Academic literature on the topic 'Action and adventure films'
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Journal articles on the topic "Action and adventure films"
Azizah, Zulfa Nur, Siti Awalia Maryani, and Siti Hotimah Afriani. "ACTION OF ADVENTURE FORMULA IN MULAN 2020." Saksama 1, no. 2 (December 8, 2022): 177–85. http://dx.doi.org/10.15575/sksm.v1i2.27823.
Full textKıbrıs, Güldeniz. "Galloping Flashbacks: The Representation of National Space in Turkish Action/Adventure Films of the 1960s–1970s." DIYÂR 4, no. 2 (2023): 281–302. http://dx.doi.org/10.5771/2625-9842-2023-2-281.
Full textSapolsky, Burry S., Fred Molitor, and Sarah Luque. "Sex and Violence in Slasher Films: Re-examining the Assumptions." Journalism & Mass Communication Quarterly 80, no. 1 (March 2003): 28–38. http://dx.doi.org/10.1177/107769900308000103.
Full textKrämer, Peter. "Women First: ‘Titanic’ (1997), action-adventure films and Hollywood's female audience." Historical Journal of Film, Radio and Television 18, no. 4 (October 1998): 599–618. http://dx.doi.org/10.1080/01439689800260421.
Full textBerry, Chris. "No Father-and-Son Reunion: Chinese Sci-Fi in The Wandering Earth and Nova." Film Quarterly 74, no. 1 (2020): 40–44. http://dx.doi.org/10.1525/fq.2020.74.1.40.
Full textBlumstein, Daniel T., Richard Davitian, and Peter D. Kaye. "Do film soundtracks contain nonlinear analogues to influence emotion?" Biology Letters 6, no. 6 (May 26, 2010): 751–54. http://dx.doi.org/10.1098/rsbl.2010.0333.
Full textEllermann, Marissa. "Book Review: ’80s Action Movies on the Cheap: 284 Low Budget, High Impact Pictures." Reference & User Services Quarterly 57, no. 4 (June 15, 2018): 300. http://dx.doi.org/10.5860/rusq.57.4.6711.
Full textOstaszewski, Jacek. "Oddramatyzowanie akcji i antyklimaks w kinie współczesnym." Panoptikum, no. 19 (June 30, 2018): 80–94. http://dx.doi.org/10.26881/pan.2018.19.06.
Full textNa Nongkhai, Krittaya, and Siriporn Phakdeephasook. "Hybrid heroes: Cultural hybridization in Thai action adventure films from 1997 to 2010." Kasetsart Journal of Social Sciences 38, no. 3 (September 2017): 187–95. http://dx.doi.org/10.1016/j.kjss.2016.09.002.
Full textDonovan, Barna W. "Book Review: Gallagher, M. (2006). Action Figures: Men, Action Films, and Contemporary Adventure Narratives. Basingstoke, UK: Palgrave Macmillan." Men and Masculinities 10, no. 5 (April 4, 2007): 638–40. http://dx.doi.org/10.1177/1097184x06299039.
Full textDissertations / Theses on the topic "Action and adventure films"
Goulden, Jan. "The western, the buddy movie and noir : lesbian re-readings of the American action movie." n.p, 1999. http://library7.open.ac.uk/abstracts/page.php?thesisid=13.
Full textWagenheim, Christopher Paul Ph D. "Male Bodies On-Screen: Spectacle, Affect, and the Most Popular Action Adventure Films in the 1980s." Bowling Green State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1479480931551239.
Full textVanhala, Helena. "Hollywood portrayal of modern international terrorism in blockbuster action-adventure films : from the Iran hostage crisis to September 11, 2001 /." view abstract or download file of text, 2005. http://wwwlib.umi.com/cr/uoregon/fullcit?p3181135.
Full textTypescript. Includes vita and abstract. Includes filmography (leaves 435-448) and bibliographical references (leaves 454-471). Also available for download via the World Wide Web; free to University of Oregon users.
Collins, Ryan William. "It's All Coming Back to You: 1980s Retro Film Culture and the Masculinity of Cult." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc1011874/.
Full textKontje, Timothy. "Zero Line." Digital Commons at Loyola Marymount University and Loyola Law School, 2019. https://digitalcommons.lmu.edu/etd/797.
Full textSexton, Max. "Celluloid television culture : the specificity of film on television : the action-adventure text as an example of a production and textual strategy, 1955-1978." Thesis, Birkbeck (University of London), 2013. http://bbktheses.da.ulcc.ac.uk/25/.
Full textChristie, Elizabeth, and elizabeth christie@unisa edu au. "Explosions in the Narrative: Action films with Lacan." Flinders University. Screen Studies, 2006. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20071121.092301.
Full textWithey, A. "Antifoam action in thin films and bubble dispersions." Thesis, Swansea University, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.636678.
Full textEsmail, Ayad M. S. "Surface organisation and transistor action in naphthalocyanine and porphyrin nanoring thin films." Thesis, University of Nottingham, 2017. http://eprints.nottingham.ac.uk/40406/.
Full textCarter, Joseph. "Extreme sports as filmed entertainment: Understanding aesthetic form, style and characteristics of extreme sports films." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/235392/1/Joe%2BCarter%2BThesis%281%29.pdf.
Full textBooks on the topic "Action and adventure films"
Wilshin, Mark. A cinematic history of action & adventure. Chicago, Ill: Raintree, 2005.
Find full textLichtenfeld, Eric. Action speaks louder: Violence, spectacle, and the American action movie. Middletown, Conn: Wesleyan University Press, 2007.
Find full textNazzaro, Giona A. Action!: Forme di un transgenere cinematografico. Recco (Genova): Le Mani, 2000.
