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Journal articles on the topic 'Adult animation'

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1

Rafzanjani Bintang, Muhammad Arizafa. "Penciptaan Karya Film Animasi “Sky Land” Dengan Teknik Dua Dimensi." Journal of Animation & Games Studies 3, no. 2 (2018): 151. http://dx.doi.org/10.24821/jags.v3i2.1857.

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Animasi bertemakan fantasi tidak hanya dalam bentuk cerita, namun dari segi karakter visual dan environment. Dari segi karakter ada yang berupa sesosok anak kecil hingga dewasa sampai dengan berbagai jenis monster, serta tak jarang terdapat karakter dan environment yang tidak dijumpai dimuka bumi.Animasi pendek “Sky Land” menceritakan Sena seorang gadis kecil pengumpul kayu yang menemukan sebuah kayu ajaib di sebuah hutan yang mampu mengeluarkan benda-benda ajaib, hingga membawanya ke negeri fantasi di atas awan dan membawanya berpetualang.Animasi pendek “Sky Land” ingin lebih memperlihatkan s
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Shchehelska, Yu. "ПРОБЛЕМАТИКА ЗАСТОСУВАННЯ ТРИВИМІРНОЇ АНІМАЦІЇ ТА СПЕЦИФІКА ЇЇ СПРИЙНЯТТЯ В ДОДАНІЙ РЕАЛЬНОСТІ: КОМУНІКАЦІЙНИЙ АСПЕКТ". State and Regions. Series: Social Communications, № 2(42) (18 березня 2020): 132. http://dx.doi.org/10.32840/cpu2219-8741/2020.2(42).20.

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<p><em>This study elucidates the main communication issues that arise from audiences’ interaction with three-dimensional animation of different types in augmented reality, as well as identifies the major 3D animations’ varieties used by brands to create AR and MR promotional campaigns. </em></p><p><em>The results of the study are based, in particular, on the analysis of AR cases of 27 commercial and social brands that used 3D animation for promotional purposes in 2010–2019.</em></p><p><em>It is ascertained that in the promotional prac
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Mozgovyi, Viktor. "Pedagogical Animation: Educational Practices of Ukraine and Poland." Comparative Professional Pedagogy 9, no. 2 (2019): 1–6. http://dx.doi.org/10.2478/rpp-2019-0012.

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Abstract The article analyzes the essential characteristics of the concept of pedagogical animation in the context of Ukrainian and Polish educational practices, specifies the peculiarities of pedagogical animation, studies the vectors of developing the phenomenon under study and compares relevant approaches to its implementation in the systems of the Ukrainian and Polish teacher education. The conducted analysis on the interpretation of the concept of pedagogical animation concludes that the Ukrainian education system unilaterally uses the functionality of this phenomenon. Pedagogical animati
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Waszkiel, Halina. "The Puppet Theatre in Poland." Problems of Interaction Between Arts, Pedagogy and the Theory and Practice of Education 51, no. 51 (2018): 164–79. http://dx.doi.org/10.34064/khnum1-51.09.

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Background, problems and innovations of the study. The modern Puppet Theater in Poland is a phenomenon that is very difficult for definition and it opposes its own identification itself. Problems here start at the stage of fundamental definitions already. In English, the case is simpler: “doll” means a doll, a toy, and “puppet” is a theatrical puppet, as well as in French functions “poupée” and “marionette” respectively. In Polish, one word serves both semantic concepts, and it is the reason that most identify the theater of puppets with theater for children, that is a big mistake. Wa
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Houston, John M., Cynthia L. Joiner, Francis Uddo, Christina Harper, and Alison Stroll. "Computer Animation in Mock Juries' Decision Making." Psychological Reports 76, no. 3 (1995): 987–93. http://dx.doi.org/10.2466/pr0.1995.76.3.987.

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This experiment examined the effect of different presentation modes of demonstrative evidence on mock jurors' perceptions of defendants' responsibility for a fatal accident. The experiment involved opening arguments of a mock civil lawsuit based on facts derived from an actual commercial jet crash. 72 adult students formed mock juries and were presented demonstrative evidence in one of three modes: (1) a computer simulation of the accident, (2) an audiotape and written transcript of the cockpit voice recorder, or (3) an individual reading the transcript of the cockpit voice recorder. The jurie
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McGillion, Chris. "Animation as a Science Communication Tool in Timor-Leste." Science Communication 39, no. 2 (2017): 278–85. http://dx.doi.org/10.1177/1075547017696164.

