dx.doi.org/10.1162/pres.15.4.393.

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This paper describes an augmented reality (AR) system for the treatment of acrophobia. First, the technical characteristics of the original prototype are described. Second, the capacity of the immersive photography used in the AR system to provoke sense of presence in users is tested. Forty-one participants without fear of heights walked around a staircase in both a real environment and an immersive photography environment. Immediately after their experience, participants were given the SUS questionnaire to assess their subjective sense of presence. The users' scores in the immersive photography were very high. Results indicate that the acrophobic context can be useful for the treatment of acrophobia. However, statistically significant differences were found between real and immersive photography environments. Specifically, the immersive photography environment was not confused with reality since data showed that SUS distinguished between the real and immersive photography experiences.
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Donker, Tara, Chris van Klaveren, Ilja Cornelisz, Robin N. Kok, and Jean-Louis van Gelder. "Analysis of Usage Data from a Self-Guided App-Based Virtual Reality Cognitive Behavior Therapy for Acrophobia: A Randomized Controlled Trial." Journal of Clinical Medicine 9, no. 6 (May 26, 2020): 1614. http://dx.doi.org/10.3390/jcm9061614.

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This study examined user engagement with ZeroPhobia, a self-guided app-based virtual reality (VR) Cognitive Behavior Therapy for acrophobia symptoms using cardboard VR viewers. Dutch acrophobic adults (n = 96) completed assessments at baseline and immediately following treatment. Primary outcome measures were the Acrophobia Questionnaire (AQ) and the Igroup Presence Questionnaire (IPQ). Usage data consisted of number of VR sessions practiced, practice time, and fear ratings directly after practicing. Results show that of the 66 participants who played at least one level, the majority continued to finish all levels, spending on average 24.4 min in VR. Self-reported fear consistently decreased between the start and finish of levels. Post-test AQ scores depended quadratically on time spent in VR. Higher pre-test AQ scores were significantly associated with subjective anxiety after the first level and a reduction of post-test AQ scores, but not with number of sessions, suggesting it might be more beneficial to play one level for a longer time period instead of practicing many VR levels. Results also show an optimum exposure level at which increasing practice time does not result in increased benefit. Self-guided VR acrophobia treatment is effective and leads to consistent reductions in self-reported anxiety both between levels and after treatment. Most participants progressed effectively to the highest self-exposure level, despite the absence of a therapist.
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Huppert, Doreen, Max Wuehr, and Thomas Brandt. "Acrophobia and visual height intolerance: advances in epidemiology and mechanisms." Journal of Neurology 267, S1 (May 22, 2020): 231–40. http://dx.doi.org/10.1007/s00415-020-09805-4.

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AbstractHistorical descriptions of fear at heights date back to Chinese and Roman antiquity. Current definitions distinguish between three different states of responses to height exposure: a physiological height imbalance that results from an impaired visual control of balance, a more or less distressing visual height intolerance, and acrophobia at the severest end of the spectrum. Epidemiological studies revealed a lifetime prevalence of visual height intolerance including acrophobia in 28% of adults (32% in women; 25% in men) and 34% among prepubertal children aged 8–10 years without gender preponderance. Visual height intolerance first occurring in adulthood usually persists throughout life, whereas an early manifestation in childhood usually shows a benign course with spontaneous relief within years. A high comorbidity was found with psychiatric disorders (e.g. anxiety and depressive syndromes) and other vertigo syndromes (e.g. vestibular migraine, Menière’s disease), but not with bilateral vestibulopathy. Neurophysiological analyses of stance, gait, and eye movements revealed an anxious control of postural stability, which entails a co-contraction of anti-gravity muscles that causes a general stiffening of the whole body including the oculomotor apparatus. Visual exploration is preferably reduced to fixation of the horizon. Gait alterations are characterized by a cautious slow walking mode with reduced stride length and increased double support phases. Anxiety is the critical factor in visual height intolerance and acrophobia leading to a motor behavior that resembles an atavistic primitive reflex of feigning death. The magnitude of anxiety and neurophysiological parameters of musculoskeletal stiffening increase with increasing height. They saturate, however, at about 20 m of absolute height above ground for postural symptoms and about 40 m for anxiety (70 m in acrophobic participants). With respect to management, a differentiation should be made between behavioral recommendations for prevention and therapy of the condition. Recommendations for coping strategies target behavioral advices on visual exploration, control of posture and locomotion as well as the role of cognition. Treatment of severely afflicted persons with distressing avoidance behavior mainly relies on behavioral therapy.
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Juan, M. Carmen, and David Pérez. "Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE." Presence: Teleoperators and Virtual Environments 18, no. 3 (June 1, 2009): 232–48. http://dx.doi.org/10.1162/pres.18.3.232.

