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1

Raflis, Raflis, and Ester Rani Julchardilla Harita. "The Struggle of Finding Identity as Seen in Mark Twain’s The Adventures of Tom Sawyer." Jurnal Ilmiah Pendidikan Scholastic 7, no. 3 (December 18, 2023): 82–91. http://dx.doi.org/10.36057/jips.v7i3.640.

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The title of this research is "The Struggle to Find Identity as Seen in Mark Twain's Novel The Adventurs of Toms Sawyer". The problem of this research is focused on Tom's struggles using Kennedy's (2016) theory, Tom's adventures which reflect his true identity using Mark and June's (2012) theory and external conflicts experienced by Tom as reflected in Mark Twain's novel The Adventures of Tom Sawyer using Kenny's (1966) theory. The approach used in this research is psychology. This research is a qualitative descriptive research. The technique used in this study is a documentary based on Mason. The results of this study indicate that all of Tom's struggles in this novel are based on the majority of people who always think that Tom is a delinquent, naughty boy. And Tom's struggle to get the girl he loves so much. It took a struggle to prove that Tom was actually a good boy. The adventures of Tom, who is looking for his true identity, is caused by the people of evaluate, that Tom is a very naughty child and the attitude of the whole society, which is often unpleasant, finally makes him look for happiness or pleasure with adventure, which in the end, his adventures make his identity change from the beginning. always known as a naughty child who turns into a good, smart child and becomes a role model in the village. The external conflict occurs because sometimes humans disagree with other people because of their mischief.
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Mahendra, Okta, Yasnur Asri, and Nurizzati Nurizzati. "POTRET PETUALANGAN NOVEL ANAK-ANAK MERAPI KARYA BAMBANG JOKO SUSILO KAJIAN SOSIOLOGI SASTRA." Jurnal Bahasa dan Sastra 5, no. 1 (September 7, 2013): 87. http://dx.doi.org/10.24036/833420.

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The purpose of this research is to describe the portrait of adventure the novel that take place in the Children's Merapi Joko Susilo Bambang bouquet of. This research is a qualitative study using descriptive methods, technical content analysis. The data of this study is the portrait of a character in a novel of adventure Kid trim work Joko Susilo Bambang trace elements based characterizations. Based on the research results that the main character in search of adventure father destroyed by the eruption of Mount Merapi in Yogyakarta. Adventures of main character portraits and adventure events that occurred when Father the search.
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BOYES, MIKE. "Outdoor adventure and successful ageing." Ageing and Society 33, no. 4 (April 17, 2012): 644–65. http://dx.doi.org/10.1017/s0144686x12000165.

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ABSTRACTThis article explores how outdoor adventure activities in a New Zealand community-based programme are experienced and understood as successful ageing strategies. Outdoor adventures are seen as positive leisure experiences that include challenging physical activity, social engagement and the natural environment. Using a sequential exploratory mixed-methods design, a combination of seven interviews and a survey (N=80) were conducted with a Third Age adventures group. The research outcomes confirmed the attraction of adventure for this cohort. Risk engagement and uncertainty were perceived as less important in favour of emotional, social and environmental engagement through fun, excitement and pleasure. The natural environment was considered integral and defining of the experience with the participants demonstrating a strong environmental ethos. Opportunities for building social capital were plentiful and well illustrated. The benefits of engagement for health, wellbeing and successful ageing are identified through the physical, social and psychological domains. The research supports adventure participation as a successful ageing strategy that is relatively low cost, community based, has many preventative health benefits, builds communities and embraces the environment.
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Stoks, Gé. "Adventures In Het Moderne Vreemde Talenonderwijs." Computer-ondersteund talenonderwijs 33 (January 1, 1989): 47–53. http://dx.doi.org/10.1075/ttwia.33.07sto.

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An adventure is a new type of computer game which has become immensely popular in the course of the 1980s. This article is about the possible role of adventures in foreign language learning and teaching (FLL). First there is a brief explanation of what adventures are, the different types and the way communication within the game can take place in natural language. Examples are given for French, German and English. Adventures can play a role in FLL in several respects: -they stimulate discovery learning procedures -they encourage the use of certain reading strategies -they are suitable contexts for vocabulary learning -they can present contexts for communication. Moreover adventures can be looked upon as a new type of literary text, which learners can read as an alternative to a book (some adventures are known as interactive fiction). The article then presents a set of criteria for FLL: For advanced levels text adventures are more suitable than graphic ones from the point of view of language learning, because they present a rich language environment. Graphic ones may be more suitable for beginners. Adventures should accept a variety of syntactic patterns and provide adequate semantic analyses, so that the student gets appropriate feedback. A certain tolerance to spelling is needed, or easy correction options should be available. The program must show the student the type of language it accepts. Hint-files to help students when they get stuck are important and possibly an on-line glossary might be useful. The vocabulary used must not be too exotic and the plot not too complex. It is finally demonstrated that the Infocom adventure SHERLOCK meets these requirements to a large extent.
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Gross, Sven, Manuel Sand, and Theo Berger. "Examining the adventure traveller behaviour - Personality, motives and socio-demographic factors as determinants for German adventure travel." European Journal of Tourism Research 33 (January 20, 2023): 3307. http://dx.doi.org/10.54055/ejtr.v33i.2795.

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Adventure tourism has established itself as a concept and a field of research within tourism. While the German tourism market is one of the biggest in the world, no evidence exists on the German adventure traveller. In adventure tourism research in general, there is little evidence on how personality, motives, and socio-demographic factors distinguish the choice for soft and hard adventure activities. Therefore, this quota-based survey among 1,500 German travellers does investigate demographics, motives and personality aspects. A logistic regression analysis is performed to categorize tourists into soft and hard adventure travellers. Gender and age are descriptive characteristics, as well as extraversion and going on adventures to get to know oneself better. This research helps to better understand German hard adventure travellers and enables operators to cater specifically to the needs of the target group.
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6

Álvares, Cristina. "Hergé dans la théorie des sphères." Revue Romane / Langue et littérature. International Journal of Romance Languages and Literatures 55, no. 1 (June 26, 2019): 164–81. http://dx.doi.org/10.1075/rro.18022.alv.

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Abstract This paper aims at reading Hergé’s major work in the light of Sloterdijk’s theory of spheres and Agamben’s reflexions on adventure in order to examine the place and function of the island in the adventures of Tintin, a hero without insulation. Much attention is given to the boundery topology of adventure in our discussion of the ontological transitions (human, animal) taking place on the threshold between in and out and of their anthropogenetic significance. We defend that every adventure story is a variation on the anthropogenetic one, and that Hergé and Sloterdijk diverge on the matter of island and insulation.
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7

Kossuth, Karen C. "USING THE ADVENTURE FORMATS FOR CALI." CALICO Journal 3, no. 2 (January 14, 2013): 13–17. http://dx.doi.org/10.1558/cj.v3i2.13-17.

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Because adventure games can be highly interactive and so absorbing that users commonly spend hours in a session, they are well suited to CALI, as long as the level of language on the screen is low enough and as long as the parser can recognize naturally-formed commands. This article attributes the success of the adventure format to the Input Hypothesis and the Affective Filter Hypothesis and sets up criteria for instructional evaluation of foreign language adventures.
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8

Liulka, V. M., and N. I. Tarasova. "Genre specifics of «The Adventures of Tom Sawyer» by Mark Twain." Bulletin of Luhansk Taras Shevchenko National University, no. 2 (350) (2022): 95–104. http://dx.doi.org/10.12958/2227-2844-2022-2(350)-95-104.

