Academic literature on the topic 'Adobe Photoshop (Computer software)'

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Journal articles on the topic "Adobe Photoshop (Computer software)"

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Lancelle, Susan A. "Preparing Micrographs and Applying Scale Bars Using Adobe Photoshop Elements™." Microscopy Today 16, no. 6 (2008): 54–57. http://dx.doi.org/10.1017/s1551929500062428.

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As part of our introductory Cell Biology course, our students acquire images through microscopes using consumer cameras with memory cards. They then transfer the images to a computer and prepare them using Adobe Photoshop Elements.™ An important part of this process is learning to apply a scale bar, which calibrates the specimen image. Photoshop Elements is a relatively cheap and widely available software package that easily accomplishes this task for anyone who is using a camera system or software that does not automatically apply a scale bar or calibration data to the image. The instructions
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Underwood, R., L. Muffley, H. Predd, M. Piepkorn, and J. Olerud. "Scripted Image Enhancement / Analysis Using Adobe® Photoshop® With Ip Tools® Plug-Ins." Microscopy and Microanalysis 5, S2 (1999): 1238–39. http://dx.doi.org/10.1017/s1431927600019516.

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The Derm Imaging Center uses various light and electron microscopic techniques to determine meaningful morphologic differences in skin samples received from multiple investigators. Qualitative comparisons required laborious hand measurements, which, in time gave way to computer assisted image capture, enhancement and analysis. The ability to attach a numerical value to a morphologic observation has made quantification an expected component of the experimental results. Laboratory personnel are now spending more time in front of computers than microscopes. This fact prompted a reevaluation of ou
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Ahmad Zainuri Fachri, Hamidillah Ajie, and Vina Oktaviani. "PENGEMBANGAN VIDEO PEMBELAJARAN PADA MATA PELAJARAN DASAR DESAIN GRAFIS KELAS X SMK NEGERI 40 JAKARTA." PINTER : Jurnal Pendidikan Teknik Informatika dan Komputer 5, no. 2 (2021): 50–55. http://dx.doi.org/10.21009/pinter.5.2.8.

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Penelitian ini bertujuan untuk mengembangkan video pembelajaran pada mata pelajaran Dasar Desain Grafis kelas X SMK Negeri 40 Jakarta. Dengan dibuatnya video pembelajaran ini diharapkan mampu membuat peserta didik dapat lebih mudah memahami fungsi-fungsi dasar tools pada toolbox Adobe Photoshop. Banyaknya tools pada Adobe Photoshop membuat proses pembelajaran yang membahas tentang Adobe Photoshop membutuhkan waktu lama. Oleh karna itu dikembangkanlah media pembelajaran berupa video pembelajaran yang dapat diakses dimanapun sehingga peserta didik dapat mempelajarinya diluar pembelajaran sekolah
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Carvalho, Tina Weatherby. "Adobe Photoshop® 6.0 Distilled: Preparation of Micrographs for Publication." Microscopy Today 10, no. 2 (2002): 28–32. http://dx.doi.org/10.1017/s1551929500057849.

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A picture is said to be worth a thousand words; in the different fields of microscopy pictures are often our data as well. We interpret, analyze, and share images with our colleagues, and so image preparation, enhancement and presentation are crucial for this process. As image acquisition in microscopy moves away from capture on photographic film in favor of digital imaging methods, digital manipulation of visual data for presentation requires learning to use computer software tools. Adobe Photoshop, currently the standard in the community of both artists and scientists, is a powerful program,
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Putrawansyah, Fery. "Pelatihan Editing Photo Dengan Adobe Photosop Di Sman Gumay." NGABDIMAS 2, no. 1 (2019): 1–108. http://dx.doi.org/10.36050/ngabdimas.v2i1.221.

