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Journal articles on the topic 'Adventure fiction'

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1

Negrash, S. V. "Ways of Development of Russian Adventure Literature in 1918–1933." Art Logos – The Art of Word 1, no. 26 (2024): 44–58. https://doi.org/10.35231/25419803_2024_1_44.

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The article is a brief overview of the main trends in Russian adventure literature in the period from the October Revolution of 1917 till the First All-Union Congress of Soviet Writers held in 1934. The genre-thematic varieties of original works of adventure prose are considered, such as Russian Robinsonade (Z. Davydov), documentary-fiction adventure prose (V. Arsenyev), historical adventure literature (V. Yan, M. Zuev-Ordynec, N. Smirnov), historical and technical texts (B. Zhitkov), “pseudo-translated” novels etc. It identifies currently little-known texts that are really powerful from the l
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Theodorsen, Cathrine. "Political realism and the fantastic romantic German liberal discourse and the Sámi in Theodor Mügge’s novel Afraja (1854)." Nordlit 12, no. 1 (2008): 355. http://dx.doi.org/10.7557/13.1350.

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The novel Afraja, written by the German author and liberal Theodor Mügge and published in 1854 provides an opportunity to explore connections between travel writing and adventure stories from the perspective of one of Germany's most popular writers of the nineteenth century. The focus of my discussion in this paper is to explore the implications of the meeting between a fictional Sámi, living in the exotic North and a Danish aristocratic adventurer whose attitudes reflect the discourse of Mügge's politically liberal views. Additionally, Mügges fiction sketches out different images of the Sámi.
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Azizah, Zulfa Nur, Siti Awalia Maryani, and Siti Hotimah Afriani. "ACTION OF ADVENTURE FORMULA IN MULAN 2020." Saksama 1, no. 2 (2022): 177–85. http://dx.doi.org/10.15575/sksm.v1i2.27823.

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Films that have action and adventure genres appeal to the audience by displaying scenes that have a sense of tension due to murders, resistance, and extreme actions played by the characters. This research focuses on the narrative and analysis formula fiction. The analysis conducted on the film Mulan 2020 aims to understand the fiction of action and adventure formula, as well as what the action functions in the adventure formula. The research data is in the form of information about film units related to the formulation of the problem which includes John G. Cawelti’s four formulaic fictions, na
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Lyzlov, Maxim. "Conversations about Science Fiction: The Category of “Fantastic” in The Bibliographic Discourse of the 1960s and 1970s." Children's Readings: Studies in Children's Literature 19, no. 1 (2021): 360–72. http://dx.doi.org/10.31860/2304-5817-2021-1-19-360-372.

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In the 1950s and 1970s, bibliographers made attempts to define the genre of fiction and offer a systematization of the available fiction literature. The purpose of the article is to trace the development of the category of “fantastic” in the recommendation indexes of Z. P. Shalashova “Adventures. Journeys. Science Fiction”, “Artificial Earth satellites. Interplanetary flights”, “Adventures and travel”. The problems faced by bibliographers were related both to the sharp increase in publications of fantastic literature, and to the weak development of the theoretical apparatus in literary studies
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Martino, Maria Carla. "New Woman & Adventure Fiction." English Literature in Transition, 1880-1920 50, no. 1 (2007): 114–17. http://dx.doi.org/10.1353/elt.2007.0008.

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Berger, Anna. "Haunted Oppressors: The Deconstruction of Manliness in the Imperial Gothic Stories of Rudyard Kipling and Arthur Conan Doyle." Humanities 9, no. 4 (2020): 122. http://dx.doi.org/10.3390/h9040122.

