Journal articles on the topic 'Adventure games'
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Greenberg, Raz. "The Animation of Gamers and the Gamers as Animators in Sierra On-Line’s Adventure Games." Animation 16, no. 1-2 (July 2021): 83–95. http://dx.doi.org/10.1177/17468477211025665.
Full textLessard, Jonathan. "AdventureBefore Adventure Games." Games and Culture 8, no. 3 (May 2013): 119–35. http://dx.doi.org/10.1177/1555412012473364.
Full textCosta, Liliana Vale, and Ana Isabel Veloso. "Factors Influencing the Adoption of Video Games in Late Adulthood." International Journal of Technology and Human Interaction 12, no. 1 (January 2016): 35–50. http://dx.doi.org/10.4018/ijthi.2016010103.
Full textJu, Edward, and Christian Wagner. "Personal computer adventure games." ACM SIGMIS Database: the DATABASE for Advances in Information Systems 28, no. 2 (April 1997): 78–92. http://dx.doi.org/10.1145/264701.264707.
Full textKossuth, Karen C. "USING THE ADVENTURE FORMATS FOR CALI." CALICO Journal 3, no. 2 (January 14, 2013): 13–17. http://dx.doi.org/10.1558/cj.v3i2.13-17.
Full textVodola, Paul. "Adventure Games, Permutations, and Spreadsheets." College Mathematics Journal 28, no. 4 (September 1997): 301. http://dx.doi.org/10.2307/2687156.
Full textVodola, Paul. "Adventure Games, Permutations, and Spreadsheets." College Mathematics Journal 28, no. 4 (September 1997): 301–9. http://dx.doi.org/10.1080/07468342.1997.11973882.
Full textMehm, Florian, Stefan Göbel, and Ralf Steinmetz. "An Authoring Tool for Educational Adventure Games." International Journal of Game-Based Learning 3, no. 1 (January 2013): 63–79. http://dx.doi.org/10.4018/ijgbl.2013010105.
Full textPrasetyo, Muhammad Adhithyas, Chandra Gelar Pamungkas, and Gayuh Budi Luhur. "Game Design For an Environmental-themed 2D Adventure Mobile Game." International Journal of Research and Applied Technology 2, no. 2 (December 1, 2022): 49–57. http://dx.doi.org/10.34010/injuratech.v2i1.7950.
Full textPrasetyo, Muhammad Adhithyas, Chandra Gelar Pamungkas, and Gayuh Budi Luhur. "Game Design For an Environmental-themed 2D Adventure Mobile Game." International Journal of Research and Applied Technology 2, no. 2 (December 1, 2022): 49–57. http://dx.doi.org/10.34010/injuratech.v2i2.7950.
Full textHausknecht, Matthew, Prithviraj Ammanabrolu, Marc-Alexandre Côté, and Xingdi Yuan. "Interactive Fiction Games: A Colossal Adventure." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 05 (April 3, 2020): 7903–10. http://dx.doi.org/10.1609/aaai.v34i05.6297.
Full textGotca, Rodica. "The textual adventure game as a form of ergodic literature." Akademos, no. 3(62) (December 2022): 111–20. http://dx.doi.org/10.52673/18570461.22.3-66.13.
Full textHidasari, Fitriana Puspa, and Hari Amirullah Rachman. "PENGEMBANGAN MODEL PERMAINAN ADVENTURE UNTUK MENINGKATKAN KINESTETIK ANAK USIA DINI." Jurnal Pedagogi Olahraga dan Kesehatan 1, no. 2 (June 16, 2015): 75–85. http://dx.doi.org/10.21831/jpok.v1i2.56.
Full textGroppo, Pedro. "Narrative ludology: intermediality in adventure games." Em Tese 18, no. 3 (December 31, 2012): 96. http://dx.doi.org/10.17851/1982-0739.18.3.96-108.
Full textBaltra, Armando. "Language Learning through Computer Adventure Games." Simulation & Gaming 21, no. 4 (December 1990): 445–52. http://dx.doi.org/10.1177/104687819002100408.
Full textTaylor, Macey. "Simulations and Adventure Games in CALL." Simulation & Gaming 21, no. 4 (December 1990): 461–66. http://dx.doi.org/10.1177/104687819002100411.
Full textMaarif, Vadlya, Hidayat M. Nur, and Fitrian Chandrayoga. "Game Edukasi Hafalan Surat Pendek Al-Qur’an The Adventure Of Ali." Indonesian Journal on Software Engineering (IJSE) 6, no. 1 (June 8, 2020): 105–15. http://dx.doi.org/10.31294/ijse.v6i1.8059.
Full textKlaehn, Jeffery. "‘I love this, I wish I could make this’: Talking digital adventure games with Mark Yohalem." Journal of Fandom Studies 9, no. 2 (June 1, 2021): 177–89. http://dx.doi.org/10.1386/jfs_00040_7.