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People who suffer from acrophobia fear any situation that involves heights. Several virtual reality systems have been presented to treat this problem. This paper presents a comparison study of the levels of presence and anxiety in an acrophobic environment that is viewed using a computer automatic virtual environment (CAVE) and a head-mounted display (HMD). In this environment, the floor fell away and the walls rose up. To determine whether either of the two visualization systems induced a greater sense of presence/anxiety in non-phobic users, an experiment comparing the two visualization systems was carried out. Twenty-five participants took part in this study. After using each visualization system (HMD or CAVE), the participants were asked to fill out an adapted Slater et al. questionnaire (Slater, Usoh, & Steed, 1994), and a Student t test was applied to the data obtained. The CAVE induces a high level of presence in users. The mean score was 5.01 (where 7 is the maximum value), which was higher than the score obtained using the HMD which was 3.59. The Student t test indicates that there are significant statistical differences. The level of anxiety was also examined at different times during the experiment. The results indicate that both visualization systems provoke anxiety, but that the CAVE provokes more anxiety than the HMD. The animation in which the floor falls away is the one that provoked the most anxiety. The results from the correlation between the anxiety and the level of presence at the three times indicated a significant correlation between the two measures.
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Kritikos, Jacob, Chara Zoitaki, Giannis Tzannetos, Anxhelino Mehmeti, Marilina Douloudi, George Nikolaou, Giorgos Alevizopoulos, and Dimitris Koutsouris. "Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia." Sensors 20, no. 5 (February 25, 2020): 1244. http://dx.doi.org/10.3390/s20051244.

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Virtual Reality has already been proven as a useful supplementary treatment tool for anxiety disorders. However, no specific technological importance has been given so far on how to apply Virtual Reality with a way that properly stimulates the phobic stimulus and provide the necessary means for lifelike experience. Thanks to technological advancements, there is now a variety of hardware that can help enhance stronger emotions generated by Virtual Reality systems. This study aims to evaluate the feeling of presence during different hardware setups of Virtual Reality Exposure Therapy, and, particularly how the user’s interaction with those setups can affects their sense of presence during the virtual simulation. An acrophobic virtual scenario is used as a case study by 20 phobic individuals and the Witmer–Singer presence questionnaire was used for presence evaluation by the users of the system. Statistical analysis on their answers revealed that the proposed full body Motion Recognition Cameras system generates a better feeling of presence compared to the Hand Controllers system. This is thanks to the Motion Recognition Cameras, which track and allow display of the user’s entire body within the virtual environment. Thus, the users are enabled to interact and confront the anxiety-provoking stimulus as in real world. Further studies are recommended, in which the proposed system could be used in Virtual Reality Exposure Therapy trials with acrophobic patients and other anxiety disorders as well, since the proposed system can provide natural interaction in various simulated environments.
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Bălan, Oana, Gabriela Moise, Alin Moldoveanu, Marius Leordeanu, and Florica Moldoveanu. "An Investigation of Various Machine and Deep Learning Techniques Applied in Automatic Fear Level Detection and Acrophobia Virtual Therapy." Sensors 20, no. 2 (January 15, 2020): 496. http://dx.doi.org/10.3390/s20020496.

