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1

ABASI, Dermott. "Value Added Tax (VAT), Myth or Reality?" International Journal of Science and Research (IJSR) 11, no. 5 (2022): 159–65. http://dx.doi.org/10.21275/sr22414014248.

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2

Sangor, Ali M. Shahin. "Value Added Tax between Reality & Ambition." IOSR Journal of Business and Management 16, no. 10 (2014): 01–08. http://dx.doi.org/10.9790/487x-161020108.

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Elmqaddem, Noureddine. "Augmented Reality and Virtual Reality in Education. Myth or Reality?" International Journal of Emerging Technologies in Learning (iJET) 14, no. 03 (2019): 234. http://dx.doi.org/10.3991/ijet.v14i03.9289.

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Augmented Reality and Virtual Reality are not new technologies. But several constraints prevented their actual adoption. Recent technological progresses added to the proliferation of affordable hardware and software have made AR and VR more viable and desirable in many domains, including educa-tion; they have been relaunched with new promises previously unimaginable. The nature of AR and VR promises new teaching and learning models that better meet the needs of the 21st century learner. We’re now on a path to re-invent education. 
 This work consists of explaining the reasons behind the n
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Handayani Soedarso, Elvyra. "PENILAIAN KINERJA FISIK (MATERI) KOPERASI SYARI’AH MENURUT PERSPEKTIF SHARI’ATE ENTERPRISE THEORY DENGAN NILAI TAMBAH SYARI’AH DAN ZAKAT SEBAGAI INDIKATOR." Jurnal Riset Akuntansi dan Keuangan 1, no. 3 (2013): 194. http://dx.doi.org/10.17509/jrak.v1i3.6701.

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The results of the assessment on the performance of sharia cooperatives are strongly influenced by the analytical tools used. Analyzes that have been there only focused on a mere financial perspective with the meaning of finances limited to property or material. Whereas should the assessment of Sharia cooperative performance should be more comprehensive and comprehensive considering the role and function of Shari'ah cooperative which is not only limited to profit oriented but also non profit oriented. Assessment of Shari'ah cooperative performance according to shari'ate enterprise theory persp
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Cardoso, Ava Linda. "Augmented Reality." International Journal of Engineering and Management Sciences 4, no. 3 (2019): 1–9. http://dx.doi.org/10.21791/ijems.2019.3.1.

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This paper is an overview of augmented reality’s basic concepts and its connection to the logistics field. The paper includes a brief history of the tech and how it differs to the virtual reality. The main goal is to understand how augmented reality is being used in logistics to innovate and enhance services. It refers to how courier and freight companies are taking advantage of this technology to upgrade the warehouses, transportation and enhance value added services. It also analyses how the retail market is modernizing its stores and is using mobile applications for online shopping. Using a
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Mérienne, Frédéric. "Virtual and Augmented Reality for Building." Buildings 13, no. 6 (2023): 1475. http://dx.doi.org/10.3390/buildings13061475.

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Boissonnas, Christian M. "The value-added acquisitions librarian after bloss: Myth or reality?" Library Acquisitions: Practice & Theory 19, no. 3 (1995): 337–39. http://dx.doi.org/10.1016/0364-6408(95)00049-f.

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Ruhaya, Hasan, Muhamad Amir W. Ahmad Wan, Shafiq Bin Mohd Ibrahim Mohamad, et al. "PERCEPTION AND REALITY BEHIND NUTRITIONAL STATUS AMONG PRESCHOOL CHILDREN IN KOTA BAHARU, KELANTAN, MALAYSIA." International Journal of Multidisciplinary Research and Modern Education 3, no. 1 (2017): 83–88. https://doi.org/10.5281/zenodo.344128.

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<strong>Background</strong>: High consumption of sugar-added food or beverages which is low in nutrient and high in calorie lead to an adverse effect on children general health. The objective of this study is to assess the relationship between the family socioeconomic status (SES) and nutritional status with frequency of sugar-added foods and beverages consumption of preschool children from Jabatan Kemajuan Masyarakat (KEMAS) in Kota Bharu District, Kelantan. <strong>Method:</strong> This study was conducted to determine the most significant factor that has a strong relation to the expenditure
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Shetty, Mamatha S., and Yashaswini S. Shetty. "Probiotics and oral health : myth or reality?" Journal of Health and Allied Sciences NU 05, no. 03 (2015): 040–42. http://dx.doi.org/10.1055/s-0040-1703910.

