Dissertations / Theses on the topic 'Adapted media'
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Vázquez, Suárez Silvia. "Pattern-based automatic induction of domain adapted resources for social media analysis." Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/350801.
Full textEn esta tesis, analizamos diferentes aspectos del lenguaje utilizado en los textos publicados en diferentes medios sociales y proponemos una serie de métodos para la extracción automática de adjetivos de opinión, así como para la clasificación automática de dichos textos. En primer lugar, proponemos una nueva clasificación de los adjetivos de opinión de acuerdo con sus características léxicas, basada en un estudio de caso. En segundo lugar, implementamos un nuevo sistema de extracción automática de adjetivos de opinión (junto con sus valores de polaridad), adaptable al dominio y que reduce el uso de recursos lingüísticos externos. Finalmente, proponemos dos clasificadores automáticos (uno basado en reglas y otros basados en ´arboles de decisión) para identificar textos pertenecientes a distintas fases del proceso de compra y textos que analizan diferentes aspectos del producto.
En aquesta tesi, analitzem diferents aspectes del llenguatge utilitzat en els textos publicats en diferents mitjans socials i proposem una sèrie de mètodes per a l’extracció automàtica d’adjectius d’opinió així com per a la classificació automàtica d’aquests textos. En primer lloc, proposem una nova classificació dels adjectius d’opinió, basada en un estudi de cas, més d’acord amb les seves característiques lèxiques. En segon lloc, vam implementar un nou sistema d’extracció automàtica d’adjectius d’opinió (juntament amb els seus valors de polaritat), adaptable al domini i que redueix l’´us de recursos lingüístics externs. Finalment, proposem dos classificadors automàtics (un basat en regles i un altre basats en arbres de decisió) per identificar textos que pertanyen a diferents fases del procés de compra i textos que analitzen diferents aspectes del producte.
Clements, J. M. "Adapted orphans and protected histories : time based media and the moving image archive." Thesis, University of Salford, 2014. http://usir.salford.ac.uk/32981/.
Full textDickner, Nils, and Johan Lind. "Information visualization and interaction design adapted for intelligent environment systems." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-101989.
Full textDanielsson, Caroline. "Svårighet blir möjlighet : Skolbiblioteket som pedagogisk resurs för elever med läshinder." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-24930.
Full textMims, Pamela J. "Teaching Comprehension through Grade Aligned Adapted High School Novel via an iPad." Digital Commons @ East Tennessee State University, 2016. https://dc.etsu.edu/etsu-works/170.
Full textBergström, Melisa. "A COMPARATIVE STUDY ON HOW THE WORLD WILDLIFE FUND ADAPTED ITS 2014 ENVIRONMENTAL COMMUNICATION CAMPAIGN EARTH HOUR IN SWEDEN AND TURKEY." Thesis, Uppsala universitet, Institutionen för informatik och media, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-453890.
Full textClimate change is a serious problem that threatens our planet and all its inhabitants. The World WildlifeFund puts a great deal of effort to minimize the devastating effects and prevent the frighteningconsequences that the humanity will inevitably face if we do not alter our approach. Addressing this issue,the Earth Hour campaign is the organization’s most important campaign supporting the green movementagainst climate change. The campaign was a success from day one in 2007 in Sydney and quickly spreadaround the world achieving global recognition. The campaign managed to create awareness and bring thepublic's attention to the subject. For example, climate change gained great news value in the mass mediaand through social media, it became greater. Various methods were employed for the promotion of thecampaign. In Turkey, celebrity endorsement proved successful in raising awareness and conveying theWWF's message. Sweden took a different path to address the global warming problem and contactedpoliticians directly. In the current study, the Earth Hour 2014 communication campaigns in Sweden andTurkey were analysed and compared. Data for the study were collected through interviews withrepresentatives of WWF in Sweden and Turkey. With its findings, the study provides valuable insightsinto the similarities and differences between two campaigns. It is noteworthy to see how a globalorganization conducts its "Earth Hour" communication campaign differently in two culturally separatecountries to address the same problem.
Sanson, Raquel Koehler. "Development of a process of rabies virus production using BHK-21 cell line adapted to suspension in serum free media for vaccine production." reponame:Repositório Institucional da UFPR, 2013. http://hdl.handle.net/1884/44263.
