Journal articles on the topic 'Adobe flash player'
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Milala, Hendi Farta, Endryansyah Endryansyah, Joko Joko, and Acmad Imam Agung. "KEEFEKTIFAN DAN KEPRAKTISAN MEDIA PEMBELAJARAN MENGGUNAKAN ADOBE FLASH PLAYER." Jurnal Pendidikan Teknik Elektro 11, no. 02 (2021): 195–202. http://dx.doi.org/10.26740/jpte.v11n02.p195-202.
Full textPramono, Bagus, and Indrastanti Ratna Widiasari. "Membangun Server NVR berbasis Open-Source menggunakan ShinobiCE (Studi Kasus DISKOMINFO Boyolali)." Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) 7, no. 2 (2023): 306–12. http://dx.doi.org/10.35870/jtik.v7i2.778.
Full textRiyadi, Slamet, Rumi Iqbal Doewes, and Satria Yudi Gontara. "The value of Adobe Flash Player media in the learning of football skills." International Sports Studies 42, no. 3 (2020): 92–96. http://dx.doi.org/10.30819/iss.42-e.10.
Full textHaris, Darius Andana, Viny Christiani Mawardi, and Davin Pratama. "Developing Multiplayer Online Game “KNIGHT FANTASY ONLINE”." Journal of Games, Game Art, and Gamification 5, no. 1 (2021): 1–8. http://dx.doi.org/10.21512/jggag.v5i1.7469.
Full textAisyah, Siti, Maltha Kharisma, Defrizal Saputra, and Aditya Hanum Widarsa. "PERANCANGAN E-JOBSHEET BERBANTUAN ADOBE FLASH PLAYER CS6 PADA MATERI ALAT TENUN BUKAN MESIN." Gorga : Jurnal Seni Rupa 13, no. 01 (2024): 48. http://dx.doi.org/10.24114/gr.v13i01.56490.
Full textWindiartha, Abdy. "PENGEMBANGAN MEDIA BERBASIS ADOBE FLASH PLAYER LATIHAN TEKNIK DASAR FUTSAL." Jorpres (Jurnal Olahraga Prestasi) 13, no. 2 (2019): 68–88. http://dx.doi.org/10.21831/jorpres.v13i2.25102.
Full textБ. Е. Каримова, Ш. Ш. Хамзина та Б. К. Жумабекова. "НОВЫЕ ВОЗМОЖНОСТИ ОПТИМИЗАЦИИ УЧЕБНОГО ПРОЦЕССА ПО БИОЛОГИИ С ПРИМЕНЕНИЕМ ВИРТУАЛЬНЫХ ЛАБОРАТОРИЙ". Bulletin of Toraighyrov University. Pedagogics series, № 1.2023 (29 березня 2023): 12–25. http://dx.doi.org/10.48081/badj9049.
Full textSadullah, Akhmad, Agus Kristiyanto, and Sapta Kunta Purnama. "Media Development Study Basic Techniques Of Handball Ball Based Adobe Flash Player On Coaching Extracurricular Son Handball Junior High School Level In Demak District." Jurnal Terapan Ilmu Keolahragaan 4, no. 1 (2019): 60–68. http://dx.doi.org/10.17509/jtikor.v4i1.12294.
Full textKandriasari, Annis, Yeni Yulianti, and Nur Riska. "Multimedia as Digital Literacy in Culinary Arts Vocational Learning." JTP - Jurnal Teknologi Pendidikan 26, no. 3 (2024): 897–913. https://doi.org/10.21009/jtp.v26i3.50927.
Full textComina Bellido, German Yuri. "DESARROLLO DE EXPERIMENTOS VIRTUALES BASADOS EN ADOBE FLASH." Revista Cientifica TECNIA 25, no. 2 (2017): 61. http://dx.doi.org/10.21754/tecnia.v25i2.50.
Full textAbdillah, T. Rafli. "Pengembangan Media Pembelajaran Interaktif Menggunakan Metode Ivers & Barron." Jurnal TIKA 7, no. 2 (2022): 179–88. http://dx.doi.org/10.51179/tika.v7i2.1321.
Full textFibriany, Firstianty Wahyuhening, Baginda Oloan Lubis, Bibit Sudarsono, Agus Salim, Budi Santoso, and Rahmat Tri Yunandar. "Perancangan Animasi Edukatif Membaca dengan Model Iteratif System Development Live Cycle (SDLC)." Jurnal Teknologi Informatika dan Komputer 9, no. 2 (2023): 772–86. http://dx.doi.org/10.37012/jtik.v9i2.1582.
