Academic literature on the topic 'Adobe Photoshop CS'

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Journal articles on the topic "Adobe Photoshop CS"

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Ayuningtyas, Indri, Muhammad Arief Fadhilah, and Rita Wahyuni Arifin. "Media Pembelajaran Mengenal Hewan Dalam Bahasa Inggris Berbasis Multimedia Interaktif." PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic 6, no. 1 (2018): 85–94. http://dx.doi.org/10.33558/piksel.v6i1.1403.

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Abstract
 
 The purpose of this instructional media design is to help teachers and students especially primary school children aged six and seven years in understanding the introduction of animal world in English. Animal introduction learning materials in English are used to be done without props, making it difficult for students to name the animals in English with good and correct spelling. Based on these problems then designed an interactive learning media as a companion of learning to be able to assist the process of acceptance of materials at school. Multimedia learning material development model used is Model Luther (Multimedia Development Life Cycle) is a model model developed through six stages are as follows: (1) concept, (2) design, (3) Material Collecting, (4) Assembly, (5) Testing, and (6) Distribution. But in this design is only new until the Assembly stage has not completed the stages of Testing and Distribution. Companion learning media is created using Adobe Photoshop, Adobe Illustrator and Adobe Flash CS 6. 
 
 Keywords: Media Learning, Interactive Multimedia, Luther Model.
 
 Abstrak
 
 Tujuan dari perancangan media pembelajaran ini adalah membantu para guru dan murid khususnya anak sekolah dasar usia enam dan tujuh tahun dalam memahami pengenalan dunia satwa dalam bahasa inggris. Materi pembelajaran pengenalan hewan dalam bahasa inggris terbiasa dilakukan tanpa alat peraga sehingga menyulitkan bagi siswa dalam menyebutkan nama hewan dalam bahasa inggris dengan ejaan yang baik dan benar. Berdasarkan permasalahan diatas maka penulis mencoba membuatkan sebuah media pembelajaran interaktif dalam membantu proses pembelajaran pengenalan Hewan dalam bahasa Inggris. Model pengembangan materi pembelajaran multimedia yang digunakan adalah Model Luther (Multimedia Development Life Cycle) yaitu Model yang dikembangkan melalui enam tahap antara lain sebagai berikut: (1) concept, (2) design, (3) Material Collecting, (4) Assembly, (5) Testing, dan (6) Distribution. Namun dalam perancangan ini hanya baru sampai tahap Assembly dan belum menyelesaikan tahapan Testing dan Distribution. Media pembelajaran pendamping ini dibuat menggunakan Adobe Photoshop, Adobe Ilustrator dan Adobe Flash CS6
 
 Kata kunci: Media Pembelajaran, Multimedia Interaktif, Model Luther
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Asmawan, Fery Andry. "Perancangan Buku Ilustrasi Digital Painting “Culinary Experience Of Malang” Sebagai Upaya Mendukung Potensi Kuliner Legendaris Di Kota Malang." MAVIS : Jurnal Desain Komunikasi Visual 1, no. 1 (2019): 8–16. http://dx.doi.org/10.32664/mavis.v1i1.271.

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Malang merupakan salah satu Kota besar di Indonesia yang memiliki banyak potensi, diantaranya adalah potensi wisata dan kuliner. Hingga saat ini kuliner lokal yang sudah ada sejak lama masihbelum mampu bersaing dengan kuliner baru yang banyak bermunculan. Oleh sebab itu penulis membuat buku ilustrasi digital painting yang memuat tentang tempat-tempat kuliner legendaris di Kota Malang. Ilustrasi dipilih dikarenakan ilustrasi merupakan sebuah gambar yang mengkomunikasikan sebuah konsep atau pesan. Medium terbaik untuk menikmati ilustrasi adalah pada media-media yang diperuntukan, seperti majalah, buku, dll. Digital painting memberikan kemudahan dalam hal teknis pembuatan ilustrasi. Model perancangan menggunakan model Sadjiman EbdiSanyoto, yaitu diawali dengan latar belakang masalah, identifikasi, sumber data, lalu dilanjutkan sintesis, konsep perancangan, proses perancangan, dan desain final. Software yang digunakandalam proses pembuatan ilustrasi digital antara lain: Adobe Photoshop CS 6 dan Adobe Ilustrator CS 6. Buku yang dibuat berukuran 21 cm x 21 cm menggunakan bahan Art Paper 310 gram pada sampul buku dan 120 gram pada isi buku, jilid menggunakan jilid spiral. Media pendukung antara lain brosur, poster, merchandise, social media, mug, tote bag, dan pembatas buku. Bagi penulis selanjutnya diharapkan dapat merancang dengan permasalan yang sama namun dengan media yang berbeda
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Ulfah, Ummi, and Syarif Hidayatulloh. "Pengenalan Benda-benda Bersejarah Museum Fatahillah Melalui Pemanfaatan Media Animasi Interaktif Untuk Anak Sekolah Dasar." Jurnal Teknik Komputer 5, no. 2 (2019): 249–58. http://dx.doi.org/10.31294/jtk.v5i2.5469.