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In this paper, we investigate various machine learning classifiers used in our Virtual Reality (VR) system for treating acrophobia. The system automatically estimates fear level based on multimodal sensory data and a self-reported emotion assessment. There are two modalities of expressing fear ratings: the 2-choice scale, where 0 represents relaxation and 1 stands for fear; and the 4-choice scale, with the following correspondence: 0—relaxation, 1—low fear, 2—medium fear and 3—high fear. A set of features was extracted from the sensory signals using various metrics that quantify brain (electroencephalogram—EEG) and physiological linear and non-linear dynamics (Heart Rate—HR and Galvanic Skin Response—GSR). The novelty consists in the automatic adaptation of exposure scenario according to the subject’s affective state. We acquired data from acrophobic subjects who had undergone an in vivo pre-therapy exposure session, followed by a Virtual Reality therapy and an in vivo evaluation procedure. Various machine and deep learning classifiers were implemented and tested, with and without feature selection, in both a user-dependent and user-independent fashion. The results showed a very high cross-validation accuracy on the training set and good test accuracies, ranging from 42.5% to 89.5%. The most important features of fear level classification were GSR, HR and the values of the EEG in the beta frequency range. For determining the next exposure scenario, a dominant role was played by the target fear level, a parameter computed by taking into account the patient’s estimated fear level.
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Williams, S. Lloyd, and Nina Watson. "Perceived danger and perceived self-efficacy as cognitive determinants of acrophobic behavior." Behavior Therapy 16, no. 2 (March 1985): 136–46. http://dx.doi.org/10.1016/s0005-7894(85)80041-1.

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Juan, M. Carmen, and David Pérez. "Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the levels of presence and anxiety." Computers & Graphics 34, no. 6 (December 2010): 756–66. http://dx.doi.org/10.1016/j.cag.2010.08.001.

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MABUCHI, Daiu, Natsuko NAGASAWA, Hitoshi WATANABE, Kaoru NITTA, and Nobuhisa MOTOOKA. "VERIFICATION OF THE ESTIMATION ACCURACY OF ACROPHOBIC PHYSIOLOGICAL STRESS MEASURED BY AN IMMERSIVE VR SYSTEM BASED ON MOTION CAPTURE AND HEAD MOUNTED DISPLAY." AIJ Journal of Technology and Design 19, no. 43 (2013): 1073–78. http://dx.doi.org/10.3130/aijt.19.1073.

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Dissertations / Theses on the topic "Acrophobic"

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Pechánková, Petra. "Strach." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2013. http://www.nusl.cz/ntk/nusl-232381.

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Scaffolding and videoprojection on the gallery floor act like challenge to watch videos from the right focus – from the top of the safoolding. Instalation should mostly force the audience to get in touch with situation, which is unbearable for someone, who is scared from the heights – acrophobic.
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Gkaris, Konstantinos. "First Person Exposure therapy for acrophobia." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-14576.

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This thesis is focused on the development of games as a treatment for people who suffer from acrophobia, the fear of being in high-heighted situations. The purpose is to look over the immediate reactions of the players and study what effect first person gaming has on them in a short term. To achieve this, a series of three mini games is employed. Each game corresponds to a level. The first level is a tutorial which makes the player familiar with the game. In the second level, players are required to do a simple task. Finally, in the third level, the task is more pressuring and players need to be quicker to achieve the necessary goals. What is expected from this study is that the full control of the playable character makes the players feel immersed. Additionally, as the game progresses, the players will be more comfortable with heights. Last but not least, it is assumed that fast pace enhances immersion, a major factor of this study. As a result of our experiment, it is demonstrated that the control of the character from the player is a great tactic for immersion. Furthermore, it shows that the players start feeling better with heights even after one session. Finally, the study indicates that the fast pace enhances immersion, but over the time the increase of the pace has lower impact. These statements come as a result from the answers of the experiment‟s participants and will be shown in detail in this paper.
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Trigo, Algar Antonio Rafael. "Serious Games For Overcoming Phobias : The Benefits of Game Elements." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9513.

