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Journal articles on the topic "Adobe Premiere Pro 1.5"

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Samusu, Samusu, and Zila Razilu. "Pelatihan Pembuatan Media Pembelajaran Menggunakan Adobe Primiere-Pro untuk Guru SMK Negeri 5 Kendari." Amaliah: Jurnal Pengabdian Masyarakat 6, no. 2 (October 7, 2022): 72–79. http://dx.doi.org/10.51454/amaliah.v6i2.460.

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Kegiatan pelatihan ini bertujuan untuk memberikan pelatihan kepada guru di SMK Negeri 5 Kendari. Kegiatan pelatihan ini dilakukan secara bertahap, mulai dari tahap perencanaan, tindakan, observasi, dan evaluasi, serta refleksi. Pelatihan dilakukan sesuai kesepakatan antara tim pengabdian Kepala Sekolah dan ketua Jurusan yang ada di SMK Negeri 5 Kendari. Kegiatan pelatihan telah dilakukan pada tanggal 10 Oktober 2021 di SMK Negeri 5 Kendari. Tahap selanjutnya atau tahap terakhir adalah tindak lanjut dari pelatihan pedampingan guru-guru dalam prmbuatan media pembelajaran multimedia interaktif dengan memanfaatkan Software Adobe Premiere-Pro, dimana guru-guru merancang media pembelajaran multimedia interaktif dengan mengikuti petunjuk modul yang telah dilaksanakan. Hasilnya guru-guru SMK Negeri 5 Kendari dapat membuat media pembelajaran multimedia interaktif dengan memanfaatkan software Adobe Preimere-Pro.
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., I. Dewa Gede Angga Sitangga Putra, I. Gede Mahendra Darmawiguna, S. Kom, M. Sc ., and Gede Aditra Pradnyana, S. Kom ,. M. Kom . "Film Dokumenter Anjing Bali Tuan Rumah Sejuta Kisah." Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) 6, no. 1 (February 21, 2017): 134. http://dx.doi.org/10.23887/karmapati.v6i1.9405.

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Tujuan dari penelitian ini adalah untuk: 1) menghasilkan rancangan dan mengimplementasikan hasil rancangan Film Dokumenter Anjing Bali, Tuan Rumah Sejuta Kisah; 2) mengetahui respon masyarakat terhadap Film Dokumenter Anjing Bali, Tuan Rumah Sejuta Kisah. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan dengan menggunakan metode cyclic strategy. Metode cyclic strategy dimulai dari Teknik pengumpulan data dilakukan dengan cara observasi, wawancara, studi literature, angket, dan dokumentasi. Penelitian ini diimplementasikan menggunakan Adobe Premiere Pro CC Pro 2012 sebagai aplikasi pengedit video dan Adobe After Effect CS 6 sebagai aplikasi penambahan efek serta animasi pada video serta menggunakan adobe audition Pro CC 2017 sebagai pengedit suara. Hasil penelitian dan pengembangan menunjukkan bahwa Film Dokumenter Anjing Bali, Tuan Rumah Sejuta Kisah adalah kriteria baik. Hasil yang diperoleh berdasarkan analisis uji ahli isi, uji ahli media, uji ahli film documenter, dan uji respon penonton. Untuk isi dari film dokumenter Anjing Bali, Tuan Rumah Sejuta Kisah dapat dikategorikan baik dengan presentase 89,20%. Kata Kunci : Anjing Bali, Cyclic Strategy, Film Dokumenter The purpose of this study are to: 1) resulted in the design and implementation of the draft outcome for Film of Documentary Anjing Bali, Tuan Rumah Sejuta Kisah; 2) know the public response for Film of Documentary Anjing Bali, Tuan Rumah Sejuta Kisah. Type of this research is research and development using cyclic strategy. Methods of cyclic strategy starts from Data collected by observation, interview, literature study, questionnaires, and documentation. This study was implemented using Adobe Premiere Pro CC Pro 2012 as a video editing application and Adobe After Effects CS 6 as additional applications in video effects and animation as well as using adobe audition Pro CC 2017 as a sound editor. The results of research and development shown that the film of documentary Anjing Bali, Tuan Rumah Sejuta Kisah is good criteria. The results obtained by the content analysis, media analysis, analysis of documentary film, and audience's response. The content of the documentary film Anjing Bali, Tuan Rumah Sejuta Kisah can be categorized as good with a percentage of 89.20%. keyword : Cyclic Strategy, Balinese dog, Documentary Film
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., Pande Komang Saputra, Gede Aditra Pradnyana, S. Kom ,. M. Kom ., and Dr Dewa Gede Hendra Divayana, S. Kom ,. M. . "FILM DOKUMENTER TRADISI ACI KEBURAN DI PURA HYANG API DESA KELUSA GIANYAR BALI." Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) 8, no. 1 (February 28, 2019): 43. http://dx.doi.org/10.23887/karmapati.v8i1.17005.