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AbstractHuman being ingests a large number of living microorganisms, predominantly bacteria. Although these organisms are naturally present in food and water, they can also be deliberately added during the processing of foods(1). For several decades now, bacteria called Probiotics have been added to some foods because of their beneficial effects on human health. Several clinical studies have already demonstrated the effectiveness of certain probiotics in the treatment of systemic and infectious disease such as diarrhea, crohns disease, cardiovascular diseases, oropharyngeal infections and canc
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Wen, Pingping, Ahmad Zamzuri Mohamad Ali, and Fei Lu. "Examining the User Experience of a Digital Camera Virtual Reality Lab with Attention Guidance." International Journal of Information and Education Technology 12, no. 8 (2022): 696–703. http://dx.doi.org/10.18178/ijiet.2022.12.8.1673.

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In recent years, virtual reality labs have been widely used in teaching. Virtual reality labs built by virtual reality technology have been applied in different disciplines. Many studies have also shown that virtual reality experiments can replace real experiments, and some even have better learning effects than real experiments. For current digital camera experiment courses in China, it is necessary to use virtual reality labs. Attention guidance is added to the design of experimental courses. However, questions arise about learners’ acceptance and experience of digital camera virtual reality
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11

Xing, Yuqing. "China's High-Tech Exports: The Myth and Reality." Asian Economic Papers 13, no. 1 (2014): 109–23. http://dx.doi.org/10.1162/asep_a_00256.

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Trade statistics portray China as the largest exporter of high-tech products. This paper demonstrates that China's leading position in high-tech exports is a myth created by outdated trade statistics, which are inconsistent with trade based on global supply chains. Current trade statistics mistakenly credit entire values of assembled high-tech products to China, thus greatly inflating its exports. This paper adopted a value-added approach to more accurately measure high-tech exports, revealing that, in 2009, China's valueadded accounted for only about 3 percent of the total value attributed fo
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12

Coe-Sullivan, S., Matthew Stevenson, Binh H. Le, and David Laleyan. "60‐2: NanoLEDs for Augmented Reality Applications." SID Symposium Digest of Technical Papers 55, no. 1 (2024): 823–25. http://dx.doi.org/10.1002/sdtp.17656.

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Nanowire‐based InGaN light‐emitting diodes (nanoLEDs) have progressed to being the most efficient LEDs ever made at extremely small lateral sizes, and have the added benefits of highly directional emission and extremely narrow bandwidth. Augmented reality headsets and other A/R display applications will require displays that combine these properties with low‐cost and high yield manufacturing.
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13

G M, Ananya, and Ankit Kumar Singh. "Augmented Reality Sudoku Solver." ECS Transactions 107, no. 1 (2022): 2085–93. http://dx.doi.org/10.1149/10701.2085ecst.

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Solving Sudoku puzzles is now made easy through a few mobile applications. However, these applications fail to provide a fast and accurate solution. Computer Vision and Deep Learning have advanced to a level where another dimension for solving such puzzles has been added. The paper aims to propose a novel method to generate the solution of Sudoku puzzles and to display it using Augmented Reality. The Sudoku puzzle is recognized over several image processing phases, followed by recognition of letters using Deep Learning. The captured puzzle is then solved by a solver written in Rust. Eventually
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KARTHIGA, G. "Multimedia Tools-Augmented Reality And Virtual Reality In Learning English." Think India 22, no. 2 (2019): 451–54. http://dx.doi.org/10.26643/think-india.v22i2.8748.

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English is spread all around the world which has also become authoritative language. English enjoys the same scope as other languages in India. Teaching English through technology has achieved protuberant place in classrooms of today’s era. A greater change in applications to develop conversational skill has been made every day. Technology attached to mobile phones is greatly innovative to learn English. The changing and creative technology goes long way to make students speak good English. Everyday new word is added to the language. The reach of the new words is well enhanced through technolo
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Anu, Garg, L. Szymansk Kate, and P. Merugu Ganesh. "Nutrition in the Nursing Home: Expectation vs Reality." Journal of Nutrition & Food Sciences 12, no. 2 (2022): 4. https://doi.org/10.35248/2155-9600.22.12.1000844.