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Building on Patrick Brantlinger’s description of imperial Gothic fiction as “that blend of adventure story with Gothic elements”, this article compares the narrative formula of adventure fiction to two tales of haunting produced in a colonial context: Rudyard Kipling’s “The Mark of the Beast” (1890) and Arthur Conan Doyle’s “The Brown Hand” (1899). My central argument is that these stories form an antithesis to adventure fiction: while adventure stories reaffirm the belief in the imperial mission and the racial superiority of the British through the display of hypermasculine heroes, Kipling’s
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Shulyatyeva, Dina. "“FORKING PATHS” AS A SPATIAL AND COMMUNICATIVE MODEL IN INTERACTIVE CHILDREN’S LITERATURE (ON THE EXAMPLE OF THE “CHOOSE YOUR OWN ADVENTURE” GAMEBOOKS)." Children's Readings: Studies in Children's Literature 26, no. 2 (2024): 210–31. https://doi.org/10.31860/2304-5817-2024-2-26-210-231.

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The “Choose Your Own Adventure” is an ongoing collection of children’s gamebooks published by Bantam Books, the first issues released in the late 1970s. The success of the series was ensured by the opportunity provided to readers through a sequence of decisions (a choice from a closed list) to influence the development of the plot, to complete and variably complete the story, to “join” the story as the main character. Readers also interact with the fictional spaces created within the narrative in a new way. They do not simply enter “pre-existing” spaces, but instead, they “complete” them, tran
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Hausknecht, Matthew, Prithviraj Ammanabrolu, Marc-Alexandre Côté, and Xingdi Yuan. "Interactive Fiction Games: A Colossal Adventure." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 05 (2020): 7903–10. http://dx.doi.org/10.1609/aaai.v34i05.6297.

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A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-
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9

Hoppenstand, Gary. "Assembling Action: Collecting Popular Adventure Fiction." Journal of American Culture 43, no. 1 (2020): 41–48. http://dx.doi.org/10.1111/jacc.13116.

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10

Fyn, Amy F. "Sources: Encyclopedia of Adventure Fiction: The Essential Reference to the Great Works and Writers of Adventure Fiction." Reference & User Services Quarterly 49, no. 1 (2009): 93. http://dx.doi.org/10.5860/rusq.49n1.93.

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Cohen, M. "The Right to Mobility in Adventure Fiction." Novel: A Forum on Fiction 42, no. 2 (2009): 290–96. http://dx.doi.org/10.1215/00295132-2009-017.

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12

Livingstone, Justin D. "Esoteric Exploration: Commercial Geography and Occult Secrets in the Fiction of Verney Lovett Cameron." Victorian Literature and Culture 53, no. 1 (2025): 49–83. https://doi.org/10.1017/s1060150324000068.

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Verney Lovett Cameron (1844–1894) has now lapsed into relative obscurity, but in the late nineteenth century he was among the premiere British explorers, having established his credentials by completing a transcontinental African expedition (1872–76) from present-day Tanzania to Angola. This article, however, focuses on Cameron's status as the most prolific of a range of explorers who turned to the affordances of prose fiction. Imaginative literature provided supplements or alternatives to the expeditionary narrative that operated outside the parameters of institutional science and were not re
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Yeates, Robert. "Serial fiction podcasting and participatory culture: Fan influence and representation in The Adventure Zone." European Journal of Cultural Studies 23, no. 2 (2018): 223–43. http://dx.doi.org/10.1177/1367549418786420.

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New media affords significant opportunities for audience feedback and participation, with the power to influence the creation and development of contemporary works of fiction, particularly when these appear in serialized instalments. With access to creators permitted via social media, and with online platforms facilitating the creation and distribution of audience paratexts, fans increasingly have the power to shape the fictional worlds and diversity of the characters found within the series they enjoy. A noteworthy and understudied example is fiction podcasting, an emerging form that draws on
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Ball, Alex, Kellie Snow, Peter Obee, and Greg Simpson. "Choose Your Own Research Data Management Guidance." International Journal of Digital Curation 12, no. 1 (2017): 13–21. http://dx.doi.org/10.2218/ijdc.v12i1.494.

