Journal articles on the topic 'Actionscript'
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Wierzgała, Piotr, Grzegorz M. Wójcik, and Marcin Smolira. "Finding the Best Efficiency in Actionscript Based Web Applications on Example of FFT Algorithm." bams 8, no. 4 (December 2012): 373–85. http://dx.doi.org/10.1515/bams-2012-0027.
Full textFelisa, Jenisa. "Penerapan Actionscript pada Adobe Photoshop." Media Informatika 19, no. 2 (August 18, 2020): 61–64. http://dx.doi.org/10.37595/mediainfo.v19i2.42.
Full textYing, Ming, and James Miller. "ART-Improving Execution Time for Flash Applications." International Journal of Systems and Service-Oriented Engineering 2, no. 1 (January 2011): 1–20. http://dx.doi.org/10.4018/jssoe.2011010101.
Full textGao, Yun Li, and Ji Fang Bai. "The VR Model Design of Microorganism Fermentation Platform Based on Flash." Applied Mechanics and Materials 373-375 (August 2013): 1800–1805. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.1800.
Full textJanik, Arkadiusz, and Jakub Krawczyk. "AJVM – JAVA Virtual Machine Implemented in Actionscript 3.0." Journal of Automation, Mobile Robotics & Intelligent Systems 10, no. 1 (February 18, 2016): 58–68. http://dx.doi.org/10.14313/jamris_1-2016/8.
Full textRoutledge, Graham, Amin Aminaei, and Phillip Benachour. "Developing Understanding of Programming Principles using Flash Actionscript." Innovation in Teaching and Learning in Information and Computer Sciences 6, no. 4 (October 2007): 51–71. http://dx.doi.org/10.11120/ital.2007.06040051.
Full textBai-Tiantain, Bai-Tiantain, Jong-Hoon Park, and Chul-Won Kim. "Design of an Alpine Skiing Game Using ActionScript 3.0." Journal of information and communication convergence engineering 10, no. 2 (June 30, 2012): 168–74. http://dx.doi.org/10.6109/jicce.2012.10.2.168.
Full textFan, Kuo Kuang, and Ko Jung Lin. "KINECT with FLASH ActionScript 3.0 Applications in Interactive Design." Applied Mechanics and Materials 145 (December 2011): 525–29. http://dx.doi.org/10.4028/www.scientific.net/amm.145.525.
Full textAshari, Mohammad Ibrahim, and Ahmad Faisol. "Desain Game Karakter 3d Tokoh Madura dengan Actionscript Macromedia." Prosiding SENIATI 6, no. 1 (July 14, 2022): 187–92. http://dx.doi.org/10.36040/seniati.v6i1.4947.
Full textWoo, Chong-Woo, and Dae-Ryung Kim. "Development of Social Network Game Engine based on ActionScript." Journal of Korean Society for Internet Information 13, no. 1 (February 29, 2012): 125–34. http://dx.doi.org/10.7472/jksii.2012.13.1.125.
Full textDeVries, Brian W., Gopal Gupta, Kevin W. Hamlen, Scott Moore, and Meera Sridhar. "ActionScript bytecode verification with co-logic programming (abstract only)." ACM SIGPLAN Notices 44, no. 8 (August 4, 2009): 4. http://dx.doi.org/10.1145/1667209.1667212.
Full textPutra, Edson Y., Green A. Sandag, and Enrico S. Djimesha. "Aplikasi Simulator Algoritma Penjadwalan Central Processing Unit Menggunakan Actionscript 3.0." CSRID (Computer Science Research and Its Development Journal) 10, no. 3 (March 3, 2021): 139. http://dx.doi.org/10.22303/csrid.10.3.2018.139-145.
Full textPhung, Phu H., Maliheh Monshizadeh, Meera Sridhar, Kevin W. Hamlen, and V. N. Venkatakrishnan. "Between Worlds: Securing Mixed JavaScript/ActionScript Multi-Party Web Content." IEEE Transactions on Dependable and Secure Computing 12, no. 4 (July 1, 2015): 443–57. http://dx.doi.org/10.1109/tdsc.2014.2355847.
