Academic literature on the topic 'Active server pages (Computer software)'

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Journal articles on the topic "Active server pages (Computer software)"

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Ingram, Robert W., and Dale L. Lunsford. "Developing an e-Commerce System Using Active Server Pages." Journal of Information Systems 17, no. 1 (2003): 135–56. http://dx.doi.org/10.2308/jis.2003.17.1.135.

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This paper describes a case to illustrate analysis, design, and implementation issues involving a multitier e-commerce system. The case is designed for use in advanced accounting systems or systems analysis and design courses. The case involves analysis of a sales order system that will be implemented using a web interface and relational database, conceptual design of the system, and implementation of the system. A variety of tasks are involved in the case, but an instructor can select the tasks of relevance in a particular course.
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Murthy, Uday S. "An Analysis of the Effects of Continuous Monitoring Controls on e-Commerce System Performance." Journal of Information Systems 18, no. 2 (2004): 29–47. http://dx.doi.org/10.2308/jis.2004.18.2.29.

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This research investigates the effects on e-commerce system performance of alternative types of application controls that continually monitor transaction-processing activity. The three categories of controls examined were relatively simple controls involving calculations, more complicated controls requiring database lookups, and the most intensive controls involving the use of aggregate statistical functions. A test e-commerce platform comprising a sales order entry application was programmed using Active Server Pages (ASP) technology. The system, running on a Windows 2000 Server platform with the data in a SQL Server 2000 database, was stress-tested using Microsoft's web Application Stress tool. To gauge the performance of the system under low, medium, and high load conditions, various statistics were gathered including processor utilization, ASP requests per second, SQL Server transactions per second, ASP requests queued, and time to last byte of the main order processing script. Results revealed that calculation controls could easily be accommodated by the e-commerce system, regardless of system load. Lookup controls had a detrimental effect on system performance only when they were heavily used. Aggregate function controls had a dramatic negative impact on system performance. The results of this study are useful for both capacity planning and capacity management and provide support for both internal and external auditors requesting the inclusion of continuous monitoring controls in modern e-commerce systems.
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CABEZA, DANIEL, and MANUEL HERMENEGILDO. "Distributed WWW programming using (Ciao-)Prolog and the PiLLoW library." Theory and Practice of Logic Programming 1, no. 3 (2001): 251–82. http://dx.doi.org/10.1017/s147106840100117x.

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We discuss from a practical point of view a number of issues involved in writing distributed Internet and WWW applications using LP/CLP systems. We describe PiLLoW, a public-domain Internet and WWW programming library for LP/CLP systems that we have designed to simplify the process of writing such applications. PiLLoW provides facilities for accessing documents and code on the WWW; parsing, manipulating and generating HTML and XML structured documents and data; producing HTML forms; writing form handlers and CGI-scripts; and processing HTML/XML templates. An important contribution of PiLLoW is to model HTML/XML code (and, thus, the content of WWW pages) as terms. The PiLLoW library has been developed in the context of the Ciao Prolog system, but it has been adapted to a number of popular LP/CLP systems, supporting most of its functionality. We also describe the use of concurrency and a high-level model of client-server interaction, Ciao Prolog's active modules, in the context of WWW programming. We propose a solution for client-side downloading and execution of Prolog code, using generic browsers. Finally, we also provide an overview of related work on the topic.
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Yang, Guang. "The Realization of Math Score Query on the Wireless Internet." Advanced Materials Research 756-759 (September 2013): 1141–45. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.1141.

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Wireless internet is gaining wide spread usage in teaching affairs, especially in score query system development. This paper explores how simple Math score query system can be developed for mobile devices and introduces general framework for designing such score query applications. Using the framework, based on Microsoft database software SQL Server 2000, T-SQL clause is employed to program one stored procedure for Math score query. The framework utilizes mobile phones simulator software, Nokia WAP Toolkit, which interacts with a server-side ASP (Active Server Pages) in conjunction with the associated SQL Server database. The design and implementation of the management information system are discussed in the paper, and test results are presented.
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Brabban, Philip James, and Paul Kobasa. "Forget ‘static’ ‐ get ‘dynamic’! Using Active Server Pages to manage electronic resources." VINE 31, no. 3 (2001): 27–35. http://dx.doi.org/10.1108/03055720010804122.