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The GW4 Research Data Services Group has developed a Research Data Management Triage Tool to help researchers find answers quickly to the more common research data queries, and direct them to appropriate guidance and sources of advice for more complex queries. The tool takes the form of an interactive web page that asks users questions and updates itself in response. The conversational and dynamic way the tool progresses is similar to the behaviour of text adventures, which are a genre of interactive fiction; this is one of the oldest forms of computer game and was also popular in print form i
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Urbancic, Anne. "Picturing Annie's Egypt. Terra di Cleopatra by Annie Vivanti." Quaderni d'italianistica 27, no. 2 (2006): 93–106. http://dx.doi.org/10.33137/q.i..v27i2.8580.

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Her readers would not have found the Egyptian adventure portrayed in Terra di Cleopatra to have been too unusual or exotic for Annie Vivanti, a world traveller who had already described countless foreign locales and adventures in previous works. Some of these were presented as fiction; others were understood as autobiographical, especially because she was usually her own protagonist. My study shows that Vivanti’s account of her visit to the land of Cleopatra, was highly compromised by her political allegiances, despite the impression given to readers, including by the publisher, that her book
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Cowdy, Cheryl. "Do Something! Disciplinary Spaces and the Ideological Work of Play in James De Mille’s The “B. O. W. C.” and Richard Scrimger’s Into the Ravine." Jeunesse: Young People, Texts, Cultures 5, no. 1 (2013): 16–37. http://dx.doi.org/10.3138/jeunesse.5.1.16.

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This analysis of a recent example of a Canadian adventure novel, Richard Scrimger’s Into the Ravine, is informed by a comparison to a nineteenth-century adventure novel, James De Mille’s The “B. O. W. C.”: A Book for Boys. I examine the development of the relationship between wilderness and domestic spaces and the ideological imperatives of the genre. As the locus of adventure moves from “real” wilderness spaces to the domesticated spaces of ravine and suburb, I suggest that play replaces survival as the ideological subtexts of young adult fiction. For the boys of contemporary Canadian adventu
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17

Yeates, Robert. "Serial fiction podcasting and participatory culture: Fan influence and representation in The Adventure Zone." European Journal of Cultural Studies 23, no. 2 (2018): 223–43. https://doi.org/10.1177/1367549418786420.

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New media affords significant opportunities for audience feedback and participation, with the power to influence the creation and development of contemporary works of fiction, particularly when these appear in serialized instalments. With access to creators permitted via social media, and with online platforms facilitating the creation and distribution of audience paratexts, fans increasingly have the power to shape the fictional worlds and diversity of the characters found within the series they enjoy. A noteworthy and understudied example is fiction podcasting, an emerging form that draws on
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18

Bellos, David. "Mathematics, poetry, fiction: the adventure of the Oulipo." BSHM Bulletin: Journal of the British Society for the History of Mathematics 25, no. 2 (2010): 104–18. http://dx.doi.org/10.1080/17498430903489237.

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19

Gee, Henry. "The Methuselah Gene: A Science Fiction Adventure Thriller." Nature Medicine 6, no. 8 (2000): 857–58. http://dx.doi.org/10.1038/78607z.

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Holterhoff, Kate. "Late Nineteenth-Century Adventure Fiction and the Anthropocene." Configurations 27, no. 3 (2019): 271–300. http://dx.doi.org/10.1353/con.2019.0017.

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Streltsov, Alexey. "An Anonymous Letter of Warning in Fiction: a Comparative analysis of Translations from English into Russian." Izvestia of Smolensk State University, no. 3(63) (December 19, 2023): 89–103. http://dx.doi.org/10.35785/2072-9464-2023-63-3-89-103.

