Academic literature on the topic 'Adventure Island'

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Journal articles on the topic "Adventure Island"

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Álvares, Cristina. "Hergé dans la théorie des sphères." Revue Romane / Langue et littérature. International Journal of Romance Languages and Literatures 55, no. 1 (June 26, 2019): 164–81. http://dx.doi.org/10.1075/rro.18022.alv.

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Abstract This paper aims at reading Hergé’s major work in the light of Sloterdijk’s theory of spheres and Agamben’s reflexions on adventure in order to examine the place and function of the island in the adventures of Tintin, a hero without insulation. Much attention is given to the boundery topology of adventure in our discussion of the ontological transitions (human, animal) taking place on the threshold between in and out and of their anthropogenetic significance. We defend that every adventure story is a variation on the anthropogenetic one, and that Hergé and Sloterdijk diverge on the matter of island and insulation.
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Westfall, Catherine. "Adventure in Ven: Visiting Tycho’s Island." Physics in Perspective 17, no. 3 (August 11, 2015): 251–58. http://dx.doi.org/10.1007/s00016-015-0165-9.

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Catlin, Catherine. "The Thinking of Students: Math Island: An Adventure." Mathematics Teaching in the Middle School 1, no. 7 (November 1995): 562–63. http://dx.doi.org/10.5951/mtms.1.7.0562.

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This story was written to go along with the map of an island. We had been learning about coordinates, scale, and keys. We enlarged an island to scale and then developed a theme with illustrations and a story. My story uses different types of numbers and gives them some personality. I hope your students enjoy my story.
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Bradley, Raymond S. "Baffin Island: Field research and high arctic adventure, 1961–1967." Arctic, Antarctic, and Alpine Research 50, no. 1 (January 1, 2018): e1475946. http://dx.doi.org/10.1080/15230430.2018.1475946.

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Bradley, Raymond S. "Baffin Island: Field Research and High Arctic Adventure, 1961–1967." Arctic, Antarctic, and Alpine Research 48, no. 4 (November 2016): 770. http://dx.doi.org/10.1657/aaar0048-4-book2.

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Pujol-Valls, Maria. "Revisiting, Transforming and Transferring Robinson Crusoe and John Silver into Another Literature." Comparative Critical Studies 14, no. 2-3 (October 2017): 307–22. http://dx.doi.org/10.3366/ccs.2017.0241.

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The Catalan children's author Josep Vallverdú published two crossover stories based on Robinson Crusoe and Treasure Island. Les raons de Divendres (Friday's Reasons) (2003) gives an account of the episode of Crusoe and Friday told from the point of view of the servant, whereas El testament de John Silver (John Silver's Will) (2007) deals with the adventures of the pirate after searching for the treasure in the Caribbean. This paper demonstrates how Vallverdú uses his experience as a writer and translator to transform two canonical novels, through transposition into a contemporary context, in a way that facilitates an interaction between Catalan literature and English literature. In keeping with this exploration of literary tradition, the two sequels are also analysed as twenty-first century expressions of a Western literary tradition that abounds in adventure stories set at sea.
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Hg, Lucy. "The Irish Rover: Looking for Mars Off the Northern Coast of Ireland." Leonardo 45, no. 2 (April 2012): 188–89. http://dx.doi.org/10.1162/leon_a_00303.

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For our Lovely Weather Residency project in County Donegal, the League of Imaginary Scientists teamed up with NASA's Athena Science Team and County Donegal to pair a location on Mars with an island in Ireland. We then probed the connections between these newly associated points on Mars and Earth in an art project meshing climate study, adventure and storytelling.
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Michalakis, Vyron Ignatios, Michail Vaitis, and Aikaterini Klonari. "The Development of an Educational Outdoor Adventure Mobile App." Education Sciences 10, no. 12 (December 16, 2020): 382. http://dx.doi.org/10.3390/educsci10120382.