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This thesis analyses the benefits of applying game elements to a Virtual Reality application for overcoming phobias, with a special focus on acrophobia, i.e. the fear of heights. Two different prototypes using the Oculus Rift head-mounted display were developed with a gradually exposure to heights. Both prototypes shared the same acrophobic scenario, but one included extra features from games such as engagement, motivation or goals. Twenty-four participants, divided into two groups of twelve, with moderate aversion to heights tested the prototypes. The participants’ heart rate and the time that they looked down from high altitudes were also measured and evaluated. The study showed slightly higher results regarding motivation for the prototype which included the additional game elements. Future studies should include a different head-mounted display, which would allow a longer time of play without motion sickness, and the participation of people diagnosed with acrophobia.
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Silva, Janete Sequeira da. "“Everything spins on my head” : clinical relevance of visual-vestibular integration in motion sickness and acrophobia phenomena." Master's thesis, 2014. http://hdl.handle.net/1822/32958.

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Dissertação de mestrado integrado em Psicologia
This study addresses the question of the associations between motion sickness and acrophobia, as visual-vestibular conflict phenomena. Using a Virtual 3D Rod and Frame Test (V3DRFT) and considering previous scoring methods’ limitations, it is proposed a new way to measure and represent visual field dependence (study 1). We aim to explore the associations between motion sickness, acrophobia and visual field dependence, as well as the applicability of the developed scoring method (study 2). It was found that PSV shows a linear relationship with frame tilt and that individual slopes seem to be a good indicator of visual field dependence. The bigger the slope, the more dependent is the individual. Motion sickness and acrophobia indicators show high to moderate correlations (Motion Sickness Questionnaire (MSQ) is highly correlated with Acrophobia Questionnaire (AQ) - r=0.8, p<.01 - and moderately correlated with Behavioral Avoidance Test (BAT) - r=0.67, p<.05), supporting the hypothesis that these two phenomena share some common etiology. We fail to demonstrate any association between visual field dependence and motion sickness and acrophobia. Although the limitations, we think that our scoring methods show advantages comparing to previous ones and that RFT can be, in future, a good measure of visualvestibular integration.
O presente estudo explora a possibilidade de desordens como o enjoo de movimento e medo de alturas partilharem etiologias comuns, nomeadamente um conflito visuo-vestibular. Foi utilizada uma versão virtual 3D do V3DRFT, uma medida da dependência do campo visual. Considerando as limitações dos métodos de cotação prévios, propõe-se uma nova forma de medir e representar a dependência do campo visual (estudo 1). Tem-se ainda por objectivo explorar as associações entre enjoo de movimento, acrofobia e dependência do campo visual, assim como avaliar a aplicabilidade do método de cotação desenvolvido (estudo 2). Os resultados permitiram verificar uma relação linear entre os pontos de verticalidade subjectiva (PSV) e a inclinação da frame. O declive dessas rectas parece ser bom indicador da dependência do campo visual. Verificou-se ainda que o enjoo de movimento se encontra moderado a altamente correlacionado com a acrofobia (MSQ e AQ - r=0.8, p<.01; MSQ e BAT - r=0.67, p<.05), fortalecendo a hipótese de que ambos partilhem uma etiologia semelhante. Não foi possível demonstrar qualquer associação entre a dependência do campo visual e enjoo de movimento ou acrofobia. Apesar das limitações, consideramos que o método de cotação desenvolvido possui vantagens comparativamente com os anteriores e que o RFT poderá constituir futuramente um bom método de medição da integração visuovestibular.
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Chin, Edwin Chun-Hong. "The reliability of retrospective methods for exploring onset of height fear : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Psychology at Massey University, Palmerston North, New Zealand." 2008. http://hdl.handle.net/10179/1360.