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This article examines the trial of animated video to disseminate new agricultural knowledge among subsistence farmers in Timor-Leste, a small underdeveloped country in Southeast Asia. The aim of the trial was to test the potential for this approach to supply clear, accurate, and engaging information to rural communities where rates of adult illiteracy are high and mass media consumption is low. The findings point to the potential for animation to be used to communicate scientific knowledge in situations where approaches regularly employed in developing countries are unavailable or would be lim
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Fubara-Manuel, Irene. "Revolting Animation: The Hierarchy of Masculinities in the Representation of Race and Male Same-Sex Desire in Adult Cartoons." Networking Knowledge: Journal of the MeCCSA Postgraduate Network 10, no. 3 (2017): 71–82. http://dx.doi.org/10.31165/nk.2017.103.517.

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This article examines the representations of race and male same-sex desire portrayed by black gay male characters on the adult animated television show, The Boondocks (2005). Centralizing its analysis of The Boondocks as a canonical text of black gay representation within animation, this paper highlights the signs of the male matriarch, booty warrior, and homothug and their iterations in three other animated TV shows—The Cleveland Show (2009), American Dad! (2005), and Chozen (2014). This article posits that these signs connote the ideology of hegemonic masculinity and its racial ordering. Dra
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Lee, Claire Shinhea, and Jihee Choi. "Early Childhood and Media Representation: How does South Korean Animation Pororo the Little Penguin Reproduce Patriarchal Family Ideology?" Animation 13, no. 2 (2018): 116–30. http://dx.doi.org/10.1177/1746847718783643.

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This study examines the deeper cultural and social meaning of a South Korean popular edutainment animation Pororo the Little Penguin by analyzing 50 of its episodes. The article expands upon earlier studies of Pororo by not only analyzing gender stereotypes in Pororo’s narratives and aesthetics but also investigating these features within the larger frame of social discourse. The authors found that, despite the fact that Pororo seems to display friendship formation among children without adults’ intervention, it really reflects family relationships in South Korea and functions to reveal adults
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Andriyanto, Sidhiq, M. Suyanto, and Sukoco Sukoco. "Implementasi Metode Reynolds menggunakan Simulasi Kerumunan Bebek." INTENSIF 1, no. 2 (2017): 75. http://dx.doi.org/10.29407/intensif.v1i2.788.

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 "Simulation of Duck Crows Using Reynolds Method" is a study with the aim to find out the behavior of duck breeding crowd. The next goal is to make a crowd simulation using the Reynolds method. Limitations of this research variable is the object of research on adult duck Turi, the method used is Reynolds method. The simulations are made using Unity3D software in the form of 3D and the animation provided is just a running gesture. The method of analysis of this research is using research and development method. The result of the research is the data of duck walking in the crowd to be appl
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Reznik, Gabriela, and Luisa Massarani. "Gender and science in animation: analysis of the Anima Mundi Festival films." Journal of Science Communication 18, no. 02 (2019): A08. http://dx.doi.org/10.22323/2.18020208.

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We used content analysis to analyse the representation of female scientists in animated short films on gender and science, selected from the Anima Mundi Festival, over 21 annual editions. In these films, female scientists are featured as ‘intelligent’, ‘dominant’ and ‘well respected’, adult, white, wearing a lab coat or uniform and working in laboratories and fieldwork. We identified a reconfiguration of the gender stereotype in films in which the female character is about to gain space and visibility. We also analysed films whose sexist foundations in the relationship between scientists and t
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Walden, Brian E., Allen A. Montgomery, and Robert A. Prosek. "Perception of Synthetic Visual Consonant-Vowel Articulations." Journal of Speech, Language, and Hearing Research 30, no. 3 (1987): 418–24. http://dx.doi.org/10.1044/jshr.3003.418.

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Synthetic speech-like articulations were presented to adult subjects via the visual modality, following the classic categorical perception experimental paradigm (Liberman, Harris, Hoffman, & Griffith, 1957). Animations were generated on a computer-based graphics system. Stimuli consisted of representations of the syllables /b/,/v b/, and/w b/; as well as 6 linearly interpolated intermediate stimuli between each of the possible exemplar pairs, resulting in three 8-item continua. Three sets of observations were obtained for these stimuli. First, for each continuum, labeling data were obtaine
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JI, YINGLIN, and JILL HOHENSTEIN. "The expression of caused motion by adult Chinese learners of English." Language and Cognition 6, no. 4 (2014): 427–61. http://dx.doi.org/10.1017/langcog.2014.4.