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This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational treasure hunt activities for their students and monitor their performance. The aim of the research was to create a system that would exploit all possible Outdoor Adventure Education (OAE) and treasure hunt benefits while excluding possible smartphone use negative consequences. The development of the system took place in Greece and began in December 2017, by conducting a nation-wide research examining Greek secondary teachers’ Information and Communication Technology (ICT) literacy and perceptions on smartphone use and outdoor activities. By June 2018, 700 questionnaires were collected. In order to test the system, in March 2018, we conducted a pilot case study in Lesvos island Greece and between July 2018 and February 2020, we conducted four additional case studies and a teacher training program, all of which took place in Lesvos island Greece. During the development process of the mobile application, we focused on the participatory aspect of the process, paying special attention to the teacher and student evaluation during the design and prototyping phases. Considering that the system is educational we research whether the mobile application provided effective learning outcomes and whether it benefited students’ social and physical skills. The results that we collected suggest that the mobile application is an effective learning tool while mobile learning and treasure hunt benefits have been repeatedly confirmed during the case studies. Greek teachers and students also proved to be capable smartphone and computer users, and reported being willing to participate in similar activities in the future.
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Lojacono, Florence. "A “Postmodern” Novel of the 1920s: Vasco de Marc Chadourne." Thélème. Revista Complutense de Estudios Franceses 35, no. 2 (October 22, 2020): 229–37. http://dx.doi.org/10.5209/thel.70083.

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Marc Chadourne (1995-1975), almost forgotten today, has published a hugely successful novel in 1927, Vasco. Under the guise of presenting a concentrate of the emblematic themes of the literature of the 1920s such as anxiety, exoticism and holiness, Vasco is above all a postmodern novel ahead of time. Indeed, the questions staged in this island fiction deconstruct the very possibility of adventure and highlight the aporia of "why live for?" Starting from the context of Vasco's publication and its critical reception, we will see why, even in the very heart of the paradise island, the protagonist fails in escaping his demons.
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Martens, Emiel. "The 1930s Horror Adventure Film on Location in Jamaica: ‘Jungle Gods’, ‘Voodoo Drums’ and ‘Mumbo Jumbo’ in the ‘Secret Places of Paradise Island’." Humanities 10, no. 2 (March 29, 2021): 62. http://dx.doi.org/10.3390/h10020062.

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In this article, I consider the representation of African-Caribbean religions in the early horror adventure film from a postcolonial perspective. I do so by zooming in on Ouanga (1935), Obeah (1935), and Devil’s Daughter (1939), three low-budget horror productions filmed on location in Jamaica during the 1930s (and the only films shot on the island throughout that decade). First, I discuss the emergence of depictions of African-Caribbean religious practices of voodoo and obeah in popular Euro-American literature, and show how the zombie figure entered Euro-American empire cinema in the 1930s as a colonial expression of tropical savagery and jungle terror. Then, combining historical newspaper research with content analyses of these films, I present my exploration into the three low-budget horror films in two parts. The first part contains a discussion of Ouanga, the first sound film ever made in Jamaica and allegedly the first zombie film ever shot on location in the Caribbean. In this early horror adventure, which was made in the final year of the U.S. occupation of Haiti, zombies were portrayed as products of evil supernatural powers to be oppressed by colonial rule. In the second part, I review Obeah and The Devil’s Daughter, two horror adventure movies that merely portrayed African-Caribbean religion as primitive superstition. While Obeah was disturbingly set on a tropical island in the South Seas infested by voodoo practices and native cannibals, The Devil’s Daughter was authorized by the British Board of Censors to show black populations in Jamaica and elsewhere in the colonial world that African-Caribbean religions were both fraudulent and dangerous. Taking into account both the production and content of these movies, I show that these 1930s horror adventure films shot on location in Jamaica were rooted in a long colonial tradition of demonizing and terrorizing African-Caribbean religions—a tradition that lasts until today.
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Dissertations / Theses on the topic "Adventure Island"

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Freitas, Ricardo Jorge da Silva. "Plano de negócios para o Madeira e-Motions Camp." Master's thesis, Instituto Superior de Economia e Gestão, 2019. http://hdl.handle.net/10400.5/19932.