Full textRao, Hao. "Design and Implementation of Stone Materials Information System." Advanced Materials Research 850-851 (December 2013): 724–27. http://dx.doi.org/10.4028/www.scientific.net/amr.850-851.724.
Full textZhang, Hong Tao, Qing Jie Sun, and You Chun Liu. "Mobile Game Development with Flash as the Editor." Applied Mechanics and Materials 644-650 (September 2014): 2898–901. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.2898.
Full textAmasha, M. "USING ACTIONSCRIPT 3.00 TO DEVELOP AN ANDROID APPLICATION FOR MATHEMATICS COURSE." International Journal of Intelligent Computing and Information Sciences 16, no. 3 (July 1, 2016): 67–79. http://dx.doi.org/10.21608/ijicis.2016.19839.
Full textFelisa, Jenisa. "Rekayasa Kamera Virtual pada Perangkat Lunak Adobe Flash." Media Informatika 18, no. 3 (December 27, 2019): 151–56. http://dx.doi.org/10.37595/mediainfo.v18i3.34.
Full textHaris, Darius Andana, Viny Christanti Mawardi, and Davin Pratama. "PERANCANGAN MASSIVELY MULTIPLAYER ONLINE KNIGHTS FANTASY ONLINE." Computatio : Journal of Computer Science and Information Systems 1, no. 1 (April 27, 2017): 34. http://dx.doi.org/10.24912/computatio.v1i1.239.
Full textKawai, Hiroshi, Akira Kuwata, and Hirohisa Noguchi. "An E-Learning System for CAE." Advanced Materials Research 33-37 (March 2008): 1483–88. http://dx.doi.org/10.4028/www.scientific.net/amr.33-37.1483.
Full textPrasetyawan, Daru, and Agus Mulyanto. "E-Kiosk : Digitizing the Sonobudoyo Museum Collections." IJID (International Journal on Informatics for Development) 7, no. 1 (November 28, 2018): 8. http://dx.doi.org/10.14421/ijid.2018.07103.
Full textVechi, Anderson de, Alessandro Ferreira de Brito, Delma Barboza Valentim, Maria Estela Gozzi, Anderson Reginaldo Sampaio, and Ronaldo Celso Viscovini. "Modelo dinâmico do Sistema Solar em actionscript com controle de escalas para ensino de astronomia." Revista Brasileira de Ensino de Física 35, no. 2 (June 2013): 1–25. http://dx.doi.org/10.1590/s1806-11172013000200025.
Full textLubis, Ditansya, Riska Sri Rahmawati, and Soni Mulyawan Setiana. "PERANCANGAN GAME EDUKASI GOI BERBASISKAN FLASH." Janaru Saja : Jurnal Program Studi Sastra Jepang 6, no. 2 (January 16, 2018): 42–50. http://dx.doi.org/10.34010/js.v6i2.581.
Full textYing, Ming, and James Miller. "Refactoring Flash Embedding Methods." International Journal of Systems and Service-Oriented Engineering 3, no. 3 (July 2012): 26–40. http://dx.doi.org/10.4018/jssoe.2012070102.
Full textKim Yong Gyu and 이상선. "Interactive Optical Art used in Infographic of SNS Influence - Using Flash Actionscript 3.0 and Twitter API -." Journal of Integrated Design Research 12, no. 1 (March 2013): 105–16. http://dx.doi.org/10.21195/jidr.2013.12.1.009.
Full textWong, Ng Poi, Hardy Hardy, and Riche Riche. "Rancang Bangun Pembelajaran Online Sistem Operasi Windows 7 dengan HTML 5." Jurnal SIFO Mikroskil 12, no. 1 (April 20, 2011): 21–28. http://dx.doi.org/10.55601/jsm.v12i1.30.
Full textPutri, Bellia Dwi Cahya, Rinta Kridalukmana, and Eko Didik Widianto. "Perancangan Aplikasi Permainan Multiplayer Gobak Sodor Berbasis Flash Di Lingkup Jaringan Lokal." Jurnal Teknologi dan Sistem Komputer 4, no. 2 (April 23, 2016): 259. http://dx.doi.org/10.14710/jtsiskom.4.2.2016.259-265.
