Academic literature on the topic 'Adobe Illustrator'

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Journal articles on the topic "Adobe Illustrator"

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Schattschneider, Doris J., Nickolas Jackiw, Yves Baulac, et al. "Adobe Illustrator." Leonardo 25, no. 3/4 (1992): 392. http://dx.doi.org/10.2307/1575878.

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Aulia, Hasypa, Liza Alzahra Manurung, Muhammad Syafiq Raihan, Gadiel Naufa Akila, and Ali Ikhwan. "Pengembangan Metode Pembelajaran Interaktif Berbasis Adobe Ilustrator Dalam Pembuatan Desain Poster Pada SMK Telkom Medan." Jurnal Sains dan Teknologi (JSIT) 3, no. 1 (2023): 32–34. http://dx.doi.org/10.47233/jsit.v3i1.480.

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Education is self-development work related to the development of skills, intelligence, character, creativity and soft skills of the younger generation. Multimedia-based learning media can be used to increase students' understanding of using Adobe Illustrator. Half of the members of class 10-4 TKJ Telkom Medan have a high interest in the subject of poster design or Adobe illustrator[1]. But they are not proficient in using the features in Adobe Illustrator in making posters. So that this research aims to introduce the features in Adobe Illustrator and their functions to students so that they kn
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Ә. Р. Рымғалиев та А. Т. Абенова. "ЦИФРЛЫҚ МАРКЕТИНГ САЛАСЫНДА ADOBE ILLUSTRATOR БАҒДАРЛАМАСЫНЫҢ ВЕКТОРЛЫҚ ГРАФИКАЛЫҚ РЕДАКТОРЫН ҚОЛДАНУ". Bulletin of Toraighyrov University. Physics & Mathematics series, № 1.2025 (31 березня 2025): 66–78. https://doi.org/10.48081/howl3300.

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Графикалық дизайн әлемінде Adobe Illustrator векторлық графика арқылы шексіз шығармашылықты қамтамасыз етуде алдыңғы қатарда. Осы тұжырымдаманы пайдалана отырып, Adobe Illustrator векторлармен жұмыс істеу кезінде ашылатын шексіз мүмкіндіктер әлеміне кіруге мүмкіндік береді. Негіздер мен озық тәжірибелерді аша отырып, оқырман кәсіби иллюстрацияларды, логотиптерді, интерфейстерді және т.б. жасаудың бірегей аспектілеріне енеді. Векторлармен жұмыс істеудің егжей-тегжейінен экспрессивті және күрделі композициялар жасауға дейін сериядағы әрбір тұжырымдама Adobe Illustrator бағдарламасындағы векторлы
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McLean, Dee. "Adobe Photoshop and Illustrator techniques." Journal of Audiovisual Media in Medicine 24, no. 2 (2001): 79–82. http://dx.doi.org/10.1080/01405110120049039.

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McLean, Dee. "Adobe Photoshop and Illustrator techniques." Journal of Audiovisual Media in Medicine 25, no. 2 (2002): 79–81. http://dx.doi.org/10.1080/01405110220140865.

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Mustakim, Risda, Ariani Amri, and Risal Mantofani Arpin. "Pengembangan Metode Pembelajaran Interaktif Berbasis Adobe Illustrator Dalam Pembuatan Desain Flyer Pada Mahasiswa Teknologi Rekayasa Multimedia." Jurnal Literasi Digital 4, no. 2 (2024): 114–21. http://dx.doi.org/10.54065/jld.4.2.2024.474.

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Penelitian ini bertujuan untuk memberdayakan mahasiswa dalam memanfaatkan potensi penuh Adobe Illustrator, sehingga siap untuk terjun ke industri profesional. Penelitian ini menggunakan metode pengajaran langsung dengan Adobe Illustrator, melibatkan teknik pengumpulan data yang terstruktur dan sistematis untuk mendapatkan data yang relevan dan komprehensif. Objek penelitian ini adalah mahasiswa Program Studi Teknologi Rekayasa Multimedia. Pengumpulan data dilakukan melalui wawancara langsung dengan mahasiswa untuk memahami perkembangan multimedia di jurusan tersebut. Hasil penelitian menunjukk
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DAMAYANTI, SAVIRA. "METODE PENCIPTAAN DESAIN KERAJINAN MENGGUNAKAN ADOBE ILLUSTRATOR." Fashion and Fashion Education Journal 12, no. 1 (2023): 54–61. http://dx.doi.org/10.15294/ffej.v12i1.58371.