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The article deals with a letter, that doesn’t bear the name of the sender, and which is given in a work of fiction for the sake of plot development and creating suspence in particular. This kind of inserted texts so far has not been covered by either linguistic or literary scholars, which specifies the novelty in this research. The peculiarities of an anonymous letter, that bears a warning – the
 most frequent kind in both Russian and English literature – have been made clear. We have studied eight translations of a small-size text from the novel «Adventures of Huckleberry Finn» by Mark T
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Хінкіладзе, Катерина Валеріївна. "ЭЛЕМЕНТЫ «РОМАНА О ПИСАТЕЛЕ» В РОМАНЕ В.П. КРЫМОВА «ФУГА»". Наукові записки Харківського національного педагогічного університету ім. Г. С. Сковороди "Літературознавство" 2, № 81 (2015): 203–14. https://doi.org/10.5281/zenodo.33007.

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The article deals with an element fiction novel “Fugue” by V.P. Krymov  as “a novel about a writer” who coexists with elements of other genre forms  such as the fraudulent novels, an autobiographical, a family and household, an  adventure, an utopia. The author is trying to create a character who capable of  writing reflection, the creativity suffering, a lack of inspiration and to reflect on  techniques of writing. The hero of the novel creates his own novel, which in principle of two themes in fusion is equal to the main storyline of the work.
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Pratama, Satrya Fajri. "Analyzing Genre Patterns in Virtual-Themed Animated Films Using Association Rule Mining." International Journal Research on Metaverse 1, no. 3 (2024): 172–86. https://doi.org/10.47738/ijrm.v1i3.15.

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This study investigates patterns in virtual-themed animated films using association rule mining to explore the relationships between genre combinations, production companies, and their impact on both popularity and revenue. The dataset consists of films from various genres, with a focus on those exploring virtual worlds, alternate realities, and futuristic settings, aligning with metaverse concepts. The analysis revealed several significant findings. The association rule mining results identified that films combining Fantasy and Science Fiction genres are 1.8 times more likely to achieve high
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Stoks, Gé. "Adventures In Het Moderne Vreemde Talenonderwijs." Computer-ondersteund talenonderwijs 33 (January 1, 1989): 47–53. http://dx.doi.org/10.1075/ttwia.33.07sto.

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An adventure is a new type of computer game which has become immensely popular in the course of the 1980s. This article is about the possible role of adventures in foreign language learning and teaching (FLL). First there is a brief explanation of what adventures are, the different types and the way communication within the game can take place in natural language. Examples are given for French, German and English. Adventures can play a role in FLL in several respects: -they stimulate discovery learning procedures -they encourage the use of certain reading strategies -they are suitable contexts
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McCaughrean, Mark. "Ambition: A Risky Adventure in Science Communication." Communicating Astronomy with the Public Journal 10, no. 1 (2016): 21–28. https://doi.org/10.5281/zenodo.14969660.

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This article explores how the European Space Agency made a short science fiction film about the Rosetta mission to engage audiences in the core scientific and philosophical questions of the mission, and to manage expectations regarding the risky landing of Philae on the surface of Comet 67P/Churyumov–Gerasimenko.
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Arizpe, Evelyn. "Obsidian Knives and High Tech: Latin America in Contemporary Adventures Stories for Young Adults." International Research in Children's Literature 3, no. 2 (2010): 190–204. http://dx.doi.org/10.3366/ircl.2010.0107.

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Adventure fiction set in Latin America remains a largely unexplored territory in children's literature studies. This article examines a group of 21st century young adult novels set in this region and considers the ways in which readers are positioned in relation to the Latin American image repertoire derived from colonial discourse about landscape, culture and inhabitants (Pre-Hispanic civilisations as well as contemporary indigenous and mestizo peoples). It also looks at the juxtaposition of advanced technology and traditional indigenous practices represented in the texts. It argues that desp
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Evans, Arthur B. "The Verne School in France: Paul d’Ivoi’s Voyages Excentriques." Science Fiction Studies 36, Part 2 (2009): 217–34. https://doi.org/10.1525/sfs.36.2.0217.