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The article illustrates that “The Adventures of Tom Sawyer” has a number of features characteristic of the novel as a kind of epic: a fairly large volume of work, the epicness of the author's story, full of dialogues and monologues. It is noticed that the plot narrative is not as detailed as in the classic samples of novels, although it has three plot lines. The work is quite simple in compositional structure, and the characters at the time of the story are almost formed. Although “The Adventures of Tom Sawyer” tells of the protagonist's private life in inseparable connection with the life of society, there is no scale to its image. “The Adventures of Tom Sawyer” highlights the features of the following genres: 1) adventure – adventure themes, the saturation of the plot with unusual events and their unexpected turn; the presence of mystery and two groups of characters – heroes and villains; 2) autobiographical – specific facts of the writer's biography, the presence of most characters real prototypes; 3) family and household – the author touches on the life and everyday life of ordinary people, relationships in the family and society, moral values and immoral acts, education and upbringing, friendship and love; 4) school story – the dynamism of the plot from the life of school children; depiction of the activities of the educational institution and participants in the educational process, children's life in extracurricular activities; 5) literary parody – similarity of the internal structure of the work with Don Quixote by Cervantes and the main characters of these works about their lives according to the laws of books, as well as parodies of adventure novels about robbers through children's play, Sunday school books through the image of “bad boy” Tom and on the relationship of adults in love because of Tom's love for Becky; 6) humorous and satirical – Mark Twain considers the realities of life exclusively through the prism of laughter, using various means of comic – from light irony to sarcasm. It is proved that “The Adventures of Tom Sawyer” is an adventure and humorous story and a work that combines features of several genres, i.e. polygenre.
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Mendoza, Lynle N. "Marinduque Island: Where Culture and Adventure Meet for Sustainable Tourism." International Journal of Scientific and Management Research 06, no. 06 (2023): 115–21. http://dx.doi.org/10.37502/ijsmr.2023.6608.

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Marinduque Island is a unique destination that offers a combination of cultural experiences and adventure tourism. To assess the determinants of customer behavior in Marinduque Island, a survey was conducted, and the results were presented in three tables: Summary of Mean for Cultural Experiences, Summary of Mean Ratings for New Environment, and Summary of Mean Ratings for Adventure. The findings of the study indicate that tourists highly value cultural experiences, unique environments, and exciting adventures in Marinduque Island. Specifically, tourists agreed that the creation of natural learning experiences, cultural interactions, and pleasing cultural experiences are important factors that reinforce their intent to return to Marinduque Island. They also agreed that the new tourism destination provides a unique physical environment that encourages return visits and destination loyalty. Moreover, tourists perceived that physical environment changes and unique experiences in Marinduque Island promote exciting experiences in adventure tourism. This suggests that adventure tourism in Marinduque Island is an important factor that contributes to the growth and sustainability of the tourism industry in the area. Based on the results, the study recommends that Marinduque Island should focus on providing tourists with unique and memorable experiences, including cultural experiences, a distinct physical environment, and exciting adventures. The recommendations emphasize the importance of encouraging return visits, promoting destination loyalty, and contributing to the growth and sustainability of the tourism industry in Marinduque Island. In conclusion, Marinduque Island is a valuable destination for cultural experiences and adventure tourism, and the findings of the study provide insights for the development of sustainable tourism programs and initiatives in the area.
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Scherhag, Knut, Sven Gross, and Manuel Sand. "Adventures on two wheels – Comparative study of motorcycle adventure tourists in Germany, Austria and Switzerland." Zeitschrift für Tourismuswissenschaft 14, no. 3 (November 19, 2022): 303–32. http://dx.doi.org/10.1515/tw-2022-0017.

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Abstract In Western industrialized countries, the use of the motorcycle has changed from a means of transportation to a recreational device. As a result, this form of travel has gained more focus by destinations and specialized travel companies. In this context, the focus on adventure and experience is also increasingly used in customer communication. But there are only few contributions in the scientific literature which deal with motorcycle tourism in principle, a deeper consideration of the adventure character of motorcycle tourism is missing, except for a few travel reports. Based on these considerations, the relationship between adventure tourism and motorcycle vacations is shown and discussed with the help of an empirical study among German, Austrian and Swiss motorcyclists. Motorcycle tourism is a special form of drive tourism, which is connected with motorized tourism as well as with adventure and nature tourism. However, the landscape acts mainly as a backdrop, as the main feature that makes motorcycle tourism special are scenic and winding roads with little traffic. As a result, it can be stated that motorcycle travel can include elements that classify it as a subcategory of adventure tourism. As with other forms of adventure tourism, a distinction can be made here between soft and hard adventures, with the soft variety predominating.
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Sudana, I. Made Ari, and Made Sukana. "Penerapan Keselamatan Dan Kesehatan Kerja (K3) Di Daya Tarik Wisata Bali Treetop Adventure Park, Bedugul." JURNAL DESTINASI PARIWISATA 6, no. 2 (January 1, 2019): 224. http://dx.doi.org/10.24843/jdepar.2018.v06.i02.p04.

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Bali Treetop Adventure Park is a tourist attraction, which is located in the Eka Bali Botanical Garden, Candi Kuning, Tabanan Regency. This tourist attraction offers adventure activities or adventures that are above the altitude.This researchaims toknow the application of Workplace Safety and Health on adventure activities in the tourist attraction of Bali Treetop Adventure Park The data used in this research is the type of qualitative data, while the data source is primary data and secondary data. Data was collected byobservation, interview and literature study, and assisted by data analysis technique. The results show that the application ofWorkplace Safety and Health in this tourist attraction has been excellent. From the personal aspect, there is training for all the staf to improve their knowledge and skills in preventing and handling accidents, staf also asks for health conditions of tourists before attempting adventure rides, safety checks of the equipment and checking of the adventure rides is also conducted on a daily basis. From The insitutional aspect, company also divides the staf into different tasks so that stafcan focus on their work. Environmental conditions such as weather conditions are also considered, during bad weather conditions this adventure vehicle will be closed. Every package purchased by tourists include the cost of insurance, in case of an accident involving the tourists then all the medical expenses will be covered by the insurance. Keyword: Occupational Safety and Health ,Adventure Tourism, Bali Treetop Adventure Park
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Mitchuk, Olha, and Eleonora Kryvka. "Peculiarities of Satirical Reproduction of Travel Adventures in Regional Periodics." Obraz 37, no. 3 (2021): 65–72. http://dx.doi.org/10.21272/obraz.2021.3(37)-65-72.

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The purpose of scientific research is to explore the leading genres of satire and humor, which reproduce travel adventures and which were distributed in the Rivne press in the 1950–80s of the twentieth century. It is determined that the satirical reproduction of travel adventures in the pages of regional periodicals took place. The diversity of topics of travel adventures was revealed on the example of the content of the Rivne region press, the dynamics of the appearance of these texts on the pages of the Rivne newspapers «Chervonyi prapor» and «Zmina» was traced. The most important components of travel in the regional information space, in particular, performed by the traveler-narrator are outlined. It was found that a significant influence on the content of the travel adventure is exerted by the researcher-promoter, clearly expressing his own position.
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Christian, David D., and Kristi L. Perryman. "Adventures in Supervision: Implications for Supervision of Adventure Based Counseling." Journal of Creativity in Mental Health 13, no. 1 (September 27, 2017): 19–30. http://dx.doi.org/10.1080/15401383.2017.1345670.

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14

Filc, Dani. "Tintin and Corto Maltese." European Comic Art 13, no. 1 (March 1, 2020): 95–121. http://dx.doi.org/10.3167/eca.2020.130106.

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The Tintin and Corto Maltese series are among the most famous European adventure comics. The adventure genre – both in novels and comics – is deeply related to nineteenth-century colonialism. This article compares the ways in which colonialism and the relationship to the colonial Other appear in Hergé’s and Pratt’s creations, focusing on Tintin and Corto Maltese’s adventures in Africa and Latin America. The comparison between Tintin and Corto shows that although Hergé developed an ambivalent view of European colonialism, Eurocentrism is constant through all his work. Pratt’s Corto, in contrast, shows a more critical, though ambiguous, view of colonialism, and a more egalitarian, though also ambivalent, conceptualisation of the colonial Other.
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15

Maier, Veit, and Alexandra Budke. "Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine." European Journal of Investigation in Health, Psychology and Education 10, no. 4 (December 3, 2020): 1106–31. http://dx.doi.org/10.3390/ejihpe10040078.