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 Abstrak. Tujuan penelitian ini adalah untuk mengetahui efektifitas dan hasil dari penciptaan desain kerajinan dengan menggunakan software Adobe Illustrator. Metode penelitian yang digunakan dalam penelitian ini menggunakan metode Research and Development yang hasilnya disajikan secara kualitatif deskriptif, dengan teknik pengumpulan data observasi, wawancara, dan dokumentasi. Dalam penelitian ini langkah-langkah eksperimen yang digunakan dalam penciptaan desain kerajinan mengacu pada teori penciptaan seni yang terdiri dari tiga tahapan utama yaitu eksplorasi, perancangan, dan perwujudan
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Junidar, Junidar. "PERANCANGAN DAN PEMBUATAN VIDEO ANIMASI 2D EDUKATIF MENGENAI RESISTENSI ANTIBIOTIK PADA TUBUH MANUSIA." Jurnal Teknologi Terapan and Sains 4.0 2, no. 1 (2021): 425. http://dx.doi.org/10.29103/tts.v2i1.4149.

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Perancangan dan Pembuatan Video Animasi 2D Edukatif Mengenai Resistensi Antibiotik Pada Tubuh Manusia ini bertujuan untuk memberi edukasi tentang bahayanya resistensi antibiotik karena bakteri di dalam tubuh manusia sudah kebal terhadap antibiotik dan dapat menyebabkan berbagai macam dampak buruk pada tubuh manusia, dijelaskan dalam bentuk yang sederhana dan mudah dimengerti oleh siapa saja. Pembuatan animasi 2D ini dilakukan dengan proses vectoring, animating dan rendering dengan menggunakan software Adobe Illustrator, Adobe After Effects dan Adobe Premiere Pro. Kata Kunci : Animasi 2D, Eduka
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Probosari, Mariska Dyah Ayu, Rufi’i Rufi’i, and Yoso Wiyarno. "THE Pengembangan Video Pembelajaran Adobe Illustrator Materi Pengenalan User Interface untuk Peserta Didik Sekolah Menengah Kejuruan." Konstruktivisme : Jurnal Pendidikan dan Pembelajaran 16, no. 2 (2024): 322–36. https://doi.org/10.35457/konstruk.v16i2.3486.

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Penelitian ini bertujuan mengembangkan video pembelajaran dengan model ADDIE dalam pembelajaran Adobe Illustrator materi User Interface. Pengembangan ini dilaksanakan dengan memperhatikan kurangnya media pembelajaran untuk meningkatkan kemampuan dalam menjalankan perangkat lunak berbasis vektor (Adobe Illustrator). Kelayakan video pembelajaran dapat diketahui dengan melakukan validasi oleh ahli media dan ahli materi. Untuk mengetahui respon dari peserta didik, dilakukan dengan menguji coba kelompok kecil, dan kelompok besar dengan menggunakan instrument angket yang sama. Uji kefektifan video p
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Sam, Noer Ekafitri, Nurmayanti Nurmayanti, and Nurjanna Nurjanna. "Pengembangan Media Pembelajaran Elektronika Dasar Berbasis Komik dengan Adobe Illustrator CS5." Indonesian Journal of Educational Science (IJES) 3, no. 2 (2021): 138–45. http://dx.doi.org/10.31605/ijes.v3i2.1013.

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Penelitian ini bertujuan untuk mengetahui: (1) proses pengembangan media pembelajaran berbasis komik dengan media adobe illustrator, (2) menghasilkan media pembelajaran berbasis komik dengan media adobe illustrator yang valid dan efektif. Metode penelitian yang digunakan ialah penelitian pengembangan atau research and development. Adapun prosedur pengembangan media pembelajaran elektronika dasar berbasis komik yaitu: (1) Penetapan topik komik dan pembuatan karakter komik; (2) pembuatan latar belakang komik; (3) pembuatan alur cerita; (4) pengumpulan data meliputi: (a) pengumpulan materi kompon
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Dissertations / Theses on the topic "Adobe Illustrator"

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Zalatan, Kim (Kim E. ). "Using Adobe Illustrator for mechanical engineering design." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/68935.

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Thesis (S.B.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2011.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 23-24).<br>Sketching by hand is important in the creative process because it promotes reinterpretation through ambiguity. Adobe Illustrator is a valuable tool for an engineer to make professional-looking presentation drawings. The project conducted as this thesis was to create a website tutorial to teach students at Massachusetts Institute of Technology enrolled in 2.009, the senior capstone product design course, the b
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Petersson, Henrik. "Visuell upplysning." Thesis, Blekinge Tekniska Högskola, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18298.