Full textCoorientadora : Profa. Dra. Vanete Thomaz Soccol
Dissertação (mestrado) - Universidade Federal do Paraná, Setor de Tecnologia, Programa de Pós-Graduação em Engenharia de Bioprocessos e Biotecnologia. Defesa: Curitiba, 29/10/2012
Inclui referências : f.53-55
Área de concentração: Saúde humana e animal
Resumo: Soro animal é usado em cultivo celular por causa de seus fatores nutricionais, porém, seu uso é um risco potencial à saúde, devido a possível presença de agentes adventícios, tais como vírus e príons, e também é um dos principais responsáveis por reações alérgicas em cães. Células BHK-21 adaptadas à suspensão crescendo em meio de cultura padrão com 3% de soro fetal bovino foram submetidas à adaptação em meio de cultura livre de soro. Os meios de cultura livre de soro usados neste estudo foram VP-SFM, Ex-Cell 302 e Cellvento BHK-200. As células foram adaptadas ao VP por trocada direta do meio de cultura, ao Ex-Cell por troca direta e gradual do meio. Adaptação a Cellvento só foi possível usando células previamente adaptada a VP-SFM. As células adaptadas ao meio de cultura Ex Cell 302 apresentaram melhores resultados de crescimento. Todas as células adaptadas são capazes de produzir vírus da raiva. Porém, células adaptadas em VP-SFM apresentaram a melhor produtividade viral. Entretanto, produção de vírus utilizando Cellvento BHK-200 apresenta o melhor potencial econômico. Palavras chaves: vacina antirrábica veterinária, meio de cultura livre de soro, BHK-21, adaptação celular.
Abstract: Animal serum is used in cell culture because of its nutritional factors, however, their use not only is a potential risky for health, due to possible presence of adventitious agents, such as virus and príons, but also is the major responsible of allergic reactions in dogs. BHK-21 cells adapted to suspension growing in standard culture media with 3% of fetal bovine serum were submitted to adaptation to serum free culture media. Serum free culture media used in this study were VP-SFM, EX-CELL 302 and Cellvento BHK-200. Cells were adapted to VP by direct media change, to Ex Cell by direct and gradual media change. Adaptation to Cellvento was only possible by using cells priory adapted to VP-SFM. Cells adapted to Ex Cell culture media presented best growth results. All adapted cells have ability to produce rabies virus. Although, cells adapted to VP-SFM presented best virus productivity. However, virus production using Cellvento BHK-200 presents best economic potential. Keywords: veterinary rabies vaccine, serum free media, BHK-21, cell adaptation.
Tapanes, Marie A. "Revision And Validation Of A Culturally-Adapted Online Instructional Module Using Edmundson's CAP Model: A DBR Study." Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3376.
Full textMüller, Stefanie. "Improving the Usability of a Q&A Platform : A design process based on the principles of Lean UX – adapted to a given start-up environment." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-45309.
Full textBornhofen, Robert J. "How Organizations Adapt Social Media Capabilities as a Competitive Advantage." Thesis, University of Maryland University College, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3565897.
Full textThis paper is a systematic review of scholarly studies that examines how organizations enhance their ability to generate value through social media. It explores why some organizations are able to adopt and benefit from social media while others cannot. Specifically, it examines: (i) how people and social networks are essential to create value at the organizational level, (ii) how leadership sets the vision and convinces others on the need for change, and (iii) what types of strategy can be implemented to enable knowledge creation through social networks. Argument is made on the vital importance of two variables in particular—leadership and strategy—and their role in moderating how the organization accepts and incorporates change to enhance overall effectiveness and efficiency. Evidence-based research is used to describe relevant theory and practice through qualitative and quantitative sources. It examines how organizations overcome the hurdles associated with change, and how individuals learn to accept new methods to connect, share knowledge, and create value through Web 2.0 technology.
Social media challenges an organization’s ability to manage individuals and information. It requires a shift in the way people work and think; it requires a culture adjustment in how people collaborate in new, more inclusive ways other than relying on the same imbedded methods and inner core of co-workers for answers.
Keywords: Social Media, Social Networks, Leadership, Strategy, and Organizational Culture.
Lentini, Dario, and Gustav Salenby. "Design and implementation of UPnP network functionality for a digital TV receiver." Thesis, Linköping University, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-16462.
Full textMedia extenders or digital media receivers are network devices that are used to retrieve digital media files (such as music, pictures, or video) from a media server and play or show them on a TV or home theater system. A technology that is often associated with these devices is the Universal Plug and Play (UPnP) technology. This technology enables network devices to be used without requiring the user to do network configuration on it. This thesis demonstrates how a device that is normally used for receiving digital television broadcasts can be enhanced to support media extender functionality. The thesis describes the design and implementation of the technologies that are needed to accomplish this functionality. The main topics are centered around on how UPnP awareness and media rendering (decoding) are incorporated into the device.
Maya, Sánchez María del Carmen. "Medida de parámetros de ruido de dispositivos activos basada en fuente adaptada." Doctoral thesis, Universitat Politècnica de Catalunya, 2003. http://hdl.handle.net/10803/6882.