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Applying geographical knowledge in new contexts is a creative and difficult task for school pupils. However, creating text adventures with the open-source tool Twine may be one way to apply geographic knowledge, but there is currently no research that confirms this. We attempted to determine how pupils in small groups constructed text adventures in geography lessons, focused on the topic “Tourism in Myanmar: threat or opportunity”. We recorded the construction processes of 14 pupils audibly, organized into six teams, and analyzed their games. We found that the different text adventure construction activities between the groups had minimal differences. The groups predominantly asked questions and expressed ideas that used meta-conversation for organization and used agreements. These and other text adventure construction activities can help to specify a model of collaborative creativity. In addition, successful groups wrote geographical narratives with adverbs to emphasize the psychological proximity, rhetorical questions and feelings in their stories, and used more words than the others. The results suggest a focus of future research should be on developing a model for integrating geographical narrative skills into geography lessons and intensifying research about collaborative creativity.
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Ivanov, Maksim V. "Model of organization of socio-cultural youth adventure practices." Yaroslavl Pedagogical Bulletin 1, no. 124 (2022): 25–31. http://dx.doi.org/10.20323/1813-145x-2022-1-124-25-31.

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The article presents theoretical materials devoted to the urgent problem of socio-cultural adventure practices and their educational effectiveness in relation to the modern student. The modern student is not like the student of past decades, and innovative educational methods are required to work with him. One of these methods can be the social and cultural practice of youth adventure. The purpose of the described research is development of a model for the creation and use of socio-cultural practices of youth adventures as a means of educating a student's personality on the example of a campaign. The practice of youth adventure has a number of pedagogically useful features that allowit to have a complex educational impact on the student. Creating a descriptive model of the sociocultural practice of youth adventures in the form of a hike, we rely on certain pedagogical approaches and principles, as well as on the theory of collective creative activity of I. P. Ivanov. The advantages of the hike, in the ability to synthesize physical and intellectual activity, together with the vast possibilities of cognizing the environment, turn out to be a decisive factor for us in choosing the form of social and cultural practice of youth adventure. The hike becomes the basis for the introduction of a role element that allows students to distribute the process of cognition of the world around them to specific sciences, which will allow to collect more information in aggregate and more effectively immerse students in the matter of different (interesting to them) sciences. At the end of the trip, the knowledge gained is exchanged, which helps to improve relations within the team and stimulates students' interest in various sciences. Since the hike is conducted in the home area for the students, the practice also fosters a sense of patriotism.
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Whissell, Cynthia. "Objective Analysis of Text: I. A Comparison of Adventure and Romance Novels." Perceptual and Motor Skills 79, no. 3_suppl (December 1994): 1567–70. http://dx.doi.org/10.2466/pms.1994.79.3f.1567.

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Objective text analysis was performed to compare emotional tone and word usage for 10 romance and 10 adventure novels. Romance novels were more pleasant in emotional tone, they employed more widely used words, and they had more instances of repeated words. There were no significant differences between adventures and romances for word frequency and word activation. The overlap between categories of novels is noted, and the importance of differences among novels in the same category is mentioned and exemplified.
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Gresham, Gina. "Extreme math adventures." Teaching Children Mathematics 23, no. 9 (May 2017): 530–31. http://dx.doi.org/10.5951/teacchilmath.23.9.0530.

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An “extreme“ adventure is an activity that comprises risky or uncertain experiences involving speed, height, and danger. In other words, it is doing the very things that were previously thought of as activities that simply could not be done. With these math problems, your students can explore what “extreme” adventures offer. Math by the Month features collections of short activities focused on a monthly theme. These articles aim for an inquiry or problem-solving orientation that includes four activities each for grade bands K–2, 3–4, and 5–6. Send submissions of no more than 1200 words to this department by accessing http://www.tcm.msubmit.net. See detailed submission guidelines for all departments at http://www.nctm.org/WriteForTCM.
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Sany, Diny Syarifah. "SAGD-VL Framework: A Framework for Serious Adventure Game Development in A Virtual Laboratory." Journal of Informatics Information System Software Engineering and Applications (INISTA) 5, no. 1 (November 30, 2022): 58–70. http://dx.doi.org/10.20895/inista.v5i1.865.

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A virtual laboratory is an instructional approach to facilitate learning on a scientific procedure or experimental procedure to motivate students to think critically and to improve problem-solving skills through virtual media. A serious adventure game is a game that has a serious purpose for example Education but with an adventure genre that allows the user to go on adventures and explore within the game. The merging of a virtual laboratory and a serious adventure game will contribute to the progress of the education field and motivate students in virtual practicum activities. But currently, there is no particular software development framework for developing a serious adventure game for a virtual laboratory. This study aims to produce a serious adventure game framework for a virtual laboratory called SAGD-VL (Serious Adventure Game Development for Virtual Laboratory). SAGD-VL is obtained from analysis of characteristics of virtual laboratory, adventure game, similar software, existing game development methods, and game mechanics mapping framework so that an appropriate development framework will obtain and improve student ability. SAGD-VL consists of pre-production, production, testing, and post-production, and each of these steps has specific components. The SAGD-VL framework was tested by building a game according to the proposed framework. The proposed game mechanics is also the result of testing players repeatedly to get optimal game mechanics. This test aims to see the effectiveness of the game produced with SAGD-VL on improving the player's abilities and determine the importance of specific components in game design. The game was tested on 128 high school students by dividing them into reading groups and playing groups and tested by doing pre-test and post-test. The results show that the game produced by the SAGD-VL framework indicates a better positive impact than learning by reading and obtains an increase in post-test results achieving 115.74%.
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Puspasari, Ni Kadek Riska, Ni Wayan Suastini, and Desak Putu Eka Pratiwi. "The directives speech act found in the adventures of huckleberry finn novel." Journal of Language and Applied Linguistics 3, no. 2 (July 31, 2022): 295–305. http://dx.doi.org/10.22334/traverse.v3i2.161.

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This study is concerned with analyzing the research entitled The Directives Speech Act Found in The Adventures of Huckleberry Finn novel. This research is concerned with identifying the directives speech act used by the characters, how often the types of directives speech act occurred, and which types appeared most frequently in the novel. This research utilized a qualitative method, which is the data were achieved by reading the novel attentively. Five types of directives speech act were discovered in the utterance of the characters in The Adventures of Huckleberry Finn novel as a result of this analysis. Those are: warning, forbidding, asking, requesting and telling. The qualitative method was applied to find out the frequency and the types of directive speech act used in The Adventures of Huckleberry Finn novel. The researcher found five types: warning 8 data or 10%, forbidding 6 data or 9% , asking 45 data or 57%, requesting 8 data or 10%, and telling 11 data or 14% used in The Adventure of Huckleberry Finn novel. The most frequent type used was asking acts ( 45 utterances or 57% from total data).
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Lyzlov, Maxim. "Conversations about Science Fiction: The Category of “Fantastic” in The Bibliographic Discourse of the 1960s and 1970s." Children's Readings: Studies in Children's Literature 19, no. 1 (2021): 360–72. http://dx.doi.org/10.31860/2304-5817-2021-1-19-360-372.