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SMAN Gumay merupakan lembaga pendidikan yang berada di daerah cukup terpencil dan jauh dari Kota Kabupaten Lahat, Sebagai Sekolah Menengah Atas, SMA Gumay dituntut untuk memberikan pendidikan menengah umum juga dapat memberikan softskils yang lebih spesifik sehingga pengelola SMA Gumay memiliki rasa tanggungjawab, bersama STTP yang memiliki semangat untuk berbagi berdasarkan semangan pelaksanaan Tri Dharma, berdasarkan survey maka Civitas STTP diminta untuk melatih siswa aplikasi editing photo dengan software photoshop, yang mana pelatihan menggunakan metode pelatihan langsung praktek, agar pe
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Lin, Rui Lin. "A Study of Mixed Media Creative Artwork Designed with Computer Software." Advanced Materials Research 213 (February 2011): 48–52. http://dx.doi.org/10.4028/www.scientific.net/amr.213.48.

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A case study was conducted to explore the mixed media creative artwork, a picture book hand-drawn by an 8-year old child. First, the documentary analysis of materials related to children's picture books was conducted to understand the features of materials and the essence of stories. After rounds of discussion teaching, the parents guided the author to create a story, characters, items, and sets, and to arrange colors. This process took 6 months. 14 hand-drawn works were completed. Then those drawings were scanned with Photoshop and the layout was arranged with Adobe Illustrator. Finally, disc
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Ratov, Denis. "INTEGRATION WITH THE SOFTWARE INTERFACE OF THE COM SERVER FOR AUTHORIZED USER." Applied Computer Science 17, no. 2 (2021): 5–13. http://dx.doi.org/10.35784/acs-2021-09.

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The article is devoted to the development of a software controller for automation of access to tools and object model of the multifunctional graphic editor Adobe Photoshop. The work of the graphic editor is initiated in the form of a COM object, which contains methods available to the software controller through the COM interface, which allows the software to use the functionality of the editor. To restrict unauthorized access, a software authorization control protocol is proposed, which is based on the use of binding to the computer hardware and encryption by a 128-bit MD5 public key hashing
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NISHIMOTO, Shoji. "Modal analysis of granitic rocks by a personal computer using image processing software "Adobe photoshop"." JOURNAL OF MINERALOGY, PETROLOGY AND ECONOMIC GEOLOGY 91, no. 6 (1996): 235–41. http://dx.doi.org/10.2465/ganko.91.235.

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Zaripov, N. "COMPUTER GRAPHICS AS A MEANS OF DEVELOPING THE CREATIVE POTENTIAL OF STUDENTS." Znanstvena misel journal, no. 71 (October 25, 2022): 27–33. https://doi.org/10.5281/zenodo.7248049.

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This article offers methodological recommendations aimed at developing the creative abilities of students in computer science lessons by studying the technology of processing graphic images. The forms, methods and means of teaching this topic are considered, which in the best way influence the disclosure and improvement of the creative potential of students. The article discusses the types of computer graphics, such as vector graphics, graphic bitmaps and fractal graphics, 3-D modeling tools, highlights the differences between them, as well as ways, methods and applications. Also considered ar
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Boichuk, Vitalii M., та Volodymyr O. Umanets. "КОМП’ЮТЕРНО ОРІЄНТОВАНІ ТЕХНОЛОГІЇ У ХУДОЖНІЙ-ГРАФІЧНІЙ ПІДГОТОВЦІ СТУДЕНТІВ ПЕДАГОГІЧНИХ ЗАКЛАДІВ ВИЩОЇ ОСВІТИ НАПРЯМУ ПІДГОТОВКИ "ПРОФЕСІЙНА ОСВІТА"". Information Technologies and Learning Tools 63, № 1 (2018): 81. http://dx.doi.org/10.33407/itlt.v63i1.1943.

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This article discusses the practical use of computer-based technologies, in particular, ArCon software packages, Adobe Photoshop, Corel Draw, 3ds Max, Zbrush, etc. during the artistic and graphic preparation of students of pedagogical educational institutions in studying both normative disciplines and disciplines of free choice. The mastering of instrumental artistic and technical software should become a solid part of the methodical system of teaching at the pedagogical university. They form the basis of information technology and artistic and graphic competence of future teachers of technolo
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Dissertations / Theses on the topic "Adobe Photoshop (Computer software)"

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Sullivan, Kevin Michael. "An image delta compression tool: IDelta." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2543.

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The purpose of this thesis is to present a modified version of the algorithm used in the open source differencing tool zdelta, entitled "iDelta". This algorithm will manage file data and will be built specifically to difference images in the Photoshop file format.
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Aspenfelt, Zebastian. "Game art workflow: Open-source and comercial programs." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-12121.