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Mestrado em Ciências Empresariais
O Trabalho Final de Mestrado consiste num plano de negócios para a criação de um campo de férias radical na ilha da Madeira. Este projeto tem como finalidade atrair e conectar diferentes indivíduos com espírito aventureiro, dos quais se poderão destacar os praticantes de desportos radicais. Esta atração é possibilitada através da oferta de espaços e serviços que permitem praticar novos desportos radicais e melhorar a aprendizagem de alguns já desenvolvidos na ilha. Organizou-se o plano de negócios segundo a metodologia de Kuratko (2009) e fundamentou-se os resultados através de um inquérito aplicado a 250 indivíduos, documentos estratégicos e bases de dados. A análise financeira do projeto demonstrou dados positivos que comprovam a viabilidade do negócio.
This master final dissertation consists in a business plan for the creation of a Radical Summer Camp in Madeira Island. This project aims to attract and connect diferent types of individuals with an adventure spirit, mostly action sports'athletes. This attraction is possible by offering infrastructures and services which allow the practice of new action sports and a better development of some that already exists in the island. The business plan was organized according to Kuratko's methodology (2009) and was based on the results provided by an inquiry applied to 250 individuals, strategic documents and databases.The financial analyses showed positive data which proves the viability of the project.
info:eu-repo/semantics/publishedVersion
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Fitzpatrick, Mark. "R.L. Stevenson, Joseph Conrad and the adventure novel : reception, criticism and translation in France, 1880-1930." Thesis, Sorbonne Paris Cité, 2015. http://www.theses.fr/2015USPCA160.

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Le roman d’aventures anglais du dix-neuvième siècle, héritier d’une tradition issue des écrits de Defoe, de Scott, et de Dumas, trouvera ses chefs-d’œuvre dans L’île au trésor et Enlevé! de Robert Louis Stevenson. Ces textes représentent à la fois l’apogée du genre, et sa réécriture, sa subversion. Joseph Conrad, dans ses fictions aventureuses, répond à cette remise en question des conventions génériques. Les deux auteurs doivent se situer par rapport aux débats littéraires de leur époque, et à la prédominance du réalisme qui touchait à sa fin. En France, au tournant du vingtième siècle, les critiques littéraires cherchent une alternative dans la fiction étrangère au roman moribond qu’ils voient autour d’eux. Face à cette « crise du roman », Marcel Schwob trouvera, en Robert Louis Stevenson, l’auteur qui lui semble donner forme, dans ses œuvres, à un roman d’aventures qui dépasse les oppositions stériles qui alimentent le débat sur l’avenir du roman en France. Cette rencontre littéraire est le point de départ d’une réflexion qui se poursuit dans les années 1900 dans les revues littéraires, où les critiques menés par André Gide commencent à élaborer une théorie du roman d’aventures. Ce concept de l’aventure permet d’étudier la réception de l’œuvre de Stevenson, et de celle de Conrad, dans la culture littéraire spécifique de la France au début du vingtième siècle. Dans la correspondance, les revues telles que La Revue des Deux Mondes, Le Mercure de France, La Nouvelle Revue Française, les traductions, et les éditions françaises des deux écrivains, un phénomène littéraire se dessine, un transfert culturel entre les grands écrivains cosmopolites de la période
The English adventure novel of the nineteenth century, descending from a tradition shaped by the writings of Defoe, Scott, and Dumas, was to find its masterpieces in Tresaure Island and Kidnapped! by Robert Louis Stevenson. These texts represent both the high-point of the genre, and its rewriting and subversion. Joseph Conrad, in his adventurous fiction, responds to this problematizing of the conventions of the genre. Both authors had to situate themselves in relation to the literary debates of their era, and the soon-to-end dominance of realism. In France, at the turn of the twentieth century, literary critics were seeking an alternative in foreign fiction to the moribund novel that they had inherited. In the face of the this “crisis of the novel”, Marcel Schwob was to find, in Robert Louis Stevenson, the author who seemed to give form, in his fiction, to a novel of adventure which transcended the stale oppositions which had fed the debate on the future of the novel in France. This literary encounter is the starting point for a discussion which continued into the 1900s in the literary reviews, where critics led by André Gide begin to develop a theory of the roman d’aventures. This concept of adventure permits us to examine the reception of the works of Stevenson, and those of Conrad, in the literary culture specific to France at the beginning of the twentieth century. In writers’ correspondence, in literary reviews such as the Revue des Deux Mondes, the Mercure de France, or the Nouvelle Revue Française, in translations and French editions of the two authors, a literary phenomenon takes shape, a cultural transfer between the great cosmopolitan writers of the period
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Olsson, Simon. "Äventyrsgenrens funktioner från fiktionsprosa till interaktiv fiktion : En intermedial jämförelse mellan fyra verk." Thesis, Karlstads universitet, Institutionen för språk, litteratur och interkultur, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-39172.