Full textPara disminuir la incertidumbre en la medida de potencia, se ha implementado el uso de un detector externo a un analizador de espectros, utilizado inicialmente como medidor de potencia. La calibración del receptor del sistema de medida de ruido se realiza mediante expresiones aproximadas, las cuales son extendidas a un caso general. Dicha calibración requiere como datos la lectura de potencias de ruido para dos cargas, conectadas a la entrada del receptor, a diferente temperatura y de su correspondiente coeficiente de reflexión, el cual no tiene que ser necesariamente igual entre cargas. Particularmente, para reducir la incertidumbre en el cálculo de la constante de ganancia del receptor y como una alternativa a las fuentes de ruido coaxiales, se proponen dos fuentes de ruido en oblea (del tipo coplanar): un transistor polarizado en frío (cold-FET) y un diodo en avalancha, que generan un nivel de ENR mayor en el plano de las sondas de prueba y que además, siendo coplanares permiten disminuir pérdidas debidas al uso de una transición coaxial-coplanar.
Por otra parte, se propone un modelo distribuido para transistores de efecto de campo con la finalidad de predecir mejor el comportamiento en pequeña señal y ruido del dispositivo teniendo en cuenta los efectos distribuido de las líneas (electrodos) de puerta, drenador y fuente.
También se utiliza la técnica F50, en conjunto con un modelo en pequeña señal y de ruido clásico para transistores bipolares, para extraer simultáneamente los elementos del circuito equivalente en pequeña señal y los parámetros de ruido de un transistor bipolar de heterounión (HBT).
In this Thesis a matched source technique is used to measure the noise parameters of field effect transistors, such as MESFET and HEMT. A noise measurement system, from 2 to 75 GHz, has been implemented. In the frequency range of 2-50 GHz the system has been implemented to measure on-wafer devices, and in the frequency range of 50-75 GHz it has been implemented to measure waveguide devices. However, at these frequencies the losses of the devices increase, the ENR level of the noise source, which is employed to calibrate the receiver, decrease, and the sensibility to the power uncertainty is bigger.
To reduce the measurement uncertainty of the noise power, an external detector to a spectrum analyzer, which at the beginning was employed as power meter, has been implemented. Approximate expressions to calibrate the receiver are used, where these are extended to a general case. To develop the calibration the measure of the noise power of two connected loads to the input receiver, and of its corresponding coefficient reflection, it is required. There is not restriction between the loads reflection coefficients. To reduce the uncertainty in the determination of the receiver's gain constant, and as an alternative to the coaxial noise sources, two on-wafer noise sources, a cold-FET and an avalanche noise diode, have been proposed. The on-wafer noise sources generate a bigger ENR level at the on-wafer reference plane, and furthermore, the due losses to the coaxial-to-on-wafer-transition can be practically eliminated.
Otherwise, a FET distributed noise model, which takes into account the propagation effects along the device electrodes, is proposed with the purpose of predicting better the small-signal and noise performance of the device.
As an application of F50 method, this is applied, in combination of a small-signal and a classic bipolar noise model, to simultaneously extract the elements of the small-signal equivalent circuit and the noise parameters of a heterounion bipolar transistor (HBT).
Larsson, Christian. "Adaptiv spelmusik : En studie om musikens funktion och kompositörens roll i datorspel." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:du-24542.
Full textJohnsson, Marta. "Adapt or Die : Användarnas preferenser av mobila webbplatser." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21530.
Full textWik, Anders. "Att Adaptera Fantasy : En adaptionsstudie av TV-serien Game of Thrones." Thesis, Umeå universitet, Institutionen för kultur- och medievetenskaper, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-95991.
Full textAarthun, Tobias, and Marko Sokolovic. "Adaptiv musik i digitala spel : dess funktion och inverkan på spelaren." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16765.
Full textAdaptive music allows game developers to implement music that responds to other game parameters. Thus, the music can follow the game's narrative in real time, thereby contributing to an immersive experience. In a game with adaptive music, the player has agency and influence on the music, while at the same time the music also has agency and influence on the player. In this bachelor thesis, we have investigated how adaptive music could affect player performance by looking at elements that may influence this issue, such as music features and stress. We have conducted tests as well as combined quantitative with qualitative methods which enabled us to dive deeper in this question and get into the details, while at the same time obtaining broader and more comprehensive knowledge about the role of adaptive music in games. In the text, we describe the practical work with all of it’s technical ingredients that we performed to create and implement adaptive music in a game. Finally, we also provide an account of the collected data, a methodically conducted analysis, and an in-depth discussion that reflects on the work and suggests how to continue researching this subject.
Brewster, Jack. "Quality Journalism in the Digital Age: Strategies to Adapt and Remain Profitable." Oberlin College Honors Theses / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=oberlin1528243622170827.