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Goenka, Palak, Kyriakos Zarifis, Arpit Gupta, and Matt Calder. "Towards client-side active measurements without application control." ACM SIGCOMM Computer Communication Review 52, no. 1 (2022): 20–27. http://dx.doi.org/10.1145/3523230.3523234.

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Monitoring performance and availability are critical to operating successful content distribution networks. Internet measurements provide the data needed for traffic engineering, alerting, and network diagnostics. While there are significant benefits to performing end-user active measurements, these capabilities are limited to a small number of content providers with application control. In this work, we present a solution to the long-standing problem of issuing active measurements from clients without requiring application control, e.g., injecting JavaScript to the content served. Our approach uses server-side programmable features of the Network Error Logging specification that allow a CDN to induce a browser connection to an HTTPS server of the CDN's choosing without application control.
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Mohammad Khanli, L., and M. Analoui. "Active Grid Information Server for grid computing." Journal of Supercomputing 50, no. 1 (2008): 19–35. http://dx.doi.org/10.1007/s11227-008-0250-9.

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Kanwar, Gurtej, Anish Kumar, and Anshika Mahajan. "Open source software tools for computer aided drug design." International Journal of Research in Pharmaceutical Sciences 9, no. 1 (2018): 86. http://dx.doi.org/10.26452/ijrps.v9i1.1191.

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Computer-aided drug design (CADD) has revolutionized the drug discovery arena and it has reduced the costs associated with finding novel compounds which are having pharmaceutical importance. In CADD, the scientists use the computer software to discover biological active compounds. Molecular docking and energy minimization tools are essential components of structure based drug design. It is a significant tool in structural molecular biology and computer-assisted drug design. It reduces the laboratory workload of the end user and allows researchers to restrict their docking studies to the smallest and the most representative set of macromolecules and small molecules possible. This greatly enhances the productivity of researchers. Energy minimization is an important criterion for selecting a potential 3D molecule. In modeled structures, the 3D structure is affected is due to steric clashes. These clashes happen in a protein structure due to the overlap of non bonding atoms and with the assistance of energy minimization, steric clashes can be eradicated. The open software’s and databases provides a platform for scientists and scholars to carry out their research work in a better way. The docking tools are discussed in this review cover protein-ligand, protein-peptide as well as protein-nucleic acid docking. The tools described include AutoDock 4 and Vina, UCSF DOCK, FLIPDock, EADock, HADDOCK 2.2, SwissDock, PatchDock and ClusPro. In addition to the docking tools, energy minimization tools such as YASARA minimization server, KoBaMIN server and 3D refine server have also been discussed. This mini-review concentrates on open software tools which are free of cost and can be easily downloaded in the computers that are useful for CADD. Keywords: Molecular docking; Energy minimization; Structure refinement; Drug design; CADD
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Cheng, Jiaxing, Ying Li, Cheng Huang, Ailing Yu, and Tao Zhang. "ACER: detecting Shadowsocks server based on active probe technology." Journal of Computer Virology and Hacking Techniques 16, no. 3 (2020): 217–27. http://dx.doi.org/10.1007/s11416-020-00353-z.

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Zhang, Jingjing. "Computer Assisted Instruction System under Artificial Intelligence Technology." International Journal of Emerging Technologies in Learning (iJET) 16, no. 05 (2021): 4. http://dx.doi.org/10.3991/ijet.v16i05.20307.

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In order to promote the development of intelligent teaching system, artificial intelligence technology is combined with computer assisted instruction (CAI) system to produce intelligent CAI (ICAI), and the design of ICAI is studied in order to facilitate the application and implementation of intelligent teaching system. First, there is an introduction of the basic concepts, related theories, and implementation principles of ICAI. Then, the requirements of ICAI are analyzed in detail on the basis of studying the relevant technologies required by ICAI, including the functional and non-functional requirements. The subsystem is set based on the different needs of the target users (administrator, teacher, and student users). Finally, the general and functional structure of ICAI are designed, and there are tests for the system functions. The results show that the system takes Java Server Pages (JSP) as the development language, Struts2 as the technical framework, and SQL Server 2008 as the back-end database, which realizes a teaching platform mainly for teachers, students, and administrators. After testing, the overall operation of the system is good, and the functional test results of the login module, homework release, and learning resource upload meet the software design requirements. The response time of the system prolongs, the number of users who can’t successfully log in grows, and the utilization of server central procession unit (CPU) and memory utilization both increase, which are caused by the increasing number of concurrent users. The results indicate that the combination of CAI and artificial intelligence (AI) technology can meet students’ online teaching demands, break the time-space limitation of traditional teaching, and provide important reference value for the reform of teaching mode and the improvement of teaching quality
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Dissertations / Theses on the topic "Active server pages (Computer software)"

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Teesri, Sumuscha. "Implementation business-to-business electronic commerce website using active server pages." CSUSB ScholarWorks, 2000. https://scholarworks.lib.csusb.edu/etd-project/3023.