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I detta arbete illustrerar jag den buddhistiska tanke som kallas pratityasamutpada, som saknar svensk översättning men på engelska kallas dependent origination och handlar om att alla fenomen uppkommit på grund av andra fenomen. För detta ritar jag på frihand i Photoshop ett flertal svarta cirklar med låg opacitet som jag placerar delvis omlott. Där cirklarna överlappar skapas en ny cirkel, som alltså uppkommit av andra cirklar. Jag prövar mig fram genom att ändra cirklarnas bredd, opacitet och antal. Därefter gör jag om det hela i Illustrator, men med cirklar ritade med cirkelfu
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Антоненко, Д. О. "Створення застосунку на Unity". Thesis, Чернігів, 2021. http://ir.stu.cn.ua/123456789/22997.

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Антоненко, Д. О. Створення застосунку на Unity : випускна кваліфікаційна робота : 123 "Кoмп’ютepнa iнжeнepiя" / Д. О. Антоненко ; керівник роботи В. В. Казимир ; НУ "Чернігівська політехніка", кафедра iнфopмaцiйниx тa кoмп’ютepниx cиcтeм. – Чернігів, 2021. – 51 с.<br>Мета розробки: створити ігровий проект на основі Unity. Результат роботи: була створена версія ігрового проекту на Unity, яка відповідає усім вимогам технічного завдання. Для розробки програмного забезпечення застосовувалася мова програмування C#, інтегроване середовище розробки VisualStudio 2019 та операційна система Windows 10.
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Черненко, Ирина, та Мария Хасеневич. "Создание иллюстраций в полигональном стиле и возможности его применения в web-дизайне". Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18138.

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Представлен опыт освоения техники создания полигональных иллюстраций в программе Adobe Illustrator на занятиях по курсу Проектная графика, который читается для студентов специальности коммуникативный дизайн в Белорусском государственном университете. Обсуждается полигональный стиль графики, как самостоятельное направление для создания сайтов и мобильных приложений. Предоставлены ссылки на интернет-ресурсы с примерами студенческих работ, выполненных в полигональном стиле, а также его применения для создания дизайна мобильных приложений.<br>The article presents the experience of mastering the te
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Galpin, Kennedy L. "DuIK Bassel in Usage in After Effects and an Animated Short Film." Digital Commons @ East Tennessee State University, 2019. https://dc.etsu.edu/honors/480.

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This thesis was made with the goal of creating a 2D short film in the end, with mainly using a program that is not normally used for character animation: Adobe After Effects. With the usage of an originally French plugin called DuIK Bassel (v16.0.9), I was able to create a model in Adobe Photoshop and then put it into After Effects. When the files were imported, the plugin would then assist in the rigging process, wherein I would be able to create the character’s rig and make the 2D model within the program. This document discusses the entire creation of the short film that I progressed throug
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Makrinos, George Adam. "Drawing Music, Playing Architecture." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/33890.

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Architecture and music share intrinsic meanings generated by a constant stream of metaphors which are forms of poetic transformations. This thesis sought to challenge the present way an architect-musician makes drawings through the exploration of multimedia possibilities at hand. The drawings are composed using Macromedia Flash MX. OPEN HOMEPAGE.EXE To download flash player, click here: <a href="http://www.macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash"> Download flash Player</a><br>Master of Architecture
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Books on the topic "Adobe Illustrator"

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Systems, Adobe, ed. Adobe Illustrator. Adobe Press, 1994.

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Adobe. Adobe Illustrator CS5. Adobe Press, 2010.

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Systems, Adobe, ed. Adobe Illustrator 8.0. Adobe Systems, 1998.

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Systems, Adobe, ed. Adobe Illustrator 10. Adobe, 2002.

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Adobe. Adobe Illustrator CS. Adobe Systems, 2004.

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Systems, Adobe, ed. Adobe illustrator: Tutorial. Adobe Systems Inc., 1990.

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Systems, Adobe, ed. Adobe Illustrator CS3. Adobe Press, 2007.

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Skintik, Catherine. Learning Adobe Illustrator CS2. 2nd ed. Pearson Education, 2006.

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(Firm), Against the Clock, ed. Adobe Illustrator 9: Advanced digital illustration. Prentice Hall, 2001.

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(Firm), Against the Clock, ed. Adobe Illustrator 7.0: Advanced digital illustration. Prentice Hall, 1998.

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Book chapters on the topic "Adobe Illustrator"

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Harder, Jennifer. "Introduction to Warps in Illustrator." In Perspective Warps and Distorts with Adobe Tools: Volume 2. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8829-0_1.

