Academic literature on the topic 'Adobe pagemaker (computer program)'

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Journal articles on the topic "Adobe pagemaker (computer program)"

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Takhfif, Ahmad, Rohmani Nur Indah, and Galuh Nur Rohmah. "Word Formation of New Terms in Adobe Photoshop Program: Implication for the Teaching English Vocabulary." Loquen: English Studies Journal 14, no. 2 (December 30, 2021): 102. http://dx.doi.org/10.32678/loquen.v14i2.4746.

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The development of technology may impact educational field. Research on technology and language learning shows that technology may provide some opportunities for students to get an easy access in information, integrated learning, and easy way to practice what they learn. The language created in the computer program can be used as a communication tool for its application, including in teaching English. Nowadays, using computer can support language learning. Regarding this point, this study aims to analyze new terms found in Adobe Photoshop Program. Further, the researchers also described morphological processes of the new terms in Adobe Photoshop program in teaching English vocabulary. While, the design of this research is descriptive qualitative design. The result shows compound and derived words can be classified as new terms in Adobe Photoshop CS4. Related to teaching vocabulary, the results show that teaching English vocabulary through word formation found in new terms in Adobe Photoshop Program may give an impact on students’ vocabulary development.
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Sedgewick, Jerry. "Color Matching to Ink Jet Printers from a Computer Screen, Part 2." Microscopy Today 13, no. 1 (January 2005): 18–21. http://dx.doi.org/10.1017/s155192950005080x.

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In the previous article (part 1), the procedure for setting the computer screen was discussed by using Adobe Gamma in the control panel. Adobe Gamma is also found on the drive where the system is installed. Click on Program Files > Common Files > Adobe > Calibration > Adobe Gamma.cpl. Double click to launch the gamma control wizard. On a Macintosh the Apple Calibration Utility can be used.The merits of using ink jet printers were also discussed. Merits include low cost (though costs escalate with the purchase of cartridges), high quality prints from any application, and the technology of a fine spray with higher image resolution as opposed to a laser jet printer and Tektronix Phasers (these printers separate images into dots at compromised resolutions).
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Wahyuni, Resty, Alfitriani Siregar, and Rakhmat Wahyudin. "ADOBE FLASH MEDIA LEARNING ENGLISH THROUGH E-LEARNING SYSTEM IN UNIVERSITY OF MUHAMMADIYAH SUMATERA UTARA." JURNAL TARBIYAH 28, no. 2 (December 30, 2021): 94. http://dx.doi.org/10.30829/tar.v28i2.1137.

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<p>The Objective of study is to find the result of the learning process of Adobe Flash as media on the course of <em>Pengembangan Media Pembelajaran </em>through E-Learning system at English education study program in University of Muhammadiyah Sumatera Utara. E-learning provides a set of tools to enrich the value of conventional learning model, studies of textbooks, CD-ROMs, and computer-based training. Students can answer the challenges of globalization. Research Method used descriptive method through qualitative approach. Method of research conducted qualitative. Sample of research were forth semester students of English education study program. E learning system of UMSU provided schedule of course, attendance check, discussion forum between a lecture and students, task file, exercises file integrated Moodle and google form, module e book of <em>Pengembangan Media Pembelajaran</em>, slide file presentation, all activities viewed past, present and future time. Adobe flash media learning English implemented by virtual for one semester. The students can be active teaching English using Adobe Flash, simple material for presentation. They were enthusiastic when learn Adobe flash as media leaning English.</p>
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Busarčević, Miroslav, and Branislav Simonović. "Using gelatin dactyloscopic foils and computer program Adobe Photoshop in expert analysis of crossed lines." Nowa Kodyfikacja Prawa Karnego 49 (April 18, 2019): 23–38. http://dx.doi.org/10.19195/2084-5065.49.3.