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abstractAlthough spatial understanding by human beings tends to be universal, the linguistic system to represent one’s spatial experience varies significantly across languages. This study explores implications of this contrast in the field of second language acquisition by examining how adult Chinese learners of English express caused motion in an experimental situation in which they are asked to describe animation clips showing caused motion with varied types of Manner and Path to an imaginary remote addressee. Our findings showed that across proficiencies, L2 learners acclimated to the targe
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Belyaeva, O. L., and T. S. Bogdanova. "DIDACTIC POTENTIAL OF CARTOON ANIMATION IN DEVELOPMENT OF SPEECH AMONG SENIOR PRESCHOOLERS WITH BISENSORY DISORDERS." Bulletin of Krasnoyarsk State Pedagogical University named after V.P. Astafiev 56, no. 2 (2021): 18–29. http://dx.doi.org/10.25146/1995-0861-2021-56-2-268.

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Statement of the problem. Modern researchers emphasize the need for practical use of new tools, including the use of information and communication tools, learning and development of children with disabilities. One of the growing groups of children with disabilities is a group of preschoolers with simultaneous hearing and visual impairments. With regard to this group of children, the problem field for research is wide, and scientific developments are few. Therefore, the problem of finding means of comprehensive development of preschool children with bisensory impairments, and, in particular, th
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Kirkland, Ewan. "Contextualizing the bronies: Cult, quality, subculture and the contradictions of contemporary fandom." Journal of Popular Television 8, no. 1 (2020): 87–104. http://dx.doi.org/10.1386/jptv_00012_1.

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This article critically situates My Little Pony: Friendship Is Magic (2010‐19) and the ‘brony’ following it has attracted in terms of age and fandom, discourses of quality television, cult media and interactions between fandoms and cultural producers. Far from unprecedented, the show’s unexpected male audience reflects adults’ historic appreciation of media for children, the increased mainstreaming of animation, and the already infantilized persona of media fans. Aspects of the reimagined series reproduce characteristics of ‘quality television’ concerning characterization, genre, authorship an
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Peng, Honglu, Xuezheng Shen, and Chee-hoon Kim. "A Study on the Narrative of Chinese Adult Animation Films -In focus of 〈Have a Nice Day〉-." Cartoon and Animation Studies 65 (December 31, 2021): 215–56. http://dx.doi.org/10.7230/koscas.2021.65.215.

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Rejter, Dorota, Hanna Paulouskaya, and Angelina Gerus. "“It Never Hurts to Keep Looking for Sunshine”." Clotho 2, no. 2 (2020): 127–54. http://dx.doi.org/10.4312/clotho.2.2.127-154.

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The paper analyzes a handful of works for children and youth that are based on mythology and deal with depression, a topic that is becoming more frequent in contemporary children’s and young adults’ culture, mainly because of the need to break the mental he­alth taboo. These are the newest edition of Laura Orvieto’s Storie di bambini molto antichi (2014, first published in 1937), Rachel Smythe’s digital comics Lore Olympus (2018–2020), Patricia Satjawatcha­raphong’s short animation Reflection (2010), and the webcomic series Therapy created by Anastasia Gorshkova (2019–2020). They provide examp
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Falvey, Eddie. "Situating Netflix’s Original Adult Animation: Observing Taste Cultures and the Legacies of ‘Quality’ Television through BoJack Horseman and Big Mouth." Animation 15, no. 2 (2020): 116–29. http://dx.doi.org/10.1177/1746847720933791.

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This article aims to expand upon a key aspect of Mareike Jenner’s work on Netflix original comedy by considering how the streaming network’s original adult animated series reflect developments occurring within the sitcom format post-TV III. Using Netflix original animations BoJack Horseman (2014–) and Big Mouth (2017–) as case studies, this article will consider how thematically complex, ostensibly ‘smart’ animated shows illustrate changing industrial dynamics and taste cultures. While exhibiting qualities found in preceding key adult animated shows such as South Park (Comedy Central 1997–) an
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Gannon, Brittany, Rindcy Davis, Lisa M. Kuhns, Rafael Garibay Rodriguez, Robert Garofalo, and Rebecca Schnall. "A Mobile Sexual Health App on Empowerment, Education, and Prevention for Young Adult Men (MyPEEPS Mobile): Acceptability and Usability Evaluation." JMIR Formative Research 4, no. 4 (2020): e17901. http://dx.doi.org/10.2196/17901.