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During the final decades of the nineteenth century in France, the unprecedented success of Jules Verne’s Voyages Extraordinaires began to generate a host of “Verne School” imitators including Paul d’Ivoi, Louis Boussenard, Maurice Champagne, Georges Le Faure, and Henry de Graffigny, among others. They were very prolific and specialized in science-fictional adventure stories that recycled the same themes of exploration and technology and the same narrational trademarks of didacticism and Bildungsroman that characterized Verne’s most memorable fictions. This essay examines the sf works of the mo
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Widhe, Olle. "Som pojkar går och står." Tidskrift för litteraturvetenskap 43, no. 3-4 (2013): 29–44. http://dx.doi.org/10.54797/tfl.v43i3-4.10822.

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Just as Boys Do. Reading, Masculinity, and Genre in Ossian Elgström’s Books for Boys
 This article seeks to introduce a significant but largely uncharted motif in relation to the understanding of stories for boys: the experience of reading literature within literature (Gelebte Literatur in der Literatur). While stories for boys often present the boy character as an astute and real-world man-in-embryo, who gravitates away from unnecessary reading, they also include the reading of adventure stories as an important boyhood experience. Addressing books written for boys by the Swedish author a
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De Cruz, Helen. "The Cave of Adventure." After Dinner Conversation 2, no. 6 (2021): 31–41. http://dx.doi.org/10.5840/adc20212652.

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Is it better to live in truth, or to live a happy lie? What if you could choose to forget past pain? In this work of choose your own adventure style philosophical short story of fiction, you are in the role of the main character, a female scientist studying the memory length of fish. While walking through the park you take an underground passage that has a new, and mysterious, offshoot passage to a cave full of fish tanks. There, you meet a child, the child you didn’t have, in the relationship that didn’t work out. The child takes you to another chamber with humans floating in water in stasis,
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Chaabene, Rached. "L’hybridité dans La Steppe rouge de J. Kessel : limite ou complémentarité ?" Quêtes littéraires, no. 6 (December 30, 2016): 56–64. http://dx.doi.org/10.31743/ql.219.

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The Red Steppe of Joseph Kessel is a valuable work, insofar as it is mainly characterized by its generic hybridity. The six novellas oscillate between the biographical and autobiographical, between history and fiction, between the individual and the collective, between the current and the universal. A sort of juxtaposition and/or co-existence can be traced between the novella of Kessel and other literary genres such as the travelogue, the initiation story, the adventure story, the historical narrative and the fictional narrative. This interdiscursive report makes the historical text an open te
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Slusser, George E. "Structures of Apprehension: Lem, Heinlein, and the Strugatskys." Science Fiction Studies 16, Part 1 (1989): 1–37. https://doi.org/10.1525/sfs.16.1.001.

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What is the nature of science in SF, and what role does it play in shaping its fictions? Is it a “theme”? Or a “subject”? Or does it, as is often claimed, operate as a method of inquiry, causing fictional structures to shape themselves around the cognitive adventure humankind as it investigates the material universe? Such fiction, for Stanislaw Lem, would have to focus, not on actions or characters, but on the “structure of the description.” But Lem doubts that fiction, because its structures are traditionally limited to a human viewpoint, is (inherently) adequate to this task. Epistemological
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Kozmina, Y. Y. "EDUCATIONAL POTENTIAL OF THE 20TH CENTURY PHILOSOPHICAL ADVENTURE FICTION." Education and science journal, no. 8 (March 10, 2015): 121. http://dx.doi.org/10.17853/1994-5639-2013-8-121-134.

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Pham-Thanh, Gilbert. "Joseph Kestner, Masculinities in British Adventure Fiction, 1880–1915." Cahiers victoriens et édouardiens, no. 74 Automne (November 14, 2011): 245–47. http://dx.doi.org/10.4000/cve.1416.

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Schwanebeck, Wieland. "Book Review: Masculinities in British Adventure Fiction, 1880-1915." Men and Masculinities 15, no. 1 (2012): 84–85. http://dx.doi.org/10.1177/1097184x12439881.