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<strong>Background</strong>: Determine the nutritional value of the food provided to the average patient in the nursing home and compare to the guidelines for the age matched community dwelling individual. <strong>Methods</strong>: We obtained weekly meal plans. Nutritional value of each meal was calculated from the USDA food composition database with reference to the supply company. The 3 nursing homes ranged in ownership and in star rating and averaged 120 beds per facility. Food companies were comparable. <strong>Results:</strong> Patients received 1.58 cups of vegetables with a standard de
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Kadle, Keyur. "Virtual Reality based Stress Relief System." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 2335–39. http://dx.doi.org/10.22214/ijraset.2021.34529.

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With the ascent of modern technology, the call for constant connectivity has led to growing physical and mental health concerns among the general masses. This inter connectivity has overwhelmed the populace with no room for relief. The objective of this project is to emulate environments and scenarios of the user’s choosing through the use of mobile and dedicated virtual reality systems. These systems present an audio visual experience to the users with the added benefits of interactivity and immersion that become possible by using Virtual Reality as the base technology. These emulated environ
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J. Murdoch, Michael, Nargess Hassani, and Sara Leary. "Color and Object Appearance in Augmented Reality." Frameless 1, no. 1 (2019): 37–38. http://dx.doi.org/10.14448/frameless.01.010.

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This presentation will summarize recent work on the visual perception of color appearance and object properties in optical see-through (OST) augmented reality (AR) systems. OST systems, such as Microsoft HoloLens, use a see- through display system to superimpose virtual content onto a user’s view of the real world. With careful tracking of both display and world coordinates, synthetic objects can be added to the real world, and real objects can be manipulated via synthetic overlays. Ongoing research studies how the combination of real and virtual stimuli are perceived and how users’ visual ada
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Jean-Baptiste, Olivia. "Augmented and virtual reality art: a new frontier of legal protection." Interactive Entertainment Law Review 4, no. 2 (2021): 102–11. http://dx.doi.org/10.4337/ielr.2021.02.02.

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Augmented reality (AR) refers to a type of technology in which a digital overlay can be added to the real world in order to present the viewer with aspects of both reality and a virtual world. Virtual reality (VR) environments consist of a computer-generated, three-dimensional, virtual world. However, in contrast to augmented reality technology these environments are self-contained, and do not allow users to interact directly with the real world around them. 1 This article will explore the current status of protection for AR and VR art in relation to moral rights drawing from three jurisdictio
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Pomahač, Richard. "Artificial Public Administration – Myth or Reality?" AUC IURIDICA 70, no. 2 (2024): 133–43. http://dx.doi.org/10.14712/23366478.2024.27.

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The computerization of public administration tasks is a reality. In contrast, the intelligence of public administration is shrouded in myths. For many decades, administrative science has contributed to the clarification of this distinction. Digital constitutionalism and technology-oriented administrative law doctrine have recently been added to this research. The basic regulations, proposed and adopted within individual states, in the European Union and in international organizations, whether it concerns the protection of personal data, cyber security, or artificial intelligence, do establish
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20

Meldayanoor, Meldayanoor, Veri Julianto, Muhammad Indra Darmawan, Jupri Mustofa, and Firda Adelia. "Development of TOGA Edu-Tourism with Augmented Reality Technology." Jurnal Teknik Pertanian Lampung (Journal of Agricultural Engineering) 14, no. 4 (2025): 1268–81. https://doi.org/10.23960/jtepl.v14i4.1268-1281.

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The development of Edu-tourism based on family medicinal plants (TOGA) in Tirta Jaya Village, supported by Augmented Reality (AR) technology, can enhance education, environmental conservation, and local economic opportunities. This Edu-tourism initiative offers an innovative and sustainable tourism model that positively impacts the tourism sector and the economy. This study aims to explore and analyze the potential for developing TOGA-based Edu-tourism with AR technology support as an innovative educational tourism model, providing benefits to the community and the environment, while adding va
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21

Zeng, Xiaoxin. "Paradoxes in Wordsworth’s Tintern Abbey: Sense, Nature, Reality." BCP Social Sciences & Humanities 20 (October 18, 2022): 287–92. http://dx.doi.org/10.54691/bcpssh.v20i.2331.

