Academic literature on the topic 'Adult gamer'
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Journal articles on the topic "Adult gamer"
Costa, Liliana Vale, and Ana Isabel Veloso. "Factors Influencing the Adoption of Video Games in Late Adulthood." International Journal of Technology and Human Interaction 12, no. 1 (2016): 35–50. http://dx.doi.org/10.4018/ijthi.2016010103.
Full textBrown, Julie A., and Bob De Schutter. "Game Design for Older Adults." International Journal of Gaming and Computer-Mediated Simulations 8, no. 1 (2016): 1–12. http://dx.doi.org/10.4018/ijgcms.2016010101.
Full textIp, Eric J., Emil Paul T. Urbano, Joshua Caballero, et al. "The video gamer 500: Performance-enhancing drug use and Internet Gaming Disorder among adult video gamers." Computers in Human Behavior 123 (October 2021): 106890. http://dx.doi.org/10.1016/j.chb.2021.106890.
Full textPampi, Mudang, and Md Asghar. "A Blur Line Between Hobby and Addiction: Online Video Gaming Among the Youth of Arunachal Pradesh." Oriental Anthropologist: A Bi-annual International Journal of the Science of Man 21, no. 1 (2021): 116–24. http://dx.doi.org/10.1177/0972558x21994249.
Full textChung, Sun Ju, Joon Hwan Jang, Ji Yoon Lee, et al. "Self-Efficacy and Clinical Characteristics in Casual Gamers Compared to Excessive Gaming Users and Non-Gamers in Young Adults." Journal of Clinical Medicine 9, no. 9 (2020): 2720. http://dx.doi.org/10.3390/jcm9092720.
Full textStone, Jeffrey A. "Self-identification as a “gamer” among college students: Influencing factors and perceived characteristics." New Media & Society 21, no. 11-12 (2019): 2607–27. http://dx.doi.org/10.1177/1461444819854733.
Full textLee, Seyeon, Hyunyoung Oh, Chung-Kon Shi, and Young Yim Doh. "Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach." JMIR Serious Games 9, no. 2 (2021): e24449. http://dx.doi.org/10.2196/24449.
Full textAllaire, Jason C., Anne Collins McLaughlin, Amanda Trujillo, Laura A. Whitlock, Landon LaPorte, and Maribeth Gandy. "Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers." Computers in Human Behavior 29, no. 4 (2013): 1302–6. http://dx.doi.org/10.1016/j.chb.2013.01.014.
Full textCesário, Patrícia, Samuel Santos, Bernardo Lourenço, Inês Martins, and Paulo J. S. Gonçalves. "Towards Older Adults Cognitive and Emotional Stimulation via Robotic Cognitive Games." Social Sciences 8, no. 11 (2019): 298. http://dx.doi.org/10.3390/socsci8110298.
Full textLavenir, Gabrielle, and Nicolas Bourgeois. "Old people, video games and french press: A topic model approach on a study about discipline, entertainment and self-improvement." MedieKultur: Journal of media and communication research 33, no. 63 (2017): 20. http://dx.doi.org/10.7146/mediekultur.v33i63.24749.
Full textDissertations / Theses on the topic "Adult gamer"
Ahlstrom, A. Michelle Elton. "Marital Satisfaction among Married Couples in which One or Both Members Play a Massively Multiplayer Online Role-Playing Game (MMORPG)." BYU ScholarsArchive, 2009. https://scholarsarchive.byu.edu/etd/1761.
Full textMacGregor, Scott A. "Extension and Validation of an Adult Gaming Addiction Scale." Antioch University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1418231740.
Full textMarston, Hannah. "Wii like to play too : computer gaming habits of older adults." Thesis, Teesside University, 2010. http://hdl.handle.net/10149/112681.
Full textMushiba, Mark. "Ambiguity, curiosity, and appropriation fro low-threshold intergenerational encounters." Doctoral thesis, Università degli studi di Trento, 2019. http://hdl.handle.net/11572/242796.
Full textCosta, Liliana Filipa Vale. "Networked video games for older adults." Master's thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/11326.
Full textHedin, Ellen. "I, Gamer : A qualitative study of the institutionalizing, cultivating, and socially constructing processes of computer game usage." Thesis, Högskolan i Halmstad, Medie- och kommunikationsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15014.
Full textNiemi, Eric J. "The games men play| How community college men use video games to construct masculinity." Thesis, Northern Illinois University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3681948.
Full textVan, Ryneveld Linda. "Surviving the game interaction in an adult online learning community /." Pretoria : [s.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-03082005-220804/.
Full textRiddell, Sarah Colleen. "Gender in young adult literature : Harry Potter and The Hunger Games." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/58723.
Full textDeniozou, Thaleia. "Investigating the potential of mobile games as learning environments for independent adult skill development." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Full textBooks on the topic "Adult gamer"
Leonard, Stern, ed. Adult mad libs: Who moved my cubicle? Roadside Amusements, 2006.
Find full textNarrative pleasures in young adult novels, films, and video games. Palgrave Macmillan, 2011.
Find full textMackey, Margaret. Narrative Pleasures in Young Adult Novels, Films, and Video Games. Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230316621.
Full textBook chapters on the topic "Adult gamer"
Musgrave, Megan L. "Gamer Guys: Playing with Civic Responsibility in Ludic Fiction." In Digital Citizenship in Twenty-First-Century Young Adult Literature. Palgrave Macmillan US, 2016. http://dx.doi.org/10.1057/978-1-137-58173-0_3.