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Chen, Shih-Wen. "Adventure and Detection in Charles Gilson’s Fiction, 1907–1934." Children's Literature in Education 46, no. 1 (2014): 53–69. http://dx.doi.org/10.1007/s10583-014-9227-x.

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Mccausland, Elly. ""I wouldn't trust that map": Fraudulent Geographies in Late Victorian Lost World Novels." Studies in the Novel 56, no. 3 (2024): 219–40. http://dx.doi.org/10.1353/sdn.2024.a935470.

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Abstract: This article examines the connection between the late Victorian lost world novel and the fraudulent or flawed maps that frequently punctuate its narratives. Drawing on sociological risk theory, it argues that the model of adventure structuring these texts is one of liminality and 'experiential tension,' and that their fraudulent geographies are a spatial counterpart to this liminal model. They promote an adventure characterized by perpetual potential and possibility, one we might more accurately term 'meta-adventure.' This model was central to both the imperialist enterprise during t
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Cohen, Margaret. "Narratology in the Archive of Literature." Representations 108, no. 1 (2009): 51–75. http://dx.doi.org/10.1525/rep.2009.108.1.51.

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To chart accurately the contours of the novel, literary historians are in the process of recovering the variety and complexity of its generic practice across its history. "Narratology in the Archive" surveys this recovery and discusses its methodology, differentiating this recovery from symptomatic reading. The article then illustrates this method with the recovery of sea adventure fiction as an influential transnational practice of the novel from Defoe to Conrad. I suggest that sea adventure plots are defined by readers' playful manipulation of information to solve problems posed by the text.
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Roberts, Candice D. "Princesses, Bad Little Boys, and Normal People." Screen Bodies 8, no. 2 (2023): 78–98. http://dx.doi.org/10.3167/screen.2023.080207.

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Abstract Adventure Time is an animated series and bildungsroman, centered on the primary protagonist, Finn, and the normative prescriptions of identity as represented in his growth. The series evolves to offer nuanced and alternative representations of fluidity and the queer body, and the current research investigates queer potentiality in this speculative fiction/fantasy text. By weaving together extant understandings of bodies and animation with theories of the queer body, this analysis uses fluidity to examine queerness in Adventure Time. Further, it proposes that the body is one site—along
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Bilyk, Natalia. ""TREASURE ISLAND" BY R. L. STEVENSON: A GAME FOR CHILDREN AND ADULTS." Bulletin of Taras Shevchenko National University of Kyiv. Literary Studies. Linguistics. Folklore Studies, no. 2(34) (2023): 10–13. http://dx.doi.org/10.17721/1728-2659.2023.34.02.

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"Treasure Island" by R. L. Stevenson is presented in the context of British Neo-Romanticism, that embodied masculine culture, characteristic of the late Victorian period, and produced a special type of "everyage" reader, as well as adventure literature addressed to him. "Treasure Island" is one of the first novels (romances), which were intentionally written both for children and for adults. Still, its reputation of the masterpiece of boyhood fiction may prevent readership from capturing "adults" implications, that primarily exist at the deepest levels of human consciousness and relate to the
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Rakhmatova, Mekhriniso. "RESSISSTANCE LITERATURE: "THE HUNGER GAMES" BY SUSANNE COLLINS." International Journal of Education, Social Science & Humanities. Finland Academic Research Science Publishers 11, no. 4 (2023): 202–11. https://doi.org/10.5281/zenodo.7800166.