Full textSchmid, Andreas B. "The adaptor protein Sti1/Hop connects the Hsp70 and Hsp90 chaperone cycle /." München : Verl. Dr. Hut, 2009. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=018860584&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.
Full textFerrero, Santiago. "A Study about Adaptive Music through Analysis and Design." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-22820.
Full textSyftet med uppsatsen har varit att forska om adaptiv musik genom att analysera och designa ett system som kan hantera adaptiv musik till vårt spel A Story About My Uncle. Denna uppsats går också igenom tankeprocessen och tekniker som används när man komponerar adaptive music, som t.ex. vertikal re-orkestrering och horisontel re-sekvensering. För att designa systemet använde jag mig av två modeller inom objekt orienterad analys och design, fallmodellen och klassmodellen. Med hjälp av dessa två modeller och ett fåtal systemkrav baserad på den komponerade musiken kunde jag designa ett system som hanterar musiken som det hade varit tänkt. Även om systemet fungerar i spelet, så finns det fortfarande några problem som borde lösas för att fullända det adaptiva musiksystemet
Radhi, Yasser. "Att adaptera svartsjuka : En komparativ analys av hur subtext påverkats i adaptionen av romanen Dream Story till filmen Eyes Wide Shut." Thesis, Högskolan Dalarna, Bildproduktion, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:du-24195.
Full textSilva, Ana Irina Teixeira Rodrigues da. "Aquisição e desenvolvimento da linguagem escrita: Um percurso individualizado na trissomia 21." Master's thesis, ISPA - Instituto Universitário, 2012. http://hdl.handle.net/10400.12/2615.
Full textO presente estudo teve como objectivo a compreensão e o desenvolvimento da linguagem escrita de uma jovem de 16 anos com Trissomia 21. Antes da intervenção ser realizada, a participante deste estudo encontrava-se num nível conceptual de escrita grafo-perceptivo. As produções escritas da participante foram avaliadas num pré-teste e num pósteste. Nestas duas fases, as escritas inventadas por parte da participante foram avaliadas de acordo com os critérios definidos por Alves Martins (1994). No período compreendido entre o pré-teste e o pós-teste, foi elaborado um programa de intervenção à medida, construído de forma a induzir a reestruturação do nível conceptual de escrita da participante. Neste programa de intervenção, constituído por dez sessões, a participante foi convidada a escrever algumas palavras e comparar a sua escrita com outras de um nível conceptual superior. Este último exercício incluiu uma avaliação comparativa das duas escritas em questão, no qual a participante identificou a escrita correcta e justificou a sua decisão. O conflito cognitivo criado teve o objectivo de conduzir a participante a reflectir sobre os sons e letras que constituem as palavras, e ao estabelecimento de relações letra/som. Objectivos específicos foram sendo adaptados e delineados com o decorrer das sessões. Os resultados indicam uma evolução conceptual da escrita da participante para um estado intermédio entre o nível inicial e o nível silábico sem fonetização. Este programa de intervenção aplicado a uma jovem com Trissomia 21 corrobora os estudos que postulam a eficácia deste tipo de intervenção em crianças de idade pré-escolar.
ABSTRACT: The core of this study was the comprehension and development of the written language skills of a sixteen-year-old female with Down Syndrome. Before the intervention program took place, the participant of this study was at the pre-syllabus level, in relation to her written skills. There were two evaluation periods of her written work comprising a test both before and after the intervention program was carried out. The evaluation was based on the criteria established by Alves Martins (1994). In the period between the two evaluations, it was established an intervention program adapted to the participant skills, which aimed at a restructure and improvement of the latter. The intervention program comprised ten sessions, where the participant was encouraged to write twelve words, and sequentially she was asked to compare her written work with others of a higher conceptual level. In this last type of exercise, it was included a comparative evaluation of the two different writings, in which the participant identified the correct writing form, and where decisions had to be justified. The cognitive dissonance created, lead to an analysis by the participant of the different sounds and letters of which words are constituted by and to establish parallels between sounds and letters. The intervention program was a dynamic process where immediate goals and long-term targets were adapted and redesigned as the sessions went by. The results indicate a solid progress in the participant's written language skills from a pre-syllabus level to an intermediate stage before the syllabus level. This intervention program applied to a teenager with Down Syndrome, and its success, are in accordance to the efficiency demonstrated by this type of interventions in children aged three to five.
Hallengren, Andreé, and Marcus Svensson. "Dynamic difficulty adjustment for roleplaying games." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2740.