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The purpose of this thesis is to apply the adventure formulas laid out by John G. Cawelti and the dramatis personae written by Vladimir Propp to the traditional adventure books Le Tour du monde en quatre-vingts jour (1874) and Treasure Island (1883) and the interactive fictions The Secret of Monkey Island (1990) and 80 Days (2014), both in the adventure genre. After they have been applied, I will compare Le Tour du monde en quatre-vingts jour with 80 Days and Treasure Island with The Secret of Monkey Island by how the formulas and dramatis personae work and evolve in the fictions. To start things off, I will present the four works and then go through the relevant parts of Cawelti’s formula and Propp’s dramatis personae. Thereafter, I will explain what interactive fiction might be by using Espen J. Aarseth’s Cybertext. Important concepts will be clarified as well.    The analysis in this thesis starts afterwards. Le Tour du monde en quatre-vingts jour and 80 Days will be the first two works to be analysed after Cawelti and thereafter Propp. When that is done, I will conclude what I have found. The same process will be done with Treasure Island and The Secret of Monkey Island. After that, I will make a concluding comparison between 80 Days and The Secret of Monkey Island and finally conclude whether Cawelti and Propp can be applied to interactive fiction.
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Rigby, Nigel. "A sea of islands : tropes of travel and adventure in the Pacific 1846-1894." Thesis, University of Kent, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.282512.

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Rea, Jennifer Anne. "Adventures on Windswept Islands: Children's Literature, Adolescence, and the Possibilities of Irish Culture in the Work of Eilís Dillon." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/dissertations/339.

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Eilís Dillon, in her young adult novels, evokes to her readers rich images: wind blowing in off the cold and vast Atlantic Ocean over the rugged landscape of rocks and stone-walls with ancient forts inhabiting the highest points, and thatched roof houses squat and solid against nature. This dissertation will explore the multifaceted position of the fictional child, the reader and adult as they each encounter exhilarating adventure on Dillon's windswept islands. The connection between the fictional child in, and the child reader of, the world of Eilís Dillon's Irish children's novels illustrates the capacity for young adult literature to be an effective means of conveying problematic ideas to a young audience. Eilís Dillon uses the nostalgic realism of her west coast island stories to preserve, while at the same time critique, her native Ireland. This will be analyzed through examination of the interrelationship between the fictional children that provide the narrative voice, the child reader, and the adult author. At the same time this dissertation will discuss Dillon's relationship to her contemporaries and subsequently, her relationship to children's fiction coming out of Ireland. Dillon's nostalgic realism which enhances the image of rural Irish island life is at the heart of what scholars past and present take from Dillon's body of work.
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Gay, Julie. "Évolutions du motif de l'île déserte dans la littérature d'aventures victorienne (Stevenson, Conrad et Wells) : "Fin de siècle" et mutation du genre." Electronic Thesis or Diss., Bordeaux 3, 2019. http://www.theses.fr/2019BOR30035.