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Background HIV incidence among young adult men who have sex with men (MSM), particularly among black and Latino men, continues to rise. As such, continued HIV prevention interventions for young MSM of color are of utmost importance. Male Youth Pursuing Empowerment, Education and Prevention around Sexuality (MyPEEPS) Mobile is a comprehensive HIV prevention and sexual health education smartphone app initially created to promote sexual health and HIV prevention among adolescent sexual minority young men aged 13 to 18 years. Objective The objective of this study was to critically appraise the acc
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Volkova, T. N. "RECEPTIVE STRATEGIES OF Y. KLAVDIEV'S PLAY "THE YAKUZA DOGS"." Bulletin of Kemerovo State University, no. 2 (June 29, 2017): 184–88. http://dx.doi.org/10.21603/2078-8975-2017-2-184-188.

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The article discusses the play by contemporary playwright Yuri Klavdiev "TheYakuza Dogs." Here is a detailed (but not exhaustive) analysis of the cultural codes. According to the author of the study, the languages of animation, cinema, classical and fictional literature, computer games and eastern philosophy form in the play, a specific "dialect" addressed to its teenage reader. The article emphasizes that a reading teenager is different from a child-reader and an adult reader: their receptive capabilities are largely defined by puberty crisis. On the one hand, in fiction a teenager looks for
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Sommers, Joseph Michael. "Animation, Opportunity, and an "Intro-view" with Gene Luen Yang on Making Actual Movement in Children's and Young Adult Literature." Children's Literature Association Quarterly 42, no. 4 (2017): 365–73. http://dx.doi.org/10.1353/chq.2017.0039.

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Plante, Courtney N., Stephen Reysen, Daniel Chadborn, Sharon E. Roberts, and Kathleen C. Gerbasi. "‘Get out of my fandom, newbie’: A cross-fandom study of elitism and gatekeeping in fans." Journal of Fandom Studies 8, no. 2 (2020): 123–46. http://dx.doi.org/10.1386/jfs_00013_1.

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In the present article we discuss three studies aimed at better understanding elitism in the context of fan groups. The studies assess different facets of elitism, predictors of elitism and the potential outcomes associated with holding elitist beliefs. The survey studies were conducted on members of three distinct fan groups: furries (fans of media featuring anthropomorphized animal characters), bronies (adult fans of the television series My Little Pony) and anime fans (fans of Japanese animation). Elitism was found to include both self-inflation and other-derogation and is predicted by two
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Dias, Rodrigo Carvalho, Edson Luiz Kraemer, and César De Oliveira Zica. "UMA PROPOSTA AO USO DO WINPLOT NO ENSINO DE FUNÇÕES QUADRÁTICAS NAS TURMAS DO PROEJA." Ciência e Natura 37 (August 7, 2015): 592. http://dx.doi.org/10.5902/2179460x14622.

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http://dx.doi.org/10.5902/2179460X14622In the light of the difficulties most first-year students at high school face regarding the learning of mathematics contents, this study proposes some activities aiming at teaching square function using the win-plot software as a tool. At the beginning these activities were designed to be applied in the first year of the PROEJA course (a high school course integrated to a technical one for adult learners) at Instituto Federal do Tocantins, however it can be useful for any student who is learning square function. The activities proposed do not intend to re
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Callinan, J., and I. Coyne. "Arts-based interventions to promote transition outcomes for young people with long-term conditions: A review." Chronic Illness 16, no. 1 (2018): 23–40. http://dx.doi.org/10.1177/1742395318782370.

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Objectives To conduct a systematic review of arts-based interventions promoting transition from paediatric to adult services for young people (Note: The term young people refers to adolescents and young adults.) with long-term conditions and to explore their effectiveness. Interventions Arts-based interventions included studies of young people who were actively participating in the intervention rather than passive observers. Visual arts interventions included film/video production, time-based media, photography, animation, sculpture, audio, installation, sound recordings, painting, textiles, p
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Lewis, Celine, Saskia C. Sanderson, Jennifer Hammond, et al. "Development and mixed-methods evaluation of an online animation for young people about genome sequencing." European Journal of Human Genetics 28, no. 7 (2020): 896–906. http://dx.doi.org/10.1038/s41431-019-0564-5.