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Harder, Jennifer. "Next Steps with Infographics Using Adobe Creative Cloud." In Creating Infographics with Adobe Illustrator: Volume 3. Apress, 2023. http://dx.doi.org/10.1007/979-8-8688-0038-2_3.

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Harder, Jennifer. "Getting Started with Illustrator CC." In Graphics and Multimedia for the Web with Adobe Creative Cloud. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3823-3_10.

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Harder, Jennifer. "Illustrator’s 2D Effects for Creating Infographics." In Creating Infographics with Adobe Illustrator: Volume 2. Apress, 2023. http://dx.doi.org/10.1007/979-8-8688-0041-2_4.

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Harder, Jennifer. "What Are Infographics?" In Creating Infographics with Adobe Illustrator: Volume 1. Apress, 2023. http://dx.doi.org/10.1007/979-8-8688-0005-4_1.

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Harder, Jennifer. "Preparation for Creating a Logo and Infographics." In Creating Infographics with Adobe Illustrator: Volume 1. Apress, 2023. http://dx.doi.org/10.1007/979-8-8688-0005-4_2.

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Harder, Jennifer. "Working with Artboards and Saving Files." In Creating Infographics with Adobe Illustrator: Volume 1. Apress, 2023. http://dx.doi.org/10.1007/979-8-8688-0005-4_5.

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Harder, Jennifer. "Scanner Basics." In Creating Infographics with Adobe Illustrator: Volume 1. Apress, 2023. http://dx.doi.org/10.1007/979-8-8688-0005-4_3.

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Harder, Jennifer. "A Basic Review of Illustrator’s Pen Tools." In Creating Infographics with Adobe Illustrator: Volume 1. Apress, 2023. http://dx.doi.org/10.1007/979-8-8688-0005-4_7.

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Harder, Jennifer. "A Basic Review of Illustrator’s Shape Tools." In Creating Infographics with Adobe Illustrator: Volume 1. Apress, 2023. http://dx.doi.org/10.1007/979-8-8688-0005-4_6.

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Conference papers on the topic "Adobe Illustrator"

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Yamada, Yuri, Gou Kayama, Tsuyoshi Nakamura, Kazuya Endo, Masayoshi Kanoh, and Koji Yamada. "Black-and-white drawing support for adobe illustrator using onomatopoeia." In 2017 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE). IEEE, 2017. http://dx.doi.org/10.1109/fuzz-ieee.2017.8015608.

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Matyunin, D. D. "Comparison of CorelDRAW and Illustrator desktop software on two different PC configurations in order to determine performance optimization." In Scientific and Technical Creativiy of Youth - 2024. Siberian State University of Telecommunications and Information Systems, 2024. http://dx.doi.org/10.55648/nttm-2024-1-98.

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Kayama, Gou, Masato Yoshiike, Yuri Yamada, Tsuyoshi Nakamura, Masayoshi Kanoh, and Koji Yamada. "Adobe Illustrator Plug-In to Support Brush Selection Using Onomatopoeia Utterance." In 2016 Joint 8th International Conference on Soft Computing and Intelligent Systems (SCIS) and 17th International Symposium on Advanced Intelligent Systems (ISIS). IEEE, 2016. http://dx.doi.org/10.1109/scis-isis.2016.0142.

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Krklec, Ana, Andrej Iskra, and Tanja Nuša Kočevar. "Creating a 2D animated short film with sound and image synchronisation." In 11th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design, 2022. http://dx.doi.org/10.24867/grid-2022-p24.

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Animation is a method, in which still images create the illusion of movement on the screen. We manipulate the viewer with fast-moving pictures to make them look as if they can move. This article intends to make a 2D animated film based on a screenplay template with synchronized sound. In the article, we had to provide different Software: Adobe Illustrator, Adobe Animate, Adobe After Effects, Adobe Premier Pro, Reaper (Digital Audio Workstation), and Sketchbook. In addition to the software and, of course, the computer, we also used a graphics tablet, a microphone, and a sound card During writin
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Kumar, Jayant, Ashok Gupta, Zhaoyu Lu, Andrei Stefan, and Tracy Holloway King. "Multi-lingual Semantic Search for Domain-specific Applications: Adobe Photoshop and Illustrator Help Search." In SIGIR '23: The 46th International ACM SIGIR Conference on Research and Development in Information Retrieval. ACM, 2023. http://dx.doi.org/10.1145/3539618.3591826.

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Zhang Ya-Mei and Cen Jun-Jie. "Research on method of transformation from bitmap to vector graphics based on Adobe Illustrator CS4." In 2010 3rd International Conference on Advanced Computer Theory and Engineering (ICACTE 2010). IEEE, 2010. http://dx.doi.org/10.1109/icacte.2010.5579713.