Full textDenna uppsatsen utforskar möjligheterna av att använda ett dynamiskt svårighetsgradssystem i digitala rollspel. Syftet med arbetet är att ge utvecklare stöd med att designa spel som kan finna och hjälpa till att leda sina spelare till deras respektive flow-zon. Vi har utvecklat teorier och tillvägagångssätt för hur ett system skulle kunna göra detta och sedan fortsatt med att göra en egen prototyp för att vidare utforska hur det påverkar andra val i speldesign. Resultaten visar att rollspel kan anpassa sig efter systemet på ett antal olika sätt, där alla olika sätt är unika till spelet i fråga, men att systemet alltid ger stöd i spelbalansering och i slutändan leder spelaren till dess flow-zon. Det resulterade också i ett antal allvarliga problem som kräver mycket uppmärksamhet innan systemet kan användas för kommersiellt bruk.
Eriksson, Oliver, and Philip Lindau. "Evaluating an adaptive music system in an adventure game environment." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-22821.
Full textQuicaño, Arones Cristhian Felix. "UTAUT2 adaptado para medir la intención del comportamiento en la aceptación tecnológica del servicio de internet de alta velocidad en cadenas hoteleras peruanas caso de estudio: Casa Andina." Master's thesis, Universidad Nacional Mayor de San Marcos, 2019. https://hdl.handle.net/20.500.12672/10851.
Full textTesis
Zhang, Ziming. "Determination of Real-Time Network Configuration for Self-Adaptive Automotive Systems." Master's thesis, Universitätsbibliothek Chemnitz, 2015. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-165180.
Full textTompsen, Andreia Machado. "Valida??o, adapta??o e avalia??o de um instrumento para medir qualidade de vida em crian?as a partir de oito meses de idade at? cinco anos." Pontif?cia Universidade Cat?lica do Rio Grande do Sul, 2010. http://tede2.pucrs.br/tede2/handle/tede/1348.
Full textIntrodu??o: Atualmente um grande n?mero de pesquisadores tem estudado medidas de avalia??o de qualidade de vida relacionada ? sa?de em pediatria. Existe, por?m, um d?ficit na disponibiliza??o desses instrumentos em pa?ses em desenvolvimento, pois o processo de adapta??o e valida??o dos mesmos ? muitas vezes trabalhoso e exige criteriosa avalia??o. A monitora??o da qualidade de vida em crian?as com instrumentos validados ? uma ?rea nova em pediatria e h? raros estudos voltados para uma popula??o de menores de cinco anos. O TAPQOL ? um instrumento direcionado para crian?as com idade at? cinco anos, criado por pesquisadores na Holanda, que avalia as condi??es de vida desta popula??o. Objetivo: Traduzir, adaptar culturalmente e validar o conte?do do TAPQOL (Preschool Children Quality of Life) para avaliar qualidade de vida em crian?as a partir de oito meses at? os cinco anos de idade. M?todo: Tomando como base o instrumento de avalia??o de qualidade de vida, TAPQOL, foi realizado processo de tradu??o e adapta??o, que envolveu cinco etapas: (1) tradu??o; (2) retro-tradu??o; (3) revis?o t?cnica e avalia??o da equival?ncia sem?ntica; (4) valida??o do conte?do por profissionais; (5) avalia??o da fidedignidade do instrumento. Resultados: Foram entrevistados 128 familiares de crian?as, sendo 35 crian?as abaixo de 18 meses e 93 crian?as acima de 18 meses. A amostra estudada envolveu 61 crian?as do sexo feminino e 67 do sexo masculino; dos familiares das crian?as, 83% foram as m?es que responderam o instrumento. Os valores de alpha de Crombach variaram de 0,91-0,92 para os 46 itens que foram respondidos por toda a amostra (N=128), demonstrando alta consist?ncia interna do instrumento. Conclus?es: O instrumento mostrou-se valido e confi?vel para avalia??o da qualidade de vida em crian?as menores de cinco anos, na sua vers?o em portugu?s, dirigida ?s crian?as brasileiras.
Leme, Jaci. "Cultivo de célula BHK-21 C13 em meio de cultura livre de soro fetal bovino adaptada para crescimento em suspensão." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/9/9134/tde-20022017-105416/.
Full textMammalian cells are the most frequently used hosts for the production of biopharmaceutical proteins and viral vaccines. Quality is a key element for the establishment of an efficient bioconversion process. In this work, we used the cell line Baby Hamster Kidney C13 (BHK-21 C13) adapted to suspension culture was used. Fetal Bovine Serum (FBS) is traditionally used and it is considered a universal insert due to its power to increase cell growth in this kind of animal cells. However, the utilization of FBS introduces risks of infection from prions, variability between batches and increase in cost associated to purification stages (downstream processing). This work aimed to compare the kinetic behaviors of BHK-21 C13 cells in two media supplemented with FBS and without FBS using both one static and two suspension systems, T-flask, spinner flask and bioreactor respectively. The parameters; Xmax and µmax were not significantly influenced by the culture medium in T- flask culture static, in spinner flask cultivation and were neither significantly influenced by growing in culture media stirred bioreactor. The doubling time was close to all conditions tested. At the end of the growth phase it was possible to obtain a nearby cell concentration of 4.7 x 106 cells / ml, both for cultivation with FBS as for FBS without cultivation. Thus, the use of culture medium without FBS did not affect the main kinetic parameters. Besides, it does not show the disadvantages of culture media using FBS.