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There are always arguments about the unadorned language and the nature in Wordsworth’s poems. Some consider it as a sentimental approach to escape from the reality, while others are on the contrary. This article is going to check how the language was used, and in what aspect Wordsworth chose to depict the nature to find relationship between human and nature, as well as the society. By examining the paradoxes in the poetry, the article will explore how Wordsworth made innovation at his time, which added a new angle to perceive the world.
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Oktora, Dina Dwika. "GIMMICK IN THE REALITY SHOW RUMAH UYA." Capture : Jurnal Seni Media Rekam 11, no. 2 (2020): 15–24. http://dx.doi.org/10.33153/capture.v11i2.2817.

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This research focuses on the gimmick in reality television shows, namely the Rumah Uya program which is broadcasted by ANTV station. This research uses a qualitative descriptive approach, data collection uses purposive sampling techniques, and data analysis uses content analysis. The results showed that the gimmick added to this event was not only a sound effect, but also create the acting of talents with dialogues that tended to be vulgar and showed impolite behavior. This contradicts with the applicable broadcasting regulations, namely the policies set out in the Indonesian Broadcasting Comm
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Jeong, Jaejoon, and Seungwon Kim. "Sharing Eye Gaze in Mixed Reality Remote Collaboration System." Korean Institute of Smart Media 11, no. 6 (2022): 30–36. http://dx.doi.org/10.30693/smj.2022.11.6.30.

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This paper explored the effect of using eye gaze pointer in addition to the hand gesture visual communication cue in remote collaboration. We recruited 24 participants and conducted a user study comparing two conditions: (1) only hand gesture visual communication cue, and (2) eye gaze pointer with hand gesture visual cue. The results showed that the added eye gaze pointer cue reduced the workload and increased the co-presence when using it together with hand gesture cue.
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Uribe, Bernardo, Luis Miguel Méndez, Andrés Tovar, Jean Pierre Charalambos, Olmedo Arcila, and Álvaro David López. "Mixed Reality Boundaries in Museum Preservation Areas." International Journal of Art, Culture and Design Technologies 3, no. 2 (2013): 63–74. http://dx.doi.org/10.4018/ijacdt.2013070105.

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The paper presents a work in the field of ‘mixed reality boundaries’ applied to the visualization of museum collections in order to display the collections ‘live’ as a way to extend virtually the preservation areas of museum collections. To achieve this goal, it was set out to integrate several virtual-studio techniques with multicasting IP in the web and the ‘tectonics’ of museums architecture were also redesigned to turn this sort of new infrastructure into what will be a new typology of mixed architectures for museum preservation areas. Dynamic lighting for Chroma-keying techniques were ada
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Wu, Yue Ming, Han Wu He, and De Tao Zheng. "Vision-Based Two-Handed Interaction for Augmented Reality." Advanced Materials Research 97-101 (March 2010): 3686–90. http://dx.doi.org/10.4028/www.scientific.net/amr.97-101.3686.

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A vision-based two-handed interaction approach for augmented reality is described. In order to achieve the real-time performance, the hand model and gestures are simplified by only using three key points on the hands: the tips of index finger and thumb, and the concave point between the tips of index finger and thumb. Moreover, a user intention recognition method is applied for the interaction. This method allows that the operation can be added or changed easily by modifying user intention recognition rules. Finally, a prototype system is developed to demonstrate the effectiveness and robustne
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Shantanu, Barai* Deo Sudhanwa Sunil Sumit Ranjan Kumar Dr. S.R PandianShantanu Barai* Deo Sudhanwa Sunil Sumit Ranjan Kumar Dr. S.R Pandian. "VIRTUAL REALITY-BASED HUMAN ENERGY HARVESTING." INTERNATIONAL JOURNAL OF ENGINEERING SCIENCES & RESEARCH TECHNOLOGY 5, no. 5 (2016): 547–57. https://doi.org/10.5281/zenodo.51539.

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Many schools in rural India hardly have power line installed, hence demand for electricity in those schools can be partly fulfilled by human energy harvesting. Children are abundant sources of energy and part of energy they spend on gaming can be used to generate electricity. This paper describes building of an interactive gaming system with racing video game where player&rsquo;s virtual character in the game will accelerate, decelerate and turn depending on the physical pedaling and handle movements respectively. In doing so, this electromechanical system will not only provide electricity but
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Zhang, L., C. Grosdemouge, V. S. Arikatla, et al. "The added value of virtual reality technology and force feedback for surgical training simulators." Work 41 (2012): 2288–92. http://dx.doi.org/10.3233/wor-2012-0453-2288.

