Academic literature on the topic 'Adult animation'
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Journal articles on the topic "Adult animation"
Rafzanjani Bintang, Muhammad Arizafa. "Penciptaan Karya Film Animasi “Sky Land” Dengan Teknik Dua Dimensi." Journal of Animation & Games Studies 3, no. 2 (February 14, 2018): 151. http://dx.doi.org/10.24821/jags.v3i2.1857.
Full textShchehelska, Yu. "ПРОБЛЕМАТИКА ЗАСТОСУВАННЯ ТРИВИМІРНОЇ АНІМАЦІЇ ТА СПЕЦИФІКА ЇЇ СПРИЙНЯТТЯ В ДОДАНІЙ РЕАЛЬНОСТІ: КОМУНІКАЦІЙНИЙ АСПЕКТ." State and Regions. Series: Social Communications, no. 2(42) (March 18, 2020): 132. http://dx.doi.org/10.32840/cpu2219-8741/2020.2(42).20.
Full textMozgovyi, Viktor. "Pedagogical Animation: Educational Practices of Ukraine and Poland." Comparative Professional Pedagogy 9, no. 2 (June 1, 2019): 1–6. http://dx.doi.org/10.2478/rpp-2019-0012.
Full textWaszkiel, Halina. "The Puppet Theatre in Poland." Problems of Interaction Between Arts, Pedagogy and the Theory and Practice of Education 51, no. 51 (October 3, 2018): 164–79. http://dx.doi.org/10.34064/khnum1-51.09.
Full textHouston, John M., Cynthia L. Joiner, Francis Uddo, Christina Harper, and Alison Stroll. "Computer Animation in Mock Juries' Decision Making." Psychological Reports 76, no. 3 (June 1995): 987–93. http://dx.doi.org/10.2466/pr0.1995.76.3.987.
Full textMcGillion, Chris. "Animation as a Science Communication Tool in Timor-Leste." Science Communication 39, no. 2 (March 25, 2017): 278–85. http://dx.doi.org/10.1177/1075547017696164.
Full textFubara-Manuel, Irene. "Revolting Animation: The Hierarchy of Masculinities in the Representation of Race and Male Same-Sex Desire in Adult Cartoons." Networking Knowledge: Journal of the MeCCSA Postgraduate Network 10, no. 3 (October 17, 2017): 71–82. http://dx.doi.org/10.31165/nk.2017.103.517.
Full textLee, Claire Shinhea, and Jihee Choi. "Early Childhood and Media Representation: How does South Korean Animation Pororo the Little Penguin Reproduce Patriarchal Family Ideology?" Animation 13, no. 2 (July 2018): 116–30. http://dx.doi.org/10.1177/1746847718783643.
Full textAndriyanto, Sidhiq, M. Suyanto, and Sukoco Sukoco. "Implementasi Metode Reynolds menggunakan Simulasi Kerumunan Bebek." INTENSIF 1, no. 2 (August 21, 2017): 75. http://dx.doi.org/10.29407/intensif.v1i2.788.
Full textReznik, Gabriela, and Luisa Massarani. "Gender and science in animation: analysis of the Anima Mundi Festival films." Journal of Science Communication 18, no. 02 (May 20, 2019): A08. http://dx.doi.org/10.22323/2.18020208.
Full textDissertations / Theses on the topic "Adult animation"
Lee, Hye Jin. "All kids out of the pool!: brand identity, television animations, and adult audience of Cartoon Network's Adult Swim." Diss., University of Iowa, 2013. https://ir.uiowa.edu/etd/2565.
Full textDe, Beer Adam. "We’ll have a gay ol’ time : transgressive sexuality and sexual taboo in adult television animation." Doctoral thesis, University of Cape Town, 2014. http://hdl.handle.net/11427/13164.