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AbstractChildren and young people with rare and inherited diseases will be significant beneficiaries of genome sequencing. However, most educational resources are developed for adults. To address this gap in informational resources, we have co-designed, developed and evaluated an educational resource about genome sequencing for young people. The first animation explains what a genome is, genomic variation and genome sequencing (“My Genome Sequence”: http://bit.ly/mygenomesequence), the second focuses on the limitations and uncertainties of genome sequencing (“My Genome Sequence part 2”: http:/
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Горбулева, Мария Сергеевна, Нина Андреевна Первушина, and Анна Николаевна Токарева. "PROSPECTS OF EDUTAINMENT IN PEDAGOGICAL BIOETHICS." ΠΡΑΞΗMΑ. Journal of Visual Semiotics, no. 4(30) (October 28, 2021): 312–25. http://dx.doi.org/10.23951/2312-7899-2021-4-312-325.

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В настоящее время ведущим элементом эдьютейнмента стали технологии анимации. Поскольку сам эдьютейнмент в большей степени предназначен для детского образования, то становится понятной предпочтительность данной технологии. Вместе с тем развлекательные и сюрпризные формы нашли свое применение и в образовании взрослых, в частности в создании различных ресурсов «цифрового» образования. Такой спектр реализации эдьютейнмента – от образования детей до образования взрослых – ставит проблему определения границ применения используемых способов визуализации. Для диагностики этих границ, имеющих семиотиче
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Fomin, Dmitry V. "Book Graphics by M.M. Tsekhanovsky. To the 130th Birth Anniversary of the Artist." Bibliotekovedenie [Library and Information Science (Russia)] 68, no. 5 (2019): 493–504. http://dx.doi.org/10.25281/0869-608x-2019-68-5-493-504.

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The purpose of the article is to consider the book design works of the famous graphic artist and animation movie director M.M. Tsekhanovsky (1889—1965), using the complex of bibliological, art historical and historiographic methods, to identify the most characteristic features of his creative method, to reconstruct the important stage of biography of the master, analysing previously unpublished archival materials. Already in the very first illustrative cycles, the artist finds his theme: he gives a clear preference to inanimate heroes, spectacularly and clearly depicts the attributes of modern
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Wang, Chenggong, Yusheng Li, Yihe Hu, et al. "The 3D animation shows the surgical procedure on the acetabular side of total hip arthroplasty for Crowe IV adult developmental hip dysplasia using patient-specific instrument." ASVIDE 8 (February 2021): 050. http://dx.doi.org/10.21037/asvide.2021.050.

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Wang, Chenggong, Yusheng Li, Yihe Hu, et al. "The 3D animation shows the surgical procedure on the acetabular side of total hip arthroplasty for Crowe III adult developmental hip dysplasia using patient-specific instrument." ASVIDE 8 (February 2021): 049. http://dx.doi.org/10.21037/asvide.2021.049.

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Flannery, Eóin. "Ecology, Memory, and Speed in John McGahern's Memoir." Irish University Review 42, no. 2 (2012): 273–97. http://dx.doi.org/10.3366/iur.2012.0034.

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The speed with which homes and other human edifices ‘return’ to a state of wilderness is a concern of McGahern's, expressed towards the end of Memoir, and this alignment of the passage of time and ecology will be the focus of this essay. Memoir is a work of memory and navigates the lieux de memoires of McGahern's formative years, as well as much of his adult life. The act of autobiographical remembrance is facilitated by a slowing down of time and slowness enables the percolation of memory through our consciousness, and therefore is, firstly, part of the mechanics of autobiographical authorshi
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Manoli, Arthur. "Major Mistakes in Current Scientific Presentations." Foot & Ankle Orthopaedics 5, no. 4 (2020): 2473011420S0034. http://dx.doi.org/10.1177/2473011420s00342.

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Category: Other Introduction/Purpose: The purpose of this presentation is to demonstrate to the orthopaedic surgeon many of the disturbing, current trends often seen in today’s oral paper presentations. Many of these are superfluous, confusing, offensive, not pertinent, difficult to interpret or unnecessary. These mistakes are often copied from other poor presentations, inhibiting adult learning in the audiences. Methods: Observing large numbers of presentations at many local, regional and national meetings has led the authors to notice many disturbing trends that have insidiously crept into m
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Jonassaint, Charles R., Nema Rao, Alex Sciuto, et al. "Abstract Animations for the Communication and Assessment of Pain in Adults: Cross-Sectional Feasibility Study." Journal of Medical Internet Research 20, no. 8 (2018): e10056. http://dx.doi.org/10.2196/10056.