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Renzi, Monia, Paolo Pastorino, Francesca Provenza, Serena Anselmi, Antonietta Specchiulli, and Andrea Cavallo. "Integrated Analytical Approach: An Added Value in Environmental Diagnostics." Journal of Marine Science and Engineering 11, no. 1 (2023): 66. http://dx.doi.org/10.3390/jmse11010066.

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Environmental diagnostics are commonly used to identify anthropogenic influences in various environmental settings. However, the use of a single survey technique is limiting and leads to an incomplete and often inaccurate picture of reality. In this study, three real cases analyzing impacts on marine ecosystems have been presented to prove how the integration of different diagnostic techniques can be very beneficial to better understand the phenomena that occur as well as the impacts and associated damages. Studies combining classical diagnostics based on the determination of contaminant level
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Steiger, Annika, Simon Burbach, Tanja Joan Eiler, Vanessa Schmuecker, and Christian Gießer. "Augmented Reality Application for Simulation of Mamma Palpation." Current Directions in Biomedical Engineering 8, no. 2 (2022): 416–18. http://dx.doi.org/10.1515/cdbme-2022-1106.

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Abstract The teaching of medicine is in a state of flux. New technologies enable students to learn faster and more efficiently than ever before. Especially the possibilities that augmented reality brings with it can be applied very well in this field. The possibility to project additional information directly into the user’s field of vision allows him to perceive additional knowledge without being distracted from the actual work. In this paper, a possibility of training Mamma Palpation is presented, which teaches students the course of action and the detection of possible tumors through virtua
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Hallmann, Jona, Carsten Stechert, and Syed Imad-Uddin Ahmed. "SUPPORTING STUDENT LABORATORY EXPERIMENTS WITH AUGMENTED REALITY EXPERIENCE." Proceedings of the Design Society 3 (June 19, 2023): 3235–44. http://dx.doi.org/10.1017/pds.2023.324.

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AbstractThe large availability of powerful mobile devices, such as smartphones or tablets, enables the location-independent use of augmented reality (AR) technology for various application areas with considerable added value. For example, AR experiences can be used to support students in laboratory courses during experiment preparation and execution to ensure a safe process and significantly improve the learning success. In addition, digital learning success controls can be realized with the extension of a database connection. In this paper, an AR-experience for the experiment of standing tran
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Yang, Yuxin. "Mixed Reality The application strategy exploration of technology in the preventive protection of architectural heritage." Advances in Engineering Technology Research 5, no. 1 (2023): 306. http://dx.doi.org/10.56028/aetr.5.1.306.2023.

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Digital, information and other computer technologies are more and more applied to the protection of architectural heritage, Mixed Reality technology with its "spatial consistency of real scene and virtual scene" characteristics, shows a broad application prospect in the preventive protection of architectural heritage. This paper first clarifies the definition of preventive protection of architectural heritage, then sorts out the development path of preventive protection, and finds that new technologies and methods are constantly added to the work of preventive protection. Secondly, the possibi
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Yang, Ting, and Qiang Zeng. "Study on the Design and Optimization of Learning Environment Based on Artificial Intelligence and Virtual Reality Technology." Computational Intelligence and Neuroscience 2022 (May 31, 2022): 1–9. http://dx.doi.org/10.1155/2022/8259909.

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More than half of the universities have recently added advanced technical courses for their students. The specialised courses would be the backbone to keep the students’ knowledge updated. In that case, artificial intelligence (AI) and virtual reality (VR) have been lightened up recently. This paper introduces the basic concepts of AI and VR and the changes that can be made when they are implemented in real-time applications. Students will be more focused on the courses utilising virtual reality. This VR makes the visualisation of any challenging course easier. Many students have been working
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Chala, L. E., D. І. Karpenko, and О. О. Berestovy. "DEVELOPMENT OF AN INTERACTIVE MUSEUM APPLICATION USING Augmented Reality TECHNOLOGY." Bionics of Intelligence 2, no. 93 (2019): 39–46. http://dx.doi.org/10.30837/bi.2019.2(93).07.