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L’île déserte constitue un motif privilégié de la littérature d’aventures, une des marques de fabrique du genre en réalité, et il s’agit de comprendre l’intérêt littéraire qu’il revêt, en déterminant la spécificité de ce lieu et des œuvres qui s’y rattachent, afin de définir leurs codes et leurs motifs typiques ainsi que l’évolution de ces derniers dans l’histoire littéraire. Cette thèse s’intéresse en particulier à la mutation que traversent cet espace et ce genre au tournant du XIXe siècle, notamment chez Stevenson, Conrad et Wells. L’ambition de ce travail est ainsi de montrer que l’île est pour ces auteurs bien plus qu’un décor : elle constitue en outre une sorte de laboratoire littéraire, un lieu où s’élabore l’écriture utopique, encore à venir. En effet, bien que l’île déserte soit un espace littéraire surcodé et surdéterminé, il est également le lieu où tout semble possible tant en termes d’aventure que d’écriture : une sorte de brèche, hors de l’espace-temps, propice à la construction d’une autre réalité. Entre stabilité et flottement, utopie et réalité, l’île est à la fois un lieu d’ancrage, établi scientifiquement, mais aussi un lieu qui semble parfois flottant et indéterminé, qui apparaît et disparaît de la carte : un lieu de tension entre le réel et l’imaginaire, le moi et l’autre, le centre et la périphérie. Partant, cette thèse vise à évaluer dans quelle mesure la littérature d’aventures peut être déterminée par la spécificité de ce chronotope insulaire, et si réciproquement l’aventure donne également forme à l’île, créant de ce fait un sous-genre spécifique que nous appelons l’aventure insulaire. Il s’agit ainsi d’analyser l’impact de l’évolution de ce chronotope sur la poétique aventureuse de nos trois auteurs au tournant du siècle, par le biais d’une approche géocritique et géopoétique de leurs œuvres. Cette approche méthodologique originale a pour objet d’étudier les liens qui unissent espace et littérature, et permet ainsi d’élaborer une géographie littéraire et même une géopoétique de l’aventure insulaire, en montrant qu’il existe un certain isomorphisme entre espace insulaire et forme littéraire
The desert island is one of the central motifs of the adventure novel, and the objective of this doctoral thesis is to understand why it is so crucial to the definition of this genre, by determining the specificity of this place and of the works that resort to it, in order to define their particular codes and motifs, as well as their evolution throughout literary history. It focuses in particular on the mutation undergone by this genre and this space at the turn of the 19th century, especially in the works of Stevenson, Conrad and Wells. It aims to show that the island is much more than a simple setting: that it actually constitutes a literary laboratory, where a utopic form of writing can be developed. Indeed, although the desert island is an extremely coded and overdetermined literary space, it is also paradoxically a place where everything seems to be possible in terms of adventure as well as of writing: some sort of breach, out of space-time, conducive to the creation of a new reality. Between stability and wavering, utopia and reality, the island is simultaneously a scientifically established anchorage point, and a place that sometimes seems to be particularly fleeting, appearing and disappearing from the map: a contact zone between the real and the imaginary, the self and the other, the centre and the periphery. Therefore, this dissertation aims to assess to what extent adventure literature is shaped by the specificity of the island chronotope, and conversely, how adventure shapes the island’s contours, thus creating a new sub-genre that we call insular adventure. It more specifically analyses the impact of this chronotope’s evolution on the three authors’ poetics of adventure at the turn of the century, relying on a geocritical and a geopoetic approach of their works. This new methodology allows us to study the link between space and literature and to draw the outlines of a literary geography or a geopoetics of insular adventure, showing that there is indeed a certain isomorphism between the insular space and the literary form
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Habel, Chad Sean, and chad habel@gmail com. "Ancestral Narratives in History and Fiction: Transforming Identities." Flinders University. Humanities, 2006. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20071108.133216.