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- Interactive animation is a learning media that is quite interesting for children. This is because learning how to use animation is not difficult and more fun for elementary school children than learning to use printed picture books or encyclopedias. This interactive animation was created to introduce Fatahillah museum objects to children. This animation was made to provide knowledge for children about objects in the Fatahillah museum. In addition, this can also be a more interesting and new learning method for school children. In developing existing material, in this study three methods of data collection techniques will be used including observation, interviews and literature. Then for the system development model, it has been tested using software requirements analysis, design, coding, testing, and support. In this study also used some software to build interactive animations to be created including Adobe Flash CS 3 and Adobe Photoshop CS 6. The results of the analysis showed that the introduction process through interactive animation media had a major influence in improving the understanding of elementary school children about introductory material object of Fatahillah museum, this is because children's understanding will be better with explanations that use images, sound effects, and visuals.
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Carvalho, Fabiola B., Marcelo Gonçalves, and Mário Tanomaru-Filho. "Evaluation of Chronic Periapical Lesions by Digital Subtraction Radiography by Using Adobe Photoshop CS: A Technical Report." Journal of Endodontics 33, no. 4 (2007): 493–97. http://dx.doi.org/10.1016/j.joen.2006.12.015.

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Bustomi, Tommy, Nursobah Nursobah, and Jan-Jan Jaelani. "DESAIN & PENGEMBANGAN WEB-SERVICE PELAYANAN TERPADU SATU PINTU (PTSP) KEMENTERIAN AGAMA (KEMENAG) KUTAI TIMUR." Journal of Technopreneurship and Information System (JTIS) 3, no. 3 (2021): 19–25. http://dx.doi.org/10.36085/jtis.v3i3.1393.

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Aplikasi Pelayanan Terpadu Satu Pintu (PTSP) merupakan pemberian pelayanan terhadap beberapa jenis pelayanan yang diselenggarakan secara terintegrasi dalam satu tempat dan dikontrol oleh sistem pengendalian manajement. Di dalam Aplikasi PTSP ini ada dua jenis pelayanan yaitu costumer servivce (Cs) dan front office (FO) , di kedua jenis pelayanan itu mempunyai fungsi pelayanan yang berbeda CS berfungsi memberikan pelayanan kepada masyarakat maupun pegawai yang mau melakukan konsultasi meliputi, Ibadah Haji dan Umrah, Pernikahan, Wakaf, Zakat, Kenaikan Pangkat, Kepegawaian sedangkan FO Memberikan pelayanan kepada masyarakat berupa permohonan pindah sekolah, legaliser ijazah, rekomendasi masjid, rekomendasi paspor, Permohonan Arah kiblat, permohonan doa, permohonan rohaniawan, Permohonan data tempat Ibadah, Permohonan data Pernikahan. Aplikasi PTSP ini dikembangkan dengan metode pengembangan sistem Prototype, metode pengumpulan data dengan wawancara, observasi dan studi pustaka, analisa perancangan sistem dengan menggunakan UML (Unifield Modeling Language). Dalam membangun Aplikasi PTSP informasi digunakan bahasa pemrograman PHP, Basis Data MySQL, Web Server Local apache, Adobe Dreamweaver CS6 sebagai editor web, dan adobe photoshop sebagai editor image. Hasil dari penelitian ini dengan dikembangkannya aplikasi PTSP berbasis web mempermudah petugas kantor dalam pelayanan pengarsipan pencatatan history dan mempermudah dalam melayani masyarakat umum serta memberikan kemudahan kepada masyarakat ketika akan melakukan pelayanan.Kata Kunci— Game, Zombie Hunter, Finite State Machine, Collision Detection.
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Misrini, Misrini, Muljono Muljono, and I. Wayan Wesa Atmaja. "PENGARUH PEMANFAATAN BERKAS PORTOFOLIO DALAM MENINGKATKAN TANGGUNG JAWAB DAN PRESTASI BELAJAR EKONOMI MATERI SIKLUS AKUNTANSI KELAS XII MIPA LM 4 SMAN 2 BONDOWOSO." Journal of Education Technology and Inovation 4, no. 2 (2021): 22–30. http://dx.doi.org/10.31537/jeti.v4i2.606.