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This paper presents the method of crossed lines expert analysis developed and ap­plied in Serbia and other countries in the region by Miroslav Busarčević, a court expert with a degree in physical chemistry and MSc in criminalistics. The authors of the paper explain the procedure of lifting the prints of crossed lines using gelatin dactyloscopic foils, the scanning and visualization of the obtained print in the Adobe Photoshop com­puter program; presentation and interpretation of the results.
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Alfian, Ari Nurul. "Aplikasi Media Pembelajaran Pengenalan Kosakata Harian Bahasa Arab Dengan Metode Multimedia Development Life Cycle (MDLC)." INFORMATION MANAGEMENT FOR EDUCATORS AND PROFESSIONALS : Journal of Information Management 5, no. 1 (December 29, 2020): 95. http://dx.doi.org/10.51211/imbi.v5i1.1445.

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Abstrak: Salah satu solusi untuk mengatasi permasalahan dalam pembelajaran adalah dengan pemanfaatan media pembelajaran. Media pembelajaran merupakan sebuah alat bantu komunikasi antara guru dan siswa untuk mempermudah penyampaian suatu informasi dalam sebuah pembelajaran. Penelitian yang telah dilakukan pada pengembangan media pembelajaran Adobe Flash CS6 mengenai kosakata harian Bahasa Arab. Tujuan dari penelitian ini adalah untuk merancang dan mengembangkan media pembelajaran dan uji penerimaan (user acceptance test). Aplikasi yang dikembangkan memiliki fitur yang berguna untuk meningkatkan kemampuan siswa mempelajari dan menghapal kosakata serta pengucapan yang benar. Program aplikasi telah diuji pada jenis perangkat komputer yang berbeda serta diuji kepada guru dan siswa secara sampling. Hasil penelitian menunjukkan bahwa aplikasi media pembelajaran kosakata Bahasa Arab dapat bekerja dengan baik dan responden, secara umum, menyatakan bahwa program aplikasi memuaskan untuk digunakan dalam mempelajari kosakata Harian Bahasa Arab untuk siswa. Kata kunci: adobe flash CS6, kosakata bahasa arab, mufrodat, media pembelajaran, multimedia, user acceptance test. Abstract: One solution to solving problems in learning is the use of learning media. Learning media is a communication tool between teachers and students to facilitate the delivery of information in a lesson. Research that has been done on the development of Adobe Flash CS6 learning media regarding daily Arabic vocabulary. The purpose of this study is to design and develop instructional media and a user acceptance test. The application developed has useful features to improve students' ability to learn and memorize vocabulary and correct pronunciation. The application program has been tested on different types of computer equipment and tested on teachers and students by sampling. The results showed that the application of Arabic vocabulary learning media could work well and respondents, in general, stated that the application program was satisfactory to be used in learning Arabic daily vocabulary for students. Keywords: adobe flash CS6, mufrodat, learning media, multimedia, user acceptance test, vocabulary arabic
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Umbara, Uba, Abdul Rosyid, and Dena Latif Setiawan. "Pelatihan Pembuatan Media Pembelajaran Matematika Berbasis Flash Menggunakan Adobe Animate bagi Guru SMP di Kabupaten Kuningan." Jurnal Pengabdian Pada Masyarakat 4, no. 1 (April 2, 2019): 93–104. http://dx.doi.org/10.30653/002.201941.84.

