Academic literature on the topic 'Adventure'

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Journal articles on the topic "Adventure"

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Clarke, Jasmine Fay, Josephine Previte, and P. Monica Chien. "Adventurous femininities: The value of adventure for women travelers." Journal of Vacation Marketing 28, no. 2 (2021): 171–87. http://dx.doi.org/10.1177/13567667211038952.

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Adventure tourism has become a diverse and lucrative industry but is continually portrayed and advertised through its reflection of masculinity. Guided by the lack of studies on women in adventure tourism, the aim of this study is to examine behavioral diversity, the value gained from adventure experience, and the masculinity and femininity of female adventure tourists. A snowball sample of 420 female adventure tourists was collected through utilizing an internet-based survey methodology. Three clusters of women were identified based on their femininity and masculinity scores; Normatively Masc
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Próchniak, Piotr, and Agnieszka Próchniak. "Adventure Recreation in Blue Spaces and the Wellbeing of Young Polish Adults." International Journal of Environmental Research and Public Health 20, no. 5 (2023): 4472. http://dx.doi.org/10.3390/ijerph20054472.

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The aim of this study was to assess the wellbeing of 248 young Polish adults between 18 and 26 years old (M = 22.35; SD = 2.20) involved in adventure blue space recreational activities. The adventure water recreational activities were measured by using a questionnaire specially designed for the purpose of this study. This questionnaire consisted of two subscales: adventure recreation associated with water risks and adventure recreation associated with weather risks. In turn, wellbeing was measured using six scales loaded in two factors: hedonic wellbeing and eudaimonic wellbeing. The regressio
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Mahendra, Okta, Yasnur Asri, and Nurizzati Nurizzati. "POTRET PETUALANGAN NOVEL ANAK-ANAK MERAPI KARYA BAMBANG JOKO SUSILO KAJIAN SOSIOLOGI SASTRA." Jurnal Bahasa dan Sastra 5, no. 1 (2013): 87. http://dx.doi.org/10.24036/833420.

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The purpose of this research is to describe the portrait of adventure the novel that take place in the Children's Merapi Joko Susilo Bambang bouquet of. This research is a qualitative study using descriptive methods, technical content analysis. The data of this study is the portrait of a character in a novel of adventure Kid trim work Joko Susilo Bambang trace elements based characterizations. Based on the research results that the main character in search of adventure father destroyed by the eruption of Mount Merapi in Yogyakarta. Adventures of main character portraits and adventure events th
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Gross, Sven, Manuel Sand, and Theo Berger. "Examining the adventure traveller behaviour - Personality, motives and socio-demographic factors as determinants for German adventure travel." European Journal of Tourism Research 33 (January 20, 2023): 3307. http://dx.doi.org/10.54055/ejtr.v33i.2795.

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Adventure tourism has established itself as a concept and a field of research within tourism. While the German tourism market is one of the biggest in the world, no evidence exists on the German adventure traveller. In adventure tourism research in general, there is little evidence on how personality, motives, and socio-demographic factors distinguish the choice for soft and hard adventure activities. Therefore, this quota-based survey among 1,500 German travellers does investigate demographics, motives and personality aspects. A logistic regression analysis is performed to categorize tourists
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Đurin, Sanja. "The Influence of Digital Technologies on the Experience of Adventure among Outdoor Enthusiasts in Croatia." Narodna umjetnost 59, no. 2 (2022): 103–17. http://dx.doi.org/10.15176/vol59no205.

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This article investigates the influence of digital technologies on the experience of adventure in outdoor activities at a time when outdoor activities are becoming increasingly popular in Croatia. Based on ethnographic research conducted among outdoor enthusiasts and new adventurers, adventure tour guides, and adventure sports practitioners in Croatia, this paper aims to show some of the ways in which the widespread use of digital media and technologies, from social networks to smart watches, affects us and the perception, concepts, and practices of adventure in Croatia.
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Negrash, S. V. "Ways of Development of Russian Adventure Literature in 1918–1933." Art Logos – The Art of Word 1, no. 26 (2024): 44–58. https://doi.org/10.35231/25419803_2024_1_44.