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The results of the development of an interactive museum application using augmented reality technology based ontools from the Vuforia environment and the Unity graphic core are presented. The application makes it possible to analyzeand recognize real objects (for example, museum exhibits) that were previously added to Vuforia services for registeringimages. The application has been tested for different mobile devices on iOS and Android platforms. The prospects forusing the proposed application are determined.
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Yang, W. B., Y. N. Yen, and H. M. Cheng. "Digitalized preservation and presentation of historical building – taking traditional temples and dougong as examples." ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences II-5/W3 (August 12, 2015): 371–76. http://dx.doi.org/10.5194/isprsannals-ii-5-w3-371-2015.

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The integration of preservation of heritage and the digital technology is an important international trend in the 21st century. The digital technology not only is able to record and preserve detailed documents and information of heritage completely, but also brings the value-added features effectively. In this study, 3D laser scanning is used to perform the digitalized archives for the interior and exterior body work of the building which contains integration of 3D scanner technology, mobile scanning collaboration and multisystem reverse modeling and integration technology. The 3D model is bui
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Jeločnik, Marko, Jonel Subić, Anna Ivolga, and Vasilii Erokhin. "Value Added in Irrigated Contrary to Rainfed Corn Production." Proceedings of the International Conference on Business Excellence 18, no. 1 (2024): 1636–46. http://dx.doi.org/10.2478/picbe-2024-0136.

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Abstract Occurred climate change and incurvation of weather patterns globally brings unpredictable production in many economic sectors, especially agriculture, or closely in crop production. In this circumstances, rainfed crop production in many countries used to become old-fashioned system of production, while implementing irrigation tends to be reality that provides long-term food security and farms’ profit stability. The main goal of research is to economically justify the appliance of irrigation in conventional corn production at the farm level. In research used dataset corresponds to Sout
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Ogureshnov, R. O. "RELIABILITY AND QUALITY ASSESSMENT OF SOFTWARE USING VIRTUAL REALITY TECHNOLOGY." Quality. Innovation. Education, no. 4 (2022): 12–16. http://dx.doi.org/10.31145/1999-513x-2022-4-12-16.

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This article deals with the problem of assessing the reliability and quality of software using virtual reality technology. Software reliability is the concept of the operable and non-operable state of an object or system. There are reliability metrics by which software can be evaluated. Software quality is a set of characteristics of software related to its ability to satisfy stated and implied needs. When using virtual reality, one more parameter must be added to the quality assessments: «Portability». This parameter will allow you to more accurately evaluate the program.
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Al Gnbri, Mohamed Kais Adel. "Internal auditing in metaverse world: between the prospects of virtual reality and the possibilities of augmented reality." Indonesian Accounting Review 12, no. 2 (2022): 125. http://dx.doi.org/10.14414/tiar.v12i2.2848.

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The research aimed to anticipate the reality of internal auditing under the world of Metaverse, and focused on the two most important technologies in this world, namely: virtual reality and augmented reality. To achieve this goal, this study adopted the normative approach. The added value of the research is it is the first scientific research to link the internal audit with the world of the Metaverse. The most notable findings are: The implications of the Metaverse on internal auditing will be in two directions: The first direction: virtual reality and augmented reality devices will be used in
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De la Cruz-Ku, Gabriel, Michael P. Mallouh, Jr Smith Torres Roman, and David Linshaw. "Three-dimensional virtual reality in surgical planning for breast cancer with reconstruction." SAGE Open Medical Case Reports 11 (January 2023): 2050313X2311792. http://dx.doi.org/10.1177/2050313x231179299.

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Breast surgery is performed to achieve local control in patients with breast cancer. Visualization of the anatomy with a virtual reality software platform reconstructed from magnetic resonance imaging data improves surgical planning with regards to volume and localization of the tumor, lymph nodes, blood vessels, and surrounding tissue to perform oncoplastic tissue rearrangement. We report the use and advantages of virtual reality added to the magnetic resonance imaging assessment in a 36-year-old woman with breast cancer who underwent nipple sparing mastectomy with tissue expander reconstruct
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Boletsis, Costas, and Dimitra Chasanidou. "A Typology of Virtual Reality Locomotion Techniques." Multimodal Technologies and Interaction 6, no. 9 (2022): 72. http://dx.doi.org/10.3390/mti6090072.