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TRAINING FOR MAKING FLASH-BASED MATHEMATICS LEARNING MEDIA USING ANIMATE ADOBE FOR SECONDARY SCHOOL TEACHERS IN KUNINGAN DISTRICT. The purpose of the community partnership program for MGMP teachers at the Kuningan Cluster and Luragung Clusters in Kuningan Regency is to improve teacher competency in creating, developing and implementing flash-based mathematics learning media using Adobe Animate. The problem faced by partners is in implementing mathematics learning in schools that are still dominated through the use of textbooks, so that the teacher’s ability to demonstrate mathematical concepts in learning is still lacking. This was allegedly due to the limited ability of teachers to use learning media, especially ICT-based media. Mathematical MGMP SMP Kuningan cluster and Luragung cluster in Kuningan Regency have a sufficient number of teacher members, but in terms of competence still needs improvement. Understanding of computer-based learning is still very minimal because mathematics teachers have not received specific training on ICT-based mathematics learning. To overcome this condition an activity was packaged in the form of training on the development of flash-based mathematics learning devices using adobe animate for the mathematics MGMP of the Brass Cluster and Luragung Group. This activity was carried out through the following stages: 1) the provision of flash-based mathematics learning and development workshops using adobe animate; 2) mentoring in making flash-based mathematics learning devices using adobe animate; 3) mentoring implementation of flash-based mathematics learning devices using adobe animate; and 4) evaluation and replication.
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Gantayat, Sasanko Sekhar. "Development of TTS Engine for Indian Accent using Modified HMM Algorithm." JOIV : International Journal on Informatics Visualization 2, no. 2 (March 3, 2018): 92. http://dx.doi.org/10.30630/joiv.2.2.112.

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A text-to-speech (TTS) system converts normal language text into speech. An intelligent text-to-speech program allows people with visual impairments or reading disabilities, to listen to written works on a home computer. Many computer operating systems and day to day software applications like Adobe Reader have included text-to-speech systems. This paper is presented to show that how HMM can be used as a tool to convert text to speech.
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Sunarya, Lusyani, Maimunah Maimunah, and Kris Budiyanto. "Video Promosi Beasiswa Student Get Student Pada Universitas Raharja." CICES 6, no. 1 (February 5, 2020): 90–99. http://dx.doi.org/10.33050/cices.v6i1.882.

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The role of promotion in introducing various educational institutions especially at universities is very important, so that the public can get to know the message conveyed. This is evidenced by the growing type of promotion applied at several universities today, such as promotional videos, company profile videos, banners, brochures and others. With the various types of promotions, a university has a wider opportunity to be known by the public. Likewise with Raharja University, one of which has a type of Student Get Student (SGS) scholarship promotion. Raharja University is a private university with a concentration in management and computer science teaching located in Cikokol, Tangerang City. However, the SGS program still does not have its own promotional video. Therefore the SGS promotional video is needed so that the SGS program is increasingly known, especially by Raharja Students themselves and interested in joining the SGS scholarship program. By applying data collection methods and stages of the concept of media production consisting of stages of pre-production, production and post-production. And also using supporting applications, Adobe Photoshop CC 2017 and Adobe After Effect CC 2017. Video This scholarship program SGS is expected to help the marketing department in increasing the target of new student admissions each year.
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Pusparani, Yori, Artyasto Jatisidi, and Zakaria Satrio Darmawan. "Pelatihan Adobe Indesign Pada Guru Smkn 58 Untuk Peningkatan Kompetensi Guru Produktif." Artinara 1, no. 01 (November 1, 2021): 23–27. http://dx.doi.org/10.36080/an.v1i01.11.

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Software is data that is programmed, stored, and digitally formatted with a specific function. This device itself does not have a physical form, you can operate it via a computer. For its own manufacture, this device requires a programming language written by a programmer/person who is an expert in the field. The reason is, with software that is a command program to run the needs on a computer. Adobe Indesign is a software to layout a magazine or book. In the process of applying Adobe Indesign, all materials are prepared neatly and are in one folder in order to facilitate the place in the process of laying out books or magazines as one of the final goals to be done. Even though it is neat, the important point is how to style a design work in the form of a book or magazine which will later be published to the public. To achieve this, it is necessary to pay attention to various design elements and principles in the layout. Adobe Indesign is often used by designers or smaller is a magazine designer in helping the process of arranging the layout and making it easier to create page by page. This software allows designers to lay out more pages in one book and certainly not too big if used as a raw file. With some of the above foundations, we plan to carry out community service activities with the concept of "Adobe Indesign Training for SMKN 58 Teachers to Improve Productive Teacher Competence". It is hoped that with this community service activity, which contains several Adobe Indesign operating materials, it can make it easier for SMKN 58 teachers to teach the software to students and of course can improve skill competence.
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Yuda Perwira, Paska Marto Hasugian, and Endra A. P. Marpaung. "PELATIHAN TATA KELOLA MEDIA PEMBELAJARAN MULTI MEDIA BERBASIS CBI (COMPUTER BASED INTRUCTION) UNTUK MENINGKATKAN KUALITAS PENGAJARAN GURU DI SMK AKP GALANG." BERNAS: Jurnal Pengabdian Kepada Masyarakat 1, no. 4 (October 1, 2020): 307–15. http://dx.doi.org/10.31949/jb.v1i4.427.