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Lima, Angelo Leonardo Trovo Botelho de, Eduardo Guidugli Maria, Guilherme Rocha Donegá, Pedro Vitor Siqueira Da Silva, and Edilson Carlos Caritá. "APLICATIVO PARA ORIENTAÇÃO DE VÍTIMAS DE ACIDENTES COM ANIMAIS PEÇONHENTOS." In I Congresso Nacional On-line de Conservação e Educação Ambiental. Revista Multidisciplinar de Educação e Meio Ambiente, 2021. http://dx.doi.org/10.51189/rema/1709.

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Introdução: O aplicativo denominado “Último Recurso” proporciona informações que visam orientar a população de forma didática quanto as ações que devem ocorrer após um acidente com animais peçonhentos, bem como auxiliar os profissionais da área da saúde nos procedimentos e cuidados, como por exemplo, qual soro antiofídico deve ser administrado, identificação de espécies distintas dos animais peçonhentos a partir de imagens e suas características, entre outras informações relevantes sobre esse contexto. Objetivos: O objetivo deste estudo é desenvolver um aplicativo para orientar vítimas de acid
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Guevara, Cesar, Carlos Borja, and Hugo Arias-Flores. "Mobile application design with augmented reality triggers." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002078.

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Mobile applications developed for educational topics are a playful contri-bution to the teaching-learning process. This research presents a mobile application generated from participatory design and user experience. This study presents the concept construction phase, the theoretical foundation of the proposal focused on human-computer interaction, in addition to the methodological process that allowed obtaining a final product framed in a research project that was articulated to a bonding project with the commu-nity. 189 children from public and private educational schools in the cities of Qui
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Na’am, Muh Fakhrihun, Taofan Ali Achmadi, and Ade Novi Nurul Ihsani. "Optimizing the Skills of Clothing Design Teachers and Students in Clothing Design Using the Coreldraw and Adobe Illustrator Programs to Respond to Industry 4.0." In Proceedings of the 2nd Vocational Education International Conference, VEIC 2020, 27th August 2020, Semarang, Indonesia. EAI, 2021. http://dx.doi.org/10.4108/eai.27-8-2020.2305745.

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Roudný, Petr, and Markéta Držková. "Use of prepress automation in the Czech Republic and examples of automated processing for selected prepress tasks." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p72.

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The work is focused on the prepress and possibilities of its automation. The article provides a brief overview of main prepress operations together with software products available for their automation. The information on problematic areas of prepress processing and current use of software tools and prepress automation in the Czech Republic was gathered via the survey with almost a hundred participating companies. The questions about the type of company, the number of its employees and the number of orders received per day were also included so that the results could be better evaluated. As ex
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Reports on the topic "Adobe Illustrator"

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Kleber, Emily J., Greg M. McDonald, W. Adolph Yonkee, and Elizabegth Balgord Balgord. Interim Geologic Map of the Plain City Southwest 7.5' Quadrangle, Weber and Box Elder Counties, Utah. Utah Geological Survey, 2024. http://dx.doi.org/10.34191/ofr-765.

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The Plain City Southwest (SW) and Ogden Bay 7.5′ quadrangles are in Weber, Box Elder, and Davis Counties. The quadrangles include parts of the communities of Hooper, Warren, and Reese, the Harold Crane Waterfowl Management Area, several waterfowl wetlands, as well as the southwestern corner of Willard Bay Reservoir. The North Fork and South Fork of the Weber River f low south into the Ogden Bay Wildlife Management Area at the edge of Great Salt Lake. The northwestern part of the Ogden Bay quadrangle and the southwestern part of the Plain City SW quadrangle contain most of Little Mountain, a sm
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Kleber, Emily J., Greg M. McDonald, W. Adolph Yonkee, and Elizabegth Balgord. Interim Geologic Map of the Ogden Bay 7.5' Quadrangle, Weber and Davis Counties, Utah. Utah Geological Survey, 2024. http://dx.doi.org/10.34191/ofr-766.

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The Plain City Southwest (SW) and Ogden Bay 7.5′ quadrangles are in Weber, Box Elder, and Davis Counties. The quadrangles include parts of the communities of Hooper, Warren, and Reese, the Harold Crane Waterfowl Management Area, several waterfowl wetlands, as well as the southwestern corner of Willard Bay Reservoir. The North Fork and South Fork of the Weber River f low south into the Ogden Bay Wildlife Management Area at the edge of Great Salt Lake. The northwestern part of the Ogden Bay quadrangle and the southwestern part of the Plain City SW quadrangle contain most of Little Mountain, a sm
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