Full textFigueroa, Pablo A. "Visual Programming for Virtual Reality Applications Based on InTml." Journal on Interactive Systems 3, no. 1 (June 15, 2012): 1. http://dx.doi.org/10.5753/jis.2012.607.
Full textMaysarah, Dina, and Soni Mulyawan Setiana. "TANGGAPAN RESPONDEN TERHADAP MEDIA PEMBELAJARAN ALTERNATIF KATAGANA." MAHADAYA: Jurnal Bahasa, Sastra, dan Budaya 1, no. 1 (April 22, 2021): 33–42. http://dx.doi.org/10.34010/mhd.v1i1.4841.
Full textHaris, Darius Andana, Viny Christiani Mawardi, and Davin Pratama. "Developing Multiplayer Online Game “KNIGHT FANTASY ONLINE”." Journal of Games, Game Art, and Gamification 5, no. 1 (October 19, 2021): 1–8. http://dx.doi.org/10.21512/jggag.v5i1.7469.
Full textHarpad, Bartolomius, and Meilinda Wulandari. "APLIKASI PENGENALAN ANGGOTA TUBUH MANUSIA MENGGUNAKAN SWISHMAX PADA TK DARUL FALAH 10 SAMARINDA BERBASIS MULTIMEDIA." Jurnal Informatika Wicida 9, no. 2 (July 1, 2020): 63–71. http://dx.doi.org/10.46984/inf-wcd.1239.
Full textWafdan, Reza, Mahyus Ihsan, Marwan Ramli, and Hafnani Hafnani. "SOLUSI PERMASALAHAN KOMPUTASI SKALA BESAR PADA SOFTWARE ADOBE FLASH DALAM PERANCANGAN MEDIA PEMBELAJARAN PENCARIAN EULERIAN CIRCUIT." Jurnal Natural 16, no. 1 (March 1, 2016): 27–32. http://dx.doi.org/10.24815/jn.v16i1.4641.
Full textFalahah, Falahah, and Fadhila Alinda Irrahali. "Educational Game “Mengenal Indonesia” as a Medium to Introduce Indonesia to the Kids." International Journal of Higher Education 8, no. 3 (May 10, 2019): 47. http://dx.doi.org/10.5430/ijhe.v8n3p47.
Full textAdnyana, Putu Eka Sura, and I. Made Ade Prayoga. "Pengenalan Seni Suara Dharmagītā “Sekar Agung” Berbasis Multimedia Interaktif." Sphatika: Jurnal Teologi 12, no. 1 (March 31, 2021): 62. http://dx.doi.org/10.25078/sp.v12i1.2064.
Full textAryani, Adriana Sari, and Aya Hartina. "MODEL PEMBELAJARAN KIMIA KARBON BERBASIS GAME." Computatio : Journal of Computer Science and Information Systems 1, no. 1 (April 27, 2017): 105. http://dx.doi.org/10.24912/computatio.v1i1.245.
Full textSaprilia, Widya Bela, and Agustinus Suradi. "ANIMASI PENGENALAN FLORA DAN FAUNA UNTUK ANAK SD BERBASIS ANDROID." Journal Computer Science and Information Systems : J-Cosys 2, no. 2 (November 1, 2022): 43–47. http://dx.doi.org/10.53514/jco.v2i2.322.
Full textSari, Verinda Shavira, Endang Purwaningsih, Winarto Winarto, and Nugroho Adi Pramono. "Development of the Interactive Multimedia Software “Inquiry Play-Room” as an Electronic Learning Resource for Rotation and Equilibrium Topic." International Journal of Interactive Mobile Technologies (iJIM) 15, no. 07 (April 9, 2021): 81. http://dx.doi.org/10.3991/ijim.v15i07.21561.
Full textSantoso, Kartika Imam, Farida Yunita, and Nafi Projo Kusumo. "Penerapan Algoritma Minimax Pada Game Macan-macanan." JURNAL SISTEM INFORMASI BISNIS 6, no. 1 (November 30, 2016): 21. http://dx.doi.org/10.21456/vol6iss1pp21-29.