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For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of open-source programs. Two projects with two different characters were created for games testing the workflow between open-source, free application and also commercial programs. The results of the projects are discussed and then the document focuses on explaining what the negative side of open-source
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Григорова, Лариса. "Використання комп’ютерних технологій у підготовці майбутніх дизайнерів одягу до проєктно-дослідницької діяльності". Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18179.

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Описано приклади застосування програмного забезпечення ProCreate та Adobe Photoshop CS6 у проєктно-дослідницькій діяльності майбутніх дизайнерів одягу. Розкрито можливості середовища ProCreate для створення ескізів колекції одягу. Висвітлено приклади застосування Adobe Photoshop CS6 для розробки альтернативних принтів та корекції розроблених ескізів за рахунок застосування бібліотеки фільтрів та кольорокорегування. Показано можливості використання Adobe Photoshop CS6 для створення рекламного плакату.<br>Examples of application of ProCreate and Adobe Photoshop CS6 software in research and proje
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Rael, Joshua. "Colormoo: An Algorithmic Approach to Generating Color Palettes." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/cmc_theses/975.

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Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applie
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Makrinos, George Adam. "Drawing Music, Playing Architecture." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/33890.

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Architecture and music share intrinsic meanings generated by a constant stream of metaphors which are forms of poetic transformations. This thesis sought to challenge the present way an architect-musician makes drawings through the exploration of multimedia possibilities at hand. The drawings are composed using Macromedia Flash MX. OPEN HOMEPAGE.EXE To download flash player, click here: <a href="http://www.macromedia.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash"> Download flash Player</a><br>Master of Architecture
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Chang-Shu and 張澍. "User-friendliness of Menu Design for Complex Software Based on Mental Model Approach:A Case Study on Adobe Photoshop." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/00649680701641078225.

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碩士<br>亞洲大學<br>資訊與設計學系碩士班<br>96<br>With the flourishing advances of information technology, many digital image processing softwares had been developed to be as the so-called “complex software”, where the Adobe Photoshop had become one of the indispensable professional softwares in the integration of information technology and design. Adobe Photoshop is superior to the other digital image processing softwares in that it provides a lot of functions. Hence, it will be more challenging for the Adobe Photoshop to possess a user-friendly menu interface. The purpose of this research is to discuss the
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Books on the topic "Adobe Photoshop (Computer software)"

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Kent, Lynnette. Adobe Photoshop CS3. John Wiley & Sons, Ltd., 2008.

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Systems, Adobe, ed. Adobe Photoshop Lightroom 2. Adobe, 2009.

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Bauer, Peter J. Photoshop CS2 For Dummies. John Wiley & Sons, Ltd., 2005.

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Greenberg, Adele Droblas. Fundamental Photoshop 5.5. 5th ed. Osborne/McGraw-Hill, 2000.

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Bauer, Peter J. Photoshop CS3 For Dummies. John Wiley & Sons, Ltd., 2007.

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Kent, Lynnette. Adobe Photoshop CS3: Top 100 simplified tips & tricks. Wiley, 2007.

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David, Biedny, ed. Adobe Photoshop: A visual guide for the Mac : a step-by-step approach to learning imaging software. Addison-Wesley, 1996.

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Sheppard, Rob. Photoshop elements 9. Wiley, 2011.

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Monroy, Bert. Adobe Photoshop, a visual guide for the Mac: A step-by-step approach to learning imaging software. Addison-Wesley, 1996.

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Kelly, Murdock, ed. Adobe Creative suite 4 bible. Wiley, 2009.

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Book chapters on the topic "Adobe Photoshop (Computer software)"

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Boeriis, Morten. "Towards a Grammar of Manipulated Photographs: The Social Semiotics of Digital Photo Manipulation." In Truth Claims Across Media. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-42064-1_13.

