Dissertations / Theses on the topic 'Adaptive multiresolution'
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Scott, Hugh R. R. "Multiresolution techniques for audio signal restoration." Thesis, University of Warwick, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307347.
Full textGrieb, Neal Phillip. "Multiresolution analysis for adaptive refinement of multiphase flow computations." Thesis, University of Iowa, 2010. https://ir.uiowa.edu/etd/677.
Full textSchäfer, Roland [Verfasser]. "Adaptive Multiresolution Discontinuous Galerkin Schemes for Conservation Laws / Roland Schäfer." München : Verlag Dr. Hut, 2011. http://d-nb.info/1011442035/34.
Full textBowman, Kevin W. "Application of wavelets to adaptive optics and multiresolution wiener filtering." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/14920.
Full textSILVA, ADELAILSON PEIXOTO DA. "MULTIRESOLUTION ADAPTIVE MESH EXTRACTION FROM VOLUMES, USING SIMPLIFICATION AND REFINEMENT." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2002. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=3636@1.
Full textEste trabalho apresenta um método para extração de malhas poligonais adaptativas em multi-resolução, a partir de objetos volumétricos. As principais aplicações da extração de malhas estão ligadas à área médica, dinâmica de fluidos, geociências, meteorologia, dentre outras. Nestas áreas os dados podem ser representados como objetos volumétricos. Nos dados volumétricos as informações estão representadas implicitamente, o que dificulta o processamento direto dos objetos que se encontram representados dentro do volume. A extração da malha visa obter uma representação explícita dos objetos, de modo a viabilizar o processamento dos mesmos. O método apresentado na tese procura extrair a malha a partir de processos de Simplicação e Refinamento. Durante a simplificação é extraída uma representação super amostrada do objeto (na mesma resolução do volume inicial), a qual é simplificada de modo a se obter uma malha base ou malha grossa, em baixa resolução, porém contendo a topologia correta do objeto. A etapa de refinamento utiliza a transformada de distâ ncia para obter uma representação da malha em multi-resolução, ou seja, a cada instante é obtida uma malha de maior resolução que vai se adaptando progressivamente à geometria do objeto. A malha final apresenta uma série de propriedades importantes, como boa razão de aspecto dos triângulos, converge para a superfície do objeto, pode ser aplicada tanto a objetos com borda quanto a objetos sem borda, pode ser aplicada tanto a superfície conexas quanto a não conexas, dentre outras.
This work presents a method for extracting multiresolution adaptive polygonal meshes, from volumetric objects. Main aplications of this work are related to medical area, fluid dynamics, geosciences, metheorology and others. In these areas data may be represented as volumetric objects. Volumetric datasets are implicit representations of objects, so it s very dificult to apply directly any process to these objects. Mesh extraction obtains an explicit representation of the objetc, such that it s easier to process directly the objects. The presented method extracts the mesh from two main processes: Simplification and Refinement. The simplification step extracts a supersampled representation of the object (in the same volume resolution), and simplifies it in such a way to obtain a base mesh (or coarse mesh), in a low resolution, but containing the correct topology of the object. Refinement step uses the distance transform to obtain a multiresolution representation of the mesh, it means that at each instant it s obtained an adaptive higher resolution mesh. The final mesh presents a set of important properties, like good triangle aspect ratio, convergency to the object surface, may be applied as to objects with boundary and as to objects with multiple connected components, among others properties.
Kocak, Umut, Palmerius Karljohan Lundin, and Matthew Cooper. "An Error Analysis Model for Adaptive Deformation Simulation." Linköpings universitet, Medie- och Informationsteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-79904.
Full textN'guessan, Marc-Arthur. "Space adaptive methods with error control based on adaptive multiresolution for the simulation of low-Mach reactive flows." Thesis, université Paris-Saclay, 2020. http://www.theses.fr/2020UPASC017.
Full textWe address the development of new numerical methods for the efficient resolution of stiff Partial Differential Equations modelling multi-scale time/space physical phenomena. We are more specifically interested in low Mach reacting flow processes, that cover various real-world applications such as flame dynamics at low gas velocity, buoyant jet flows or plasma/flow interactions. It is well-known that the numerical simulation of these problems is a highly difficult task, due to the large spectrum of spatial and time scales caused by the presence of nonlinear The adaptive spatial discretization is coupled to a new 3rd-order additive Runge-Kutta method for the incompressible Navier-Stokes equations, combining a 3rd-order, A-stable, stiffly accurate, 4-stage ESDIRK method for the algebraic linear part of these equations, and a 4th-order explicit Runge-Kutta scheme for the nonlinear convective part. This numerical strategy is implemented from scratch in the in-house numerical code mrpy. This software is written in Python, and relies on the PETSc library, written in C, for linear algebra operations. We assess the capabilities of this mechanisms taking place into dynamic fronts. In this general context, this work introduces dedicated numerical tools for the resolution of the incompressible Navier-Stokes equations, an important first step when designing an hydrodynamic solver for low Mach flows. We build a space adaptive numerical scheme to solve incompressible flows in a finite-volume context, that relies on multiresolution analysis with error control. To this end, we introduce a new collocated finite-volume method on adaptive rectangular grids, with an original treatment of the spurious pressure and velocity modes that does not alter the precision of the discretization technique. new hydrodynamic solver in terms of speed and efficiency, in the context of scalar transport on adaptive grids. Hence, this study presents a new high-order hydrodynamics solver for incompressible flows, with grid adaptation by multiresolution, that can be extended to the more general low-Mach flow configuration
Vantaram, Sreenath Rao. "Fast unsupervised multiresolution color image segmentation using adaptive gradient thresholding and progressive region growing /." Online version of thesis, 2009. http://hdl.handle.net/1850/9016.