Full textThis thesis develops an understanding of animation as transgression based on the work of Christopher Jenks. The research focuses on adult animation, specifically North American primetime television series, as manifestations of a social need to violate and thereby interrogate aspects of contemporary hetero-normative conformity in terms of identity and representation. A thematic analysis of four animated television series, namely Family Guy, Queer Duck, Drawn Together, and Rick & Steve, focuses on the texts themselves and various metatexts that surround these series. The analysis focuses specifically on expressions and manifestations of gay sexuality and sexual taboos and how these are articulated within the animated diegesis. The findings reveal the mutuality between the plasticity of animation, which lends itself to shaping physical representations of reality, and the complex social processes of non-violent cathartic ideological expressions that redefine sociopolitical boundaries. The argument contextualizes the changing face of sexuality and the limits of sexual taboo in terms of current contestations and acceptability and the relationship to animation. Contemporary animation both represents this social performance of transgression and is itself a transgressive product disrupting accepted conventions.
Akers, Chelsie Lynn. "The Rise of Humor: Hollywood Increases Adult Centered Humor in Animated Children's Films." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3724.
Full textOlofsson, Lilly. "Stuck in a loop : A project about feeling mentally stuck." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96663.
Full textHolgado, Otilia. "Analyse didactique de l'activité en formation professionnelle : le cas de l'apprentissage des Systèmes d'Information Géographique." Phd thesis, Université de Bourgogne, 2011. http://tel.archives-ouvertes.fr/tel-00732890.
Full textNomark, Sanna, and Miriam Pålsson. "Representation av äldre i animerad långfilm : En kvalitativ innehållsanalys." Thesis, Högskolan Väst, Avd för medier och design, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-12990.
Full textThere are few studies that investigate older characters in animated film. Older characters have been portrayed in a disproportionately negative manner according to previous studies. These studies were made over ten years ago, therefore new research is needed to investigate how older people are represented. The aim of this research is to examine how older characters are portrayed in mainstream animated films from 2017 by analyzing five animated films: Coco, Smurfs - The Lost Village, The Lego Ninjago Movie, Monster Family and Captain Underpants. Using a qualitative and semiotic content analysis, we investigate how identity markers, narrative functions, as well as stereotypes and signs are used to portray older people. The study shows a positive change in the representation of older people where the characters have more nuanced and important roles. The most common stereotypes around older people do not appear in these films, instead authority roles and archetypes such as the wise are used. Rather than a sign of chronological aging the appearance of elderly and signs of age primarily seems to be used to convey wisdom and experience.
Barrett, Dean Anthony. "Television animation: an exploration of the contemporary, adult-oriented animation series with a specific study of Drawn Together." Thesis, 2012. http://hdl.handle.net/10539/11839.
Full textThis research report aims to identify and explore the various aesthetic, narrative and ideological techniques employed by a specific style of contemporary television animation series, through a close case study of the series Drawn Together. I shall define this animation as the contemporary adult-oriented style, one which has found particular favour with a young, media savvy adult audience and enjoys a mostly cult success in many parts of the world. This style is one which works just as much as a social commentary on various contemporary issues as it does a comedic animated show. The report will provide a historical exploration of this specific style of television animation series by looking at specific other examples, including The Simpsons, Beavis and Butthead and South Park,to create a basis of understanding through which to explore the formulation of Drawn Together. In discussing Drawn Together, the report will also provide a history of Drawn Together’s broadcast channel, Comedy Central, in order to understand the show’s entry into commercial markets and the mass media at large.
Kunkel, Earl Monroe III Pettegrew John Keetley Dawn. "Why ARE people laughing at rape? American adult animation and Adult Swim: Aqua Teen Hunger Force as contemporary humor." 2009. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1469568.
Full textYang, Ming-Jih, and 楊明驥. "A Study on the Visual Design Expression of Adult Plot of "Toy Story" Animation Series." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/kw22rn.
Full text國立臺中科技大學
商業設計系碩士班
100
Movie animation has been derived from plain animation of earlier to the 3D presentation of today. From this we can see that 3D animation has become an emerging trend in movie field. However, how to produce a blockbuster film with good plot is the important issue when producing 3D animation today. This research mainly explores the performance and design thought of the adult plot animation from Pixar animations for Taiwan animation creators can refer to in the future. The study analyzed cognitive psychology and semiotics, using the adult plot and visual design from “Toy’s Story” of Pixar as the range to investigate the formation and design thought of animation production. The research generates that animation production has two forms: one is comedy. The adult plot in the animation is being decomposed for the audiences merge into the fun and delightful atmospheres. Another kind is sensibility which conveys warm and touching scenes from semiotics. In the end, aim at the result of this study to work on the reflection and improvement as a framework of reference for the following study and hope that the relevant result can provide animation creators in design scene with the reference direction.