Full textMusgrave, Megan L. "Gamer Girls: Going Online in the Age of Misogynist Terrorism." In Digital Citizenship in Twenty-First-Century Young Adult Literature. Palgrave Macmillan US, 2016. http://dx.doi.org/10.1057/978-1-137-58173-0_4.
Full textde Paula, Bruno. "Decolonizing Game Literacy." In Global Citizenship for Adult Education. Routledge, 2021. http://dx.doi.org/10.4324/9781003050421-41.
Full textAlvarez, Julian, Olivier Irrmann, Damien Djaouti, Antoine Taly, Olivier Rampnoux, and Louise Sauvé. "Design Games and Game Design: Relations Between Design, Codesign and Serious Games in Adult Education." In From UXD to LivXD. John Wiley & Sons, Inc., 2019. http://dx.doi.org/10.1002/9781119612254.ch11.
Full textCohen, David. "Adult games in a changing world." In The Development of Play. Routledge, 2018. http://dx.doi.org/10.4324/9781315121703-8.
Full textGay, Valerie, Peter Leijdekkers, and Allan Pooley. "Building Social Awareness for Teens and Young Adults with Autism via Gamification." In Serious Games. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-45841-0_10.
Full textBrown, Julie A. "Digital Gaming Perceptions Among Older Adult Non-gamers." In Human Aspects of IT for the Aged Population. Applications, Services and Contexts. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58536-9_18.
Full textBogacheva, Nataliya, and Alexander Voiskounsky. "Impulsivity and Risk-Taking in Adult Video Gamers." In Communications in Computer and Information Science. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02846-6_20.
Full textMarston, Hannah R., Michael Kroll, Dennis Fink, Rakel Poveda, and Yves J. Gschwind. "Digital Game Technology and Older Adults." In Human–Computer Interaction Series. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60672-9_7.
Full textTorrente, Javier, Ángel del Blanco, Pablo Moreno-Ger, and Baltasar Fernández-Manjón. "Designing Serious Games for Adult Students with Cognitive Disabilities." In Neural Information Processing. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34478-7_73.
Full textConference papers on the topic "Adult gamer"
Tūbele, Sarmīte. "Mobile Learning Games for Dyslexic Young Adults." In 78th International Scientific Conference of University of Latvia. University of Latvia, 2020. http://dx.doi.org/10.22364/htqe.2020.13.
Full textPuerta-Cortés, Diana Ximena, Jennifer Karina Hernández, Ana María Olaya, José Tovar, and Daniel Varela. "Training the working memory in older adults with the “Reta tu Memoria” video game." In INNODOCT 2019. Universitat Politècnica de València, 2019. http://dx.doi.org/10.4995/inn2019.2019.10219.
Full textPetrovica, Sintija. "Tutoring and Assessment Through Games and Emotions." In Special Session on How Can Digital Games Help Older Adults? SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005447605390544.
Full textYu, Ruby, Dawn Poon, Ashley Ng, et al. "Computer-assisted Intervention using Touch-screen Video Game Technology on Cognitive Function and Behavioural Symptoms for Community-dwelling Older Chinese Adults with Mild-to-Moderate Dementia - Preliminary Results of a Randomized Controlled Trial." In Special Session on How Can Digital Games Help Older Adults? SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005490402970302.
Full textSchell, Robyn, Simone Hausknecht, and David Kaufman. "Barriers and Adaptations of a Digital Game for Older Adults." In Special Session on How Can Digital Games Help Older Adults? SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005524002690275.
Full textHausknecht, Simone, Robyn Schell, Fan Zhang, and David Kaufman. "Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game." In Special Session on How Can Digital Games Help Older Adults? SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005526802760284.
Full textPataki, Béla, Péter Hanák, and Gábor Csukly. "Computer Games for Older Adults beyond Entertainment and Training: Possible Tools for Early Warnings - Concept and Proof of Concept." In Special Session on How Can Digital Games Help Older Adults? SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005530402850294.
Full textKaufman, David, and Fan Zhang. "Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?" In Special Session on How Can Digital Games Help Older Adults? SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005551405270535.
Full text"Promoting Healthy Nutrition through Educational Escape Games." In InSITE 2019: Informing Science + IT Education Conferences: Jerusalem. Informing Science Institute, 2019. http://dx.doi.org/10.28945/4362.
Full textPham, Tan Phat, and Yin-Leng Theng. "Game controllers for older adults." In the International Conference. ACM Press, 2012. http://dx.doi.org/10.1145/2282338.2282401.
Full textReports on the topic "Adult gamer"
Anderson, G. Oscar. Video Games: Attitudes and Habits of Adults Age 50-Plus. AARP Research, 2016. http://dx.doi.org/10.26419/res.00125.001.
Full textStyugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Full textGandelman, Néstor, and Diego Lamé. Trust towards Migrants. Inter-American Development Bank, 2021. http://dx.doi.org/10.18235/0003616.
Full textClemente, Filipe Manuel, Rodrigo Ramirez-Campillo, and Hugo Sarmento. Effects of the small-sided soccer games on blood pressure in untrained hypertensive adults: A systematic review and meta-analysis of randomized-controlled trials. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2020. http://dx.doi.org/10.37766/inplasy2020.9.0078.
Full textClemente, Filipe Manuel, Rodrigo Ramirez-Campillo, Hugo Sarmento, et al. Effects of recreational small-sided soccer games on bone mineral density in untrained adults: A systematic review and meta-analysis of randomized-controlled trials. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2021. http://dx.doi.org/10.37766/inplasy2021.1.0095.
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