Academic literature on the topic 'Adobe flash player'

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Journal articles on the topic "Adobe flash player"

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Milala, Hendi Farta, Endryansyah Endryansyah, Joko Joko, and Acmad Imam Agung. "KEEFEKTIFAN DAN KEPRAKTISAN MEDIA PEMBELAJARAN MENGGUNAKAN ADOBE FLASH PLAYER." Jurnal Pendidikan Teknik Elektro 11, no. 02 (2021): 195–202. http://dx.doi.org/10.26740/jpte.v11n02.p195-202.

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Media pembelajaran merupakan salah satu instrumen yang digunakan untuk menunjang tercapainya ketuntasan belajar. Di zaman di mana semua sudah sangat maju ini pun mengharuskan media pembelajaran juga harus diperbaharui. Dengan kemajuan tersebut sudah sangat banyak media yang dapat dipakai, dapat disesuikan dengan kebutuhan. Media yang digunakan dalam penelitian ini adalah Adobe Flash Player. Adobe Flash Player adalah salah satu perangakat lunak yang dapat dipakai untuk meracang, menggabungkan, menambahkan objek pada media pembelajaran sehingga kelihatan sangat menarik. Adobe Flash Player sendir
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Pramono, Bagus, and Indrastanti Ratna Widiasari. "Membangun Server NVR berbasis Open-Source menggunakan ShinobiCE (Studi Kasus DISKOMINFO Boyolali)." Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) 7, no. 2 (2023): 306–12. http://dx.doi.org/10.35870/jtik.v7i2.778.

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One of the well-known software with high quality content delivery standards is Flash Player. Flash Player has a wide user base, with over 90% internet penetration on connected computers. Since December 31, 2021 Adobe announced that Adobe Flash Player is no longer supported and Adobe has also blocked Flash content from running on browsers so that users can no longer experience the advantages of Flash Player. a player allowed by the browser. Based on these problems, a solution is needed so that Flash Player can run in the browser, namely by building an NVR server using ShinobiCE. Through this re
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Riyadi, Slamet, Rumi Iqbal Doewes, and Satria Yudi Gontara. "The value of Adobe Flash Player media in the learning of football skills." International Sports Studies 42, no. 3 (2020): 92–96. http://dx.doi.org/10.30819/iss.42-e.10.

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Football´s basic skills involve physical, tactical and mental coordination. Without good basic skills, football players cannot develop their game. The purpose of this study was to investigate the value of Adobe Flash Player based media in the learning of football skills. Thirty male students took part in eight weeks of learning football skills. During this programme, participants did the same warm-up routines and exercises. The media group (15 male students, 17.4 ± 0.4 years) received input from Adobe Flash Player media in the learning of their football skills. The media treatment was given af
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Haris, Darius Andana, Viny Christiani Mawardi, and Davin Pratama. "Developing Multiplayer Online Game “KNIGHT FANTASY ONLINE”." Journal of Games, Game Art, and Gamification 5, no. 1 (2021): 1–8. http://dx.doi.org/10.21512/jggag.v5i1.7469.

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Knights Fantasy Online is a massively multiplayer online game with role-playing game genre. This game was developed using ActionScript 3.0 of Adobe Flash for client and Java for its server, while the design of the game was designed using Adobe Illustrator. This research is intended to make multiplayer online games using Adobe Flash. In this game, Players start their adventure in a world called Edenia as a knight from a kingdom called Aurum, the player is in charge of controlling the population of monsters. Players can take on quests, collect equipment and improve their character's ability. The
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Aisyah, Siti, Maltha Kharisma, Defrizal Saputra, and Aditya Hanum Widarsa. "PERANCANGAN E-JOBSHEET BERBANTUAN ADOBE FLASH PLAYER CS6 PADA MATERI ALAT TENUN BUKAN MESIN." Gorga : Jurnal Seni Rupa 13, no. 01 (2024): 48. http://dx.doi.org/10.24114/gr.v13i01.56490.

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Students do not understand the material of non-machine looms and the application of woven techniques found in basic textile craft courses, this is because lecturers only use learning media in the form of printing teaching materials and power points. This research aims to design an effective learning media in the form of interactive e-jobheet by using the adobe flash professional CS6 application. The method used in this design is the 4D Model model that is developed with stages, namely the Define, Design, Develop, and Dissemination stages. Data collection techniques with observation and literat
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Windiartha, Abdy. "PENGEMBANGAN MEDIA BERBASIS ADOBE FLASH PLAYER LATIHAN TEKNIK DASAR FUTSAL." Jorpres (Jurnal Olahraga Prestasi) 13, no. 2 (2019): 68–88. http://dx.doi.org/10.21831/jorpres.v13i2.25102.

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This research is taken from the lack of basic futsal technique that makes players tend to be fatigue in training which is given by the coach. Therefore, the development about basic training media, such as adobe flash player is necessary in learning process. This research focuses on the development of media in learning by using adobe flash player.This study is research and development. The development model of this research is adapted from the development model of Borg & Gall. Borg & Gall's development research stages are: (1) research and data collection, (2) planning, (3) product draf
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Б. Е. Каримова, Ш. Ш. Хамзина та Б. К. Жумабекова. "НОВЫЕ ВОЗМОЖНОСТИ ОПТИМИЗАЦИИ УЧЕБНОГО ПРОЦЕССА ПО БИОЛОГИИ С ПРИМЕНЕНИЕМ ВИРТУАЛЬНЫХ ЛАБОРАТОРИЙ". Bulletin of Toraighyrov University. Pedagogics series, № 1.2023 (29 березня 2023): 12–25. http://dx.doi.org/10.48081/badj9049.