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The article is a brief overview of the main trends in Russian adventure literature in the period from the October Revolution of 1917 till the First All-Union Congress of Soviet Writers held in 1934. The genre-thematic varieties of original works of adventure prose are considered, such as Russian Robinsonade (Z. Davydov), documentary-fiction adventure prose (V. Arsenyev), historical adventure literature (V. Yan, M. Zuev-Ordynec, N. Smirnov), historical and technical texts (B. Zhitkov), “pseudo-translated” novels etc. It identifies currently little-known texts that are really powerful from the l
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Hennig, Anke. "Adventure in times of terror." Philosophy of Photography 14, no. 1 (2023): 49–65. http://dx.doi.org/10.1386/pop_00070_1.

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This article follows the history of the idea of adventure in the Soviet Union, which started as a dream of the great communist adventure but two decades into the revolution turned into the nightmare of the Great Terror. Adventure was implicated in the violent realities of Stalinism through tropes of the adventure genre, such as the loneliness of the adventurer in a precarious world impenetrable by reason. Understanding this situation requires a focus on philosophies of both adventure and terror. For instance, Hegel’s philosophy of adventure will help us to reveal features of the lived experien
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Álvares, Cristina. "Hergé dans la théorie des sphères." Revue Romane / Langue et littérature. International Journal of Romance Languages and Literatures 55, no. 1 (2019): 164–81. http://dx.doi.org/10.1075/rro.18022.alv.

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Abstract This paper aims at reading Hergé’s major work in the light of Sloterdijk’s theory of spheres and Agamben’s reflexions on adventure in order to examine the place and function of the island in the adventures of Tintin, a hero without insulation. Much attention is given to the boundery topology of adventure in our discussion of the ontological transitions (human, animal) taking place on the threshold between in and out and of their anthropogenetic significance. We defend that every adventure story is a variation on the anthropogenetic one, and that Hergé and Sloterdijk diverge on the mat
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Kane, Maurice J. "Professional adventure tourists: Producing and selling stories of ‘authentic’ identity." Tourist Studies 12, no. 3 (2012): 268–86. http://dx.doi.org/10.1177/1468797612461087.

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The ability to experience distinctive adventure appears limited today in comparison to the accounts of past exploring heroes. Even with these perceived limitations, there is continued growth in remote adventure tours. Guided by a Bourdieusian lens, this article examines the negotiation of authenticity, distinction and identity in the websites and blogs of companies and tourists during the 2010 spring Mt Everest climbing season. The interpretation suggests company blogs offer tourists an experience framed in mountaineering myth. The mountaineering guides’ capital derived from skill, experience
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Sudana, I. Made Ari, and Made Sukana. "Penerapan Keselamatan Dan Kesehatan Kerja (K3) Di Daya Tarik Wisata Bali Treetop Adventure Park, Bedugul." JURNAL DESTINASI PARIWISATA 6, no. 2 (2019): 224. http://dx.doi.org/10.24843/jdepar.2018.v06.i02.p04.

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Bali Treetop Adventure Park is a tourist attraction, which is located in the Eka Bali Botanical Garden, Candi Kuning, Tabanan Regency. This tourist attraction offers adventure activities or adventures that are above the altitude.This researchaims toknow the application of Workplace Safety and Health on adventure activities in the tourist attraction of Bali Treetop Adventure Park
 The data used in this research is the type of qualitative data, while the data source is primary data and secondary data. Data was collected byobservation, interview and literature study, and assisted by data ana
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Dissertations / Theses on the topic "Adventure"

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Burak, Phil G. "The nature of adventure in soft adventure tourism." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0001/MQ34302.pdf.

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Glover, Jeffrey T. "Adventure Movement Project| Building a sustainable adventure movement." Thesis, Prescott College, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1557871.

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<p> This thesis introduces the question of how to intentionally build a sustainable adventure movement, which is a grassroots effort to intentionally and significantly increase the use of outdoor adventure education as an innovative educational tool for schools, communities and businesses in perpetuity. Taking a whole-systems approach and applying leading social movement and diffusion theories, the Adventure Movement Project (AMP) seeks to develop a framework for integrating outdoor adventure education into whole communities to inspire servant leadership, achieve sustainability, and drive inno
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Vacek, Lukáš. "Adventure hra s inteligentními spolupracujícími postavami." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255404.

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The goal of this master's thesis is to design and implement framework that can be used for development of agent systems. Framework is implemented in Java and encapsulates JADE library. Framework is used for implementation of adventure game. There are several characters (agents) with specific roles who cooperate and try to achieve their goals.
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Bennie, Laurie, Cathy Jo McMaken, Karen R. Schetzina, Robin Fisher, and Jill Fair. "A Rainy Day Adventure." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/5128.