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Kenyataan yang ada pada siswa kelas XII LM 4 SMAN 2 Bondowso ada beberapa permasalahan yang ditemukan secara afektif siswa kurang tanggungjawab terhadap tugas yang diberikan guru dan prestasi belajar juga masih belum mencapai kreteria ketuntasan minimal / KKM dalam kegiatan pembelajaran ekonomi materi Siklus Akuntansi. Adapun permasalahan yang dijumpai di antaranya, Peserta didik kurang bertanggung jawab terbukti sering menunda mengerjakan tugas yang diberikan. Kriteria ketuntasan minimal atau KKM belum tercapai atau prestasi belajar rendah.
 Penelitian ini menggunakan pendekatan penelitian kuantitatif kausal (sebab akibat) dalam melihat hubungan variabel terhadap obyek yang diteliti, sehingga dalam penelitiannya ada variabel independen (X) yaitu berkas portofolio dan dua variabel dependen yaitu tanggungjawab (Y1) dan prestasi belajar (Y2). Teknik untuk menentukan sampel dari populasi yang mempunyai ciri-ciri tertentu sampai jumlah (kuota) yang diinginkan. Dari teknik tersebut peneliti mengambil sampel kelas XII MIPA LM 4 sebanyak 38 siswa.
 Dengan bantuan SPSS v.22 hasil data yang di peroleh melalui perhitungan SPSS uji t-tes nilai t-hitung pada metode belajar konfensional memiliki nilai -2.900 dengan probabilitas 0,008 (sig). Nilai mean difference pada metode konfensional adalah -2.30769 dengan df sebesar 25. Sedangkan pada nilai t-hitung pada media komik berbasis program adobe photoshop cs sebesar 6.325 dengan probabilitas 0,001 (sig). Jumlah df sebanyak 25 dengan jumlah mean difference 4.61538. Sedangkan dari hasil analisis data angket minat belajar di peroleh 0,535 hal ini berarti 53,5% data keduanya berpengaruh posistif.
 Berdasarkan hasil analisis dan pengujian hipotesis, diperoleh data bahwa Ho ditolak yang berarti ada pengaruh penggunaan media komik berbasis adobe photoshop terhadap keterampilan menulis dan minat belajar siswa.
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Bustomi, Tommy, Ekawati Yulsilviana, and Jan Jan Jaelani. "ANALYSIS AND DESIGN OF INTEGRATED ONE DOOR SERVICE IN THE MINISTRY OF RELIGIOUS AFFAIRS, KUTAI TIMUR." JURNAL IT 10, no. 2 (2020): 193–204. http://dx.doi.org/10.37639/jti.v10i2.155.