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AbstractThis article explores the visual grammatical implications of contemporary digital photo manipulation. The rapid and broad distribution of photographs via social media is leading to the conventionalisation of new social practices in photography (Johannessen &amp; Boeriis, Visual Communication 20, 527–551, 2021), including the widespread use of image filters and other types of image manipulation. The smartphone camera has become a constantly available augmentation of our sensory motor apparatus and of our social environment (Blaagaard, Visual Communication 12, 359–374, 2013; Frosh, Inter
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M, Madhusudana. "AN INNOVATIVE COMPUTER-ENABLED METHODOLOGY FOR THE DESIGN AND MANIPULATION OF TEXTILE WEAVES." In Futuristic Trends in IOT Volume 3 Book 2. Iterative International Publishers, Selfypage Developers Pvt Ltd, 2024. http://dx.doi.org/10.58532/v3biio2ch1.

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This research article intends to provide a unique method for transforming artwork into woven textile designs and then manipulating them as needed utilising two software programmes, DB Weave and Adobe Photoshop. The study also emphasises the need of using free software programmes like DB Weave to create textile patterns that are similar to those produced by more expensive commercial software programmes for broad usage in the educational sector. When these two software programmes are used together to generate woven textile patterns, it is simple to construct and modify the weaves to meet the dem
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Dawson, Maurice, Imad Al Saeed, Jorja Wright, and Festus Onyegbula. "Open Source Software to Enhance the STEM Learning Environment." In Handbook of Research on Education and Technology in a Changing Society. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-6046-5.ch042.

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This chapter examines the use of Open Source Software (OSS) technologies that can be used to improve the learning of Science, Technology, Engineering, and Mathematics (STEM). Explored are the various methods that can be utilized to improve the percentage of STEM majors in the American educational system with resources such as: Open Source as Alternative (OSALT), virtualization, cloud computing, Linux distributions, open source programming, and open source hardware platforms. Increasing the amount of students that pursue STEM majors is important because the projected job growth in the STEM fiel
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Dawson, Maurice, Imad Al Saeed, Jorja Wright, and Festus Onyegbula. "Open Source Software to Enhance the STEM Learning Environment." In Open Source Technology. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-7230-7.ch075.

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This chapter examines the use of Open Source Software (OSS) technologies that can be used to improve the learning of Science, Technology, Engineering, and Mathematics (STEM). Explored are the various methods that can be utilized to improve the percentage of STEM majors in the American educational system with resources such as: Open Source as Alternative (OSALT), virtualization, cloud computing, Linux distributions, open source programming, and open source hardware platforms. Increasing the amount of students that pursue STEM majors is important because the projected job growth in the STEM fiel
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Theofilogiannakos Efstratios K., Theofilogiannakos George K., Anogeianaki Antonia, et al. "The Clockwise Rotation of Myocardial Fiber Orientation from Epicardial to Endocardial Surface in Left Ventricular Free Wall in a Post-mortem Human Heart." In Studies in Health Technology and Informatics. IOS Press, 2009. https://doi.org/10.3233/978-1-58603-964-6-386.

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Following fixation and MRI imaging a post-mortem human heart was sliced at the sagittal plane. Each anatomical section was then cut into smaller segments and each one was objected to classical histology process. The resulting microscopy slides were digitalized with a scanner. The histological section reconstruction was achieved using Adobe Photoshop CS2&amp;reg;. Using specific software, called FiberCad, the user can define and draw (with the assistance of optical microscope) those fibers that are parallel and those fibers that are vertical to the slides plane. To better align the histological
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Souza, Luan Patrick Moura de, Elciane Araújo de Freitas, Charles Samuel Moraes Ferreira, and Ivana Barbosa Veneza. "ELABORAÇÃO DE E-BOOK E SITE SOBRE ESPÉCIES DE PEIXES COMERCIALIZADAS EM MONTE ALEGRE, BAIXO AMAZONAS, PARÁ." In Engenharia de Pesca: o avanço da ciência no Brasil - Volume 2. Editora Científica Digital, 2023. http://dx.doi.org/10.37885/231014778.

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Objetivo: O presente trabalho objetiva descrever o processo de elaboração do livro eletrônico “Guia de Peixes Comercializados em Monte Alegre” e do site de mesmo nome. Métodos: As coletas de dados e imagens ocorreram de 2018 a 2023 nos três principais pontos de venda de peixe do município, em colaboração com os peixeiros. Esses dados incluíram, além da nomenclatura popular e fotografias das espécies disponíveis para comercialização, informações científicas e ainda período de Defeso e potencial para aquicultura. Em seguida, foi realizado o tratamento das imagens no software Adobe Photoshop 22.0
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Jain, Aadeesh, Aditya Sharma, Kanishk Gupta, et al. "Image Forgery Detection Using CNN." In SCRS CONFERENCE PROCEEDINGS ON INTELLIGENT SYSTEMS. Soft Computing Research Society, 2021. http://dx.doi.org/10.52458/978-93-91842-08-6-29.