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Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali. (2) mengetahui respon masyarakat terhadap hasil akhir Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan dengan model cyclic strategy. Metode cyclic strategy dimulai dari pengumpulan data dengan cara observasi, wawancara, studi literatur, kuesioner, dan dokumentasi. Film dokumenter ini diimplementasikan dengan menggunakan aplikasi Adobe Premiere Pro CC 2018 dalam proses video editing, Adobe After Effects CC 2018 untuk pembuatan video animasi, Adobe Audition CC 2018 dalam proses sound editing, serta Adobe Photoshop CC 2018 untuk pembuatan desain keperluan film dokumenter. Hasil penelitian menunjukkan bahwa Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali berdasarkan uji ahli isi, dan uji ahli film dokumenter memperoleh rata-rata persentase yaitu 89,99% dengan tingkat pencapaian “Baik”. Uji respon penonton untuk film dokumenter ini rata-rata persentase yaitu 91,18% dengan tingkat pencapaian “Sangat Baik”. Kesimpulan yang didapatkan yaitu Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali sudah sangat baik dan bisa digunakan sebagai media informasi sejarah aci keburan. Kata Kunci : Tradisi Aci Keburan, Desa Kelusa Gianyar, Film Dokumenter, Cyclic Strategy. The purpose of this study are to: 1) give result in the design and implementation of the draft outcome for Film of Documentary Tradition Aci Keburan in Temple Hyang Api Village Kelusa Gianyar Bali; 2) know the public response for Film of Documentary aci keburan in Hyang Api Village Temple Kelusa Gianyar Bali. Type of this research is research and development using cyclic strategy. Methods of cyclic strategy starts from Data collected by observation, interview, literature study, questionnaires, and documentation. This study was implemented using Adobe Premiere Pro CC Pro 2018 as the video editing application and Adobe After Effects CC 2018 as additional applications in video effects and animation as well as using Adobe Audition Pro CC 2018 as the sound editor. The result of research and development showed that the film documentary Film of Aci Keburan Tradition in Hyang Api Temple Village Kelusa Gianyar Bali is good. The results obtained by the content analysis and analysis of documentary film can be categorized as good with a percentage of 89,99%. and audience's response. The content of the Documentary Film of Aci Keburan Tradition in Hyang Api Temple Village Kelusa Gianyar Bali can be categorized as good with a percentage of 91,18%.keyword : Aci Keburan Tradition, Village Kelusa Gianyar, Documentary, and Cyclic Strategy
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Sunarya, Po Abas, Sandro Alfeno, and Lola Sartika. "Perancangan Video Company Profile Sebagai Penunjang Informasi Pada SMK Kartika X – 1." CICES 7, no. 1 (February 17, 2021): 90–99. http://dx.doi.org/10.33050/cices.v7i1.1466.