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McMaken, Cathy Jo, Karen E. Schetzina, Gayatri Jaishankar, Robin Fisher, and Jill Fair. "A Harvest Day Adventure." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/5129.

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McMaken, Cathy Jo, Karen E. Schetzina, Gayatri Jaishankar, Robin Fisher, and Jill Fair. "A Safety Hero Adventure." Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/5130.

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Terblanche, Hanri. "Travel motives of adventure tourists : a case study of Magoebaskloof Adventure / Hanri Terblanche." Thesis, North-West University, 2012. http://hdl.handle.net/10394/8232.

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Adventure tourism involves travel and leisure activities pursued with the expectation that they will produce a rewarding, adventurous experience. Adventure tourism can be defined as travel to a destination to participate in adventurous activities in a natural environment. Two categories of adventure are distinguished, namely soft and hard adventure. Soft adventure includes activities such as bird–watching, hiking, camping and horseback riding, and it requires relatively little physical skill and little or no experience. Hard adventure includes activities such as rock climbing, mountaineering,
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Ghurbal, Victoria A. "'Communicating adventure' : a semiotic investigation of the UK adventure subculture of motorcycling consumption." Thesis, University of Huddersfield, 2008. http://eprints.hud.ac.uk/id/eprint/2062/.

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Changing cultural trends and increasing pressures and constraints on everyday life have led to a proliferation in the uptake of adventure pursuits in Western society. People are increasingly drawn to involvement in subcultures of high-risk extremity and adventure, and manufacturers, marketers and the media are commonly reflecting a discourse that ‘commodifies’ adventure experience in their wider cultural products and brands. This growth in the consumption of adventure has created an opportunity, and a necessity, for researchers, academics and practitioners alike to become involved in the devel
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Sharp, Jason Reid. "Adventure in the Classroom: Role and Practices of Adventure Therapy in School Counseling Curriculum." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1248494/.

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The purpose of this study was to explore the role and impact of adventure therapy (AT) on student development and to identify the greatest challenges to the implementation of AT in schools. The Delphi method was used to generate consensus of opinion within a group of experts in the field of adventure therapy and school counseling. Purposive sampling was used to identify the members of the expert panel and the definition of consensus was set at 80% for each item. Content and descriptive analysis were used to develop representative statements from participant responses between rounds. Ten Ca
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Afram, Rabi. "Puzzle Design in Adventure Games." Thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1916.

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This thesis investigates the level of difficulty of puzzles in the adventure games and the implications thereof. The thesis contains an in-depth background, and a brief history about the genre. It brings up the main problem of the genre and looks into both the cause and effect that follows. To support this process, an analysis has been made of design documents and a survey was issued on the subject of adventure game puzzles.
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Books on the topic "Adventure"

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Speelman, Elizabeth A., Mark Wagstaff, Scott H. Jordan, and Kathy Haras. Aerial Adventure Environments. Human Kinetics, 2021. https://doi.org/10.5040/9781718243866.

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Aerial Adventure Environments: The Theory and Practice of the Challenge Course, Zip Line, and Canopy Tour Industry provides a comprehensive and practical introduction to the aerial adventure industry. The first of its kind, this text combines the key components of high and low ropes challenge courses, zip lines, canopy tours, and aerial adventure parks into one essential guide for students and existing professionals. Written by leading experts with both practical experience and theoretical knowledge in the field and endorsed by the Association for Challenge Course Technology (ACCT), the Profes
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Adventure Double: Diving & Amazon Adventures (Adventure Double). Red Fox, 2005.

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Price, Willard. Adventure Double: Diving & Amazon Adventures (Adventure Double). Red Fox, 2005.

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Price, Willard. Adventure Double: South Sea & Volcano Adventures (Adventure Double). Red Fox, 2005.

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Adventure Double: South Sea & Volcano Adventures (Adventure Double). Red Fox, 2005.

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Scottish Highland Adventure Adventures. CF4kids, 2007.

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Lougheed, Vivien. Belize Pocket Adventures (New Pocket Adventure) (New Pocket Adventure). Hunter Publishing (NJ), 2005.

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Twain, Mark. The Adventures of Tom Sawyer Adventure Classic (Adventure Classics). HarperFestival, 2005.