Full textROHIMA, LAILA, Saidun Hutasuhut, and Arwansyah Arwansyah. "DEVELOPMENT OF LEARNING MEDIA USING ADOBE FLASH PLAYER SOFTWARE AND THE ROLE OF SELF EFFICACY TO INCREASE ECONOMIC LEARNING OUTCOMES FOR CLASS X IIS MAN 1 PADANG LAWAS." JUPIIS: JURNAL PENDIDIKAN ILMU-ILMU SOSIAL 13, no. 2 (2021): 367. http://dx.doi.org/10.24114/jupiis.v13i2.28943.
Full textКазанцев, А. Д., К. В. Липатов, И. П. Саркисьян, et al. "Electronic Training Program «Drainages in Septic Surgery» for Studying Modules of General Surgery." Хирургия. Восточная Европа 13, no. 1 (2024): 139–48. http://dx.doi.org/10.34883/pi.2024.13.1.027.
Full textM. Chotibuddin. "Pengaruh Media Pembelajaran Multimedia Berbasis Flash Player Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Fiqh Kelas V Di Madrasah Ibtidaiyah Muhammadiyah 15 Banjarwati Paciran." Jurnal Pendidikan Islam 8, no. 1 (2022): 1–16. http://dx.doi.org/10.37286/ojs.v8i1.127.
Full textArifa, Nurul, R. Rizal Isnanto, and Oky Dwi Nurhayati. "Perancangan Permainan "Membuat Bioetanol dari Limbah Buah" Menggunakan Adobe Flash CS3." Jurnal Teknologi dan Sistem Komputer 2, no. 1 (2014): 87–95. http://dx.doi.org/10.14710/jtsiskom.2.1.2014.87-95.
Full textZulfikar, Zulfikar. "Pengembangan Media Pembelajaran Iqra Berbasis Multimedia Menggunakan Metode ADDIE." Jurnal TIKA 7, no. 2 (2022): 215–27. http://dx.doi.org/10.51179/tika.v7i2.1343.
Full textSong, ByungKwan, SeonKwang Kim, EunJin Kwon, et al. "A Study on Artifact Grouping by Analyzing Artifact Case by Vulnerability : Using Adobe Flash Player Vulnerabilities." Jouranl of Information and Security 19, no. 1 (2019): 87–95. http://dx.doi.org/10.33778/kcsa.2019.19.1.087.
Full textMasni, Harbeng, and Zuhri Saputra Hutabarat. "Pengembangan Multimedia Pembelajaran Berbasis Lash Animation With Swish Max Siswa Kelas XI SMA Negeri 8 Kota Jambi." Jurnal Ilmiah Dikdaya 9, no. 2 (2019): 257. http://dx.doi.org/10.33087/dikdaya.v9i2.147.
Full textLukma, Hazairin Nikmatul. "RANCANG BANGUN MEDIA ANIMASI PICTORIAL RIDDLE SEBAGAI MEDIA PEMBELAJARAN FISIKA BANGUNAN MAHASISWA TEKNIK SIPIL." Jurnal Qua Teknika 8, no. 2 (2018): 53–61. http://dx.doi.org/10.35457/quateknika.v8i2.500.
Full textLukma, Hazairin Nikmatul. "RANCANG BANGUN MEDIA ANIMASI PICTORIAL RIDDLE SEBAGAI MEDIA PEMBELAJARAN FISIKA BANGUNAN MAHASISWA TEKNIK SIPIL." JURNAL QUA TEKNIKA 8, no. 2 (2018): 53–61. http://dx.doi.org/10.30957/quateknika.v8i2.500.
Full textMochammad, Syahrul, Citra Ratih Prameswari, and Charisma Indra Kumala. "The Pacitan State Community Academy's Interactive Promotional Media with the Implementation of Adobe Flash Player Action Script." Journal of Electrical, Electronic, Mechanical, Informatic and Social Applied Science 3, no. 1 (2024): 29–34. http://dx.doi.org/10.58991/eemisas.v3i1.48.
Full textChen, Yibing, and Haoyu Qin. "Research and analysis of browser games." Applied and Computational Engineering 17, no. 1 (2023): 45–52. http://dx.doi.org/10.54254/2755-2721/17/20230910.
Full textIndrajaya, Fajar Arif, Sugiyanto Sugiyanto, and Agus Kristiyanto. "The Development of Gateball Basic Technique Training Model based on Adobe Flash Player (Development Studies at Gateball Club in Semarang City)." International Journal of Multicultural and Multireligious Understanding 6, no. 5 (2019): 996. http://dx.doi.org/10.18415/ijmmu.v6i5.1132.
Full textOfodile, Uche Connie, and Mangut Mankilik. "Development and Validation of a Hybrid Active Learning Strategy for Teaching Direct Current Electricity Concepts for Secondary Schools in Nigeria." International Journal for Innovation Education and Research 3, no. 8 (2015): 56–66. http://dx.doi.org/10.31686/ijier.vol3.iss8.409.