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Background Pain is the most common physical symptom requiring medical care, yet the current methods for assessing pain are sorely inadequate. Pain assessment tools can be either too simplistic or take too long to complete to be useful for point-of-care diagnosis and treatment. Objective The aim was to develop and test Painimation, a novel tool that uses graphic visualizations and animations instead of words or numeric scales to assess pain quality, intensity, and course. This study examines the utility of abstract animations as a measure of pain. Methods Painimation was evaluated in a chronic
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Benda, Petr, Jan Pavlík, and Jan Masner. "PRACTICAL EDUCATION OF ADULTS WITH INTELLECTUAL DISABILITIES USING A WEB COURSE." Problems of Education in the 21st Century 77, no. 4 (2019): 463–77. http://dx.doi.org/10.33225/pec/19.77.463.

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Education of adults with intellectual disabilities in labor activities can help them to successfully and repeatedly carry out their work tasks and significantly help their self-realization. The problem is that the need for frequent repetition of already learned skills requires the constant presence of a teacher or caregiver since such a worker is not able to work independently. This situation increases the cost of employing people with disabilities. The aim is to find a way to reduce the necessary number of caregivers needed in this kind of activity and enable greater self-sufficiency of worke
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Wang, Chenggong, Yusheng Li, Yihe Hu, et al. "The 3D animation shows the surgical procedure on the acetabular side of total hip arthroplasty for Crowe I or II adult developmental hip dysplasia using patient-specific instrument." ASVIDE 8 (February 2021): 048. http://dx.doi.org/10.21037/asvide.2021.048.

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Ho, Hoi, Michael S. Cardwell, J. Hector Aranda, and Rene Hernandez. "Empowering Your Presentation Skills." Donald School Journal of Ultrasound in Obstetrics and Gynecology 8, no. 1 (2014): 100–104. http://dx.doi.org/10.5005/jp-journals-10009-1343.

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ABSTRACT As technology continues evolving, ultrasonography has become increasingly the imaging modality of choice in many different clinical settings including hospital, clinic and point of care. Similarly, the expansion of internet has revolutionized the medical curriculum and training of the entire medical education continuum: undergraduate medical education, graduate medical education and continuing medical education. More importantly, technology and internet have transformed the traditional teacher-dependent classroom-based teaching into the learneroriented web-based learning. To empower t
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Sangidun. "PORNOGRAFI DALAM SERIAL ANIME ANAK (ANALISIS SEMIOTIKA DALAM SERIAL CRAYON SHIN CHAN)." KOMUNIKA: Jurnal Dakwah dan Komunikasi 9, no. 1 (2017): 103–13. http://dx.doi.org/10.24090/komunika.v9i1.833.

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Crayon Shin Chan, a Japanese two-dimension animation series broadcast in one of private Indonesian TVs, is categorized into child’s program since it is broadcast at child’s prime time, Sunday 08.30 a.m. In spite of its broadcast time, this series consist of symbols directed not for children, such as some acts that are not appropriate to be done by children, especially in Indonesia. Moreover, adult symbols of sex are also found in the program. For this reason it will be interesting to analyze it using semiotic analysis. Semiotics is the study of symbol and its meaning which its principle concep
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Ivanova, Natalia, and Olga Ryzhchenko. "META-GENRE OF FANTASY IN THE CONTEXT OF MODERN SCIENCE." RESEARCH TRENDS IN MODERN LINGUISTICS AND LITERATURE 2 (November 7, 2019): 23–37. http://dx.doi.org/10.29038/2617-6696-2019.2.23.37.

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The article deals with the problem of interpreting the phenomenon of fantasy in modern science. Fantasy has spawned many discussions related to the definition of its sources and genre nature, the relationship with the myth-folklore tradition, the problems of classification, the specifics of extra-literary functions and many others. We consider fantasy to be one of the branches of speculative fiction, which naturally formed into an independent industry in the second half of the twentieth century. Initially having appeared as a genre, fantasy subsequently has outgrown this category. Today we can
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Nourkova, Veronika V. "Cultural development of empathy-identification and empathy-modeling." National Psychological Journal 40, no. 4 (2020): 3–17. http://dx.doi.org/10.11621/npj.2020.0401.

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Background. The article develops the concept of the originality of the functions, structure and genesis of empathy-identification (EI) and empathy-modeling (EM). EI is viewed as a psychological tool for organizing joint activities such as a mono-role coalition, which has developed in anthropogenesis, and consists in the ability to appropriate the emotional states of another person. In contrast, EM is a cultural technology for maintaining joint activity such as poly-role coordination, which requires the subject of activity to create and maintain in consciousness a dynamic representation of the
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Lim, Rosemary, Molly Courtenay, Rhian Deslandes, et al. "Theory-based electronic learning intervention to support appropriate antibiotic prescribing by nurse and pharmacist independent prescribers: an acceptability and feasibility experimental study using mixed methods." BMJ Open 10, no. 6 (2020): e036181. http://dx.doi.org/10.1136/bmjopen-2019-036181.