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The One Door Integrated Service Application is a service delivery for several types of services that are organized in an integrated manner in one place and controlled by a management control system. In this application there are two types of services namely customer service (Cs) and front office (FO), in both types of services have different service functions CS functions to provide services to the public and employees who want to do consultations include, Hajj and Umrah services , Marriage, Endowments, Zakat, Promotion, Staffing while FO Providing services to the community in the form of requests to transfer schools, legalizing certificates, mosque recommendations, passport recommendations, Requests for Qibla direction, requests for prayer, requests for clergy, Requests for place of worship data, Requests for marriage data. The application was developed using the Prototype system development method, data collection methods by interviewing, observing and studying literature, analyzing system design using UML (Unifield Modeling Language). In building applications information is used in the PHP programming language, MySQL Database, Apache Local Web Server, Adobe Dreamweaver CS6 as a web editor, and Adobe Photoshop as an image editor. Testing methods The information application uses the Blackbox testing method and Beta testing. The results of this study is that with this web-based application it will facilitate office staff in archiving services to record history and make it easier to serve the general public as well as providing convenience to the community when it will perform services
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Raj, Mitrasen, Jai Prakash Mongia, Danyasi Ashok Kumar, Yogesh Kumar Mahobia, Rakshit Sthapak, and Soumya Gupta. "An assessment of perception of attractive profiles after altering tooth inclination and mandibular anterior repositioning on the photographs." International Dental Journal of Student's Research 10, no. 2 (2022): 43–47. http://dx.doi.org/10.18231/j.idjsr.2022.010.

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Facial profile disharmonies in the anteroposterior (AP) position of the mandible is among the most frequent reasons that patients seek orthodontic treatment. Although previous studies of profile esthetics have mainly focused on the position or the inclination of the maxillary incisors in profile views with normal mandibular positions, to our knowledge, no studies have yet evaluated the esthetic effects of maxillary incisor inclination in relation to different mandibular positions in male and female individuals for smile profile. The objective of this study is to evaluate the significant relationship between preferred tooth position in relation to different mandibular positions in male and female subjects’ smile profiles. A right lateral profile and frontal view photograph with the patient in a natural head position. Smile parameters will be evaluated and recorded. These smiling photographs will be altered using a commercially available image editing software program (Adobe Photoshop CS, version 8.0; Adobe Systems). The number of photographs that will be available after alteration and given to the judges to rate the attractiveness of each. The data thus obtained will be put to significant statistical analysis and the results thus obtained will be carried out to achieve the aim and objective of the study.
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Petrović, Violeta, Vanja Opačić Galić, Bojan Dželetović, Vukoman Jokanović, and Slavoljub Živković. "Marginal Microleakage of Newly Synthesized Nanostructured Biomaterials Based on Active Calcium Silicate Systems and Hydroxyapatite." Stomatoloski glasnik Srbije 62, no. 3 (2015): 109–16. http://dx.doi.org/10.1515/sdj-2015-0011.

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Abstract Introduction Calcium silicate cements can be successfully used for the treatment of root perforations due to their exceptional biological and sealing properties. The aim of this study was to test, using dye penetration method, marginal microleakage of newly synthesized nanostructured biomaterials based on calcium silicate system and hydroxyapatite after their application in interradicular perforation of extracted teeth. Material and Methods The study included 34 extracted human molars. Newly synthesized nanostructured materials: one based on calcium silicate system (CS), and the other one based on hydroxyapatite and active calcium silicate system (HA-CS) were tested. Mineral trioxide agreaggate (MTA; Angelus, Londrina, Brazil) was used as control. Marginal microleakage was evaluated using dye penetration test 6 months after the application of materials in experimentally prepared inter-radicular perforations in extracted human molars. Dye penetration was analyzed using light microscope at 30X magnification, a method of quantifying visual information in computer software for image processing (Adobe Photoshop CS5 Extended, version 12.0 x 32). The values were expressed in millimeters, and the results statistically analyzed using one-way ANOVA and Tukey post-hoc test (α=0.05). Results The shortest dye penetration was measured for calcium silicate system (0.44 mm), while slightly higher values were found for MTA (0.54 mm). Dye penetration for hydroxyapatite and active calcium silicate system (2.00 mm) was longer than for the other two materials (p<0.05). Conclusion The lowest marginal microleakage was observed in CS and was comparable to MTA. Microleakage in HA-CS was significantly higher than CS and MTA.
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Triyanti, Dewi, and Tendi Dermawan. "MEMBANGUN SISTEM INFORMASI PENGOLAHAN DATA TABUNGAN SISWA BERBASIS WEB." Jurnal Informasi dan Komputer 7, no. 2 (2019): 109–20. http://dx.doi.org/10.35959/jik.v7i2.159.