Full textAprilianti, Riska, Gaharani Saraswati, and Wulanda Aditya Azis. "Desain Aplikasi Efkids untuk Menstimulasi Sikap Kewirausahaan pada Anak Usia Dini." Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 6, no. 1 (2021): 97–108. http://dx.doi.org/10.31004/obsesi.v6i1.834.
Full textJannah, Mita Hapsari, and Suyoto Suyoto. "TEORI HUMANISTIK DALAM MULTIMEDIA PEMBELAJARAN BILANGAN BULAT." Jurnal Karya Pendidikan Matematika 5, no. 2 (2018): 68. http://dx.doi.org/10.26714/jkpm.5.2.2018.68-75.
Full textNahar, Meherun, Abdus Sattar Mollah, and Mir Mohammad Akramuzzaman. "Development of a Quantitative Estimation of Mammographically Breast Density." Bangladesh Journal of Nuclear Medicine 18, no. 1 (2017): 16–20. http://dx.doi.org/10.3329/bjnm.v18i1.34926.
Full textIrawan, Dede. "PENGEMBANGAN MEDIA BERABASIS ADOBE FLASH PLAYER PENCEGAHAN, PERTOLONGAN, DAN PERAWATAN CEDERA OLAHRAGA BAGI GURU PENDIDIKAN JASMANI SEKOLAH MENENGAH PERTAMA (SMP)." JURNAL PENDIDIKAN JASMANI DAN OLAHRAGA 2, no. 2 (2017): 1. http://dx.doi.org/10.17509/jpjo.v2i2.8172.
Full textFebriani, Alvi Sufiyanti, Edi Hendri Mulyana, and Taopik Rahman. "PENGEMBANGAN EDUCATIVE GAME BERBASIS APLIKASI ANDROID UNTUK MEMFASILITASI KETERAMPILAN MEMBACA ANAK USIA 5-6 TAHUN." JURNAL PAUD AGAPEDIA 2, no. 2 (2020): 187–96. http://dx.doi.org/10.17509/jpa.v2i2.24544.
Full textFauzi, Moh Fery. "تطوير اللغز الرقمي لمادة التطبيق الصرفي 1 على الهاتف المحمول كالتدريبات الإضافية خارج الفصل الدراسي". Buletin Al-Turas 25, № 1 (2019): 129–39. http://dx.doi.org/10.15408/bat.v25i1.11506.
Full textAfif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.
Full textAntaka Adi, Windu, Stefanus C. Relmasira, and Agustina Tyas Asri Hardini. "Pengembangan Media Animasi untuk Pembelajaran Matematika Materi Bangun Datar." Jurnal Penelitian dan Pengembangan Pendidikan 3, no. 3 (2019): 288. http://dx.doi.org/10.23887/jppp.v3i3.19498.
Full textAdi, Windu Antaka, Stefanus C. Relmasita, and Agustina Triyas Hardini. "PENGEMBANGAN MEDIA ANIMASI UNTUK PEMBELAJARAN MATEMATIKA MATERI BANGUN DATAR." Jurnal Penelitian dan Pengembangan Pendidikan 4, no. 1 (2020): 81. http://dx.doi.org/10.23887/jppp.v4i1.24778.
Full textLinhares, L. B., W. F. S. Dias, E. R. Gonçalves, D. G. Meira, and A. L. Silva. "A Utilização de Recursos da Computação para a Prática da Flauta Doce no Ensino Regular: A Criação de Games Musicais a Partir do Software Adobe Flash Player." Formação@Docente 4, no. 1 (2012): 17–25. http://dx.doi.org/10.15601/2237-0587/fd.v4n1p17-25.
Full textHasanah, Puji Nurfauziatul, Riska Aprilianti, and Ajeng Sri Hikmayani. "PENGEMBANGAN METODE SUPPORTIVE EDUCATIVE NURSING INTERVENTION FOR STUNTING (SENI-S) SEBAGAI MEDIA EDUKASI GEMAR MAKAN IKAN PADA ANAK USIA DINI." Early Childhood: Jurnal Pendidikan 6, no. 2 (2022): 100–115. http://dx.doi.org/10.35568/earlychildhood.v6i2.2774.
Full textSankaranarayanan, Suresh, and Paul Hamilton. "Mobile Enabled RFID-GPS Based Bus Tracking System." International Journal of Advanced Pervasive and Ubiquitous Computing 6, no. 4 (2014): 10–34. http://dx.doi.org/10.4018/ijapuc.2014100102.