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In today's modern era, online information technology is widely used by companies or other institutions to convey information and serve as promotional tools, using audio-visual media with a 2-dimensional animation-based method that is able to attract audiences. To get this information, you can access it in various social media. SMK Kartika X-1 West Jakarta is a private vocational education institution that still uses printed media such as benner, brochures, banners in the form of images and text as information media. However, using this print media to provide information is less effective because of its less extensive reach. Based on the above problems, a study is needed to design a video company profile to complement the school's information media.This research uses methods such as: problem analysis, data collection, SWOT analysis, media production concept (KPM). The design of this video is assisted by editor software such as Adobe Illustrator (Ai), Adobe After Effects (Ae) and Adobe Premiere Pro (Pr). This information video will be implemented through YouTube and social media of the Official SMK Kartika X-1. With this video company profile it can help this school in introducing the school profile.
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Pranata, I. Kadek Evry, I. Gede Partha Sindu, and I. Made Putrama. "FILM DOKUMENTER SENI LUKIS WAYANG KAMASAN KLUNGKUNG BALI." Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 8, no. 2 (August 4, 2019): 142. http://dx.doi.org/10.23887/janapati.v8i2.17757.

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Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan Film Dokumenter Seni Lukis Wayang Kamasan. (2) mengetahui respon masyarakat Bali khususnya masyarakat Desa Kamasan terhadap hasil akhir Film Dokumenter Seni Lukis Wayang Kamasan. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan dengan model cyclic strategy. Film dokumenter ini diimplementasikan dengan menggunakan aplikasi Adobe Premiere Pro CC 2018 dalam proses video editing, Adobe After Effects CC 2018 untuk pembuatan video animasi, Adobe Audition CC 2018 dalam proses sound editing, serta Adobe Photoshop CC 2018 untuk pembuatan desain keperluan film dokumenter.Hasil penelitian menunjukkan bahwa Film Dokumenter Seni Lukis Wayang Kamasan Klungkung Bali berdasarkan uji ahli isi, dan uji ahli film dokumenter memperoleh rata-rata persentase yaitu 97.16% dengan tingkat pencapaian “Sangat Baik”. Uji respon penonton untuk film dokumenter ini rata-rata persentase yaitu 91.18% dengan tingkat pencapaian “Baik”. Kesimpulan yang didapatkan yaitu Film Dokumenter Seni Lukis Wayang Kamasan Klungkung Bali sudah sangat baik dan bisa digunakan sebagai media informasi sejarah seni lukis wayang kamasan.
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Fatayan, Arum, Zulherman Zulherman, and Sahla Weny Triannisa. "PENGEMBANGAN MEDIA VISUAL FLASHCARD BERBASIS ADOBE PREMIERE DI SEKOLAH DASAR." JURNAL EDUSCIENCE 9, no. 1 (April 1, 2022): 28–39. http://dx.doi.org/10.36987/jes.v9i1.2518.

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This study aims to produce a visual flashcard learning media for fourth grade elementary school students, as well as to determine the quality of the flashcard product that has been produced so that it is suitable for use in learning Natural Sciences. This research is a research and development (R&D) adapted using the ADDIE development model. There are 5 stages in ADDIE, including: 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. Validation was carried out by media experts, material experts, as well as due diligence on 3 teachers in different schools. The media created were tested by students as many as 81 students. The results show that the visual flashcard media in Natural Science learning that has been made based on the assessment of students in the software aspect is 88% with very good scoring criteria, material aspect is 89% with very good scoring criteria and 89% in visual communication aspect with very good scoring criteria. good.
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Retnowati, Nurcahyani Dewi, and Mahmuda Ghazni Rahmawan. "ANIMASI E-LEARNING PEMBELAJARAN MATEMATIKA DAN FISIKA BAGI SISWA SEKOLAH MENENGAH PERTAMA KELAS 1." Angkasa: Jurnal Ilmiah Bidang Teknologi 8, no. 2 (August 25, 2017): 139. http://dx.doi.org/10.28989/angkasa.v8i2.127.