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In the 1950s and 1970s, bibliographers made attempts to define the genre of fiction and offer a systematization of the available fiction literature. The purpose of the article is to trace the development of the category of “fantastic” in the recommendation indexes of Z. P. Shalashova “Adventures. Journeys. Science Fiction”, “Artificial Earth satellites. Interplanetary flights”, “Adventures and travel”. The problems faced by bibliographers were related both to the sharp increase in publications of fantastic literature, and to the weak development of the theoretical apparatus in literary studies and bibliography. The concept of “fantastic” has evolved from an adventure-related type of scientific and educational literature to a metaphorical “dream world” devoid of terminological clarity. The material of bibliographic indexes, de- spite its limited functionality, nevertheless demonstrates that the processes that took place in the field of recommendation bibliography of children’s books reflect the significant difficulties that bibliographers experienced in finding a language for describing fiction.
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Pasztory, Esther. "WONDERFUL JOURNEY." Ancient Mesoamerica 30, no. 1 (2019): 3–12. http://dx.doi.org/10.1017/s0956536118000482.

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When I was a child, my favorite book was Wonderful Journey by Selma Lagerlof in Hungarian translation. The story is about a boy who is turned into a Tom Thumb for bad behavior. He joins a flock of wild geese and travels with them on the back of a goose on a series of adventures through towns and forests, even under the sea to an “Atlantis.” He speaks the language of the animals and learns good behavior. As a reward, after a year, he is transformed back into a regular boy and goes home. He looks up wonderingly at the flock of geese going on another adventure but can no longer understand the language of animals. He is sad. At this point, I always cried. (I did not know that the story, written in 1907, took place in Sweden and was a geography lesson of Sweden, specifically. It is available now in English as the Wonderful Adventures of Nils. Selma Lagerlof received the Nobel Prize.)
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Nekliudov, S. Yu. "Adventure tale plot as a product of literary and folkloric synthesis: Case AaTh 485A." Shagi / Steps 9, no. 3 (2023): 30–86. http://dx.doi.org/10.22394/2412-9410-2023-9-3-30-86.

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The article discusses the plot, designated in the catalog of fairy tale types as “Borma Yaryzhka” (AaTh 485A): the hero is sent to the overseas kingdom, which is overrun by serpents, to obtain the royal regalia (~ to the city of Babylon for the crown); he fulfills his mission and returns; having three adventures on the way back (blinding the one-eyed ogre; escaping the sexual captivity of the ‘forest woman’; helping the lion in his fight with the enemy and then showing him the ‘power of hops’). It focuses on the literary sources of the plot frame (such as The Tale of the Babylonian Kingdom, The Parable of the City of Babylon, the Legend of Leo the Philosopher by Archbishop Anthony) and their origin; analyses the description of the hero’s adventures on his way back home and their genesis; discusses how this source material was assembled into a stable composition of an adventure tale. The conducted research leads us to the conclusion that The Tale of the Babylonian Kingdom is a Russian reworking of a Byzantine oral legend which over time absorbed a number of ‘wandering’ literary subplots. Their montage (unlikely to happen in the oral tradition) was probably modeled on the compositional patterns typical for books about the misadventures of returning heroes. Stories circulating in the tradition, which corresponded to a similar theme, provided the necessary materials. Thus, a long adventure story was created and later adapted by oral tradition. Analysis of its folkloric versions points to the previous existence of manuscript texts now lost, but their content can be partially restored from the available oral archives. Moreover, certain correspondences between the Russian adventure tale and the ones that come from geographically, historically and culturally distant parts (Latin, Arabic, Chinese), show that in the past there were some ‘intermediate links’ which connected them. Consequently, it is possible to hypothesize the existence of rich currents of manuscript texts, remotely connecting the whole ‘reader space’ of Eurasia and North Africa.
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Duerden, Mat D., Mark A. Widmer, Stacy T. Taniguchi, and J. Kelly McCoy. "Adventures in Identity Development: The Impact of Adventure Recreation on Adolescent Identity Development." Identity 9, no. 4 (December 30, 2009): 341–59. http://dx.doi.org/10.1080/15283480903422806.

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Urbancic, Anne. "Picturing Annie's Egypt. Terra di Cleopatra by Annie Vivanti." Quaderni d'italianistica 27, no. 2 (June 1, 2006): 93–106. http://dx.doi.org/10.33137/q.i..v27i2.8580.

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Her readers would not have found the Egyptian adventure portrayed in Terra di Cleopatra to have been too unusual or exotic for Annie Vivanti, a world traveller who had already described countless foreign locales and adventures in previous works. Some of these were presented as fiction; others were understood as autobiographical, especially because she was usually her own protagonist. My study shows that Vivanti’s account of her visit to the land of Cleopatra, was highly compromised by her political allegiances, despite the impression given to readers, including by the publisher, that her book was a reliable travelogue.
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McNeely, Linda E., Jennifer L. Burton, and Julia R. Pennington. "Emotional and Cognitive Drivers of Customer Satisfaction in Adventure Travel." Tourism Review International 23, no. 3 (February 19, 2020): 133–47. http://dx.doi.org/10.3727/154427219x15790218411835.

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Customer satisfaction has become the critical outcome variable in tourism where traveler experiences become electronic word of mouth (eWOM) for future visitors, yet the drivers of customer satisfaction in adventure travel are not well established in academic literature. This study relies on both qualitative and quantitative measures to examine visitor perceptions at a wild animal reserve to determine drivers of customer satisfaction in adventure travel. The theoretical framework extends Oliver's expectation disconfirmation theory to this new and growing sector that differs in that consumers are seeking out unexpected experiences in their travel adventures. This research addresses the role of expectations in a context where customers are seeking the unexpected. This work also incorporates Russell's circumplex theory of affect to illustrate the importance of achieving a positive, high activation state on the path to customer satisfaction. Findings indicate that perceptions of novelty, value, conservation focus, authentic cultural experience, and freedom of exploration are drivers of customer satisfaction, but perceptions of tranquility and the presence of animals are not. Results imply that the desire to seek animals or tranquil settings motivate the desire to book an adventure travel experience, but satisfaction with the experience itself will require the delivery of experiences that are undiscovered, unexpected, and go beyond consumers' preconceived notions. These novel experiences produce the high activation and positive disconfirmation that drive customer satisfaction in this unique travel context.
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Guskov, Nikolaj. "VAMBA’S NOVEL “THE PRINCE AND HIS ANTS” IN A LITERARY CONTEXT." Children's Readings: Studies in Children's Literature 21, no. 1 (2022): 86–108. http://dx.doi.org/10.31860/2304-5817-2022-1-21-86-108.

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This article deals with the novel “The Prince and his Ants” (1893) by Luigi Bertelli (1860–1920), who wrote under the pseudonym of Vamba, who was one of the founders of classical Italian children’s literature, and whose work is little known in Russia. The plot about the adventures of a lazy boy turned into an ant is compared with other books about insects. The pretexts of the novel are the works of Alfred Brehm, Jean Henri Fabre, Frances Hubert, Carlo Emery, popular science articles in Italian children’s magazines, the novel “The Adventures of a Cricket” (1877) by Ernest Candez. Traditionally ants were portrayed either sympathetically or antipathically in the role of social and moral allegories (Bible, Virgil, Ovid, Aesop and other fabulists, Fransis Bacon, and others). Vamba’s innovation is that the educational, instructive and entertaining principles are inseparable from each other and are of equal importance. Although there is no direct evidence of the acquaintance of Russian writers with Vamba’s novel, a comparison of the texts suggests that this is one of the possible pretexts of famous children’s books about insects: “The Adventure of an little Ant” (1935) by Vitaly Bianki, “The Extraordinary Adventures of Karik and Valya” (1937) Jan Larri and “Barankin, be a (hu)man” (1962) Valery Medvedev. While differing in their views on the place of man among other animals, these texts are typologically close to Vamba’s creative principles.
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Ivani, Nurul, and Agatha Kristi Pramudika Sari. "Pengaruh Penerapan Media Pembelajaran Monopoli Petualangan Nusantara terhadap Motivasi Belajar Siswa dalam Mata Pelajaran IPS Kelas V di Sekolah Dasar Negeri Timbang." Jurnal Inovasi Pendidikan 1, no. 2 (August 4, 2023): 284–94. http://dx.doi.org/10.60132/jip.v1i2.52.