Petrovic, Maria. "Global form av reklam och dess vetenskapliga debatt : En kvalitativ studie av fyra globala kampanjer." Thesis, Karlstad University, Faculty of Economic Sciences, Communication and IT, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-5137.
Full textI’ve chosen primary to analyze commercial form of advertising by world leading companies; McDonald’s, Coca-Cola and HP due to their implementation of global advertising. The fourth campaign that’s being analyzed is not of commercial type instead it’s characterized as an informative campaign that the ideal organization Amnesty is carring out. The study has been successful in gathering data that could be presented in correlation with already established theories and then comparing the results. The goal of the research is to create an understanding regarding global advertising as well as the scientific debate that’s going on within the subject. The scientific research has been debated for a long time regarding advertising that’s positioned globally; whether it should be standardized or adapted. This means whether advertising should look the same in all countries or if it should be adapted to a nation’s specific culture. Scientists haven’t yet been successful in establishing what’s considered to be more prominent due to various diverse opinions.
By implementing content analysis together with semiotic analysis as a reinforcer, the study was able to examine the global advertising’s design and their common characteristics. Within this study the campaigns have been studied both visually and verbally in addition to their messages and values. The McDonald’s and Coke campaign has been categorized as advertising that reflect specific kinds of lifestyles and therefore characterized as “lifestyle format”. HP campaign on the other hand was using celebrities. This contributed that their global campaign became very personal because the celebrities were reflecting their own personality in the commercials. That’s why HP was categorized as the “personalized format” while Amnesty remained characterized as an informative campaign. Results show that these campaigns’ global form of advertising weren’t only implementing standardized form but also incorporated adapted commercial characteristics as well. This is what the theorizers Hassan, Craft and Kortam call a”hybrid strategy” that’s by their opinion most effective form of global advertising. Another important result was that the “creative strategy” (its promise/statement) is what makes the campaign cohesive. While the “creative tactic” (the visual elements) differs more or less within an advertising campaign.
Jag har valt att främst analysera kommersiella kampanjer från de världsledande företagen McDonald’s, Coca-Cola och HP eftersom de tillämpar global form av reklam. Den fjärde kampanjen som analyseras är inte av kommersiellt slag då den karaktäriseras som en informativ kampanj som den ideella organisationen Amnesty har genomfört. Studien har lyckats generera data som kunde sättas i relation med de redan fastställda teorierna och på så vis jämföra resultaten.
Forskningens mål är att skapa en förståelse angående global reklam samt den vetenskapliga debatten i ämnet. Den vetenskapliga forskningen har länge debatterat angående om reklam som appliceras globalt borde vara standardiserad eller anpassad, det vill säga om den ska se lika ut i alla länder eller om man borde anpassa den till varje lands individuella kultur. Forskarna har fortfarande inte kommit fram till vad som anses vara mest effektivt då en splittrad syn angående denna fråga uppstår.
Genom kvalitativ innehållsanalys med förstärkning av den semiotiska analysen så kunde studien granska den globala reklamens utformning och dess gemensamma karaktäristiker som uppstår. I denna studie så har reklamkampanjerna granskats både visuellt och språkmässigt samt dess budskap och värderingar. Reklamkampanjerna McDonald’s och Coca-Cola blev kategoriserade som den form av reklam som reflekterar specifika livsstilar och därför karaktäriserades som ”livsstilsformatet”. HP är den reklamkampanj som använde sig av kändisar. Detta gjorde att deras globala reklam blev väldigt personlig då den reflekterade kändisarnas personligheter. Därför kategoriserades HP:s reklamkampanj som det” personifierade formatet” medan Amnesty förblev karaktäriserad som informativ form av kampanj. Resultatet visade att dessa reklamkampanjers globala reklam inte endast implementerade standardiserad form utan likaså integrerade anpassad form. Detta kallar teoretikerna Hassan, Craft och Kortam för ”hybridstrategi” och anses enligt dem vara mest effektivt tillvägagångssätt när det gäller global reklam. En annan viktig sak som resultatet påvisade var att den ”kreativa strategin” (dess utlovande/påstående) är det som gör kampanjen sammanhängande medan den ”kreativa taktiken” (dess visuella element) mer eller mindre skiljer sig inom en kampanj.