Full textSaito, Kumiko. "From Novels to Video Games: Romantic Love and Narrative Form in Japanese Visual Novels and Romance Adventure Games." Arts 10, no. 3 (June 25, 2021): 42. http://dx.doi.org/10.3390/arts10030042.
Full textTkach, John R. "Bytes for Brights Adventure Games that Teach." Gifted Child Today Magazine 9, no. 6 (November 1986): 50–52. http://dx.doi.org/10.1177/107621758600900617.
Full textLickhardt, Maren. "Game Logic in the TV Series The Walking Dead: On Transmedial Plot Structures and Character Layouts." Open Cultural Studies 1, no. 1 (December 20, 2017): 359–68. http://dx.doi.org/10.1515/culture-2017-0033.
Full textCarroll, James L., and Paul M. Carolin. "Relationship between Game Playing and Personality." Psychological Reports 64, no. 3 (June 1989): 705–6. http://dx.doi.org/10.2466/pr0.1989.64.3.705.
Full textVignesh, Thillai, Renukadevi Mahadevan, and Sandeep Padantaya Harish. "Adherence to Kinect Adventure Games in Individuals with Parkinson’s Disease – An Experimental Study from Mysore, India." Journal of Evolution of Medical and Dental Sciences 10, no. 33 (August 16, 2021): 2754–60. http://dx.doi.org/10.14260/jemds/2021/562.
Full textNosachev, Pavel G. "GAME OCCULTURE: WESTERN ESOTERICISM AND ADVENTURE COMPUTER GAMES." Study of Religion, no. 2 (2018): 131–39. http://dx.doi.org/10.22250/2072-8662.2018.2.131-139.
Full textMaier, Veit, and Alexandra Budke. "Developing Geographical Narratives: Pupils Create Digital Text Adventures with Twine." European Journal of Investigation in Health, Psychology and Education 10, no. 4 (December 3, 2020): 1106–31. http://dx.doi.org/10.3390/ejihpe10040078.
Full textHernández-Pérez, Manuel. "Jane Jensen: Gabriel Knight, adventure games, hidden objects." Journal of Gender Studies 28, no. 4 (March 21, 2019): 492–94. http://dx.doi.org/10.1080/09589236.2019.1594111.
Full textCha, Myung-Hee. "A Study on the Analytical Method of Digital Games – Focusing on Adventure Games." Journal of Digital Art Engineering and Multimedia 4, no. 1 (June 30, 2017): 69–84. http://dx.doi.org/10.29056/idaem.2017.06.07.
Full textRussell, Glenn. "Implications of Context-Based Software Development for Education." Australian Journal of Education 38, no. 2 (August 1994): 157–73. http://dx.doi.org/10.1177/000494419403800206.
Full textQaffas, Alaa A. "An Operational Study of Video Games’ Genres." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 15 (September 11, 2020): 175. http://dx.doi.org/10.3991/ijim.v14i15.16691.
Full textMinovic, Miroslav, Velimir Štavljanin, Miloš Milovanovic, and Dušan Starcevic. "Adventure Game Learning Platform." International Journal of Knowledge Society Research 1, no. 1 (January 2010): 12–21. http://dx.doi.org/10.4018/jksr.2010010102.
Full textIrianto, Bagus Tegar Dwi, Septi Andryana, and Aris Gunaryati. "Penerapan Algoritma A-Star Dalam Mencari Jalur Tercepat dan Pergerakan NonPlayer Character Pada Game Petualangan Labirin Tech-Edu." JURNAL MEDIA INFORMATIKA BUDIDARMA 5, no. 3 (July 31, 2021): 953. http://dx.doi.org/10.30865/mib.v5i3.3094.
Full textMillamena, Kian, Alvin Kwan, and Nicolei Panlilio. "University Students’ Video Gaming - Reasons, Preferences, and Behavioural Effects." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 732–41. http://dx.doi.org/10.34190/ecgbl.16.1.856.
Full textHammes, Ryan. "Orienteering with Adventure Education: New Games for the 21stCentury." Strategies 20, no. 5 (May 2007): 7–13. http://dx.doi.org/10.1080/08924562.2007.10590733.
Full textVeugen, Connie. "Here be Dragons: Voorgeschiedenis en ontstaan van adventure games." TMG Journal for Media History 7, no. 2 (December 17, 2014): 77. http://dx.doi.org/10.18146/tmg.200.
Full textNadhif, Muhammad Husnun. "The impact of the walking dead video game on students' reading comprehension on narrative text." Journal of Research on English and Language Learning (J-REaLL) 2, no. 2 (July 9, 2021): 125. http://dx.doi.org/10.33474/j-reall.v2i2.11324.