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ObjectivesTo assess the acceptability and feasibility of using a theory-based electronic learning intervention designed to support appropriate antibiotic prescribing by nurse and pharmacist independent prescribers for patients presenting with common, acute, uncomplicated self-limiting respiratory tract infections (RTIs).DesignExperimental with mixed methods; preintervention and postintervention online surveys and semistructured interviews.SettingPrimary care settings across the UK.Participants11 nurse and 4 pharmacist prescribers.InterventionA theory-based brief interactive animation electroni
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Antović, Mihailo, Jana Mitić, and Naomi Benecasa. "Conceptual rather than perceptual: Cross-modal binding of pitch sequencing is based on an underlying schematic structure." Psychology of Music 48, no. 1 (2018): 84–104. http://dx.doi.org/10.1177/0305735618785242.

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Theories on the origins of cross-modal correspondences involving pitch speculate on statistical, semantically-mediated, and structural factors. We hypothesize that five apparently different conceptualizations of pitch sequencing are based on an underlying structure consisting of at least two conceptual primitives: discrete distance and unidirectional scalar change. A total of 184 children and adults were asked to rate 52 animations set to a tonal and non-tonal scale and presented as a square moving vertically, shrinking/expanding in size, narrowing/thickening in width, rotating clockwise/count
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McGowan, David. "Walt Disney Treasures or Mickey Mouse DVDs? Animatophilia, Nostalgia, and the Competing Representations of Theatrical Cartoon Shorts on Home Video." Animation 13, no. 1 (2018): 53–68. http://dx.doi.org/10.1177/1746847717752585.

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Theatrical-era short animation has often acquired a complex, even contradictory, textual identity: most cartoons were originally produced for a general audience, but were then marketed almost exclusively towards children as repeats on television. The rise of DVD has further complicated the status of these films. On the one hand, the format has facilitated the release of a lot of rare animated material, most notably within a series of multi-volume special editions entitled the Walt Disney Treasures, explicitly aimed at the previously marginalized adult viewer. However, Disney has also produced
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Mytskan, Bogdan, Nazar Fedyniak, and Oleh Vintoniak. "Sports-Animation Activities in Pidkarpattiya: Status and Staffing Prospects." Physical education, sports and health culture in modern society, no. 2(38) (June 30, 2017): 24–28. http://dx.doi.org/10.29038/2220-7481-2017-02-24-28.

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The aim of this study was to identify the characteristics of sports and animation services in cities and establish feasibility Pidkarpatiya training to provide sports and animation activities in places of public entertainment. We used theoretical analysis, surveys and statistical methods. Among the respondents, the number of 1200 people, representing the general population, included people of different professions: teachers, doctors, students, workers manufacturing jobs and the service sector. In every village we have interviewed 300 people. Found that animation activities, standing out from a
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Marsh, A. P., E. H. Ip, R. T. Barnard, Y. L. Wong, and W. J. Rejeski. "Using Video Animation to Assess Mobility in Older Adults." Journals of Gerontology Series A: Biological Sciences and Medical Sciences 66A, no. 2 (2010): 217–27. http://dx.doi.org/10.1093/gerona/glq209.

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Brewer, Neil, Jordana Zoanetti, and Robyn L. Young. "Convergent Validity of the A-ToM (Adult Theory of Mind) Test for Individuals With Autism Spectrum Disorder." Journal of Psychoeducational Assessment 37, no. 6 (2018): 797–802. http://dx.doi.org/10.1177/0734282918787433.

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Brewer, Young, and Barnett reported a comprehensive psychometric evaluation of a new adult theory of mind measure (A-ToM) with a sample of high-functioning autism spectrum disorder (ASD) adults. Although correlations with existing theory of mind (ToM) instruments (i.e., the Strange Stories; the Frith- Happé animations) were reported, relationships with independent putative indicators of ToM development such as social–behavioral and interpersonal proficiencies were not examined. Here, we provide convergent validity data by examining the relations between A-ToM performance, and the social–behavi
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Fang, Yu-Min, Chun Lin, and Bo-Cheng Chu. "Older Adults’ Usability and Emotional Reactions toward Text, Diagram, Image, and Animation Interfaces for Displaying Health Information." Applied Sciences 9, no. 6 (2019): 1058. http://dx.doi.org/10.3390/app9061058.