Full textGerhard, Nils Verfasser], Siegfried [Akademischer Betreuer] [Müller, and Wolfgang [Akademischer Betreuer] Dahmen. "An adaptive multiresolution discontinuous Galerkin scheme for conservation laws / Nils Gerhard ; Siegfried Müller, Wolfgang Dahmen." Aachen : Universitätsbibliothek der RWTH Aachen, 2017. http://d-nb.info/1162499176/34.
Full textGerhard, Nils [Verfasser], Siegfried [Akademischer Betreuer] Müller, and Wolfgang [Akademischer Betreuer] Dahmen. "An adaptive multiresolution discontinuous Galerkin scheme for conservation laws / Nils Gerhard ; Siegfried Müller, Wolfgang Dahmen." Aachen : Universitätsbibliothek der RWTH Aachen, 2017. http://nbn-resolving.de/urn:nbn:de:101:1-2018071007074316496857.
Full textPopovic, Jelena. "Fast Adaptive Numerical Methods for High Frequency Waves and Interface Tracking." Doctoral thesis, KTH, Numerisk analys, NA (stängd 2012-06-30), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-105062.
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Maji, Suman Kumar. "Multiscale methods in signal processing for adaptive optics." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2013. http://tel.archives-ouvertes.fr/tel-00909085.
Full textTryoen, Julie. "Méthodes de Galerkin stochastiques adaptatives pour la propagation d'incertitudes paramétriques dans les modèles hyperboliques." Phd thesis, Université Paris-Est, 2011. http://pastel.archives-ouvertes.fr/pastel-00795322.
Full textLachaud, Jacques-Olivier. "Extraction de surfaces à partir d'images tridimensionnelles : approche discrète et approche par modèle déformable." Phd thesis, Université Joseph Fourier (Grenoble), 1998. http://tel.archives-ouvertes.fr/tel-00004892.
Full textDelcourt, Jonathan. "Un système intégré d'acquisition 3D multispectral : acquisition, codage et compression des données." Phd thesis, Université de Bourgogne, 2010. http://tel.archives-ouvertes.fr/tel-00578448.
Full textLee, Yue-Lun, and 李岳倫. "Adaptive Dynamic Loading with Multiresolution Terrain Visualization." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/77381550490275774729.
Full text國立中央大學
資訊工程研究所
93
For a large terrain model, it is generally impractical to load the whole terrain model into the main memory. We here partition a large terrain model into blocks and then dynamically load the necessary terrain blocks into the memory for rendering. To improve the visualization performance without reducing the visual quality, every terrain block has its own variant resolution and the variable resolution is automatically adapted based on the screen-space error. That is, every terrain block possesses the view-dependent multiresolution modeling function. In such a case, cracks between two adjacent blocks with different resolutions are always generated. We here propose a re-triangulated boundary method to overcome the problem. During fly-through applications, the viewpoint may move toward or away from the terrain model, then the view-scope is changed. To further improve the visualization performance, the active block number is automatically adapted according to the height of the viewpoint. In a one-processor computer, the fly through always suspends during loading necessary terrain blocks. To reduce the phenomenon, we predict the flight path to pre-load the necessary blocks in advance based on the last flying directions.
Su, Wei-Chi, and 蘇偉祺. "Deinterlacing with Multiresolution-based Texture-adaptive Motion Detection." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/92247588040628763321.
Full text國立成功大學
電機工程學系碩博士班
94
Motion-adaptive de-interlacing algorithm selects from inter-field and intra-field interpolations according to motion. Correct determination of motion information is essential for this purpose. Fine textures, having high local pixel variation, tend to cause false detection of motion. This thesis proposed a texture detection mechanism utilizing multiresolution technique to improve the correctness of motion detection. A modification of 5-tap ELA algorithm is also proposed using the texture information to yield better spatial interpolation results, while the occlusion problem is improved by the inter-field interpolation selection. Finally, a memory-efficient recursive 3-field motion detection algorithm is developed to achieve close-to 4-field detection result but little overhead comparing with traditional 3-field detection. The proposed algorithm provides higher PSNR and better perceptual visual quality than other deinterlacing algorithms as shown by the experimental results. Block-based process in hardware design allows the two main datapath cores to collaborate at 6x6 block level. The DWT core performs (inverse) discrete wavelet transform to 9x9 input blocks and produces 6x7 (one row overlap) texture indices for the corresponding block to be deinterlaced by the DEI core. Bus bandwidth and DRAM access is kept minimal by direct passing of texture indices between the two datapath cores. The hardware operates at 54 MHz and is synthesized with Artisan UMC .18 um cell library.
Chang, Jinn-Hao, and 張晉豪. "Adaptive Multiresolution Terrain Modeling and Dynamic-loading for Flight Simulation." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/84753916918869303332.
Full text國立中央大學
資訊工程研究所
90
The real-time rendering of large terrain models on a low-level personal computer is a challenge for flight simulation. In this paper, a multiresolution terrain modeling based on the quadric error metrics (QEM) with dynamic loading technique is proposed to achieve the need of flight simulation. The multiresolution modeling technique can rapidly produce high-quality approximation of the original model. For a large terrain model, it is generally impractical to load the whole terrain model into memory. Thus, we partition a large terrain model into blocks and then dynamically load the necessary terrain blocks into the memory for rendering. Generally, it will cause cracks between two adjacent terrain models with different resolutions. We discuss several methods to overcome the problem. For the application of flight simulation, we build a control interface to simulate the fighter’s action; let users feel as they are aviating the fighter over the terrain.