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The non-associative framework on fear argues that evolutionary-relevant fears, such as heights and water, are largely innate and do not require associative conditioning experiences to develop (Menzies & Clarke, 1993a, b; Poulton & Menzies, 2002a). However, this framework has been criticized for its reliance on retrospective recall for empirical support (Mineka & Öhman, 2002), which has been found to be highly unreliable (Taylor, Deane, & Podd, 1999). Thirty height-fearful undergraduate students completed the Origins Questionnaire-II (OQ-II; Menzies & Parker, 2001) and were classified into one of the several associative and non-associative pathways of fear onset based on their responses. A control group of 43 non-fearful students completed a modified version of the OQ-II to report any past experiences with heights. To examine the stability of these responses over time, the same questionnaires for both groups were completed again three months (Time 2) and 12 months (Time 3) after the initial administration of the test, along with measures of fear severity. Results showed that neither associative nor non-associative accounts took precedence over the other in explaining the onset of height fear. Instabilities in pathway ascriptions were observed in 18.18% of cases over three months (between Time 1 and Time 2), and 27.27% of cases over nine months (between Time 2 and Time 3). The theoretical and practical implications of the results are discussed with consideration of some of the study’s procedural and instrumental limitations. In light of these limitations, this study identified a substantial role of non-associative pathways on the development of height fear, and provided further support for the limitations of retrospective recall for ascertaining the pathway to fear onset.
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Books on the topic "Acrophobic"

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Egbert: The acrophobic eagle. Paducah, Kentucky: SmartInBooks, 2007.

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Humphrey, Phyllis A. Free fall. Leicester: Thorpe, 2011.

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Kong gao de chang jing lu. Beijing Shi: Beijing li gong da xue chu ban she, 2017.

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Nick Zone : Sky Scare. Danbury, Connecticut: Scholastic Inc., 2003.

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Perez, Lana. Bright lights for Bella. Renton, WA: Mirror Stone, 2005.

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Perez, Lana. Bright lights for Bella. Renton, WA: Mirror Stone, 2005.

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Fuller, R. H. Todd and the Talking Piñata talk bravery. [United States]: Taco Bell, 2008.

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ill, Chapman Lynne 1960, ed. Giddy Goat. Columbus, Ohio: Gingham Dog Press, 2004.

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Rix, Jamie. Risco el chivito y el miedo a las alturas. Barcelona: Beascoa, 2003.

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Rix, Jamie. Giddy Goat. London: Orchard, 2003.

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Book chapters on the topic "Acrophobic"

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Maravalhas, Vanessa, António Marques, Sara de Sousa, Pedro Monteiro, and Raquel Simões de Almeida. "Virtual Reality in the Treatment of Acrophobia." In Advances in Intelligent Systems and Computing, 555–64. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72657-7_53.

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Fu, Qisong, Haixia Hou, Dongmei Jiang, and Zhi Liu. "The Design of Immersion Acrophobia Adjuvant Therapy System (IAATS)." In Digital TV and Multimedia Communication, 447–55. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-8138-6_38.

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Bălan, Oana, Ștefania Cristea, Gabriela Moise, Livia Petrescu, Silviu Ivașcu, Alin Moldoveanu, Florica Moldoveanu, and Marius Leordeanu. "eTher – An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality." In HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality, 12–25. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-59990-4_2.

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Wiederhold, Brenda K., and Stéphane Bouchard. "Fear of Heights (Acrophobia): Efficacy and Lessons Learned from Psychophysiological Data." In Advances in Virtual Reality and Anxiety Disorders, 119–44. Boston, MA: Springer US, 2014. http://dx.doi.org/10.1007/978-1-4899-8023-6_6.

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Chang, Su, and Makio Ishihara. "Strong Stimulation with Virtual Reality Treatment for Acrophobia and Its Evaluation." In Communications in Computer and Information Science, 430–35. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60703-6_55.

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Bălan, Oana, Ștefania Cristea, Alin Moldoveanu, Gabriela Moise, Marius Leordeanu, and Florica Moldoveanu. "Towards a Human-Centered Approach for VRET Systems: Case Study for Acrophobia." In Lecture Notes in Information Systems and Organisation, 182–97. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49644-9_11.

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Levin, Iris. "The Role of Hebrew Letter Names in Early Literacy: The Case of Multi-phonemic Acrophonic Names." In Literacy Development and Enhancement Across Orthographies and Cultures, 55–81. Boston, MA: Springer US, 2009. http://dx.doi.org/10.1007/978-1-4419-0834-6_5.