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В статье рассматривается применение виртуальных обучающих лабораторий по биологии для учащихся школ с целью их дальнейшего использования в процессе обучения. Кратко изложены причины и история внедрения информационных технологий в образование. Дан обзор некоторых работ теоретико-методического характера, являющихся первыми работами в изучении влияния лабораторных работ на процесс обучения и навыков преподавания. Раскрыты основные причины использования виртуальных лабораторий в процессе обучения. Внедрение виртуальных лабораторий позволяет проводить биологические исследования с применением оборуд
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Sadullah, Akhmad, Agus Kristiyanto, and Sapta Kunta Purnama. "Media Development Study Basic Techniques Of Handball Ball Based Adobe Flash Player On Coaching Extracurricular Son Handball Junior High School Level In Demak District." Jurnal Terapan Ilmu Keolahragaan 4, no. 1 (2019): 60–68. http://dx.doi.org/10.17509/jtikor.v4i1.12294.

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AbstractThe background of this research is the unavailability of learning model of basic technique of hand ball which is used as a reference to build the ability of basic technique of hand ball among the students. The purpose of this research is to develop the basic technique of handball based technique of handball based on adobe flash player, including opening, passing, catch the ball, dribble, blocking, shoot the ball, goalkeeper training and stretching, all of which are arranged in one easily accessible media anytime, by anyone and anywhere, especially at the Se-degree Junior High School in
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Kandriasari, Annis, Yeni Yulianti, and Nur Riska. "Multimedia as Digital Literacy in Culinary Arts Vocational Learning." JTP - Jurnal Teknologi Pendidikan 26, no. 3 (2024): 897–913. https://doi.org/10.21009/jtp.v26i3.50927.

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Learning media plays an important role in attracting students attention to understand the material. The results of observations of D3 Tata Boga 2017 students showed that only 18 out of 39 students reached the minimum completion criteria (78%) on napkin folding material, with learning resources limited to modules and jobsheets. One of the learning media through computers is using adobe flash player. The use of adobe flash player has not been utilized by the Culinary Study Program for student learning resources on napkin folding material. Based on this fact, learning to make napkin folds require
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Comina Bellido, German Yuri. "DESARROLLO DE EXPERIMENTOS VIRTUALES BASADOS EN ADOBE FLASH." Revista Cientifica TECNIA 25, no. 2 (2017): 61. http://dx.doi.org/10.21754/tecnia.v25i2.50.

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El presente trabajo describe el desarrollo de dos experimentos virtuales usando Adobe Flash. El primero consta de un sistema masa-resorte el cual permite a los estudiantes hallar el valor de la gravedad terrestre con la incertidumbre correspondiente. El segundo consta de un sistema compuesto por tres masas y cuatro resortes. Éste experimento permite al alumno visualizar movimientos de sistemas mecánicos complejos, además de darle una visión acerca de la mecánica lagrangeana, así como de los conceptos de valor propio y estado propio de un sistema. Ambos programas son interactivos, permitiendo a
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Dissertations / Theses on the topic "Adobe flash player"

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Hansson, Patrik, and Damir Sabanovic. "En SWOT-analys av teknikerna HTML5 och Flash." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20873.

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Numera är multimedia på webbsidor mycket vanligt. Användare kan tillexempel se på filmer på sinadagstidningars webbsidor. Webbsidor har också blivit mer interaktiva. Detta beror dels på de högahastigheterna användare har på sina internetuppkopplingar, som tillåter tyngre multimedia påwebbsidorna, så som video. Teknikerna bakom de här multimedia webbsidorna heter HTML 5 ochFlash Player. Flash Player har varit en standard för multimedia upplevelser på Internet ett tag nu mendet finns brister i tekniken. Och utmanaren heter HTML 5. HTML 5 erbjuder nya funktioner som kanunderlätta både för utveckl
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Wu, Haotian. "Prototype a solution for multi-track premium music score web player." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177398.

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The current commercial version of ScorX multi-track premium music score(MPMS) player has poor support on mobile device, extra cost could be required for current product to support mobile device. This project aims to focus on developing a MPMS player1 using web based cross-platform technology. The company's commercial version is build on Adobe Flash Player. An investigation is conducted and result shows that a possible solution exist that by using which building such a player could be done by using Web Audio API and Adobe Edge Animate; a prototype is built upon this solution. Study of this proj
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Vaiho, :. Sara. "Konsten att döda en digital teknologi och tillvaron därefter : En kvalitativ studie om aktiviteter vid avvecklingen av ettinformationssystem." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-41258.

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To end the use of a digital technology one must go througha process that research entitle information systems (IS)discontinuance. Prior research has developed phases andactivities that can be implemented in the IS discontinuanceprocess, but this knowledge is limited and has not beencompiled. This study purpose is therefore to create a modelof the IS discontinuance process and in it identify furtheractivities. To accomplish this, a real IS discontinuance hasbeen studied, who has had different circumstances andstakeholders than of previous studies. The discontinuanceprocess has occurred at a lar
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Conference papers on the topic "Adobe flash player"

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Serafimov, Lyubomir. "HTML5 SUPPORT IN MLEARNING TOOLS." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-137.

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Considered a new concept about a decade ago, mobile learning is now regarded as a natural and, in some circumstances, an essential learning technology. The key factors that made this development possible are the continuously decreasing prices and increasing capabilities of the mobile devices and infrastructure, as well as the growing need to be connected and learn anywhere and anytime. The great variety of mobile devices leads to various issues, both pedagogical and technical. One of the main technical issues is the need learning content to be made available for different devices, which may be
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