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Technology can facilitate the provision of healthcare to older adults. Wearable devices are thus increasingly prevalent amidst perpetual component miniaturization and cost reduction. This study aimed to determine whether existing application (app) interfaces are suitable for older adults by comparing the perceived usability and emotional reactions of younger users and older users to the health information display formats of wearable interfaces. Based on the outcomes of a literature review and expert recommendations, four health display interfaces—text, diagram, image, and animation—were develo
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Hendrianto, Gayus. "Penciptaan Animasi “Upload” Dengan Teknik Animasi Digital 2D." Journal of Animation & Games Studies 3, no. 2 (2018): 185. http://dx.doi.org/10.24821/jags.v3i2.1858.

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Animasi memiliki kesan kepada penonton bahwa animasi itu menghibur, unik, lucu, dan cenderung diperuntukkan untuk anak-anak. Pada perkembangannnya animasi kini tidak hanya dibuat untuk anak-anak saja, namun animasi juga dibuat untuk konsumsi kalangan remaja, dewasa dan semua umur.Karya Animasi “Upload” ini merupakan sebuah karya reflektif tentang kehidupan generasi muda masa kini yang mengalami ketergantungan dengan Internet. Dengan sentuhan komedi, paparan visual yang menarik kiranya dapat menghibur dan berkesan pada penonton.Udin adalah karakter utama dalam karya animasi ini. Udin adalah seo
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Souza, José Marconi Bezerra de, and Mary C. Dyson. "Are animated demonstrations the clearest and most comfortable way to communicate on-screen instructions?" Information Design Journal 16, no. 2 (2008): 107–24. http://dx.doi.org/10.1075/idj.16.2.03bez.

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This study uses preference measurements to compare participants’ perceptions of nine versions of on-screen instructions and aims to discover the ones users consider to be the clearest and most comfortable to use. Instructions are divided into 3 categories: composite instructions, synoptic instructions and animated demonstrations. A group of twenty-four adult participants ranked instructions, first within the same category and then between categories. Even though no data was gathered to suggest which type of instruction will lead to better learning, the results show that animations are perceive
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Clover, Darlene. "Animating ‘The Blank Page’: Exhibitions as Feminist Community Adult Education." Social Sciences 7, no. 10 (2018): 204. http://dx.doi.org/10.3390/socsci7100204.

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Public museums and art galleries in Canada are highly authoritative, and trusted knowledge and identity mobilising institutions, whose exhibitions are frequently a ‘blank page’ of erasure, silencing, and marginalisation, in terms of women’s histories, experiences, and contributions. Feminist exhibitions are a response to this, but few in Canada have been explored as practices of feminist community adult education. I begin to address this gap with an analysis of two feminist exhibitions: In Defiance: Indigenous Women Define Themselves, curated by Mohawk-Iroquois artist, Lindsay Katsitsakatste D
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Demiral, Seran. "Considering Discourse with Children through Animations." International Journal of Pedagogy, Innovation and New Technologies 7, no. 2 (2020): 47–57. http://dx.doi.org/10.5604/01.3001.0014.6865.

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Children’s literature and art activities are not only useful for creativity but also quite functional for education through new understanding in the contemporary perspectives about learning. For instance, philosophy for children is a wide-spread methodology to reveal children’s potentials by building a “community of inquiry” at classrooms. Children’s books and animations can provide a magnificent starting point for those philosophical discussions. However, in many societies, children and young people are still underestimated that the usual point of view about children’s literature used to incl
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Holliday, Christopher. "Emotion capture." Alphaville: Journal of Film and Screen Media, no. 3 (August 8, 2012): 76–94. http://dx.doi.org/10.33178/alpha.3.06.

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The customary practice across both feature-length cel-animated cartoons and television animation has been to cast adults in the vocal roles of children. While these concerns raise broader questions about the performance of children and childhood in animation, in this article I seek to examine the tendency within computer-animated films to cast children-as-children. These films, I argue, offer the pleasures of “captured” performance, and foreground what Roland Barthes terms the “grain” of the child’s voice. By examining the meaningless “babbling” and spontaneous vocalisations of the aptly-named
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Choi, Yoo-Mi, Jee-Eun Sung, Ji-Yun Han, and Yoo-Ri Kim. "A Study on the Diagnostic Tool for Language Processing for Older Adults Using Animation." Korean Journal of animation 14, no. 4 (2018): 24–36. http://dx.doi.org/10.51467/asko.2018.12.14.4.24.

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