Find full textMeaghan, Morris, Li Siu Leung 1958-, and Chan Stephen Ching-kiu, eds. Hong Kong connections: Transnational imagination in action cinema. Durham: Duke University Press, 2005.
Find full textBrode, Douglas. Boys and Toys: Ulitmate Action-Adventure Movies. New York, usa: Citadel, 2003.
Find full textJulius, Marshall. Action!: The action movie A-Z. Bloomington Ind: Indiana University Press, 1997.
Find full textBook chapters on the topic "Action and adventure films"
Pias, Claus. "Action, Adventure, Desire." In X.media.publishing, 133–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-642-18663-9_12.
Full textMoody, Paul. "American Adventure." In EMI Films and the Limits of British Cinema, 143–60. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94803-4_8.
Full textMarchetti, Gina. "Action-Adventure as Ideology." In Cultural Politics in Contemporary America, 182–97. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003326427-17.
Full textJung, Berenike. "The Films." In Narrating Violence in Post-9/11 Action Cinema, 25–111. Wiesbaden: VS Verlag für Sozialwissenschaften, 2010. http://dx.doi.org/10.1007/978-3-531-92602-5_2.
Full textScanlon, Lesley. "Answering the action research ‘call to adventure’." In The Role of Research in Teachers’ Work, 42–53. Abingdon, Oxon ; New York, NY : Routledge, 2018. | Series: Routledge research in education: Routledge, 2018. http://dx.doi.org/10.4324/9781315204154-4.
Full textHopkins, Dean. "Learning as an Adventure in a High-Growth Environment: The Cyberplex Story." In Action Learning Worldwide, 123–32. London: Palgrave Macmillan UK, 2002. http://dx.doi.org/10.1057/9781403920249_8.
Full textSchlarb, Damien B. "Narrative Glitches: Action Adventure Games and Metaleptic Convergence." In Playing the Field, edited by Sascha Pöhlmann, 195–210. Berlin, Boston: De Gruyter, 2019. http://dx.doi.org/10.1515/9783110659405-013.
Full textRexing, Brayden, and Newton Lee. "God of War (2018), an Action-Adventure Game." In Encyclopedia of Computer Graphics and Games, 847–49. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_526.
Full textRexing, Brayden, and Newton Lee. "God of War (2018), An Action-Adventure Game." In Encyclopedia of Computer Graphics and Games, 1–3. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-319-08234-9_526-1.
Full textWied, M., E. S. H. Tan, and N. H. Frijda. "Duration Experience under Conditions of Suspense in Films." In Time, Action and Cognition, 325–36. Dordrecht: Springer Netherlands, 1992. http://dx.doi.org/10.1007/978-94-017-3536-0_33.
Full textConference papers on the topic "Action and adventure films"
Yip, David. "Between passive viewing and active choosing in storytelling." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002037.
Full textDormans, Joris. "Generating Emergent Physics for Action-Adventure Games." In the The third workshop. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2538528.2538535.
Full textGasselseder, Hans-Peter. "Dynamic music and immersion in the action-adventure an empirical investigation." In the 9th Audio Mostly. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2636879.2636908.
Full textMcIntosh, Tyler Howard, Jonathan Weinel, and Stuart Cunningham. "Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game." In AM '22: AudioMostly 2022. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3561212.3561234.
Full textSmith, Thomas, Julian Padget, and Andrew Vidler. "Graph-based generation of action-adventure dungeon levels using answer set programming." In FDG '18: Foundations of Digital Games 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3235765.3235817.
Full textTogneri, Roberto, and Sally Male. "Signals and Systems: Casting It as an Action-adventure Rather than a Horror Genre." In ICASSP 2019 - 2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2019. http://dx.doi.org/10.1109/icassp.2019.8682794.
Full textCoelho, Antonio, Leonel Dias, Rui Almeida, Nuno Castro, and Pedro Goncalves. "The Fifth Empire: The reinterpretation of Portuguese and European history in an action adventure game." In 2014 9th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2014. http://dx.doi.org/10.1109/cisti.2014.6877077.
Full textNunzi, Jean-Michel, Frank Sobel, Denis Gindre, Bouchta Sahraoui, Christine Denis, Vincent Dumarcher, Celine Fiorini-Debuisschert, Barbara Paci, and Licinio Rocha. "Laser action in periodically structured polymer films." In SPIE's International Symposium on Optical Science, Engineering, and Instrumentation, edited by Manfred Eich and Mark G. Kuzyk. SPIE, 1999. http://dx.doi.org/10.1117/12.368272.
Full textChen, Antong. "Hong Kong Action Films’ Aesthetics of Violence." In 2021 International Conference on Public Art and Human Development ( ICPAHD 2021). Paris, France: Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220110.023.
Full textIsles, Isaac D., Armand Gabrielle T. Castro, Justine Richard G. Cosme, Rangie Faye N. Pagsolingan, Jullia Ramielle U. Ulanday, Ronel F. Ramos, and Manuel B. Garcia. "Stella Vee: An Isometric Action-Adventure Video Game Raising Awareness of Issues Surrounding Intellectual Property and Copyright." In 2023 IEEE 15th International Conference on Humanoid, Nanotechnology, Information Technology, Communication and Control, Environment, and Management (HNICEM). IEEE, 2023. http://dx.doi.org/10.1109/hnicem60674.2023.10589176.
Full textReports on the topic "Action and adventure films"
Lichter, Amnon, Joseph L. Smilanick, Dennis A. Margosan, and Susan Lurie. Ethanol for postharvest decay control of table grapes: application and mode of action. United States Department of Agriculture, July 2005. http://dx.doi.org/10.32747/2005.7587217.bard.
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