Full textPutri, Bellia Dwi Cahya, Rinta Kridalukmana, and Eko Didik Widianto. "Perancangan Aplikasi Permainan Multiplayer Gobak Sodor Berbasis Flash Di Lingkup Jaringan Lokal." Jurnal Teknologi dan Sistem Komputer 4, no. 2 (2016): 259. http://dx.doi.org/10.14710/jtsiskom.4.2.2016.259-265.
Full textStern, Jack T. "Online Guided Gross Anatomy Dissector. By Carlos A. Suárez-Quian. Sunderland (Massachusetts): Sinauer Associates. $59.95 (One-Year Online Subscription). 2011. [Requirements—Recent version of an Internet Browser (Internet Explorer 8, Firefox 3.6, Safari 5). Videos require either Adobe Flash Player or a browser that supports HTML 5.]." Quarterly Review of Biology 87, no. 3 (2012): 264–65. http://dx.doi.org/10.1086/666787.
Full textManik, Jonatan, NM Faizah, and Winton Ginting. "Pengembangan Aplikasi Game Edukasi Matematika SD 02 Pagi Pondok Labu Berbasis Android dengan Metode Rapid Application Development Menggunakan Adobe Flash CS6." Design Journal 1, no. 1 (2023): 99–108. http://dx.doi.org/10.58477/dj.v1i1.62.
Full textHyam, Roger. "International Image Interoperability Framework: A unified approach to sharing images of natural history specimens?" Biodiversity Information Science and Standards 4 (October 5, 2020): e59056. https://doi.org/10.3897/biss.4.59056.
Full textTrindade, V. M. T., I. B. Santos, G. Zanatta, P. R. Arantes, and C. G. Salbego. "A DIGITAL TOOL FOR CASEIN ISOLECTRIC POINT DETERMINATION." Revista de Ensino de Bioquímica 13 (August 24, 2015): 31. http://dx.doi.org/10.16923/reb.v13i2.599.
Full textMufthi Sadewa, Muhammad, Dewi Azizah, and Sriyono Sriyono. "Pengembangan bahan ajar berbasis Adobe Flash Player pada materi operasi hitung bilangan bulat kelas VII." Jurnal Pendidikan Surya Edukasi (JPSE) 8, no. 1 (2022). http://dx.doi.org/10.37729/jpse.v8i1.2072.
Full textSa'dullah, Akhmad, Agus Kristiyanto, and Sapta Kunta Purnama. "Media development study basic techniques of handball ball based adobe flash player on extracurricular coach of handball and the student of junior high school level in Demak Regency." September 14, 2018. https://doi.org/10.5281/zenodo.1418775.
Full textSusilawati, Erna. "RANCANGAN PENGEMBANGAN METODE PEMBELAJARAN MULTIMEDIA INTERAKTIF BAHASA INGGRIS MELALUI ADOBE FLASH UNTUK SISWA SEKOLAH DASAR." Jurnal Teknologi dan Informasi 7, no. 2 (2018). http://dx.doi.org/10.34010/jati.v7i2.492.
Full textTardáguila, César. "La dualidad en el desarrollo de interfaces web: ¿Ajax o Flash?" Mosaic, no. 49 (July 20, 2006). http://dx.doi.org/10.7238/m.n49.0617.
Full textTadjiyev, Xayrulla Muhitdinovich Denov tadbirkorlik va pedagogika instituti. "OLIY TA'LIM MUASSASALARIDA BIOLOGIYA FANINI FANLARARO ALOQA ASOSIDA O'QITISH METODIKASINI TAKOMILLASHTIRISH." Research Focus International Scientific Journal 3, no. 5 (2024). https://doi.org/10.5281/zenodo.11365937.
Full textTerttiaavini, Terttiaavini, Ari Kaspriyanto, and Hartini Hartini. "APLIKASI GAME CAK INGKLING BERBASIS ANDROID." Jurnal Ilmiah Informatika Global 7, no. 1 (2016). http://dx.doi.org/10.36982/jiig.v7i1.150.
Full textDyah Darma Andayani, Andi Akram Nur Risal, Asmaul Husnah Nasrullah, and Gufria Darma Irasanty. "Pengembangan Multimedia Edukasi Kesehatan Gigi dan Mulut untuk Anak Berbasis Adobe Animate." Jurnal MediaTIK, May 28, 2024, 103–6. http://dx.doi.org/10.59562/mediatik.v7i2.2575.
Full textSAID, ASNAH, and HERNAWATY . "PENGEMBANGAN MULTIMEDIA PEMBELAJARAN PADA MATA KULIAH PENELITIAN TINDAKAN KELAS (PTK) DI UPBJJ – UT MEDAN." Jurnal Teknologi Pendidikan (JTP) 5, no. 2 (2012). http://dx.doi.org/10.24114/jtp.v5i2.4969.
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