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Palmer, Brian A. "Psychotic and Somatic Symptom and Related Disorders." In Mayo Clinic Internal Medicine Board Review, 707–10. Oxford University Press, 2016. http://dx.doi.org/10.1093/med/9780190464868.003.0068.

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Since 30% to 40% of ambulatory primary care visits have a psychiatric component, successful patient management often hinges on successful treatment of comorbid psychiatric illness. The key concept when assessing psychiatric symptoms is whether the symptom interferes with a patient’s functioning or causes distress. For example, a patient may have a fear of heights. If this acrophobia never causes an alteration in activity, intervention is unnecessary. If, however, this acrophobia causes distress and interferes with the patient’s functioning, intervention may be warranted.
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Musalek, Miroslav, and Milan Adamek. "The Use of Virtual Reality Games as a Tool to Overcome Acrophobia." In DAAAM Proceedings, 0485–89. DAAAM International Vienna, 2020. http://dx.doi.org/10.2507/31st.daaam.proceedings.068.

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Conference papers on the topic "Acrophobic"

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Bessa, Jose, Joao Barreira, Nuno Faria, Jose Martins, Luis Barbosa, and Maximino Bessa. "Immersive virtual environments of simulation for exposure therapy: Impact of multi-sensory stimulation in the sense of presence in an acrophobic context." In 2016 11th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2016. http://dx.doi.org/10.1109/cisti.2016.7521593.

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Lugrin, Jean-Luc, Ivan Polyschev, Daniel Roth, and Marc Erich Latoschik. "Avatar anthropomorphism and acrophobia." In VRST '16: 22th ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2993369.2996313.

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Lionel, Earlicha Mathilda, Isabella Delvina Gozali, Adinda Nur Syakirah, and Widodo Budiharto. "Virtual Reality as an Alternative Therapy for Acrophobics." In 2020 International Conference on Information Management and Technology (ICIMTech). IEEE, 2020. http://dx.doi.org/10.1109/icimtech50083.2020.9211189.

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Oliveira, Raquel Ellem Marcelino de, and Jauvane Cavalcante de Oliveira. "Virtual Reality System for the Treatment of Acrophobia." In 2017 19th Symposium on Virtual and Augmented Reality (SVR). IEEE, 2017. http://dx.doi.org/10.1109/svr.2017.18.

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Bălan, Oana, Gabriela Moise, Alin Moldoveanu, Florica Moldoveanu, and Marius Leordeanu. "Does automatic game difficulty level adjustment improve acrophobia therapy?" In VRST '18: 24th ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3281505.3281583.

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Hu, Fo, Hong Wang, Jichi Chen, and Jiale Gong. "Research on the characteristics of acrophobia in virtual altitude environment." In 2018 IEEE International Conference on Intelligence and Safety for Robotics (ISR). IEEE, 2018. http://dx.doi.org/10.1109/iisr.2018.8535774.

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Costa, Joao P., James Robb, and Lennart E. Nacke. "Physiological acrophobia evaluation through in vivo exposure in a VR CAVE." In 2014 IEEE Games, Media, Entertainment (GEM) Conference. IEEE, 2014. http://dx.doi.org/10.1109/gem.2014.7047969.

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Anton, Costa, Oana Mitrut, Alin Moldoveanu, Florica Moldoveanu, and Jiri Kosinka. "A serious VR game for acrophobia therapy in an urban environment." In 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). IEEE, 2020. http://dx.doi.org/10.1109/aivr50618.2020.00054.

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Chardonnet, Jean-Rerny, Cedric Di Loreto, Julien Ryard, and Alain Housseau. "A Virtual Reality Simulator to Detect Acrophobia in Work-at-Height Situations." In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446395.

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de Oliveira, Raquel Ellem M., and Jauvane Cavalcante de Oliveira. "Virtual Environments for the Treatment of Acrophobia Ambientes Virtuais para Tratamento de Acrofobia." In 2018 20th Symposium on Virtual and Augmented Reality (SVR). IEEE, 2018. http://dx.doi.org/10.1109/svr.2018.00018.

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