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Learning through the use of animation E-Learning can be a learning tool to teach using electronic applications, media, Internet, Intranet or other computer network media. In addition to computers and Internet networks, which play a role in e-learning is the brainware that is creating content (text, images, video, animation) and user/users of e-learning (teachers and students). It should be noted in making animated e-learning is the content that should be included in accordance with the curriculum that is used by the school to be used for teaching and learning in schools. Making animated blueprint of learning by using characters then do modeling and animation. The subjects used in this study animation is Mathematics and Physics. Software used in the manufacture of learning applications that 3ds Max 2010, Adobe Premiere Pro CC, Adobe After Effects. The analysis tested the effectiveness of learning communication using questionnaire and calculation using a Likert scale that shows the percentage of 69.83%, the analysis proves that by using an animated e-learning teaching and learning activities in the classroom more effectively.
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Harisman, Yulyanti, Muchamad Subali Noto, Mohd Hasril Amiruddin, Hamdani Syaputra, Suherman Suherman, and Setiyani Setiyani. "MATHEMATICS TEACHER'S PROFESSIONALISM IN TECHNOLOGY AND THE RELATIONSHIP TO THEIR TEACHING." AKSIOMA: Jurnal Program Studi Pendidikan Matematika 11, no. 4 (December 31, 2022): 3188. http://dx.doi.org/10.24127/ajpm.v11i4.5902.

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The background of this research is the importance of involving technology in the learning process. This study aims to see teachers’ interests, beliefs, and teaching processes using Adobe Premiere Pro software to categorize teachers’ professionalism. Furthermore, this study also describes the relationship between interests, beliefs, and the teaching process of teachers. This type of research is qualitative research with a case study method. 19 (nineteen) teachers from 11 (eleven) junior high schools in Padang, Indonesia were selected as research subjects. The research process has a reasonably long duration. At the beginning of the study, teachers were given the training to develop learning videos using Adobe Premiere Pro software. This software was chosen because it is challenging to use and is considered suitable as a medium for developing teacher digital literacy. The training was carried out in 5 meetings. The training is carried out by experts in their fields, from getting to know the tools to video rendering. Afterward, the teachers were given a questionnaire to determine their interest in the training. In addition, teachers are given open-ended questions to see teachers' beliefs in using technology in learning. The final stage of this research is to observe learning using observation sheets. This study found three types of teachers using technology: Technologically advanced teachers, technologically routine teachers, and technologically naive teachers. Technologically advanced teachers believe that technology plays an essential role in learning. Technologically routine teachers are teachers who sometimes use technology in the learning process, and technologically naive teachers are teachers who do not use technology in the learning process.
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., I. Gede Herri Yudiana Sucitra, I. Gede Mahendra Darmawiguna, S. Kom, M. Sc ., and Gede Aditra Pradnyana, S. Kom ,. M. Kom . "PENGEMBANGAN FILM DOKUMENTER TRADISI DEWA MESRAMAN DI PURA PANTI TIMRAH KLUNGKUNG." Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) 6, no. 1 (February 22, 2017): 159. http://dx.doi.org/10.23887/karmapati.v6i1.9459.