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In today’s world, digital images are widely used in various domains such as; newspapers, scientific journals, magazines, and many other fields. Unfortunately, today’s digital technology made it easy for digital images to be forged due to the availability of the low cost photo editing software like Adobe Photoshop. Thus, in order to recover people’s trust towards digital images, it is important to develop new trustworthy techniques for digital images forgery detection. In this paper we present a novel fake image detection model where the acquisition method is based on an in-depth, process-based
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Giraldo, Fáber D., María Lilí Villegas, and César A. Collazos. "The Use of HCI Approaches into Distributed CSCL Activities Applied to Software Engineering Courses." In Software Design and Development. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4301-7.ch094.

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This chapter is written as one method to supply the necessary support systems for educational and training design. As such, the authors propose their global development software (GDS) methodology emerges as a revolutionary discipline. It is based on the externalization of software development between geographically distant places in order to reduce development costs. Traditional educational and training process in software engineering must be advocated to consider (or enhance) this new trend, with its respective challenges and necessary skills (multicultural interaction, effective communicatio
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V, Karthikeyan. "Game Development and Design: Principles and Practice." In Cutting-Edge Technologies in Innovations in Computer Science and Engineering. San International Scientific Publications, 2023. http://dx.doi.org/10.59646/csebookc5/004.

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Game development and design is a complex and multi-disciplinary field that involves a range of creative and technical skills. To create a successful video game, designers and developers must work together to ensure that the game is both enjoyable and functional. One of the most important aspects of game development and design is gameplay mechanics. This refers to the rules, objectives, and interactions that make up the core of the game. Game development and design also involves a range of tools and technologies. Game engines such as Unity and Unreal Engine are commonly used to create and devel
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"Componentes influyentes en los tejidos blandos del perfil facial de individuos adultos con siluetas atractivas." In Transitar desde los estudios de posgrado en la Investigación Multidisciplinar Científica. Instituto de Investigación Multidisciplinaria Perspectivas Globales (IIMPG), 2024. http://dx.doi.org/10.62574/frtzbh75.

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El análisis del perfil facial de los tejidos blandos en telerradiografías laterales del cráneo y su comparación con normas estándares derivadas de poblaciones caucásicas permite al clínico tomar decisiones y mejorar el éxito del tratamiento ortodóncico. El objetivo fue determinar las siluetas atractivas identificadas por estudiantes universitarios y establecer diferencias con normas estándares de Legan Burstone, Holdaway, Epker y Ricketts. Fue un estudio observacional, descriptivo, de cohorte transversal. Fueron analizadas en el software AutoCAD 2020, 80 telerradiografías cumplieron con los cr
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Conference papers on the topic "Adobe Photoshop (Computer software)"

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Zhang, Tianshuang, and Yue Chang. "Application of Photoshop Technology Based on Computer Graphic Design Software." In 2020 IEEE International Conference on Power, Intelligent Computing and Systems (ICPICS). IEEE, 2020. http://dx.doi.org/10.1109/icpics50287.2020.9202151.

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Bowen, Peng, and Li Hua. "Application Exploration of Photoshop Computer Design Software in Contemporary Art Design." In 2021 7th International Symposium on Mechatronics and Industrial Informatics (ISMII). IEEE, 2021. http://dx.doi.org/10.1109/ismii52409.2021.00053.

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Ivaniukovich, U. A., and A. S. Tsikhonchyk. "ORGANIZATION OF MUSIC THERAPY SESSIONS ON THE BASIS OF STREAMING DATA TRANSMISSION TECHNOLOGIES." In SAKHAROV READINGS 2022: ENVIRONMENTAL PROBLEMS OF THE XXI CENTURY. International Sakharov Environmental Institute of Belarusian State University, 2022. http://dx.doi.org/10.46646/sakh-2022-2-413-416.