Garcia, Feliks José. "Constructions of masculinity in Adult Swim's The venture bros." Thesis, 2012. http://hdl.handle.net/2152/ETD-UT-2012-08-6241.
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Books on the topic "Adult animation"
Ander-Egg, Ezequiel. La práctica de la animación sociocultural y el léxico del animador. 7th ed. Lima, Perú: Pontificia Universidad Católica del Perú, Facultad de Trabajo Social, Fondo Editorial, 2002.
Find full textChui, Sun Lim. The appeal of Walt Disney's feature animation towards adults. London: LCPDT, 1998.
Find full textClamp. Magic Knight Rayearth. [Los Angeles]: Mixx Manga Premium Edition/Mixx Entertainment, 1998.
Find full textBARAITSER. Theatre of Animation: Contemporary Adult Puppet Plays in Context (Contemporary Theatre Review). Routledge, 1999.
Find full textMarion, Baraitser, ed. Theatre of animation: Contemporary adult puppet plays in context. Newark, NJ: Harwood Academic Publishers, 1999.
Find full textMarion, Baraitser, ed. Theatre of animation: Contemporary adult puppet plays in context. [Netherlands]: Harwood Academic Publishers, 1999.
Find full textMarion, Baraitser, ed. Theatre of animation: Contemporary adult puppet plays in context. [Netherlands]: Harwood Academic Publishers, 1999.
Find full textBook chapters on the topic "Adult animation"
Yin, Xuesong, and Youju Qi. "The Problem of Adult Animation Education in Teaching Quality and Corresponding Solutions." In Frontiers in Computer Education, 333–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-27552-4_48.
Full textKirkland, Ewan. "Handmade Aesthetics in Animation for Adults and Children." In Palgrave Animation, 127–55. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-13943-8_6.
Full text"A need for adult-themed animation." In Craft Notes for Animators, 120–21. Routledge, 2016. http://dx.doi.org/10.4324/9781315721163-36.
Full text"The Next Iteration of Adult Animation." In TV Outside the Box, 332–48. Routledge, 2015. http://dx.doi.org/10.4324/9781315694481-14.
Full textCipolla-Ficarra, Francisco V., Alejandra Quiroga, and Jim Carré. "Storyboard and Computer Animation for Children." In Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability, 203–19. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4490-8.ch020.
Full textCipolla-Ficarra, Francisco V., Miguel Cipolla-Ficarra, and Jacqueline Alma. "Knowledge and Background of the Multimedia Culture." In Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability, 452–65. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-4490-8.ch041.
Full textBarai, Aneesh, and Nozomi Uematsu. "Envisioning Solidarity." In Intergenerational Solidarity in Children's Literature and Film, 70–84. University Press of Mississippi, 2021. http://dx.doi.org/10.14325/mississippi/9781496831910.003.0006.
Full textWilliams, Rebecca. "Of Mice and Minions : ‘Ani-embodiment’ and ‘Metonymic Celebrity’ in the Theme Park Character Encounter." In Theme Park Fandom. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789462982574_ch05.
Full textSimpson, J. A. "Sociocultural Animation." In Lifelong Education for Adults, 54–57. Elsevier, 1989. http://dx.doi.org/10.1016/b978-0-08-030851-7.50020-5.
Full textEbling, Sarah, Necati Cihan Camgöz, and Richard Bowden. "New Technologies in Second Language Signed Assessment." In The Handbook of Language Assessment Across Modalities, 417–30. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190885052.003.0036.
Full textConference papers on the topic "Adult animation"
Cruz, Monica, Abilio Oliveira, and Joaquim Esmerado. "Animation and adults: Between the virtual and social reality." In 2017 12th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2017. http://dx.doi.org/10.23919/cisti.2017.7975836.
Full textWright, P., A. Soroka, S. Belt, S. Dimov, H. Petrie, and D. De Roure. "Effects of language fluency and graphic animation on modality choices by adults when following online explanatory demonstrations." In 2009 IEEE International Professional Communication Conference (IPCC 2009). IEEE, 2009. http://dx.doi.org/10.1109/ipcc.2009.5208675.
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