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Tradisi Dewa Mesraman merupakan salah satu tradisi yang tergolong upacara Dewa Yadnya yang terdapat di Kecamatan Dawan, Desa Paksabali, Banjar Timrah tepatnya berada di Pura Panti Timrah. Film Dokumenter Dewa Mesraman ini bertujuan untuk : (1) mengimplementasikan Pengembangan Film Dokumenter Tradisi Dewa Mesraman Di Pura Panti Timrah Klungkung (2) meluruskan persepsi masyarakat terhadap makna dari tradisi Dewa Mesraman. Metode penelitian yang digunakan adalah cyclic strategy atau strategi berputar, cyclic strategy merupakan sebuah metode yang ada kalanya suatu tahap perlu diulang kembali sebelum tahap berikutnya dilanjutkan. Pengulangan tahap ini sering disebut dengan loop. Adapun tahap – tahap dari cyclic stragey diantaranya adalah Brief, Tahap 1, Tahap 2, evaluasi 1, Tahap 3, Evaluasi 2, Tahap 4, Outcome. Pengembangan film ini diimplementasikan menggunakan Adobe Premiere Pro Cs6 sebagai software editing video beserta bantuan Adobe After Effect sebagai penambah efek pada video. Dengan dibuatnya film dokumenter “Tradisi Dewa Mesraman”, masyarakat diharapkan bisa lebih mengetahui dan mengenal segala kearifan lokal yang ada di Desa Paksebali Klungkung, sehingga film dokumenter ini dapat dijadikan sebagai media informasi serta menjadi inspirasi bagi masyarakat Kabupaten Klungkung dan masyarakat luas pada umumnya.Kata Kunci : Dewa Mesraman, Pura Panti Timrah, Film Dokumenter, Tradisi. Dewa Mesraman tradition is one of the traditions that belong to Deity ceremony Yadnya contained in Dawan sub district, village Paksabali, Banjar Timrah precisely located in Panti Pura Timrah. Documentary Mesraman Dewa aims to: (1) implement the Development of Documentary Tradition Dewa Mesraman In Pura Panti Timrah Klungkung (2) align public perception of the significance of tradition Mesraman god. The method used is the cyclic strategy or strategies revolve, cyclic strategy is a method that is sometimes a necessary step before the next step was repeated followed. The repetition of this phase is often called the loop. As for the stage - the stage of cyclic stragey include Brief, Phase 1, Phase 2, the evaluation 1, Phase 3, Evaluation 2, Phase 4, Outcome. Development of the film is implemented using Adobe Premiere Pro CS6 as video editing software along with the help of Adobe After Effects as an addition to the effect on the video. With the making of the documentary film "Gods Mesraman Tradition", the public is expected to be more aware of and familiar with all the local knowledge that exists in the village Paksebali Klungkung, so this documentary can be used as a medium of information as well as an inspiration for the people of Klungkung and the public at large. keyword : Dewa Mesraman, Pura Panti Timrah, Documentary, Tradition.
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Sihombing, Lamhot Basani, Efendi Napitupulu, and Abdul Hamid. "Use of Adobe Premiere Pro Software to Make Virtual Choir Video on Solfeggio Choir State University of Medan." Journal of Physics: Conference Series 1811, no. 1 (March 1, 2021): 012065. http://dx.doi.org/10.1088/1742-6596/1811/1/012065.

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Books on the topic "Adobe Premiere Pro 1.5"

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Kulshreshtha, Navin. Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4.

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K, Element. Adobe® Premiere Pro CS5. 5: 084394s3. Logical Operations LLC, 2011.

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K, Element. Adobe® Premiere Pro CS5. 5: 084394ie. Logical Operations LLC, 2011.

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Peachpit. Adobe Premiere Pro CS5/CS5. 5 Curriculum - Student Bundle 250 - cover Sheet. Pearson Education, Limited, 2011.

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Peachpit, Ben. Adobe Premiere Pro CS5/CS5. 5 Curriculum-Student Bundle 101, Cover Sheet. Pearson Education, Limited, 2011.

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Peachpit, Ben. Adobe Premiere Pro CS5/CS5. 5 Curriculum - Student Bundle 101 - ACA exam Coupon. Pearson Education, Limited, 2011.

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Peachpit. Adobe Premiere Pro CS5/CS5. 5 Curriculum - Student Bundle 250 - ACE exam Coupon. Pearson Education, Limited, 2011.

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Book chapters on the topic "Adobe Premiere Pro 1.5"

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Kulshreshtha, Navin. "Importing Layered Graphics File." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_1.

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Kulshreshtha, Navin. "Essential Graphics Panel." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_10.

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Kulshreshtha, Navin. "Animating Text." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_11.

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Kulshreshtha, Navin. "Masking." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_12.

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Kulshreshtha, Navin. "Pan and Zoom Images: The “Ken Burns Effect”." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_13.

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Kulshreshtha, Navin. "Export Strategies." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_14.

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Kulshreshtha, Navin. "Conclusion." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_15.

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Kulshreshtha, Navin. "The Effect Controls Panel." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_2.

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Kulshreshtha, Navin. "Keyframing Position." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_3.

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Kulshreshtha, Navin. "Keyframing Scale." In Creating Motion Graphics in Adobe® Premiere Pro. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4465-4_4.

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