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This thesis is an exploration of ancestral narratives in the fiction of Thomas Keneally and Christopher Koch. Initially, ancestry in literature creates an historical relationship which articulates the link between the past and the present. In this sense ancestry functions as a type of cultural memory where various issues of inheritance can be negotiated. However, the real value of ancestral narratives lies in their power to aid in the construction of both personal and communal identities. They have the potential to transform these identities, to transgress “natural” boundaries and to reshape conventional identities in the light of historical experience. For Keneally, ancestral narratives depict national forbears who “narrate the nation” into being. His earlier fictions present ancestors of the nation within a mythic and symbolic framework to outline Australian national identity. This identity is static, oppositional, and characterized by the delineation of boundaries which set nations apart from one another. However, Keneally’s more recent work transforms this conventional construction of national identity. It depicts an Irish-Australian diasporic identity which is hyphenated and transgressive: it transcends the conventional notion of nations as separate entities pitted against one another. In this way Keneally’s ancestral narratives enact the potential for transforming identity through ancestral narrative. On the other hand, Koch’s work is primarily concerned with the intergenerational trauma causes by losing or forgetting one’s ancestral narrative. His novels are concerned with male gender identity and the fragmentation which characterizes a self-destructive idea of maleness. While Keneally’s characters recover their lost ancestries in an effort to reshape their idea of what it is to be Australian, Koch’s main protagonist lives in ignorance of his ancestor’s life. He is thus unable to take the opportunity to transform his masculinity due to the pervasive cultural amnesia surrounding his family history and its role in Tasmania’s past. While Keneally and Koch depict different outcomes in their fictional ancestral narratives they are both deeply concerned with the potential to transform national and gender identities through ancestry.
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Chen, Charles Chung-jen, and 陳重仁. "An Island of One''s Own: Mapping Geographical Imaginations in Three Island Adventure Stories." Thesis, 1999. http://ndltd.ncl.edu.tw/handle/87273334484688829158.

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碩士
國立臺灣大學
外國語文學系研究所
87
This thesis attempts to analyze the interaction and interdetermination between popular literature (adventure stories) and dominant social phenomena (nineteenth-century imperialism). The assumption held in this thesis is that the values and fantasies of adventure stories have been dressed up in the dissemination and perpetuation of particular clusters of assumptions, ambitions and ideals which to some extent interact with other social phenomena. The massive publication and rapid circulation of adventure stories in the nineteenth century, I believe, had shaped or been shaped by the society and had acted as an excellent reflector of the dominant ideas of the age. And as adventure stories make frequent references to the dominant formation of imperialist discourse, imperialism and adventure stories have formed a "structure of feeling" which has coherently, pervasively and mutually supported, elaborated and consolidated the practice and idea of the empire. What will be examined in this thesis are the pervasiveness, coherence and continuity of the imperialist structure of feeling in terms of ideological consolidation within colonial, political, cultural and educational aspects as the nineteenth-century adventure stories coincide with the era of high imperialism. The imperialist structure of feeling, which reflected and reinforced the prevailing attitudes, was ardently nationalistic in tone and subject. So did the conjunction between the thriving of adventure stories and imperial expansions in the nineteenth century which had been intensely intertwined with the dominant ideological formation. These adventure stories, in essence, adhered to a forum of coherence and uniformity in which the plots, settings and characterizations corresponded to the ethos of actual imperial enterprise. To some extent, this conjunction was a structural necessity. Adventure stories and imperialism fortified each other to such a degree that it was impossible to read one without in some way dealing with the other. The first chapter will focus on the structure of feelings among adventure stories in Victorian Age. I will look into the interaction among several distinguished social changes in the nineteenth century and the influence upon the publication and consumption of adventure stories. I will also examine the interrelationship between the dominant sprit of adventure and adventure stories. I will attempt to discuss how does the dominant social character determine the production of adventure stories and how does this cultural artefact reflect the social characters. As I cannot analysis all favorite adventure stories, I will hold a comparative study between Robinson Crusoe, The Coral Island and Treasure Island, all of them prominent and influential at the time of publication. The main concern of the second chapter shifts to the examination of the geographical structure of feeling in the nineteenth-century imperialism and adventure stories. The essence of mapping is basically conceived as a structural construction of subjectivity, a process of signification as well as a ritual of fetishism. The haunting geographical imaginations and the possessive desire of maps aspired the adventurers to explore the unknown territory and see the unknown area through the map and as a map. A comparative study of the geographical structure of feelings includes obsessions of maps and geographical descriptions and imaginations of these three adventure stories. The third chapter focuses on how the images of forsaken island are self-repeated and self-proliferated in the structural feeling of adventure stories. I will examine how the collective obsession with maps and cartographic imaginations collaborate the empire as an instrument of power. The analysis relies exclusively on how the island setting helps to perform in front of its boy heroes as a rituality from boyhood to manhood and how the island setting was constructed into a Christian, middle-class and colonial utopia.
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HSIEH, CHUN AN, and 謝均安. "The Design Concept and Practice with Commercial Chilen's Theater.The Stage Design of 《Adventure Island》&《The Fantasy Adventures of Floating Castle》." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/69ghbq.