Full textGalván-Pérez, Laura, Tania Ouariachi, M. ª. Pozo-Llorente, and José Gutiérrez-Pérez. "Outstanding Videogames on Water: A Quality Assessment Review Based on Evidence of Narrative, Gameplay and Educational Criteria." Water 10, no. 10 (October 9, 2018): 1404. http://dx.doi.org/10.3390/w10101404.
Full textHabibulloh, Mohammad, and Agus Sifaunajah. "IMPLEMENTATION OF FOUR BASIC PHYSICAL LAWS IN THE ADVENTURE GAME "ESCAPE LAND"." JARES (Journal of Academic Research and Sciences) 4, no. 1 (March 31, 2019): 43–54. http://dx.doi.org/10.35457/jares.v4i1.689.
Full textPoirier-Poulin, Samuel. "Adventure Games: Playing the Outsider, Aaron A. Reed, John T. Murray and Anastasia Salter (2020)." Journal of Gaming & Virtual Worlds 14, no. 3 (October 1, 2022): 340–44. http://dx.doi.org/10.1386/jgvw_00067_5.
Full textWinarni, Dyah Setyanigrum, Janatun Naimah, and Yeni Widiyawati. "PENGEMBANGAN GAME EDUKASI SCIENCE ADVENTURE UNTUK MENINGKATKAN KETERAMPILANPEMECAHAN MASALAH SISWA." Jurnal Pendidikan Sains Indonesia 7, no. 2 (June 16, 2020): 91–100. http://dx.doi.org/10.24815/jpsi.v7i2.14462.
Full textMuliyati, D., N. Wahdaniyah, and F. Bakri. "Development of Educational Adventure Game on Fluid Physics Material." Journal of Physics: Conference Series 2019, no. 1 (October 1, 2021): 012062. http://dx.doi.org/10.1088/1742-6596/2019/1/012062.
Full textJo, Min-Sun, and Eun-Hye Chung. "An Analysis on Posthuman Features of Open-World Adventure Games." Journal of Korea Game Society 19, no. 2 (April 30, 2019): 83–94. http://dx.doi.org/10.7583/jkgs.2019.19.2.83.
Full textVilmi, Ruth, and Lauri Malmi. "Learning english by creating, writing and playing WWW adventure games." Educational Technology Research and Development 44, no. 3 (September 1996): 109–18. http://dx.doi.org/10.1007/bf02300432.
Full textJohnson, Paul. "Playtesting tabletop roleplaying with first and second year Korean EFL university students." Ludic Language Pedagogy 3 (May 14, 2021): 83–92. http://dx.doi.org/10.55853/llp_v3pg7.
Full textBooth, Paul. "Board, game, and media." Convergence: The International Journal of Research into New Media Technologies 22, no. 6 (July 8, 2016): 647–60. http://dx.doi.org/10.1177/1354856514561828.
Full textMarin, Nadja. "Huni kuin: Yube Baitana - An anthropological game adventure." Multimodality & Society 1, no. 4 (November 16, 2021): 474–81. http://dx.doi.org/10.1177/26349795211062087.
Full textLinek, Stephanie B., Birgit Marte, and Dietrich Albert. "Background Music in Educational Games." International Journal of Game-Based Learning 1, no. 3 (July 2011): 53–64. http://dx.doi.org/10.4018/ijgbl.2011070104.
Full textVeugen, Connie, and Felipe Quérette. "Thinking out of the box (and back in the plane). Concepts of space and spatial representation in two classic adventure games." Eludamos: Journal for Computer Game Culture 2, no. 2 (September 21, 2008): 215–39. http://dx.doi.org/10.7557/23.5983.
Full textAndriyat Krisdiawan, Rio, and Darsanto. "PENERAPAN MODEL PENGEMBANGAN GAMEGDLC (GAME DEVELOPMENT LIFE CYCLE )DALAM MEMBANGUN GAME PLATFORM BERBASIS MOBILE." TEKNOKOM 2, no. 1 (March 27, 2019): 31–40. http://dx.doi.org/10.31943/teknokom.v2i1.33.
Full textGozali, Gunawan Putra. "Motion Detection Implementation on a Game Using Raspberry Pi." SISFORMA 3, no. 2 (February 14, 2017): 58. http://dx.doi.org/10.24167/sisforma.v3i2.856.
Full textRizki, Iqbal Ainur, Hanandita Veda Saphira, Yusril Alfarizy, Aulia Dwi Saputri, Riski Ramadani, and Nadi Suprapto. "Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning." International Journal of Interactive Mobile Technologies (iJIM) 17, no. 01 (January 10, 2023): 4–21. http://dx.doi.org/10.3991/ijim.v17i01.35211.
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