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Peningkatan kualitas pembelajaran dipengaruhi oleh beberapa faktor yaitu ruangan yang nyaman, sdm yang mumpuni, pelibatan media didalam pembelajaran serta adanya kemauan dari siswa-siswa untuk berkembang, yang menjadi sorotan tim PKM adalah SDM dalam hal ini adalah guru. Guru adalah salah satu objek yang tidak dapat dipisahkan dari proses pengajaran yaitu yang menyampaikan materi secara langsung, namun beberapa kendala yang muncul adalah sebagian besar guru masih mengedepankan prinsip konvensioanl yaitu pembelajaran yang hanya melibatkan media papan tulis dan buku ajar dalam proses pembelajaran hal ini berdampak terhadap kejenuhan dan kebosanan yang berkepanjangan oleh karena itu TIM melakukan pendampingan kepada Guru-guru tentang tata kelola media pembelajaran berbasis multimedia. Media Pembelajaan yang akan dikembangkan dengan menggunakan beberapa aplikasi dan akan digabungkan menjadi satu paket aplikasi yaitu aplikasi adobe flash CS. Adobe Flash CS dengan versinya adalah salah satu bagian dari produksi animasi yang sangat populer dan paling banyak digunakan saat ini. Program ini memungkinkan penggunanya untuk membuat berbagai aplikasi animasi mulai dari animasi gambar (kartun), animasi interaktif, permainan, company profile, presentasi, video clip, animasi web, dan aplikasi animasi lainnya sesuai kebutuhan pengguna. Selain menyajikan tampilan gambar dan berbagai macam animasi yang menarik, Adobe Flash CS juga dapat memanjakan siswa dengan kelebihan efek suara yang dapat membantu guru dalam menjelaskan materi pelajaran, juga games dan soal-soal untuk menguji pemahaman siswa. Sebagai acuan isi dari media pembelajaran yang akan dikembangkan berfokus terhadap model pembelajaran berbasis CBI (Computer Based Intruction). Kata Kunci: Media Pembelajaran, multimedia, CBI.
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Books on the topic "Adobe pagemaker (computer program)"

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Mortier, R. Shamms. PageMaker 6.5 complete. Indianapolis, Ind: Hayden Books, 1997.

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Alspach, Ted. PageMaker 6.5 for Macintosh. Berkeley, CA: Peachpit Press, 1997.

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Alspach, Ted. PageMaker 7 for Windows and Macintosh. Berkeley, CA: Peachpit Press, 2002.

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PageMaker 7 for Windows and Macintosh. Berkeley, CA: Peachpit Press, 2002.

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Using PageMaker. Boston: Houghton Mifflin, 1988.

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(Firm), Against the Clock, ed. Adobe PageMaker 6.5: Advanced electronic mechanicals. Upper Saddle River, NJ: Prentice Hall, 1998.

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PageMaker 6.5 Plus for Windows. Berkeley, CA: Peachpit Press, 1999.

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Browne, David. PageMaker 5.0 for Windows. New York: MIS Press, 1993.

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French, Nigel. PageMaker 6.5 for Windows 95 bible. Foster City, CA: IDG Books Worldwide, 1997.

