Academic literature on the topic 'Adventure Island'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Adventure Island.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Adventure Island"
Álvares, Cristina. "Hergé dans la théorie des sphères." Revue Romane / Langue et littérature. International Journal of Romance Languages and Literatures 55, no. 1 (June 26, 2019): 164–81. http://dx.doi.org/10.1075/rro.18022.alv.
Full textWestfall, Catherine. "Adventure in Ven: Visiting Tycho’s Island." Physics in Perspective 17, no. 3 (August 11, 2015): 251–58. http://dx.doi.org/10.1007/s00016-015-0165-9.
Full textCatlin, Catherine. "The Thinking of Students: Math Island: An Adventure." Mathematics Teaching in the Middle School 1, no. 7 (November 1995): 562–63. http://dx.doi.org/10.5951/mtms.1.7.0562.
Full textBradley, Raymond S. "Baffin Island: Field research and high arctic adventure, 1961–1967." Arctic, Antarctic, and Alpine Research 50, no. 1 (January 1, 2018): e1475946. http://dx.doi.org/10.1080/15230430.2018.1475946.
Full textBradley, Raymond S. "Baffin Island: Field Research and High Arctic Adventure, 1961–1967." Arctic, Antarctic, and Alpine Research 48, no. 4 (November 2016): 770. http://dx.doi.org/10.1657/aaar0048-4-book2.
Full textPujol-Valls, Maria. "Revisiting, Transforming and Transferring Robinson Crusoe and John Silver into Another Literature." Comparative Critical Studies 14, no. 2-3 (October 2017): 307–22. http://dx.doi.org/10.3366/ccs.2017.0241.
Full textHg, Lucy. "The Irish Rover: Looking for Mars Off the Northern Coast of Ireland." Leonardo 45, no. 2 (April 2012): 188–89. http://dx.doi.org/10.1162/leon_a_00303.
Full textMichalakis, Vyron Ignatios, Michail Vaitis, and Aikaterini Klonari. "The Development of an Educational Outdoor Adventure Mobile App." Education Sciences 10, no. 12 (December 16, 2020): 382. http://dx.doi.org/10.3390/educsci10120382.
Full textLojacono, Florence. "A “Postmodern” Novel of the 1920s: Vasco de Marc Chadourne." Thélème. Revista Complutense de Estudios Franceses 35, no. 2 (October 22, 2020): 229–37. http://dx.doi.org/10.5209/thel.70083.
Full textMartens, Emiel. "The 1930s Horror Adventure Film on Location in Jamaica: ‘Jungle Gods’, ‘Voodoo Drums’ and ‘Mumbo Jumbo’ in the ‘Secret Places of Paradise Island’." Humanities 10, no. 2 (March 29, 2021): 62. http://dx.doi.org/10.3390/h10020062.
Full textDissertations / Theses on the topic "Adventure Island"
Freitas, Ricardo Jorge da Silva. "Plano de negócios para o Madeira e-Motions Camp." Master's thesis, Instituto Superior de Economia e Gestão, 2019. http://hdl.handle.net/10400.5/19932.
Full textO Trabalho Final de Mestrado consiste num plano de negócios para a criação de um campo de férias radical na ilha da Madeira. Este projeto tem como finalidade atrair e conectar diferentes indivíduos com espírito aventureiro, dos quais se poderão destacar os praticantes de desportos radicais. Esta atração é possibilitada através da oferta de espaços e serviços que permitem praticar novos desportos radicais e melhorar a aprendizagem de alguns já desenvolvidos na ilha. Organizou-se o plano de negócios segundo a metodologia de Kuratko (2009) e fundamentou-se os resultados através de um inquérito aplicado a 250 indivíduos, documentos estratégicos e bases de dados. A análise financeira do projeto demonstrou dados positivos que comprovam a viabilidade do negócio.
This master final dissertation consists in a business plan for the creation of a Radical Summer Camp in Madeira Island. This project aims to attract and connect diferent types of individuals with an adventure spirit, mostly action sports'athletes. This attraction is possible by offering infrastructures and services which allow the practice of new action sports and a better development of some that already exists in the island. The business plan was organized according to Kuratko's methodology (2009) and was based on the results provided by an inquiry applied to 250 individuals, strategic documents and databases.The financial analyses showed positive data which proves the viability of the project.
info:eu-repo/semantics/publishedVersion
Fitzpatrick, Mark. "R.L. Stevenson, Joseph Conrad and the adventure novel : reception, criticism and translation in France, 1880-1930." Thesis, Sorbonne Paris Cité, 2015. http://www.theses.fr/2015USPCA160.