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E-commerce is the current approach for doing any type of business online, which uses the superior power of digital information to understand the requirements and preferences of each client and each partner, to adapt products and services for them, and then to distribute the products and services as swiftly as possible.
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Alhabashneh, Mohammad Abad Alhameed. "Protect team handler (PTH)." Thesis, University West, Department of Technology, Mathematics and Computer Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-567.

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There is always a need for easy-to-follow processes that enable accurate and non-time consuming solutions. Nowadays we see a lot of different approaches to development processes in software engineering. This project is concerned with how to manage a software development process in a reliable, secure and efficient way. Software is available which provides some help for project managers / administrators to work more productively, with effective communication. Using such systems, it is possible to keep track of all the phases of development, including task distribution, making maximum use of previous hands-on experience and increasing productivity, to deliver a finished product in minimum time. No existing solution, however, fulfills all the desirable criteria. This paper describes the motivation, design and implementation of an improved development management system using Active Server Pages and Microsoft Internet Information Services with a backend Microsoft Access Database developed using a waterfall software development process. The resulting system is described and evaluated. This system will be beneficial for software houses, because they can communicate on the web, allowing efficiency gains by avoiding the need to call meetings for distribution of tasks among employees, with the additional advantage of location-transparent team management through the Internet.

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Alhabashneh, Mohammad Abad Alhameed. "Project and team handler (PTH)." Thesis, Högskolan Väst, Institutionen för teknik, matematik och datavetenskap, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-567.

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There is always a need for easy-to-follow processes that enable accurate and non-time consuming solutions. Nowadays we see a lot of different approaches to development processes in software engineering. This project is concerned with how to manage a software development process in a reliable, secure and efficient way. Software is available which provides some help for project managers / administrators to work more productively, with effective communication. Using such systems, it is possible to keep track of all the phases of development, including task distribution, making maximum use of previous hands-on experience and increasing productivity, to deliver a finished product in minimum time. No existing solution, however, fulfills all the desirable criteria. This paper describes the motivation, design and implementation of an improved development management system using Active Server Pages and Microsoft Internet Information Services with a backend Microsoft Access Database developed using a waterfall software development process. The resulting system is described and evaluated. This system will be beneficial for software houses, because they can communicate on the web, allowing efficiency gains by avoiding the need to call meetings for distribution of tasks among employees, with the additional advantage of location-transparent team management through the Internet.
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Tollstern, Christoffer. "Tillämpning av Component Object Model vid utveckling av webbapplikationer med Active Server Pages." Thesis, University of Skövde, Department of Computer Science, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-554.

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Denna studie undersöker om, och i så fall hur, utvecklingen av webbapplikationer med ASP kan förbättras genom tillämpning av COM-objekt. För att göra detta används fyra jämförelsekriterier som tagits fram utifrån fördelar och nackdelar med ASP respektive COM-objekt. Dessa kriterier avser att jämföra ASP och COM-objekt i exekveringstid av scriptkod, återanvändning av funktionalitet, inkapsling av databasrelaterad kod och prototyputveckling. Det resultat som erhållits av genomförandet visar att utvecklingen av webbapplikationer med ASP kan i olika situationer tillämpa COM-objekt för att: förbättra exekveringstiden av scriptkod, förenkla återanvändningen av funktionalitet och göra ASP-koden mer strukturerad genom att kapsla in databasrelaterad kod. Vad gäller prototyputveckling anses dock ASP vara bättre anpassat, då COM-objekt kräver noggrann planering av gränssnittet och dessutom är beroende av ett testprogram för att kunna testa prototypen.

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Boutkhil, Soumaya. "A study and implementation of an electronic commerce website using active server pages." CSUSB ScholarWorks, 2001. https://scholarworks.lib.csusb.edu/etd-project/1894.