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This study aims to: (1) To find out the application of archipelago adventure monopoly learning media to students' learning motivation in social studies subjects in class V at SD Negeri Timbang. (2) To find out the effectiveness of the application of archipelago adventure monopoly learning media on student learning motivation in social studies class V at SD Negeri Timbang. (3) To find out the effect of the application of archipelago adventure monopoly learning media on students' learning motivation in social studies class V at SD Negeri Timbang. This study uses a Quasi Experimental Design research type. The research design used is True experimental design. This design is a type of research design that belongs to the Posttest-Only Control Design approach. In this study, the population was all fifth grade students at SD Negeri Timbang, Cigandamekar sub-district, while for the sample, there were 21 class Va students and 22 class Vb students. The average posttest result in the control class (Va) was 69. And the average score in the experiment class 86 which experienced an increase of 12.05. Based on the results of calculations using SPSS 29.00, it is known that the value of Tcount (3.111) > Ttable (2.073) and a significance value of 0.003 <0.05, it can be concluded that the variable influence of Monopoly Media Adventures of the Archipelago (X) affects students' learning motivation in social studies class V at SD Negeri Tambang Cigandamekar, Kuningan.
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Mordine, Michael. "Odyssean Adventures in the Cena Trimalchionis." Classical Antiquity 32, no. 1 (April 1, 2013): 176–99. http://dx.doi.org/10.1525/ca.2013.32.1.176.

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The Satyricon as a whole has long been recognized as deeply indebted to the Odyssey, both in its individual episodes and as an adventure narrative, and perhaps even as an extended parody of Homer's poem. However, the longest extant episode of the Satyricon, the Cena Trimalchionis, has traditionally been thought to contain only glancing references to the Odyssey. This article demonstrates the importance of the Odyssey as a primary intertext for the Cena Trimalchionis. While Plato's Symposium and Horace's Satire 2.8 are recognized influences on the Cena, Odysseus's visit to the Phaeacians and the account he gives there of his adventures are even more systematically and repeatedly alluded to, evoked, and reworked in the Cena. Petronius appropriates episodes from the adventures of Odysseus from his arrival on Scheria to his encounters with the Lotus-Eaters, Circe, Scylla and Charybdis, the Sirens, and the Cyclops. These and other episodes are transmuted and incorporated into the world and experience of Trimalchio's dinner party in a variety of ways: as clever extended allusions, as epic reworked in folktale form, as contemporary events occurring in the midst of Trimalchio's dinner party. What emerges from this discussion is the recognition that the Cena Trimalchionis is much more integrated into the overall narrative and thematics of the rest of the Satyricon than heretofore appreciated.
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Yang, Jianran. "A Free Land is Hard to Find." Scientific and Social Research 4, no. 9 (September 9, 2022): 1–5. http://dx.doi.org/10.26689/ssr.v4i9.4325.

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“The Adventures of Huckleberry Finn” is Mark Twain’s representative novel, in which the black slave Jim’s personal liberty has been the focus of critical attention. However, the white boy Huckleberry Finn’s freedom is taken for granted and therefore seldom mentioned. It can be argued that Huck can neither find real freedom in the seemingly civilized society nor at its opposite side. This thesis divides Huck’s adventure process into three parts, tracing his escaping from his father’s and the widow Douglas’ parenting patterns, his rifting journey down the Mississippi River on the raft and to the island as well as his vagrancy in mob-ruled communities. By doing so, it attempts to demonstrate the infeasibility of gaining individual freedom, the freedom of life and the civil freedom accordingly.
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Valeiras-Fernández, Andrea, and María Jesús Lorenzo-Modia. "No Flappers in Wonderland?: Illustrating Alice’s Adventures in Wonderland in the 1920s." Revista Canaria de Estudios Ingleses, no. 84 (2022): 149–66. http://dx.doi.org/10.25145/j.recaesin.2022.84.11.

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The social and economic context of the post-war period of the 1920s had a reinvigorating effect on children’s literature, the fairy tale, and fantasy genres. Moving beyond their characteristic didactic and moral functions, these narratives began to be seen as safe places in which one could escape from reality and seek refuge in a world of adventure. Illustrations had a significant role in the new development of these genres, stimulating the imagination and helping to create fantastical realms for readers. Lewis Carroll’s Alice’s Adventures in Wonderland (1865) had already served that purpose in the Victorian era, and editions and versions of the work for a new 1920s generation would present re-interpreted illustrations, ones which were rendered more appropriate for the new context and which reflected some avant-garde tendencies, whilst not overlooking the essence of the original.
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Handayani, Rizqi Handayani. "Konsepsi Raja Melayu dalam Hikayat Petualangan Ajaib Hikayat Kemala Bahrain." Manuskripta 10, no. 1 (August 25, 2020): 29. http://dx.doi.org/10.33656/manuskripta.v10i1.152.

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Abstract: This article explains the views of the Malay community regarding the concept of a king in one of the magical adventure stories, entitled Hikayat Kemala Bahrain ML 443 (HKB). HKB is one of the classic Malay magical adventures stored in the National Library of the Republic of Indonesia. HKB tells about the adventures of a king in finding his identity as the heir to the kingdom. The results of this study indicate that HKB carries the idea of ​​the Malay king as the caliph on earth (Ḍillullah fī al-‘ālam). However, in formulating the concept of king's leadership, the Malay community was still trapped in the idea of ​​god-king spiritualism (devarāja spiritualism) which became one of the criteria attached to the Malay king. Based on the king's conception presented by HKB, it is clear that the Malay worldview aspires to a leader or king who upholds political and state ethics based on noble moral values ​​that are relevant to various situations and conditions. --- Abstrak: Artikel ini menjelaskan pandangan masyarakat Melayu mengenai konsep raja dalam salah satu hikayat petualangan ajaib, yang berjudul Hikayat Kemala Bahrain ML 443 (HKB). HKB merupakan salah satu hikayat petualangan ajaib melayu klasik yang tersimpan di Perpustakaan Nasional RI. HKB bercerita tentang petualangan seorang raja dalam menemukan identitas dirinya sebagai pewaris kerajaan. Penelitian ini merupakan penelitian kepustakaan. Hasil penelitian ini menunjukkan bahwa HKB mengusung gagasan tentang raja Melayu sebagai khalifah di muka bumi (Ḍillullah fī al-‘ālam). Namun, dalam merumuskan konsep kepemimpinan raja, masyarakat Melayu masih terjebak pada gagasan tentang spiritualisme dewa-raja (devarāja spiritualism) yang menjadi salah satu kriteria yang melekat pada raja Melayu. Berdasarkan pada konsepsi raja yang ditampilkan HKB maka terlihat jelas bahwa pandangan dunia Melayu mencita-citakan pemimpin atau raja yang menjunjung tinggi etika politik dan kenegaraan yang berbasis pada nilai-nilai moral yang luhur yang relevan dengan berbagai situasi dan kondisi. Keywords: Magical Adventure Stories, Malay King Concept, Leader Ethics, Hikayat Kemala Bahrain. Kata Kunci: Hikayat Petualangan Ajaib, Konsepsi Raja Melayu, Etika Kepemimpinan, Hikayat Kemala Bahrain.
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Clarke, Jasmine Fay, Josephine Previte, and P. Monica Chien. "Adventurous femininities: The value of adventure for women travelers." Journal of Vacation Marketing 28, no. 2 (October 19, 2021): 171–87. http://dx.doi.org/10.1177/13567667211038952.