Full textThe English adventure novel of the nineteenth century, descending from a tradition shaped by the writings of Defoe, Scott, and Dumas, was to find its masterpieces in Tresaure Island and Kidnapped! by Robert Louis Stevenson. These texts represent both the high-point of the genre, and its rewriting and subversion. Joseph Conrad, in his adventurous fiction, responds to this problematizing of the conventions of the genre. Both authors had to situate themselves in relation to the literary debates of their era, and the soon-to-end dominance of realism. In France, at the turn of the twentieth century, literary critics were seeking an alternative in foreign fiction to the moribund novel that they had inherited. In the face of the this “crisis of the novel”, Marcel Schwob was to find, in Robert Louis Stevenson, the author who seemed to give form, in his fiction, to a novel of adventure which transcended the stale oppositions which had fed the debate on the future of the novel in France. This literary encounter is the starting point for a discussion which continued into the 1900s in the literary reviews, where critics led by André Gide begin to develop a theory of the roman d’aventures. This concept of adventure permits us to examine the reception of the works of Stevenson, and those of Conrad, in the literary culture specific to France at the beginning of the twentieth century. In writers’ correspondence, in literary reviews such as the Revue des Deux Mondes, the Mercure de France, or the Nouvelle Revue Française, in translations and French editions of the two authors, a literary phenomenon takes shape, a cultural transfer between the great cosmopolitan writers of the period
Olsson, Simon. "Äventyrsgenrens funktioner från fiktionsprosa till interaktiv fiktion : En intermedial jämförelse mellan fyra verk." Thesis, Karlstads universitet, Institutionen för språk, litteratur och interkultur, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-39172.
Full textRigby, Nigel. "A sea of islands : tropes of travel and adventure in the Pacific 1846-1894." Thesis, University of Kent, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.282512.
Full textRea, Jennifer Anne. "Adventures on Windswept Islands: Children's Literature, Adolescence, and the Possibilities of Irish Culture in the Work of Eilís Dillon." OpenSIUC, 2011. https://opensiuc.lib.siu.edu/dissertations/339.
Full textGay, Julie. "Évolutions du motif de l'île déserte dans la littérature d'aventures victorienne (Stevenson, Conrad et Wells) : "Fin de siècle" et mutation du genre." Electronic Thesis or Diss., Bordeaux 3, 2019. http://www.theses.fr/2019BOR30035.
Full textThe desert island is one of the central motifs of the adventure novel, and the objective of this doctoral thesis is to understand why it is so crucial to the definition of this genre, by determining the specificity of this place and of the works that resort to it, in order to define their particular codes and motifs, as well as their evolution throughout literary history. It focuses in particular on the mutation undergone by this genre and this space at the turn of the 19th century, especially in the works of Stevenson, Conrad and Wells. It aims to show that the island is much more than a simple setting: that it actually constitutes a literary laboratory, where a utopic form of writing can be developed. Indeed, although the desert island is an extremely coded and overdetermined literary space, it is also paradoxically a place where everything seems to be possible in terms of adventure as well as of writing: some sort of breach, out of space-time, conducive to the creation of a new reality. Between stability and wavering, utopia and reality, the island is simultaneously a scientifically established anchorage point, and a place that sometimes seems to be particularly fleeting, appearing and disappearing from the map: a contact zone between the real and the imaginary, the self and the other, the centre and the periphery. Therefore, this dissertation aims to assess to what extent adventure literature is shaped by the specificity of the island chronotope, and conversely, how adventure shapes the island’s contours, thus creating a new sub-genre that we call insular adventure. It more specifically analyses the impact of this chronotope’s evolution on the three authors’ poetics of adventure at the turn of the century, relying on a geocritical and a geopoetic approach of their works. This new methodology allows us to study the link between space and literature and to draw the outlines of a literary geography or a geopoetics of insular adventure, showing that there is indeed a certain isomorphism between the insular space and the literary form
Habel, Chad Sean, and chad habel@gmail com. "Ancestral Narratives in History and Fiction: Transforming Identities." Flinders University. Humanities, 2006. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20071108.133216.
Full textChen, Charles Chung-jen, and 陳重仁. "An Island of One''s Own: Mapping Geographical Imaginations in Three Island Adventure Stories." Thesis, 1999. http://ndltd.ncl.edu.tw/handle/87273334484688829158.