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Researchers have proposed a wide range of categorization schemes in order to characterize the space of VR locomotion techniques. In a previous work, a typology of VR locomotion techniques was proposed, introducing motion-based, roomscale-based, controller-based, and teleportation-based types of VR locomotion. The fact that (i) the proposed typology is used widely and makes a significant research impact in the field and (ii) the VR locomotion field is a considerably active research field, creates the need for this typology to be up-to-date and valid. Therefore, the present study builds on this
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El-Diasty, Mohammed. "ENHANCING GEOMATICS ENGINEERING EDUCATION THROUGH VIRTUAL REALITY." International Multidisciplinary Research Journal 111 (December 15, 2024): 9–18. https://doi.org/10.47722/imrj.2001.32.

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This paper investigates the application of the virtual reality (VR) technology in geomatics engineering education and its possibilities of changing the learning landscape in this discipline. Several challenges can be attributed to fields like Surveying, Geographic Information System and Remote Sensing which inclusive comes under Geomatics Engineering. This technology programming provides students with rich experiences through immersive and interactive features which allow learner to practice technical competencies and solve problems through field exposure. Today, it is entirely possible to dev
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Videnov, Krum, Vanya Stoykova, and Zlatina Kazlacheva. "APPLICATION OF AUGMENTED REALITY IN HIGHER EDUCATION." Applied Researches in Technics, Technologies and Education 6, no. 1 (2018): 1–9. http://dx.doi.org/10.15547/artte.2018.01.001.

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The stormy development of technologies today gives its influence in the field of education. In the high and higher education the technology connected students of the digital generation are ready and wait the information and communication technologies to be included not only in their everyday life but in the process of education too. The article analyzes the Augmented Reality (AR) and its possibilities about development of training materials and its implementation in the higher education. The technological aspects in developing interactive educational content with added reality and different us
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Buck-Hooper, Tennille. "Bullies in White: The Reality of Incivility in Nursing." International Journal of Studies in Nursing 3, no. 1 (2017): 78. http://dx.doi.org/10.20849/ijsn.v3i1.300.

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Incivility, bullying, horizontal, vertical, and lateral violence are unethical behaviors. This affects job satisfaction, retention, and causes added stress. The purpose of this article is to provide information relative to key descriptions of incivility, discuss its impact on nurses and patient care, and lastly to discuss ways to reduce incivility in the workplace and nursing as a whole. The phrase, nurses eat their young, was commonly used in the past. Bullies in white refer to intentional maltreatment of the nurses, by the nurses. It is reported that more than one-third of nurses leave their
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Dakpa, Kinga Lhaden, Basu Mati Sharma, Sonam Chophel, Kamal Kr Chapagai, and Pema Zangmo. "Augmented Reality Guide App for CST." Zorig Melong | A Technical Journal of Science, Engineering and Technology 6, no. 1 (2022): 7–13. https://doi.org/10.17102/zmv6.i1.002.

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Augmented Reality (AR) has been established as one of the technologies with highest potential to revolutionalize the world. It is the combination of real and the virtual world that is viewed using an AR device. It is a new age technology and has a wide range of applications such as in education, tourism, gaming and entertainment. This project focuses on building an AR software application for detection of a location and provide text and audio feedback. The College of Science and Technology is used as a pilot area for the current work. Five locations identified for testing the prototype are the
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Putri, Rukiana Novianti, and Bahrul Amsal. "REALITY THERAPY THROUGH GROUP COUNSELING TO IMPROVE SELF-REGULATED LEARNING OF THESIS DRAFTING STUDENTS." Global International Journal of Innovative Research 2, no. 2 (2024): 438–46. http://dx.doi.org/10.59613/global.v2i2.81.

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&#x0D; &#x0D; &#x0D; &#x0D; Researchers intend to conduct research to provide intervention in the form of providing reality therapy in group counseling activities to improve self-regulated learning in thesis preparation students. The expected benefits of this study consist of two, namely theoretically in this study can contribute to the science of educational psychology, regarding the concepts of reality therapy and self-regulated learning. This study used an experimental design with untreated control group design with dependent pretest and posttest. In addition, researchers also added follow-
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Li, Li Min, and Sharon Johnson. "Lean thinking turns ‘time is brain’ into reality." Arquivos de Neuro-Psiquiatria 73, no. 6 (2015): 526–30. http://dx.doi.org/10.1590/0004-282x20150047.