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<em>Introduction. &ldquo;Hunger Games&rdquo; is the first book of HUNGER GAMES trilogy which is best-seller book known worldwide. This action packed and thought provoking trilogy includes a lot of genres in it, like young-adult fiction, science fiction, thriller, dystopian fiction, adventure. However, the genre of&nbsp; the book&nbsp; is mostly dystopia and adventure science fiction.</em> Research methods.<em> In the research method main and major characters have been analysed through depiction, characterization and delineation of inner and outer features of Katniss Everdeen, Peeta Mellark, Ha
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Poynter, Elizabeth. "Cross-dressing in Children’s Adventure Fiction: Does it always challenge Gender Stereotypes?" International Journal of Applied Linguistics and English Literature 8, no. 4 (2019): 137. http://dx.doi.org/10.7575/aiac.ijalel.v.8n.4p.137.

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Gender identity is nowadays widely agreed to be socio-culturally constructed. Children’s books may have a powerful impact on such constructions, particularly in the mid-twentieth century before the supremacy of television and digital media. Much popular children’s fiction of this period has been dismissed as conforming to, rather than challenging, gender stereotypes. Is this in fact too simplistic a picture? Victoria Flanagan (Into the Closet; Reframing Masculinity) has theorised that in children’s adventure fiction females take on male identities to gain agency, often very successfully, while
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Moskowitz, David. "The Rediscovered 20th Century Boy Scout Dust Jacket Artwork of New Jersey Pulp Artist Chris Schaare." New Jersey Studies: An Interdisciplinary Journal 9, no. 2 (2023): 314–33. http://dx.doi.org/10.14713/njs.v9i2.335.

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Christian Richard “Dick” Schaare Jr. (pronounced Shar) was arguably New Jersey’s most prolific and perhaps greatest pulp artist of the 20th century. His iconic artwork would grace hundreds of book covers, dust jackets, comic books, magazines, cigar boxes, calendars, milk cartons, and advertisements for more than 40 years from the 1920s to the 1960s. His pulp fiction artwork is well-known except for 18 dust jackets commissioned by the A. L. Burt Company for their Boy Scout fiction series books published in the mid to late 1920s. That he illustrated these dust jackets, brimming with action, adve
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Kevin Alexander Boon. "Violent Adventure: Contemporary Fiction by American Men (review)." Studies in the Novel 40, no. 3 (2009): 381–83. http://dx.doi.org/10.1353/sdn.0.0025.

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Roshchina, Olga S., and Oksana A. Farafonova. "AUTOBIOGRAPHIES BASED ON MODELS OF FICTION LITERATURE PLOTS IN RUSSIAN MEMOIRISTICS OF THE 18TH CENTURY." Lomonosov Journal of Philology, no. 4, 2023 (August 23, 2023): 113–22. http://dx.doi.org/10.55959/msu0130-0075-9-2023-47-04-10.

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The article identifies thе alternative changes to the traditional plot pattern for autobiographical narration. Memoirs of the 18th century are based on the cumulative principle presuming that heterogeneous events (both nation-wide and those of public and private life of the memoirist himself) are described in parallel and in a strict chronological sequence. In contrast to the previous tradition of memoir-making, Shakhovskoy conceptualizes his life as moving from happiness to unhappiness and focuses on the cumulative plot of an adventure novel. He describes only official activity and builds up
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Kardiansyah, M. Yuseano. "Philip Pullman’s Northern Lights: Exploring Children and Myths as the Intrinsic Formulation in an Adventure Story." Rainbow : Journal of Literature, Linguistics and Culture Studies 12, no. 2 (2023): 141–50. http://dx.doi.org/10.15294/rainbow.v12i2.73949.

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This study investigates a novel entitled Northern Lights (1995), authored by Philip Pullman as a fantasy fiction in the context of popular literature. The aim of this study is to reveal the significance of children and myth characters as the formula and the intrinsic formulation of this novel as an adventure story. As a textual study, this study uses a narrative analysis method that can help to explore the intrinsic elements of prose fiction. The relevant data collected and analyzed in this study are narrations or dialogues that refer to particular acts and speech of characters, settings of pl
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Evans, Arthur B. "Gustave Le Rouge, Pioneer of Early French Science Fiction." Science Fiction Studies 29, Part 1 (2002): 1–14. https://doi.org/10.1525/sfs.29.1.0001.