Full textMoraes, Fellipe, Tatiane Magalhães Alves, Tacio Freire Silva, Carla Figueiredo Brandão, and Jane Luzia Freire Matos. "Desenvolvimento de uma plataforma multimídia como objeto didático para compreensão dos eventos da gênese dentária." Revista da ABENO 15, no. 3 (January 10, 2016): 69–79. http://dx.doi.org/10.30979/rev.abeno.v15i3.194.
Full textRetnowati, Nurcahyani Dewi, and Muhammad Zainal Muttaqim. "VIRTUAL PANORAMA LANDING DAN TAKE OFF BANDARA ADI SUMARMO SOLO." Angkasa: Jurnal Ilmiah Bidang Teknologi 8, no. 1 (August 31, 2017): 59. http://dx.doi.org/10.28989/angkasa.v8i1.132.
Full textPereira, M. R., F. C. Dórea, C. M. R. Lima, M. S. Castro, and W. Fontes. "INTERACTIVE ILUSTRATION FOR PHOTOSYNTHESIS TEACHING." Revista de Ensino de Bioquímica 2, no. 2 (May 15, 2004): 12. http://dx.doi.org/10.16923/reb.v2i2.144.
Full textRohmah, Widi Aulia, Asriyanik Asriyanik, and Winda Apriyandari. "Implementation of the Algorithm Fisher Yates Shuffle on Game Quiz Environment." JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING 4, no. 1 (July 20, 2020): 161–72. http://dx.doi.org/10.31289/jite.v4i1.3863.
Full textMaevsky, D. A., O. V. Naidenko, E. J. Maevskaya, O. V. Strelzov, and A. A. Naidenko. "RESEARCH OF ACCURACY OF SOFTWARE SOFTWARE RELIABILITY ASSESSMENT." ELECTRICAL AND COMPUTER SYSTEMS 33, no. 108 (November 30, 2020): 17–25. http://dx.doi.org/10.15276/eltecs.32.108.2020.2.
Full textMitschek, Marivic Reyes, Maureen Joy M. Nolasco, Maria Cristina DC Pindot, and Romina J. Sy. "Kwentong Pambata: Interactive Storybook for Filipino Fables, Legends, Parables and Short Stories." Celt: A Journal of Culture, English Language Teaching & Literature 17, no. 2 (December 21, 2017): 139. http://dx.doi.org/10.24167/celt.v17i2.1389.
Full textHeller, Stephen R. "Using ActionScript 2.0 Components with Macromedia Flash 8 By Bob Berry, Jen deHaan, Peter deHaan, David Jacowitz, and Wade Pickett. Macromedia Press: Berkeley, CA. 2005. 1752 pp. ISBN 0-321-39539-5. Softcover. $54.99." Journal of Chemical Information and Modeling 46, no. 3 (May 2006): 1533–34. http://dx.doi.org/10.1021/ci068006g.
Full textFukuda, Hiroaki, and Paul Leger. "SyncAS: A Virtual Block Approach to Tame Asynchronous Programming." International Journal of Software Engineering and Knowledge Engineering 25, no. 05 (June 2015): 887–907. http://dx.doi.org/10.1142/s0218194015400252.
Full textОсадчий, Вячеслав Володимирович, and Катерина Петрівна Осадча. "Теорія і практика створення комп’ютерних програм навчального призначення." Theory and methods of e-learning 3 (February 11, 2014): 250–55. http://dx.doi.org/10.55056/e-learn.v3i1.346.
Full textDewi, Pristika, and Ari Nurul Alfian. INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management 5, no. 2 (July 3, 2021): 75. http://dx.doi.org/10.51211/imbi.v5i2.1559.
Full textGil, Jaume. "Aprendiendo a programar en Flash." Mosaic, no. 60 (September 20, 2007). http://dx.doi.org/10.7238/m.n60.0729.
Full textDenisenko, A. V., and A. A. Gursky. "DEVELOPMENT OF PRINCIPLES OF DCNET AND FLASH ENVIRONMENTS INTERACTION." Automation of technological and business processes 8, no. 2 (August 31, 2016). http://dx.doi.org/10.15673/atbp.v8i2.164.
Full textTardáguila, César. "La historia de Flash." Mosaic, no. 60 (September 20, 2007). http://dx.doi.org/10.7238/m.n60.0730.
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