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碩士
國立臺北藝術大學
劇場設計學系碩士班
105
The first chapter clarifies the definition of “Children’s play”, and also elaborate the difference between “Children’s play” and ‘commercial children's theater’ .Second chapter starts by examining Qiaohu drame series, therefore showing the differences of concept, both production and design, between commercial children's theater and children's theater. Moreover, to address the specialty of commercial children’s theater, in particularyity, the process of production, the limitations (due to custom ’s requirements) and also the scale of production. In the light of this, the adjustments and challenges that the Qiaohu drama design team faced, while working with theOTheater during 2010 to 2016, were listed in the following chapter, indicating the different creation methods used by the team to convince customers . Finally, this paper proposed the conclusion of the design methods toward commercial children ‘s theater, which is different from traditional stage design.
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Hsu, Chia-chi, and 許嘉琪. "The analysis of the characterization and the process of adventure in young adult adventure novels:Exampled with Robinson Crusoe, Gulliver's Travels, and Treasure Island." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/9n26pk.

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碩士
國立臺東大學
兒童文學研究所
96
Taking an adventure is human nature. A man discovers the meaning of his life and self-existence through the process of “ home–away- home”, so the motif of taking an adventure is deeply popular with the readers. In the development of literature, adventure story is the most ancient form of the novel. With exciting and tight plots, blazing characters and grotesque and uncommon incidents, adventure stories make strong appeal to the readers. After going through a series of ordeals, the protagonist can cast off his old self; at the same time, the reader remolds himself through reading. Robinson Crusoe, Gulliver's Travels, and Treasure Island are the adventure novels of the British Maritime Era in the eighteenth and nineteenth century. In these three novels, the adventures heroes taking are different. However, they share with a common motif: in order to get rid of certain situation, the protagonist goes outside to a new place searching for the meaning of life and comes back with victory in the end. A man desires to take an adventure because he wants new challenges and stimulus. Taking an adventure is the best way to find the value of self-existence. A man is ambivalent. He stays home to meet basic demand; he gets away home to find the meaning of life. Getting away home doesn’t deny the meaning of home; on the contrary, it manifests the importance of the home. For heroes, going outside to take adventures is necessary. But after the pursuit of the new value of living, they should come back their original homes.
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Books on the topic "Adventure Island"

1

Island adventure. Strathaven: Duguid Printers, 1997.

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ill, Bogdanffy Marilyn, ed. Island adventure. [Block Island, RI]: K.R. Mitchell, 1999.

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M, Martin Ann. Babysitters' island adventure. London: Hippo, 1992.

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Nichols, Catherine. Treasure Island: Adventure at sea. New York: Sterling Pub. Co., 2010.

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1850-1894, Stevenson Robert Louis, Fernandez Fernando 1940 ill, and Wenzel Paul ill, eds. Treasure Island. New York: Random House, 1990.

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Norby, Lisa. Treasure Island. New York: Random House, 1990.

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1850-1894, Stevenson Robert Louis, and Wenzel Paul ill, eds. Treasure Island. New York: Random House, 2004.

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Larry, H. I. Poison island. New York: Feiwel and Friends, 2008.

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Nichols, Catherine. Treasure Island: On the island. New York: Sterling Pub., 2007.

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Nichols, Catherine. Treasure Island: On the island. New York: Sterling Pub., 2007.

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Book chapters on the topic "Adventure Island"

1

López, Iraida H. "“That’s My Theme: The Human Adventure.” An Interview with Ena Lucía Portela." In The Portable Island, 85–91. New York: Palgrave Macmillan US, 2008. http://dx.doi.org/10.1057/9780230616158_12.