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A prolific writer Of French pulp fiction at the dawn of the twentieth century. Gustave Le Rouge (1867-1938) penned an estimated 312 works in a wide variety of genres: science fiction, horror, detective fiction, spy novels, historical dramas, poetry collections, theater and screenplays, biographical studies, essays on occultism, and even cookbooks. His best-known sf works include such scientific-adventure tales as La Conspiration des milliardaires (1899), La Princesse des airs (1902), and Le Sous-marin “Jules Verne” (1902); an imaginative two-volume space opera Le Prisonnier de la planète Mars
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Sengupta, Sohini. "Empowering Girlhood Journeys: Feminist Mythic Revision in Contemporary Indian Diaspora Children’s Fiction." International Journal of English Literature and Social Sciences 7, no. 3 (2022): 248–52. http://dx.doi.org/10.22161/ijels.73.37.

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There had been relatively little interest in a narrative of female individuation within mythology. Revisionist myths and legends in contemporary literaturehave thus addressed issues of women’s identity and autonomy while redesigningthe gendered spaces in these cultural narratives. The need for alternative mobility arcs within the cultural imaginary was also recognized for adolescent girls in their quest for subjectivity.This paper thus explores two works of children’s fiction, viz. Sayantani Dasgupta’s Game of Stars(2019) from the Kiranmala and the Kingdom Beyond series and Roshani Chokshi’s A
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Khairunnisa, Syifa Aulia. "COMPARISON OF GOTHIC SETTING IN TELEVISION SERIES WEDNESDAY (2022) AND THE CHILLING ADVENTURES OF SABRINA (2018)." CaLLs (Journal of Culture, Arts, Literature, and Linguistics) 9, no. 2 (2023): 319. http://dx.doi.org/10.30872/calls.v9i2.12405.

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This research’s objective is to find the comparison of two television series, Wednesday (2022) and The Chilling Adventures of Sabrina (2018) of their setting in Gothic element using the theory of Fred Botting. Based on Botting’s theory, the setting in Gothic fiction was divided into two types, natural sublime and synthetic sublime. This research answered the question of what Gothic’s setting in the television series Wednesday (2022) and The Chilling Adventure of Sabrina (2018) and the comparison between the two television series regarding the Gothic’s setting. This research’s objective require
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Matyushkina, E. N. "Specificity of adventurous in Bulat Okudzhava’s prose (based on the story “The Adventures of Shipov, or Old Vaudeville”)." Vestnik of North-Eastern Federal University 22, no. 1 (2025): 115–25. https://doi.org/10.25587/2222-5404-2025-22-1-115-125.

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The purpose of this study is to analyze the transformation of the adventure model in Bulat Okudzhava’s story “The Adventures of Shipov, or Old Vaudeville”. The relevance of the study is grounded in the fact that understanding the adventure plot in Bulat Okudzhava’s prose is necessary, to begin with, to clarify the main trends and paths of development of the literary process of the 1960-70s and, additionally, to understand the genre specifics of the author’s story “The Adventures of Shipov, or Old Vaudeville”. The study is based on the use of a set of methods: historical and literary, comparati
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ŞIMANSCHI, Ludmila. "Short prose: adventure of narrative formulas." Dialogica 3 (December 15, 2019): 18–30. https://doi.org/10.5281/zenodo.3549706.

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In this study we analyzed the narrative formula from the short prose of the Romanian writers B. P. Hasdeu, C. Negruzzi, L. Donici, P. Goma, to identify the readiness to look for new discursive strategies. After a substantially updated critical reconsideration, we established that the authors demonstrate in the short prose texts mobility and unexpected vivacity, noting the diversity of narrative strategies. In each case it was necessary to move critical inertions, to discover innovations in the narrative formulation of discourse polymorphism, the dialogic report of variations and the parodic un
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