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O'Day, Kate. Adobe PageMaker 6.5 plus productivity kit: 24 ready-made projects for use with Adobe PageMaker 6.5 plus. San Jose, Calif: Adobe Press, 1999.

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Conference papers on the topic "Adobe pagemaker (computer program)"

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Mehta, B. V., and R. Marinescu. "Comparison of Image Generation and Processing Techniques for 3D Reconstruction of the Human Skull." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32592.

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Although in the last few years, the use of the non-invasive medical techniques for diagnosis and treatment has experienced a huge development, mainly due to advancement in technology, for research and education these methods are still elaborate, expensive and not readily accessible. The purpose of our study was to compare the accuracy of an unconventional, non-invasive and relatively inexpensive Microscribe (3D digitizer) with a standard widely used and expensive CT-Scan and/or MRI for 3D reconstruction of a human skull, which will be used for biomechanics studies. Two models of the human skull were developed (reconstructed), one using the 3D coordinates generated by the Microscribe 3D digitizing unit and another one using the CT-Scans (2D cross-sections) obtained from a GE scanner. Using the hand-held digitizer, the Microscribe, X, Y and Z coordinates of a human skull were generated to create the first computer model. The 3D coordinates were brought as splines in to 3D Studio Max, a 3D modeling software, and U-lofted to form a solid NURBS model. The Microscribe captures the physical properties of a three-dimensional object and translates them into a 3D model. This kind of device is used to collect data directly from the surface of the study object. The stylus tip is moved over the contour of the object following its surface until the entire surface is digitized. Usually, points are drawn on the object’s surface in order to facilitate the digitizing process. 3D Studio Max takes this “raw” data and produces complex 3D models using various modeling techniques. For making the first skull model a technique called DRAW SPLINES was used. This method allows the user to begin a new spline or to do multiple splines by adding splines to those already created. I used this command to digitize my model because it is easy to use, quick and it gives the most accurate result. The final model was obtained in three steps: half of the skull was digitized and the first object was obtained, the MicroscribeSpline object (Fig. 1). The splines were transformed in NURBS curves and the second object was called NURBS Curves object. Finally, in the third phase, the NURBS curves were transformed in NURBS surfaces using the NURBS surface command, U-LOFT, and the final model, NURBS surface object, was obtained (Fig. 2). The entire skull was obtained from 2 identical halves of the same skull. The model was created using symmetry method because of the model’s organic complexity. The solid model was then exported to FEA software for analysis. (Fig. 3) The second skull model was created using the 2-D cross-sections obtained from the GE Helical Hi Speed - FX/i scanner (Fig. 4). The same skull used in the first part of the study, for modeling the first virtual model, was scanned following both sagittal and frontal planes. The interslice distance was set as being 3 mm. 48 CT slices for every analyzed plane were obtained. The CT cross-sections were captured as DICOM files using the E-film software and exported as TIFF images. The TIFF images were brought into OPTIMAS (image analysis software), which extracted the X, Y coordinates of each cross section using the POINT MORPHOMETRY option. A visual basic program was developed to convert the extracted coordinates to closed curves under Unigraphics SolidEdge software. To obtain the final model, the external boundaries of each cross section were lofted using LOFT PROTRUSION command. To find the best result, a second approach was developed in parallel using Adobe STREAMLINE and image processing software, which extracts the boundaries of each cross section and exports them as DXF files, compatible with the Solid Edge program. Both models were then subjected to stress analysis using Finite Element Analysis software. The analysis results obtained from the two scanning techniques will be discussed and presented, including the pros and cons of using the more accurate and expensive CT-scans versus the inexpensive hand-held scanner and their effects on finite element models. For this study, different image processing software such as OSIRIS, SCION IMAGE, EFILM, 3D DOCTOR, OPTIMAS and STREAMLINE were investigated in order to find the best interface to capture, reconstruct and model body data. The features, availability, cost and user-friendliness of these software tools will also be presented.
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