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The purpose of this project is to design an electronic commerce site for MarocMart company. MarocMart.com is an one-stop shopping company for a number of high quality products: carpets, jewelry, pottery, wood, leather, metals, and fashion items, etc... Each article is unique, hand-made by Moroccan craftsmen.
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Poti, Allison Tamara S. "Building a multi-tier enterprise system utilizing visual Basic, MTS, ASP, and MS SQL." Virtual Press, 2001. http://liblink.bsu.edu/uhtbin/catkey/1221293.

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Multi-tier enterprise systems consist of more than two distributed tiers. The design of multi-tier systems is considerably more involved than two tier systems. Not all systems should be designed as multi-tier, but if the decision to build a multi-tier system is made, there are benefits to this type of system design. CSCources is a system that tracks computer science course information. The requirements of this system indicate that it should be a multi-tier system. This system has three tiers, client, business and data. Microsoft tools are used such as Visual Basic (VB) that was used to build the client tier that physically resides on the client machine. VB is also used to create the business tier. This tier consists of the business layer and the data layer. The business layer contains most of the business logic for the system. The data layer communicates with the data tier. Microsoft SQL Server (MS SQL) is used for the data store. The database containsseveral tables and stored procedures. The stored procedures are used to add, edit, update and delete records in the database. Microsoft Transaction Server (MTS) is used to control modifications to the database. The transaction and security features available in the MTS environment are used. The business tier and data tier may or may not reside on the same physical computer or server. Active Server Pages (ASP) was built that accesses the business tier to retrieve the needed information for display on a web page. The cost of designing a distributed system, building a distributed system, upgrades to the system and error handling are examined.Ball State UniversityMuncie, IN 47306
Department of Computer Science
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Swales, Dylan. "A comparison of web-based technologies to serve images from an Oracle9i database." Thesis, Rhodes University, 2004. http://hdl.handle.net/10962/d1004380.

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The nature of Internet and Intranet Web applications has changed from a static content-distribution medium into an interactive, dynamic medium, often used to serve multimedia from back-end object-relational databases to Web-enabled clients. Consequently, developers need to make an informed technological choice for developing software that supports a Web-based application for distributing multimedia over networks. This decision is based on several factors. Among the factors are ease of programming, richness of features, scalability, and performance. The research focuses on these key factors when distributing images from an Oracle9i database using Java Servlets, JSP, ASP, and ASP.NET as the server-side development technologies. Prototype applications are developed and tested within each technology: one for single image serving and the other for multiple image serving. A matrix of recommendations is provided to distinguish which technology, or combination of technologies, provides the best performance and development platform for image serving within the studied envirorunent.
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Sjödahl, Fredrik. "Rapportsystem för Active Directory-information." Thesis, Örebro University, School of Science and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-10314.

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När det gäller fakturering av ett företags tjänster har det visat sig att den manuella hanteringen ofta är tidskrävande och att det lätt blir fel. Därför har det tagits fram många faktureringssystem för olika datorsystem. Detta examensarbete går ut på att ta fram en prototyp av ett automatiskt rapportsystem baserat på utvald användarinformation i Active Directory, informationen ska sedan användas som faktureringsunderlag. Informationen sammanställs i en databas där användaren på ett lätt sätt ska kunna ta fram en sammanställning av kundernas användning av diverse tjänster för en specifik domän.


When it comes to invoicing a company’s services it has become evident that the manual handling very often is time-consuming and easily becomes wrong. Therefore many developers have developed different invoicingsystems for different computersystems. This diploma work is about developing a prototype of a fully automatic reportsystem based on Active Directory-information. This information will later on be used as basic data for the invoice. The information will be put together in a database where the user easily can retrieve a compilation about a customer’s usage of different services.

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Johnson, Jeremy Charles. "Designing an electron learning Website using ASP." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2528.

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The primary purpose of this project is to develop an online forum to facilitate communication among educators, parents, and students resulting in an open environment for more informed decisions by all those involved in the educational process. The second purpose is the personal development of an electronic learning application using online tools needed for an effective online learning environment that will cost the school district little or nothing.
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Books on the topic "Active server pages (Computer software)"

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Walther, Stephen. Active Server Pages 2.0 unleashed. SAMS, 1999.

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Eden, Timothy. Active Server Pages in plain English. M&T Books, 2001.

