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1

Frequently asked questions about online gaming addiction. New York: Rosen Pub., 2010.

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2

McQuade, Samuel C. Internet addiction and online gaming. Edited by Gentry Sarah, Colt James P, and Rogers Marcus K. New York: Chelsea House, 2011.

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3

Parks, Peggy J. Online addiction. San Diego, CA: ReferencePoint Press, 2013.

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4

Playing games online. New York: PowerKids Press, 2012.

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5

Spivet, Bonnie. Playing games online. New York: PowerKids Press, 2012.

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6

Online multiplayer games. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool Publishers, 2010.

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7

Greg, Hoglund, ed. Cheating Online Games. Upper Saddle River, N.J: Addison Wesley, 2006.

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8

Is online addiction a serious problem? San Diego, CA: ReferencePoint Press, Inc., 2014.

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9

Kaufeld, John. Games online for dummies. Foster City, CA: IDG Books Worldwide, 1998.

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10

Armitage, Grenville, Mark Claypool, and Philip Branch. Networking and Online Games. Chichester, UK: John Wiley & Sons, Ltd, 2006. http://dx.doi.org/10.1002/047003047x.

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11

Tom, Underhill, and Kelland Chad, eds. Hyperstimulation: Teens, porn, and online addictions : helping your youth survive life online. Brea, CA: Center for Psychotherapy, 2010.

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12

Georgianna, Craig. Hyperstimulation: Teens, porn, and online addictions : helping your youth survive life online. Brea, CA: Center for Psychotherapy, 2010.

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13

Georgianna, Craig. Hyperstimulation: Teens, pornography and online addictions : helping your youth survive life online. Brea, CA: Center for Psychotherapy, 2010.

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14

Georgianna, Craig. Hyperstimulation: Teens, porn, and online addictions : helping your youth survive life online. Brea, CA: Center for Psychotherapy, 2010.

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15

Sherman, Jill. All about online gaming. Lake Elmo, MN: Focus Readers, 2017.

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16

Poolos, Jamie. Careers in online gaming. New York: Rosen Pub., 2014.

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17

Inc, ebrary, ed. Korea's online gaming empire. Cambridge, MA: MIT Press, 2010.

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18

Online gaming and entertainment. San Diego, CA: ReferencePoint Press, 2012.

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19

ill, Himura Kiseki, and Paul Stephen (Translator) tr, eds. Sword art online: Progressive. New York, NY: Yen Press, 2015.

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20

Frase, Tuesday. The official guide to Ultima Online. Austin, TX: Origin Systems, 1997.

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21

Kawahara, Reki. Sword art online: Alicization rising. New York: Yen Press, 2017.

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22

ill, Abec 1985, and Paul Stephen (Translator) translator, eds. Sword art online: Alicization dividing. New York: Yen Press, 2018.

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23

Innovation and strategy of online games. Hackensack, NJ: Imperial College Press, 2009.

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24

How do I play games online? New York, NY: Enslow Publishing, 2015.

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25

Online health and safety: From cyberbullying to internet addiction. Santa Barbara: Greenwood, 2016.

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26

Shavaun, Scott P., ed. Game addiction: The experience and the effects. Jefferson, N.C: McFarland & Company, 2009.

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27

Swamy, Nanu. Collaborative online game creation. Boston, MA: Charles River Media/Course Technology Cengage Learning, 2009.

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28

Kawahara, Reki. Sword art online: Alicization uniting. New York: Yen Press, 2018.

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29

artist, Himura Kiseki, Abec 1985 artist, Paul Stephen (Translator) translator, Blakeslee Brndn letterer, and Blakeslee Lys 1985 letterer, eds. Sword art online: Progressive. New York: Yen Press, 2015.

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30

1966-, McGraw Gary, ed. Exploiting online games: Cheating massively distributed systems. Upper Saddle River, NJ: Addison-Wesley, 2007.

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31

William, Mann. Online games: In-depth strategies and secrets. [Rocklin, Calif.]: Prima Pub., 1996.

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32

Hall, Rick. Game Development Essentials: Online Game Development. Clifton Park, NY: Delmar/Cengage Learning, 2008.

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33

European Monitoring Centre for Drugs and Drug Addiction. EMCDDA online: European Monitoring Centre for Drugs and Drug Addiction. Lisbon, Portugal: European Monitoring Centre for Drugs and Drug Addiction, 2005.

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34

ill, Abec 1985, and Paul Stephen (Translator) translator, eds. Sword art online: Mother's rosary. New York, NY: Yen On, 2016.

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35

K, Gosling Victoria, and Light Ben, eds. Online gaming in context: The social and cultural significance of online games. Milton Park, Abingdon, Oxon: Routledge, 2011.

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36

Learning online with games, simulations, and virtual worlds: Strategies for online instruction. San Francisco: Jossey-Bass, 2009.

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37

Aldrich, Clark. Learning online with games, simulations, and virtual worlds: Strategies for online instruction. San Francisco: Jossey-Bass, 2009.

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38

Swamy, Nanu. Collaborative online game creation. Boston, MA: Charles River Media/Course Technology Cengage Learning, 2009.

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39

Chew, Matthew. Policy implications of massively multiplayer online games for Hong Kong. Hong Kong: Hong Kong Institute of Asia-Pacific Studies, Chinese University of Hong Kong, 2006.

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40

Keogh, James Edward. Fantasy sports online for dummies. Foster City, CA: IDG Books Worldwide, 1999.

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41

Kelly, Richard V. Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience. McFarland & Company, 2004.

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42

Plugged In: A Clinicians' and Families' Guide to Online Video Game Addiction. PublishAmerica, 2007.

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43

Sagan, Meredith, and Timothy Fong. Integrative Approach to Behavioral Addictions: Internet Gaming Disorder (IGD) and Compulsive Buying Disorder (CBD). Edited by Shahla J. Modir and George E. Muñoz. Oxford University Press, 2018. http://dx.doi.org/10.1093/med/9780190275334.003.0010.

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Abstract:
In recent years, awareness and concern has grown within the psychological and medical communities regarding “behavioral addictions”: these are defined as the compulsive performance of otherwise normal everyday activities such as sex, gambling, use of the Internet and online video games, and shopping. This chapter examines 3 such addictive disorders: gambling disorder, compulsive buying disorder (CBD), and Internet gaming disorder (IGD), exploring their definitions, prevalence, diagnoses, consequences, and treatment. All 3 disorders share similar neurobiological mechanisms, acting on the pleasure centers of the brain and having potentially severe social, mental, and psychological repercussions, including loss of interest in life and withdrawal symptoms as intense as those felt by substance abusers when quitting drugs. Certain pharmaceuticals, CBT, and treatment principles similar to those followed by substance abusers, as well as various non-traditional modalities such as acupuncture and yoga, all have shown promise in treating these disorders.
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44

Wayner, Peter. Policing Online Games. Flyzone Press, 2003.

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45

Freeman, Guo. Multiplayer Online Games. Routledge, 2018.

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46

Joseph, Bell, ed. Online games guide. Rocklin, Calif: Prima Pub., 1997.

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47

Multiplayer Online Games. A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315153926.

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48

Online Games Social Narratives. Routledge, 2012.

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49

Kaufeld, John, and John Kaulfeld. Games Online for Dummies. For Dummies, 1998.

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50

MacCallum-Stewart, Esther. Online Games Social Narratives. Taylor & Francis Group, 2018.

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