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Adventure tourism has become a diverse and lucrative industry but is continually portrayed and advertised through its reflection of masculinity. Guided by the lack of studies on women in adventure tourism, the aim of this study is to examine behavioral diversity, the value gained from adventure experience, and the masculinity and femininity of female adventure tourists. A snowball sample of 420 female adventure tourists was collected through utilizing an internet-based survey methodology. Three clusters of women were identified based on their femininity and masculinity scores; Normatively Masculine Adventurers, Androgynous Adventurers, and Normatively Feminine Adventurers. Novel to this study is the validation of an integrated measurement of experiential value and that adventure tourism provides a spectrum of intrinsic and extrinsic value to women participants, most notably emotional value and functional value. Androgynous Adventurers in particular received stronger value experiences. These findings demonstrate that gender-aware tourism can inform and direct how adventure tourism can be advertised and marketed to women.
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Próchniak, Piotr, and Agnieszka Próchniak. "Adventure Recreation in Blue Spaces and the Wellbeing of Young Polish Adults." International Journal of Environmental Research and Public Health 20, no. 5 (March 2, 2023): 4472. http://dx.doi.org/10.3390/ijerph20054472.

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The aim of this study was to assess the wellbeing of 248 young Polish adults between 18 and 26 years old (M = 22.35; SD = 2.20) involved in adventure blue space recreational activities. The adventure water recreational activities were measured by using a questionnaire specially designed for the purpose of this study. This questionnaire consisted of two subscales: adventure recreation associated with water risks and adventure recreation associated with weather risks. In turn, wellbeing was measured using six scales loaded in two factors: hedonic wellbeing and eudaimonic wellbeing. The regression analysis indicated that wellbeing (hedonic and eudaimonic) was positively predicted by adventure recreation associated with water risks. In turn, eudaimonic wellbeing was negatively predicted by adventure recreation associated with weather risks. Additionally, the cluster analysis revealed three distinct clusters of recreationists characterized by diverse results on the scales of adventure recreation dealing with water and weather risks: soft adventurers (low water risks/high weather risks), hard adventurers (high water risks/high water risks) and avoiders (low water risks/low weather risks). The hard adventurers had significantly higher means on hedonic wellbeing than that of the soft adventurers and the avoiders. Surprisingly, the soft adventurers had a significantly lower mean on eudaimonic wellbeing than that of the group of hard adventurers and the group avoiding risky activity in an aquatic environment.
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Ochiagha, Terri. "Neocoductive Ruminations." PMLA/Publications of the Modern Language Association of America 131, no. 5 (October 2016): 1540–43. http://dx.doi.org/10.1632/pmla.2016.131.5.1540.

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I Was Born in Spain to a Spanish Mother and a Nigerian Father. I Moved to Nigeria on the Day That I Turned Seven and remained in the country for nine years. The interplay between my cultural liminality and an early aestheticism has determined my experience of literature—first as a precocious reader and later as a teacher and scholar.My first literary diet, like that of many children, consisted of fairy tales and abridged classics. At primary school in Nigeria, our English textbooks featured passages from African novels to teach reading comprehension. While I found the short storylines interesting, their pedagogical use meant that I did not perceive them as “literature”—a word that I associated with stories to wonder at, get lost in, and daydream about. At the age of nine I graduated to unabridged Dickens novels and Shakespeare plays alongside Mark Twain's The Adventures of Tom Sawyer and The Adventures of Huckleberry Finn, supplementing my diet with Spanish chivalric romances such as Garci Rodríguez de Montalvo's Amadís de Gaula (1508) and Francisco Vázquez's Palmerín de Oliva (1511). Apart from a sense of intrigue, these two works gave me respite from an unrelenting sense of otherness. They provided vicarious adventure, and their settings reminded me of the Castilian castles that formed part of my early-childhood landscape.
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Al Faqih, Alif Firdhi. "Jack's Journey to Become a Hero in J.K. Rowling's The Christmas Pig." Journal of Literature, Linguistics, & Cultural Studies 1, no. 1 (October 31, 2022): 18–32. http://dx.doi.org/10.18860/lilics.v1i1.2228.

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The hero's journey takes a hero to leave their daily life, go on an adventure filled with obstacles, and return home by getting the boon (Campbell, 2004). J.K. Rowling's The Christmas Pig indicates that the main character experiences a hero's journey who adventures to the Land of the Lost to find his lost toy. This study aims to discuss Jack's hero's journey stages and how he encounters obstacles in The Christmas Pig. This study is categorized into literary criticism using a psychological approach by applying Campbell's hero's journey theory and supported by Allison & Goethals' theory of obstacles in the hero's journey. The data were taken from words, phrases, sentences, and paragraphs in the novel The Christmas Pig by J.K. Rowling, published by Hachette Children's in London in 2021. The data were analyzed by identification, interpretation, and drawing a conclusion. There are two results from this study. First, Jack has passed all seventeen stages of the hero's adventure stages involving the call to adventure, refusal of the call, supernatural aid, the crossing of the first threshold, belly of the whale, the road of trials, the meeting with the goddess, woman as the temptress, atonement with the father, apotheosis, the ultimate boon, refusal of the return, the magic flight, rescue from without, the crossing of the return threshold, master of the two worlds, and freedom to live. Second, Jack encounters the obstacles by getting help from the allies, using his intelligence, being tough and patient, strong determined, and optimistic. In summary, Jack's hero's journey is completed, but it is not easy and full of obstacles. The researcher suggests further researcher analyze The Christmas Pig by applying post-modernism, structuralism, or symbolism and analyzing different literary works using Campbell's hero's journey theory.
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Ball, Alex, Kellie Snow, Peter Obee, and Greg Simpson. "Choose Your Own Research Data Management Guidance." International Journal of Digital Curation 12, no. 1 (September 16, 2017): 13–21. http://dx.doi.org/10.2218/ijdc.v12i1.494.

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The GW4 Research Data Services Group has developed a Research Data Management Triage Tool to help researchers find answers quickly to the more common research data queries, and direct them to appropriate guidance and sources of advice for more complex queries. The tool takes the form of an interactive web page that asks users questions and updates itself in response. The conversational and dynamic way the tool progresses is similar to the behaviour of text adventures, which are a genre of interactive fiction; this is one of the oldest forms of computer game and was also popular in print form in, for example, the Choose Your Own Adventure and Fighting Fantasy series of books. In fact, the tool was written using interactive fiction software. It was tested with staff and students at the four UK universities within the GW4 collaboration.
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Pujol-Valls, Maria. "Revisiting, Transforming and Transferring Robinson Crusoe and John Silver into Another Literature." Comparative Critical Studies 14, no. 2-3 (October 2017): 307–22. http://dx.doi.org/10.3366/ccs.2017.0241.

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The Catalan children's author Josep Vallverdú published two crossover stories based on Robinson Crusoe and Treasure Island. Les raons de Divendres (Friday's Reasons) (2003) gives an account of the episode of Crusoe and Friday told from the point of view of the servant, whereas El testament de John Silver (John Silver's Will) (2007) deals with the adventures of the pirate after searching for the treasure in the Caribbean. This paper demonstrates how Vallverdú uses his experience as a writer and translator to transform two canonical novels, through transposition into a contemporary context, in a way that facilitates an interaction between Catalan literature and English literature. In keeping with this exploration of literary tradition, the two sequels are also analysed as twenty-first century expressions of a Western literary tradition that abounds in adventure stories set at sea.
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SALNIKOVA, EKATERINA V. "Diegetic Invisible/Vanishing in Silent Cinema and its Origins." Art and Science of Television 18, no. 1 (2022): 49–78. http://dx.doi.org/10.30628/1994-9529-2022-18.1-49-78.