Romera, Cláudio Piccoli. "Sistemas e ferramentas para a gestão mercadológica de empresas fabricantes de máquinas e equipamentos não seriados: quais são os sistemas e ferramentas para a gestão mercadológica aplicáveis as empresas fabricantes de máquinas e equipamentos não seriados, e em que medida eles se adaptam a essa gestão?" reponame:Repositório Institucional do FGV, 2004. http://hdl.handle.net/10438/5574.
Full textA motivação para este estudo nasceu de uma avaliação inicial, ocorrida durante a obtenção dos meus créditos em Marketing, segundo a qual, na bibliografia disponível, existiriam poucos trabalhos que tratassem das técnicas e métodos de gestão mercadológica, aplicáveis a indústrias não seriadas. Tendo desenvolvido carreira em indústrias fabricantes de bens de capital, pude assistir a várias 'ondas' de filosofias, processos e tecnologias, as quais, freqüentemente, foram ou ainda são acompanhadas por pressões pela análise, para eventual adoção, destas 'modas', o que, quando não levava à tomada de atitudes mal pensadas, tinha como contrapartida o desperdício de tempo dos envolvidos. Com o passar do tempo, isto trazia como conseqüência o desenvolvimento de uma cultura de rejeição a tudo que vinha de fora, pois os envolvidos já estavam tão cansados de analisar novidades, as quais raramente eram implementadas, que dificilmente concordavam em investir mais tempo neste tipo de atividade, preferindo seguir as receitas caseiras. Na área mercadológica, que não se constitui em exceção à regra, freqüentemente surgem novos modismos, e o fenômeno acima descrito ocorre com renovada intensidade, pelas características peculiares do setor: as vendas para cada cliente são muito espaçadas no tempo, em termos de equipamentos, e no caso dos serviços, embora haja uma maior freqüência nas vendas, o centro de compras envolvido é, via de regra, diverso daquele empenhado na compra de novos equipamentos, o que torna a administração dos relacionamentos com os clientes bastante complexa. No caso específico das técnicas e metodologias, publicadas na área de Marketing, pode-se perceber que a imensa maioria foi desenhada para ser aplicada na transação final com o consumidor, ou nos estágios finais da cadeia produtiva, entre os fornecedores de material produtivo para produtores de bens de consumo e os próprios, e/ou entre os produtores de bens de consumo e seus respectivos canais. No entanto, isto não impede que se tente vender aos fabricantes de bens de capital versões, mais ou menos modificadas, das técnicas e sistemas 'da moda', o que nos remete à situação, citada anteriormente, de ter de escolher
Lin, Che-Hao, and 林哲豪. "A Study on the Receptive Motivations and Experiences of Cross-Media Adapted Serial Texts." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/19272911723287249544.
Full text國立中正大學
傳播學系電訊傳播研究所
105
In the convergence communication environment today, it is common for a story to be adapted to different media. This study takes films and TV serials adapted from novels as the cases, adopting intertextuality and intermediality as the theoretical basis, to explore audience behaviors from different entry points about the motivations and experiences of seeing a story in another media. Research finds that audiences from different entry points have distinct motivations. Those who read novel first want to know “how”the video media adapt the story, but for those who watch video version first, they want to know “more”in the novels. Besides, the serial form would inspire some special motivations. In the experiential analysis, audiences will follow the media hierarchy relation from the inside to formulate their behavior.In addition, this study proposes “matched”and “structured-context” intertextuality/ intermediality, two theoretical viewpoints, to explain how audiences reference the experiences to the media texts. Finally, there are some discussions about the concept of serial“breaks”.
LIN, HONG-WEI, and 林鴻偉. "The Design of an Adapted Media Access Control Protocol for Long Range Wireless Internet of Things." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/rw8y2j.
Full text世新大學
資訊管理學研究所(含碩專班)
106
As Internet of Things (IoT) becomes more and more popular, how to connect things to the network has become an important issue. In order to meet the needs of wireless IoT in long-range communication, the low power wide area network has emerged. Technology of low power long range wireless IoT (LoRa) focuses on reducing the cost and power consumption and extending the communication range of devices. However, the media access control (MAC) protocol of these low power long range wireless IoT technologies cannot meet the requirements of different communication environments and thus they may incur unnecessary interferences and retransmissions. To meet the requirements of different communication environments, an adaptive MAC protocol for low power long range wireless IoT is proposed. For routine communications, a prescheduled MAC protocol is proposed so as to avoid contentions and collisions and a simple transmission mechanism (Aloha) is adopted so as to save energy. For burst communications, the MAC protocol is tuned according to the sensed communication environment, an environment-aware and random access mechanism is proposed so as to Avoid collisions. The IoT device predict the number of competitors and the number of packets generated per unit of time so as to calculate the probability of success, the number of failures, and the power consumption. The MAC protocol is switched according to power consumption, to meet the requirements of different communication environments. Experimental results show that the proposed adaptive media access control protocols is better than a single media access control protocol which uses pure Aloha and CSMA/CA only.