Full text國立臺灣大學
外國語文學系研究所
87
This thesis attempts to analyze the interaction and interdetermination between popular literature (adventure stories) and dominant social phenomena (nineteenth-century imperialism). The assumption held in this thesis is that the values and fantasies of adventure stories have been dressed up in the dissemination and perpetuation of particular clusters of assumptions, ambitions and ideals which to some extent interact with other social phenomena. The massive publication and rapid circulation of adventure stories in the nineteenth century, I believe, had shaped or been shaped by the society and had acted as an excellent reflector of the dominant ideas of the age. And as adventure stories make frequent references to the dominant formation of imperialist discourse, imperialism and adventure stories have formed a "structure of feeling" which has coherently, pervasively and mutually supported, elaborated and consolidated the practice and idea of the empire. What will be examined in this thesis are the pervasiveness, coherence and continuity of the imperialist structure of feeling in terms of ideological consolidation within colonial, political, cultural and educational aspects as the nineteenth-century adventure stories coincide with the era of high imperialism. The imperialist structure of feeling, which reflected and reinforced the prevailing attitudes, was ardently nationalistic in tone and subject. So did the conjunction between the thriving of adventure stories and imperial expansions in the nineteenth century which had been intensely intertwined with the dominant ideological formation. These adventure stories, in essence, adhered to a forum of coherence and uniformity in which the plots, settings and characterizations corresponded to the ethos of actual imperial enterprise. To some extent, this conjunction was a structural necessity. Adventure stories and imperialism fortified each other to such a degree that it was impossible to read one without in some way dealing with the other. The first chapter will focus on the structure of feelings among adventure stories in Victorian Age. I will look into the interaction among several distinguished social changes in the nineteenth century and the influence upon the publication and consumption of adventure stories. I will also examine the interrelationship between the dominant sprit of adventure and adventure stories. I will attempt to discuss how does the dominant social character determine the production of adventure stories and how does this cultural artefact reflect the social characters. As I cannot analysis all favorite adventure stories, I will hold a comparative study between Robinson Crusoe, The Coral Island and Treasure Island, all of them prominent and influential at the time of publication. The main concern of the second chapter shifts to the examination of the geographical structure of feeling in the nineteenth-century imperialism and adventure stories. The essence of mapping is basically conceived as a structural construction of subjectivity, a process of signification as well as a ritual of fetishism. The haunting geographical imaginations and the possessive desire of maps aspired the adventurers to explore the unknown territory and see the unknown area through the map and as a map. A comparative study of the geographical structure of feelings includes obsessions of maps and geographical descriptions and imaginations of these three adventure stories. The third chapter focuses on how the images of forsaken island are self-repeated and self-proliferated in the structural feeling of adventure stories. I will examine how the collective obsession with maps and cartographic imaginations collaborate the empire as an instrument of power. The analysis relies exclusively on how the island setting helps to perform in front of its boy heroes as a rituality from boyhood to manhood and how the island setting was constructed into a Christian, middle-class and colonial utopia.
HSIEH, CHUN AN, and 謝均安. "The Design Concept and Practice with Commercial Chilen's Theater.The Stage Design of 《Adventure Island》&《The Fantasy Adventures of Floating Castle》." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/69ghbq.
Full text國立臺北藝術大學
劇場設計學系碩士班
105
The first chapter clarifies the definition of “Children’s play”, and also elaborate the difference between “Children’s play” and ‘commercial children's theater’ .Second chapter starts by examining Qiaohu drame series, therefore showing the differences of concept, both production and design, between commercial children's theater and children's theater. Moreover, to address the specialty of commercial children’s theater, in particularyity, the process of production, the limitations (due to custom ’s requirements) and also the scale of production. In the light of this, the adjustments and challenges that the Qiaohu drama design team faced, while working with theOTheater during 2010 to 2016, were listed in the following chapter, indicating the different creation methods used by the team to convince customers . Finally, this paper proposed the conclusion of the design methods toward commercial children ‘s theater, which is different from traditional stage design.
Hsu, Chia-chi, and 許嘉琪. "The analysis of the characterization and the process of adventure in young adult adventure novels:Exampled with Robinson Crusoe, Gulliver's Travels, and Treasure Island." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/9n26pk.
Full text國立臺東大學
兒童文學研究所
96
Taking an adventure is human nature. A man discovers the meaning of his life and self-existence through the process of “ home–away- home”, so the motif of taking an adventure is deeply popular with the readers. In the development of literature, adventure story is the most ancient form of the novel. With exciting and tight plots, blazing characters and grotesque and uncommon incidents, adventure stories make strong appeal to the readers. After going through a series of ordeals, the protagonist can cast off his old self; at the same time, the reader remolds himself through reading. Robinson Crusoe, Gulliver's Travels, and Treasure Island are the adventure novels of the British Maritime Era in the eighteenth and nineteenth century. In these three novels, the adventures heroes taking are different. However, they share with a common motif: in order to get rid of certain situation, the protagonist goes outside to a new place searching for the meaning of life and comes back with victory in the end. A man desires to take an adventure because he wants new challenges and stimulus. Taking an adventure is the best way to find the value of self-existence. A man is ambivalent. He stays home to meet basic demand; he gets away home to find the meaning of life. Getting away home doesn’t deny the meaning of home; on the contrary, it manifests the importance of the home. For heroes, going outside to take adventures is necessary. But after the pursuit of the new value of living, they should come back their original homes.