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The article studies the early silent cinema motif of disappearance or invisibility of bodies in a frame. In adventure and adventure-fantasy films, this motif performs a whole set of functions. Using the example of several films, I uncover its rich semantic potential. Further on, the mythological origins of the motif are analyzed, as are the role of theater, circus, attraction and fairy tale in the prehistory of the diegetic disappearing. Attention is paid to the aesthetics of the trick in Georges Méliès’ films, where the condition and location of the vanishing body remain uncertain. Narrative films suggest a more definite interpretation of the character’s disappearance. For instance, the final episode of the British film The Life of Charles Peace (1905) implies the hero’s death by execution. However, the invisibility of the body creates the illusion of a likely open finale. Another example is D. W. Griffith’s The Adventures of Dollie (1908) about a girl locked in a barrel and traveling down the river to be returned to her father in the end. The happy-end gives this melodrama a touch of fantasy, presenting America as a wise natural universe. Working with the motif of the diegetic invisible/disappearing is significant for the cinema aesthetics, regardless of the motivations and meaning of what is happening. The diversity of the diegetic invisible reflects the need of cinema to model the picture of the magical universe.
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Safron, Elena A. "The specificity of the way-road motif implementation in domestic urban fantasy." Philological Sciences. Scientific Essays of Higher Education, no. 5 (September 2023): 57–62. http://dx.doi.org/10.20339/phs.5-23.057.

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The article analyzes the implementation’s variations of the fairy-tale motif the way-road in modern domestic fantasy on the example of its urban variety, which is characterized by the obligatory presence of dual world principle (the world of reality coexists on an equal footing with the fantasy world) and the presence of a protagonist, who, like a romantic hero, feels tragic discord with the reality. It turns out that the path-road is closely connected with the folklore motif of magical escape: the hero sets off on a journey around the city, because he tries to escape from the fantastic creatures pursuing him, eager not only to deprive him of supernatural abilities, but also to kill him, however in the final, when the protagonist reaches the end point of his path, he defeats all antagonists. The author decides, that the path-road motif is equated to a quest and determines the entire plot of urban fantasy: the protagonist moves along a path limited by the boundaries of urban space, which becomes an initiation for him, allowing him to improve himself both ethically and in supernatural skills. It is established that urban fantasy can be partially attributed to a variety of adventure novel, but there is a fundamental difference between them: in an adventure novel, the focus is on the fact of the adventures themselves, their presence, while in urban fantasy, on the fact of the transformation experienced by the hero in the process of passing tests.
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Bilyk, Natalia. ""TREASURE ISLAND" BY R. L. STEVENSON: A GAME FOR CHILDREN AND ADULTS." Bulletin of Taras Shevchenko National University of Kyiv. Literary Studies. Linguistics. Folklore Studies, no. 2(34) (2023): 10–13. http://dx.doi.org/10.17721/1728-2659.2023.34.02.

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"Treasure Island" by R. L. Stevenson is presented in the context of British Neo-Romanticism, that embodied masculine culture, characteristic of the late Victorian period, and produced a special type of "everyage" reader, as well as adventure literature addressed to him. "Treasure Island" is one of the first novels (romances), which were intentionally written both for children and for adults. Still, its reputation of the masterpiece of boyhood fiction may prevent readership from capturing "adults" implications, that primarily exist at the deepest levels of human consciousness and relate to the complicated nature of human character and behavior. The interrelation of "children" and "adults" layers unfolds in the playful discourse of the novel, discussed in the paper as a boyhood adventure, as a quest, or as an intertertextual game with its readers. Stevenson’s conception of a fictional world as the fusion of the imaginative and of the real, where the imaginative plays a leading role, is of the utmost importance for the topic of the paper. Pirate boyhood game is revealed on two levels: at the surface level, as an objective reality created in accordance with the codes of adventure literature, and at the deeper level, as an expression of a youthful desire for adventures and fulfillment of a boyish sea dream. The former is emphasized by explicit allusions to Ballantain’s "Coral Island", and the latter is prompted by not so visible allusions to Poe’s "The Narrative of Arthur Gordon Pym". The plot of the novel is designed as a quest, but "Treasure Island" is also a moral or psychological quest of some kind, so both the narrator and the reader have to look for answers in shifts in all characters of the story and not only in Long John Silver. The abundance of intertextual interconnections urges the reader to participate in unraveling intertexts and interpreting them in line with general and individual reader experience.
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Mehdi, Muntazar, Asad Ali, and Faisal Khan. "The Question of the Creator: Juxtaposition of Contrastive Literary Rhetoric in Allama I.I. Kazi`s and G. B. Shaw`s Fictional Works." Journal of English Language, Literature and Education 2, no. 01 (August 20, 2020): 11–25. http://dx.doi.org/10.54692/jelle.2020.020178.

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The research aims to investigate I.I. Kazi`s work, Adventures of the Brown Girl in her Search for God (1933), as an encountered discourse to atheism which is portrayed in Shaw`s work, the Adventures of Black Girl in Her Search of God (1932). The researcher also aims to analyze the characters of both stories under the light of theoretical framework. The researcher applies Sam Hariss, an atheist manifesto, to evaluate the selected data from Shaw's work and Islamic theory in the light of Quran is used to counter the discourse of Shaw. In current research, atheistic characters of G.B. Shaw`s story are encountered with theist characters of I.I. Kazi with the help of theoretical framework to understand the Concept of God. The researcher, in his research, states that I.I Kazi with the help of Brown girl and other characters of his story reject atheistic approach which Shaw has displayed in his work, The Adventure of Black Girl in Her Search for God. The researcher, in his research, also deconstructs the atheistic notion with the help of Brown Girl and theoretical framework. In addition, this research portrays the state of conflict between two concepts, Theism and Atheism. These two concepts have been discussed widely all over the world for many decades. In this research, the works of Allama I.I Kazi and G.B Shaw lead students to be cognizant of these ideologies. Along with this, research helps the students regarding the existence of God in the minds of those who raise questions of God's creation and His supremacy.
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Козорог, О. В., and Л. В. Константінова. "«ПРИКЛЮЧЕНИЯ ПИНОККИО» КАРЛО КОЛЛОДИ И ИТАЛЬЯНСКАЯ КОМЕДИЯ ДЕЛЬ АРТЕ. В ПОМОЩЬ УЧИТЕЛЮ НАЧАЛЬНЫХ КЛАССОВ." Наукові записки Харківського національного педагогічного університету ім. Г. С. Сковороди "Літературознавство" 3, no. 93 (2019): 92–101. http://dx.doi.org/10.34142/2312-1076.2019.3.93.08.

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The article explores the world-famous work of the Italian writer Carlo Collodi The Adventure of Pinocchio. Despite the fact that the book of Carlo Collodi is addressed to a children's audience, it contains features of satire on Italian reality. The book The Adventures of Pinocchio by Carlo Collodi throws us back to folk laughter culture (term of M. Bakhtin), which is inseparably linked with the traditions of the Italian comedy dell’arte. Just in it Collodi draws the plot for his work. In the book about the adventures of Pinocchio, there is a lot from the carnival laughter culture and from the farce theater in particular. This includes scenes of fights, denudation, buffoonery, throwing various objects by literary characters into each other, dousing the main character with water or sewage, the unprecedented gluttony of the fairy tale characters, their ridicule and humiliation, grotesque exaggeration of appearance, as well as other methods of folk farce. Collodi’s “rhinology” (term of V. Vinogradov) belongs to the world of carnival laugh culture. Mask Medico della Peste (“plague doctor”) with a large bird’s beak is one of the main places in the Italian comedia dell’arte. And the Italian proverb “Who he lies, his nose grows” in some way explains the magical episodes of Pinocchio’s “rhinology” related to the expansion of his nose to huge sizes at those moments when the main character of the fairy tale begins to lie. The book about the wooden man was widely known and recognized in literary circles, and its main character Pinocchio became the prototype of Burattino by Alexei Tolstoy.
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Urzha, Anastasia V. "The Foregrounding Function of Praesens Historicum in Russian Translated Adventure Narratives (20th Century)." Slovene 5, no. 1 (2016): 226–48. http://dx.doi.org/10.31168/2305-6754.2016.5.1.9.