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1983-, Preul Wyatt, ed. Professional Community server. Wiley Technical Pub., 2007.

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Active server pages 3.0: Your visual blueprint for developing interactive Web sites. IDG Books Worldwide, 2000.

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Stefano, Mostarda, and De Sanctis Marco, eds. ASP.NET 4.0 in practice. Manning, 2011.

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Programming ASP.NET AJAX. O'Reilly, 2007.

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Ultra-fast ASP.NET: Building ultra-fast and ultra-scalable Web sites using ASP.NET and SQL Server. Apress, 2009.

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Programming Microsoft ASP.NET 4. Microsoft Press, 2011.

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1968-, Conery Rob, ed. Professional ASP.NET MVC 1.0. Wiley Pub., 2009.

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Galloway, Jon. Professional ASP.NET MVC 2. Wiley Pub., Inc., 2010.

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Book chapters on the topic "Active server pages (Computer software)"

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Ju, K. "Software Platforms for Mobile Programming." In Encyclopedia of Mobile Computing and Commerce. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-002-8.ch153.

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Java 2 Micro Edition (J2ME), .NET Compact Framework (.NET CF), and Active Server Pages .NET (ASP.NET) Mobile Controls are commonly used alternatives in mobile programming. They provide an environment for applications to run on mobile devices. However, they are different in many ways, such as supported mobile devices, architecture, and development. Hence, it is important for mobile application developers to understand the differences between them in order to choose the one that meets their requirement. Therefore, in this article we will discuss the general architecture of J2ME, .NET CF and ASP.NET Mobile Controls and compare the three alternatives.
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Zulkernine, Farhana H., and Pat Martin. "Web Services Management." In Web Data Management Practices. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-228-2.ch012.

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The widespread use and expansion of the World Wide Web has revolutionized the discovery, access and retrieval of information. The Internet has become the doorway to a vast information base and has leveraged the access to information through standard protocols and technologies like Hyper Text Markup Language (HTML), Active Server Pages (ASP), Java Server Pages (JSP), Web databases and Web services. Web services are software applications that are accessible over the World Wide Web through standard communication protocols. A Web service typically has a Web accessible interface for its clients at the front end, and is connected to a database system and other related application suite at the backend. Thus Web services can render efficient Web access to an information base in a secured and selective manner. The true success of this technology, however, largely depends on the efficient management of the various components forming the backbone of a Web service system. This chapter presents an overview and the state-of-the-art of various management approaches, models, and architectures for Web services systems towards achieving Quality of Service (QoS) in Web data access. Finally it discusses the importance of autonomic or self-managing systems and provides an outline of our current research on autonomic Web services.
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Soh, Leen-Kiat. "Agent-Supported Interface for Online Tutoring." In Encyclopedia of Human Computer Interaction. IGI Global, 2006. http://dx.doi.org/10.4018/978-1-59140-562-7.ch004.

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Traditionally, learning material is delivered in a textual format and on paper. For example, a learning module on a topic may include a description (or a tutorial) of the topic, a few examples illustrating the topic, and one or more exercise problems to gauge how well the students have achieved the expected understanding of the topic. The delivery mechanism of the learning material has traditionally been via textbooks and/or instructions provided by a teacher. A teacher, for example, may provide a few pages of notes about a topic, explain the topic for a few minutes, discuss a couple of examples, and then give some exercise problems as homework. During the delivery, students ask questions and the teacher attempts to answer the questions accordingly. Thus, the delivery is interactive: the teacher learns how well the students have mastered the topic, and the students clarify their understanding of the topic. In a traditional classroom of a relatively small size, this scenario is feasible. However, when e-learning approaches are involved, or in the case of a large class size, the traditional delivery mechanism is often not feasible. In this article, we describe an interface that is “active” (instead of passive) that delivers learning material based on the usage history of the learning material (such as degree of difficulty, the average score, and the number of times viewed), the student’s static background profile (such as GPA, majors, interests, and courses taken), and the student’s dynamic activity profile (based on their interactions with the agent). This interface is supported by an intelligent agent (Wooldridge & Jennings, 1995). An agent in this article refers to a software module that is able to sense its environment, receive stimuli from the environment, make autonomous decisions, and actuate the decisions, which in turn change the environment. An intelligent agent in this article refers to an agent that is capable of flexible behaviour: responding to events timely, exhibiting goal-directed behaviour, and performing machine learning. The agent uses the profiles to decide, through case-based reasoning (CBR) (Kolodner, 1993), which learning modules (examples and problems) to present to the students. Our CBR treats the input situation as a problem, and the solution is basically the specification of an appropriate example or problem. Our agent also uses the usage history of each learning material to adjust the appropriateness of the examples and problems in a particular situation. We call our agent Intelligent Learning Material Delivery Agent (ILMDA). We have built an end-to-end ILMDA infrastructure, with an active GUI front-end—that monitors and tracks every interaction step of the user with the interface, an agent powered by CBR and capable of learning, and a multi-database backend. In the following, we first discuss some related work in the area of intelligent tutoring systems. Then, we present our ILMDA project, its goals and framework. Subsequently, we describe the CBR methodology and design. Finally, we point out some future trends before concluding.
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Hamidi, H., and K. Mohammadi. "Modeling Fault Tolerant and Secure Mobile Agent Execution in Distributed Systems." In Mobile Computing. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-054-7.ch207.