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Conord, Bruce, and June Conord. Yucatan Pocket Adventures (New Pocket Adventure) (New Pocket Adventure). Hunter Publishing (NJ), 2005.

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Conan, Doyle Arthur. The Adventures of Sherlock Holmes Adventure Classic (Adventure Classics). HarperFestival, 2006.

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Book chapters on the topic "Adventure"

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Jenkins, I. S. "New adventure, old adventure." In Adventure Tourism and Outdoor Activities Management: a 21st century toolkit. CABI, 2018. http://dx.doi.org/10.1079/9781786390868.0091.

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Parkes, Christopher. "Adventure." In The Palgrave Encyclopedia of Victorian Women's Writing. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-02721-6_149-1.

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Simpson, Anna. "Adventure." In The Brand Strategist’s Guide to Desire. Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137351821_3.

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Fernández-Vara, Clara. "Adventure." In The Routledge Companion to Video Game Studies, 2nd ed. Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-43.

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Osher, Robert H. "Adventure!" In The Real ABCs, 2nd ed. CRC Press, 2024. http://dx.doi.org/10.1201/9781003526261-17.

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Maunder, Andrew. "Adventure." In Enid Blyton. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76332-9_6.

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Atkinson, Dennis. "Whitehead’s Adventure." In Art, Disobedience, and Ethics. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-62639-0_5.

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Beames, Simon, Chris Mackie, and Matthew Atencio. "Conceptualizing Adventure." In Adventure and Society. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96062-3_1.

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Sutherland, Bruce. "Text Adventure." In C++ Game Development Primer. Apress, 2014. http://dx.doi.org/10.1007/978-1-4842-0814-4_6.

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Stemkoski, Lee. "Adventure Games." In Java Game Development with LibGDX. Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3324-5_12.

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Conference papers on the topic "Adventure"

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Nossek, Kai, and Carsten Lecon. "MATH RAIDER: ADVENTURE MATHEMATICS." In 17th annual International Conference of Education, Research and Innovation. IATED, 2024. https://doi.org/10.21125/iceri.2024.2091.

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Bandyopadhyay, Dibyanayan, Mohammed Hasanuzzaman, and Asif Ekbal. "Seeing Through VisualBERT: A Causal Adventure on Memetic Landscapes." In Findings of the Association for Computational Linguistics: EMNLP 2024. Association for Computational Linguistics, 2024. http://dx.doi.org/10.18653/v1/2024.findings-emnlp.629.

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NAKAMURA, Tsuyoshi, Yu GENNAMI, and Akinori YOSHIKANE. "Analysis of Sound Symbolism Appears In JoJo's Bizarre Adventure." In 2024 Joint 13th International Conference on Soft Computing and Intelligent Systems and 25th International Symposium on Advanced Intelligent Systems (SCIS&ISIS). IEEE, 2024. https://doi.org/10.1109/scisisis61014.2024.10759896.

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Prayudi, Nicholas Putra Aditya, Johanes Jason, and Mochammad Haldi Widianto. "Introducing Tourism Spot in Indonesia Using Adventure Video Game." In 2024 International Conference of Adisutjipto on Aerospace Electrical Engineering and Informatics (ICAAEEI). IEEE, 2024. https://doi.org/10.1109/icaaeei63658.2024.10899124.

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Wormell, Dean. "Cypress adventure." In ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '96. ACM Press, 1996. http://dx.doi.org/10.1145/253607.253660.

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Rubin, Zak, and Sri Kurniawan. "Speech adventure." In the 6th International Conference. ACM Press, 2013. http://dx.doi.org/10.1145/2504335.2504373.

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Robertson, Judy, and Keiron Nicholson. "Adventure Author." In the 6th international conference. ACM Press, 2007. http://dx.doi.org/10.1145/1297277.1297285.

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Kuang, Quincy, Jiaxin Zhang, and Stefania Druga. "Ballbit Adventure." In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2019. http://dx.doi.org/10.1145/3341215.3356982.

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Unknown. ""Calakmul: the adventure"." In ACM SIGGRAPH 2008 new tech demos. ACM Press, 2008. http://dx.doi.org/10.1145/1401615.1401624.

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Kamata, Yuichiro, and Nobu Masuda. "Cyber space adventure." In ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97. ACM Press, 1997. http://dx.doi.org/10.1145/259081.259189.