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This research focuses on the functioning of praesens historicum forms which Russian translators use to substitute for English narrative forms referring to past events. The study applies the Theory of Grounding and Russian Communicative Functional Grammar to the comparative discourse analysis of English-language adventure stories and novels created in the 19th and 20th centuries and their Russian translations. The Theory of Grounding is still not widely used in Russian translation studies, nor have its concepts and fruitful ideas been related to the achievements of Russian Narratology and Functional Grammar. This article presents an attempt to find a common basis in these academic traditions as they relate to discourse analysis and to describe the role of praesens historicum forms in Russian translated adventure narratives. The corpus includes 22 original texts and 72 Russian translations, and the case study involves six Russian translations of The Adventures of Tom Sawyer, focusing on the translation made by Korney Chukovsky, who employed historic present more often than in other translations of the novel. It is shown that the translation strategy of substituting the original English-language past forms with Russian present forms is realized in foregrounded and focalized segments of the text, giving them additional saliency. This strategy relates the use of historic present to the functions of deictic words and words denoting visual or audial perception, locating the deictic center of the narrative in the spacetime of the events and allowing the reader to join the focalizing WHO (a narrator or a hero). Translations that regularly mark the foreground through the use of the historic present and accompanying lexical-grammatical means are often addressed to young readers.
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45

Luehr, Kristin. "“Just the way any other boy would a felt”: Adventure, Violence, and the Reader in “Adventures of Huckleberry Finn”." Mark Twain Annual 5, no. 1 (January 1, 2007): 57–68. http://dx.doi.org/10.2307/41561752.

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46

Luehr, Kristin. "“Just the way any other boy would a felt”: Adventure, Violence, and the Reader in Adventures of Huckleberry Finn." Mark Twain Annual 5, no. 1 (September 2007): 57–68. http://dx.doi.org/10.1111/j.1756-2597.2007.tb00053.x.

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47

Zonn, I. S. "Geographical space and cinema images of the white Arctic on a white screen (Part II)." Post-Soviet Issues 10, no. 1 (July 6, 2023): 80–102. http://dx.doi.org/10.24975/2313-8920-2023-10-1-80-102.

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The second part of the article is devoted to the consideration of two genres of Arctic fi lms — animal (faunal) and adventure. The basis for their implementation on the screen was Russian America, Alaska — the cinematic state of Hollywood, Chukotka and the Far North of Russia. The Arctic with its boundless snow-ice expanses and mythological obscurity forced its conquerors to seek and rely on a faithful friend — a dog — Siberian husky, husky, Alaskan malamute. As the polar explorer Robert Peary wrote, «life here is dog’s, but the work is worthy of a real person». Almost all the scripts of animal science fi lms are, borrowed from the literary works of the classics of the North — Jack London and James Curwood. Dogs and animals of the North have become full-fl edged actors of these fi lms. One of the pillars of the Arctic fi lms is adventures, including man’s struggle with the harsh nature of the Arctic, the formation of a new life for the indigenous peoples of the North, the search for missing expeditions and individuals — hunters, pilots, extreme athletes.
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48

D., Galbaatar, and Galbayar G. "Мигель Де Сервантес Сааведра ба монгол уншигчид." Mongolian Journal of Foreign Languages and Culture 20, no. 450 (March 2, 2023): 48–53. http://dx.doi.org/10.22353/mjflc.v20i450.2856.

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Miguel de Cervantes is one of the world's pre-eminent novelists and the most celebrated figure in Spanish Renaissance literature. His life corresponds to the blend of high adventure and grim reality that shaped his masterpiece. His works have served as an illuminating mirror for each age that pick it up. His most renowned work is “Don Quixote”, regarded as a world’s classic literature. The value of any literary creation is in its artistry. Artistically, the tradition and development of the novel, as well as its central concerns of human psychology and social satire, the question of human identity, and the interplay of the artist between the real and the imagined, can all be traced directly to life of Cervantes. In our opinion, the picaresque adventures of the mad Quixote and his ‘impossible dream’ and victory of reason and fact over fancy and idealism exhort the readers which makes “Don Quixote” as a stimulating novel. “Don Quixote” has been translated, in full, into Mongolian in 1972 and it represented broadly in art and drama.
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49

Solovei, D. O. "Linguopragmatic adaptation of the synodal translation of biblical texts in various genres of graphic novels." MESSENGER of Kyiv National Linguistic University. Series Philology 26, no. 1 (August 31, 2023): 127–38. http://dx.doi.org/10.32589/2311-0821.1.2023.286208.

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The article highlights the main trends in the development of painted narratives known as illuminated manuscripts from the perspective of their transformation into religious-adventure comics and presents the analysis of the brief history of its emergence and transformation. Special attention is paid to the evolution of illuminated manuscripts from ancient cave paintings and manuscript illustrations to contemporary comics. In particular, the study reveals that illuminated manuscripts or painted narratives originated in ancient times as a means of conveying information and stories. They were depicted on rocks, temple walls, and later in manuscripts. As illuminated manuscripts evolved, they became more complex and multifaceted, combining images with text to narrate stories. However, to overcome the barriers of linguistic diversity, it was necessary to find a method of adapting illuminated manuscripts for different cultures and languages. Thus, comics, using a sequence of images with short texts to tell a story, emerged in the late 19th century and gained popularity worldwide. They helped artists and writers combine visuals and dialogue to create engaging and captivating narratives. Later on, comics found their application in religious themes as well. The history of the development of religious-adventure comics attests to their popularity and influence on culture. Religious-adventure comics became a means of popularizing religious stories, moral and spiritual values among many readers, especially the young ones. In addition to religious themes, comics cover a wide range of genres, including adventures, fantasy, mysticism, and social issues. They can come in various formats, from comic strips to graphic novels. The research results provide the analysis of comics, focusing on the most popular works and genres in this field. At the same time, the linguo-pragmatic adaptation of the synodal translation of biblical texts in multi-genre graphic prose has prospects for investigating linguistic means, stylistic devices, translation solutions, and their impact on the perception of the text. It can show how graphic images, composition, and text placement influence the conveyance of its content and identify which genres of biblical texts are the most amenable to adaptation in graphic prose and what aspects of the genre change in such adaptation.
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Kadek, Wahyu Muliawati, Putu Devi Maharani, and Ida Bagus Gde Nova Winarta. "TYPES OF ILLOCUTIONARY ACT FOUND IN CHARACTER’S CONVERSATION OF THE ADVENTURE OF TINTIN MOVIE." ELYSIAN JOURNAL : English Literature, Linguistics and Translation Studies 2, no. 1 (April 27, 2022): 11–21. http://dx.doi.org/10.36733/elysian.v2i1.2195.

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The writer of this study is interested in classifying the kinds of illocutionary acts found in the movie The Adventures of Tintin. The goal of this research is to determine the types of illocutionary acts shown in the movie The Adventures of Tintin, as well as to analyze the meaning of each illocutionary act in the context of the situation. The information was derived from Peter Jackson's movie The Adventures of Tintin. To characterize the data and answer the study's problems, the researchers employed a descriptive qualitative method. In this study, three theories were employed to analyze the data. First, we'll look at Yule's (1996:48) theory to see how it applies to the type of illocutionary deed depicted in the movie. Second, Leech's (1990:9) theory for analyzing the meaning of a sentence in an utterance and Halliday and Hassan's (1989:2) theory for analyzing the context situation in the movie supports each other. The findings of this research reveal the types of illocutionary acts performed by the character in the movie The Adventures of Tintin, which include representative/assertive, directive, expressive, declarative, and commissive. From the 100 data collected in the movie, the most common act used by the character is expressive illocutionary act, with 26 data or 26%. The least occurrence act used by the character is declaration, which only has 1 or 1% data.
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