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A mobile agent is a software program which migrates from a site to another site to perform tasks assigned by a user. For the mobile agent system to support agents in various application areas, the issues regarding reliable agent execution, as well as compatibility between two different agent systems or secure agent migration, have been considered. Some of the proposed schemes are either replicating the agents (Hamidi & Mohammadi, 2005) or check-pointing the agents (Park, Byun, Kim, & Yeom, 2002; Pleisch & Schiper, 2001;) For a single agent environment without considering inter-agent communication, the performance of the replication scheme and the check-pointing scheme is compared in Park et al. (2002) and Silva, Batista, and Silva (2000). In the area of mobile agents, only few works can be found relating to fault tolerance. Most of them refer to special agent systems or cover only some special aspects relating to mobile agents, such as the communication subsystem. Nevertheless, most people working with mobile agents consider fault tolerance to be an important issue (Izatt, Chan, & Brecht, 1999; Shiraishi, Enokido, & Takzawa, 2003). Mobile agents are becoming a major trend for designing distributed systems and applications in the last few years and foreseeable future. It can bring benefits such as reduced network load and overcoming of network latency (Chan, Won, & Lyu, 1993). Nevertheless, security is one of the limiting factors of the development of these systems. The main unsolved security problem lies in the possible existence of malicious hosts that can manipulate the execution and data of agents (Defago, Schiper, & Sergent, 1998). Most distributed applications we see today are deploying the client/server paradigm. There are certain problems with the client/server paradigm, such as the requirement of a high network bandwidth, and continuous user-computer interactivity. In view of the deficiencies of the client/server paradigm, the mobile code paradigm has been developed as an alternative approach for distributed application design. In the client/server paradigm, programs cannot move across different machines and must run on the machines they reside on. The mobile code paradigm, on the other hand, allows programs to be transferred among and executed on different computers. By allowing code to move between hosts, programs can interact on the same computer instead of over the network. Therefore, communication cost can be reduced. Besides, mobile agent (Fischer, Lynch, & Paterson, 1983) programs can be designed to work on behalf of users autonomously. This autonomy allows users to delegate their tasks to the mobile agents, and not to stay continuously in front of the computer terminal. The promises of the mobile code paradigm bring about active research in its realization. Most researchers, however, agree that security concerns are a hurdle (Greenberg, Byington, & Harper, 1998). In this article, we investigate these concerns. First, we review some of the foundation materials of the mobile code paradigm. We elaborate Ghezzi and Vigna’s classification of mobile code paradigms (Ghezzi & Vigna, 1997), which is a collection of the remote evaluation, code on demand, and mobile agent approaches. In the next section, we address the current status of mobile code security. The following section presents the model for fault-tolerant mobile agent. In the next section, security issues of the mobile agent are discussed, and we discuss security modeling and evaluation for the mobile agent in the section after. In the following section, simulation results and influence of the size of agent are discussed. We then conclude the article.
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Conference papers on the topic "Active server pages (Computer software)"

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Lozano Muñoz, Alejandro. "Estéticas de la inconsistencia en los espacios de la imagen digital." In II Congreso Internacional Estéticas Híbridas de la Imagen en Movimiento: Identidad y Patrimonio. Universitat Politàcnica de València, 2021. http://dx.doi.org/10.4995/eshid2021.2021.13205.