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Loxley, Diana. "‘Slaves to Adventure’: The Pure Story of Treasure Island." In Problematic Shores: The Literature of Islands, 129–69. London: Palgrave Macmillan UK, 1990. http://dx.doi.org/10.1007/978-1-349-10810-7_4.

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Parkes, Christopher. "Adventure Fiction and the Youth Problem: Treasure Island and Kidnapped." In Children's Literature and Capitalism, 72–100. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137265098_4.

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Iacono, Alfonso Maurizio. "Robinson Crusoe’s Adventure on the Island: From the Isolated Economy to Political Supremacy." In Marx, Engels, and Marxisms, 15–37. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-39508-7_2.

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Huddart, David, and Tim Stott. "The Arctic Islands: Svalbard and Iceland." In Adventure Tourism, 51–100. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-18623-4_3.

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Markley, Robert. "“I have now done with my island, and all manner of discourse about it”: Crusoe's Farther Adventures and the Unwritten History of the Novel." In A Companion to the Eighteenth-Century English Novel and Culture, 25–47. Oxford, UK: Blackwell Publishing Ltd, 2007. http://dx.doi.org/10.1002/9780470996232.ch3.

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Stevenson, Robert Louis. "Chapter XXII How My Sea Adventure Began." In Treasure Island. Oxford University Press, 2011. http://dx.doi.org/10.1093/owc/9780199560356.003.0028.

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There was no return of the mutineers—not so much as another shot out of the woods. They had ‘got their rations for that day,’ as the captain put it, and we had the place to ourselves and a quiet time to overhaul the wounded...
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"7. Desert Island Castaways." In Explorer Travellers and Adventure Tourism, 121–37. Bristol, Blue Ridge Summit: Multilingual Matters, 2014. http://dx.doi.org/10.21832/9781845414597-007.

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Lee, Maurice S. "Counting." In Overwhelmed, 108–64. Princeton University Press, 2019. http://dx.doi.org/10.23943/princeton/9780691192925.003.0004.

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This chapter talks about penetration of quantification into literary discourse. Lovers of literature could resist information and wax nostalgic for the deserted island reading of their youths, but adventure novels of the long nineteenth century show how “the accounting of literature” could also be aesthetically enchanting. British and American adventure novels from the period register a productive tension: guided by atavistic, preindustrial texts, characters flee from civilized realms marked by information overload only to impose informational modernity on the deserted islands and lost worlds they find. The chapter also explores the limits and wonders of quantification by using a sustained multiscalar approach—a close reading of Robert Louis Stevenson's Treasure Island, a literary-historical argument that draws on a dozen transatlantic adventure fictions, and a distant reading project based on keyword frequencies in a corpus of 105 adventure novels. The chapter does not only explain how nineteenth-century literature accommodated the rise of information but also the prospect that the digital humanities might begin to tell a deeper history of itself.
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Elleray, Michelle. "The Coral Island." In Victorian Coral Islands of Empire, Mission, and the Boys’ Adventure Novel, 100–134. Routledge, 2019. http://dx.doi.org/10.4324/9780429280351-4.

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Conference papers on the topic "Adventure Island"

1

Moshell, J. Michael. "Islands of adventure in cyberspace." In ACM SIGGRAPH 98 Conference abstracts and applications. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280953.281333.

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Haxton, David. "Islands of adventure Web game tour." In ACM SIGGRAPH 98 Conference abstracts and applications. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280953.289328.

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Zikky, Moh, Dwi Antini Dea, Kholid Fathoni, and Abdulloh Hamid. "Improving Photosynthesis Learning with Adventure 3D Games Based on Augmented Reality Experience." In Proceedings of the 2nd International Conference on Quran and Hadith Studies Information Technology and Media in Conjunction with the 1st International Conference on Islam, Science and Technology, ICONQUHAS & ICONIST, Bandung, October 2-4, 2018, Indonesia. EAI, 2020. http://dx.doi.org/10.4108/eai.2-10-2018.2295407.

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