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A streaming web service is proposed for organizing music therapy sessions based on cloud storage technologies to improve the mental and physical condition of patients. The service allows selecting musical compositions selected by experts for various situations, or creating individual playlists based on the needs and preferences of the user. The created software application includes a web version, as well as applications for Android and iOS mobile operating systems. For the iOS platform, the Swift language and the Docker and Kitura frameworks are used. For the Android platform, the Java languag
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Zhang, Hui. "On the Advantages of Applying Photoshop Software Technology in Graphic Character Design." In 2016 7th International Conference on Education, Management, Computer and Medicine (EMCM 2016). Atlantis Press, 2017. http://dx.doi.org/10.2991/emcm-16.2017.50.

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Matyunin, D. D. "Comparison of CorelDRAW and Illustrator desktop software on two different PC configurations in order to determine performance optimization." In Scientific and Technical Creativiy of Youth - 2024. Siberian State University of Telecommunications and Information Systems, 2024. http://dx.doi.org/10.55648/nttm-2024-1-98.

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Krklec, Ana, Andrej Iskra, and Tanja Nuša Kočevar. "Creating a 2D animated short film with sound and image synchronisation." In 11th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design, 2022. http://dx.doi.org/10.24867/grid-2022-p24.

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Animation is a method, in which still images create the illusion of movement on the screen. We manipulate the viewer with fast-moving pictures to make them look as if they can move. This article intends to make a 2D animated film based on a screenplay template with synchronized sound. In the article, we had to provide different Software: Adobe Illustrator, Adobe Animate, Adobe After Effects, Adobe Premier Pro, Reaper (Digital Audio Workstation), and Sketchbook. In addition to the software and, of course, the computer, we also used a graphics tablet, a microphone, and a sound card During writin
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Wang, Mingyue, and Zhang Zhang. "Design of Shanghai Style Dressing Furniture from the Perspective of Eye-mind Assumption." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003259.

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At present, people's demand for furniture products not only stays at the function and structure level, but also gives more and more attention to the cultural connotation. Therefore, infusing more cultural semantics into the product shape is helpful to the creative transformation of furniture products and promotes the expansion of the furniture market and cultural exchange. Most researches in related fields stay on the direct extraction and application of traditional cultural elements, and few research on the aesthetic preference of modeling in a certain style system. At the same time, the past
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Fuehne, Joseph P. "Virtual Lab Activities for a Distance Course in Fluid Power." In ASME 2010 International Mechanical Engineering Congress and Exposition. ASMEDC, 2010. http://dx.doi.org/10.1115/imece2010-39384.

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Virtual lab activities utilizing simulation software are gaining in popularity and importance. Simulation software can be purchased in sufficient quantities to allow every student in a class to perform lab activities rather than doing physical labs with limited equipment and a team approach, providing uncertainty as to who is really doing the work. Another advantage would be using the software across several locations throughout a region and pairing it with software like Adobe Connect or two-way video in some distance education format. Students in multiple locations can connect via computer an
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Kitto, Kathleen L. "Using Violin “Engineering” to Create Innovative Lecture Demonstrations to Actively Engage Materials Science Students." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-84945.

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An introductory Materials Engineering course can be challenging for students since in that course it is often the first time where students must integrate their knowledge of mathematics, chemistry and physics to solve a wide variety of complex and, at times, abstract problems. Finding new methods to teach the course content in order to more actively engage students is equally challenging for instructors. Two years ago, students at Western Washington University began to study part of the course content in materials engineering within the less abstract framework of acoustic/materials signatures
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Mehta, B. V., and R. Marinescu. "Comparison of Image Generation and Processing Techniques for 3D Reconstruction of the Human Skull." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32592.

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Although in the last few years, the use of the non-invasive medical techniques for diagnosis and treatment has experienced a huge development, mainly due to advancement in technology, for research and education these methods are still elaborate, expensive and not readily accessible. The purpose of our study was to compare the accuracy of an unconventional, non-invasive and relatively inexpensive Microscribe (3D digitizer) with a standard widely used and expensive CT-Scan and/or MRI for 3D reconstruction of a human skull, which will be used for biomechanics studies. Two models of the human skul
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