Shih, An-Ling, and 石安伶. "Dual Consumption, Multiple Pleasures: A Study on Cross-media Experiential Pleasure of Knowing Audiences Seeing a Film Adapted from Novel." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/31370024173515613103.
Full text國立中正大學
電訊傳播研究所
100
Digital technologies are making content repackaged, remediated, and redistributed more easily across all kinds of media platforms. Therefore, adaptation of novels into films has been one of the most often used “cross-media branding” strategies by the entertainment industry as part of the development of an entertainment franchise. This study aims to explore media consumption behavior, the state of involvement and experiential pleasures by focusing on “knowing audiences” who have read the novel upon which the film is based before they see the film. Through focus group interviews with knowing audiences, and text analysis of film reviews by knowing audiences, this study shows that knowing audiences experience with the film adaptations quite differently from unknowing audiences. The findings indicate that the motivations of knowing audiences are: curiosity about the ‘unknown’ part in the film narrative, re-experiencing the ‘known’ part in the film narrative, and pursuit of a ‘total entertainment’ experience. In terms of involvement in the viewing process, knowing audiences tend to always engage with more than one text (i.e., the novel and the film), and use intertextuality and intermediality to interpret the film. Regarding the consumer behavior of dual media form/ text consumption, this study finds out that the intertextual relationship between novels and film adaptations has a great influence on consumer intention and context of consumption. This thesis classifies the experiential pleasures of knowing audiences into four categories: pleasure of senses, affective pleasures, cognitive pleasures, and pleasures of total entertainment experience. In addition, these “multiplicative” pleasures mainly come from the dual-text experiences that are not present in the film-viewing by the unknowing audiences. In conclusion, the motivations of knowing audience to see a novel-based film not only come from seeking the gratifications of senses and narrative, but also from the emotional arousal, intertextual/ intermedial pleasures, and total entertainment of consumption process. Furthermore, audiences experiencing multiple media texts tend to acquire different pleasures from those who only experience one media text.
Montandon, Isabelle Gomes de Amaral. "How Chanel adapted its storytelling to the digital era within its masstige segment : a case study of the perfume Chanel number 5." Master's thesis, 2020. http://hdl.handle.net/10400.14/34306.
Full textAs tecnologias da informação e comunicação - que se popularizaram mundialmente desde a década de 1990 - transformaram o mundo contemporâneo, e alteraram as relações interpessoais, de trabalho e consumo. Graças à conectividade e interação entre as pessoas, sem limites de tempo e espaço, a coletividade foi potencializada. Neste mundo globalizado - com uma oferta infinita de possibilidades, experiências, informações e produtos - é fundamental oferecer aos usuários um ótimo conteúdo para se destacar na multidão. Nesse contexto, nada é mais eficaz do que contar histórias para envolver e engajar os consumidores. As histórias despertam interesse e empatia pelas marcas, bem como pelos valores que transmitem; fortalecendo assim os laços afetivos com os consumidores e, consequentemente, aumentando o desejo em adquirir seus produtos. As marcas de luxo estão cientes da importância de envolver os clientes e criar laços emocionais. Esta pesquisa é um estudo de caso do perfume Chanel Número 5, que consiste em uma única fase; qual seja uma análise qualitativa de conteúdo de todos os filmes publicitários do perfume, lançados de 1973 a 2020. Este estudo investigou a evolução da narrativa da Chanel - dentro do seu segmento masstige - e como ela se adaptou à era digital. Outro objetivo foi ter uma ampla compreensão do uso da narrativa na propaganda de marcas de luxo e masstige, especialmente no novo contexto digital. A narrativa do perfume Chanel Número 5 evoluiu ao longo do tempo e acompanhou as mudanças tecnológicas que transformaram a sociedade contemporânea; sem perder de vista seus atributos essenciais, como glamour, luxo, fascínio e singularidade.
Chen, Ming-Dey, and 陳銘德. "An Enhanced ADAPT Media Access Protocol for Ad Hoc Wireless Networks." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/71169798124000985721.
Full text"Medida de parámetros de ruido de dispositivos activos basada en fuente adaptada." Universitat Politècnica de Catalunya, 2003. http://www.tesisenxarxa.net/TDX-1222103-101713/.
Full textGallardo, Perrote Noelia. "Medea como una figuración feminista. La reinvención de la mujer en la tragedia de Séneca." Bachelor's thesis, 2014. http://hdl.handle.net/11086/19265.
Full textFil: Gallardo Perrote, Noelia. Universidad Nacional de Córdoba. Facultad de Artes. Departamento Académico de Teatro; Argentina.