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Pemanfaatan teknologi informasi oleh sebuah lembaga organisasi dapat mempercepat pengaksesan informasi, ketepatan pengaksesan informasi, ketepatan waktu penyajian dan menghasilkan informasi yang akurat serta dapat memberikan pelayanan yang efektif dan efisien, system informasi berbasis web adalah system yang sering digunakan oleh instansi ataupun lembaga organisasi untuk menyampaikan informasi- informasi.
 Dalam pembuatan sistem berbasis web, peneliti menggunakan metode Web Development Life Cycle (WDLC), dima dalam tahapan perancangan menggunakan Usecase Diagram, Class Diagram, Activity Diagram dan struktul Table. kemudaian software ataupun perangkat lunak yang digunakan adalah Xampp, MySQL, Adobe Photoshop CS, SablimText.
 Hasil dari penelitian ini adalah memberikan solusi kepada SMK Islam Nurul Iman agar mengganti sistem yang masih manual ke sistem berbasis web, sehinggadengan menggunakan Web ini akan mempermudah dalam menangani transaksi tabungan, pencarian data tabungan, memasukkan data transaksi penyetoran dengan jumlah transaksi yang banyak, meminimalisir hilang nya buku tabungan siswa, dengan ada nya sistem ini juga para siswa atau orang tua dapat mentranfer ke rekening pihak sekolah sesuai yang tertera pada sistem tabungan, dan juga orang tua siswa dapat melihat riwayat/jumlah saldo tabungan anak nya.
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Books on the topic "Adobe Photoshop CS"

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Adobe Photoshop CS. BHV-Peterburg, 2004.

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Matthews, Carole Boggs. Photoshop CS. McGraw-Hill/Osborne, 2004.

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Lingchuang. Photoshop CS. Wan Li, 2004.

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Bargh, Peter. Photoshop CS. Elsevier Science & Technology, 2010.

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Photoshop CS. CampusPress, 2004.

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Photoshop CS. Micro application, 2004.

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1963-, Davis Phyllis, ed. Photoshop CS for dummies. Wiley Pub., 2004.

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Adobe Photoshop CS studio techniques. Peachpit Press, 2004.

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Poyssick, Gary. Adobe Photoshop CS, level one. Pearson Prentice Hall, 2005.

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Evening, Martin. Adobe Photoshop CS for Photographers. Elsevier Science, 2010.

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Book chapters on the topic "Adobe Photoshop CS"

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EVENING, M. "Configuring Photoshop." In Adobe Photoshop CS for Photographers. Elsevier, 2004. http://dx.doi.org/10.1016/b978-0-240-51942-5.50007-9.

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EVENING, M. "Photoshop Filters." In Adobe Photoshop CS for Photographers. Elsevier, 2004. http://dx.doi.org/10.1016/b978-0-240-51942-5.50014-6.

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EVENING, M. "Automating Photoshop." In Adobe Photoshop CS for Photographers. Elsevier, 2004. http://dx.doi.org/10.1016/b978-0-240-51942-5.50021-3.

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"Photoshop Filters." In Adobe Photoshop CS for Photographers. Routledge, 2013. http://dx.doi.org/10.4324/9780080575148-10.

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"Automating Photoshop." In Adobe Photoshop CS for Photographers. Routledge, 2013. http://dx.doi.org/10.4324/9780080575148-17.

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"Configuring Photoshop." In Adobe Photoshop CS for Photographers. Routledge, 2013. http://dx.doi.org/10.4324/9780080575148-3.

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EVENING, M. "What's New in Adobe Photoshop CS." In Adobe Photoshop CS for Photographers. Elsevier, 2004. http://dx.doi.org/10.1016/b978-0-240-51942-5.50005-5.

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"What's New in Adobe Photoshop CS." In Adobe Photoshop CS for Photographers. Routledge, 2013. http://dx.doi.org/10.4324/9780080575148-1.

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"Dedication." In Adobe Photoshop CS for Photographers. Elsevier, 2004. http://dx.doi.org/10.1016/b978-0-240-51942-5.50001-8.

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"Copyright." In Adobe Photoshop CS for Photographers. Elsevier, 2004. http://dx.doi.org/10.1016/b978-0-240-51942-5.50002-x.

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