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Reports on the topic "Adventure"

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Traill, Helen, Deirdre Shaw, Stephanie Anderson, Andrew Cumbers, Robert McMaster, and Natalie Marr. Baltic Street Adventure Playground Establishing a Community Food Hub. University of Glasgow, 2020. http://dx.doi.org/10.36399/gla.pubs.217178.

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Fenton, Sam, Joanne Porter, Megan Simic, and Daria Soldatenko. Strategic planning report for the tourism innovation working group: Heyfield & District, 2024. Federation University, 2024. http://dx.doi.org/10.35843/sprtiwh24.

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Tourism is one of six innovation themes identified in the Heyfield and District Context Analysis1, which states the following regarding the opportunity to develop tourism in the area (p. 3): Heyfield’s location, nearby places of scenic beauty, Lake Glenmaggie, forested areas including tracks and trails, can support and add value to tourism ideas. Heyfield is known locally as a Gateway to the Southern Alps. The aim of the Heyfield and District Context Analysis was to “to investigate opportunities that will lead to long-term economic and social benefits, new jobs in sustainable industries, and t
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Fernández, Iván Escobar. COMTOG Report: ‘My Memory of Us’ — Boosting Historical Memory Through Implicit Visual Metaphors. European Center for Populism Studies (ECPS), 2023. http://dx.doi.org/10.55271/rp0037.

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My Memory of Us is a narrative-driven puzzle-adventure video game developed by Juggler Games. The game is set in a fictional version of Poland during World War II and tells the story of a young boy and girl who must navigate through a city that has been divided into two parts: one for Jews and one for non-Jews. The game features hand-drawn art, puzzle-solving, and stealth elements, as well as a unique memory-manipulation mechanic that allows players to change the past to solve puzzles and progress through the story. The game received positive reviews for its story and art. Overall, My Memory o
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Paredes, Juan Roberto, María Clara Ramos, Marina Robles, and Emma Näslund-Hadley. Motivating the School Community to Rise Up Against Climate Change. Inter-American Development Bank, 2015. http://dx.doi.org/10.18235/0006239.

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There is nothing more stimulating than deciding to improve the space in which one lives and. In so doing, one can change the way one lives. Doing this alone, while possible, is extremely difficult. Doing it as a group isa great experience! Many traditional communities have social arrangements that facilitate collaborative work, such as indigenous communities in many Latin American and Caribbean villages. In Mexico this collective form of work is known as tequio; the inhabitants of a place come together to carry out the work, whether it be constructing a house for newlyweds, a church for the to
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Бережна, Маргарита Василівна. Maleficent: from the Matriarch to the Scorned Woman (Psycholinguistic Image). Baltija Publishing, 2021. http://dx.doi.org/10.31812/123456789/5766.

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The aim of the research is to identify the elements of the psycholinguistic image of the leading character in the dark fantasy adventure film Maleficent directed by Robert Stromberg (2014). The task consists of two stages, at the first of which I identify the psychological characteristics of the character to determine to which of the archetypes Maleficent belongs. As the basis, I take the classification of film archetypes by V. Schmidt. At the second stage, I distinguish the speech peculiarities of the character that reflex her psychological image. This paper explores 98 Maleficent’s turns of
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DeNies, Ramona. Close Enough: Adventures in Fact-Checking. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.5553.

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Kosova, A. A., D. A. Kameshkov, N. O. Kuchkin, M. E. Mamaev, and A. E. Makarov. Interactive simulator "Steve's adventures in Russia". SIB-Expertise, 2021. http://dx.doi.org/10.12731/er0501.22112021.

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Электронный образовательный ресурс «Приключения Стива в России» (Игра) представляет собой диалоговый тренажер. Игра - некоммерческий продукт информационной и профилактической направленности, позволяющий сформировать у подростков приверженность к вакцинопрофилактике инфекционных болезней и укрепить безопасные стереотипы поведения в период пандемии СOVID-19.
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Fernández-Villaverde, Jesús, Grey Gordon, Pablo Guerrón-Quintana, and Juan Rubio-Ramírez. Nonlinear Adventures at the Zero Lower Bound. National Bureau of Economic Research, 2012. http://dx.doi.org/10.3386/w18058.

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Robinson, Shirley. Adventures in city data: An ethnographic story. Gauteng City-Region Observatory, 2022. http://dx.doi.org/10.36634/rplr3362.

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Harmon, Jennifer. On the Fringe: Adventures with Minimal Waste, Convertibility, and Budget. Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-976.

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