Books on the topic "Adventure Island"
ill, Bogdanffy Marilyn, ed. Island adventure. [Block Island, RI]: K.R. Mitchell, 1999.
Find full textNichols, Catherine. Treasure Island: Adventure at sea. New York: Sterling Pub. Co., 2010.
Find full text1850-1894, Stevenson Robert Louis, Fernandez Fernando 1940 ill, and Wenzel Paul ill, eds. Treasure Island. New York: Random House, 1990.
Find full text1850-1894, Stevenson Robert Louis, and Wenzel Paul ill, eds. Treasure Island. New York: Random House, 2004.
Find full textNichols, Catherine. Treasure Island: On the island. New York: Sterling Pub., 2007.
Find full textBook chapters on the topic "Adventure Island"
López, Iraida H. "“That’s My Theme: The Human Adventure.” An Interview with Ena Lucía Portela." In The Portable Island, 85–91. New York: Palgrave Macmillan US, 2008. http://dx.doi.org/10.1057/9780230616158_12.
Full textLoxley, Diana. "‘Slaves to Adventure’: The Pure Story of Treasure Island." In Problematic Shores: The Literature of Islands, 129–69. London: Palgrave Macmillan UK, 1990. http://dx.doi.org/10.1007/978-1-349-10810-7_4.
Full textParkes, Christopher. "Adventure Fiction and the Youth Problem: Treasure Island and Kidnapped." In Children's Literature and Capitalism, 72–100. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137265098_4.
Full textIacono, Alfonso Maurizio. "Robinson Crusoe’s Adventure on the Island: From the Isolated Economy to Political Supremacy." In Marx, Engels, and Marxisms, 15–37. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-39508-7_2.
Full textHuddart, David, and Tim Stott. "The Arctic Islands: Svalbard and Iceland." In Adventure Tourism, 51–100. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-18623-4_3.
Full textMarkley, Robert. "“I have now done with my island, and all manner of discourse about it”: Crusoe's Farther Adventures and the Unwritten History of the Novel." In A Companion to the Eighteenth-Century English Novel and Culture, 25–47. Oxford, UK: Blackwell Publishing Ltd, 2007. http://dx.doi.org/10.1002/9780470996232.ch3.
Full textStevenson, Robert Louis. "Chapter XXII How My Sea Adventure Began." In Treasure Island. Oxford University Press, 2011. http://dx.doi.org/10.1093/owc/9780199560356.003.0028.
Full text"7. Desert Island Castaways." In Explorer Travellers and Adventure Tourism, 121–37. Bristol, Blue Ridge Summit: Multilingual Matters, 2014. http://dx.doi.org/10.21832/9781845414597-007.
Full textLee, Maurice S. "Counting." In Overwhelmed, 108–64. Princeton University Press, 2019. http://dx.doi.org/10.23943/princeton/9780691192925.003.0004.
Full textElleray, Michelle. "The Coral Island." In Victorian Coral Islands of Empire, Mission, and the Boys’ Adventure Novel, 100–134. Routledge, 2019. http://dx.doi.org/10.4324/9780429280351-4.
Full textConference papers on the topic "Adventure Island"
Moshell, J. Michael. "Islands of adventure in cyberspace." In ACM SIGGRAPH 98 Conference abstracts and applications. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280953.281333.
Full textHaxton, David. "Islands of adventure Web game tour." In ACM SIGGRAPH 98 Conference abstracts and applications. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/280953.289328.
Full textZikky, Moh, Dwi Antini Dea, Kholid Fathoni, and Abdulloh Hamid. "Improving Photosynthesis Learning with Adventure 3D Games Based on Augmented Reality Experience." In Proceedings of the 2nd International Conference on Quran and Hadith Studies Information Technology and Media in Conjunction with the 1st International Conference on Islam, Science and Technology, ICONQUHAS & ICONIST, Bandung, October 2-4, 2018, Indonesia. EAI, 2020. http://dx.doi.org/10.4108/eai.2-10-2018.2295407.
Full text