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Intravenous rt-PA is an effective recanalizing treatment for ischemic stroke within 4 and half hours from its onset (Onset-to-Treatment [OTT]), with the best result seen in those treated within 90 minutes OTT. Yet few patients currently are treated in this time frame. From the standpoint of process improvement or a lean thinking perspective, there is a potential opportunity to reduce the time by eliminating non-value-added steps in each element of the stroke survival chain. The reduction in one time element does not necessarily shift the OTT under 90 minutes. Most likely, the reduction in OTT
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Ashraf, Saad Shewail, Abdelaziz Elsayed Neven, and Helmy Zayed Hala. "Survey of indoor tracking systems using augmented reality." International Journal of Artificial Intelligence (IJ-AI) 12, no. 1 (2023): 402–14. https://doi.org/10.11591/ijai.v12.i1.pp402-414.

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Augmented reality overlays virtual content on the physical world, displaying location-based information more efficiently. Tracking is a trace detail of the location recorded, either by taking a reading based on a set time interval, set distance, and change in direction by more than a certain angle, or a combination of these. Tracking is divided into two types, outdoor tracking, and indoor tracking. Augmented reality added value and information to tracking applications, whether indoor or outdoor. Recently, outdoor tracking by the global positioning system (GPS) became an essential component in
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KIROVA, E. A. "TRANSFORMATION OF THE VALUE ADDED TAX ADMINISTRATION IN THE CONTEXT OF DIGITAL REALTY." EKONOMIKA I UPRAVLENIE: PROBLEMY, RESHENIYA 1, no. 1 (2021): 86–93. http://dx.doi.org/10.36871/ek.up.p.r.2021.01.01.014.

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The article deals with the problems of transformation of the administration of value added tax (VAT)in the digital reality. The analysis of tax revenues to the budget is carried out and the role of this tax as a budget-forming one is shown. The article describes the schemes of VAT minimization with the use of "disputed" counterparties, increasing the real cost of products. The methods of the system approach, analysis and synthesis, as well as abstraction and generalization are used. Conclusions are drawn about the possibility of tax authorities by using modern information technologies and auto
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A, Coldiron, Smith L, Helphrey J, et al. "A-181 Comparing Virtual Reality and Analog Prospective Memory Performance." Archives of Clinical Neuropsychology 35, no. 6 (2020): 976. http://dx.doi.org/10.1093/arclin/acaa068.181.

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Abstract Objective A virtual reality-based prospective memory task was designed to examine whether a virtual environment would allow for a deeper level of processing and aid prospective memory performance. The purpose of this study was to compare young adults’ performance on analog and virtual reality-based prospective memory tasks. Method Young adult college students (N = 40; ages 18–26) completed both analog and virtual reality prospective memory tasks in the Virtual Kitchen Protocol. Results A within-subjects analysis of variance found that participants performed better on the analog prospe
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Acién Martínez, Fátima, Estefanía Barrios Aragón, Alberto Ruiz Aguilar, and José Luis Vázquez Fernández-Baca. "Mirador basado en la tecnología Realidad Aumentada para su ubicación en yacimientos arqueológicos." Virtual Archaeology Review 1, no. 2 (2010): 47. http://dx.doi.org/10.4995/var.2010.4685.

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&lt;p&gt;The purpose of this communication is the introduction to the world of the augmented reality for its use in a practical way for conferring value to archaeological sites. In this way, we make a revision of the most significant researches that have been done in this field. Then, we propose the ViewPoint based on the Augmented or Mixed Reality technology: a specific solution for its location in strategic places on archaeological sites. Finally, we conclude showing the added value and advantages that this system provides to the field of archaeology.&lt;/p&gt;
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Novak-Marcincin, Jozef, Miroslav Janak, Veronika Fečová, and Ludmila Novakova-Marcincinova. "Utilization of Augmented Reality Elements for Visualization of Operational States of Manufacturing Devices." Applied Mechanics and Materials 308 (February 2013): 111–14. http://dx.doi.org/10.4028/www.scientific.net/amm.308.111.

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This contribution deals with possibilities of using the elements of augmented reality for generation of aided view to the manufacturing devices that work separately or as a part of production line. Idea of augmented reality is present in the form of special displaying unit based on utilization of half-silvered mirror which works on the principle of combination of two attributes – transparency and ability to reflect. With this mirror placed between worker and machine, different useful data and images can be added directly into real viewpoint, what can aid the diagnostic of machines and handling
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