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Nota: El documento Word contiene más de 500 palabras debido a las referencias; el cuerpo del resumen tiene 487 palabras.-- Resumen -- La maleabilidad se ha consolidado como una característica distintiva de lo digital (Santos Ortiz, 2013; Walizcky, 1989). La ductilidad de los materiales del software, ya sean visuales o sonoros, permite experimentar con los componentes mediante técnicas como la separación, la recomposición o la fusión. A lo largo de las décadas de vida de las tecnologías digitales, estos procedimientos han dado lugar a hitos como la revitalización del montaje espacial (Manovich, 2001: 322-326), que se ha incrementado en la época de las redes sociales, o a prácticas polémicas como el morphing (Walker, 2006). En esta propuesta pretendo explorar cómo trabaja esa plasticidad en la creación de espacios tridimensionales navegables. Este tipo de entornos, conocidos comúnmente como mundos en 3D, son simulaciones inmersivas, es decir, pretenden envolver al usuario en universos artificiales que puede explorar gracias a la articulación de un conjunto de mecánicas. En el ámbito del desarrollo de videojuegos, el resultado deseado se denomina “game feel” (Swink, 2009), aunque podemos extender esta pretensión a entornos no lúdicos. Para alcanzar esta meta se potencian factores como la sensación de profundidad, la riqueza visual y sonora o el estímulo propioceptivo. En este sentido, los componentes de los mundos en 3D están dotados de una física que transmite cualidades como la densidad de los fluidos o la firmeza del terreno. Un principio clave de los espacios digitales es que la materia se diseña por entero a medida del usuario de forma que pueda percibirla como algo consistente. Los entornos envolventes en 3D mutan incesantemente a voluntad de la mirada del sujeto, que en este contexto ejercita lo que Martín Prada denomina una “óptica activa” (2018, cap. 6: ¶ 15). Este fenómeno, que Farocki exploró magistralmente en su serie Parallel (2014), es una consecuencia de economizar los recursos técnicos de los que hace uso el software, y provoca que los entornos tridimensionales sean ante todo superficie y apariencia. No resulta extraño que se hayan establecido analogías con la figura del parque temático (Nitsche, 2008: 8-14), ya que nos encontramos ante maquetas huecas que flotan literalmente en medio del vacío. Así lo afirman las prácticas en torno al glitch que documentan el aspecto del escenario cuando, por algún error, el avatar del usuario sale abruptamente de sus confines. He seleccionado una serie de piezas que explotan esta tensión entre materialidad e inmaterialidad para introducir alteraciones en el tejido del espacio digital. El resultado de estas operaciones es una ruptura con las expectativas de los usuarios, lo que genera sugerentes configuraciones estéticas. En la muestra preliminar se encuentran los siguientes trabajos: Mind: A Path to Thalamus (Mind Dev Team, 2014); P. T. (Kojima Productions, 2014); The Stanley Parable (Galactic Cafe, 2011); The Beginners Guide (Everything Unlimited Ltd., 2015); Inmersión (Marina Núñez, 2019); y Kentucky Route Zero (Cardboard Computer, 2013-2020). En todos estos casos, la manipulación en tiempo real del entorno articula experiencias vinculadas a categorías como lo fantástico, lo siniestro o lo sublime. -- Referencias -- Manovich, L. (2001). The Language of New Media. Cambridge: The MIT Press. Nitsche, M. (2008). Video Game Spaces: Image, Play, and Structure in 3D Worlds. Cambridge: The MIT Press. Prada, J. M. (2018). El ver y las imágenes en el tiempo de Internet. ePub: Akal. Santos, R. (2013). De la maleabilidad del tiempo cinematográfico a la plasticidad del espacio digital. Análisis práctico de construcciones en la imagen código [Tesis doctoral]. Universidad de Salamanca, Salamanca. Swink, S. (2009). Game Feel. A Game Designers Guide to Virtual Sensation. Burlington: Elsevier. Walizcky, T. (1989). The Manifesto of Computer Art. Recuperado de Walizcky.net website: http://www.waliczky.net/pages/waliczky_manifest_eng.htm Walker, J. (2006). Only Screen Deep: Racial Morphing. Recuperado de Jessica Walker website: http://www.jessicawalker.net/screendeep.htm
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